Rainbow Six Siege’s Year 4 Pass begins today

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As 2018’s Year 3 Pass comes to an end today, Ubisoft has revealed the 4th year of Rainbow Six siege has begun and features new operators with early access to each of them, VIP Benefits and plenty more.

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Review: Assassin’s Creed Odyssey – A odyssey worth experiencing

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It’s only been a year since the release of Assassin’s Creed Origins and now the team at Ubisoft Montreal has been hard at work on their next epic tale: Assassin’s Creed Odyssey, one of the most ambitious titles within the Assassin’s Creed franchise yet. Find out what we thought in our review.

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The Crew 2 Hands-On Preview

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When Ubisoft launched The Crew, an ambitious open-world racer with an always online approach set the game apart from rest of the racing genre. You could go where ever you wanted, whenever you wanted, and however you wanted. The open road was all you’d know, but unfortunately, it ultimately failed in what it had to offer and left room for an amazing sequel, here are our thoughts about the Open Beta.

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Ubisoft Signapore’s Skull & Bones has been delayed

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Skull & Bones is the ambitious upcoming pirate game from Ubisoft Singapore, which will see players take to exciting ship battles, unimaginable gameplay mechanics and even some of the best-looking graphics in recent years. A delay has been made, which will see the game removed from 2018’s line-up.

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Review: Far Cry 5 – Take me to Eden

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[Credits: Ubisoft]


Pros:
+Extremely well-designed gameplay that balances free roam and story-based exploration rather well.
+Gunplay is the best it’s ever been causing shots to feel as if they have meaning.
+Characters are well rounded and developed, easily making them relatable to someone you may know in real life.
+Companions are actually enjoyable to obtain and even more entertaining to have around.

Con:
-Money earned is problematic as it does emphasize upon players taking time to fish and hunt or playing the Far Cry Arcade.


Since Far Cry released on PC, I’ve taken to the wild adventures Ubisoft has put before me, often lying traps where my enemies can’t see them, shooting large groups of hostile forces, commandeering a vehicle when completely necessary and even taking the time to enjoy the splendors of the worlds put before me. It’s the go-to engine that has always worked for the franchise and continues to do so even now.

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