[Credits: THQ Nordic]
+Bringing the world to life with color is fun and highly rewarding
+Great visuals and solid performance on PlayStation 4
+Combat is fun, intuitive, and easy to learn for even young gamers
+Cutscenes are fun, friendly, and at times – hilarious
-Failing an area can result in having to revisit long sections or entire levels.
-Targeting in combat can be a minor irritation
Failure can result in having to replay long sections or entire levels Targeting system can be frustrating when facing diverse groups of enemies Some repetitive level design
Ever have a hand full of Skittles and wondered if you shoved them all down the windpipe, would you get magical colorful powers and all of a sudden have the ability to throw your hands on any surface and make the world more colorful? Yeah, I knew I couldn’t be the only one but unfortunately in real life, that would never happen but in de Blob 2 your dream is achieved.
+Extremely well-designed gameplay that balances free roam and story-based exploration rather well.
+Gunplay is the best it’s ever been causing shots to feel as if they have meaning.
+Characters are well rounded and developed, easily making them relatable to someone you may know in real life.
+Companions are actually enjoyable to obtain and even more entertaining to have around.
-Money earned is problematic as it does emphasize upon players taking time to fish and hunt or playing the Far Cry Arcade.
Since Far Cry released on PC, I’ve taken to the wild adventures Ubisoft has put before me, often lying traps where my enemies can’t see them, shooting large groups of hostile forces, commandeering a vehicle when completely necessary and even taking the time to enjoy the splendors of the worlds put before me. It’s the go-to engine that has always worked for the franchise and continues to do so even now.
+Extremelywell-done settings that bring the game’s story to life
+A rather deep amount of customizations that span across four mechs in total
+Missions can easily be completed in a matter of minutes, allowing players to push through the content in a matter of hours
-Hefty amounts of repetition that get boring with time
-Controls remain clunky, even for modern controls
-Maps and assets are overused, allowing for little variation between each level
-Mission objectives and goals do not change, causing each one to feel uninspired
When Assault Gunners first released in Japan, I was skeptical about the game ever coming West, mostly for the fact that mech games don’t tend to do rather well within the states. Not often do you hear gamer’s rallying behind a game where they can control mechs, blasting their ways in a gigantic metal robot designed for pure destruction, but then again, there’s still a crowd rallying behind such games, even if a smaller crowd.
+Handles extremely well on the Nintendo Switch, allowing for intuitive control schemes to work
+Frame rate and resolutions are quite impressive feats on the Nintendo Switch
+Multiplayer works quite well, connection stability is comparable to both PC and console versions
-Being able to enlarge the UI while playing would be quite the welcome sight while in handheld mode
It’s hard to imagine that after 20 years, id’s magnum opus would finally make way to a Nintendo device. The company, Nintendo that is, has been stiff about the type of games they want on their devices, opting for more family-friendly games versus adult-focused titles that bask in the glory of ultra-violence and blood-filled delight as enemies are splattered across a room after being hit with a BFG 9000.
+Combat and leveling systems are sound and quite enjoyable
+The games strong narrative allows for great character development
+Difficulty scaling is rather well implemented allowing players to explore freely
-Can feel like a bit of a slog after 15-20 hours, but does redeem itself after a short bit
-Guild recruiting feels underutilized and without little cause and effect to the overall game.
It’s not often that I find myself in this odd position, my head on a pile of pillows, arms stretched before me holding a New Nintendo 3DS (check out our review here) and my charger cable hooked up to it. One of my few reasons behind it is rather odd in some ways, one’s because I’ve been sucked into Alliance Alive, but also, I still am struggling with the same boss I’ve been stuck on for nearly an hour.
+Extremely well-written stories that unfold throughout the course of the game
+Character development and backstory is spot-on, allowing for fans new and old to enjoy the story as it unfolds
+Combat and experience earning has been completely re-worked
+Minigames such as Virtua Fighter 5 and Puyo Puyo minigames are an absolute delight to play
-Combat steel feels a bit dated, but the improvements definitely take away from past frustrations.
Since the launch of Yakuza Zero and Yakuza Kiwami, I’ve been in a tricky spot with the Yakuza series. I’ve had little experience with the games outside of the past two reviews I’ve done and only recently have I found myself becoming a dedicated fan of Sega’s long-running underworld crime saga that has continued on over the past three console generations (counting this current generation that is).
+Extremely beautiful graphics
+Framerates are consistent at all times
+Follows the anime, but also offers a new insight into pre-existing events
+Character creation while simple is top notch
+An amazing and highly enjoyable soundtrack that never seems to get old.
-Difficulty changes can be, at times, a bit overwhelming
-Seeing the inside walls of Wall Maria does get a bit old after quite a bit of time
Just when you’d think that Attack on Titan had begun to grow irrelevant, there’s always someone, somewhere, that wants to remind you just how great the series can actually be by any means necessary. This time around, it just happens to be Koei Tecmo and Omega Force, the minds behind the Warriors franchises, and even the minds behind spin-off franchises Hyrule Warriors and Fire Emblem Warriors.
+Extremely beautiful Japanese and Chinese artistic designs that flow through the game
+Controls are simple and very easy to learn
+Easy to pick-up and go without becoming frustrated with the game
+Every level is unique and offers completely new experiences
-Micromanaging the pilgrims can easily become frustrating late game
-Can become physically demanding from time to time
Originally launched on the PlayStation Vita as Floating Cloud God Saves the Pilgrims in HD! from indie developer Dakko Dakko, Pop-Up Pilgrims is the latest adaption of the classic PSP title. Now in VR as Pop-Up Pilgrims, players once more take the role of a mysterious floating Cloud God who decides to save the peoples of the land from mysterious forces and guide them across multi-tiered VR levels.
[Credits: Phantom 8 Studios]
+Extremely well-designed sound effects and music tracks
+Controls are intuitively designed for players of all ages
+Extremely well-done atmospherics
-Voice acting has a lot of room for improvement across the board
-Controller feedback options such as vibration are non-existent
-An extremely convoluted story that really needs some strong editing
-Struggles to find a tone that the game should have throughout its duration
Ever since the release of Ninja Theory’s Hellblade: Senua’s Sacrifice, all eyes have been on the possibility of a triple-A indie game future. Since Germany-based indie team Phantom 8 Studios’ announcement of Past Cure, I felt my attention continually draw towards the game since its reveal.
+Extremely intuitive control designs allowing for players of all skill levels to play
+Destructive environments add an extra layer of detail to an already great looking game
+The games overall narrative draws straight from the anime, offering newcomers a way to experience the series as a whole
-Players who want to head straight to online play will need to experience the offline component of the game.
-Delayed terrain damage can become minor irritation when having to dash after an opponent.
Over the past couple weeks, I’ve been spending quite a bit of time with the recently released The Seven Deadly Sins anime, which takes us on the wild trip with Melodias and his unruly gang of Seven Deadly Sins. Just like the anime itself, the game is an amazingly well-done retelling of the anime itself offering up a new take on immaculate character designs and a lively art style that comes to life.