+Ease of access to player based units
+Offers Soviet, German, and Allied campaigns
+Multiplayer is enjoyable thanks to its accompanied learning curve
-Difficulties are extremely easy or extremely hard
-Controls on PC were glitching at times, making gameplay with a controller a bit harder (not present on PS4 version)
-Unit selection as well as use of abilities was a bit hard to navigate and confusing during first initial few hours of gameplay
-Confusing and hard to use control schemes
Console and PC based RTS’ can be a hard line to walk. On one hand, you need the gameplay to transition well and offer an experience that both platforms can enjoy. On the other hand, you want to the game to be an unforgettable experience to fans whom get their hands on your game. You want the challenges of a mouse-control based game to be perfect. This is a struggle that developers have had before with games such as Halo Wars and even Tropico 4.
Competitive FPS titles aren’t something new. Thanks to games such as Overwatch by Blizzard Entertainment, the hero themed fps genre has seen itself grow exponentially over the course of the past year. Games such as Dirty Bomb and Paladin’s have seen success because the reemergence of the genre thanks to the success of Blizzard. To join the genre comes the new kid on the block developed by Boss Key Productions lead by former Gears of War creator Cliff Bleszinski himself.
Reviewed on PC and PlayStation 4. PC Hardware Used:
- Video Card: MSI GeForce GTX 1060 6GB Game Ready Plus
- CPU: Intel Core i7-4770K
- RAM: 16GB Corsair Vengeance
While LawBreakers certainly is an FPS title at its core, it embraces everything Overwatch did and openly gives the entire genre itself the giant bird without caring about the results. From an initial look, Boss Key’s first game may look like your typical 5v5 “hero shooter”. Mostly due to the fact that every character brings a unique appearance, set of weapons, combat maneuverability, and set of abilities to the table.
+Astonishing use of audio and visual queues providing an immersive cinematic experience
+New motion capture technology uses provide a movie-like experience out of a game
+Combat is quick, difficult, and offers little forgiveness
+No loose ends within the games story
–Minor glitches and bugs during cutscenes
Warning: This review contains a hefty amount of spoilers. If this is not something for you, we suggest you please head back to our main page and find an article that may be more suited for you. If you continue on, please know you are reading on at your own discretion and our reviewer can not be held liable for you doing so.
From the moment I first stepped into Senua’s world, I was instantly greeted by something unforeseen, something terrible, and something that would take me by the hand in order to guide me through Senua’s world. A world I would never imagined would be real to those whom live with her ailment. An mental illness known as psychosis. Initially, I thought my adventure would be one of healing, redemption, and vengeance against those whom wronged her and her beloved Dillion.
+Extremely light dialogue that obligates players to moral choices.
+Combat is easy to learn and easy to adapt to, but patience is key midway in.
+Extremely nice art style, music, and sound effects
-The full story requires both the PlayStation Vita and PlayStation 4 versions.
-Cutscenes are sparse and told through static animations
-Combat can, at times, become too difficult
What do you do if you are a princess or a prince and you are handed the keys to a kingdom? Those keys also come with a magical, talking book, and its insurmountable amount of knowledge. This talking book isn’t just talking. It’s one that served as you father, the kings, prized possession with its limitless advice and knowledge it contains that can help you become the ruler you need to be for your people. It is a book that will help you take on the tasks needed in order to restore your empire, and help your peoples.
+Adds unforeseen elements of psychological horror elements into Warframe
+Continues to extend the lore behind the Tenno
+Rell is an absolutely captivating character
+Earths re-modeling is absolutely amazing
-Harrow is hard to find and must be farmed from random targets
-Mission complete screens take away from player immersion
Editor’s Note: This review does contain spoilers. We suggest you pass on reading this write-up if you plan on enjoying the story. If you do read below here, please acknowledge that you have been warned, and we are not to be held responsible for you doing so.
Since the day Digital Extremes released Warframe, there’s no doubt the developer has made strides to continue growing their smash-hit free-to-play title. It’s a game that has yet to even cease its growth over the past three years. With the game now having a lore, in-depth backstories, and an upcoming open world; Digital Extremes has set up an amazing future for their game. Last week PlayStation 4 was given the long-awaited Chains of Harrow update, which features an entirely new story, and even a new Warframe by the name of Harrow.
To usher in his approach, they also introduced Harrows unique set of weapons, his syndana, and the frames former users backstory. To begin, Chains of Harrow isn’t what you’re expecting. The recent content update comes with a unique take on the Warframe universe and even delves into some of the games backstory (you’ll know what we’re talking about if you’ve done Second Dream). The story behind Chains of Harrow begins when players take on the quest it starts out weirder than any of the games previous quests.
+New weapons are a nice little added bonus to the game
+Graphics have noticeably improved from Splatoon to Splatoon 2
+The soundtrack is still rather catchy and fun to listen to
+Multiplayer modes whether competitive or cooperative are enjoyable
-Overly complicated voice chatting with friends
-Salmon Run cooperative mode is available only during certain times
When you’re in a world filled with shooter games, it’s hard to find one that you enjoy, and that sticks out. Most commonly you’ll hear fans of many varied games. Some will name off titles such as Blizzard Entertainment’s Overwatch while others will blurt out titles such as Battlefield 1 and Bluehole’s PlayerUnknown’s Battlegrounds. While all these are great choices, there’s something about relaxing when it comes to Splatoon 2.
To begin, some of you may be familiar with the game is that it’s pretty close to it’s predecessor. While the first one certainly rejuvenated the arena shooter genre, Splatoon 2 doesn’t deliver the same leaps and bounds, but what it does do is offer an unusual twist to the series. Which is nice to see some of our favorite Ink Boy and Ink Girl Splatfest battles getting underway!
+Time management and use is extremely important
+Combat puzzles are a blast and creatively unique in the FPS Genre
+Subliminal messages, narrative, and gameplay are insanely immersive
+Don’t expect ammo regeneration, that’s what adds to the puzzles
-Missions can, at times, overwhelmingly difficult.
If you’ve ever struggled to find a unique shooter outside of all the big names, it’s hard, and it’s hard to find one that’s actually innovative in a genre flooded with Call of Duty and Battlefield knock-offs. It’s even harder to find one that’s a knock-out-of-the-park by utilizing more unique mechanics than any other title out of the currently available ones.
• Great Story – Sucks you in and you want to find out what happens
• Offers a wonderful and classic approach to turn-based strategy RPG elements
• Character development – in dept allot of customization
• Graphically nice for the genre – beautiful pixel combat, cut scene, and story board dialogue
• Outstanding ST – Nothing surprising expect nothing less
• Likable/detestable characters – Players can easily relate to some of the games characters
• Subtitles are absent for the games cutscenes. Cut scenes are dubbed in Japanese
Joining in on the ever-popular genre tactical RPG’s, NIS has enlisted their newest title into the ranks of this genre, and continues to do so thanks to the Japanese studio Kadokawa Games. This all seemed to grow when Natural Doctrine attempted to help revolutionize the genre, but was quickly taken back to basics by God Wars.
+Beautiful uses of a water-brush style based graphics engine
+Battles can be fun and large scale on occasion allowing the game to truly shine
+A story that basis itself on some real-life scenarios
-Characters and their animations feel dull and lifeless
-Audio and video sequences feel off during cutscenes
-Struggles to find a solid pacing outside of combat
When Valkyria Revolution first released on the PlayStation 3, Sega knew they had struck gold due to how unique the game is, and the following it garnished. It’s not the first time that we saw franchises try to make changes. We’ve seen it with the spin-off titles for Hyperdimension Neptunia and even Samurai Warriors. Both franchises tested new waters, which is something Sega managed to try and do with Valkyria Revolution, and unfortunately, it struggles in places where it shouldn’t.
Valkyria Revolution isn’t just a new game. It’s a fresh start for the average Valkyria title. It’s a game that decided to take everything we loved about the magic filled steam-punk world, and go a bit further with the approach. The game has decided to take on a new focus from its original strategic approach to combat. With the game having gone action-RPG over strategy, there’s a blurred line on what should have happened, and what shouldn’t have. The shouldn’t being more prevalent than the should have.
+Extremely immersive settings and storytelling
+Extremely well done atmospheres
-Short when it comes to entire duration of the game
-Voice acting is sub-par.
When Zeotrop Interactive stumbled upon their own treasure trove of gold. In their game Conarium, fans can rest assured that they took inspiration from H.P. Lovecraft. As part of his genius, H.P. Lovecraft is an author who has managed to surpassed his time through his storytelling methods, settings, and approach to dark Gothic horror settings.