Sit-Rep: Touhou Genso Rondo: Bullet Ballet – Shooting Only Blanks


Pros:
+A concept new to player versus player games
+Interesting story concepts that become enjoyable with time
+Grabs the true ideal of being a bullet hell title

Cons:
-Gameplay balancing is a huge issue
Tutorials are awful and could use reworking
Online latency is a huge issue.


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Bullet Hell games are nothing new when it comes to games. Titles such as Gradius, Darius, and a host of many more, the genre is still alive, and is receiving the content needed to keep the genre alive. This latest entry is one that decides to blend the worlds of fighting games and bullet hell games into one. Like any fighting title, the goal is to whittle your enemies health down to nothing before unleashing a “spell” to take them out.

Touhou Genso Rondo is just that. A bullet hell fighting game. As strange of a concept it is, these two genres mesh together for a very interesting title. Unfortunately, due to some choice design decisions, it doesn’t work out as well as I would have hoped.

Tohou Genso Rondo: Bullet Ballet’s Great Ideas are Poorly Executed

Fighting games and bullet hell shooters have always existed in two separate genres until  now. Blending the two has been a questionable thing for some time and now we’re seeing the first attempt at it. While the fusion of the two seems as if it would fluidly transition between the two, instead of choppy, confusing, and oddly coordinated controls with lackluster tutorials.

Unfortunately, Tohou Genso Rondo: Bullet Ballet finds itself in some awkward places as it doesn’t do much to welcome newcomers like myself. Instead I found myself mindlessly mashing at buttons such as my L2 button, my L1 button, and even smashing across the face buttons on my controller in order to perform randomized attacks I am still figuring out even after having spent a good ten-to-twenty hours in the game. While the idea of a fighting game based on bullet hell mechanics would have been lovely, this game is great ideas put into a flawed situation, and proves how flawed design executions can come to life

While the game itself, once figured out, becomes enjoyable, it proves that the team didn’t take the time to fix what was needed in order to ensure a successful launch. For now the flawed mechanics are intact and will become infuriating. While I could focus on the bad for an entire review, I prefer not, and would like to take my time to focus on where it can improve.

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Tohou Genso Rondo: Bullet Ballet’s Tutorial and Speed Need Reworked

Improvement is something that all developers seek to do as their games life gets underway. Over time we see menu’s get reworked, bug fixes implemented, overall enhancements get underway, and even a few additions to the game that were already in place. However, this game needs quite a few improvements before it’ll be a solid, and steady game. Before we begin, lets bullet point the games most critical flaws when it comes to learning how to play it.

  • Training tutorials
  • Fight Pacing
  • Bug fixes for new rule sets

While these three seem so few, it isn’t unsurprising to see where the game needs to improve after playing for the many hours I have. While music, animations, and graphic novel scenes may seem rock-solid; because they are; the game still has underlying issues. Tutorials being the weakest one of them. As any gamer knows, when it comes to a new game, it is the utmost importance for a game like this to actually have solid tutorials, to guide players through the game they are playing, and help them understand it.

The second issue comes with the fact players will find themselves consistently using the games fast paced attack mode, where they will glide through the arena. Unfortunately, another thing that needs fixed is the downloading newer versions, which will appear if they’ve released new data. When you do, it’ll be not-so-uncommon to see the data state “corrupted”. Here at B.A.T.G.R.’s home office, I found myself attempting to download the file multiple times. Once downloaded, a few things changed quite well. However, for now, the game remains plagued with minor issues.

Tohou Genso Rondo: Bullet Ballet – PlayStation 4 (Reviewed), PlayStation Vita
Developer: CUBETYPE
Publisher: NIS America
Price: $49.99
Released: Available Now

While the combat modes appear in the game through a single set of buttons players can easily find themselves moving towards trying to figure out what each one does. For example in slow mode, players can find themselves grazing past enemy bullets in order to boost up their charge bar. In other modes players move fast, seeping up less charge bar, players can move across the screen faster in order to damage their opponent. Lastly, we have charge, which is all about dealing as much damage as possible in one swift go.

Closing Thoughts as the Ballet Ends

While Tohou Genso Rondo: Bullet Ballet is a troubled game, it is also a game that offers a chance for players to try something new despite its shortcomings that in many ways, could hurt it in the long run, but shouldn’t deter players from trying something new. For now, I’ll be sticking to the game as a pick-up and go title as the stories are actually quite easy to ignore if players are wanting to just jump straight into the action.


Our review is based on a copy provided to us by the games publisher.  For information about our ethics policy please click here.


 Final Score: 5 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

New Blood Reveals a new Trailer for Dusk

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At QuakeCon 2016 I got to meet up with my pal Oshry and the team at New Blood once more to get my hands on the up and coming highly addictive titled Dusk. If you were at the event, you know exactly one I am talking about, and it’s one that left us all craving for more.

The title as stated in our previous article is one that offers a respectful nod tot he days of DOOM, Quake, Heretic, and even games such as Blood: A Whole Unit. If you haven’t already been checking it out? You definitely should have it on your radar in the upcoming days.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

GOD WARS Future Past is Bringing More Life the PlayStation 4 and PlayStation Vita

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Ready for a new tactical RPG title? You want one in early 2017 for your PlayStation 4 and or your PlayStation Vita? If so, then good. NIS America will have you covered as they have announced that their upcoming title GOD WARS Future Past seeks to tell a story of an untold period in Japan through both folklore and even tactical combat situations. In this title, players will take on an experience unlike any other as they experience the traditional stories of Japans three warring nations.

The game will take focus on these nations dubbed: Fuji, Izumo, and Hyuga. The lands name? Mizuho. This was a land that desired to not see conflict within the lands, they honored their ancestral spirits, and they lived in harmony with the spirits around them. For Japan this time was peaceful, one that its denizens were happy with until natural disasters struck. From floods, to earthquakes, and finally volcano’s devastated their lands. In order to stop the eruptions, their queen, Tsukuyomi, sacrificed her beloved daughter Sakuya to the mountain, and it lead to her daughter Kaguya being confined to her room within a bamboo seal in case the time arose to make another sacrifice.

As this happened, her daughter would soon rise against her fate to be sacrificed with the help of her friend Kintaro, one that would help her escape Fuji and trek across the mystical lands of Mizuho. Their discoveries would lead them to find the truth behind all these occurrences as the game takes players deep into Japanese tradition. The game will feature a large pantheon as players meet the Myriad gods, customizes characters, tactics, and even set up their unique form of combat as each new trial awaits them.

The art style for players to enjoy will be inspired by traditional Japanese ink painting and wood carving arts. Along with this, fans will get to enjoy it all in GOD WARS when it launches in 2017. So stay tuned for more information as the launch of the game draws nearer.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Resident Evil VII: Beginning Hour is About to See More Content Starting Today

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Tokyo Game Show hasn’t been short of any large surprises. Among them came Capcom announcing that Resident Evil VII Teaser: Beginning Hour demo – exclusive to PlayStation Plus – fans will find themselves upf or another scare starting today. Having broken records as the most downloaded demo within a week in North America on PlayStation 4 – Capcom seeks to bring a bit more of the mystery to the forefront for players to enjoy. The new “Twilight” version will feature a bit more of the mysterious and decrepit mansion.

In the newest bit of the trailer and the demo, we’ll get to see what is going on within this disturbing feast we’ve seen from the Baker family, which will be the premise for our fight for survival. Additionally, the company has announced that those looking to pre-order the game can do so with either the Deluxe Edition or the Standard Edition starting now on PlayStation 4. The Deluxe Edition will run you a rough $89.99 USD and will contain the games Season Pass as well as the game.

The Season Pass will contain additional playable story episodes for fans to enjoy. Capcom has also confirmed that the Deluxe Edition will contain another playable story episode that will bringing the total amount of content to three episodes, and will run $89.99. Will you be buckling down to explore the Baker Mansion and find out what’s really going on there?


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

The Elder Scrolls Online: Gold Edition Welcomes in New and Old Adventurers Alike

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Adventurer’s are you ready to once more take to Tamriel? If so Bethesda Softworks has released a game just for you! To those who have not had a chance to adventure into The Elder Scrolls: Gold Edition for Xbox One, PlayStation 4, and PC. This newest iteration of this game comes with a reason to pick it up for fans of the series. For adventurers are ready to take off across the frozen lands of Skyrim, to the deserts of Daggerfall, only to ake to the Gold Coast to see the oceanic waters.

For players that haven’t downloaded the DLC, this version comes with all content up to date as well as the Guilds and Glory content, but also finds itself available for 59.99 USD starting now. This includes the hundreds of hours of content, the new quests, abilities, and even the new regions including Orsinium and the Imperial City. The DLC includes the Imperial City, Dark Brotherhood, Thieves Guild, Orsinium, and many more for you to enjoy. For players looking to upgrade? You can grab this content now through the in-game store.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

BioShock: The Collection Launches Tomorrow – Here’s How to Get Your PC Upgrades Free

Many of you are preparing yourself for your new adventures through Rapture once more. For many of you this includes the idea of revisiting it in the about-to-be released title of BioShock: The Collection, which will feature upgraded graphics, upgraded performance capabilities, and all content previously released. Luckily for you PC owners that already have the game? That’s going to be fully possible with a few small steps. So how do you do it? Lets get you going.

I Have the Games on Steam. What do I do Now?

If you bought these games on Steam, you’re actually in luck. 2K has announced that they will automatically be placing these versions in your Steam Library so that all you’ll need to do is download them when they are put there on September 15th, 2016 (Thursday). If you don’t receive them? Drop them a support ticket with your Steam purchase history to show you have the games, DLC, and that you are interested in your free copy of the games.

So you’ll want to drop over there to 2K Suppor and let them know what’s going on.

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My BioShock: The Collection Ticket is Submitted – PC Specs Required?

Luckily for the large majority of you, the hardware process isn’t going to be a jump in hardware for you to meet. Even medium-to-high-end PCs will enjoy what they can in this newly re-processed version of Rapture. So lets take a look at what you’ll need to get going!

Minimum Recommended System Specs:

  • Operating System: Windows 7 Service Pack 1 64-bit. Platform Update for Windows 7 SP1 and Windows Server 2008 R2 SP1 or Later
  • Processor: Intel E6750 Core 2 Duo 2.66 GHz / AMD Athlon X2 2.7 GHZ
    Memory: 4 GB of Ram
  • Hard Drive: BioShock 25GB; BioShock 2 25GB; BioShock Infinite 20GB; Total for all three games 70GB
  • Video Card: DirectX11 Compatible, AMD Radeon HD 7770 / NVIDIA GeForce GTX 560
    Sound Card: DirectX Compatible Sound Device
  • Other Requirements: Software installations required including DirectX and Microsoft Visual C++ 2010 & 2012 Redistributable Package.

Recommended System Specs:

  • Operating System: Windows 7 Service Pack 1 64-bit. Platform Update for Windows 7 SP1 and Windows Server 2008 R2 SP1or Late
  • Processor: 3GHz Quad-Core
  • Memory: 8 GB of RAM
  • Hard Drive: BioShock 25GB; BioShock 2 25GB; BioShock Infinite 30GB; Total for all three games 80GB
  • Video Card: 2GB ATI Radeon HD 7970, 2GB NVIDIA GeForce GTX 770 or better
  • Sound Card: DirectX Compatible Sound Device

The only issue here? Will be complete memory for those of you not playing on gigantic hard drives. Luckily, for many of you the hard drive space won’t be a major issue in the near future. So get over there, fill out that form, and prepare for an amazing adventure.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Killing Floor 2 Retail Release Exclusive to GameStop

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The PlayStation 4 Pro is a big deal, if you didn’t know much about it, you’re about to learn a lot more in the upcoming days. Our friends at Tripwire Interactive have announced today, that they will be teaming up exclusively with GameStop to launch their smash-hit title on the PlayStation 4 Pro and PlayStation 4 starting November 18th, 2016 for $39.99 USD.

The game will feature sharper and more crisp visuals, smooth frame rates, sharper and an increased graphical fidelity. This will enhance a players experience when looking at the goriness of the title and the demand the franchise has on PC. The previous title having sold a rough three million units and seeks to do even more when the game launches on PlayStation 4.

Partnering with companies like Tripwire and Deep Silver allows us to leverage our position as largest video game retailer in the world to deliver better experiences and opportunities to all gamers,” said Eric Bright, senior director of merchandising at GameStop. “Killing Floor 2 is a great example of how we can take AAA products and bring them to brand new audiences.”

Stay tuned for our review. If you haven’t read, you can check out our E.O.D. Tech-Sites for the title!


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Deus Ex: Mankind Divided to be Supported for PlayStation 4 Pro When Console Launches

DXMD-still-logoWith Sony having just announced their PlayStation 4 Pro, which will bring the latest in gaming tech, and imaging tech using HDR (High Dynamic Range). In turn games have already been getting announced that they will be upgraded to support the power of the PlayStation Pro when it launches on November 10th, 2016.

The upgrades for Deus Ex: Mankind Divided will feature a newly added layer of detail including higher resolutions, aliasing reduced, reflective surfaces have been improved, detailed lighting effects have been implemented, and the bonus is hidden in it all – the frame rate nor the experience will be interrupted.

We are always working to push ourselves to the very limit in regards to the art direction of our games, and the PS4 Pro, along with the strong and ongoing collaboration between SIE and Eidos-Montréal, helps to further break down the barrier between our ambitious artistic vision and the end-result you see in-game.” said David Anfossi, Head of Studio at Eidos-Montréal.

With more than 100 awards, nominations, and critical acclaim, Deus Ex: Mankind Divided, sets the par for what fans can expect from the franchise. Will you have what it takes to see the game in higher resolutions than ever before?

Find out on November 10th, 2016 exclusively on the PlayStation 4 Pro. Stay tuned for our before and after review.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Sit-Rep: Attack on Titan – Attacking Head On and Demolishing Everything


Pros:
Offers an authentically fun Attack on Titan experience
Fans of the anime will enjoy the anime art style and storytelling approach
Offers multiple characters to play, each with their own unique play style
Animations and soundtrack look as if they are taken directly from the anime
P.S., you get to play in Eran’s titan form. Need we say more?

Cons:
Combat can get monotonous
Farming for minerals means killing titans, not just searching
Targeting limbs on titans can be rather annoying and problematic


attack-on-titan_20160906003938

Attack on Titan has been considered one of the most fan favored anime franchises in recent years. Following steps in many ways to AMC’s The Walking DeadAttack on Titan follows suit with similar footsteps. Humanity is in shambles due to an enemy threat only known as “Titans”. These titans come in different shapes, different sizes, different abnormalities, and even different origins. What makes them bothersome isn’t the fact they are as lethal as ever, but also the fact their hunger for human limbs is almost insatiable.

Welcome to the world of Attack on Titan where the walls are falling and you are the last line of defense that humanity has. Taking the role of multiple characters in this lightning fast game is a spot you’ll discover yourself in most of the time. Fans of the series that have been following it since 2009 as a manga and others who have followed it since 2013 know what is coming. While this game could be compared to the 2013 disaster that landed on the Nintendo 3DS, this newest adaption has managed to redeem the franchise for the better as a game. This is a commonplace issue for licensed products of the genre. But the question remains  – can it portray the anime and manga narratives without relying on a bit of knowledge from source materials? That’s where we’re about to find out.

From Manga,to Anime, to Game – It’s Attack on Titan

It’s hard to justify an Attack on Titan game for the most part. Why? What the anime and the manga both did was amazing. They brought a unique look at a dystopian future and made it even more frightening by making all hope become lost. With humanity in its state of peril, there seemed no hope, but even in the darkest moments, there is light. For gaming? This light just happened to be Omega Force giving Attack on Titan a chance, which the Nintendo 3DS title did rather hopelessly.

While fun, it was troubled in every aspect of the word. But how do you do a game based on a franchise that has already had almost all its pivotal plots revealed? How do you keep with making a legit franchise into a licensed product such as a PlayStation 4 game under the same title? This is where famed publisher and developer duo Omega Force as well as Koei Tecmo come together and breath light into a franchise that’s already begun to unravel into a bigger story. Thanks to the story in place from both Manga and the Anime, Attack on Titan for PlayStation 4 wields a powerful story that follows the adventures of Eren, Mikasa, Armin, and Levi. Each character wields their own unique set of skills that they will carry into battle.

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From Eren being a power house that can easily dismantle titans to Armin who can tactically bring titans to their knees with the aid of a squad. Meanwhile Mikasa is an expert at tearing titan’s apart with multiple precise attacks when landing her combo only to be an offset to Levi’s powerful charged attacks that sends him spiraling towards titan’s in a blazing fury of blades. Luckily for many of us that have seen the anime or read the manga, this sticks true to how each character plays out, each carrying their own unique traits, and carrying them out throughout the anime. This sticks true even for players wishing to take on Eren’s titan form that just obliterates almost any enemy near by.

Attack on Titan’s Unique Combat System Carries Over Quite Well

As one would expect, the most important thing for Attack on Titan to have is the weapons and the 3D maneuverability system using the gear they do. Whether it’s the swords that break away and have their blades replaced mid combat or the pressurized gas canisters being replaced as their gas pressures lower. However, how well does zipping across the screen to replace crippling blows to titans carry over?

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Omega Force pulls it off quite well for such a complex system that would be translated over into a game. Zipping across the screen manages to work quite well as players take on each titan by setting their target by R1. Doing the R1/RB press switches players instantly into a combat targeting system that allows them to choose which part of a titan they wish to dismember. Whether it’s arms, legs or simply going for the killing blow by cutting off a titans nape of their neck.

The way Omega Force has implemented this makes combat smooth, fluid, and intuitive. It shows just how much attention the team put into their developing the game in order to make it follow the show as close as possible. This even goes to say the maps feel just as good, even if players will revisit areas like the Trost District a few more times than they’d want. Luckily for those looking for detail, the cables used when moving across the cityscapes or from titan to titan feel genuinely crafted as they don’t randomly appear, but only attach to nearby buildings, trees or fixtures.

Attack on Titan’s Camera, Attack Angles, and Titan’s Can be a Pain

As one wold expect, not everything is going to be work in the players or the developers favor when it comes to the fast paced title, players will eventually find shortcomings to gripe about. Unfortunately for Attack on Titan these become apparent within minutes of playing. Some of the biggest and most troublesome underlying issues are the ones that stare you in the face while playing.

It isn’t uncommon for players to find the camera getting stuck as players drop from dead titans or buildings being obliterated by one only to find the camera stuck. This means players will often find the camera chugging along the best it can while players drop down onto the roads, between houses, or just in general becoming a problem when being surrounded by groups of titans. Luckily the game does its best to make this problem none-existent by forcing players to keep on the move using their gear. If players are good enough at it, they’ll find themselves quickly adjusting to the games odd camera situations that tend to pop up.

As time progressed in our playthrough, the problems seemed less frequent as we learned to keep moving from building to building, and combining our attacks on each titan just as quick as the one before. But another large issue is one that stares you point blank in the face while titans are laying around with their arms and legs cut off. Players will often find themselves being bounced off these monstrosities more-often-than-not due to their positioning being wrong or the titan rolling around. Sometimes it’s things just as simple as titans crumbling buildings underneath them and obscuring the players angle so that they have to maneuver to higher grounds in order to attack their target.

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Attack on Titan – PlayStation 4 (Reviewed), Xbox One, and Windows PC.
Developer: Omega Force
Publisher: Koei Tecmo
Price: $59.99 USD
Released: Available Now

Closing Thoughts

Attack on Titan is a franchise that’s hard to make games and spin-offs for due to how carefully crafted the writers, artists, and directors are. Luckily, the game fills all the needed spots whether its the beautifully crafted anime-style engine that makes the game look like a high-end 3D anime or the soundtrack that’s been pulled directly from the anime. Attack on Titan succeeds in most areas where the previous Nintendo 3DS title failed.

All though much of the screen is cluttered by the HUD, mission status, equipment menu, health, map, allies, etc, Attack on Titan is a beautiful masterpiece that shows it belongs right where it’s at on PC, Xbox One, and PlayStation 4. Whether it’s players zipping across the map to the official soundtrack or watching the anime-like cutscenes that are dubbed over in the original Japanese voice-tracking, Attack on Titan is a game that won’t leave fans disappointed as they find themselves completing the main campaign.

While the game does have a multiplayer, it isn’t much different from the main game, which is nice when taking a break from the story and wanting to mow down titans with a pal or two. Overall, the game is just as one would expect and hope to see for a game under the Attack on Titan licensing allowing Omega Force to take a long awaited pat to the back as we wait to see more of the franchise come from their studio.


Our review is based upon a version provided to us by the games publisher.  For information about our ethics policy please click here.


 Final Score: 7 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

Frank Pritchard Returns to Deus Ex in DLC1: System Rift

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Being augmented is a problem in Deus Ex: Manking Divided. It is what causes you to become segregated from the rest of the people who remain untouched by technological advances. They call themselves “Pure”. They remain untainted in their eyes while “Aug’s” are considered dirty, unclean, and a threat to humanity as a whole. At the height of this issue comes a new story, one that introduces a fan favorite cast member by the name of Frank Pritchard – Adam’s friend and former colleague at Sarif Industries in Deus Ex: Human Revolution.

In this downloaded content, which is the first story DLC, Adam Jensen finds himself once more teaming up with his former colleague in order to hunt down a group only known as the Santeau Group. Desperate for information, Pritchard reaches out to Jensen letting, leading him to a target a secure data bank covered known as the Palisade Blade. In agreeing to help him, Adam also may uncover hints as to whom the elusive Illuminati really are.

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If you are at PAX West, you are in for a treat as Andreas Apergis (Pritchard), Elias Toufexis (Jensen), and Sacha Dikiciyan (Composer) will take stage Saturday at the Hydra Theater at 3:00pm (September 3rd, 2016). There they will be discussing the upcoing content set to release on all platforms on September 23rd.

Deus Ex: Mankind Divided  – System Rift will be available for $11.99 USD on PC, Xbox One, and PlayStation 4. The Season Pass can be purchased on all three for $29.99 USD. For more details on the contents of the Season Pass can be found here.

Our review is coming soon for Deus Ex: Mankind Divided.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.