Fallout Shelter’s Update 1.7 Brings in New Quests, New Content, and a few Nuka World Crossovers

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Exploring and creating vaults has been your forte for a while now. By now you have one of the best vaults possible, the resources needed, and even a special group of friends lying in wait for your visits.

As of now? You can enjoy Update 1.7 for Fallout Shelter, which brings in new quests that include both weekly and special events, bring in special visitors Bottle and Cappy from Nuka-World, which lands on Xbox One, PlayStation 4, and PC starting August 30th.

 

 

  • New Quests and Quest Types: A ton of new Quests have been added to the Overseer’s Office for sending Dwellers into the Wasteland on exploration and combat excursions. In addition, new Quest Types, including Weekly Quests appearing every Friday and Special Event and Holiday Quests will now be available. For the impatient Overseer – players can now spend Nuka-Cola Quantum to skip Quests.
  • Nuka-World Comes to Fallout Shelter: To celebrate the launch of the Nuka-World add-on for Fallout 4, all Fallout Shelter players will receive their first Special Event Quest: a Nuka-World-themed mission which, once completed, allows Nuka-World mascots Bottle and Cappy to appear in the Vault. Tapping on Bottle and Cappy while they visit will reward players with Caps and Nuka-Cola Quantum.
  • New Objectives: Back at home in the Vault, a bevy of new Objectives await players to challenge their Dwellers and help them earn additional resources.

With the ever-expanding Fallout Shelter world, what do you hope to see, do and accomplish? Just wait and see what is always possible with you as Overseer.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Killing Floor 2 is About to Go Tactical with Tactical Response Content

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Zeds, guns, fire, explosives, and ammunition – it’s all key in Tripwire Interactive’s critically acclaimed title Killing Floor 2, which is slated to openly release this November. Currently available on PC via Steam Early Access for $29.99 (US), ₤19.99 (UK) and €26.99 (EU) – Killing Floor 2 has been actively receiving an onslaught of free content drops.

On this news is the newly announced Tactical Response update that’s preparing to launch. In it? Comes a new onslaught of weapons.

  • New SWAT Perk and associated weapons: FN P90, MP7, MP5RAS, KRISS, M84 Grenade, Kukri Knife.
  • Early Access Loyalty Rewards: Horzine Mark 7 Elite Armor IJC 9MM Weapon Skins
  • The Award Winning Community-made map, Infernal Realms joins the lineup of official maps
  • 14 New Achievements New Crates and USBs
  • 1 new cosmetic crate
  • 2 new weapon skin USBs
  • Revised Resistances and Perks – Tweaked perks, talents and resistances, adjusted spawn groups, and more
  • New Character Cosmetic Bundle – Introducing the Cardboard Knight armor
    Improved Drop Rates – More items, more often!
  • A full detailed list of all content additions, bug fixes, tuning and patch notes can be found on the Official KILLING FLOOR 2 Game Group on Steam. 

KILLING FLOOR 2 be will be available globally on November 18, 2016 for PlayStation 4 and PC. The digital PC base version of KILLING FLOOR 2 will be available to purchase for $29.99 via Steam and other digital outlets as well as the PC Digital Deluxe version for $39.99. In collaboration with Deep Silver and Iceberg Interactive, the deluxe content of KILLING FLOOR 2 will be included in the PC and PlayStation®4 retail and digital versions for $39.99.

Stay tuned for our upcoming full on review for both the PC and PlayStation 4 versions this fall.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Dark Souls III’s Frist DLC Ashes of Ariandel Announced While Outlining Other DLC Plans

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Dark Souls III has been a game that continues to separate itself apart from the rest of the genre. From its twisted landscapes, Lovecraftian styled enemies, unique combat style, and difficulty – Dark Souls III still remains a truly alive title for it sfans. Announced for its upcoming release on PlayStation 4, Xbox One, and PC via Steam, Ashes of Ariandel will expand the already existing story for the Dark Souls III storyline.

With Ariandel being as hidden as it is, the land has been defiled, darkened, and it’s the players goal to seek out the cause for this. Players will explore a new landscape never before seen where they will find new weapons, armor sets, and even magic to use. Players will also, for the first time, have a rather new take on the games rather popular competitive PvP mode that’s embedded into the title.

DARK SOULS III: Ashes of Ariandel continues FromSoftware’s track record of providing best-in-class post game downloadable content support,” said Eric Hartness, Vice President of Marketing for BANDAI NAMCO Entertainment America Inc. “With hours of new challenges, new bosses, new mysterious locations to explore, new items to obtain, and new ways to challenge other players online, it’s the perfect time to jump back into one of the best games of 2016.

Ashes of Ariandel is set to release as the first major DLC for Dark Souls III on October 25th, 2016. For non-Season Pass owners, the DLC will run $14.99 USD while the Season Pass itself runs $24.99 USD for all platforms a second DLC is also slated for an early 2017 release. Stay tuned for our upcoming review.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Square Enix and Eidos-Montreal Outline Deus Ex: Mankind Divided’s Season Pass

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Known for pushing the boundaries in science fiction as well as in real life, Deus Ex: Mankind Divided has become one of the most anticipated games of 2016. With the success of the previous titles, Deus Ex: Mankind Divided has received a Season Pass hat will bring in new Narrative DLC’s, new ingame items, and new features that will impact the game as it prepares to launch.

So what does it carry in it for $29.99 USD? Lets take a loot at what is coming in this Season Pass as it was outlined by Eidos-Montreal and Square Enix:

Story missions

  • System Rift – Available this fall.
  • A Criminal Past – Available Early 2017

In-Game Items – All available on August 23

  • Assault Pack:  Prepare to advance and assault the enemy with a custom skinned Battle Rifle, the Chaff Augmentation, one pack of regular Battle Rifle ammo, one pack of armor piercing Battle Rifle ammo, 2 Frag Grenades, and 2 EMP Grenades.
  • Tactical Pack: Using distance to your advantage, eliminate your targets silently with a custom skinned Tranquilizer Rifle, the Micro Assembler Augmentation, one pack of tranquilizer ammo, 3 Smoke Grenades, and 2 Gas Grenades.
  • 4 Praxis Kits – These additional Praxis Kits will allow you to further develop the augmentations of your choosing, moving you one step closer to unlocking Adam’s full potential.
  • 5000 Credits – Bolster your wallet with additional credits, providing you with extra spending money to purchase Praxis Kits, ammo, weapons, or anything else you may find at the shops in Deus Ex: Mankind Divided.
  • 1000 Crafting Parts – Use crafting parts to craft upgrades, such as increased damage and accuracy, for any weapon in your inventory.
  • 5 Deus Ex: Mankind Divided – Breach Booster Packs – Open your booster packs to unlock new weapons and items, Praxis points, premium ammo, and more, helping to augment and enhance your avatar in Deus Ex: Mankind Divided – Breach.
  • 20 Deus Ex: Mankind Divided – Breach Chipsets – Use your chipsets to acquire exclusive items in Deus Ex: Mankind Divided – Breach, such as premium Booster Packs and custom weapons.

As you can tell, the game is coming packed with new upgrades, new items, some bonuses to start out with, and even future story missions that will influence the future of “Augs” and Mankind. The Season Pass is included in the Deus Ex: Mankind Divided Digital Deluxe Edition and can be purchased separately through local retailers or online stores. Deus Ex: Mankind Divided and the Season Pass are set to launch on Tuesday, August 23rd, 2016 on PlayStation 4, PC, and Xbox One.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Your PlayStation Plus Subscription is About to Go Up in Price this September

If you haven’t already gotten the email from Sony’s PlayStation service, prepare to. Earlier this afternoon in our inbox for Blast Away the Game Review, we were welcomed with the sight of the cost of PlayStation Plus starting this September, and sadly it places it on par with Xbox Live. Something that Sony had been known for combating against in order for their fans to enjoy their service, but also to enjoy their games.

So what did the lovely email we get say? Here’s the screenshot from the Blast Away the Game Review inbox.

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For those enjoying the original costs, it’s unfortunate to see the price hike as PlayStation Plus was known for its affordability at $49.99 USD. Though we can only guess this means that the future console updates will be offering new content, better free games, and even more services in the future as VR games come to fruition starting this fall.

Will you be staying subscribed with the price jump or will you be cancelling your subscriptions? Let us know through the comments here on our website or our social media pages!


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

Sit-Rep: Fair Fencer F Advent Dark – A Darkened Cloud Looms Overhead


Pros:
+
1080p graphics pop out with an anime-like realism to them.
+The story emains unique and fun as ever
+Combat systems remain largely intact from the previous release
+Characters remain amusing as ever
+Combat remains difficult as before, providing a moderate challenge

Cons:
Side quests remain as lucrative as before with little to no change in them
Most of the stories interlace with the main story remain pointless as ever.
Grinding remains problematic just like before.


Fairy Fencer F Fang Fairize

Almost three years ago we got our hands on one of the most unique games of that period for the PlayStation 3. Known for their hit series Hyperdimension Neptunia, Idea Factory Inc., has continued pushing out some of the best, some of the most unique, and even enjoyable games in recent years. It’s been almost three years sine we got our hands on Fairy Fencer F. This latest installment Fairy Fencer F: Advent Dark Force can be considered more of an upgrade than anything. With developer Compile Heart once more at the helm of this remastering; Fairy Fencer F: Advent Dark Force can be considered a “Enhanced Edition” version of the game.

Unfortunately, this means that all of those problems that existed in the original release? They’re all still intact since Advent Dark Force is, at its core, still Fairy Fencer F. This isn’t necessarily a bad thing since the game had enjoyable moments to it from script, to character interactions, and even he dungeon melding that players could do. This includes the classic JRPG formula that the publisher Idea Factory is known for.

Much like in their other series Hyperdimension Neptunia  you have the base ideology of how the game will play. This includes diving from dungeon to dungeon without a true overworld, clear to going from conversation to conversation while micromanaging friendships, items, and character levels. Much as one would expect, there are still minor nuances that remain, and even monotonous instances that will drive a player to almost depart from what they are doing. Much like any game from Idea Factory and Compile Heart – Fairy Fencer F: Advent Dark Force carries on several things that still become stagnant with time.

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Much as you’d expect, the game takes place in a world where our protagonist just happens to be the boring, lame, and useless person. His name? Fang. In our story Fang is one that likes to eat, sleep, and do absolutely nothing unless it involves free food.  His job he obtains without a choice? Becoming a Fencer. His job now entails food, freeing Fairies by obtaining weapons dubbed “Furies,” which are hosts to these fairies. Their job is to awaken the Goddess in order to bring light to the world and in turn? They can also choose to awaken the Vile God thanks to Advent Dark Force. The outcome is completely different. The third option is there. but in truth? It hasn’t been explored just quite yet by us.

Meanwhile, the base game itself doesn’t actually change all that much in the fact the story remains fairly the same all around. For veterans? There’s just not a lot to of new stuff to keep themselves excited about when it comes tot his game minus the fact you can now take six members into combat. This means players will no longer be optimizing their team for the situation since three of the playable characters will not be reserves. This means Compile Heart has eliminated the need for choosing their battles carefully. This means their tank, their mages, and even their fighters will be joining in with each fight every time around. Unfortunately for the sake of difficulty – bosses remained untouched to accommodate for these changes. The downside? This means the grind has become too real for those trying to get away from that.

Fairy Fencer F: Dark Advent – PlayStation 4 (Reviewed)
Developer: Compile Heart
Publisher: Idea Factory
Price: $59.99
Released: Available Now

As combat has elevated in the sense of the fact there is more dangers that come with it. Healers and tanks will struggle from time to time due to the situations that unfold. If a member goes down? Players will find their healer as the mainstay savior for the team as they will be forced to keep players alive. They’ll be forced to heal, revive, and struggling as damage becomes problematic in the long run. Players will want to ensure that they leave with plenty of potions, feathers, and even the proper equipment for combat. The best thing you should do besides saving in Zelwind City is also picking up any side-quests and ensuring your party is properly leveled while exploring.

Unlike the previous time through, Advent Dark Force felt like a chore in the late game, but that was mostly because the lacking of a true overworld, a focus on the grind, and even the fact many of the side-quests couldn’t even be completed until much later into our playthrough. While the game held my attention again for a rough 30 hours, it became a tasking that in many ways was only subtly tamed by often quite humorous dialogue, especially when it came to Fang being as lame as he tends to be, but in a rather comedic way. My eagerness to complete the campaign and free the Goddess became even more-so nerve wracking as the sub-conversations became the only filler a part of the entertainment as the rest became less lucrative from the earlier portions of the game. While Advent Dark Force tends to be a bit more enjoyable than the original release with the new story arch with the Vile God, it still finds itself troubling due to the grind being much worse than before. For those who took an adventure through the game on PlayStation 3 like myself, will find themselves revisiting a rather familiar game in comparison to a newly introduced title, with fully new twists, turns, and minor plot deviations.

For those visiting the game for the first time? It’ll be a splendid exploration for a while before it grows monotonous and troublesome due to its rather predictable stories that seem to almost overlap one another. If anything? It’s a game that pushes to head in the right direction while stepping back into the wrong one putting it almost on par as a re-release of a game that’s already been played.


Our review is based on a copy provided to us by the games publisher.  For information about our ethics policy please click here.


 Final Score: 7 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

We Intereviewed Dennis “Thresh” Fong, at QuakeCon 2016 Before He Became the 2nd Esports Hall of Fame Inductee

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At QuakeCon 2016, we were lucky to sit down and interview Dennis “Thresh” Fong who has been known for his great achievements as both a competitive gamer in titles such as Quake, Quake II, and QuakeWorld. He has also been known for his adventures that have lead him into working in gaming social media such as the once famed VoIP client XFire, the ever-extremely-popular, Raptr.com gaming service and his newest project Plays.tv that acts as the Instagram for gamers.

As one of the most intriguing and controlling players in Quake history, Dennis “Thresh” Fong revolutionized what it was like to be a control based player in Quake, and even push players to their limits. He was and is also known for his standard in using the WASD keyboard standard for movement. In 1997 Thresh revealed how good he is, how good he can be, and how great he will be always remembered for as he continues on in gaming as well as business. His greatness is deserved as he has now become the second inductee into the Esports Hall of Fame. You can see his induction video below as well as our one on one interview with him about his vision as an eSports gamer and a businessman.


Dustin: Your achievements in the pro-league, before pro-leagues existed, have been a really important thing as for me as a gamer in the competitive edge. One thing I did notice is, I had to go back and read because I didn’t realize your joint-adventures continued post Quake. What really, cuz I know you did XFire and I know you’ve done Raptr, I actually use Raptr, it’s a really cool service. Do you foresee Raptr continuing to grow towards not just social media integration, but even further out than that beyond Twitch, Daily Motion, and other services?

Thresh: Yea, I mean, with Raptr, what we’re focused on right now is our new service called Plays.tv. Actually, ever product and company I started was to solve my own personal frustrations as a gamer – most of the time. Y’know, I always felt that PC gaming, the community was kind of neglected by the developers. Not so much anymore, Steam’s obviously much, much better than it used to be, but we built stuff for me basically. Plays.tv is basically like an Instagram for gamers. Where you know, most people, I feel like live streaming is so much work.

I don’t think I would have ever really live streamed, but I would have used a service like Plays.tv to share cool moments while I was playing.

Dustin: Like getting that triple kill or team wipe?

Thresh: And to make it really easy to do that. So a lot of people don’t know Plays.tv for all the top games like League, Counter Strike, DotA, and Rocket League. It automatically records every kill, death, assist, triple kill, whatever key objective, and creates clips for you that are already pre-edited. Not only can you go back and watch your play and see what you did wrong, or if you did great, you can share it. From like doing something cool in a game to sharing it at the end of a game takes less than 10 seconds.

Dustin: That’s going to be one thing I’m pretty sure of us here that game know that perspective of. I do a little bit of PlayStation 4 gaming, I do a little PC, I do a little Xbox Gaming also.

Thresh: It’s like the Xbox auto-capture.

Dustin: One thing,we know there has been some hardships. Can you discuss some of those hardships? I know XFire was one of them since it got shut down. Can you discuss that?

Thresh: So that had nothing to do with me, actually. So I started XFire in 2004, MTV/Viacom bought in 2006. This is the hayday of Xfire, when it was the most popular kind of social communication tool.

Dustin: I used it when I played World of Warcraft

Thresh: Exactly. Sold it in 2006, I left in 2007. The XFire that you know that is around today, the XFire that has been around for 8 years, had nothing to do with the original team. I heard it was shut down, but it had nothing to do with me. I believe they were doing some tournament related stuff with it.

Dustin: I probably stopped using it around 2008, I probably actually Uninstalled it by then. I was probably already using the Steam overlay by then. 

Thresh: But XFire, we invented overlays, we invented buddy lists where you could see what your friend are playing, invented joining your friends in a game with a click. We are proud on all the stuff we created and invented. But, since basically 2007, certainly by 2008, none of the original team that built the thing, had anything to do with it anymore. So that’s probably why it started declining after we all left.

Dustin: Once the content updates, not so much content, but the hotfixes for the integration tools I noticed a lot of people stopped using XFire. It just kind of died all of the sudden, it wasn’t over time, but it was almost instantly.

Thesh: But yea, that had nothing to do with me. *starts laughing*

Dustin: I figured I would ask that, because I know that was one thing you were involved with, but I honestly didn’t have a lot of time to research into that. 

Thresh: Yea, nope, I was involved in creating it obviously. And it got bought, and then we all left.

Dustin: With a perspective of pro gaming. I know it started with you. It is truly even recognized, you started it all. How do you feel where it’s gone to this point? Where it’s gotten to these big leagues like ESL, Twitch.TV leagues that just pop up, Call of Duty pro leagues; how do you feel about what you started? This overall giant empire of pro gaming.

Thresh: Yea, I mean, as I said, I always dreamed it would be as big as it is now. But I always thought it was inevitable. There was never a moment where I was like this thing isn’t going to happen. I actually thought, it’s just a matter of time. It’s still incredible to see what’s happened in the past 3-4-5 years; we’ve really seen it grow. Personally, I think a lot of the credit goes to Riot because they invest very heavily into production values of building a story. Because you know, when I follow most professional sports, it’s like the arch of the entire season, and the trials and the tribulations that the team or your team experiences through it; and the individual players and their struggles; and triumphs. That’s what makes sports: sports.

But eSports for a long time, was like “Oh there’s a tournament here, and there’s a random tournament here, and another one here.” Like, it’s not necessarily the same players that attend each one. So like, who’s the legitimate champion when someone – the guy who couldn’t make it out to Denmark or something. But where as with Riot,  it’s like, all the teams are pretty much all the same teams through almost an entire season. They have splits. Y’know, they spend a lot of money. I think it was like last year, I think they spent $100 million dollars on eSports. A $100 million dollars.

Dustin: That’s just mind blowing.

Thresh: Yea, it’s mind blowing, but if you look at the production value, it’s just like professional sports. They have directors, producers, analysts, dozens of people, like, just like a NFL broadcast practically. So yea, it’s come a long ways. It’s pretty cool to have been apart of it when it was growing.

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Dustin: Especially with the LAN-Parties I know you’ve attended. I mean, that’s, how many years hooked like how they were and now the fact it could be online or in person.

Thresh: I mean, I was playing online too. I mean, that’s when I first started playing online gaming was online. It wasn’t actually networked. DOOM was one of the first you could be online. It was kind of what got me hooked in the first place.

Dustin: That’s what got a lot of us started. One thing I’ve noticed that’s really important with gaming, I know, we were talking before the interview started about games in general. With titles like Overwatch, stuff like that, you’re seeing people literally binge on it. Especially because of matches going anywhere between two minutes, to twenty minutes, to thirty minutes. With people who are binge gaming, not on just PC, but also on consoles what would you say to these people that are actually practicing? What advice would you give to actual pro-teams that are younger, if you had to give them a number one tip on time framing?

Thresh: I would definitely all gamers, really, take more breaks. I remember very distinctly my parents would tell me it all the time and I would not do it. I mean, I think the chances of listening to that advice is close to zero, honestly. This is what I found in almost all aspects of life, particularly when it comes sports and eSports. There is something to be said about natural talent, and natural talent to me is a combination of, not just like intuitive. Like there is certain people who are more intuitive, and learn; and improve better than others. There is like uber competitive.

Dustin: You see players now. I’ve watched several like OpTic_Nadeshot, I don’t know if you who OpTic_Nadeshot is. I’ve watched him and some of their coaches, I know like football players, they will sit there and watch what they did wrong.

Thresh: Like that, everyone should do. What I’m saying is actually, eSports is not that different from professional sports in the sense that there is very few people that have the talent to become a pro. Just because you love games, doesn’t mean you can be a pro or that you’re good enough. What I have found is, there are certain people that are pro level gamers that are good at almost any game that they put their minds too, right? It’s not necessarily because of the way they practiced. They just have something. Just like Michael Jordan had something special, Tiger Woods had something special. These top players just have something, the way that you view the game is different, the way that you improve their game subconsciously it’s at a different level than most people.

Dustin: It’s like yours, I know you were real strategic, I know I watched a lot of your gameplay. Growing up we didn’t have YouTube and stuff like that. I know when I was learning to play Quake, I didn’t learn till around the time YouTube started coming up. Then you saw gamers starting to post on there. I remember seeing several of your gameplay’s and you would starve your opponent. I noticed that was your tactic. You would starve, hit and run, and keep them starving for anything. ‘Cus you would take damage, grab a health pack, grab a rocket launcher, go grab pistol if you had to. I noticed that was your specialty was starvation of an enemy player and keeping them hurting the entire time.

Thresh: Yea, my play style was, y’know, was basically a control based play style. Y’know the thing that I had, more players have today, but what I focused on was not necesarily just control, but you know, people used to call it “Thresh ESP.”

Dustin: I’ve actually heard that term before *Laughing with Thresh*

Thresh: I didn’t coin it, someone else did. I have very strong ability to predict what my opponents are thinking, doing, and feeling. That was actually natural. Like, something I actually didn’t practice consciously. It’s just – I could feel it. I actually believe everyone in this world has some kind of super power. Something that they are just innately, naturally really really good at. Then something about games in general. Like some people just have really really strong empathy or they are really organized or whatever. Everybody has something. Mine happens to be that and it translates really well to gaming.

Dustin: Your talent seems not just to be gaming, but also seems business and outreach not just with business, but even gamers.

Thresh: But if you think about that, it’s my super power. I learned it, I figured out when I was younger – I could see and feel things through other peoples eyes without consciously without spending brain cells trying to figure it out. When I talk to you, I’m not thinking what you are thinking, but I can kind of. Just, it happen naturally. So it translates to gaming, because I’m like ‘if I were in his shoes, what would I be thinking, doing, and feeling? Am I starting to crack?’

It’s all happening in real time without thought. It’s just intuition. It translates into business as well because, if you’re trying to partner with somebody, what do they care about? If you’re trying to talk to users – what do users care about?

Dustin: It’s like what you said with Raptr. It’s like that deal. It was personal frustrations, but it linked with everybody that games. You’re definitely one of those, you seem like one of those that like with how Smite does spring, summer, winter, and a lot of their teams stay together.

Thresh: Yea. Like DotA2, those super teams form, then they disband. I don’t care who wins DotA2 to be honest. It’s a huge prize. The money that doesn’t make me watch this stuff.

Dustin: It’s the pride?

Thresh: It’s the people. The personalities. That’s what ultimately matters, right? DotA2 I can’t keep track of, who’s who, who is what – it feels very mercenary to me. I personally think it does eSports a disservice.

Dustin: Before we finish, I definately want to thank you for everything you’ve done, not just for casual gamers that play competitively, but for everything that you’ve really built, not just the pro, but even interactivity through Raptr, through xfire when you were apart of that. It’s an amazing thing that you’ve accomplished and helped us gamers be able to do. So thank you so much for that.

Thresh: Thank you, that’s very kind of you.

I want to give a very big thank you to Kevil Kelly of ESL and eslgaming.com for the opportunity of letting us meet with “Thresh”. We also want to thank Dennis Fong for his time spent to sit down outside of his extremely busy schedule so that we could interview him.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

New to Warframe and Overwhelmed by Star Chart 3.0? We Have a Tutorial.

For those of you who’ve just recently started Warframe or those that have been on a break, we’ve got a nice little treat for you since Specters of the Rail heralded in a few big changes. Kavat’s have been added, a new Star Chart has been added, but also? The voice has changed quite a bit. So to sooth your frustration? We’ve got a little tutorial to help you out!

Stay tuned as we will be doing impressions of the Kavat, a Kavat tutorial, and even a look at how the new void itself works. We’ll also be doing a mission tutorial on the new “Void Fissures” where Prime Gear drops.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find

Shin Megami Tensei IV: Apocalypse Gets a New Little Trailer Showing Combat Mechanics

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The world has begun to end as the Angels and Demon’s waged war within Tokyo. Doing so brought forth the apocalypse that the Samurai from Shin Megami Tensei IV tried to end with his valiant team. For those within this games world death is something that comes easy, one that forces survivors (the players team) to formulate strategies, to plan for combat, and to fight for survival. With demon’s now crawling through Tokyo in mass numbers, it’s time for players to fight back using the games “Strike First” mechanic, which allows players to land a preemptive strike in order to initiate combat. This strike? Can lean the game in the players favor.

If landing a first strike isn’t the first thing you do, exploiting a enemies weakness just might be the most important thing while on an offense. With attacks ranging from physical, gun, fire, ice, electric, force, light, and dark – you’ll need to be prepared to shut down enemies with their weakness. This opens up the chance to deal massive amounts of damage in a single blow, but for those that think a good defense is a great offense, you’re in the right spot.

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Buffs are highly important in the SMT world, this means a sure way to the “Victory Screen” is by using the proper buffs in order to boost damage, boost defense, and even debuff the enemy so that they are weaker; they’ll also be more susceptible to damage because of those debuffs. Another important factor comes in two steps. Don’t panic. This means take a step back, watch what demon’s do, but also prepare to use the right partners so that you can pack a punch with powerful characters such as Gaston. If you need a bit of firepower? Nozomi might be your partner of choice to pack an extra ranged ammunition.

You can see all this in action in the games trailer below:

Shin Megami Tensei IV: Apocalypse is set to launch exclusively on the  Nintendo 3DS on September 20th, 2016. The title will cost $49.99 USD on launch day. Stay tuned for our review.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Sit-Rep: DOOM (Multiplayer) – A Bloody Good Time


Pros:
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Weapon load-outs take away the need for hunting down basic weapons, leaving only power weapons to be found via pick-ups.
+The verticality in maps allow for players to traverse into combat how they please.
+Demon rune changes the entire approach to combat that players may have.
+Maps variate between UAC themed and Hell themed while some use both in “Unto the Evil” DLC pack.

Cons:
Intermittent lag issues can cause some to be deterred from playing.
Connecting issues can cause some frustration when connecting to the servers.


Editor’s Note: Our review for the multiplayer portion of DOOM features Unto the Evil DLC content. The content is now available for 14.99 USD or through the Season Pass for Season Pass holders.


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Heralding in the multiplayer genre via LAN or Online; DOOM as a franchise has remained at large as one of the greatest arena style shooting games of all time. In the recent years, we’ve seen a decline in games that follow the idea of fast momentum, no camping, and constant blood bathing as foes are turned into masses of viscera.

Something that DOOM has always been known for is its constant push for fast movement speeds, shotguns, blood, and a constant need for fragging enemy players. With a smash-hit campaign, DOOM‘s multiplayer is just as strong as its single player campaign in its own creative rights. So much so, that we decided to give the game its own individual review from the rest of the game. While the formula changes from being a badass taking on Hell to badass Space Marines chasing other badass Space Marines in order to see who can acquire the most objectives completed. This renders the game rather different from the singleplayer experience. While it’s damning to say, the game feels more like Unreal than it does DOOM or Quake.

This isn’t because the game is actually bad; instead, it makes since with the recently announced Quake Champions seeking to fill the arena shooter aspect of the game. With loadouts in the game, DOOM seeks to fill those familiar spots with random pick-ups such as speed boosts, demon runes, invisibility, and even things such as regenerative health. Even weapons such as the Gauss Rifle (railgun renamed), and even the BFG have made sporadic appearances through ever game mode in timed intervals.

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While sniper weapons like the vortex rifle remain useful, they aren’t mainstay weapons like one would hope, which leaves them as weapons that could potentially be hyper lethal almost useful. Their diluted usefulness is mostly due to weapons such as the rocket launcher, lightning gun, and even the chaingun as weapons that can be placed in player loadouts from the get-go. This even has something to do with the fact the game’s doublejump from the campaign has made its way into the multiplayer, which eliminates camping from the game overall. If you aren’t used to this style games? Weapons such as the Vortex Rifle and the Stasis Rifle can dish out some heavy amounts of damage in a short few seconds.

Along with virtually every gun being able to be used in loadouts, there are a few new additions as well such as hack mods that will allow players to gain unique advantages in combat such as shared XP with the Osmosis perk, Bloodtrail, which allows players to hunt down enemies as they run away during combat. While these are usable for those instances, accessories have also made their new debut. These little tools include things such as the personal teleporter that allow players to move through combat in an instant while putting out as much damage as possible. Accessories such as the kinetic mines allow players to set lethal traps for their enemies while maneuvering throughout the battlefield. A long with these comes weapons such as the Siphon Grenade that allow players to regain health while damaging enemies as much as possible.

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The most unique change to combat isn’t necessarily just the games hack mods, but also a few disgruntlement’s that also lie within the game. First and foremost is the fact that most alternate fire modes are limited to the games overall progression. Players are limited to the combat shotguns grenade round, the heavy assault rifles scoped mode, the rocket launchers remote detonation, and the plasma rifles heatblast that allows for players to cover an area in heated plasma in order to take out enemies. Even weapons such as

While I’d have loved to have seen all the modes stripped away all together, DOOM does offer a clean and unique vision of what the multiplayer should be like. Unfortunately, the reason behind why some of these may not be possible? Is because things such as the Heavy Assault Rifles rocket rounds may not be all that favorable with the games netcode. That or just the fact it could quite possibly do too much damage in the short term. If anything, it does leave room for glory kills to remain satisfying as players take one another out in rapid combat while smashing each others skulls in. The netcode issue shows true as it won’t be uncommon to see players connections drop from 3-4 bars ping only to hit yellow or red for the rest of the match. However, this is infrequent, and shouldn’t take away from the games overall enjoyment.

Overall, DOOM’s multiplayer offers a unique vision of what a game could possibly do in the near by future with game modes such as Team Death Match, Soul Harvest (kill confirmed for those who have played Call of Duty), Warpath (King of the Hill with a moving objective), Freeze Tag, and a few others. Each of the modes offer a unique blend of variation while keeping players amused and combative against one another while completing their objectives. Game modes such as Exodus (Capture the Flag), which force players to cooperate while locking down a traveling turn-in point.


Our review is based on a retail copy of the game and a season pass we purchased. For information about our ethics policy please click here.

 Final Score: 8 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.