Opinion: I’m not buying EA having learned their lessons from Battlefront II


Unless you’ve been digging through an interview on The Verge, you may or may not know what’s going on with EA and Patrick Söderlund, a long-time EA executive who was just promoted to EA’s chief design officer. With his promotion also comes a seat that’s already on fire due to the Star Wars Battlefront II controversy that led into some other EA high-profile titles and even some non-EA titles that have caught the attention of lawmakers around the world due to loot boxes being viewed as a form of gambling.

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DOOM II could be teased at E3 2018 and here’s a few features we’d love to have



[Credits: id Software]

It’s no surprise that Bethesda takes a lot of pride in the work their developers do. They’ve provided us with some of the most unusual and enjoyable masterpieces on the modern day market. As part of their goal to make some of the best looking games that offer us experiences and stories unlike any other, Bethesda and the developers under their umbrella have had their work cut out for them over the past few years.

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No, PUBG Shouldn’t be on Every Platform Possible, Xbox One Included – Not yet anyways.


[Credits: PUBG Corp]

Let’s be completely transparent here. I’m a fan of PlayerUnknown’s Battlegrounds. I’ve sunk hundreds of hours into it between its Xbox One, PC, and mobile releases (respectively). I’ve enjoyed every minute of my time with the game, that was until the Xbox One release on my Halo 5 Limited Edition console. Before that, I was happy with the idea of a PC exclusive, one that would set the industry ablaze with its unique gameplay elements, tactical touches, and subtle nods to the games that it was built upon. Continue reading

Hands-on Impressions: PlayerUnknown’s Battlegrounds Mobile


Since early this morning, around 5AM CST, my phone was instantly blowing up with the news regarding the official release of PlayerUnknown’s Battlegrounds having launched on mobile devices here in the states. As part of the news having broke, I was one of those that instantly headed over to Google Play and proceeded to download Tencent and PUBG Corps’ latest endeavor into the world of PlayerUnknown’s Battlegrounds with PUBG Mobile.

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Is the Halo: The Master Chief Collection the Victim of Rushed Development?


[Credits: 343 Industries]

When it comes to game development and a new console generation preparing for the release of a new console, it’s not uncommon to see games get rushed out of the door in order for fans to have a game to play. Some of the games will ship with bugs, minor quality of life issues that can easily be fixed by minor patches. Among many of these games comes the famed Halo series that debuted on the classic Xbox and was eventually ported to the Xbox 360 and Xbox One over the years.

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Opinion: Destiny 2 can Learn from Tom Clancy’s The Division


At their core, both Destiny 2 and Tom Clancy’s The Division are hardcore shooters underneath the RPG and MMO elements. Both games are always online titles where players can group up in order to face down AI-controller enemies in cooperative play. Toss in the RPG bit where players are leveling up their characters and grinding for loot and you have the MMO-hybrids fans have come to know and play.

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Here’s 5 Features We’d Like to see the PlayStation 5 Have


Since the release of the PlayStation 4, we’ve seen the console grow into something spectacular, but at the same time, something lacking some much needed features fans have been begging for since this generation started. Features such as the ability to watch 4K movies off a disk, the ability to change our PSN ID’s on a whim, and even the ability to play our digital and physical games we purchased on the PlayStation 3.

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Rainbow Six Siege: A Few Pro Tips I Wish I’d Known Sooner



Credits: Ubisoft


As Tom Clancy’s Rainbow Six Siege quickly approaches its third year in the upcoming week thanks to the upcoming Outbreak Event and Operation Chimera getting underway at the exact same time; I was asked if I’d give the game another chance and so I have. But there were a few things I wish I’d known sooner than later and these tips and tricks have since helped me perform better in a game that I once thought as being extremely linear.

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Blast Away Exclusive: Inside +Mpact Games with Matt Canei


Matt Canei (Middle) and fellow founders of +Mpact Games

Blast Away the Game Review’s Dustin Murphy chats with Matthew Canei, Lead Developer of Hanako: Honor & Blade via Discord. Matt discusses the creative process behind the Early Access title and much more with Blast Away the Game Review.

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Epic Games Shouldn’t be Giving up on Paragon Just Yet


Last month the news broke that Epic Games would be shutting down their third-person action MOBA Paragon, which the company claimed didn’t meet their expectations nor did it attract the community they had hoped it would since its launch into closed alpha in 2016. While the game certainly saw a lot of struggle and changes made, it seemed that with the launch of their updates New Dawn and V.45, Paragon had finally begun to find a foothold within the MOBA genre as the first MOBA to let PC and console users can play together.

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