Trying to Obtain the Helminth Charger in Warframe? Here’s a Guide


If you’ve been playing Warframe over the past year, there’s no doubt you’ve been working side by side with your furry friends, and having them take to the enemies of the Tenno. If you’ve also explored your liset (ship), you’re well aware about the infection wrapped around a singular door, and what it may contain behind its sealed airlocks.

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Vampyr is Not the Game You’d Expect from Life is Strange and Remember Me Devs


When looking at DONTNOD Entertainments past in what game they’ve developed, you wouldn’t expect them to deter from stories that drove deep, pushed players to explore the world around them, and invest themselves in the stories they play. This was the case for fans of Life is Strange who found their hearts skipping beats between each episode or Remember Me fans who still beg for more.

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Opinion: Lets Talk Xbox Scorpio. Is it too Late for Microsoft?


Forza Motorsport 7 Unveil Still. Courtesy of Microsoft Studios

Just a few days ago we saw Microsoft unveil their super-secretive console. It’s a console that Microsoft has finally eliminated the mystique that was associated with its name. The console, according to Microsoft, aims to be a power house. It aims to be a console that will redefine how we see home console gaming in this current age of gaming. It’s a console that Microsoft seems mindset will change how we see their console life-cycles, and most importantly: it’s their end game.

For years, it was difficult to not encounter someone who backed Microsoft with the Xbox 360. It was a console to be reckoned with due to Sony’s shortcomings with the PlayStation 3. Sony was being devastated not because of a lackluster library, but instead by a console that struggled to maintain a steady pace with the Xbox 360. It was a console that even developers struggled developing with due to its outdated architecture in a comparison to Microsoft’s developer friendly Xbox 360. The Xbox 360 is also a console that, to this day, still has a massive library in comparison thanks to its first party franchises, party chat support, and easily accessible navigation menus.

However, in that note, Sony has made a massive comeback with their PlayStation 4. It is a console that has almost steadily remained selling 2:1 against Microsoft’s Xbox One. the problem with this ratio is the simple fact that Microsoft was in that spot this time around last generation. They were making leaps and bounds against Sony in sales. However, those numbers have changed in recent years as the PlayStation 3 has finally begun to outsell the 360 on the global scale. According to VGChartz, the PlayStation 3 has officially broke the 86.6 million units sold globally while the Xbox 360 sits still at 85.7. This number shows that both consoles sold a lot, they both had a lot of owners, but the Xbox 360 still won in Europe and North America where it sold the strongest.

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Want Some Games to Prepare for Halloween With? Here’s 5 to Get You Started

Halloween is just around the corner. It’s the time of year that many of us prepare for with spooks, scares, and wetting our beds with some of the scariest games to release to date. To help you prepare, we’ve decided to grab a few of our favorite options only to send you on your way with the games that’ll sate your needs.

So what do you say, shall we jump into our list? Lets do so.

#5: Outlast – PlayStation 4, PC, and Xbox One


When it comes to scary corridors, limited resources (batteries in this scenario), and free-roaming lunatics, Outlast takes the cake. In Outlast players take the role of a Miles Upshur, a freelance investigative journalist, whom just happens to come across the news of an abandoned asylum.

When finally getting into the place, Miles learns very quickly that the residence have taken over, and what was once a safe place is now his living nightmare. Why? Just ask that lunatic waiting to cave your skull in around the corner. Outlast is all about being sneaky, solving puzzles, and trying not to wet yourself while playing.

#4: Amnesia: The Dark Descent – PC


Taking place in 1839, horror found itself seeping from every edge of the enigmatic Brennenburg Castle. The protagonist Daniel finds himself exploring through the dark halls in order to find memories that he has locked away after finding the note that gives him this evidence. When going into the castle in which he once left, Daniel goes forth to kill the Baron Alexander.

His adventure will take players through the history of what had happened to him and lead him to losing all his memory. What players will learn is that Daniel was once part of an archaeological expedition to Africa where he explored a tomb named “The Tomb of Tin Hinan”. Within the tomb, he discovered an orb that was broken into pieces. Upon returning strange things began to happen, and now it’s time for him to solve the case of what’s actually going on.

Set as a first-person horror survival title, Amnesia: The Dark Descent was the first game to remove weapons as a portion of combat into a distinct rush for survival. Instead players are forced to use their surroundings to hide from enemy threats and to move stealth like from their enemies.

#3: Alien: Isolation


15 years after the disappearance of the Nostromo spacecraft, the daughter of famed Ellen Ripley has gone on the search for her mother. In her exploration of her mother, Amanda Ripley, is approached by an android under the name of Christopher Samuels, whom is employed by the Weyland-Yutani corporation. Meeting with her, Samuels indicates that the flight recorder of the Nostromo had been located by a ship named the Anesidora. Located on the station Sevastopol, the Seegson Corporation has set orbit around the planet KG348.

Traveling to the station, Ripley, Samuels, and Nina Tailor travel to Sevastopol only to encounter a situation they weren’t prepared for. A monster has gone on the loose, with this being a problem, Axel, a survivor on the Sevastopol, is killed by the alien creature only to set forth a string of complications. Amanda’s adventure will take her racing through the Sevastopol and the Anesidora for survival. She will take on unimaginable enemies and survive unimaginable situations.

#2: SIREN – PlayStation 2, PlayStation 4


St in the Japanese village of Hanyūda, player are set to explore the village that kept itself away from the world through isolation. Following the interruptions of a ritual near Hanyūda, a rather large earthquake happens near by, and in turn the village now finds itself lost between time and space. Surrounded by a sea of red waters, the village finds itself troubled with mysterious occurrences that take place within it.

Much of the games story takes place surrounding Hisako Yao, the leader of a local religion, and one that looks to reawaken an old God who now slumbers. With the deity awake, the shibito (corpse people_ seek to go through the village while building up the god’s corporeal form once it is summoned. Their job is to also hunt down and kill any humans left in the village in order to bring him back. The game takes place over the span of three days and in those three days, fans will experience gameplay that will seem rather similar to Silent Hill fans.

Will you have what it takes to resist the Siren’s Call?

#1: Resident Evil – What platform hasn’t this been on?


While it sounds odd Resident Evil remains one of the creepiest game to date. It is a game that still brings the elements of horror to the forefront. Resident Evil takes place on July 24th, 1998 in the Midwestern town of Raccoon City. With news of odd and inhuman murders, the Raccoon City Policy Department sends the STARS unit into the mansion.

Upon arriving, the team is sent in to search the mansion after having been attacked by monstrous dogs with their flesh rotting off. Seeking efuge in the near by mansion, Chris Redfield, Jill Valentine, Albert Wesker, and Barry Burton. Once within the mansion the team discovers something out of place and fits the description of the grizzly murders: Zombies. If you haven’t played the series, Resident Evil is a series that requires fans to scavenge for supplies and use their resources sparingly.

What games do you suggest for others to try? Let us know in the comments.

About the Writer:


Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.



We Intereviewed Dennis “Thresh” Fong, at QuakeCon 2016 Before He Became the 2nd Esports Hall of Fame Inductee


At QuakeCon 2016, we were lucky to sit down and interview Dennis “Thresh” Fong who has been known for his great achievements as both a competitive gamer in titles such as Quake, Quake II, and QuakeWorld. He has also been known for his adventures that have lead him into working in gaming social media such as the once famed VoIP client XFire, the ever-extremely-popular, gaming service and his newest project that acts as the Instagram for gamers.

As one of the most intriguing and controlling players in Quake history, Dennis “Thresh” Fong revolutionized what it was like to be a control based player in Quake, and even push players to their limits. He was and is also known for his standard in using the WASD keyboard standard for movement. In 1997 Thresh revealed how good he is, how good he can be, and how great he will be always remembered for as he continues on in gaming as well as business. His greatness is deserved as he has now become the second inductee into the Esports Hall of Fame. You can see his induction video below as well as our one on one interview with him about his vision as an eSports gamer and a businessman.

Dustin: Your achievements in the pro-league, before pro-leagues existed, have been a really important thing as for me as a gamer in the competitive edge. One thing I did notice is, I had to go back and read because I didn’t realize your joint-adventures continued post Quake. What really, cuz I know you did XFire and I know you’ve done Raptr, I actually use Raptr, it’s a really cool service. Do you foresee Raptr continuing to grow towards not just social media integration, but even further out than that beyond Twitch, Daily Motion, and other services?

Thresh: Yea, I mean, with Raptr, what we’re focused on right now is our new service called Actually, ever product and company I started was to solve my own personal frustrations as a gamer – most of the time. Y’know, I always felt that PC gaming, the community was kind of neglected by the developers. Not so much anymore, Steam’s obviously much, much better than it used to be, but we built stuff for me basically. is basically like an Instagram for gamers. Where you know, most people, I feel like live streaming is so much work.

I don’t think I would have ever really live streamed, but I would have used a service like to share cool moments while I was playing.

Dustin: Like getting that triple kill or team wipe?

Thresh: And to make it really easy to do that. So a lot of people don’t know for all the top games like League, Counter Strike, DotA, and Rocket League. It automatically records every kill, death, assist, triple kill, whatever key objective, and creates clips for you that are already pre-edited. Not only can you go back and watch your play and see what you did wrong, or if you did great, you can share it. From like doing something cool in a game to sharing it at the end of a game takes less than 10 seconds.

Dustin: That’s going to be one thing I’m pretty sure of us here that game know that perspective of. I do a little bit of PlayStation 4 gaming, I do a little PC, I do a little Xbox Gaming also.

Thresh: It’s like the Xbox auto-capture.

Dustin: One thing,we know there has been some hardships. Can you discuss some of those hardships? I know XFire was one of them since it got shut down. Can you discuss that?

Thresh: So that had nothing to do with me, actually. So I started XFire in 2004, MTV/Viacom bought in 2006. This is the hayday of Xfire, when it was the most popular kind of social communication tool.

Dustin: I used it when I played World of Warcraft

Thresh: Exactly. Sold it in 2006, I left in 2007. The XFire that you know that is around today, the XFire that has been around for 8 years, had nothing to do with the original team. I heard it was shut down, but it had nothing to do with me. I believe they were doing some tournament related stuff with it.

Dustin: I probably stopped using it around 2008, I probably actually Uninstalled it by then. I was probably already using the Steam overlay by then. 

Thresh: But XFire, we invented overlays, we invented buddy lists where you could see what your friend are playing, invented joining your friends in a game with a click. We are proud on all the stuff we created and invented. But, since basically 2007, certainly by 2008, none of the original team that built the thing, had anything to do with it anymore. So that’s probably why it started declining after we all left.

Dustin: Once the content updates, not so much content, but the hotfixes for the integration tools I noticed a lot of people stopped using XFire. It just kind of died all of the sudden, it wasn’t over time, but it was almost instantly.

Thesh: But yea, that had nothing to do with me. *starts laughing*

Dustin: I figured I would ask that, because I know that was one thing you were involved with, but I honestly didn’t have a lot of time to research into that. 

Thresh: Yea, nope, I was involved in creating it obviously. And it got bought, and then we all left.

Dustin: With a perspective of pro gaming. I know it started with you. It is truly even recognized, you started it all. How do you feel where it’s gone to this point? Where it’s gotten to these big leagues like ESL, Twitch.TV leagues that just pop up, Call of Duty pro leagues; how do you feel about what you started? This overall giant empire of pro gaming.

Thresh: Yea, I mean, as I said, I always dreamed it would be as big as it is now. But I always thought it was inevitable. There was never a moment where I was like this thing isn’t going to happen. I actually thought, it’s just a matter of time. It’s still incredible to see what’s happened in the past 3-4-5 years; we’ve really seen it grow. Personally, I think a lot of the credit goes to Riot because they invest very heavily into production values of building a story. Because you know, when I follow most professional sports, it’s like the arch of the entire season, and the trials and the tribulations that the team or your team experiences through it; and the individual players and their struggles; and triumphs. That’s what makes sports: sports.

But eSports for a long time, was like “Oh there’s a tournament here, and there’s a random tournament here, and another one here.” Like, it’s not necessarily the same players that attend each one. So like, who’s the legitimate champion when someone – the guy who couldn’t make it out to Denmark or something. But where as with Riot,  it’s like, all the teams are pretty much all the same teams through almost an entire season. They have splits. Y’know, they spend a lot of money. I think it was like last year, I think they spent $100 million dollars on eSports. A $100 million dollars.

Dustin: That’s just mind blowing.

Thresh: Yea, it’s mind blowing, but if you look at the production value, it’s just like professional sports. They have directors, producers, analysts, dozens of people, like, just like a NFL broadcast practically. So yea, it’s come a long ways. It’s pretty cool to have been apart of it when it was growing.


Dustin: Especially with the LAN-Parties I know you’ve attended. I mean, that’s, how many years hooked like how they were and now the fact it could be online or in person.

Thresh: I mean, I was playing online too. I mean, that’s when I first started playing online gaming was online. It wasn’t actually networked. DOOM was one of the first you could be online. It was kind of what got me hooked in the first place.

Dustin: That’s what got a lot of us started. One thing I’ve noticed that’s really important with gaming, I know, we were talking before the interview started about games in general. With titles like Overwatch, stuff like that, you’re seeing people literally binge on it. Especially because of matches going anywhere between two minutes, to twenty minutes, to thirty minutes. With people who are binge gaming, not on just PC, but also on consoles what would you say to these people that are actually practicing? What advice would you give to actual pro-teams that are younger, if you had to give them a number one tip on time framing?

Thresh: I would definitely all gamers, really, take more breaks. I remember very distinctly my parents would tell me it all the time and I would not do it. I mean, I think the chances of listening to that advice is close to zero, honestly. This is what I found in almost all aspects of life, particularly when it comes sports and eSports. There is something to be said about natural talent, and natural talent to me is a combination of, not just like intuitive. Like there is certain people who are more intuitive, and learn; and improve better than others. There is like uber competitive.

Dustin: You see players now. I’ve watched several like OpTic_Nadeshot, I don’t know if you who OpTic_Nadeshot is. I’ve watched him and some of their coaches, I know like football players, they will sit there and watch what they did wrong.

Thresh: Like that, everyone should do. What I’m saying is actually, eSports is not that different from professional sports in the sense that there is very few people that have the talent to become a pro. Just because you love games, doesn’t mean you can be a pro or that you’re good enough. What I have found is, there are certain people that are pro level gamers that are good at almost any game that they put their minds too, right? It’s not necessarily because of the way they practiced. They just have something. Just like Michael Jordan had something special, Tiger Woods had something special. These top players just have something, the way that you view the game is different, the way that you improve their game subconsciously it’s at a different level than most people.

Dustin: It’s like yours, I know you were real strategic, I know I watched a lot of your gameplay. Growing up we didn’t have YouTube and stuff like that. I know when I was learning to play Quake, I didn’t learn till around the time YouTube started coming up. Then you saw gamers starting to post on there. I remember seeing several of your gameplay’s and you would starve your opponent. I noticed that was your tactic. You would starve, hit and run, and keep them starving for anything. ‘Cus you would take damage, grab a health pack, grab a rocket launcher, go grab pistol if you had to. I noticed that was your specialty was starvation of an enemy player and keeping them hurting the entire time.

Thresh: Yea, my play style was, y’know, was basically a control based play style. Y’know the thing that I had, more players have today, but what I focused on was not necesarily just control, but you know, people used to call it “Thresh ESP.”

Dustin: I’ve actually heard that term before *Laughing with Thresh*

Thresh: I didn’t coin it, someone else did. I have very strong ability to predict what my opponents are thinking, doing, and feeling. That was actually natural. Like, something I actually didn’t practice consciously. It’s just – I could feel it. I actually believe everyone in this world has some kind of super power. Something that they are just innately, naturally really really good at. Then something about games in general. Like some people just have really really strong empathy or they are really organized or whatever. Everybody has something. Mine happens to be that and it translates really well to gaming.

Dustin: Your talent seems not just to be gaming, but also seems business and outreach not just with business, but even gamers.

Thresh: But if you think about that, it’s my super power. I learned it, I figured out when I was younger – I could see and feel things through other peoples eyes without consciously without spending brain cells trying to figure it out. When I talk to you, I’m not thinking what you are thinking, but I can kind of. Just, it happen naturally. So it translates to gaming, because I’m like ‘if I were in his shoes, what would I be thinking, doing, and feeling? Am I starting to crack?’

It’s all happening in real time without thought. It’s just intuition. It translates into business as well because, if you’re trying to partner with somebody, what do they care about? If you’re trying to talk to users – what do users care about?

Dustin: It’s like what you said with Raptr. It’s like that deal. It was personal frustrations, but it linked with everybody that games. You’re definitely one of those, you seem like one of those that like with how Smite does spring, summer, winter, and a lot of their teams stay together.

Thresh: Yea. Like DotA2, those super teams form, then they disband. I don’t care who wins DotA2 to be honest. It’s a huge prize. The money that doesn’t make me watch this stuff.

Dustin: It’s the pride?

Thresh: It’s the people. The personalities. That’s what ultimately matters, right? DotA2 I can’t keep track of, who’s who, who is what – it feels very mercenary to me. I personally think it does eSports a disservice.

Dustin: Before we finish, I definately want to thank you for everything you’ve done, not just for casual gamers that play competitively, but for everything that you’ve really built, not just the pro, but even interactivity through Raptr, through xfire when you were apart of that. It’s an amazing thing that you’ve accomplished and helped us gamers be able to do. So thank you so much for that.

Thresh: Thank you, that’s very kind of you.

I want to give a very big thank you to Kevil Kelly of ESL and for the opportunity of letting us meet with “Thresh”. We also want to thank Dennis Fong for his time spent to sit down outside of his extremely busy schedule so that we could interview him.

About the Writer:


Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Pokémon Fan Creates Pokémon as Armor – They Could Work in Monster Hunter


Lets pretend you haven’t been apart of the huge Pokémon Go craze. Trust me, we’re all there, myself included, which has actually taken away from some of my time from Blast Away the Game Review and Now Loading. However, deciding to take a break after hitting trainer level 10 and around 60 Pokémon, I decided to rejoin the world of social media and even gaming journalism. Trust me, the game is addictive, but fun. One fan by the name of “That Grumpy Old Bastard Creations“.


In his artwork on his Facebook page (the link above), he’s released 33 sketches that are quite fitting to Pokemon, and they honestly seem inspired by both Monster Hunter as well as Pokémon. It’ll be interesting to see if any of his sketches could inspire Capcom to team up with Gamefreak and Nintendo to see if they can make this happen. To check out the full gallery, take the link above and take a glimpse at his astonishing artwork and designs. While they are rough, they are concept pieces, and they are absolutely filled with creative imagination.

What armors out of his entire gallery would you like to see? I know that Umbreon looks mighty awesome with its scythe-like weapon.

About the Writer:


Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Still Learning to Play Warframe? Our 4th Tutorial is here!


So beginning Warframe can be a lot to take in. It can be overwhelming at first, but you know what? We got that covered for you with our latest video.

Got questions? Feel free to let us know!

About the Writer:


Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Warframe Can Change the Way Players Should View Triple-A and Free-to-Play Titles


It’s been a long journey that has taken my Tenno across the solar system. She has traveled across the vast and sprawling landscapes of Saturn to the harsh and venomous climates of Venus. She has fought unimaginable threats of an old world to an enemy long forgotten in order to attempt keeping peace in the solar system. She has tested her skill against her own fellow Tenno and proven her loyalty to the Lotus. In her free time away from fighting threats to the universe to keep balance, she has now taken on a sport once forgotten in time titled “Lunaro” where she has shown her prowess and agility outside of combat.

Truth is, Warframe is not just a game, but a living and breathing entity.

Warframe – developed and published by Digital Extremes – has proven that the game has more than what it takes to market itself as a triple A title. The title itself has received multiple updates that have pushed story, new exploration, weapons, time-based exclusive items for players, and even new innovations to gameplay performance as well as tweaks to mechanics already in place. Truth is? Warframe is not just a game, but a living and breathing entity. It has changed itself in ways to better perform as well as keep fans interested as the years go on. It has also changed the way I look at playing games such as Call of Duty, which receives constant content drops, but at the cost of personal time, money, and grinding. Something Warframe players are well adapted to thanks to the in-game store that uses real-money currency called “Platinum”.


If you’ve played games like Smite, you are used to the word “Gems,” if you’ve played Grand Theft Auto V it’s the equivalent to the in-game cash cards you’ll purchase for GTA Online. The difference here? Almost everything in Warframe is virtually ready thanks to how developer Digital Extremes has made the game accessible for fans on both ends of the spectrum; paying and non-paying. Thanks to their approach to how the monetary system works, over 98% of Warframes content is free thanks to how Digital Extemes worked their virtual market. With exclusive Renown Packs launching on both PlayStation 4 and Xbox One; it’s not surprising when players get a chance to dash across their screens to equip their new gear they just purchased. Let alone does this help fuel the in-game economy, Digital Extemes has made the game more widely accessible than any other title to the current date.

Warframe doesn’t just offer up massive content updates that feature new warframes, weapons, attachment, appearance items, mods, etc – the game is virtually a gamers wet-dream thanks to their approach. With a public trade system, Warframe has allowed for a mass market of in-game purchasing to become possible. Here is where the game surely makes most of its money as players will dive into the platinum portion of the store to, buy a few platinum, and purchase the latest frames and mods needed. You might be asking though, what does this have to do with this game being a triple A title even though it’s free?

Th answer lies deep within Warframes very core, which varies itself as game that can be competitive, it can be cooperative, and even the constant bit of content that is released through the games major updates. These updates will only be getting bigger with the upcoming major update titled “The War Within” in the games 19th update, which will continue our current story arch from Second Dream. If anything from the trailers above and below show us anything? Warframe seeks to take the industry by storm as the first big triple a free-to-play title since its launch and even inception.

For players that have been playing on both console and PC – the game has seen itself grow in multitudes of ways to fit players from all walks of gaming preferences whether it’s competitive, cooperative or even sports. As one of the major new additions to the Conclave function of the game Warframe has now sought to attract players with its own take on a mix of sports such as basketball, soccer, and even football with its own custom sport “Lunaro” (review for the Lunaro content coming soon).


In short, Lunaro may remind fans of multiple sports to be exact – but this one sticks unique to its own. With a ball being at its core, a goal, and the need for fans to stop each other from scoring – it’s a huge twist on the earlier mentioned sports. This is only a small example of how the game has been evolving in the past and continues to do so with each passing day.

If Warframe proves anything? It’s that the title will be heading into an entirely new territory when Update 19 launches in the upcoming days. For more information about update and its future, please feel free to visit the Official Warframe Website.

About the Writer:


Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Op-Ed: The Vita’s Dead and We Have Sony to Blame

Ragnarok Odyssey ACE Review

The PlayStation Vita was to be a contender in the hand-held market. A market that Nintendo single-handedly has dominated for years since the Sega GameGear vanished back in the 90’s. They continued to do so even against mobile versions of the Neo-Geo, Sony’s PlayStation Portable, and it’s other variants. Now? They’ve done the same against Sony’s once ambitious PlayStation Vita – a handheld I’m an avid fan of. But it’s not their fault or Mobile Gaming on tablets or phones that killed it. Sony did.

When you look at anything that Sony has done wrong for either the PlayStation Portable or PlayStation Vita, there should be a list of things that pop up in your head, and each of them? You’re probably right about. While the Vita still remains favored by many of its owners, you’d be just in saying that it’s no longer their go-to hand-held. With a lack of games emerging on it in a dying manner with each year, 2016 could prove to be the year that Andrew House, Shuhei Yoshida, and the rest of the Sony team have officially failed their once ambitious hand-held platform.

Remember that Shuhei Yoshida Q&A about the Vita on Eurogamer? He was asked if they would ever develop a hand-held to succeed the PlayStation Vita and his response is not what you’d want.

That’s a tough question. People have mobile phones and it’s so easy to play games on smartphones. And many games on smartphones are free, or free to start. I myself am a huge fan of PlayStation Vita and we worked really hard on designing every aspect. Touch-based games are fun – there are many games with really good design. But having sticks and buttons make things totally different. So I hope, like many of you, that this culture of playing portable games continues but the climate is not healthy for now because of the huge dominance of mobile gaming.


It’s easy to blame things as simple as the growing market in Smart Phones and mobile devices such as iPads as well as Android. I’ll admit, I’m guilty of playing them, I put about 60 hours a week into Vainglory when I’m not writing or reviewing. It’s a guilty habit, one that to some is bad, but one I enjoy. While it could be easy to blame a “huge dominance of mobile gaming” the PlayStation Vita had its chance – Sony failed it with sub-optimal marketing and poor business decisions. Want a list of how? Lets do just that.

  • Remember those first party member cards you could only by at 4GB ($20), 8GB ($30), 16GB($80) and 32GB ($100)? Not allowing the use of Micro-SD cards was the real kicker and something that has helped the 3DS succeed in this market. 64GB’s? I’ll spend 32 dollars on that while a 64GB PS Vita card cost me almost $150 USD to ship from Japan. Sony shot themselves, rather their vita, in the head.
  • Marketing it as a “Console-Quality Experience” was probably not the smartest idea since it’s graphics were PS2-Early PS3 quality. Also, those attrocious spin offs to Uncharted, Call of Duty, and Resistance weren’t the best idea. Gravity Rush to this date is probably STILL the best first party title next to the in-house and third party co-developed title Soul Sacrifice. Ragnarok Odyssey ACE is still the closest looking game to console quality it has to date.
  • Want a Vita? Sony’s Andrew House decided to state that the PlayStation Vita is now a “legacy” device and would be used as a secondary accessory to the PlayStation 4. Gotta hit the toilet? Well you can play Destiny while taking a dump. Now that I or anyone would suggest it. It’s actually a great remote-playing device. I do it all the time when hanging at my pal Damien’s. Nothing like playing a game of Warframe at 2AM while everyone’s asleep.
  • Remember how the PSP could play PlayStation 1 games and its own? Sony decided to try and bank on that with the PlayStation Vita fans. They decided to flood it with some of the classics. Well not all of them, they ignored that quickly too, and have left fans of Metal Gear Solid in the dark while ensuring that titles like Final Fantasy VII and Chrono Cross could play on it. Haha, jokes on us, you won Sony. No seriously, you won.
  • If you were wondering if the PlayStation Vita has even been present at E3 in the past couple of years – it wasn’t. Sony has been making sure since 2014 to pretend it doesn’t exist and they didn’t even make it. So much for publicity and marketing on an amazing hand-held that could still beat the 3DS if some effort was put into it.
  • Also, where’s my Sky Blue Vita? Excuse me while I find an air-brush.
    Remember when Andrew House called the Vita a “Legacy” console? He wasn’t kidding, they aren’t supporting it – quite literally – they’re done. The proof is in the remakes of Gravity Rush and Tearaway.

God Eater Resurection is beautiful on Vita. Even more-so than PS4.

If you remember back in 2011 with the Nintendo 3DS launch, it was a flop. There weren’t really doing much in the means of sales, but there were a few hardcore fans – like myself – that showed up to purchase a turquoise blue one, and even a copy of Street Fighter IV 3D. While it was down, Nintendo didn’t back away from it and brush the dirt under the rug. Instead Nintendo sat back, doubled down, and decided to release new models only to fill them with some of the best games to date. Remember those remakes of Super Mario Bros. and The Legend of Zelda games? That helped a lot, but they didn’t spend that time like Sony did playing “who-to-blame”. Instead they fixed the problem and have since sold more than 56.7 million units in 3 years. Pretty impressive if you ask me.

So what can Sony do to fix the PlayStation Vita instead of leaving their hand-held dead in the water? Lets take a look.

  • While memory cards are nice to have, Sony’s vision of self-developed memory cards needs to change. By change, they need to lower the price and introduce the world to the 64GB memory card at an affordable price or just make a PlayStation Vita that supports Micro-SD so that we can do as we please with it. Not like we’re going to mod our consoles or anything. We just want more memory access.
  • Quit acting like it doesn’t exist. Sure, mobile games are a huge deal right now, but guess what? The Nintendo 3DS is doing quite well thanks to third and first party support. Something the PlayStation Vita had a lot of until Sony turned their back on it. Remember those great titles like Killzone: Mercenary, Soul Sacrifice Delta, Hyperdimension Neptunia, and even Gravity Rush? Those deserve a second chance on the Vita with new installments. Well we know Hyperdimension Neptunia is getting them anyways.
  • Stop putting niche indie games on there. We do enjoy them, but some fresh big titles would be nice. So would the idea of more backwards compatible games and even PlayStation 2 collections on there. We already saw Ratchet and Clank, Jak and Daxter, and even God of War. They all did great! I still play them. So do others.
  • Improve the bandwidth capabilities of the PlayStation Vita. Once upon at time? It had great internet speeds and streaming capabilities. Now? Not-so-much. Even on a 1GBPS internet? It struggles. I wish I could say it was my network, but it’s not, it’s truly not Sony.
  • Give us a deluge of new games so that we just might be interested once again. I still play mine – daily. Right now? Bandai Namco won me over with God Eater Resurrection even though I have it on PlayStation Vita.
  • Find your target audience and market for them. Present your games at tradeshows such as E3, GamesCom, and even Tokyo Game Show. Trust us, we want more – we always want more. I certainly have grown tired of my Nintendo 3DS and would love a reason to keep picking up my Vita. New games for old titles? That’d definitely be a reason to go at it again.

While it would seem the PlayStation Vita could have a chance, Sony has decided to focus solely on their PlayStation 4, which they announced at E3 2016 that it has now sold more than 48 million units world wide. With upcoming titles like No Man’s Sky, Days Gone, God of War (reboot?), The Last Guardian, Gravity Rush 2, Horizon: Zero Dawn, and Hideo Kojima’s new mysterious title Death Stranding, we know Sony is going to bank in on those. Hell, they’re going to focus on those. Why wouldn’t you? It’s where the money is since you left the hand-held gamers sinking in quicksand gasping for anything they can hold onto. If you were one to wonder? This is a topic people like myself have grown “salty” over and will continue to do so for years to comeeeeeeeeeee.

As John Wayne once said, “Life’s tough, but it’s tougher when you are stupid.”

About the Writer:


Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Op-Ed: How EA’s Battlefield and Bungie’s Destiny Help Fight My Depression


You’ve seen it before. We’ve all seen it. Roughly 5.6 million American’s are diagnosed per year with manic depression. It isn’t just something that pops up as you may see in commercials. It’s a imbalance that causes those suffering from it to go from extreme highs (happy places), to mediums (that meh mood), to the lows (good luck consulting these people, Chuck). To those that suffer from manic depression simple tasks like putting on shoes is like asking us to grab the nearest cinder block and put it on. To others it’s like asking them to try and walk through a blizzard without a winter suit on – it’s not happening.

Depression, as you may have read in my article on Creatorsis not fun, it is not beautiful, and it’s not what television shows make you believe it is. It’s lonely, it’s painful, it’s emotionally draining, and at times it makes you feel as if all hope is gone. When I first experienced my extreme high to my extreme low – it was hard, it was damning, and it was the single most painful experience in my life. As a gamer, I’ve always played games, I’ve always loved games. If you asked anyone that knows me – my room is a sanctuary to video games. However, I didn’t always have online activity for gaming, I was one that was mostly offline unless a PC was available and could run my titles of interest; Battlefield Vietname, Battlefield 1942, Battlefield 2142, Tribes 2, Call of Duty, and Tom Clancy’s Rainbow Six to name a few.


Thanks to the modern era of gaming we’ve seen online focuses become a pivotal role in gaming development. Titles like EA’s Battlefield, Need For Speed, and even Star Wars Battlefront have become titans within the gaming world. Those titles are easily clashed against with competitor titles such as Destiny (Bungie), Call of Duty (Activision), Overwatch (Blizzard), and even upcoming games such as LawBreakers (Boss Key Productions, Nexon America). All these titles have a common theme – they’re all shooters, they’re all filled with competitive components or focus, and they all require team work to enjoy.

As part of suffering depression, there is a trend we tend to follow: social withdrawal, negative thinking, and negative thoughts. All of these as stated in my article I linked above, depression hits all of us differently, but all of us fall into the same routine of isolation, dwelling, and ultimately negativity. As this happens our capabilities of being social begin to decline – this is where video games come in – especially competitive ones requiring team work and communication.


Over the course of the past sixteen years, I’ve fought depression endlessly, sometimes tirelessly – at the middle of this fight has been an interactive media I known much of my life: video games. In the course of going through it I began to explore the involvement of video games, how they help, what medical assistance they could provide (remember those Alzheimer articles?) for those with mental disorders.

So you may be wondering how video games helped me fight depression as well as continue do so – namely with the games listed above, and that’s where we’re going next. As someone who plays a lot of Destiny, Battlefield, and Overwatch when I’m not writing for reviews or even writing to write – I’m playing team based games. The interaction and immersion required has helped me over the years find a way out from my depression, it has allowed me to keep my social interactions with my friends, but it has also kept that big elephant in the room from blowing up like a blimp. The games require team communication, social interaction, high amounts of concentration, and constant mental coordination.


On Battlefield this can include taking objectives while remembering where enemy jets, snipers, helicopters, tanks, or what have you, and being able to make the audible call out. This interaction, while minimally social, can also bring up key points of communication so that the person suffering from a depressive spell – isn’t thinking about it. Games such as Destiny? Require close to the same interaction based upon what a player is doing. If it’s a raid? Players will be communicating with five other fireteam members, making call outs, and even coordinating with their team so that they can have an assured victory. If PvP? Players must coordinate where they are going, what their objective is, where the opposing players are, and how they are going to go about eliminating them to secure their objectives.

When returning to Battlefield, it’s hard to say what portion of the game is going to help others as it does myself. For some, the idea of grabbing a helicopter, piloting around while having team mates shooting, deploying, and ultimately seizing capture points is a rather novel thing – one that offers up a sense of self-worth. It also can provide some ridiculous moments when a team full of combat ready players get their boots on the ground because of the pilot. Let alone does Battlefield offer up many forms of distraction, it offers up a vast beauty of a digital world around the player. One that can’t fully be explored via helicopter or lightening fast jets. Sometimes it requires the player to simply run around, taking in what sights they can in these ever-changing battlefields that they’ll ‘deploy’ onto. As things move on with the next installment; I’m sure I’ll move onto Battlefield 1 when the time comes to continue my coping mechanism.


With ever-changing elements in gaming, Battlefield has served a respective purpose in my life, one that has helped me cope for over 14 years as someone who fights bouts of manic depression. If Battlefield and Destiny can help me, what games have helped you, a loved one, a family member, or a friend of yours? Let us know in the comments.

About the Writer:


Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.