[Credits: Capcom][/caption]Like anyone in the Monster Hunter: World community, you’re no doubt relaxing, enjoying the final days of the Spring Blossom Fest, which is coming to a close on April 19, 2018. With its closure comes a new threat, something bigger, meaner than ever before – the Elder Dragon Kulve Taroth. As part of our next title update, launching this Thursday, players will get to take on the biggest assignment yet: The Siege of Kulve Taroth.
Unless you’ve been digging through an interview on The Verge, you may or may not know what’s going on with EA and Patrick Söderlund, a long-time EA executive who was just promoted to EA’s chief design officer. With his promotion also comes a seat that’s already on fire due to the Star Wars Battlefront II controversy that led into some other EA high-profile titles and even some non-EA titles that have caught the attention of lawmakers around the world due to loot boxes being viewed as a form of gambling.
Today, SEGA has announced that they will be bringing back a series of classic SEGA titles on the Nintendo Switch. Developed by M2, the famed Japanese developer known for their high-quality ports of classic games, will be the ones responsible for the high-quality ports players will get to enjoy on their Nintendo Switch.
Over the past couple of months, I’ve been spending a lot of time watching Visionary Games and their progress with their upcoming title Project Phoenix Rising. During this time, I’ve come to appreciate what the team has done, the designs for their champions, the designs for the minions, and even a pre-alpha design for pieces of their upcoming map for the game. In order to understand what the team is up to, I was fortunate enough to sit down with Captain Spicy, Lead Project Manager and get some answers regarding their game.
It’s no surprise that Bethesda takes a lot of pride in the work their developers do. They’ve provided us with some of the most unusual and enjoyable masterpieces on the modern day market. As part of their goal to make some of the best looking games that offer us experiences and stories unlike any other, Bethesda and the developers under their umbrella have had their work cut out for them over the past few years.
For the past five years, Blast Away the Game Review has continually strived to be the place you go for your gaming news, reviews, and exclusive editorials brought on by our team of talented writers. For the past few years, we’ve also received a few requests, ones from parents, grandparents, aunts, uncles, brothers, sisters, and even those cousins you like to game with.
+Extremely well-designed gameplay that balances free roam and story-based exploration rather well.
+Gunplay is the best it’s ever been causing shots to feel as if they have meaning.
+Characters are well rounded and developed, easily making them relatable to someone you may know in real life.
+Companions are actually enjoyable to obtain and even more entertaining to have around.
-Money earned is problematic as it does emphasize upon players taking time to fish and hunt or playing the Far Cry Arcade.
Since Far Cry released on PC, I’ve taken to the wild adventures Ubisoft has put before me, often lying traps where my enemies can’t see them, shooting large groups of hostile forces, commandeering a vehicle when completely necessary and even taking the time to enjoy the splendors of the worlds put before me. It’s the go-to engine that has always worked for the franchise and continues to do so even now.
+Extremelywell-done settings that bring the game’s story to life
+A rather deep amount of customizations that span across four mechs in total
+Missions can easily be completed in a matter of minutes, allowing players to push through the content in a matter of hours
-Hefty amounts of repetition that get boring with time
-Controls remain clunky, even for modern controls
-Maps and assets are overused, allowing for little variation between each level
-Mission objectives and goals do not change, causing each one to feel uninspired
When Assault Gunners first released in Japan, I was skeptical about the game ever coming West, mostly for the fact that mech games don’t tend to do rather well within the states. Not often do you hear gamer’s rallying behind a game where they can control mechs, blasting their ways in a gigantic metal robot designed for pure destruction, but then again, there’s still a crowd rallying behind such games, even if a smaller crowd.
It’s not often you get an email, one that’s filled to the brim with exciting information regarding both games new and old. Luckily for us, all of these games look exciting, are exciting, and the franchises they are from are some of the most renowned around the world by XSEED fans both new and old. With a new lineup featuring many of their famed franchises, XSEED Games has announced that Marvelous will be kicking off their offerings starting on April 25, 2018 with a PC re-release of the once Xbox 360 exclusive Bullet Witch.