+The art style and soundtrack make the game a living graphic novel
+New mini-games are a blast to enjoy
+The Monokids are absolutely adorable (how is that possible?)
+A new cast offers in a new enjoyable approach to an already well established theme
+Would make a solid VR experience
-Cases seem dull and repetitive after the first few trials
-Lying, while interesting during cases, doesn’t change the games overall ending
When I’m usually asked about the games I’m playing, it’s because I’m playing something with an entirely weird name, and Danganronpa as a series, just happens to be one of those franchises, which I’m not ashamed to talk about. The answer I always give pertaining to its overall premise? Murder. The fact the game is about it’s Battle Royale-style and Hunger Games styled themes.
Trials of the Nine is the icing on the cake for Destiny 2 players whom like to take on extreme competitive play in order to unlock astonishing rewards, but that is changing according to a blog post by Bungie’s community manager Chris Shannon. In the post, Shannon has stated that Bungie has disabled Trials of the Nine for the next couple of weeks. The cause? A glitch that allows players to use the Monty Python-inspired Bureaucratic Walk and go outside of a maps boundaries.
+Extremely beautiful and atmospheric
+A generous blend of rogue-like gameplay and space themed combat
+Offers exceptionally well devised gameplay difficulty spikes
+Weapons never feel underpowered or under-utilized
-Flight controls feel a bit dodgy for the first few hours
-Upgrading ships feels minor and almost effectively inefficient
In recent days, it seems that every science fiction title wants to make it big. We’ve seen games ranging from Elite Dangerous, Eve: Valkyrie Warzone, and even Star Citizen, show their own unique takes on what it means to make a great science fiction dogfighting title. Among them comes the newly release indie title Everspace by ROCKFISH Games GmbH. A title that seeks to join the already ever-so-populated combat simulator genre. But the biggest question of the all: Can a game that’s been in Early Access for a little over a year do so and do it well enough?
+Elegantly crafted floor designs, puzzles, and overall theme
+Offers a unique challenge through adaptive gameplay for players to enjoy
+Easily stands out among other titles out there by combining action, adventure, and stealth gameplay
+Offers uniquely adaptive gameplay for fans to play against
-Can grow rather frustrating when save gates are unavailable for players to utilize
If you’ve ever seen an indie movie or played an indie game, you’re already know that games do not need a huge budget to be solid titles. Games such as Hellblade: Senua’s Sacrifice, Guacamelee, and PlayerUnknown’s Battlegrounds serve as testaments to this fact. These games show the fact that even small teams with great vision, ingenuity, and passion for what they do can lead them to achieve great things.
He sits to attention, hands on mouse and keyboard, glasses dipped partially down over his nose, his cheeks tense with anticipation. His beard is now white at 59, his smile slightly more weathered than before, but his intent on besting whatever challenge is thrown up on screen has never wavered. For 31 years, I’ve shared these sorts of experiences with my father, and will cherish the time ahead now it seems so limited.
Last Standard [Credits: Sony/I]
Sony has been making major moves within the gaming industry as of late. The PlayStation 4 has absolutely been dominating in the global market, they’ve realigned their business to help boost the sales of indie titles, and even welcome in some of the industries younger teams. The company has even made powerful strides into the VR market. However, today may highlight something a bit new for Sony Music Entertainment.
Halloween is almost here and to help prepare us for it, game developers are starting to release their content for fans to enjoy. Among them comes Tripwire’s game Killing Floor 2, which has invaded PCs and console around the world. Today, however, the company has now announced that fans on PC and PlayStation 4, and PlayStation 4 Pro, can now partake in their Halloween-themed Killing Floor 2 event known as “Halloween Horrors”.
+Social activities are an absolute highlight for the Destiny 2 experience
+Reward systems for all activities have been heavily upgraded since Destiny
+Guided Games make it absolutely fun to attempt Nightfall runs
+The reputation system has been restructured and offers more incentives to play
+More exotic quest lines, which is an absolute thrill to have
+Extremely smooth frame rates on PlayStation 4 Pro and Xbox One
-Raid Guided games is absolutely useless and broken
-Subclass talents have been completely restructured and restrict any and all customization
-Extremely short story… Still. Side quests attempt to save the day
[Editors Note: Our review has been updated to reflect that the connection errors have ceased since the recent hotfix]
Since the 2014 launch, Destiny has come a long way. Bungie should be proud that their MMOFPS has managed to do so. When the game first launched it was plagued with issues ranging from its short story, lack of content, and even a laughable reason as why players should continue to play. Let alone was its DLC questionably short for the price, it didn’t provide fans with what they had hoped for, and left some – like myself – feeling betrayed by the staggering cost to continue playing and experience a story that made little-to-no sense.
Known for their outer space sci-fi horror series Dead Space, Visceral Games studio has been one that seemed to have a lot of promise, and potential with the series. They were eventually moved on to work on titles such as Battlefield: Hardline, Dante’s Inferno, and an unreleased Star Wars title, which would be something along the lines as the Uncharted series. However, according to EA’s Vice President Patrick Söderlund, the studio is being closed down.
Today, during a new id Software developer video that was released by Nintendo, DOOM‘s creative director Hugo Martin and executive producer Marty Stratton sat down to discuss the many features that fans will enjoy with DOOM on the Nintendo Switch.