Tom Clancy’s Ghost Recon Breakpoint First Impressions: War has finally changed

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Over the course of this past weekend, we were invited to go hands-on with the upcoming sequel in the Tom Clancy’s Ghost Recon franchise, and now, it’s time to share our thoughts regarding the upcoming title, including how war has changed.

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Preview: Mythgard -It’s not a myth, nor a legend, but rather, something better

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Developed by former Blizzard developer Peter Hu and former Google X senior software engineer Paxton Mason as Rhino Games, Mythgard is an intriguing and surprisingly well designed CCG with tons of potential already showing in its current state. Find out what we thought of the current build.

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Preview: 2084 – I died at least 2084 times in less than 72 hours

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2084 is a game that originated as a 72-hour jam session from Perception-publisher Feardemic and the team from their Kraków based studio, the team that brought you titles such as Observer and Layers of Fear called Bloober Team. Here’s what we thought of the games current state.

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Resident Evil 2: Horror’s back and it’s a nostalgic trip down memory lane

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After a few times through with Resident Evil 2’s 1-Shot Demo, it’s time to talk about what the game does right and what it possibly gets wrong in its 30-minute demo that pushes players to navigate the Racoon City Police Department as swiftly as possible. Here are our thoughts.

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Preview: Dolmen – Kickstarter Demo – Stars will bleed

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DOLMEN is a currently in-development Soulsborne style game that finds itself uniquely influenced by titles such as Dead Space, Mass Effect, and Lovecraftian horror to bring an impressive and unique experience. Find out what we thought of Brazil-based Massive Work Studio’s Kickstarter Build of DOLMEN.

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