Final Fantasy XIV: Stormblood Launches Tomorrow and Here’s a Tutorial for the Samurai

Beginning Final Fantasy XIV: Stormblood can be a bit of a headspin. So in order to keep that from happening, you can check out our beginner guide to the new job down below.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Marvel Heroes Omega Hands-On – A Fist-Swinging Good Time

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You know you’re onto something when you take what made franchises such as DiabloSacred, and Ultimate Alliance staple points within the gaming industry and throw a Marvel infused cocktail into the mix. This is just what Gazillion and Marvel have done with their recently having entered open beta title Marvel Heroes Omega, which takes on a unique twist for super hero games. Set as a free-to-play Marvel themed dungeon crawling MMO, Gazillion Entertainment hasn’t been shy about what their game does or how it even does it. It’s an experience that console gamers are getting a fresh taste of as of late.

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Preview: Tom Clancy’s Ghost Recon Wildlands Beta

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Over the span of ten years, Ghost Recon has been a series that has evolved multiple times, and even devolved multiple times. Our latest entry, Tom Clancy’s Ghost Recon Wildlands is no exception to this, and this newest iteration forgoes our previous experiences with the third person shooter series. It’s one that ditches ongoing war efforts against enemy countries such as Spain, Russia, and even Mexico. It’s a game that decides to throw a curve ball and head straight for the urban jungle territories of Bolivia. In this location the Ghosts are tasked with taking down a drug cartel and even overthrowing the current regime, which just happens to be taken over by the narcos there.

However, there’s a few things that players will notice about this game. It feels like Just Cause 3 in the aspect of competitive play being absent, weapons, gear, and loadouts have no stats. Better said by a colleague of mine: Tom Clancy’s Ghost Recon Wildlands is The Divison 2.0, but without being locked inside of New York or dealing with a viral outbreak.

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Ghost Recon Wildlands is About Hostile Takeover

While you already know you are being tasked with taking out the Santa Blanca cartel and disrupting their pats on the back of the government, you also know you are being tasked to assassinate, and overthrow the cartel all together. This means players will liberate towns in order to build up a reputation with the local rebellion, and lead your four-man team of Ghosts through Bolivia without backup.

Just remember, the SBC and the local military will fight back, and they have much bigger guns. Don’t look so down, just remember, you’re ghosts, so tactics matter. Just remember to have a sniper ready to pop off gunners and drivers whenever possible. This also means those new friends you made? Y’know, the locals? They’re a good idea to have on your back while attempting to overthrow their oppressive leaders and moving on. This can be done by killing off the leaders, clearing camps, and just helping them out with side missions.

Also, they make an awesome valet service for when you need those vehicles of yours, or y’know, a friendly mortar strike right into the enemies backyard.

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Tom Clancy’s Ghost Recon Wildlands Has A Lot of Locale Sights and Goods

If you’ve ever wondered if you’d decide to stop on a hill top and take a gander, you will. Ghost Recon has a lot to offer you as you find yourself strolling about or taking across the lands in cars, trucks, helicopters, boats, airplanes, and even motorcycles. If you are up for opening up fire from the tree lines, this is fully plausible, and something you can do. That’s assuming you aren’t taking a few seconds to watch the realistic rain fall, the mud caking your boots, and your friends leaning out the windows like a couple of dimwits.

After all, you can always ditch them, parachute out of a plane and go through Bolivia to take on a sampling of the local goods. That includes finding hidden intel, interrogating a couple of enemies, and even finding a stash of some equipment for your load-outs. Just remember, silencers are your best friend, and they’ll be very useful to have while sneaking around.

However, one of the most important experiences remains hidden. Don’t forget to tag enemies, locales, and niceties they may like. Why? Sharing is caring and that is something you can’t forget. Whether it’s launching out a grenade, landing a plane, or simply just flying around, sampling everything is important while taking your friends on this tropical getaway. Mostly because the A.I. can’t appreciate the wacky things that’ll happen.

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Closing Thoughts

Tom Clancy’s Ghost Recon Wildlands left a lot to be desired from the Closed Beta. Whether it was from the character customization to the laughable moments of my team not flying out of a rolling over truck, Ghost Recon is back. However, if you’re a fan of the competitive side? You’ll have to hold your breath for now as competitive play was incognito from the Beta and could be until post-launch.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

First Impression’s: For Honor Beta – Where Honor Lies

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Since its first announcement at E3 2015, For Honor by Ubisoft Montreal has been one of the most anticipated games for the current generation. With a fusion of multiplayer combat and sword play, For Honor goes to a place never before seen in most video games, and its possibly one of the most difficult games to learn if players don’t spend time practicing their capabilities with each of the games characters.

However, because this is a Closed Beta that Ubisoft let us be apart of, we’re going to be taking a look at the deeper game, and going through its best features to its worst.

The Good

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When speaking of For Honor one of the biggest parts of the game will be its combat. If you’ve ever played the game Mount & Blade, you’ll find something rather similar, which is why the combat is unique. Players will find themselves using the right thumbstick (while in Guard mode) in order to choose the direction to block, and even attack. While enemies can block by matching your guard and or attack directions, the combat is viable. It’s a breath of fresh air on a genre that has been highly neglected within the industry.

However, if you plan on spamming attacks, you’ll find yourself being parried and or deflected before a player activates their vengeance. The game itself requires a nifty amount of practice in order to perfect a character, which is fantastic, and proves that fans of such a title will be sucked in for hours across each character. Provided there are multiple characters in each category of hero type. Whether you are assassin or an attacker, each player will find their characters play in a unique fashion, and each one offers a new learning curve to how they play. For fans of MOBA style games, this will be right up their alley, and keep them busy for hours on end. If you are one trying to play with a mouse and a keyboard, this is not a game that is advised to use one, it is HIGHLY advised to use a controller from those friends of mine over on PC.

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As a fan of games with multiple class combat games, every class within For Honor plays uniquely across the three factions. Every character is also unique, which helps their historical authenticity feel real, unique, and enjoyable. Whether it’s using the Warden to clear our hordes of enemies on Dominion (4v4), helping keep a Viking Warlord at bay while he postures his shield for the block or reposte reaction. Of course, like any game, the classes each are rated for their difficulty. The downside is, if you are wanting a ranged character, that’s not happening in For Honor as they are seemingly locked away from this game. It’s a good reason they are too.

When looking at each character in this existing world, the maps are ensured to match their time frame, and they immerse us due to how highly believable they are. Each map is carefully crafted around the faction they represent and the ownership of that land by the faction holding it down. The maps that feel the best, however, are the games Dominion maps, which truly show the amount of content, and the creative depth to to them. A lot of this is also in part due to the games troops, which show them doing rather impressive things, and well – dying in the process. These areas look fantastic, sometimes grim, dark, and on fire due to the combat that’s going on. Whether it’s dueling against other players under cherry trees or under the heads of dragons as they swing away at each other.

But this leads to a big question. How is the performance with all this going on and graphics that are truly pushing the PlayStation 4 and Xbox One? On a PlayStation 4 Pro, the game runs absolutely smooth, and does not see a single framerate hiccup at any given time. Whether it’s a battlefield covered in soldiers, cutscenes, or large-scale combat scenarios. As one would expect, this is a much required feature in the current day of games, but this doesn’t help overshadow some underlying issues we’ve encountered within the games beta.

The Bad

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The largest part of the game we’ve run into has been the wonky instancing, where the game requires a bit of patience, as it has been difficult to find a full game of Dominion. The bugs that seem to prop up vary from one another. Sometimes they include a party member being kicked, one being incapable of joining, or sometimes the host losing connection tot he match, which results in them causing the match cancel out and end. As this does seem to be a net-code issue, there is a heft chance the games ongoing maintenance’s we’ve been experiencing are to relieve this issue, and even sort out the games connection issues.

But what happens when the game decides to go completely blitzkrieg? The game decides to crash on you or it absolutely decides to make you want to throw your controller against the walls. This also is induced by the games common need for 4 versus 1 in Dominion, which is where players will find themselves constantly being knocked around by entire enemy teams. Or if you are somehow killed by an enemy that has lunged down at you from a higher up place only to one shot you. This being said, ladders are just as equally dangerous, which is due to players being able to use them to their advantage to insta-kill due to fall damage.

Closing Thoughts

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While the underlying games appeal comes from every aspect, even the troubled ones, For Honor being in Closed Beta has proven that this game will have a good following. Its a game that is releasing at the right time, with the right appeal, and a uniqueness that hasn’t been approached by other game developers often. Its a game that will bring promise to a barely touched genre and a barely touched type of game that players can come to enjoy. If For Honor keeps up its loot system, gear upgrades, and character progressing – For Honor could very well drive a new combat system into the light of day.

Stay tuned for our upcoming review of For Honor shortly after its launch on February 14th, 2017. For more information about the game you can check out the official Ubisoft Blog.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Hands-On-Impressions: Fate/Extella: Umbral Star (Japanese Version)

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When Fate/Extella was first announced back in March 2016, I was ecstatic. I’m arguably the biggest Fate fan on the Blast Away the Game Review team and pretty much called dibs on a review once I learned that XSEED was actually going to bring it stateside. Meanwhile, I’ve been hammering out the Japanese version that came with my Japanese PlayStation 4 Slim.

As any Type-Moon fan will tell you, story is a major selling point and Extella is no exception. As such, I wanted to give the narrative as much focus as I could and decided that splitting the hands-on-impression in two, which I felt would be best. This first, hands-on impression will be of the imported PS4 release and any noteworthy differences between the English and Japanese versions will mentioned later.

Getting into the Games Core Mechanics

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At Extella’s core, Fate/Extella: Umbral Star is a standard musou hack n’ slash, so expect your usual controls of light and heavy attacks, jump, dash, and block. Those familiar with games such as Dynasty Warriors or even Samurai Warriors, you’ll be moderately familiar with the game. To help the game stand out, servants have a couple of special attacks they can deploy: EM attacks, which are built up during combat (blue bars under the health bar) and Moon Crunch/Drive attacks that are built up through stringing together high combo counts.

EM attacks are fairly easy to obtain through normal combat and executing them in large groups can really raise the combo count while dealing decent damage, but it’s the Moon Crunch/Drive attacks that are ridiculously over powered. These attacks primarily boots all stats making your character near invincible for short periods of time and it’s during these moments where boss fights can easily swing in your favor. Finally, each character can use their trademarked Noble Phantasm by obtaining Phantasm Circuits, either as items in the stage or while interrupting a boss’ during their Noble Phantasm. Depending on your servants level and the difficulty you’ve chosen, these attacks will drop a boss or severely hurt them.

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Outside of just brute forcing your way through the game, you can also augment your servants with install skills, power-ups that can add extra strength, increase elemental resistance, increase EXP gained, etc. Masters are also able to equip code casts which allow you to heal your servant during combat, switch out servants (certain servants only), and deploy elemental shields which is something you’ll need to protect against sector traps. Depending on how well you match install skills and code casts – breaking the game is not outside the realm of possibility.

Even the Music Manages to Stand-Out

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For fans of the fate series, the music selection is a pure treat with each character sporting their signature theme remixed and playing during their noble phantasm, which makes the special attacks even more of a pleasure to pull off. But when you’re not blasting everything on screen, the original sound track is competent enough to stand on its own and the Gallery provides a music player so you can listen to EMIYA ad nauseam.

Personally, though, the voice acting it what really drives the characters home with most, if not all, of the original cast reprising their appropriate roles for the game. If there’s one thing I can say about Japanese voice acting, it’s consistent. Hearing the appropriate voice coming from a character just really makes the experience that much better and is something I must say I wish for is that it is followed with dubbing in the US (I’m looking at you Sentai).

Visuals? They Definitely Stand Out Among the Rest

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Extella’s visuals are impressive, especially while playing on the PS4 at a smooth frame rate, but let me be very clear, the inclusion of a Vita version likely hindered character models. Models have a simple enough geometry and suffer from outfits clipping through capes/hair/weapons. The PS4 version of the game was just under 3GB, so outside of better textures and frame rate, the game will be mostly identical to its Vita counter-part. This is in no way meant to imply that the models look bad, in fact, far from it. The servants really portray Fate/Extra’s unique art style and servant animation does a good job of conveying some of the over-the-top / larger-than-life personalities, like that of Nero and Tomamo. But on the flip side, some characters just look off, such as bro-rider. Levels are uniquely themed after familiar scenes from Fate lore but suffer from the same problems as every other musou clone where sectors are copy and pasted.

And So Our Thoughts Conclude

Thus far, the game has been a treat to play through, even if I have no idea what the story is. Granted, I’m a huge fan of Fate and much of this is familiar territory, but the point of entry may be high for non-fans as there is a lot of lore involved not to mention the fact that Extella is part three of the Extra series, and there isn’t an official release/translation for Fate/Extra CCC. While there is an encyclopedia in the options menu, chances are most of the story will just fly over the head of anyone but fans.

Fate/Extella is available in Japan and will be released in North America on January 17th and Europe on January 20th. Please look forward to our review of the story soon and another unboxing of the Noble Phantasm Edition. Umu!


About the Writer:

Greg_F_Heisenberg

Greg F. is an RPG enthusiast whom absolutely enjoys the niche titles that come across from the East. When it comes to beat-’em-up brawlers such as Senran Kagura, Greg knows the titles just about as good as anyone else, but his passion not-so-secretly sits with his love for retro games from the NES and Sega period. In his free time Greg contributes to B.A.T.G.R. with his knowledge of such feedback.

Shadow Warrior 2 at QuakeCon 2016 Came in Guns Blazing and Swords-a-Slashing

Dallas, TX, wasn’t the place you’d want to be if you were wanting to hang outside. Sure the Hilton Anatole had a water park to enjoy, but the real fun was inside; hiding behind air conditioned walls that barely kept the exhibit hall of QuakeCon 2016 below a rough 83 degrees. Among the crowds, fans were going hands-on with titles such as The Elder Scrolls: Legends, DOOM VR, Fallout 4 VRDusk, Strafe, Dropzone (Want a beta key? Stay tuned), and even the upcoming Shadow Warrior 2.

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In this new demo, Lo Wang, our protagonist of choice – goes swirling into a storm of viscera at QuakeCon 2016. His prowess with a sword is unmatched as he sends Oni and ancient spirits back to where they came from. In 2016, Devolver Digital published one of the biggest sleeper hits of 2014 under the title Shadow Warrior. For those unfamiliar with the title, Shadow Warrior was a 1997 release title that was originally developed by 3D Realms (Duke NukemBombshell), which told the story of protagonist Lo Wang. Our heroe of choice isn’t shy about his job as a “gun for hire” by Zilla Industries.

In his first part of the story, he took on a demonic invasion, wiping every entity he had to out to continue on, and in doing so he took out the demonic Zilla, whom had been possessed by the swords he wielded. Left for dead by those whom he knew, Lo Wang went on a hellbent path to make everyone involved, and he did so with all the Wang puns he could make in the process. Expanding upon the title it derived from, the 1997 Duke Nukem style shooter grew up quickly thanks to Flying Wild Hog; it grew in areas of vulgar and often quirky one-liners while pushing forth with its rather unique take on precision-based sword action.

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Picking up roughly five years later, Shadow Warrior 2 picks up right where one would expect it to do so. Due to the happenings within Shadow Warrior this rather beautiful sequel picks up where humans have somehow come to coexist with the savage and deadly demons. This was shown off quite a bit at QuakeCon 2016 in a massive way. It wasn’t just shown off at the Devolver Digital booth. It was also making appearances at the Alienware truck/booth as well as Nvidia’s booth where it was being demonstrated on a rather nice Samsung Curve T.V. on the exhibitor floor.

It was there I was finding myself at home playing the game for several hours over the course of three days. The demo features a few new changes to the game. The environments and even the enemies within the game play a rather large role into Lo Wang’s life. Here he has a new spiritual partner to replace the new laid-to-rest Hoji. She doesn’t just assist Lo Wang in his adventure, but she is a part of him that shares his body, grants him magical powers – she also is tasked with keeping our penis punning jokester on the right track. In the demo, I found myself exploring an area that could have been taken straight from a garden from the Orient. Here I found an area sprawling with demons, some of which minded their own business – wait, no they didn’t, they were hacked to pieces – Lo Wang loved every second of it too.

The area was alive with a rather out-of-place winter themed area, one that was themed around the game’s inter-dimensional tearing. Doing so helped drive the games theme even further drive the current state of the world around Lo Wang as well as humanity. One of the largest changes is the game has managed to garnish some RPG elements such as conversations, quests, and even returning to the quest giver in order to proceed further within the games rich story and environment.

One of the largest changes our protagonist saw is the fact he can now heal without having his sword out, but he’s also gotten a much larger array of melee weapons to wield. Weapons varied from swords to a chainsaw that allowed me to dismember each of my enemies in a fashion that fit however I pleased. While the new mechanics were a big portion of the game, one of the biggest is the truly overhauled graphics engine.

Let alone did the game get a more diverse casting of weapons, it also got a loving touch with an all new graphical appeal, which puts it right up there with titles like DOOM (2016) as well as Assassin’s Creed Syndicate. While there is plenty to be said about the games overhaul graphically, it leaves only a inkling of what the full game will entail when it launches this year on PC, Xbox One and PlayStation 4.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Dusk is the Hidden Jewel of QuakeCon 2016

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When we think of QuakeCon, we think of a set number of things ranging from games to PC mods. What we don’t think about often? The hidden gems that manage to hit the showroom floor. These can be things as small as titles such as Strafe, which reflects upon its roots as a shooter only to visit titles like Shadow Warrior 2, which are much bigger in name. Among these games, however, was a game hidden in a corner with a single demo station – Dusk.

Published by New Blood InteractiveDusk is developed by a single creator by the name of David Syzmanski. His upcoming indie project is one that doesn’t stand heavily within the shadows of the other games there, rather Dusk propels itself forth as it follows in the bullet-hell style game we’ve come to know from Quake and DOOM. That’s if they had an obscenely blood hungry child that crept behind the corn rows in some farmers field(Children of the Corn meets DOOM or Quake anyone?).

The game stays true to those aesthetics, but where it truly shined? Was the games endless horde mode, which was presented to us on the QuakeCon showroom floor. The title’s mode provided players with an ever-growing challenge as hordes grew stronger, more volatile, and weapon resources would grow slim. At one point? I even stood by while watching a Cody run through the game in 40 waves, which set him apart from everyone there, but what came out pleasing about the game? It stood true to what I knew. Having once more met up with my distant pal Dave Oshry, I gave the title a whirl. There I sat down in the rather comfy black and red DXRacer, which matched the games shirts that were handed out, and even the games musical number (Classic heavy metal anyone? Thank Andrew Hulshut for the badass riffs that played if you were there to experience it).

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While sitting in the chair, it was time to crack my fingers, tune everyone out, and get my blood bath going. My opening seconds started out as expected – pistol, shotgun, a few enemies, and a lot of item grabbing to do before all Hell broke lose. Within those minutes I found myself quickly grabbing up an assault rifle, hunting rifle, a rocket launcher of sorts, and some armor known as “Mercy”. With these items? I began to pound my way through enemies – dispatching them one by one. As I did? The difficulty began to ramp up while moving through the waves. The amazing part? I couldn’t put the game down as all of this became familiar. WASD to move, weapon will to change weapons, and “J” to jump.

While the floor was empty, there was a brief moment where I pulled myself from the immersion I found with this highly addictive title. The single player mission was much to my expectation. Use the weakest weapons in the game, kill a few enemies, and move on towards my final goal. This meant exploring a rather creepy as Hell farmhouse, which creaked with each passing second. Enemies would lie in wait for me to open doors, take a few cheap shots, and almost kill me every time. Other moments it was calmer, allowing for a brief sigh of relief while restocking ammo, health, armor, and once more moving on.

The thing to take away? The game was fresh, it was original, and it followed perfectly in the steps of the first-person shooters we grew up to. This is where Mr. Szymanski should be able to rejoice as his independently developed title could quite easily join the tyrants of the FPS legacy and become a mainstream title for PC gamers to enjoy. As of now? The title sat in a few early pre-pre-pre-alpha build. For now? We’ll just have to wait and see what New Blood Interactive has to say about the upcoming title.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

E.O.D Tech Site: DOOM – Multiplayer Hands-On Impressions

I want to start out by stating that this is my first time experiencing a DOOM game. There are several things that are great about the game and as to be expected – items that need improvement. Playing this in beta did have the content for a limited time play during its beta weekends. Out of the maps and game modes that have been confirmed for DOOM, the beta received two of each in the competitive modes. Three if you count Random, which combined both Team Death Match and Warpath into one and it varied which was played between matches. DOOM Multiplayer is fast paced no matter what mode you play. Never having experienced DOOM before, but having played quite a few FPS (First Person Shooter) titles; I was surprised at how much I enjoyed the fast pace play this provides.

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The maps released for beta were Infernal and Heatwave. Both seem to be mid-size and well laid out allowing for various approaches to combat. Infernal, as implied by the name, is a Hell based map with both open areas and enclosed ones consisting of rooms and hallways. The biggest thing to keep in mind with this map is even if in an open area watch your footing. Otherwise, you will find yourself failing to swim in lava. As for heatwave you will enjoy running around a facility filled with twists, turns and many opportunities to ambush or be ambushed. Both maps have aesthetics that are murky yet beautiful and are in tune with the darker nature of Doom.

The two games modes that beta had available were TDM (TeamDeath Match) and Warpath, as stated before. If you haven’t played or don’t know what TDM is, it is a team of x amount of players vs the same size team in a kill or be killed mode. Winning is as simple as being the first team reaching kill limit. The other mode, Warpath, is simple yet strategic. The point of Warpath is to capture and hold the objective. As simple as that sounds, you have to defend the objective as it follows a predetermined path around the map. After capturing the zone you only have to maintain a presence in the zone while it is contested. Otherwise you do not have to stay in the zone to keep it captured. Since this is the case strategy comes into play on whether to ambush or guard the objective.

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The major thing that needs to be balanced would be weapons, not equipment but the guns. All the guns in doom have a primary and secondary fire. Out of the seven that were released four (Heavy AR, Super Shotgun, Vortex Rifle, and Static Rifle) have a secondary fire that is a zoom or slight adjustment to primary fire only. Two of the remaining three (Plasma Rifle and the Lightning Gun) are the only ones to give an additional ability for the secondary fire. The final weapon, the Rocket launcher, has a secondary fire in which you can use to trigger the rocket explosion before impact while in flight. The guns in DOOM need some re-balancing due to either being to OP (Overpowered), and or for being to weak. During the beta due to being overpowered the Super Shotgun and Rocket launcher were most commonly used.

Probably one of the most appealing things about DOOM is the customization for characters. Not only can you customize the color and pattern for guns, you can do so with you character as well. Along with being able to change color and pattern on the armor you can change the armor itself. The best thing about this is you don’t change a whole armor set but can change a single piece at a time like a leg or chest piece. Similarly to that of the Halo multiplayer. Like a lot of multiplayer games you get to use taunts. As you level up you get more taunts and can customize them in your character screen. As a personal favorite out of the taunts available in beta mine would have to be the Carlton. The last thing that can be tweaked for your character is the implementation of hack modules. Hack modules provide temporary boosts to different aspects of game play during a match. Anything from bonus starting armor to exta experience per kill. You are able to equip up to four of these hack mods prior to starting a match. Everytime you cpawn in the match you can swicth which one is active. However, keep in mind that each mod has a limited time on how long you can use it, but the timer only depletes when you are alive.

Over all whether you are new to DOOM or a die hard fan, Doom Multiplayer is definitely something to look forward to.


About the Writer:

chris_adeeChris Adee is one of B.A.T.G.R.’s newest writers who seems to love three things. Sleep, games, and MOBA’s when he’s not goofing around on Warframe and SMITE. He also likes games. A lot. Oh and anime. Did we mention anime?

Our First Impressions for DOOM is Now Up on YouTube

As you can imagine I’ve spent plenty of time slaying demon players and even kicking peoples faces in. We’ve also had the enjoyment of allowing ourselves to be immersed to what happens in DOOM and no longer being required to stick to the NDA of “What Happens in DOOM, must stay in DOOM” thanks to the lift of the NDA’s. So guess what? Due to that you can drop onto YouTube and visit our channel for first impressions of DOOM’s Multiplayer.

For those of you who do, it does require a YouTube account that is eighteen years of age or older depending on your region due to mature content. To visit the video just head on over  here and enjoy.

E.O.D. Tech Site – Rust Settles in Years for PC

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Rust is a wonderful PVP sandbox game that was original released in December 2013. As of now the game is still in alpha, early access through Steam. That being said there are several wonderful things about this game, some of which can be a downside. After hands on play for over 200 hours there is plenty to say about Rust. One on the biggest things to mention about Rust is that even after 2 years post launch the developers are still continuing to do weekly updates to the game. On top of that they are good about keep us in the community up to date with new concepts they are working on. Along with the game having strong developer support it also has a large community that supports it.

The community includes both server hosting and mods. I myself have a server that has several mods that run on it. Servers can be hosted personally or rented from server hosting websites. If rented – depending on the hosting site and the size of the server that you want – price on average can vary from $9 to as much as $20. Whether hosting a server oneself or just joining an active server Rust has an easy to navigate server browser. Servers can be found in one of there major categories, which are as follows Official, Community, and Modded. Along with this you can see the servers you have previously visited, ones in which your friends are on and all the ones you have tagged as favorite.

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Another nice feature is the ability to be able to search for servers by name. Just like Rust there are several games out there that have modding support. All games that do have mods have ones that fall into categories ranging from cosmetic to changing the game play. As of now most mods for rust fall into one of two categories, User Interface or game­play Out of these mods many of the top ones are UI. To note a few: InfoPanel, StackSize Controller and Death Notes. Some of the top game­play mods are teleportation System, Kits abd Levels Remastered. One mod that is neither game­play or UI is the one named Weather Controller. This one is great if for no other reason than it can help make the game run smoother for those who cant handle the weather effects.

The graphics included in this game are beautiful, from the bright sunny days to the dense fog that rolls over the land. That being said the graphics that make is so beautiful is also a problem. When you start up rust you choose your resolution and one of five graphic settings. However, once you are in game there are more in-­depth graphic adjustments available. This means whether you have a top of the line graphics card or one that is not the graphic settings can be modify. Hopefully enough so one can not just run Rust, but also allow you to play. Even if graphics have to be turned down to the lowest settings it is still a great game to play. If you have to turn the graphics down to a lower setting this can still result in lag and death of player in PvP situations.

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Rust – PC
Developer: 
Facepunch Studios
Publisher: 
Facepunch Studios
Cost: 
19.99 USD
Release Date: 
Now Available – Early Access

Rust being a PvP (Player vs Player) sandbox game it is both exhilarating and annoying at the same time. This is due to the fact that while you are harvesting or build a base it is not uncommon to be targeted, killed and/or raided. This PvP aspect is one of the appeal facets of Rust. Even with that being the case there are players who don’t enjoy the PvP form of play. Keeping this in mind several servers are run as PvE (Player vs Environment) servers but still have PvP turned on. Playing PvE is not without it own types of dangers from radiation zones, fall damage and even wild animal attacks.

As a whole Rust is a entertaining and pleasant take on the sandbox genre. With being an alpha early access title expect more changes and/or additions to the game. Even if you do not enjoy the PvP aspect of this game but are a fan of the sandbox genre you should give Rust a play. If you do whether you play on a PvP or PvE server, that does or doesn’t use mods Rust is a wonderful game.


 

About the Writer:

chris_adeeChris Adee is one of B.A.T.G.R.’s newest writers who seems to love three things. Sleep, games, and MOBA’s when he’s not goofing around on Warframe and SMITE. He also likes games. A lot. Oh and anime. Did we mention anime?