If you are a rather large fan of Batman: Arkham series, you already know the series is a blast, and the story is an amazing one to experience. As part of the series, Sony has been making a huge stride to become one of the biggest names in gaming, and they are doing it quite well. With this announcement, we have learned that remastering games is nothing new, and the latest one for the crowd is the Batman: Arkham Collection, which will be coming through with Batman: Arkham Asylum and Barman: Arkham City. While we’d be interested to see Batman: Arkham Origins will be apart of said bundle. According toEurogamerwill start going available for pre-order starting tomorrow.
If tomorrow is true, this means we will see an announcement sometime today for fans to begin their pre-orders for the games slated June launch. With this rumor aiming at it for PlayStation 4, we should be seeing the game in 1080p at a smooth and buttery 60fps on the new hardware. If the U.K. magazine Games Master is right, the game will launch in the U.K. on June 10th, which gives us the idea that it could launch on June 3rd for North America.
Now if only we could get BioWare/EA Games to announce the Mass Effect Trilogy for Next-Gen and 2k to announce the BioShock Collection that have been rumoured for a while now.
About the Writer:
Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter, Google+, and or you can find him on PSN with RaivynLyken.
Whether or not you know the titles, these are two that shouldn’t be easily dismissed as competitors in the FPS genre. While Rising Storm is an award-winning tactical shooter, Rising Storm 2: Vietnam takes players to the familiar war known as “Vietnam” as the name suggests. The game takes players into a brutal and authentic recreation of the Vietnam War while players are visiting the great city of Boston.
If you aren’t familiar with Killing Floor 2 the name is just as it suggests. With the title once more picking up the helm of where Killing Floor left off with the frantic co-op shooter where fans try to survive hordes of zombies that seek to do one thing: consume flesh. In this game players work side-by-side in order to fight through brutal hordes of enemies. However, the version you’ll be seeing? Won’t be the PC version that we’ve been covering since it’s Early Access launch thanks to the press teams that we correspond with. Freshly announced, the horrifying gore title will be heading to PlayStation’s booth to show off the PS4 version of the game. Want a chance to play these titles? Check out the info below.
PAX EAST DETAILS:
What: Play Rising Storm 2: Vietnam on PC and Killing Floor 2 on PS4 at PAX East
Who: Tripwire Interactive (Creators of the Killing Floor and Red Orchestra franchises)
When: Friday, April 22, 2016 through Sunday, April 24, 2016 (10AM – 6PM)
Alan Wilson – Vice President/Co-Owner, Tripwire Interactive
Adam Hatch – Lead Level Designer, Tripwire Interactive
Jared Creasy – Community Manager, Tripwire Interactive
Mike Schmitt – Marketing Director, Tripwire Interactive
Sturt Jeffery – Lead Programmer, Antimatter Games (Developers of Rising Storm 2: Vietnam)
If you are there, give their team a shot if you plan on visiting their booth. Stay tuned as we plan on covering PAX East from the warm seats in our office this year. Want us to go next year? Let us know what you’d like to see that can help fund us going there!
About the Writers:
Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter, Google+, and or you can find him on PSN with RaivynLyken.
Pros: +New Lighting engine allows for a subtle change in how shadows and lights work. +Storytelling follows a familiar trail that was witnessed with “Second Dream” content. +New Warframe offers not seen before mechanics in the game that works quite well. +New tilesets offer a breath of fresh air to older tilesets. +New weapons and character skins offer quite a new appeal to the game.
Cons: –Various bugs that are being reported on the forums regarding interface bugs and performance ones.. –Inaros quest objectives can be difficult to find for some without a guide.
There’s always been a place in my heart for new additions to games whether they are new and old. This has been something that has been amazing about Warframe with each passing day. The game has received more content than one would expect to keep the game fresh, but not ultimately changed to the point of being hard to notice due to these changes. The latest addition to these subtle changes comes in the element of mission objectives and storytelling that once more drives this content update home. This time around the game doesn’t revolve around many protagonists we’ve come to know such as “Natah” aka Lotus or even people such as Teshin, but instead our story evolves around a lesser known character by the name of Baro Ki’teer. The update itself also revolves around the game’s mechanic upgrades that evolve around mechanical and systematic upgrades such as lighting, texture collision, and even small tweaks to offer a more fleshed out experience for those who have been playing the game, but also for those returning to it.
At the heart of Sands of Inaros is the campaign, something that Christopher Adee and myself spent plenty of time with in order to experience it for both the “E.O.D. Tech Site” as well as this review. In Sands of Inaros we are given the glimpse into a civilization that had been wiped out due to a mysterious invasion, one that left a once thriving village in peril upon attack, and eventually lead to them having been wiped out. In turn it has become a task for the player to uncover the truth of what happened and the truth behind the Tomb of Inaros that has caused this Warframe to go hidden. While players do this they will find themselves undergoing the game with several new features such as lightning, particle effects, and even more detailed shadow effects. This truly shines while doing the Sands of Inaros missions where players will see several new tilesets that offer a variety of appearances for the game.
As much as the story would be one to discuss, the story is one of the several things about the update that truly shines. While I wish I had footage that could compare pre-Update 18.5 to 18.5, I truly wish it were plausible to emphasize on how well the lighting and shadows have been vastly improved upon, but so has the Sabotage missions, which now stand at Reactor Sabotage 2.0. This new variant of Sabotage is quite fun as it is no longer a single ball that spins repeatedly forcing players to shoot at it until each reactor shard is broken, but now has reactor pipes that players must destroy in order to start the complete melt down. This alone has offered up a nice change for the game. Along with this subtle and welcomed change, we are also greeted with new change on how we can gain Focus for the Tenno, which allows for players to have a chance at getting even more XP towards their focus and giving them the ability to level it up or to unlock their new focus they are using if they’ve already moved onto the next one. Convergence, however, is what causes these Focus items to drop as Convergence is a unique pick-up that lasts for a short amount of time and will spawn at a random point on the player’s current tileset in a short distance from them. This is indicated with a new icon and allows players to have a 6x Focus multiplier for 45 seconds that allows for players to enjoy their killing spree.
With this new change, player focus has also been increased from a daily cap of 75k to 100k as players will be able to get an increase with the type of lense they are using in the following increments:
Normal Lens: 1.25% without Convergence
Normal Lens: 7.5% with Convergence (multiplied by 6)
Greater Lens: 1.75% without Convergence
Greater Lens : 10.5% with Convergence (multiplied by 6)
With these lenses players are able to increase their chance at upping their abilities for their Focus and enabling their Tenno to become one of the most powerful enemies that the universe has ever seen. We can only assume this will change overtime since the Focus system is in early beta at this time.
Along with these changes comes Season 4 of the Sortie Missions, which are quite addicting, albeit they are challenging enough that some players will skip their daily sorties for the current day. Sorties now have two reward seconds: repeatable and non-repeatable. The rewards window does now emphasize what awards players can and can’t get multiple times as they play through. The non-repeatable missions are checked off when obtain and will not allow players to obtain them again for the season. Instead it is replaces with things such as Rare 5 Fusion Cores, Bundles, etc, depending on the players unlock. This could change overtime and allows for a nice change of pacing for players who are dedicated to sortie missions on a daily basis.
For many, Inaros himself will be the focus point of this content update as he offers a unique twist to Warframes known combat systems. As a first, Inaros does not come with a shield at all. Instead players will find themselves relying on his abilities to control combat by blinding enemies with Desiccation, which blinds enemies as Inaros knocks sand in their eyes and debilitates them, opening them up for a completely powerful blow that can one shot just about any enemy on the field. If he does? His health is restored, which is quite important as combat is already fast enough and enemies die quicker than needed at some point in combat. His second ability is another unique twist, one that takes notes from Nekros’ “Shadows of the Dead”, which is called Devour, which allows him to kill an enemy, heal while doing so, and summon a sand form of them self. Amidst battle he excels and changes the battlefield rapidly by turning into a sandstorm. Lastly is his ultimate ability, “Scarab Armor”, which allows him to decrease the damage taken while combat. In turn he can also turn this ability into an offensive capability where he will unleash it upon enemies so that his scarabs may damage the enemy and heal him at the same time.
For those wondering about the new weapons called Lesion, Mutalist Cernos, Staticor, and Dual Toxocyst will not be disappointed with just how powerful these weapons actually are. Their enjoyment is actually brought forth a unique experience that some may be familiar with while exploring the game with them. The Lesion is a rather powerful polearm that delivers a powerful blow as it increases in attack speed with status procs. Much like how the Mutalist Cernos fires off Toxin damage where it’s arrows land, but the Dual Toxocyst also speeds up as it kills targets with critical hits. As for the Staticor? It delivers a powerful blow that knocks enemies back while taking them out of the fight if they can’t take a hit from it once it’s charged up. Each of these weapons offer a unique twist to battle as enemies will learn to fear the armament of the Tenno. While we wish there was a new sentinel, the new weapons and appearance items offer enough for us to enjoy and keep at what we are doing and how we are doing it.
While this update could be even bigger, it’s nice to see that its overhaul, a whopping 7.8GB’s on PS4 and Xbox One, brought a nice bit of changes to the game and keeps on making the game feel as though it is a triple “A” title. While it is a free-to-play, the development team has been loyal to it, bringing the title forth even more with new mission types, more titleset possibilities, constant giveaways, and even playing with their own fan base during their weekly live-stream. Even though this review could be much bigger, it’s hard to truly dig through what this content update is about and leaving Christopher Adee a chance to talk about more-insight to this update via his upcoming “E.O.D. Tech Site”, but much of the content appraisal is because of the content that is still up and coming, that will leave this review as in-progress for this time being. We’ll add more as the patch gets underway with future updates to it. As it stands now? Digital Extremes has had a great track record with their DLC releases and remains doing so as they help keep the game alive. Now if only we could get that tie in with Dark Sector one day.
Our review is based on the public release of the game, which is Free-to-Play. For information about our ethics policy please clickhere.
Final Score: 8 out of 10
About the Writers:
Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter, Google+, and or you can find him on PSN with RaivynLyken.
If you haven’t heard about Kill Strain, I wouldn’t be surprised. It’s a game that has been on my radar for around a year and a half now. While what little I know about it has been just that, it’s been hard to not make it a focal point to get into when I got the chance. With Sony being hard to contact, I’ve cringed a bit, but was fortunate enough to get into the Closed Beta via the PlayStation 4’s “Events” tab. Here I was able to find Kill Strain’s “Play With the Dev’s” type ordeal, and to be honest? What I found is a unique title that blends top-down double joystick shooting with MOBA, but with three teams. The three teams consist of one mutant/zombie (starting out, can be upgraded by mutating corpses during the match), versus two teams of humans. The objective? Destroy an enemy teams base to win. That means mutants or opposing humans. Whichever.
While you might be wondering how to get in on this? We have you covered on that in case you’re working this weekend and don’t have time to go hunt around on the PS4 “Events” to get in on this. So here’s the dates:
Starting on 4/21/2016, players can register up for this event and use the code the developer, Sony Studio San Diego has provided for anyone, and everyone to use starting now. The catch? The code, we seem to be sure of, expires by 10pm on the same day. So you have from now, till the 9pm or 10:30pm mark (CST) to access the game. The code below needs to be redeemed via the PlayStation Store on either PlayStation 4 or the PlayStation App/Website. Make sure to sign up for the event, however. It’ll be worth it.
A22M-69NJ-3RJE
We’ll see you on the battlefield, friends.
About the Writer:
Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter, Google+, and or you can find him on PSN with RaivynLyken.
Pros:
+Good storyline that continues on with the insanity that is the Commonwealth
+Additional weapons and gear exclusive to the DLC
+Offers new places to explore inside of the Commonwealth
Cons:
-Some crafting patterns for robots are received after completing the DLC
-Some perks are withheld till the end of the DLC
I want you to meet my new friend Ada. Ada doesn’t have much of the personality as you or I would. Hers is much different as my new friend Ada is made from nuts, bolts, metal, and an adaptive A.I., which “feels” emotions in a way much different than you and I. She is also one that is extremely upset with the fact her friends have been killed. So now I’m helping my new friend Ada take down her new sworn enemy “The Mechanist” who has begun to send their evil robots across the Commonwealth in order to “save” humanity in a way they see fit as proper. In turn, it’s become my duty to save the people of the Commonwealth in a way that is much different than how the robots sent by the Mechanist do. My way has become more preserved, safer, and well; requires me to take out enemy robots in order to build my own or even upgrade my new friend Ada.
Destroying robots has begun to become a very common thing in Fallout 4, something that has remained highly highly important to the fallout series. One that is now a staple-point in Fallout 4 with the release of Fallout 4’s DLC “The Automatron”. If you’re a fan of Fallout 4, you already know how insane the DLC can get. You are well aware that Fallout 4 is a game that is all about preservation of the Commonwealth and protecting its citizens from enemy threats such as Synths, Super Mutants, Raiders, and the likes, but what happens when a bunch of crazed robots get thrown in the mix? As the first installment to the Fallout 4 Season Pass, the DLC “Automatron” offers up a bang-for-the-buck approach due to the sheer amount of gameplay within the DLC. As only a $10 USD DLC, it was hard to expect just a whole lot from what the DLC contains.
As one would expect from a Fallout DLC, Automatron offers up an entirely new storyline that takes players to go up against the new Villain named “The Mechanist”. In this DLC players look at stopping the newest threat, an onslaught of killer robots that are raising trouble across the Commonwealth, and in turn we are implored to help a robot by the name of “Ada” who has watched her friends get heartlessly cut down by some of the Mechanists robots. As this happens we are hired on to help this new companion and help keep the Commonwealth safe from a flood of killer robots. In turn players are then sent on a quest that to some may just feel like a side quest, and a lengthy one at that. One that does feel it could have been found in the main game if it were made to have been there like that in the first place.
After having moved on to help Ada, we learn that our new adventure wouldn’t just take us to fight some big new troublemaker, but instead it would take us across some rather familiar territories that will take players to fight new enemies such as the Rust Devil’s who pack up a few new types of armour, new robots to fight, and a whole lot more fun when dispatching their groups in large numbers. The most unique thing about these new villains is not the fact they have teamed up with groups of killer and sadistic looking robots, but the fact they are also wearing robotic armor that offers a unique twist in this 1950’s post-apocalyptic paradise.
Unlike Fallout 3’s unique DLC’s such as “Operation Anchorage” or even “Mothership Zeta”, Fallout 4’s Automatron takes on a twist of former DLC’s that we’ve not seen for quite some time. Spinning what we once knew on its head, Fallout 4 takes the approach to storytelling in what one would assume as a 1950’s Robotic Sci-Fi flick while keeping characters in a unique design so that players will find themselves thoroughly enjoying this DLC. In turn, it provides as stated, a good 3-4 hours of enjoyment for those that want to dig through every crook and cranny to find all the games hidden items and logs. For those wanting a unique adventure, here’s one coming your way in and one that is very worthwhile.
Our review is based upon the Season Pass launch version that we purchased. For information about our ethics policy please clickhere.
Final Score: 9 out of 10
About the Writer:
David Murphy is B.A.T.G.R.’s behind the scenes man who helps get things up and going as well as keeping things in order. Don’t be surprised to know that the old man contributes rather heavily to editing, news, and information he digs up so that editorials as well as articles are done properly. He also likes Fallout… A lot. We’re not sure he’s not secretly the Vault Boy in disguise.
For those of you who have been waiting for Sands of Inarosthe wait for many of you is finally over as of today. For those who have not looked into the update, the update is massive in brings in some major changes not limited to the Warframe, Inaros, a mummy themed frame.
The update also includes some major changes to the game itself, not limited to a new quest titled “Sands of Inaros”. The update includes things such as a Randomizer that chooses their frame, their loadout, and even their appearance items. New features such as equipping Sigil’s on operators, is now available, but also things such as acquiring mods now flags them as new so players don’t have to dig for their new mods with frustration. Players will also be able to take note of a new Aiming Sensitivity option. Let alone have their been minor adjustments to the title, Warframe’s Chat Display has also received a visual re-skin that will allow for the game to look even more beautiful. This includes new tab uses, such as icon’s, there is also now emoji’s for those who enjoy emoji’s.
With any update, the game has also seen a few changes to its graphics engine to help bring in a bit more life to the game. This includes new lighting, new reflections, HDR rendering, and even a bit more overall reality to the game. Due to the mere size of this patch, it’s hard for us to list everything. So lets take a minor look at some of the changes through the P.C. versions highlight video:
For a full look at the games update, you can check out the notes here.
About the Writer:
Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter, Google+, and or you can find him on PSN with RaivynLyken.
Remember that favored MOBA by the name of Vainglory. It has been a title that has driven me to purchasing a tablet for both it, college, and the simple satisfaction that my Samsung Galaxy Tab S2has been just enough to keep me happy. However, with news of Twitch and Super Evil Mega Corp teaming up to make the eSports structure for the game even bigger, they have today inked a three-year partnership in North America and Europe for the official Vainglory Championships and supporting eSports structuring. This means that with this collaboration, it has included a multi-million dollar invesment for each company and brings forth a program that stems across sales, promotions, broadcasts and even live events.
As one of the fastest growing games in the mobile industry as well as mobile titles on Twitch last year, the game has accrued more than 150 million minutes watched. As the first major touchscreen eSport title, Vainglory is renowned for the largest prize pool ever in a 350,000 USD pool that brings professional teams like TSM, SK Gaming, Team Secret, and G2 Esports together in the fray of battle. This also brings forth teams to participate in the Red Bull eSports Studio at Santa Monica, California.
As part of the Twitch partnership Super Evil Mega Corp plans on bringing more fans and players int heir already large group of millions of players and viewers. With eSports Teams and robust exhibits, Twitch looks to bring more into Vainglory as it helps to expand and grow the title.
“The esports industry has been dominated by PC and console titles, but Vainglory is ushering in a new mobile games movement,” said Nick Allen, Director of Esports Operations at Twitch. “The incredible engagement Vainglory has garnered on our platform is testament that our community welcomes the convergence of esports and mobile gaming.”
Starting today, teams of three players hopeful to win the Spring Championship can register at VaingloryLeague.com. The three-month season kicks off with open qualifiers and will have a total prize pool of $80,000 USD.
“We’ve been working closely with Twitch since even before the global launch of Vainglory, and their massive, wildly passionate gaming community has helped our game develop a loyal and growing following,” said Kristian Segerstrale, COO and executive director at Super Evil Megacorp. “By working with Twitch in this new and expanded capacity, we’re going to be able to bring our esports programming to the next level and provide better and more frequent coverage to fans.”
As part of the new seasons, Vainglory has officially kicked off a new season that features a new game mode (in beta) titled Battle Royale as well as the new hero we know as “Alpha” a new map skin, and a massive “Halcyon Days” event that includes new skins for Fortress. As part of the on going evolution of the game, Battle Royale brings in a draft mode where the game selects heroes for each player, and each hero starts out already leveled up. As opposed to starting from level one and building up like in normal matches.
With the matches already having draft mode from the original take and even boosters, Vainglory has become a game that anyone can truly come to enjoy, and participate in as they wish. If you haven’t checked it out, you can see our reviewhere, which will be updated soon to reflect ont he new changes.
As always, stay tuned for our constant coverage over Vainglory and many other titles.
About the Writers:
Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter, Google+, and or you can find him on PSN with RaivynLyken.
If you haven’t had a chance to get your hands on the Alpha or the Closed Beta, today has been a great day for those of you who missed out. Starting on April 15th players can get in on the DOOM beta through Steam, Xbox Live Marketplace and PlayStation Store. If you didn’t get a chance to experience it yet, we have a DOOM Gameplay With Commentary video available for those interested.
Ahead of its May 13th release, Bethesda Zenimax has announced through a set of video’s things to look forward to at launch including maps, modes and power-ups of DOOM’s multiplayer – all things players have to look forward to at launch. As noted from before, the support doesn’t end once the game launches. Bethesda has taken note of what players want. As a community they know DOOM’s fans are all about user-generated content, and that is something they want to continue as well as encourage through the new SnapMap, which is new on top of innovative. It will allow for fans to create their own maps as well as mods, and share them across all three platforms. This also means there will be new features and tweaks that come out as the game heads into post launch. These features can include new map modules, props, objects, new features, editing tools, and much more.
Not limited to the upcoming content that will be free with support as well as updates, there will also be three premium DLC’s that will launch after the game, and will allow for a new set of maps, hack modules, demons to play as, weapons, and much more. Lets take a peak at what the first DLC that has been offered will be:
In addition to the planned free support and content updates, we will also be releasing three premium multiplayer DLC packs after launch, which will get you a number of new maps, hack modules, playable demons, weapons and more. The first DLC will be available this summer and give you access to:
Three new maps
One new weapon
One new playable demon
One new armor set
One new piece of equipment
New hack modules and taunts
New customization colors and patterns
Each DLC pack will cost $14.99, or you can get them all at a discount with the Season Pass for $39.99. Check your preferred retailer to pre-order the DOOM Season Pass. For more information about the game please visit www.DOOM.com. Stay tuned for our upcoming review this May.
About the Writers:
Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter, Google+, and or you can find him on PSN with RaivynLyken.
Pros: +Unique twist on good vs evil with evil vs evil +A game created by Disgaea’s former staff to add a new twist on their former titles +A graphic novel with gameplay mechanics keeping true to the anime approach
Cons: –A majority of your time is spent in menu’s reading dialogue or learning how to itemize characters –Valley of Blades scenery doesn’t change throughout the game
If you ever wondered how unique a game could get with all the new age sequels, remakes, and remasters, Idea Factory comes up with something a bit more unique. With former Disgaea staff on it, the game takes a familiar twist with character designs, story telling, and even a bit more of the games mechanics. The game follows the story of Supreme Overlord Zeabolos, who just happens to be the most powerful of all the overlords that have descended from Lucifer himself. While one would think this is something to offer a few laughs, you’d be correct, but the issue here? He ends up making a deal with a dead girl by the name of Faust who just happens to want to stop Trillion, yes the enemy is literally named Trillion, which goes with the fact he has, well, a Trillion health and deals a painful amount of damage in a single swift blow.
As the game gets underway it’s not hard to see why the game carries a familiar feel when players drive into the game headfirst. It carries the naturally humorous tone that the teams at Disgaea have gotten us all too familiar with. As a swift departure from much of the staffs previous titles, Trillion: God of Destruction will unwind as to how players have grown familiar with when it comes to titles from the team. It does carry its light hearted moments where players grow used to the small moments of hysterical chuckles and even the undertone of cynicism we’ve grown used to over the years. As the game gets under way players will find themselves guided through the title by Zeabolos mentoring his younger relatives. Through combat, through training, and even through guiding them through battlefields in many ways. This can include helping them learn the ways to grow just as powerful as him in order to bring down Trillion. The only downside? It could cost them their very lives as much as it cost him his own in his pact with Faust.
With much of the ex-Disgaea staff on the team, the game takes familiar twists and turns with the comedic value as well as storytelling approaches. The downside? While the humour is enjoyable, the game does find itself beating that same sense of humour we’ve grown to know into the ground. With a rather familiar twist of seriousness and comedy, the game does keep itself fresh with each new interaction players undergo. As one would assume the game takes a familiar turn, here it goes from introducing our main supporting character, picking our warrior, training them through interactive menu’s, and even working on beating each of the warriors’ heads into a brick wall until they are capable of destroying Trillion together. Unfortunately this means where one character falls, another rises in their spot for our characters to be once more trained in order to bring down Trillion in the same fashion. While the game seems to take away our horus like we do Trillion’s health, the game has more moving cogs than it does simple pieces to it. As our hours tick away into the game there is noticeably a lot of time having been put into the games plot, but also the games system, which is why the game is rather admirable for the risk it takes. But where the game does tend to get good, we can find a few things that are actually problematic within the game.
While Trillion’s plot remains solid, the game finds itself to cause aggravation due to the poorly implemented combat system, which leaves players grumbling with a bit of frustration while navigating the battlefields within the game, something that’ll become problematic over the course of the hours while playing. As stated, the game is equally frustrating as players will find themselves in an “idol” type situation while taking to the battlefields while learning to play this rogue-like experience. While inputting combat into the game is difficult it also comes out through this game as a turn-based combat where enemies take their turns at the same time as the player. While this seems like it would be enjoyable, this does mean combat can be infuriating and trying for those not used to the gameplay type or even the mechanics.
While this may familiar for those who have played a Compile Hearts Hyperdimension Neptunia title, the overall vibe for the game will feel rather familiar. The combat may not seem fluid to some as it is in ways turn-based as stated beforehand. While combat may sound as a solo affair, that is far from the case as players will find themselves moving through the field as quickly as possible with minions at their side. These minions will execute their own abilities and can be empowered through the games menus. However, this is much of how the game plays out as players builds up each character to defeat Trillion. While combat is at the front of things we can easily state that the one complaint that there is about the game has to be isolated to the Valley of Blades where players will take to exploring a dungeon that’s not-so-randomly generated and keeps the same dull appearance with each experience. This also includes the ability to move through each map with limited movement turns causing players to have to carefully plot out each adventure. While this is the most exciting part about the game aside from fighting Trillion or a giant wooden variant of him that Faust brings along, the game finds itself rather interesting with how much depth is put into it with each passing turn.
Trillion God of Destruction – PlayStation Vita [Reviewed] Developer: Compile Heart, Idea Factory Publisher: Idea Factory, Inc. Price: 39.99 USD Released: Available Now
While combat could be more in-depth and offer a change of scenery for every time players enter the Valley of Blades, the game offers tons of depth from building up training tokens to tokens for the games lottery, and to each personality that each of the ladies in the game carries. Unfortunately, even this bit of charm does cause the game to find itself repetitive, but enjoyable when the excitement happens. If you’re one with a lot of patience, want to navigate menu’s in an “idol” like approach, Trillion: God of Destruction is enjoyable, and offers up tons of gameplay as well as storytelling elements for fans to enjoy.
Our review is based on a review copy that was provided to us by the games publisher. For information about our ethics policy please clickhere.
Final Score: 5 out of 10
About the Writers:
Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter, Google+, and or you can find him on PSN with RaivynLyken.
As you can imagine I’ve spent plenty of time slaying demon players and even kicking peoples faces in. We’ve also had the enjoyment of allowing ourselves to be immersed to what happens in DOOM and no longer being required to stick to the NDA of “What Happens in DOOM, must stay in DOOM” thanks to the lift of the NDA’s. So guess what? Due to that you can drop onto YouTube and visit our channel for first impressions of DOOM’s Multiplayer.
For those of you who do, it does require a YouTube account that is eighteen years of age or older depending on your region due to mature content. To visit the video just head on over hereand enjoy.