+Unique twist on good vs evil with evil vs evil
+A game created by Disgaea’s former staff to add a new twist on their former titles
+A graphic novel with gameplay mechanics keeping true to the anime approach
–A majority of your time is spent in menu’s reading dialogue or learning how to itemize characters
–Valley of Blades scenery doesn’t change throughout the game
If you ever wondered how unique a game could get with all the new age sequels, remakes, and remasters, Idea Factory comes up with something a bit more unique. With former Disgaea staff on it, the game takes a familiar twist with character designs, story telling, and even a bit more of the games mechanics. The game follows the story of Supreme Overlord Zeabolos, who just happens to be the most powerful of all the overlords that have descended from Lucifer himself. While one would think this is something to offer a few laughs, you’d be correct, but the issue here? He ends up making a deal with a dead girl by the name of Faust who just happens to want to stop Trillion, yes the enemy is literally named Trillion, which goes with the fact he has, well, a Trillion health and deals a painful amount of damage in a single swift blow.
As the game gets underway it’s not hard to see why the game carries a familiar feel when players drive into the game headfirst. It carries the naturally humorous tone that the teams at Disgaea have gotten us all too familiar with. As a swift departure from much of the staffs previous titles, Trillion: God of Destruction will unwind as to how players have grown familiar with when it comes to titles from the team. It does carry its light hearted moments where players grow used to the small moments of hysterical chuckles and even the undertone of cynicism we’ve grown used to over the years. As the game gets under way players will find themselves guided through the title by Zeabolos mentoring his younger relatives. Through combat, through training, and even through guiding them through battlefields in many ways. This can include helping them learn the ways to grow just as powerful as him in order to bring down Trillion. The only downside? It could cost them their very lives as much as it cost him his own in his pact with Faust.
With much of the ex-Disgaea staff on the team, the game takes familiar twists and turns with the comedic value as well as storytelling approaches. The downside? While the humour is enjoyable, the game does find itself beating that same sense of humour we’ve grown to know into the ground. With a rather familiar twist of seriousness and comedy, the game does keep itself fresh with each new interaction players undergo. As one would assume the game takes a familiar turn, here it goes from introducing our main supporting character, picking our warrior, training them through interactive menu’s, and even working on beating each of the warriors’ heads into a brick wall until they are capable of destroying Trillion together. Unfortunately this means where one character falls, another rises in their spot for our characters to be once more trained in order to bring down Trillion in the same fashion. While the game seems to take away our horus like we do Trillion’s health, the game has more moving cogs than it does simple pieces to it. As our hours tick away into the game there is noticeably a lot of time having been put into the games plot, but also the games system, which is why the game is rather admirable for the risk it takes. But where the game does tend to get good, we can find a few things that are actually problematic within the game.
While Trillion’s plot remains solid, the game finds itself to cause aggravation due to the poorly implemented combat system, which leaves players grumbling with a bit of frustration while navigating the battlefields within the game, something that’ll become problematic over the course of the hours while playing. As stated, the game is equally frustrating as players will find themselves in an “idol” type situation while taking to the battlefields while learning to play this rogue-like experience. While inputting combat into the game is difficult it also comes out through this game as a turn-based combat where enemies take their turns at the same time as the player. While this seems like it would be enjoyable, this does mean combat can be infuriating and trying for those not used to the gameplay type or even the mechanics.
While this may familiar for those who have played a Compile Hearts Hyperdimension Neptunia title, the overall vibe for the game will feel rather familiar. The combat may not seem fluid to some as it is in ways turn-based as stated beforehand. While combat may sound as a solo affair, that is far from the case as players will find themselves moving through the field as quickly as possible with minions at their side. These minions will execute their own abilities and can be empowered through the games menus. However, this is much of how the game plays out as players builds up each character to defeat Trillion. While combat is at the front of things we can easily state that the one complaint that there is about the game has to be isolated to the Valley of Blades where players will take to exploring a dungeon that’s not-so-randomly generated and keeps the same dull appearance with each experience. This also includes the ability to move through each map with limited movement turns causing players to have to carefully plot out each adventure. While this is the most exciting part about the game aside from fighting Trillion or a giant wooden variant of him that Faust brings along, the game finds itself rather interesting with how much depth is put into it with each passing turn.
Trillion God of Destruction – PlayStation Vita [Reviewed]
Developer: Compile Heart, Idea Factory
Publisher: Idea Factory, Inc.
Price: 39.99 USD
Released: Available Now
While combat could be more in-depth and offer a change of scenery for every time players enter the Valley of Blades, the game offers tons of depth from building up training tokens to tokens for the games lottery, and to each personality that each of the ladies in the game carries. Unfortunately, even this bit of charm does cause the game to find itself repetitive, but enjoyable when the excitement happens. If you’re one with a lot of patience, want to navigate menu’s in an “idol” like approach, Trillion: God of Destruction is enjoyable, and offers up tons of gameplay as well as storytelling elements for fans to enjoy.
Our review is based on a review copy that was provided to us by the games publisher. For information about our ethics policy please click here.
Final Score: 5 out of 10
About the Writers:
Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter, Google+, and or you can find him on PSN with RaivynLyken.