E.O.D Tech Site: DOOM – Multiplayer Hands-On Impressions

I want to start out by stating that this is my first time experiencing a DOOM game. There are several things that are great about the game and as to be expected – items that need improvement. Playing this in beta did have the content for a limited time play during its beta weekends. Out of the maps and game modes that have been confirmed for DOOM, the beta received two of each in the competitive modes. Three if you count Random, which combined both Team Death Match and Warpath into one and it varied which was played between matches. DOOM Multiplayer is fast paced no matter what mode you play. Never having experienced DOOM before, but having played quite a few FPS (First Person Shooter) titles; I was surprised at how much I enjoyed the fast pace play this provides.

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The maps released for beta were Infernal and Heatwave. Both seem to be mid-size and well laid out allowing for various approaches to combat. Infernal, as implied by the name, is a Hell based map with both open areas and enclosed ones consisting of rooms and hallways. The biggest thing to keep in mind with this map is even if in an open area watch your footing. Otherwise, you will find yourself failing to swim in lava. As for heatwave you will enjoy running around a facility filled with twists, turns and many opportunities to ambush or be ambushed. Both maps have aesthetics that are murky yet beautiful and are in tune with the darker nature of Doom.

The two games modes that beta had available were TDM (TeamDeath Match) and Warpath, as stated before. If you haven’t played or don’t know what TDM is, it is a team of x amount of players vs the same size team in a kill or be killed mode. Winning is as simple as being the first team reaching kill limit. The other mode, Warpath, is simple yet strategic. The point of Warpath is to capture and hold the objective. As simple as that sounds, you have to defend the objective as it follows a predetermined path around the map. After capturing the zone you only have to maintain a presence in the zone while it is contested. Otherwise you do not have to stay in the zone to keep it captured. Since this is the case strategy comes into play on whether to ambush or guard the objective.

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The major thing that needs to be balanced would be weapons, not equipment but the guns. All the guns in doom have a primary and secondary fire. Out of the seven that were released four (Heavy AR, Super Shotgun, Vortex Rifle, and Static Rifle) have a secondary fire that is a zoom or slight adjustment to primary fire only. Two of the remaining three (Plasma Rifle and the Lightning Gun) are the only ones to give an additional ability for the secondary fire. The final weapon, the Rocket launcher, has a secondary fire in which you can use to trigger the rocket explosion before impact while in flight. The guns in DOOM need some re-balancing due to either being to OP (Overpowered), and or for being to weak. During the beta due to being overpowered the Super Shotgun and Rocket launcher were most commonly used.

Probably one of the most appealing things about DOOM is the customization for characters. Not only can you customize the color and pattern for guns, you can do so with you character as well. Along with being able to change color and pattern on the armor you can change the armor itself. The best thing about this is you don’t change a whole armor set but can change a single piece at a time like a leg or chest piece. Similarly to that of the Halo multiplayer. Like a lot of multiplayer games you get to use taunts. As you level up you get more taunts and can customize them in your character screen. As a personal favorite out of the taunts available in beta mine would have to be the Carlton. The last thing that can be tweaked for your character is the implementation of hack modules. Hack modules provide temporary boosts to different aspects of game play during a match. Anything from bonus starting armor to exta experience per kill. You are able to equip up to four of these hack mods prior to starting a match. Everytime you cpawn in the match you can swicth which one is active. However, keep in mind that each mod has a limited time on how long you can use it, but the timer only depletes when you are alive.

Over all whether you are new to DOOM or a die hard fan, Doom Multiplayer is definitely something to look forward to.


About the Writer:

chris_adeeChris Adee is one of B.A.T.G.R.’s newest writers who seems to love three things. Sleep, games, and MOBA’s when he’s not goofing around on Warframe and SMITE. He also likes games. A lot. Oh and anime. Did we mention anime?

Capcom Announces New Features for Umbrella Corps.

Resident Evil has become a staple point in the gaming industry, but also has become a franchise that will turn heads with new games. Today Capcom has confirmed that new features will be getting introduced to Umbrella Corps such as the Antarctic Base from Resident Evil Code: Veronica and also a new a new mutation to the game titled the “Mutated Zombie” starting on the games release on June 21st, 2016.

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Just like in the title “Resident Evil Code: Veronica”, the base has remained heavily destroyed after the events of Claire’s ongoing fight to live through there. The base itself will offer vertically expansion gameplay as players will take place across three floors while encountering thrilling fast-paced combat in a deadly game of “hide-and-seek”. While the t-virus has remained rampant within the base, there has been time for these new “Mutated Zombies” that will be experienced through the games “Experiment Mode” of Antarctic Base and the Multi-Mission Mode’s SP DNA  Hunter ruleset. This includes advanced states of mutation and highlights the many versions of the virus spanning from both T-Virus or C-Virus while making the enemies blood thirsty. Harder than normal to defeat some of them will also be immune to the Zombie Jammer allowing them to also make their own kind immune to the Jammer.

Also being added into the shooting mayhem are the special “Mutated Zombies” that can be found in the single player Experiment Mode’s Antarctic Base map and in the Multi-Mission Mode’s SP DNA Hunter ruleset. Featuring advanced states of mutation, there are many viruses spreading across the infected zones in Umbrella Corps and it’s unclear whether the T-virus or C-virus is responsible for these blood thirsty enemies. Harder to defeat than normal zombies, not only are they unaffected by the Zombie Jammer, but they are also able to render the Zombie Jammer temporarily ineffective against other creatures near the player.

Umbrella Corps is a new fast-paced third person shooter set in the iconic Resident Evil universe. The competitive online game will feature quick, intense matches in compact battle zones themed from historic  Resident Evil environments. The game utilizes the Unity engine developed by Unity Technologies.  Umbrella Corps  will be available digitally for an MSRP of $29.99 / €29.99 / £24.99 on PlayStation®4 computer entertainment system and PC across North America and Europe on June 21, 2016.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Iggy & Scorch to Invade Paragon This Thursday

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If you haven’t been watching, you probably wouldn’t know we’ve been streaming quite a bit of the newly released MOBA Paragon by Epic Games. Having thrown a whopping $100 USD when it was announced to help support the game’s development, and to just show interest in it, Paragon has been capturing a soft spot in the hearts of fans. As part of the games ongoing search to keep a fresh roster while fixing the game itself, Epic Games has done great keeping new characters in the mix. As of recently, the studio has announced that Iggy & Scorch will be taking to the battlefield and tearing players apart soon.

We’ve seen some amazing matches and strategies in Paragon, and it’s time to shake it up again. We’d like to introduce you to our newest Hero(es) … Iggy & Scorch. Get your first look at the flame-wielding duo below. You’ll be able to play Iggy & Scorch as part of our update on Thursday, April 21.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Review: Warframe 18.5, Sands of Inaros – When The Sands of Time Chip Away the Old Paint

Pros:
+New Lighting engine allows for a subtle change in how shadows and lights work.
+Storytelling follows a familiar trail that was witnessed with “Second Dream” content.
+New Warframe offers not seen before mechanics in the game that works quite well.
+New tilesets offer a breath of fresh air to older tilesets.
+New weapons and character skins offer quite a new appeal to the game.

Cons:
Various bugs that are being reported on the forums regarding interface bugs and performance ones..
Inaros quest objectives can be difficult to find for some without a guide.


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There’s always been a place in my heart for new additions to games whether they are new and old. This has been something that has been amazing about Warframe with each passing day. The game has received more content than one would expect to keep the game fresh, but not ultimately changed to the point of being hard to notice due to these changes. The latest addition to these subtle changes comes in the element of mission objectives and storytelling that once more drives this content update home. This time around the game doesn’t revolve around many protagonists we’ve come to know such as “Natah” aka Lotus or even people such as Teshin, but instead our story evolves around a lesser known character by the name of Baro Ki’teer. The update itself also revolves around the game’s mechanic upgrades that evolve around mechanical and systematic upgrades such as lighting, texture collision, and even small tweaks to offer a more fleshed out experience for those who have been playing the game, but also for those returning to it.

At the heart of Sands of Inaros is the campaign, something that Christopher Adee and myself spent plenty of time with in order to experience it for both the “E.O.D. Tech Site” as well as this review. In Sands of Inaros we are given the glimpse into a civilization that had been wiped out due to a mysterious invasion, one that left a once thriving village in peril upon attack, and eventually lead to them having been wiped out. In turn it has become a task for the player to uncover the truth of what happened and the truth behind the Tomb of Inaros that has caused this Warframe to go hidden. While players do this they will find themselves undergoing the game with several new features such as lightning, particle effects, and even more detailed shadow effects. This truly shines while doing the Sands of Inaros missions where players will see several new tilesets that offer a variety of appearances for the game.

As much as the story would be one to discuss, the story is one of the several things about the update that truly shines. While I wish I had footage that could compare pre-Update 18.5 to 18.5, I truly wish it were plausible to emphasize on how well the lighting and shadows have been vastly improved upon, but so has the Sabotage missions, which now stand at Reactor Sabotage 2.0. This new variant of Sabotage is quite fun as it is no longer a single ball that spins repeatedly forcing players to shoot at it until each reactor shard is broken, but now has reactor pipes that players must destroy in order to start the complete melt down. This alone has offered up a nice change for the game. Along with this subtle and welcomed change, we are also greeted with new change on how we can gain Focus for the Tenno, which allows for players to have a chance at getting even more XP towards their focus and giving them the ability to level it up or to unlock their new focus they are using if they’ve already moved onto the next one. Convergence, however, is what causes these Focus items to drop as Convergence is a unique pick-up that lasts for a short amount of time and will spawn at a random point on the player’s current tileset in a short distance from them. This is indicated with a new icon and allows players to have a 6x Focus multiplier for 45 seconds that allows for players to enjoy their killing spree.

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With this new change, player focus has also been increased from a daily cap of 75k to 100k as players will be able to get an increase with the type of lense they are using in the following increments:

Normal Lens: 1.25% without Convergence
Normal Lens: 7.5% with Convergence (multiplied by 6)
Greater Lens: 1.75% without Convergence
Greater Lens : 10.5% with Convergence (multiplied by 6)

With these lenses players are able to increase their chance at upping their abilities for their Focus and enabling their Tenno to become one of the most powerful enemies that the universe has ever seen. We can only assume this will change overtime since the Focus system is in early beta at this time.

Along with these changes comes Season 4 of the Sortie Missions, which are quite addicting, albeit they are challenging enough that some players will skip their daily sorties for the current day. Sorties now have two reward seconds: repeatable and non-repeatable. The rewards window does now emphasize what awards players can and can’t get multiple times as they play through. The non-repeatable missions are checked off when obtain and will not allow players to obtain them again for the season. Instead it is replaces with things such as Rare 5 Fusion Cores, Bundles, etc, depending on the players unlock. This could change overtime and allows for a nice change of pacing for players who are dedicated to sortie missions on a daily basis.

For many, Inaros himself will be the focus point of this content update as he offers a unique twist to Warframes known combat systems. As a first, Inaros does not come with a shield at all. Instead players will find themselves relying on his abilities to control combat by blinding enemies with Desiccation, which blinds enemies as Inaros knocks sand in their eyes and debilitates them, opening them up for a completely powerful blow that can one shot just about any enemy on the field. If he does? His health is restored, which is quite important as combat is already fast enough and enemies die quicker than needed at some point in combat. His second ability is another unique twist, one that takes notes from Nekros’ “Shadows of the Dead”, which is called Devour, which allows him to kill an enemy, heal while doing so, and summon a sand form of them self. Amidst battle he excels and changes the battlefield rapidly by turning into a sandstorm. Lastly is his ultimate ability, “Scarab Armor”, which allows him to decrease the damage taken while combat. In turn he can also turn this ability into an offensive capability where he will unleash it upon enemies so that his scarabs may damage the enemy and heal him at the same time.

For those wondering about the new weapons called Lesion, Mutalist Cernos, Staticor, and Dual Toxocyst will not be disappointed with just how powerful these weapons actually are. Their enjoyment is actually brought forth a unique experience that some may be familiar with while exploring the game with them. The Lesion is a rather powerful polearm that delivers a powerful blow as it increases in attack speed with status procs. Much like how the Mutalist Cernos fires off Toxin damage where it’s arrows land, but the Dual Toxocyst also speeds up as it kills targets with critical hits. As for the Staticor? It delivers a powerful blow that knocks enemies back while taking them out of the fight if they can’t take a hit from it once it’s charged up. Each of these weapons offer a unique twist to battle as enemies will learn to fear the armament of the Tenno. While we wish there was a new sentinel, the new weapons and appearance items offer enough for us to enjoy and keep at what we are doing and how we are doing it.

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While this update could be even bigger, it’s nice to see that its overhaul, a whopping 7.8GB’s on PS4 and Xbox One, brought a nice bit of changes to the game and keeps on making the game feel as though it is a triple “A” title. While it is a free-to-play, the development team has been loyal to it, bringing the title forth even more with new mission types, more titleset possibilities, constant giveaways, and even playing with their own fan base during their weekly live-stream. Even though this review could be much bigger, it’s hard to truly dig through what this content update is about and leaving Christopher Adee a chance to talk about more-insight to this update via his upcoming “E.O.D. Tech Site”, but much of the content appraisal is because of the content that is still up and coming, that will leave this review as in-progress for this time being. We’ll add more as the patch gets underway with future updates to it. As it stands now? Digital Extremes has had a great track record with their DLC releases and remains doing so as they help keep the game alive. Now if only we could get that tie in with Dark Sector one day.


Our review is based on the public release of the game, which is Free-to-Play.  For information about our ethics policy please click here.


 Final Score: 8 out of 10


 

About the Writers:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Review: Fallout 4 Automatron DLC – Things Get Automated


Pros:
+Good storyline that continues on with the insanity that is the Commonwealth
+Additional weapons and gear exclusive to the DLC
+Offers new places to explore inside of the Commonwealth

Cons:
-Some crafting patterns for robots are received after completing the DLC
-Some perks are withheld till the end of the DLC


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I want you to meet my new friend Ada. Ada doesn’t have much of the personality as you or I would. Hers is much different as my new friend Ada is made from nuts, bolts, metal, and an adaptive A.I., which “feels” emotions in a way much different than you and I. She is also one that is extremely upset with the fact her friends have been killed. So now I’m helping my new friend Ada take down her new sworn enemy “The Mechanist” who has begun to send their evil robots across the Commonwealth in order to “save” humanity in a way they see fit as proper. In turn, it’s become my duty to save the people of the Commonwealth in a way that is much different than how the robots sent by the Mechanist do. My way has become more preserved, safer, and well; requires me to take out enemy robots in order to build my own or even upgrade my new friend Ada.

Destroying robots has begun to become a very common thing in Fallout 4, something that has remained highly highly important to the fallout series. One that is now a staple-point in Fallout 4 with the release of Fallout 4’s DLC “The Automatron”. If you’re a fan of Fallout 4, you already know how insane the DLC can get. You are well aware that Fallout 4 is a game that is all about preservation of the Commonwealth and protecting its citizens from enemy threats such as Synths, Super Mutants, Raiders, and the likes, but what happens when a bunch of crazed robots get thrown in the mix? As the first installment to the Fallout 4 Season Pass, the DLC “Automatron” offers up a bang-for-the-buck approach due to the sheer amount of gameplay within the DLC. As only a $10 USD DLC, it was hard to expect just a whole lot from what the DLC contains.

As one would expect from a Fallout DLC, Automatron offers up an entirely new storyline that takes players to go up against the new Villain named “The Mechanist”. In this DLC players look at stopping the newest threat, an onslaught of killer robots that are raising trouble across the Commonwealth, and in turn we are implored to help a robot by the name of “Ada” who has watched her friends get heartlessly cut down by some of the Mechanists robots. As this happens we are hired on to help this new companion and help keep the Commonwealth safe from a flood of killer robots. In turn players are then sent on a quest that to some may just feel like a side quest, and a lengthy one at that. One that does feel it could have been found in the main game if it were made to have been there like that in the first place.

After having moved on to help Ada, we learn that our new adventure wouldn’t just take us to fight some big new troublemaker, but instead it would take us across some rather familiar territories that will take players to fight new enemies such as the Rust Devil’s who pack up a few new types of armour, new robots to fight, and a whole lot more fun when dispatching their groups in large numbers. The most unique thing about these new villains is not the fact they have teamed up with groups of killer and sadistic looking robots, but the fact they are also wearing robotic armor that offers a unique twist in this 1950’s post-apocalyptic paradise.

Unlike Fallout 3’s unique DLC’s such as “Operation Anchorage” or even “Mothership Zeta”, Fallout 4’s Automatron takes on a twist of former DLC’s that we’ve not seen for quite some time. Spinning what we once knew on its head, Fallout 4 takes the approach to storytelling in what one would assume as a 1950’s Robotic Sci-Fi flick while keeping characters in a unique design so that players will find themselves thoroughly enjoying this DLC. In turn, it provides as stated, a good 3-4 hours of enjoyment for those that want to dig through every crook and cranny to find all the games hidden items and logs. For those wanting a unique adventure, here’s one coming your way in and one that is very worthwhile.


 

Our review is based upon the Season Pass launch version that we purchased.  For information about our ethics policy please click here.


 Final Score: 9 out of 10


About the Writer:

David_Murphy_Vault_BoyDavid Murphy is B.A.T.G.R.’s behind the scenes man who helps get things up and going as well as keeping things in order. Don’t  be surprised to know that the old man contributes rather heavily to editing, news, and information he digs up so that editorials as well as articles are done properly. He also likes Fallout… A lot. We’re not sure he’s not secretly the Vault Boy in disguise.

DOOM Season Pass and Open Beta Get Outlined

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If you haven’t had a chance to get your hands on the Alpha or the Closed Beta, today has been a great day for those of you who missed out. Starting on April 15th players can get in on the DOOM beta through Steam, Xbox Live Marketplace and PlayStation Store. If you didn’t get a chance to experience it yet, we have a DOOM Gameplay With Commentary video available for those interested.

Ahead of its May 13th release, Bethesda Zenimax has announced through a set of video’s things to look forward to at launch including maps, modes and power-ups of DOOM’s multiplayer – all things players have to look forward to at launch. As noted from before, the support doesn’t end once the game launches. Bethesda has taken note of what players want. As a community they know DOOM’s fans are all about user-generated content, and that is something they want to continue as well as encourage through the new SnapMap, which is new on top of innovative. It will allow for fans to create their own maps as well as mods, and share them across all three platforms. This also means there will be new features and tweaks that come out as the game heads into post launch. These features can include new map modules, props, objects, new features, editing tools, and much more.

Not limited to the upcoming content that will be free with support as well as updates, there will also be three premium DLC’s that will launch after the game, and will allow for a new set of maps, hack modules, demons to play as, weapons, and much more. Lets take a peak at what the first DLC that has been offered will be:

In addition to the planned free support and content updates, we will also be releasing three premium multiplayer DLC packs after launch, which will get you a number of new maps, hack modules, playable demons, weapons and more. The first DLC will be available this summer and give you access to:

  • Three new maps
  • One new weapon
  • One new playable demon
  • One new armor set
  • One new piece of equipment
  • New hack modules and taunts
  • New customization colors and patterns

Each DLC pack will cost $14.99, or you can get them all at a discount with the Season Pass for $39.99. Check your preferred retailer to pre-order the DOOM Season Pass. For more information about the game please visit www.DOOM.com. Stay tuned for our upcoming review this May.


 

About the Writers:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Our First Impressions for DOOM is Now Up on YouTube

As you can imagine I’ve spent plenty of time slaying demon players and even kicking peoples faces in. We’ve also had the enjoyment of allowing ourselves to be immersed to what happens in DOOM and no longer being required to stick to the NDA of “What Happens in DOOM, must stay in DOOM” thanks to the lift of the NDA’s. So guess what? Due to that you can drop onto YouTube and visit our channel for first impressions of DOOM’s Multiplayer.

For those of you who do, it does require a YouTube account that is eighteen years of age or older depending on your region due to mature content. To visit the video just head on over  here and enjoy.

Hitman Update 1.03 Now Available for Download

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If you’ve been playing Hitman, you know there’s a few new things now available if you’ve logged into your game. As of today the Vampire Magician Challenge Pack is now available, improvements to load times have been made, and quite a few more fixes have been released with it. For players on all platforms getting ready to play the game, you’ll see some heavy improvements on the title.

The new update includes the Vampire Magician Challenge Pack, which includes 10 new challenges inspired by how the community has been playing the game. This is a nice little for those who are wanting to see how the game develops in the future. As players undergo these challenges, they’ll find themselves wearing the games new “Vampire Magician” disguise, which will allow players to take down targets using a range of new methods.

As stated, load times have been heavily improved for fans playing the game. Most of these improvements will be notable when loading the mission “The Showstopper”. With that, they’re also heavily working on improving all load times within the game even more. With it menus have been made more responsive while loading images that allows for the games image caching system to improve.

Read below for the rest of the fixes:

Fixed issues with scoring
Primarily, this fixes an issue that resulted in many players earning a “0 second” time bonus and an incorrect score of 210,000. A leaderboard reset will be implemented at a later date.

Continued improvements to connectivity
Server stability improvements.

Missing ‘Requiem Pack’ items have been restored
For those affected, these items will now be available to choose from the planning screen again.

Fixed numerous issues that were causing crashes
General improvements to game stability.
A dedicated thread on the Official HITMAN Forums for Update 1.03 has been created.
Please join the discussion there with your feedback.

Our Take:

With the game being an episodic title, the game has already seen some massive changes for the length of time it has been out. These changes have also seen quite a few fixes, which is nice to see, and highly appreciated by fans wanting things to work.


About the Writers:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

Tripwire and Mod DB Announce Phase 2 Winners of Killing Floor 2’s Grindhouse Mapping Contest

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If you aren’t familiar with Killing Floor 2 and the fact the game has quite a few of mods, Mod DB, Tripwire teamed together for Killing Floor 2’s official Grindhouse Mapping Contest. With the contest, it continues on from Phase 1 and offers over 50,000 USD to modding winners. For those who are interested in the blood filled contest from Grindhouse, this contest offers up the chance for fans to show off their map creation skills. For those wondering,  Phase 2 was held from December 7, 2015 through February 21, 2016. Today’s announcement reveals nine lucky and talented winners, each handpicked by the Tripwire Interactive team. So our hats are off to those who entered and those who won.

We were overwhelmed by the quality and originality of the various map submissions in the Grindhouse Mapping Contest,” said John Gibson, President of Tripwire Interactive. “Now that we’ve recently added full Steam Workshop functionality in Killing Floor 2, we’re excited to see what the community creates next!

Tripwire Selections Phase 2 (All maps are on Steam Workshop and available to play now!)

Best Survival

1)      Infernal Realm – $10,000

2)      Shopping Spree – $7,500

3)      Spaceport Perdition – $5,000

4)      Power Core – $1,500

5)      Dead Shore – $1,000

Best Non Survival

1)      Husk Factory – $5,000

2)      GrooveYard – $2,500

3)      Insurrection – $1,500

4)      London Escape – $1,000

Will wee see you on the battlefield enjoying these new fan created maps? We hope so. As for them being on PlayStation 4? We certainly hope they will be there when the game launches sometime this year.


About the Writers:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

DOOM Closed Beta Kicks Off Tomorrow – Re-Download the Alpha to Play

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You may already know from our experiences at QuakeCon 2015 that I got my hands on DOOM’s pre-alpha and played the living Hell out of it. The game was absolutely fantastic and lived up to my multiplayer expectations. I even played in the closed Alpha when it launched earlier this year. I still haven’t talked about it due to the NDA’s, but starting tomorrow night at 10:00pm Eastern, 9:00pm Central or 7PM PST? I’ll be playing the living Hell out of it once more, but guess what? This time we’ll have gameplay footage on YouTube, written articles, and even a Live Stream you’ll be able to tune into starting at 9:00pm tomorrow night.

So what’s the schedule for this beta?

 

Start: Thursday, March 31, 2016 @ 10:00 p.m. Eastern Time (UTC – 5)
End: Sunday, April 3, 2016 @ 11:59 p.m. Eastern Time (UTC – 5)

Official info from Bethesda below:

Stream, Upload, and Share

We encourage you to share your gameplay experiences from the DOOM Closed Beta. If you have any questions about sharing video content, please review our video policy.

For updates on the Beta, be sure to follow @DOOM on Twitter.


 

About the Writers:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.