Ghost Recon: Wildlands Release Editions Announced and New Trailer Released

GRW_screen7_E3_150615_4pm_PT_1434388158

What would you do if you were sent behind enemy lines? If you are the Ghosts, you are sent in to cripple enemies, to be silent, to be unseen and to complete your mission objective as you were sent in to do. In this case, that is just what the Ghosts are sent in to do as they are to dismantle the Santa Blanca cartel’s operations in the Bolivian cities. Corrupted as the government is, it’s now about breaking alliances, bringing one to their knees and demolishing the other. To do so? The Ghosts must stop El Sueño, Santa Blanca’s ruthless leader to bring the world crumbling down around their enemies.

In the latest installment, players will do so with the freedom of choice by accomplishing the mission the way they want, how they want, and when they want. The title is welcoming them to an open world. One for their taking to bring peace to Bolivia.

Below, Ubisoft has provided us with an outline of what comes with each version of the game:

Standard Edition available for $59.99 – Take down the cartel, become a ghost and explore Bolivia.  A few years from now, Bolivia has become the largest cocaine producer in the world.  As a Ghost, you must stop the cartel by any means necessary.  Create and fully customize your Ghost, weapons, and gear.  Lead your team and take down the cartel, either solo or with up to three friends.

Deluxe Edition available for $69.99 – Includes the Standard Edition and the digital Deluxe Pack which includes: the Huntsman rifle and motorbike, three emblems, three weapon camo, three character customization items and a XP booster.

Gold Edition available for $99.99 – Includes the Deluxe pack and Seasons Pass content, giving players access to two major expansions as well as exclusive digital content featuring equipment packs, an exclusive vehicle and epic weapons.

Collector’s Edition Standard available for $119.99, Deluxe available for $129.99 and Gold available for $159.99 – Includes the edition of your choice with a Santa Muerte figurine and collectible posters designed by Ken Taylor.

Fans who pre-order the game will also receive a bonus mission, “The Peruvian Connection.”  Players will embark on a perilous mission among the high mountains of Bolivia to break the alliance between Santa Blanca and the Peruvian Cartels. Want to pre order it? Head on over to the official Uplay Shop or to your local retailer today. Note that the 99.99 USD and up are only available at the Uplay Shop at this time. We’ll keep you updated about that. For more information about Tom Clancy’s Ghost Recon Wildlands, please visit: http://ghostrecon.com.

You can also stay tuned to our website for our review this summer as well as the E3 Highlights.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Opinion: Call of Duty Infinite Warfare Sales Will be Great, but Not Because of Infinite Warfare

Infinite Warfare

When publishing a new game on an annual release schedule, it’s not hard for development teams to try for the next big thing, and Call of Duty is one that certainly attempts to do that. It’s not uncommon to see the series follow the trends on new things such as exo-suits, which exist, and even modern combat tactics. However, what was far-fetched? Is exo-suit abilities like what Advanced Warfare had. While Advanced Warfare’s campaign was enjoyable, multiplayer was abysmal, it was convoluted on what it wanted to be, and even seemed to question itself with the addition of the zombies campaign it received. Hell, even the campaign had suffered by making players the camera man to the legendary actor, Kevin Spacey.

Recently, Infinite Warfare seems to be following in its steps after the recent announcement on social media. Its announcement was received with heavy sighs of distress as players once more found the series was going from the direction they wanted, which was a sequel to the well-ended Modern Warfare 3, which left players with a cliff hanger as to what Captain Price would do next. Instead, we’re seeing a new frontier open as players prepare to head into the futuristic world that seems almost derived from the likes of titles like Halo meets Robocop meets Advanced Warfare. While the idea would be sound, it’s not what Call of Duty needed, nor was it a leap that it needed. This shows in the picture below on what fans of the franchise through the official Call of Duty YouTube Channel.

Infinite_Warfare_Dislikes.pngAs you can see from a direct screen capture, Call of Duty Infinite Warfare has not been happily met by fans, with almost 2.4 million dislikes and almost breaking 385,000 dislikes, Call of Duty Infinite Warfare is not the blockbuster it seems it will be. Even with the dislikes, Infinite Warfare will still succeed, but not because of the title itself, but the game coming packaged titled Cal of Duty 4: Modern Warfare Remastered. To get it, fans will have to purchase the Infinite Warfare with MSRP versions at $79.99 USD and $129.99 USD. The issue? It’s evident that fans aren’t after Infinite Warfare. Unfortunately? It doesn’t seem Activision has plans to release the title separately at this time.

It’s a Perfect Marketing Ploy

Modern_Warfare.png

If you’re like me, you already pre-ordered only to see this on your actual screen.

While it’s not uncommon knowledge among the fans, Call of Duty has been in a steady decline since its rocky performance with both Call of Duty Ghosts and Call of Duty Advanced Warfare only to see those numbers go up with sales of Call of Duty Black Ops III, which is rumoured to have outperformed the later two titles by a landslide. While Black Ops is one of the most beloved trilogies to-date till the next one comes out, if there is a next one, which may seem likely if Infinite Warfare’s sales for Call of Duty 4: Modern Warfare don’t show a higher play count than Infinite Warfare itself.

While it’s odd to see Activision pull a marketing stunt like this, it isn’t the first time they’ve had questionable practices, even when it came to releases regarding their sales totals for Advanced Warfare and Ghosts (You can see the Forbes article here: Activision Smokescreens ‘Call of Duty: Advanced Warfare’ Sales, Continuing A Trend). The issue? These numbers for Infinite Warfare will pad the titles sales and allow Activision to please their investors since Call of Duty’s steady decline could once more get worse without the bolstered sales of Modern Warfare 4 combo packs. Unfortunately, it’s a perfect marketing ploy that’ll bring in more game sales than intended than before. While this may seem good for investors, it’s unfortunate bad news for fans who just wanted Call of Duty 4: Modern Warfare.

Call of Duty: Infinite Warfare is set to release on November 4th, 2016. Stay tuned for our review.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

 

Review: DOOM (Campaign)- DOOM Metal of the FPS Genre


Pros:
+A generous nod towards the 1993 version of DOOM
+Puts story second and places gameplay at the forefront
+Amazingly realistic and beautifully Hellish landscapes
+A metal/industrial soundtrack for fans to enjoy
+New Demon’s make for a fun and positive enjoyment of the game
+Fast Paced Combat with Demon filled “arena’s” give the game a classic DOOM feel

Cons:
-Can’t get enough of those damn demon’s


Editor’s Note: Due to the sheer size of DOOM’s content across multiple features, we’ll be breaking our review for both Campaign and Multiplayer into separate entities due to their differentiated play styles and take on the title. We’ll keep you posted when our multiplayer review covering SnapMap and Competitive goes live.


DOOM_20160516015040

Much like in previous titles, the latest installment of one of the most famed franchises in history wastes no time throwing players into the heat of combat. Within the opening moments of the game, players will find their protagonist chained to a Satanic alter where their character is soon to be executed. Within seconds player will find themselves in a rather familiar curve of adrenaline pumping combat that is fast, ultra-violent, and even demon filled. Much like every title in the franchise, there isn’t anything that’s not bigger than life in this title. This remains true as players find themselves mowing through demon’s with familiar guns such as the plasma rifle, rocket launcher, super shotgun, and even the chain gun as players move in to execute a demon with a glory kill.

If you were expecting rainbows, sunshine, and green fields? DOOM is everything, but that. As players will move across Hellish landscapes that sit true to what could consider a Christian Hell. At the forefront of bringing these landscapes to life, id Software doesn’t cut any corners as players will find things rather pumping with life across the industrial Mars station, and Hell’s landscapes. With things such as pipes, vents, shaft, hydraulic pumps, condensation on windows, and even bottles scattered across the ground bring the world to life. This is something that id Software should be proud of as Video Game Environment Design has once more come to life. While moving through each of the landscapes, players will find themselves scaling walls, cliff sides, pipes, and even industrial shipping rooms as players across the map both vertically and horizontally in order to lower down the levels of demonic infestation.

DOOM_20160513130412

If these aren’t a real thing, they definitely need to be, because they are astoundingly adorable. Plus they play the classic E1M1 from DOOM (1993).

As players do, they won’t find themselves alone as they will find conversations with the AI companion Vega or even UAC leader Doctor Samuel Hayden speaking to them through the communications systems. While this seems the only source of story, the game delves into the vast oceans of exploring codex entries where players are able to undertake a better understanding of who and what their enemies are, but also a bit more idea of what is about to come. While this seems simple, the story is quite complex and deepened by the team at id Software’s creativity. While these codex entries seem quite easy to understand, the secrets hidden with the game make this story even deeper as players will find each of the collectibles, some include chuckle worthy moments when reading about the idiocy within the UAC as they learn about demon day jobs. While these seems quite a bit to take in, it truly isn’t, and offers a variety of flavors for players to enjoy as many of the codex entries have multiple ones that can be found for more background information.

When you aren’t digging through these for information, the game focuses on the use of verticality like no other game has. Maps are not linear arenas where players will simply run around pillars with their hands flailing in the air as if they were about to beat up by the schoolyard bully. Instead this game insists on players scaling walls, pipes, shipping containers, walls, and fixtures galore in order to take out their nearest by enemy. With the design that id Software aimed for, players will find themselves constantly moving forward, climbing up, jumping down, and ultimately feeling like the genuine badass that the game wanted you to feel like. Thanks to this maps are not boring, nor will they be seen in the same way each time they are played. Instead each of the maps persists in being a living creature and manages to do so as each of them come to live in a blood bath of demonic blood and body parts. Let alone do each of the environments live thanks to the creativity of the level designers and artists, the game also tells a vivid story with each room that will eventually be flooded with demons.While it would be quite easy to carry on about the level design, the monsters have also gotten a rather unique re-imagining that brings them to life no more than ever.

DOOM_20160515182004

Bosses are bigger, meaner, and more pissed-off than ever. Also, they don’t go down without their say so.

As it would be hard to imagine, demons have been reimagined to have a more Hellish look with a sense of cyberpunk twists to them. This includes the famed Cyberdemon, Mancubus, and even the famed Revenant. All are more terrifying than ever as they are now twisted flesh, machine, and weaponry that will send players riveting in pain when hit by them. While their combat tactics seem all too familiar, they don’t hesitate pursuing playes in lethal ambushes. Within my 26 hour campaign that included 93% of all secrets found on Nightmare, I found myself constantly running for the nearest enemy in order to glory kill them. This only soon lead to familiar enemies like the Hell Knight or even the all-to-familiar imps as well as the scary as hell itself Barons of Hell turning my character into a visceral mess. Let alone will they pursue the player, they will not hesitate leaping up after the player or unleashing an entire payload of attacks in a attempt to take players out at their own will. It’s terrifying at the concept that these demons seem more real than ever, but to know they don’t hesitate climbing up after the player? It’s even scarier when seeing a Mancubus’ large cannons appear on a ledge while it pushes itself up only to unleash a torrent of flames or plasma like energy at the screen.

If players are quick enough, weapons equipped can unleash Hell itself upon enemies. Let alone do weapons also get a redesign like the monsters, DOOM offers up something it had never done so before. Weapons have been given a much needed redesign. While the pistol itself offers up a unique blend of being powerful as its precision shots can offer a honest amount of damage, but is quickly quieted by much bigger weapons. While weapons such as the Heavy Assault rifle can offer precise shots or even a salvo of micro-missles. Weapons such as the combat shotgun can be used to stun enemies with a grenade round or even offer up a quick burst of shots that can stun enemies like Pinky and even Hellknights to open up players a chance of opportunity to unleash a few more extra hits in while they recover. Once the damage needed has been built? Players can move in to Glory Kill their enemies if a large enough amount of damage has been dealt. This lethal blow can offer up a gory animation that will satisfy any player who doesn’t mind some blood, guts, or even broken jaws. Once done players will find themselves being given health drops, ammo drops, and or even some armor depending on the demon runes equipped.

Revenant_Fight_1437988262

Think the Revenant is the biggest and most baddest of this group? Think again.

While combat has taken a huge re-work that pushes players forward through moments of combat to ensure survival, there’s a bit of work that has been done in the background. While the game will offer challenges for players to unlock Demon Runes that will offer perks such as “Armor Shards” on pick-up, “Extended Power-Up Duration”, or even other “Larger Pick-Up Radius” these items won’t be easily earned. While many players may see a few of them up for grabs, many of these Demon Rune shrines are hidden throughout many of the games levels, and each come at a cost. The challenges are the cost. While some of these challenges are quite easy, such as “kill ?? imps before the time runs out”, others are even harder as players will find time quickly ticking down as they attempt to take out Hellknights using a shotgun only to attempt glory killing them from above.

Let alone do these runes benefit player, they are not nearly as beneficial as the weapon upgrade unlocks or even the games “Ardent Shards” that can be picked-up in order to upgrade the suits lethality. This includes three important things that will bend the way combat favors the combat, but not enough to make you a total badass without some skill. the upgrades include health, armor, and ammo. All three can be obtained for those who decide to traverse the various paths in each level as well as going out of their way in order to discover secret rooms. While it sounds like the Praetor’s upgrades may make you feel like a badass, don’t feel this way. Those upgrades are only minor and still mean players can quickly find themselves in a deathworthy situation as enemies such as the Baron of Hell or Cacodemon look to eat the Doomguy alive as if he were a gummy shark waiting for a toddler to eat.

DOOM – PlayStation 4 (Reviewed), Xbox One, and Windows PC.
Developer: id Software
Publisher: Bethesda Zenimax
Price: $59.99 USD
Released: Available Now

While it seems that DOOM offers up plenty to discover, the game doesn’t attempt to overwhelm the players who decide to traverse each of the game’s missions in order to uncover what is going on or why. The game itself is not shy that it’s simply about four things: Big F**king Guns, Heavy Metal, demons, and Hell getting its ass kicked in. If you are a fan of DOOM or new to the series? DOOM (2016) does it right and doesn’t shy away from its origins in any form. If this is what the future of DOOM remains to be and continues to do so with fine-tuned tweaks? I’ll be on board for another 23 years to come.


Our review is based on a copy we purchased for review.  For information about our ethics policy please click here.


 Final Score: 10 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Battlefield 1 Takes Us Back to World War I

Battlefield1_SC01.jpg

You’ve probably already read it all over the internet. You already know what I’m about to say, but if you haven’t? It never hurts to find out more.

Many of you know that I’m a huge fan of Battlefield, it helped me stay close to some of my longest time friends, and even helped me become family with one of the guys from my old group. Recently there had been leaks stating that “Battlefield is going back to World War I” and that the game would once more take the franchise to what it has always done best – historical wars.

As of recently? D.I.C.E. and E.A. have confirmed that Battlefield 1 will be launching October 21ss, 2016 world wide. A collector’s edition for the title has been announced at Amazon (20% off with Prime) for $219.99 and will feature the following below:

Battlefield1_CE

  • Battlefield 1 Deluxe Edition Base Game
  • Collector’s Edition Statue (14″ Tall)
  • Exclusive Steel book
  • Exclusive cloth poster
  • Deck of playing cards
  • Messenger pigeon tube with exclusive DLC content
  • Exclusive Patch
  • Premium packaging

The Early Enlister Edition can be pre-ordered for $79.99 at any local retailer and includes the following:

  • Hellfighter DLC Content
  • 3-Day Early Access (Releases 10/18/2016)
  • Red Baron Pack
    • Vehicle Package: Red Baron’s Triplane
    • Sidearm: Red Baron’s P08
    • Emblem: Red Baron’s Flyer Pin
  • Lawrence of Arabia Pack Arabia Pack
    • Horse: Lawrence of Arabia’s Black Stallion (new visual appearance for the horse)
    • Weapon: Lawrence of Arabia’s SMLE
    • Sidearm: Lawrence of Arabia’s Jambiya
    • Emblem: Lawrence of Arabia’s Emblem

For more regarding Battlefield 1, stay tuned or head on over to the Battlefield Blog for more information!


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Fallout 4’s Largest DLC Yet Titled “Far Harbor” Dated

Fallout4_SC01

We all know Fallout 4 has been on an amazing trend with content, from PC’s getting the Mod test patch to the raising our on creatures to fight in an arena or tame as a companion, to robots that can annihilate anything to now one of the largest DLC’s to date has been given a release date of May 19th, 2016 for PC, PlayStation 4, and Xbox One. The DLC will feature an all new story that will take players to the farthest reaches of the Commonwealth with an all new zone.

Bethesda has also announced that more add-ons will be released later this year with free updates like Mods, which is now available on PC. These will be coming to Xbox One later this month and to PlayStation 4 this June.e

Stay tuned for our upcoming review of Fallout 4’s Far Harbor when it launches later this month.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

Total War: WARHAMMER Gets First Week Free DLC for Buyers

 

You may be familiar with Creative Assembly. Many of you know them for their help on games such as DOOM, Halo 4and their upcoming title Total War: WARHAMMER, which features gameplay based on the fantasy settings of WARHAMMER. The team has announced that for the first week of the games launch, players who buy it within that week or have it pre-ordered will get the Chaos Warriors Race Pack free of charge. This sale will only take place for the first week, however.

The Chaos Warriors have proven to be hugely popular” said Creative Director, Mike Simpson “and, by extending the deadline for getting them for free by a week, we can ensure loyal fans who don’t feel like pre-ordering  don’t miss out, while still rewarding early adopters whose support is really valuable to us.” 

“We’re really confident in the game and with the community backing us so strongly this should be the biggest launch for Total War ever.”  he continued to state.

For those that pre-order from a local retailer, they will continue to offer the DLC for free for that first week, and will even have a free period that ends at 10:00amPDT/18:00BST on May 31st, 2016. So this means grab the content while you can so you don’t miss out.

For those of you wanting to check out the trailer for them, you can check it out below. Stay tuned for more information as we receive it.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

BlankMediaGames Turns PC Game Town of Salem into a Card Game

If you are familiar with Town of Salem, you already know what it’s about, and the fact it’s a premiere social deduction online game. With that bit of an idea of what it is, the game released in December of 2014 thanks to its Kickstarter backers.

AboutCards1

The developer has announced that Town of Salem is now getting a card game that will take players back to the days of the Salem Witch Trials era. This game is about deceiving friends as well as those playing with you. Starting back on April 26th, BlankMediaGames has announced they are seeking continued funding as the game has passed $131,007 with only having had a $10,000 goal. You can be rest assured this is a game that will deserve the attention it gets.

As players are assigned a random role, some players will also obtain some of these with unique abilities. While players are able to heal, attack or even investigate players. As players get their game underway, they will find themselves fighting for survival while throwing accusations at one another. As players do play, they will find someone going to the noose for the hanging. As players find nightfall coming down on their characters, the Mafia will conspire in order to kill off the towns leaders while the Witches hexes hitting unsuspecting players, and in turn? Players will find the townsfolk looking to eliminate the evil forces that are running their town a muck. The game will feature 40 cards that include 11 unique Town cards, 5 unique Mafia cards, and 6 Neutral Cards that players will find themselves using. Will you  be able to use them all during your time?

WerewolfOnToilet

For those looking to back the game, players will find themselves with tiers at the “Pilgrim”, the “Mafia, and the “Serial Killer” levels. So lets take a look at what each of these tiers comes with:

  • The Pilgrim – For $20 you get one copy of the card game.
  • The Mafia – $65 gets you 2 copies of the game, along with 2 NSFW packs (adult supervision advised).
  • The Serial Killer – $500 gets you one copy of the party game, a NSFW pack, an extra copy of the game and NSFW pack signed by the creators, and finally the creators will each hand draw a custom card for you.

For those who back the game, they will find themselves at home with a copy of free bonus digital awards that don’t add to the physical game cost. This includes in-game currencies (Town Points), in-game icons, four titles, and exclusive characters as well as achievements. With their game having been funded, the new stretch goals have been initiated through their Kickstarter.  For those that back it, the first goal will unlock more cards to the NSFW pack. For more information and the capability to check of Town of Salem, head on over to the official website: www.blankmediagames.com/TownOfSalem


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Review: Dark Souls III – A Dark and Twisted Soul Awaits


Pros:
+Graphics are on par with the PlayStation 4 Exclusive Bloodborne
+Combat flow is smooth as well as crisp
+Musical score is phenomenal at setting up the emotion felt with each zone
+Armor designs heavily reflect on both Dark Souls and Bloodborne titles
+Difficulty scaling is insanely fun and moderately easy to-adapt to
+New enemy types fit well with some of the revisited areas such as Anor Lando
+New weapon arts allows for a new pace as well as flow in combat

Cons:
-Major latency issues in PvP and Co-Op (tested on 200D/25U MBPs internet)
-Difficulty in navigating areas remains about the same for veterans


DARK SOULS™ III_20160427183154

When Demon’s Souls launched on PlayStation 3 many gamers new something dark was looming in the air. The title was not easy, it was not fair, and it would punish a player however it could. Known for meticulous fights, devastating fights, and humiliation in any form; the Souls series by From Software has become one of the mos beloved franchises around the world. With bosses the size of castles, weapons that are inhumanely scaled, and armor designs that would make a D&D fan’s heart melt, the game has taken the world by storm. With five Souls style games under their belt, From Software has made a path of their own in the past eleven years. With a difficulty that goes without moderated in any form, PvP is brutal, enemies are devastating, and even the terrains await to perish a player who ventures through them. This was much my case with Dark Souls III, the final chapter in a franchise, and one that I’ve come to love dearly due to its grueling scale of difficulty. With 69 hours, 32 minutes and and 19 seconds under my belt, I was able to conquer a title in PvP, PvE, and gear farming in an astonishing way that even a Souls fan would appreciate as I had left almost every stone turned and every corner checked on.

When it was first announced that Dark Souls III would more than likely be the end of me seeing relentless enemies with sharp pointy things chasing me down, slaughtering me, and taking me outside to beat on me some more once a corpse, I felt a certain bit of me begin to break apart after having realized that my thousands of hours between Demon’s Souls, Dark Souls, Dark Souls III and the “successor” neglected red-headed step-child Bloodborne were coming to an end, my heart sank. After all, a certain sadistic and twisted side of me, I’ll admit loved the brutal punishments. There was nothing like having an undead knight in silver armor chasing me down, brutally waylaying on me to death, and then proceeding to knock me around with his shield as a form of entertainment. The truth is? A certain part of me loved it when I finally managed to parry his attack with my shield only to grotesquely submerge my axe into his neck, and walk away with a toothy gri on my face. Only to b e moments later hit with a fireball and sent to my untimely death due to another player having invaded my game.

DARK SOULS™ III_20160428020154

When looking at Demon’s Souls, Dark Souls, and Dark Souls III players will notice that the series has taken a familiar twist back to originality as series director Hidetaka Miyazaki has now returned to the franchise, the game takes a path away from what Dark Souls II had done, which offered a different director, a changed pace in difficulty, and a derided hub-based game world, boring armor clad monsters, and a world that seems, at times, a disappointing visual world, Dark Souls III once more brings the sun to the series, and shines a light back on the franchise. Even as an exit, Dark Souls III has redeemed the series with a return to all things old as well as things new including the return of Artorias’ equipment, Anor Lando from Dark Souls, and even a nod towards covenants that’ll seem all too familiar for veteran players. While hardcore fans were disappointed with Dark Souls II, Dark Souls III has managed to redeem the franchise on a high-note.

When looking at the Dark Souls series, we have to focus on how bad as well as good Dark Souls II was, and to do so we have to bring up the central hub Majula from Dark Souls II. Majula, unlike Firelink Shrine tried to setup a central hub. One that felt alive, interactive, and one that players would become rather familiar with in a rather intimate way. In Firelink Shrine, players will come to use this place as their rest stop, one that serves as both leveling area and even their place to shop, upgrade, and create. As players become familiar with things such as upgrading their equipment and meeting new NPC’s that will appear in Firelink Shrine, players also might reflect on the fact the original central hub also went on by the same name. One that led us to several new areas, including Anor Lando, among many other fun and lovely places that killed us more than once.

Much as the game feels like a rebirth of Dark Souls, the third installment is the one that feels truly alive as players bring in new NPCs, but also the world around them. While many players may find that these NPCs seem familiar, some of them may not seem as familiar, and that may be due to the fact players have yet to unlock their quest lines or covenants, unless they’ve met the jerk that decides to send players constantly to a place of their own demise. While this is common in the title, Firelink shrine serves as a place where players can find some solace in their adventures, and even a place where a few deep breaths can be taken. While seeing as many characters than fingers on your hand coming and going from the Shrine, it’s interesting to see as it gives a sense of atonement for past doings and even believable context to a world that isn’t living and breathing to help you out.

DARK SOULS™ III_20160426000640

Scenery like this isn’t uncommon and remains a large part of the game throughout the adventure.

As many of you know, Dark Souls is a beautiful franchise, artistically it is almost impeccable at its detail. While the series itself has been a disturbing mess thanks to Blighttown (I’m still not sure I’ve recovered from that nightmare), which is hailed as the most painful, ugly, framerate eating, and most painful locale int he series, it’s a zone that has presented players with trouble over the years, and to this date seems to do so. Dark Souls III, however, has been a departure from that issue as much of the title on both Xbox One and PlayStation 4 has been able to sustain its 30fps goal and even managed to cut down on most of the framerate problems that previous entries have had.While never having played the series on PC yet, the game has managed to stay smooth, fun, and even enjoyable while some of the areas such as the swamps did manage to bog my framerate at certain points. This happened more-so on the Xbox One than on PlayStation 4, but both id see this occur to say the least.

While you may read that the PC version encounters various pop-in’s for terrain and enemies, the PlayStation 4 and Xbox One versions both seem to encounter this issue, even with the newly released Version 1.04 (regulation 1.05). The problems have actually seemed to have smoothed out in some of the more high-end locations such as the Profane Capital where flame particle effects as well as shadow effects are numerous and push the consoles to their limits. As my good friend Damien said, the zone made my PlayStation 4 sound like an airplane prepping for takeoff during the height of a war, which remained true in many of the games stages such as Smouldering Lake, Irithyll, and even the Grand Archives where lighting effects were numerous as well as enemies.

DARK SOULS™ III_20160424225000

As much as this seems welcoming with sights that will take ones breath away, the sights are not something that will keep you at ease when burning torches and patrolling skeletons come into range, and before long an ambush awaits. While players may feel at ease momentarily, that is not something that Dark Souls wants as players will find themselves gritting their teeth and banging their head on the wall because of. It is something that becomes a painful realization as players may find the weight of danger almost too much to bare.

While this does offer some relaxation to players, this small breath of air is not one that will help players take in as much hope as they would. As much as combat seems fluid and welcoming, Dark Souls III does offer a quicker pace of fighting with the “Combat Arts” that brings new maneuvers to weapons. Weapons such as the Wolf Knights Greatsword’s fighting stance, players will find themselves favoring the weapons primary fighting stance after pressing triangle. While holding L2, players can hit R1 or R2 in order to do a power attack that uses both FP (mana) to do a power attack that will send players in a whirling attack of death when doing a front-flip with the weapon in town only to knock enemies down. While one would expect some cinematic spectacle to draw in nearby viewers in the same room, these are to bring a new unique bit of combat to the game and even partially influences one of the games boss fights, which brings the uniqueness to the forefront as players will find themselves bringing the down as quickly as possible. This heavily reflects bosses that are hidden within the game by covenant choices as well as hidden bosses that require certain requirements to unlock their zones.

DARK SOULS™ III_20160427025200

While combat itself accents both the cinematic beauty, musical score, and the dark gothic settings – Dark Souls III can be considered the greatest hits of the franchise as it takes the best parts of all three titles including the lost step-child that’s a PS4 exclusive known as Bloodborne. While the game itself may feel short for players that dart through it, veterans that love to turn every stone possible, the title holds plenty of surprises around every corner and even a few nods towards the original titles as players hammer away at enemies of massive sizes. While this is a departure as the last title, the ending feels complete, and will leave players holding their head up high with astonishment at the farewell the title brings forth. While it’s bittersweet, the title does offer coop and pvp in excellent ways that will keep the title alive for years to come, even when DLC launches later this year.

We just hope to see From Software keep the spirit alive with their future games. For an exit? This game shows how to perfectly depart from a series that has taken hearts by storm for those who like grueling difficulties. As for us? It is a perfect painting we’ll be appreciating for years to come.


Our review is based on a copy we purchased for review.  For information about our ethics policy please click here.


 Final Score: 9 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

 

Dark Brotherhood for The Elder Scrolls Online: Tamriel Gets Outlined

Dark-Brotherhood-We-Know

If you’ve been waiting to become a true assassin that wants to stalk through the shadows of Tamriel, your wait is almost over. Starting May 31st on PC/Mac and June 14th for Xbox One and PS4 owners will be able to access the Dark Brotherhood DLC/Expansion for 2,000 crowns via the ESO Crown Store or players can sign-up for ESO plus and access it for free through their membership.

With the Dark Brotherhood, no one will be safe as players join their ranks. This newest expansion/DLC game pack will allow the most infamous guild of assassin’s to once more turn to the Gold Coast, a zone that has yet to be seen since the relese of TES:IV Oblivion. With this release players will be able to access the exclusive passive skill-line that will allow players to defend the Brotherhood as well as take on mysterious foes for hours in an entirely new storyline. As players do, they will be able to prove their skills as deadly warriors, who will take on certain repeatable assassinations quests, and much more. Seeping from every crease of its world, Tamriel will run red as blood will flow with the Dark Brotherhood emerging from the shadows. 

PC Players can experience Dark Brotherhood prior to release on the ESO PTS (Public Test Server) beginning today.

Additional DLC Details as outlined by Bethesda Zenimax:

A Covenant of Blood and Shadows

Join the merciless Dark Brotherhood of the Gold Coast, prowling in the shadows cast by the two great powers of the region. Though at the height of their power, the Dark Brotherhood faces a grave threat in the form of a mysterious black-armored warrior capable of bringing down their best agents. Venture forth for another exciting chapter of The Elder Scrolls Online as you carve a bloody swath across Tamriel in the name of the Dark Brotherhood! 

Explore the Gold Coast

The westernmost region of Cyrodiil, the Gold Coast, was last seen by Elder Scrolls players in The Elder Scrolls IV: Oblivion. Come explore the cities of Anvil and Kvatch during the Interregnum, when the region is awash in intrigue and deadly conspiracies!

Murder for Profit

Sometimes the best way to deal with a troublesome person is permanent removal. As a Dark Brotherhood assassin, you’ll be tasked to fill that need. From simple assassination contracts to killing sprees on the blood-soaked streets of Tamriel’s sprawling cities, carve your path into the good graces of the Dark Brotherhood. The truly skilled may engage in special missions at the behest of their dark masters and fulfill a Black Sacrament, slaying a victim named by the Night Mother herself.

New Assassins’ Passive Skills

This all-new skill line relates to murdering citizens and allowing the Shadows of Sithis to protect you from suffering consequences. Because those deaths were sanctioned by Sithis, you are the hand of the Void; you are the embodiment of death itself. The rules of Justice are for those bound by Nirn, not those who are directed by the ideals of Sithis.

Dark Brotherhood-Exclusive Rewards and Items
Earn new items through in-game quests and browse Dark Brotherhood-themed items coming to the Crown Store soon.

Will you have what it takes to become one of the deadliest assassin’s in all of Tamriel?


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

The Elder Scrolls Online: Tamriel Unlimited Expansion “Dark Brotherhood” Gets First Look

If you’ve been playing The Elder Scrolls Online: Tamriel Unlimited, you already know it’s to be cram-packed full of stuff, which will offer fans a lot to do, and offer fans not-so-much to do depending on how far in you already are. The bright side? There’s never not-so-much to-do since you know the game is always evolving.

Will you have what it takes to join their ranks? They already know what you did.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.