Op-Ed: It’s Not me Destiny (Bungie), It’s You

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Written by Dustin Murphy

Destiny_The_Taken_King_E3_2015

Welcome to Destiny a game that was meticulously (supposed to have been anyway) crafted by Halo development veterans over at Bungie. Over the past year I’ve spent more than my fair share of time with the game between review titles, and each time I take a break to go back; I find myself hating the game more than the first time around. The game, however, does have a certain bit of draw to it, a kind of draw that makes you want to pick up your disc, put the game in, and continue on. For some it’s the PVP system, for others it’s the raids, and for a different group – the new dungeon like raid called Prison of Elders. But underneath these few substantial things that make us come back, the game does suffer a sense of distinguished design flaws, and story holes that have made no sense at all and left us confused as to why some of the content is even there. So in turn, I’ve been asked to re-review Destiny itself before even taking a look at The House of Wolves as a whole since I’ve yet to down that pain-in-the-ass Skolas in Prison of Elders level 35. The answer to that? We won’t be doing that. Much like any game, sorry Bungie, but your game is an MMO, you made a hybrid and still have yet to admit it since you’re following in the steps of World of Warcraft; we won’t be stepping aside to nitpick at the game once more, but instead will be doing as we did before, but this isn’t the place to discuss that. Instead we are here to discuss the very real issues that hide deep within Destiny that can’t really be ignored anymore.

/-/ Who the F**k are the Cabal? /-/

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So you’ve completed Mars, congratulations, you’ve managed to survive the overpowered space turtles that seem to destroy moons and or planets to make a prime example out of why you shouldn’t get in their way. If you’ve watched E3, you know they were hiding on Mars to get away from that asshole by the name of Oryx, the Father of Crota. As we get underway we’ve taken on multiple missions that introduce us to this powerful and mean faction of enemies, but the issue here with them is – the Vex take over the story, and we learn nothing about this powerful foe. We have no idea what their story structure is, where they come from, why they are as powerful, feared, and as militarized as they are, but we also have no damn clue to a story that describes anything about them outside of well… The Grimoire, which is an underlying issue with the whole story telling, because who the literal Hell goes and reads that thing anyways? If you do? Congratulations; you’re unique, devoted, and a die hard fan, but for the average gamer, they don’t read this thing, it’s a waste of space really.

With the past two expansions that are leading up to The Taken King we have gotten a story that explains each of the enemy factions, that has built up their leader structure, and even given us an idea of who they really are. This can’t be said for the Cabal however, a faction that we could only hope would have received the same treatment with their own mini-expansion like the others. Downside? Doesn’t seem like that’s going to happen, if it happens, it won’t until we receive The Taken King on September 13th of this year.

/-/ That Damned Thorn in PVP /-/

Destiny_Thorn_Stats

Have you been to PVP recently? As a person that has decided to give it a shot and see if it was worth returning to, I’ve found one thing that’s a problem – there are certain guns that are the go to weapons in PVP. Want the list? It’s short, so take a look:

  • Thorn – Pistol
  • Last Word – Pistol
  • Hawkmoon – Pistol
  • Icebreaker – Sniper
  • Truth – Rocket Launcher

Notice the length of that small list? Unfortunately it should be longer due to the wide array of weapons that are available, but due to balancing, ways to resist some of the weapons, the chances are slim to none that you won’t be getting your face blown to pieces. The most common one though? Is Thorn.

In short, Thorn is one of the games most unique Exotic Weapons in the games library. It allows a DoT (Damage over Time) debuff that ticks down slowly that causes for damage over time, a way to not heal while it’s burning your health down, and becomes a pain in the arse to stay alive against. Unlike the Suros Regime (if you’re familiar with the nerfing this gun got, fans almost went to the streets and rioted in a figure of speech), Thorn is a gun that is the go-to-pvp gun, one that hits hard, ticks down health, and sends you to your respawn screen faster than you could imagine. In short? It’s a pain in the ass to stay alive again unless you are quick to get away or kill the person popping shots off at you.

What could be done to fix this underlying issue? Easy, make it so that there is a way to heal up quicker against burns, give players armour to go to that will help better counteract this painful to stay alive against weapon. Other words? Why not build a structure for armour that is more beneficial in PVP than it would be in PVE? Why not build a set that allows for quicker damage over time drop off or even damage resistances that will be easily balanced across all classes that help benefit against certain types of weapons? Sorry Bungie, but this shouldn’t be a problem, but it is, and it exists. Even several forum writers have begun to rise up against this issue or just ignore PVP all together like I have.

/-/ Combined Arms Needs to be Permanent /-/

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Did you play Destiny when it first launched and go straight into Crucible to see if you have a bigger set of balls than the other players? I know I did soon as I hit Light Level 20. I was rocking a Void Walker Warlock among the best of them. This time around I decided to return to Crucible for the first time since the launch of House of Wolves since I was not at all interested in seeing what they did with the release of DLC I: The Dark Below, which was literally nothing, but add onto what was already there with just a few maps and a few small changes to the game modes that were made available.

Now to get back on track to the point being made here. If you first joined the game when it launched you probably remember the maps First Light and Bastion (Turrets, Devastators, and Pikes galore), which is two of the most fan favored maps despite their balancing issues, but they offered something very similar to Halo’s experience with vehicles of both air and ground. For those who enjoyed those maps are now forced to wait it out and hope that Combined Arms returns in order to even get into them. Why? Because Bungie said so and fans cried out when the new players joined in with hopes of getting in on Combined Arms in the first place. The downside? It’s barely ever there and this means you’re stuck with Control, Clash, and the few others that seem to be there at all times. Bungie, please take note, and give us this playlist as a default. You know you aren’t hurting for game modes, we all know you aren’t, but it’s your attempt to draw us in and captivate us with timed modes, which is honestly a bad idea in all honesty. It neglects those who want those large maps to play on as maps that are there by default. Or why not just throw them back into the rotation for those of us that want them?

/-/ Bungie, Your Business Model for Destiny Sucks Worse than CoDs /-/

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We all knew this one was coming, and this is from the guy who has bought a copy of the game, a season pass, and even helped throw down some money to help get his little brother a Destiny PlayStation 4 bundle so that he could enjoy the glory that Destiny was supposed to be. A game that changed the first person genre as a whole, but also a game that seeks to define what online capable games such as this was supposed to be able to do. What now? We’re given one of the worst business models that anyone could have ever imagined, a model that is completely screwed, and ignores the die hards who love this game, the ones who bought the season pass as well as have been there since the beginning: The Veterans.

Recently watching E3 I decided to read through and see what the original players got, which was just a few shaders, a pat on the back, and a push down a flight of stairs. While the pat on the back and a push down a flight of stairs may not be realistic it still applies here. So lets take a look at what Veteran Players as they have classified them, is receiving.

  • “As a thank you to our most loyal fans, you will receive a commemorative Founder’s Fortune Year 1 Emblem, Sparrow, Armor Shader, and more at launch with your purchase of The Taken King.”
  • New Players: 3 New Emotes, New Shaders, New Exotic Class Items with bonus XP

So what does this mean? If you really want to reap the benefits, it looks like you’ll want to be a new player or you’ll want to buy the collector’s edition of it for 79.99 USD, but it comes with the following: Base Game, Season Pass, and The Taken King Expansion and well, all those nifty little bonuses, but to those who already have all that? You’re quite frankly being ripped off and Bungie knows it. Downside is? They don’t care and it doesn’t seem they are going to fix that anytime soon.

/-/ The Taken King is Your Last Chance, Bungie /-/

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While Bungie may think they have it strong, there’s a almost silenced rumble that has been going through the gaming community, which is slowly getting louder, and eventually may just turn into a brontide of pissed off fans who have lost their patience with the game. With many of the elements and business practices being flawed, it’s hard to say that Destiny is what it deserves to be. While I’ve not nearly booked the time that many have, I have spent an ample amount of time doing raids, strikes, helping my friends, and even deleting as well as re-rolling characters just to have some fun. This includes deleting my Titan just to make another one for the Heck of it, but also simply just going through each of the appearances.

Though with The Taken King, what all we can say? We all know what’s coming with it, but for many of us this is Bungie’s last chance to really make a game that draws us in before titles such as Tom Clancy’s The Division and others come out.


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter @GamingAnomalyGoogle+, and or you can find him on PSN with RaivynLyken.

B.A.T.G.R.’s The Good, the Bad, and the Ugly of E3 2015

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Written by Dustin Murphy

e3-2015-logo

If you are familiar with Electronics Entertainment Expo (E3) you already know it’s one of the biggest video game trade shows in the world. With it being titled that, E3 is the place you want to go if you want to hear about some of the biggest titles from companies such as Microsoft, Sony, Bethesda, Ubisoft, Activision, XSEED Games, Square Enix, Microsoft Studios, and many, many more developers come in and show what they have to offer. This is where we can officially say that E3 began to shine this year for the first time since 2008. With big guns having been pulled out and shots fired, we’ve decided to take a few closing thoughts to the Best of E3 2015. So what does this mean? We’re going to list our best, but also our worst moments we thought of E3 2015.

/-/ The Good /-/

This year we saw some amazing press briefings from Bethesda, Microsoft, Sony, and even Square Enix. Among many of those big companies we decided that the best moments came from each of these companies; some of them having lifted to an alltime high. This means we’re going to count down our top five picks for “The Good”.

#5 – Halo 5: Guardians

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Halo has been a franchise I’ve always held dear to my heart. It was one of the first franchises that introduced me to things such as “First Person Shooter” (aside from Call of Duty and Delta Force back in the day of well PC games being the best place to go for the experience), but this series helped introduce true online competitive play, but also drove the ideology that games should be open and fully co-oped. With Halo 5: Guardians, the tradition continues, but so does some draws from the old franchises. At E3 we got to see massive amounts of gameplay, and that gameplay gave us a glimpse that 343 Studios has decided to take a few daws from the recently remastered Halo 3: ODST. We got to see Buck (Nathan Fillion; Serenity, Firefly, Castle) back in the action, but this time as a Spartan compared to an ODST officer like he was with his old team. The question is? Just how far do we go in the campaign with him and will he be referencing his old squad? Our answer in short? We hope so, but there is a small ugly apart of this, the Microtransactions that spin towards the REQ points needed to acquire certain gear and items needed. We’ll see how long it takes before that changes since the Pay-to-Win feature is a bit overdone these days.

#4 – DOOM

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It’s no surprise when you hear a gamer who knows the DOOM franchise go into awe over a new title. A year ago we reported on the title where we got to see a close room demo played by the late Steven Serafin (id Software, DOOM’s technical producer) demonstrated for us, and at E3 we got to see that same gameplay once more demonstrated, but this time, even more-so than ever. This time it included steadier gameplay, sharper graphics, and even enhanced gameplay, but also more blood than before, which was the icing on the cake to many DOOM fans. The thing that topped the cake for us wasn’t necessarily just the fact they demonstrated something that we had hoped to see, Much like what we watched Marty Stratton discuss last year at QuakeCon, we know this is for certain; DOOM isn’t just necessarily a reboot, it’s a continuation of a tradition that we know, one that includes blood, bigass guns, and even a even more aggressive than ever.

With them having demonstrated and outlined some of the campaign, which we witnessed at both a UAC Base and also Hell itself. The question is, will we see Hell on Earth like in DOOM’s original concept art that leaked a few years back? We can only assume not this time around, but possibilities are large and wide. We can also only hope that we see something unique with the multiplayer, which includes both a full on classic style multiplayer, but something unique coming with Bethesda’s announcement of mods for consoles through their upcoming operation: Bethesda.net, which we can only assume will come with Fallout 4 this fall for Xbox One and PC This year, and PS4 to follow with it later on. At this rate 2016 can’t come soon enough.

#3 – Uncharted 4: A Thief’s End

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Even as Uncharted seemed to just having gotten started, the series has been long running, having launched back in 2007. This time around we’re seeing the same tradition that we’ve seen in the previous title return, but it looks like Naughty Dog has taken some heavy notes from The Last of Us Remastered and definitely taken on with that. That includes better graphics, quick reaction times, amazing detail to terrain, and even the depth that we saw before. This time? The demo they played had shown us some high-action packed moments that had shown drake running for dear life as bullets went buzzing by.

Unfortunately, we didn’t see much about the multiplayer; if there is one, but we also saw anything going on compared to normal. There isn’t much speculation about what’s going on though aside from the fact the game is well underway in development, and we’ll be seeing it in March of 2016. We just hope it says looking as good as it does so far.

#2 – Mass Effect: Andromeda

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Lets just say that even with what little information we know about Mass Effect: Andromeda, we can tell that BioWare has been going to town on development, but also making sure they have an engine that can power the game to such an extent that it easily rivals games such as Battlefield Hardline, Battlefront, and many other games that will press what defines the graphics on PlayStation 4 and Xbox One.

With the game being years and years, but also light years away from the events of the Commander Shepard Trilogy, we’re getting to see what the game looks like, but the question at home is? What will we see as far as gameplay, mechanics, and sheer game size? We’ll find out soon with the game aiming for a holiday 2016 release.

#1 – Final Fantasy VII Remake

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Let me state before I begin, that this game was unexpected, and I’m sure many of you know why. After last years “troll”, many of us fans were rather concerned about the future of Final Fantasy VII, but at Sony’s E3 conference, many of us had our jaws on the floor when the trailer video had shown across the screen. All we can say? If the game is set in a nearby update within the next year or two we can’t wait. For now? We’ll let the teaser speak all the words we need it to.

/-/ The Bad /-/

We know E3 as stated, is where game companies come to show off and give us a show of our year, but there are a few things that just.. Let us down and the worst part? Seems like a lot of us have the same feeling. So lets take a look at our Top 5 of “The Bad” parts of E3.

#5 – Destiny’s The Taken King

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It won’t be hard to say that I’ve played a metric-sht-ton of Destiny as my friends would say. I’ve put in hundreds if not almost thousands of hours into Destiny to ensure that the game itself would actually be quite enjoyable. The downfall of the newly announced Expansion? Price points that are showing a 40 USD digital version or a 59.99 USD physical version that comes with the games expansion, but also The Dark Below and House of Wolves. By the way, did we mention that it will require both to play, but it will also require a bit of your hard drive space. We can only assume about the same size as the original title. The upside to all of this? New talent trees, new armor, new planets, raids, pvp, and even more. The ugliest part is that it wasn’t included in the Season Pass even after how HORRIBLE the two DLC’s are. We just hope this thing doesn’t eat up your console’s hard drive itself.

#4 – Activision Console Exclusivity

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This is something I’m sure many of us can agree that is turning into a problematic practice. While I’m one that admittedly loves to buy DLC and vice versa for my PlayStation 4. Though what may have triggered this is the fact that Destiny has made such a big splash on PlayStation 4, but a huge portion of it is the fact that the PlayStation is started dominating the market for the first time since the days of the PlayStation 2. Unfortunately, this puts a lot of fans on the back burner compared to those who don’t have the console itself. It’s a pity that the cycle has decided to repeat and continue on from where it did before. This time around? The Xbox fans are being left in the dark while the PlayStation fans reap the rewards.

#3 – The Legend of Zelda Wii U Absence

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As long as it has been since we heard about it, we all know that The Legend of Zelda for Wii U has been one of the biggest talks for it next to upcoming titles Xenoblade Chronicles X, Yoshi Yarn, Star Fox and many more. The issue here? We know the game hit a few hiccups, that the game has been known to go through, we are currently waiting to see where the game will go, how it will end up, and when we can expect it. All we know is that this new open world adventure that promised to be bigger than tiles such as The Elder Scrolls Skyrim or even Fallout, we can only hope that the game carries through with that promise and we see it at Tokyo Game Show (TGS) this year. With the silence it can only make us wonder what happened to the game that could possibly help bring more sales to the Wii U as faltering as the console has been since the release of Super Smash Bros. Wii U.

#2 – Microsoft Xbox Kinect Being Absent

Xbox_One_With_Kinect

When the Xbox One had been announced, we knew that the console would be driving itself around the Kinect to bring interactivity to a whole new point, and this meant that the console would be powerful, but so would its player immersion with this device. With it having been very loosely used for some of the past titles, we also know that the console itself has been struggling a bit till the prices dropped, and a few games began to land on the Xbox One that actually used it in some intriguing ways. The problem here is obvious; Kinect seems like it may be out of the future of the Xbox One.

#1 – Missing Exclusives

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Hellblade PlayStation 4 Trailer

We know that E3 is all about showing off those exclusives that were tailored around the console announcements that both Sony and Microsoft had pre-E3 2015 that revealed games such as Shadow of the Beast (PS4), Quantum Break (Xbox One), Scalebound (Xbox One), Deep Down (PS4), and even titles that seem not to matter such as Adr1ft (PS4). It seems that many of these games were absent and hopefully will be talked about at conferences such as GamesCom and TGS. Here’s a good luck to that as we hope that something will come out of these soon.

/-/ The Ugly /-/

You’ve already guessed it. There is something to be said that there is a worst of the worst, but the funny part? This is where we feel that companies have truly dropped the ball. Lets take a look at our top 5 of E3’s “The Ugly” moments.

#5 – Nintendo’s Presentation

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Nintendo, Nintendo, Nintendo, why can’t you just seem to learn? I can’t say that they don’t at least try, but the problem is? They try in all the wrong ways. When it comes down to it, Nintendo has yet to learn that you can’t keep rehashing the dead horse and hoping that it comes back to life since well, one something’s dead; it kinda needs to stay dead. The same can be said for them bringing back titles like Star Fox and Super Mario Bros.. While these titles are good and all, which they are, Nintendo has shown a lack of innovation and want to work with third party teams. E3 would have been a chance for them to show off some of the future works with DeNA, but also a chance to show off The Legend of Zelda Wii U, The NX, or even a whole new IP in its own right? We’re at least happy that Fatal Frame: Oracle of the Sodden Raven is heading this way under its new name; The Black Haired Shrine Maiden. Good job on that one Nintendo, now learn how to market, or there can be some true problems here.

Downside of Nintendo? Unless they do something quick, they may as well leave the console market, and focus on the Nintendo 3DS, which has seen massive success and support from fans. The only thing left? Why didn’t they show off their big hitters that could have done with the New Nintendo 3DS via exclusives since it has taken fans by storm with the amiibo support? And speaking of amiibo’s, a discussion about the scalping and shortages would have been a great idea seeing as fans are starting to lose their faith in the company.

#4 – Sony, Show the Vita Some Damn Love Already

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Alright, we know this is shooting the dead animal with a high powered rifle just to see what we can hit that is left of it. The issue here with Sony? The Vita isn’t as dead as they think it is. Thanks to exclusives coming out of Japan and third party support, I think it’s fair to say that this game is still very much alive, and needs all the support it can get, but this means Sony actually needs to pull their heads out of the grown and actually do something about it before they do lose the fan base that’s there. WE could use some love here Sony. Where’s our Soul Sacrifice 2, Killzone Mercenary 2, and or even a Gravity Rush 2? Those were great games that could use a fair bit of attention and well… They’d sale quite frankly if you actually marketed them.

#3 – Games to Release Soon Being Displayed

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Well, we know how this goes, and I’m pretty sure this topic explains itself. We’re not seeing games that are coming out in the near future such as Metal Gear Solid V: The Phantom Pain or it’s online component Metal Gear Online, but also titles such as J-Stars Victory VS, Onechanbara Z2: Chaos, and even more. Though they were on the showroom floor, it would be nice to see companies take these to the big stage so that the niche games get a bit more of highlighting.

#2 – PC Game Exclusives

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With the Steam Machine line starting to get into production for this winter, it’s no surprise that we’d have hoped to hear more about this, the games it’ll support on launch, but also the fact we’d love to have known more about what Steam had in mind for this thing. That brings in the question: Why don’t we get to see the exclusives that will launch on Steam for this thing? We’re as confused as you are, but the answer might be simpler than I think: Steam gets enough exclusives that they could have an entire convention surrounding just PC Games and PC Games alone.

#1 – The Future of PlayStation Firmware

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We know, we know, and we know that this might be a lame deal, but the thing is? Microsoft has shown what it takes to improve their consoles, this means a Windows 10 style updated, backwards compatibility, and even more power being dedicated to power things such as Direct X12 and even better graphics engines. This is something we didn’t hear out of Sony, and this is definitely something that we hope we get to see a bit of. Why is that? Because Sony has a lot of room to make up for, and the painful part for them is that they aren’t seemingly trying due to how they pushed sales with the PlayStation 4 in its current state. We still would like to see them quit with the PlayStation Now and finally admit that the PlayStation 4 itself still has a long way to go in order to catch up to the recent news from Microsoft. Till then? All we can see in the PlayStation 4’s future is more stability updates and that’s about it. There’s ALWAYS the next big show Sony, always the next big show.


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter @GamingAnomalyGoogle+, and or you can find him on PSN with RaivynLyken.

Bioware Announces Mass Effect Andromeda

Join the Blast Away the Game Review Community on Facebook or Google+
Written by Dustin Murphy

MEA_small

At E3, we were introduced to the first look at the upcoming title Mass Effect: Andromeda, which will mark the first release since the day that we all witnessed Commander Shepard take out the Reaper threat. As of E3, Bioware unveiled the first trailer that highlights what fans like us here at Blast Away the Game Review can expect to see during the holiday 2016 period. This time around, we have learned from both Aaryn Flynn, Studio General Manager, BioWare Canada, and Yanick Roy, Studio Director, BioWare Montreal, that they began to plan around this title in early 2013, which helped them begin to work on what Mass Effect: Andromeda would do.

As seen in the trailer, we learned that the game will be a new adventure, taking place far away and in a very distant future from the original trilogy we came to know and love. While players once more will return playing male or female, we won’t know what our characters will look like thanks to the first cinematic trailer. All we do know? That galactic map as well as the armour looks amazing, and so does the return of the new as well as very improved Mako. What we do know is that the trailer was built using D.I.C.E.’s Frostbite engine, the teams game engine, but also the visual appeal that they are aiming at for the final product, but we also learned that the focus of the game is dedicated to the current gen consoles (PS4 and X1), but also maxing out current gen PC’s.

All we know? Holiday 2016 can’t come soon enough.

Our Take:

There’s no secret that I, myself, am truly excited about this title. Having invested a literal combined hour spend of 265 hours just with the original trilogy (my total hour spent was much, much, much higher), I can only say that this series is one I am excited to see return, and will definitely be a day one pick. If anything shows, BioWare is looking to truly impress us with improved features, new mechanics, new designs, and hopefully a much deeper character customization tool that will draw us in even more as we explore a very different time and space than we knew before.


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter @GamingAnomalyGoogle+, and or you can find him on PSN with RaivynLyken.

World of Final Fantasy Announced at E3

Join the Blast Away the Game Review Community on Facebook or Google+
Written by Dustin Murphy

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At E3, Square Enix unveiled WORLD OF FINAL FANTASY™, which aims to expand the Final Fantasy universe for a new generation of gamers. By doing this, gamers will seek to to expand the world, raise, collect, and take their very own monsters into battle while they enjoy the monsters of Final Fantasy lore. Drawing from the fabrics of Final Fantasy historical and some of their most iconic creatures, but also a whole new world for players to enjoy. Set to launch exclusively on the PlayStation 4 and PlayStation Vita, World of Final Fantasy is set to launch in 2016.

For those of you who are interested in playing, World of Final Fantasy combines classic RPG gameplay mechanics with fresh and imaginative toy-like visuals, which is new, fun, and even more-so refreshing than ever. As a brand-new title in the FINAL FANTASY franchise, this game can be enjoyed by both fans and newcomers to the series. Players will lead a pair of twins through varied FINAL FANTASY worlds and encounter the adorably familiar monsters therein. Capture and raise such familiar beasts as cactuar, chocobo, and behemoth to discover alternate forms and learn new abilities.


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter @GamingAnomalyGoogle+, and or you can find him on PSN with RaivynLyken.

STAR OCEAN: Integrity and Faithlessness to Head West

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Written by Dustin Murphy

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At E3 our friends over at Square Enix had some amazing news for fans of Star Ocean. As of E3 they announced that  STAR OCEAN®: Integrity and Faithlessness™, will be headed west to the America’s. Developed by tri-Ace, the celebrated team behind the original titles, Star Ocean’s newest announcement prepares us for a new storyline and new characters designed by akiman (Akira Yasuda for those unfamiliar with his works), and is slated to release in 2016 exclusively on the PlayStation 4, making it the official home for STAR OCEAN: Integrity and Faithlessness.

Like before, this newest entry will prepare players for an epic adventure that will introduce seamless transitions between both gameplay and the dynamic cut scenes that will allow gamers to take in a new sense of depth to the series. With the combat once more returning as real-time combat, fans will enjoy a truly uninterrupted narrative as well as gameplay moments. The story will set players between STAR OCEAN: The Second Story and STAR OCEAN: Till the End of Time, STAR OCEAN: Integrity and Faithlessness takes place centuries after humans have left Earth for the stars. On a planet in the distant Faykreed star system, the swordsman Fidel Camuze and his childhood friend Miki Sauvester set out to protect their village from being swallowed in the tides of civil unrest. Will you join these heroes on their grand adventure?


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter @GamingAnomalyGoogle+, and or you can find him on PSN with RaivynLyken.

Hitman Marks the Return of Agent 47 this December

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Written by Dustin Murphy

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Welcome back Agent 47, it’s been a while, and we are excited to see you returning with a ban when it comes to the newly announced  HITMAN™, that will be leading up the digital gaming experience on PlayStation 4, Xbox One and on Windows PC starting December 8th, 2015. This will mark the first time in a few years that fans will get to take on contracts to take out powerful and high-profile peoples while visiting exotic locales around the world, which means that fans will return to Marrakesh only to enjoy the beautiful city of Paris.

This is a true HITMAN fantasy, a highly challenging, thinking person’s game where creativity is rewarded,” said Christian Elverdam, Creative Director, Io-Interactive. “You have the power and intelligence of Agent 47™ at your fingertips and it is your choice whether to use brute force or orchestrate a genuine masterpiece of assassination.

Looking at the upcoming release of the game, Io-Interactive and Square Enix have announced that the game will be lead with a digital release then a physical release so that players can turn into the world of assassination as Agent 47.

This is new ground for HITMAN, coming out digital first enables us to do something new, bold and exciting,” said Hannes Seifert, Studio Head at Io-Interactive. “We are building a live, expanding and evolving world of assassination where we continuously develop the game, listening closely to the players as we release new locations, missions and hits as soon as they are ready – where $60 and not a dollar more gets you full access to the experience.

This game marks a new direction for the studio,” continued Seifert. “With HITMAN, we are not only embracing our core fans in a new way by bringing them closer to the development than ever before but we are also laying the foundation for a very exciting future by embracing what a live environment can offer a title like this. It is only the beginning for us and for HITMAN.”

Our Take:

I’m one that could be called a skeptic when it comes to digital only releases. It’s no secret that I’m a huge fan of the Hitman Franchise, but with a digital first release, it seems – in a way- that Square Enix and Io-Interactive have forgotten about the fans who can’t download games first. We’ll see how this goes, but with all else aside, it looks like Hitman will be back and better than before.


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter @GamingAnomalyGoogle+, and or you can find him on PSN with RaivynLyken.

Final Fantasy VII is Currently Being Remade for PlayStation 4

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Written by Dustin Murphy

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Since the games initial launch in 1997 on the PlayStation, Final Fantasy VII’s story, characters, and music caught the hearts of fans around the world. As of E3, Square Enix announced during the Sony’s press conference that Final Fantasy VII has begun production of a full blown remake of FINAL FANTASY® VII for the PlayStation®4 computer entertainment system. While it has been confirmed by leading development members from the original project such as producer Yoshinori Kitasi, director Tetsuya Nomura and scenario writer Kazushige Nojima all will be returning to to the project. One other thing we can think of? The masterpiece composed by Nobuo Uematsu will once more become a large part of the game itself.

Being regarded as one of the most renowned titles in the RPG genre, Final Fantasy VII has become a staple point into modern games due to its story, its characters, and even the beautifully animated movie sequences that set the par for any game at its time. With this being one of the most acclaimed titles by fans, critics, and up-and-coming gamers, Final Fantasy VII remakes a hall-mark title that is one to go to and experience, which backs the 11 million copies that have been sold across the world. This includes the games popularity among is spin-offs, films, and even its merchandise. We will keep you up to date as information gets released.

At this time there has been no further information regarding a release date or exclusivity.

Our Take:

Final Fantasy VII has been a game that has been a staple-point in my time as a gamer. Having spent hundreds, if not thousands of hours with it, the game has been a game I’ve come to absolutely love and enjoy. With characters such as Tifa Lockhart, Yufi Kisaragi, Cloud Strife, and the remaining cast having become characters I’ve enjoyed and loved over the past 18 years, the game has remained one that holds a soft spot for me and with this announcement; I can’t deny that my anticipation has gotten even higher thanks to the trolling we got last year about an HD remaster of the original PlayStation title.


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter @GamingAnomalyGoogle+, and or you can find him on PSN with RaivynLyken.

Rocksteady Studios Cancels Batman: Arkham Knight’s Batmobile Edition

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Written by Dustin Murphy

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If you are like me, you’ve already cleared out some shelf space, wiped down that polished spot, and even decided to setup a few Batman collectibles to go with it. So what does this mean? If you take to the Rocksteady forums, you’ll see their team saying “unforeseen circumstances” are to blame for this cancellation. As sad as it is, we already know that they are driven by quality, but as this is unfortunate, it means that that shelf space will need filled by something else.

“We regret to inform you that we are not able to release the Batmobile Collector’s Edition of Batman: Arkham Knight due to unforeseen circumstances that greatly compromised the quality of this extremely limited run of product. We are deeply apologetic for this unfortunate outcome.”” Rocksteady said in a statement. It is sad to see that the company had to issue such a statement.

As the selling point of this 200 USD model, but in turn several have received the following email from the developers:

“Dear Batman: Arkham Fans,

We regret to inform you that we are not able to release the Batmobile Collector’s Edition of Batman: Arkham Knight due to unforeseen circumstances that greatly compromised the quality of this extremely limited run of product. We are deeply apologetic for this unfortunate outcome. If you did pre-order the Batmobile Collector’s Edition, please go to the retail location where you pre-ordered the product and you will receive a full refund of your deposit or it can be rolled over to another Batman: Arkham Knight edition or another product of your choice. We will be providing everyone who purchases Batman: Arkham Knight with the New 52 skin pack, including Batman, Robin and Nightwing, free of charge.

Source: Beyond the Pixels’ Facebook Page, Rocksteady Email

Our Take:

It’s sad to hear when such an awesome opportunity has hit a bit of a hiccup like this, and for Rocksteady, this is not a hiccup they needed. We just hope this doesn’t cause fans to turn away from one of 2015’s most anticipated games of the year.


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter @GamingAnomalyGoogle+, and or you can find him on PSN with RaivynLyken.

South Park: The Fractured but Whole Announced by Ubisoft

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Written by Dustin Murphy

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Did you have fun going on the wild adventures of the South Park crew last year? We know we did. Thanks to fans who made 2015’s release “The Stick of Truth” an award-winning tittle, Ubisoft announced at E3 that the smash hit will be getting a follow up and that it is currently in development for PlayStation 4, PC, and Xbox One. This means that players will get to return to the crazy antics of The New Kid of South Park, Stan, Kyle, Kenny, and Cartman as they take on a rather hilarious and mind blowing as well as outrageous adventure.

In development over at Ubisoft San Francisco, South Park: The Fractured but Whole will once more set players into the antics of the town of South Park and the kids that inhabit it. This means they will go into an adventure of solving a crime-ridden adventure that will make them team up with Coon, their friends, and many more as they become a dedicated group of crime fighters that have been formed by Eric Cartman (The Coon, his half man, half raccoon crime solver personality), The New Kid, Mysterion, Toolshed, Human Kite, Mosquito, Mint Berry Crunch and more as players take on the forces of evil while Coon finds himself trying to make his team the best of the best when it comes to being a beloved group of superheroes. To help make sure the story fits the authenticity of South Park, series creators Matt Stone and Trey Parker are involved with every step of the games development in order to ensure that it keeps true to the series.

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The success of South Park: The Stick of Truth proves our fans crave a deeper interactive experience with South Park,” said Dan Yang, EVP and GM, Consumer Products, Viacom Music & Entertainment Group. “Working with Ubisoft to extend the South Park gaming franchise will no doubt galvanize the audience’s interest across all platforms.

By successfully mixing outstanding comedy with excellent gameplay, South Park: The Stick of Truth created a game genre: the Comedy Role-Playing Game,” said Laurent Detoc, president at Ubisoft. “Our teams worked hard, laughed hard, and players loved it so we’re back to collaborate on the fantastic world created by Matt, Trey and the talented group at South Park Digital Studios with South Park: The Fractured but Whole.

South Park: The Fractured but Whole will be available for Xbox One, PlayStation®4 computer entertainment system and Windows PC. Stay tuned as we await more information regarding this title.


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter @GamingAnomalyGoogle+, and or you can find him on PSN with RaivynLyken.

Review: Operation Abyss New Tokyo Legacy (Vita) – Tokyo Never Looked so Dark

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Review by Dustin Murphy

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Pros:
+Intuitive combat that will require players to plan out their actions
+Spells are not unlimited and do require a cool down
+Creatable characters are somewhat awkward when joining the party

Cons:
Combat is extremely linear and at times boring
Earning in-game credits is almost as boring as picking weeds from a garden
Clicking forward every time on the map unless using the go-to part of a map gets annoying
Mission objectives at times are hard to figure out and or locate


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Welcome to the Xth Squad a unique group of students within New Tokyo that have been brought aboard Operation Abyss in order to hunt down, take out, and eliminate a new form of enemy known as “Variants”. Here students that have been recruited and can access a special set abilities only known as Code’s have been brought onto the team, trained, and shown how they will work together in order to take out the enemies and find out why so many Variants will escape into Tokyo and require both the police, but also the Xth squad in order to find out why the Variants are flooding in.

As the game starts out, players are greeted by a gruesome sight, a Variant is about to kill your character, and let alone is this sight bad, players are also given a warm welcome by a member of Xth Squad who manages to appear just in time to save your character’s life. With it you are rescued by a mysterious and hooded figure that has just managed to save the character’s life. Here players are recruited by the CPA or rather, the Code Physics Agency that players have been all, but forced into without much choice or option, which means, guess what? This is what sets up your game and places you into a game where your most enjoyable part is seeing changing scenery outside of the games static portraits, bland dungeon designs, but also an art style that is both colourful, interesting, and anime-like that keeps the game fresh. The issue here? That’s all that does keep it unique and mildly entertaining since there’s barely any dialogue between missions that offers a break from the Xth Squads mission based ranting. However, one of the things that makes you wish there was a break from it? The darkest parts of the game, which aren’t necessarily the parts of finding dead bodies, a robotic like girl with her shadow friend who just happens to slowly be making her human-like or possibly a variant, but instead? The creepy ass blood links that will allow players to link their characters to those of Florence Nightingale, Leonardo Davinci, Hanzo Hattori, Jeanne d’Arc, and many more. Each of these will play an important role when it comes down if they will be in the back row of your team or not since melee will be the only one attacking in the front row while range and casters will take to the back row in order to keep enemies at bay from a distance.

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To select these “Bloods” players have to either change the Blood of a currently existing character, which in my experience, reset my level, but also required me to level up my character once more due to the loss in level and stats, but allowed for a more unique twist on my Xth Squad so that they could more easily dispatch the Variants as they attacked while exploring each of Tokyo’s zones, but also the Abyss they emerge from. While players go through each mission they will have several things occur, this includes gaining XP to level up, GP that is the games currency, but also a chance to unlock Code Locks, which will allow for players to pick up unique items and have a chance to get rare loot with each drop. Do note that stats are based upon your character’s class, but also your personality traits amongst other things, which means points distribution while leveling up will play based upon how well your character works out in combat and does mean that your character may not rise nor shine when you need them the most when fighting Wanted Variants (bosses and mission goals), but also means they may just set you up for a Game Over to wherever you last saved when exploring the grid-like map layouts.

Unfortunately, even having explored a good chunk of this game players will find themselves (out of my 32 hours in) it took about four to eight hours to really feel that the game would get good, enjoyable, and allow for players to TRULY see how the game begins to become one giant that will bring together the darkest parts of the game, but also a unique story, locations, and twists that will allow the game to become fun to play, but also allow for fans to enjoy a game that will go into a huge living world that will make players wish that they can keep it safe from Variants, but after 10 hours? That is where some fans may just walk away and wander back onto Demon Gaze in order to allow fans to truly enjoy the game the way they should. But lets remember here, this game is an old school like Dungeon Crawler such as titles like Wizardry where fans will spend time tabbing on the D-Pad of their Vita or Vita TV in order to move through the world, but also brings forth the fact; narrative isn’t what this game is about, which means the story is bland, dull, and only half enjoyable. However, for some fans that like easy to follow stories and ones that don’t have just a ton of narrative? This will be right up your alley since the story itself is more about the overall effect of Variants in the world and the underlying evils that cause them. The whole plot? Take out Variants, secure the Abyss, and find out why Variants are attacking the world the way they are.

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When setting down the PlayStation Vita in order to reflect on Demon Gaze for this review, it’s hard not to glance back at the previously released Demon Gaze, which as its predecessor, was unforgiving, difficulty, and loved to punish players the way it did. Unlike Demon Gaze, Operation Abyss is a title that will allow players to rest when needed at the Medical Facility in order to regenerate MP, Health, and even level up as needed, but don’t forget; every encounter in this game? Will raise the difficulty if you don’t sometimes just flee from combat in order to lower down the difficulty of encounters in each of the games zones. In other thoughts, Operation Abyss New Tokyo is a game that follows the tradition of old dungeon crawlers where players aren’t necessarily going in for a story much like games such as Wizardry, Orcs and Elves, and Demon Gaze to name a few. Instead players are going in for a challenge, one that will push them to hunt down secrets, better equipment, and an ultimate end to the maze like dungeons that they will explore. This is one we suggest for those of you who wish to take on challenges that may or may not break your interest in a game and this is certainly one NIS America, inc, can say pulls in a challenge and wants players to stick around for a while. For JRPG fans, this is definitely one that will need to be in your collection. For those that want to test the waters with a new dungeon crawler? This is one that you should at least give a try when you can.


Our review of the game is based upon a pre-release retail version of the game. Our copy was provided to us by the games publisher. For information about our ethics policy please click here. Operation Abyss New Tokyo Legacy is now available for the PlayStation Vita and can be obtained in both retail and digital formats (PlayStation Store) for 39.99 USD.


 Final Score: 7 out of 10


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him on Twitter @GamingAnomaly,Google+ or you can find him on PSN with RaivynLyken.