Review: Vainglory – The MOBA That Taps Players to Glorious Victory

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Review by Dustin Murphy

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Pros:
+Precise use of mobile device touch screens allowing for precise and properly placed responses
+Extremely smooth servers that have no lag, delay, or even hiccups
+Character designs that easily rival League of Legends, Heroes of the Storm, Heroes of Order & Chaos and DOTA 2
+Graphics that could easily be mistaken for PC quality
+Single-lane design is fun and easy to use for 3v3 design

Cons:
Several characters such as Koshka, Ringo and Saw are game breaking at this time
Creating skins needs explained a wee-bit better for newcomers
Unlocking ranked mode is a bit steep and almost a hassle
Unlocking skin tiers requires each tier before the higher one to be unlocked


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Last year I was introduced to my first MOBA ever by one of the former writers of B.A.T.G.R., he introduced me to titles such as League of Legends (I knew of it, just never played it) and DOTA 2. While both games were ones I knew of, I just never dipped my toes into the Massive Online Battle Arena genre, and it’s one that I grew out of quickly until I met Heroes of Order & Chaos, Heroes of the Storm, and the newest entry in the genre for me; VainGlory. Let’s give a bit of a backstory first.

For ten years, I spent a good chunk of my life playing World of Warcraft; Unfortunately Blizzard had me at just around 9 ½ years of playing before I had quit. I hung up my raiding hat, threw in my subscription towel, and walked away never to go back. Before I did that action I was quite into PVP in my free time; I took to Warsong Gulch like a mad man as a disc priest and even a sub rogue just to sap people however I pleased, but overtime I got bored, it was the same thing over, and over, and over again. The Horde lost, Alliance won, and I once more found my head hung in pure frustration and found the last broken straw I needed in order to walk away for the time being.

A few months later, enter the need for something new, something that would keep my attention, and feast my hunger for an online escapade that I could go to, leave, and never look back at when I decided I’m done; or just pick up and go however I want. Enter the MOBA scene, games that take a RTS and fuse it with the idea that you don’t lead the minions, but you are coined with the task of playing the hero that will ultimately decide their pre-programmed fate to be killed off for experience and currency for that matches session only to start over with the next match. The thing here is that the games are fun, short, and do require a bit of skill to complete since most characters are unique to their own capabilities in combat. While some are support, others are good tanks, DPS, or even a hybrid of the two or even three. This is where skill comes into play, players will have to take time, find out what items are best for that character, what skills to max out, and how that character works for them. So lets focus on the MOBA that I’ve been hooked to since its release last year on the App Store; VainGlory.

When looking at VainGlory there is no surprise on why I am hooked in my free time when not working on reviews. Matches are quick, characters are creative, and it takes everything I enjoyed about Heroes of the Storm, DOTA 2 as well as League of Legends and mashed them into a singular game. With the game having recently released on Android, It was time to make the jump, and once more find out why I’ve truly hung up my mouse and keyboard for the time being and walked onto the Play Store and once more found myself enjoying this title.

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The Goals in VainGlory are like any other MOBA; destroy enemy minion’s, level up, buy equipment, learn your combinations on what order to use your abilities, when, and why, but also take on the battlefields minor tasks such as unleashing a Kraken, taking over a gold mine, enemy mines, and well – knocking the ever living Hell out of each other and breaking the enemy’s base. Unlike Heroes of the Storm, DOTA, or League, VainGlory finds itself with one small thing that could be considered a downfall to those who can’t do a singular map over, and over, and over again; it’s that it only has one map at this time. To be honest? It’s a satisfying map, one that works perfectly between each of the characters, but also the games pacing allowing for maps to last anywhere between 10 minutes to almost an hour depending on how well the two teams play out against one another. Though there is something quite notable about this game that can’t be recognized with the earlier mentioned titles; it’s cheap for those wanting to invest their real hard-earned money into this title. For 10 bucks? You can get several character skins or even character’s for that matter and go purchase the few things you want in order to help the team of three developers keep their game alive.

Much like previous MOBA’s, VainGlory delivers a single laned map known as the Halcyon Fold, in this map players will be taking the role of characters that are selected as part of the “Free Rotation”, which currently during this review is Saw, Ringo, Petal, Koshka, and Ardan. In this rotation I was able to experience a unique blend of characters that each played uniquely, but also worked well together no matter what character I chose or my teammates chose. They all complimented each other in unique, and rather fun ways that many could say is hard to do since balancing can be quite the issue when working on games like this one.

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When stepping aside from the slight learning curve the game has for beginners, the game itself is a visual feast for fans of iPads and Android Devices alike. The visual fidelity is not something to laugh at thanks to its leading edge against most games out there. When looking at the game on the screen of my HTC One M9, there’s something to be said about VainGlory, and that is that the graphics are superb. Let alone do they look and feel like a PC game, they stay steady even in high combat situations, and even when the phone has multiple apps open in the background, which has shown that this team of developers has worked their rears off to ensure an experience like any other. Let alone does the game look good, the sound is good, and that musical score is definitely something that should be written to home about.

Overall, this MOBA isn’t much different from others, but the way it plays, functions, and the fact it can be played on the go gives it an edge against those that can’t manage to pull it off, and that is where VainGlory has easily become my go-to game for when I’m on the go next to Blizzard’s Hearthstone and Order & Chaos Online. If you haven’t downloaded this game? You should, it’s definitely one of the best Android and iOS games available for mobile devices. With skins being able to be crafted through unlocking card boxes or paying for them, this game, unlike others, gives features that other games should be taking notes on so that they will get players coming in from all reaches of the gaming world. All we can say? Super Evil Megacorp has made a game that easily topples the competitors and shows what dedication is all about.


Our review of the game is based upon both the iOS and Android versions of the game, which are both available for free through the App Store and Google Play. For information about our ethics policy please click here.


 Final Score: 9 out of 10


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him on Twitter @GamingAnomaly,Google+ o


Onechanbara Z2: Chaos Gets A Street Date for July

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Written by Dustin Murphy

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If you have been waiting for some insanely addicting and zombie filled monster slaying, it’s time to prepare to do so once more as the buxom vampire sisters prepare to once more invade the gaming library’s of fans this month. XSEED Games has announced that the Onechanbara series will be getting its latest installment that is set to launch exclusively for PlayStation 4th on July 21st for 49.99 USD for the physical “Banana Split” retail release or 39.99 USD for the digital version through the PlayStation Store. The “Banana Split” edition will include a soundtrack CD containing almost a full 80 minutes of music from both this game and its Japan-only predecessor, Onechanbara Z: Kagura, an 80-page softcover “Behind the Bikini” book also featuring artwork and backstory from both games, and a code to download the “Strawberries & Banana” premium DLC costume.

This newest entry into the series will once more bring players to take the vampire sisters across a set of high-octane sword play as they take out hordes of zombies as well as other creatures in some wild and unique ways as well as in wild and unique locations. Traveling the world, players will find themselves sending limbs and blood everywhere as they use acrobatic maneuvers and physical attacks in order to ensure their survival as well as the elimination of their targets. For the first time in the series, players can enjoy the game with full English voice-acting or play through with the original Japanese performances.

Developed by D3 Publisher and Tamsoft, Onechanbara Z2: Chaos will be coming exclusively to the PS4™ in North America. This title has been rated “M” for Mature by the ESRB. NIS America will be publishing the PAL version of Onechanbara Z2: Chaos.


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter @GamingAnomalyGoogle+, and or you can find him on PSN with RaivynLyken.

Hyperdimension Neptunia Re;birth3: V Generation Out Now on PS Vita

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Written by Dustin Murphy

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Prepare to time travel and hope dimensions with Neptune, Nepgear and friends with Hyperdimension Neptunia Re;Birth3: V Generation, which has launched in North America and will launch July 3rd in retail format and then July 8th in digital format for our friends in Europe on both PlayStation TV and PlayStation Vita.

With its launch a slew of DLC for free that includes; new clothing options, dual audio, new companions, and even some items to help get you started! This launch also comes with PlayStation Vita themes that Idea Factory International has begun to launch on PSN for $0.99 and in Europe on July 8 for €0.99.

Stay tuned for our review coming soon!


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter @GamingAnomalyGoogle+, and or you can find him on PSN with RaivynLyken.

Samurai Warriors Chronicles 3 Now Available on 3DS and Vita

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Written by Dustin Murphy

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As the 10th anniversary of the franchise, Samurai Warriors has officially launched on both the Nintendo 3DS and the PlayStation Vita. This is the first time since 2011 that gamers in the west will be able to once more enter the Chronicles universe. This also marks the first time that PS Vita owners will be able to enjoy the intricate storylines of the Sengoku-era in Japan.

This new version includes a newly designed Edit mode, battle systems from Samurai Warriors 4, new Challenge mode, and even all new customizations that will let fans enjoy a uniquely spun storyline for fans to enjoy. The 3DS version supports StreetPass as well as SpotPass, but also PlayStation Vita touch screen.


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter @GamingAnomalyGoogle+, and or you can find him on PSN with RaivynLyken.

Fallout Shelter Debuted as #1 on the App Store in 48 Countries

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Written by Dustin Murphy

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As the first ever app for Bethesda Zenimax, the Fallout universe was quickly celebrated by Bethesda Game Studios at E3 with the announcement of the downloadable game that launched in 48 countries, and became the quickest and most downloaded app in all of the countries it landed within.

We play games on our phones all the time, and have always wanted to make one,” said Todd Howard, Game Director at Bethesda Game Studios. “To have our first mobile game be enjoyed by so many is stunning. It just shows that gamers appreciate more depth and being treated fairly. It also shows people love Fallout as much as we do.

If you ask anyone if the game is fun the answers are likely that it is fun, that it is addicting, and it has a rather player-friendly approach for its in-app purchases. As Fallout Shelter rapidly climbed up the ranks as one of the highest grossing apps on the App Store, Bethesda also found it as one of the highest apps overall as it quickly overtook King’s Candy Crush app as Top-Grossing app on the charts. It managed that within the first two days to be a bit more precise about its popularity.

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Since the games launch, it has remained the number one most downloaded free game on the app store, and is downloaded over 70 million times a day by fans from around the world in multiple different countries.

Fallout Shelter is a post-nuclear strategy and simulation experience that puts you in control of a state-of-the-art underground Vault. Build the perfect Vault from a variety of rooms, oversee your very own thriving community of Vault Dwellers, and protect them from the dangers of the Wasteland.  Vault-Tec has provided the tools, but the rest is up to you.

Fallout Shelter is available now on the App Store for iPhone and iPad.

Our Take:

As someone who doesn’t own anything, but a few game consoles and Android devices, it’s disheartening to see that this game hasn’t launched on the devices yet since there is a rather large community on the Android platform. We just hope it’s a matter of time before those who do not have an iDevice can expect to see the game and experience what others have already been doing so with.


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter @GamingAnomalyGoogle+, and or you can find him on PSN with RaivynLyken.

Dragon Ball Z: Extreme Butoden sets the Stage for Nintendo 3DS

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Written by Dustin Murphy

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Starting this fall the famed video game publisher Bandai Namco Entertainment America has announced that the Z Fighters will be finding themselves at home on the Nintendo 3DS and the New Nintendo 3DS XL in their first game on the handheld. Set to launch on October 20th, 2015, Dragon Ball Z: Extreme Butoden will be released at local retailers, but also on the Nintendo eShop this fall thanks to developer Arc System Works.

With Arc System Works at the helm, it’s not surprising to see Dragon Ball Z: Extreme Butoden supporting its high paced and excitingly energetic 1-on-1 2D combat actin to the handhelds while boasting 20 playable characters and the supporting cast of 100 characters that fans will recognize from the long running franchise. Through going online with local multiplayer, fans will be able to take on their friends in their long awaited dream matchups.

The DRAGON BALL Z franchise continues to delight gamers around the world, most recently with this year’s release of DRAGON BALL XENOVERSE,” said Eric Hartness, Vice President of BANDAI NAMCO Entertainment America Inc. “DRAGON BALL Z: EXTREME BUTODEN lets players take DRAGON BALL on the road while delivering a tight and engrossing fighting game experience developed by one of the most respected 2D fighting game developers in Japan.

DRAGON BALL Z: EXTREME BUTODEN will be available at video game retailers and the Nintendo eShop throughout North America and  Latin America starting on October 20, 2015 and will follow up with a launch in Brazil on October 23, 2015 exclusively for the Nintendo 3DS and New Nintendo 3DS XL handhelds.


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter @GamingAnomalyGoogle+, and or you can find him on PSN with RaivynLyken.

Opinion: The Growing Disease in the Gaming Industry; Kickstarter and Pre-Orders

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Written by Dustin Murphy

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Editor’s Note: Please note that this article does not represent us as a team and that any view points expressed within this article are purely that of the writer.


Kickstarter. The name for many will ring a bell of crowdfunding in order to make lifelong ambitions become true. For many this can be projects such as working on a book, taking a trip for professional studies abroad, and or simply making a game of any form, but with one thing; Backers get a piece of the experience in some form or another. Had you asked me a few years ago if Kickstarter existed, I would have said no, and it’s the simple truth; I didn’t. I wasn’t interested. Simply put? I was ignorant to anything outside of mainstream game development. I knew indie developers had a 50/50 shot to make it or break it with their title. While some lifted off, I played others that were horrible, and should never have been released. On the other side of the coin? I played games that were amazing, some of the best ever, and even out did games that I would have sworn were triple A titles. And now? We have a platform for that to happen: Kickstarter.

Kickstarter has been and seems to be the place to go for independent developers who have no backing in order to have a chance to make their game; be it tabletop in the format of board game, card game, or on screen as a video game for whatever platform the developer chooses. Over the past year we have seen some major titles make it or break it on there, one was a title I wrote about called Ashen Rift, which unfortunately did not make it, and is a title to this day I could only wish to see come to life. Over that time we have also spoken about games such as Rogue Wizards which was awarded as “Best of Show” at GDC 2015, which is amazing, and something we can only hope to see more of from independently developed games. But what is the problem with Kickstarter as of late?

The best example? Shenmue III, the game that has started this controversy, and unfortunately has broke the seams to a once amazing place to crowdsource funds for indie developers. 14 years ago, we got to experience a new legacy as Shenmue II. The game was a sequel to the highly successful open world martial arts title, that left us with a tale spun around drama, martial arts, and high-end graphics for that time. Even this day the graphics still hold up quite well, but most of all, we were given an incomplete story once Shenmue II launched on Sega’s final console the Dreamcast, and Microsoft’s first; Xbox Classic. Over the years fans began to rally and become louder, louder, and even louder for a new Shenmue title. As their noise got louder a console developer and a video game publisher by the name of Sony Computer Entertainment (SCE) began to listen in. At E3 2015? We got to see just how much they had been listening when Sony’s own presenter Adam Boyles stepped out on stage to discuss the game after they  let the trailer roll. We got to see the beautiful animations and familiar faces of both Ryo Hazuki and Ling Shenhua on screen. Even with the brontide of fans trying to hold back their excitement, Sony and Yu began to discuss how the game would be funded, but somehow be published on the Sony PlayStation 4, and now it’s no secret that the game was merely a test to see what the player interested would be by using Kickstarter as its “interest test”.

So what’s so bad about this to be exact? When boiling down to the very basics of thing; it was a scam. We now know that Shenmue III already had Sony in its pocket, and they are going to be helping all the way through the games launch and post-launch requirements to ensure the game works. Yu Suzuki had known that fans would eventually find out and the most shocking part? The fact the apology came out quicker than his smile did. As originally stated by Stu Hrovarth in his article called “Bad Penny” on Unwinnable (definitely a worthwhile read), he states that the videogame industry has a silent and terrible force that has been awakening over the past few decades, and now it’s getting worse, a fandemonium created by companies, but also the fans. The prime example of this is how fans will follow the “piper’s flute, pouring money down a corporate maws, joyous, without question”, which in essence is very true once I read and went over Stu’s article several times. Quoting Stu there? Is honestly the best damn way it can be said when looking at the growing problem of consumerism as a whole.

This problem he and I are now both speaking of? Has been caused by platforms that are being abused such as Kickstarter, but also being caused by armies of fans who are unthinking, unquestioning, accepting of half-assed released games, which feature pre-order content to lure fans in, while the others are questioning, patient, and laying siege to the corporations whom don’t listen to fans, who launder their many in half-assed products, and even well placed consumerism. The problem? This will destroy the very industry we know, and this Kickstarter campaign I so quickly backed? Is a great example to this terrifying force that is exponentially worsening with every minute.

When looking at the Shenmue III setup that both Sony and and Suzuki-san used, it’s hard not to see that they wanted to know if fans were interested, something that Gio Corsi, third party director of Sony Entertainment has stated was there, and something that was most well received when they saw how fans took to the announcement of Shenmue III. In the interview session on the PlayStation Live Show, many fans would not be surprised to see both Gio Corsi being joined by Yu Suzuki to discuss the success and reception of their joint project. To pour salt on the wounds that have already been scratched open to a painful depth? Take a look at the Kickstarter project’s original information:

The real challenge now is to deliver a sequel that we will all be satisfied with after 14 years of waiting. After much research and planning, we set the funding goal at this level believing it will make possible a fulfilling Shenmue experience.

With regards to development of the game, we have an experienced team, deeply connected with the Shenmue franchise. With modern tools, experienced professionals, and the community of Shenmue by our sides, we have set ourselves up for success.

We will do our absolute best to deliver Shenmue 3 and the rewards by their respective deadlines. However, there is always the possibility that problems may arise which could affect reward delivery. There may end up being changes in game or reward designs. We may press right when we are supposed to press left and get hilariously head butted and kneed in the groin.

With this information it was clear that Sony was never mentioned as a form of backing, financial gain, or even a form of co-development to ensure the game would see the light of day. Instead? Backers were given the idea that Yu Suzuki would be using the funds in order to finish the game with his team, to bring it to light the question is? Just how much of a partner is Sony to Ys Net and how much of the game did they actually fund? That part will largely remain unnamed, but it does bring forth an even larger pressing matter; pre-release ordering of games that haven’t released.

For years now companies such as Amazon, GameStop, EB Games, Wal-Mart, Target, Toys ‘R Us, and many, many other stores have been a place of pre-ordering games, music, collectibles, tv shows, movies, books, comics, etc, and they have always included little bonuses for doing so. Be it a poster, a lithograph, a piece of memorabilia, and nowadays, digital content such as movies, DLC, or even free copies of the item bought through a form of digital access. It’s not unfamiliar to many fans who have purchased games such as Warner Bros. (publisher) and Rocksteady’s Batman: Arkham Knight, D.I.C.E.’s Battlefield 4, or even the overly troubled title by 343 known as Halo: Master Chief Collection. Fans who had pre-ordered these games, even purchased them from the get-go had one in common, and one thing that is the most deceitful piece of owning video games; a broken title that is riddled with bugs.

For months EA and D.I.C.E. battled issues with Battlefield 4 that ranged from game crashes, save corruptions, rubberbanding lag, frame rate stutters, and even other performance issues that left fans with game breaking bugs. Unfortunately, this isn’t a first in video game history since the launch of online updating for consoles. Except the most recent problems? Are on a much larger scale, even Bethesda Zenimax had a few issues with Skyrim for PlayStation 3, which left much of the game broken, bugged, and suffering rather large systematic underlying issues that kept even the long awaited DLC from launching with minor bugs. Another example as stated is the Halo: Master Chief collection that 343 Studios and Microsoft teamed up to release, and did so for the Xbox One. The issue with this one? Same ordeal as Battlefield 4. Much of the game was broken, unplayable, and even lead to some rather frustrating moments when fans wanted to go online in order to play against each other or simply play some co-op with friends across the games multiple titles within the collection. As an apology? 343 Studios and Microsoft later launched Halo 3: ODST HD Remake for the Xbox One as a free gift for early adopters as an apology. Hell, even Batman: Arkham Knight has been suffering issues of its own such as an early removal from the Steam Store due to how broken and unplayable the game was. So how has this even become acceptable? Is pre-ordering the issue or are companies getting too dependent on update systems to fix the problems that should have been found in Q&A (Quality Assurance)? The long-term answer is? Yes, we are the problem as a gaming society, we’ve caused this issue and allow for it to continue to this day at the helm of getting a few small bonus items and features from the companies will lure fans in with.

While Kickstarter is used for the right idea for many and some for pre-orders it’s time for fans to begin questioning their stance as consumers and begin deciding if they are the problem or if it’s the companies they’ve devoted their many to. If anything has taught us that we are the issue? It’s the Shenmue III Kickstarter and the failed launch of Batman: Arkham Knight on PC. Though none of these will ever be the singular titles to have bugs, issues, and even fixes that cause more problematic things to occur.


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter @GamingAnomalyGoogle+, and or you can find him on PSN with RaivynLyken.

Only Embers Will Remain in Dark Souls III

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Written by Dustin Murphy

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If you haven’t already heard, Dark Souls III was announced at E3. While we’ve known about the news and had the article, we were a bit late on getting this up. Why? Well your guess is better than mine, but not really. We simply didn’t see the email. Now to get on track with the fact our friends over at BANDAI NAMCO America have announced that Dark Souls III is set to launch in early 2016 on Xbox One, PlayStation 4 and Windows PC. Like before players will take on a dark, twisted, and dangerous fantasy setting that players will once more explain.

Developed by FromSoftware (Souls Franchise, Bloodborne, Armored Core), players will enter the latest chapter in the critically acclaimed Dark Souls series, which will once more carry forth its trademarked Sword and Sorcery combat styles while following its rewarding action and RPG element based gameplay. Much like before, players will travel across a variety of locations that will be filled with unrelenting challenge, deep RPG mechanics, and even a need to survive the games deadly world as the apocalypse prepares to fall upon them..

The DARK SOULS series has built a revered reputation placing it in the highest echelon of revered video game properties of all time,” said Chris Gilbert, Senior Vice President of Sales and Marketing for BANDAI NAMCO Entertainment America Inc. “We are very excited to see Hidetaka Miyazaki and his talented team at FROMSOFTWARE working on DARK SOULS III.

Dark Souls III will arrive on Xbox One, PlayStation®4 system and Windows PC early 2016.


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter @GamingAnomalyGoogle+, and or you can find him on PSN with RaivynLyken.

Redbull Battle Grounds Grand Finals September Date Zeroed In

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Written by Dustin Murphy

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You are probably familiar with Red Bull Media House and them hosting the Red Bull Battle Grounds Grand Finals, which is where the best of the best will host the premier global eSports tournament that will feature the best of the best Blizzard Entertainment players of StarCraft II. These top end men and or women are preparing to head to Washington D.C. where they will show off their talent, but also their elite capabilties at this all-time award-winning RTS title. What venue will they be at? The Fillmore Silver Spring on September 19th, for those of you who want to attend the event can head on over to premier global eSports tournament series featuring the top players of Blizzard Entertainment’s award-winning real-time www.redbullbattlegrounds.com.

When this event takes place, players will see the first premier of the events for this eSports scene, which will help it debut the first time ever profession tournament series for StarCraft II’s Archon Mode. This mode will take center stage as the top players will compete in pairs in order to show off a chance of glory, but to also to show their capabilities as unique players. In this new 2-on-2 competitive mode coming from Starcraft II’s Legacy of the Void expansion, which features this mode, and will displayed there for the first time ever.As the event goes on, players will get to see a feature of events that will include the qualifying events for the top performing players in the world as well as the up and coming amateurs, of which the four teams of two will advance into the Red Bull Battlegrounds Grand Finals.

Qualifier Schedule – All Qualifiers Broadcast Live on www.redbullbattlegrounds.com:

  • June 26-28:    Toronto Qualifier
  • July 3:            Qualifier 1
  • July 10:          Qualifier 2
  • July 17:          Qualifier 3
  • July 24:          Qualifier 4
  • July 31:          Qualifier 5
  • August 7:        Qualifier 6
  • August 28-30: Playoffs
  • September 19: Grand Finals in Washington, D.C.

Official Information:

Players will compete from around the world in regional qualifiers that will narrow the field down to the best four armies. Those top-performing players will convene in Washington, D.C. for the final showdown entertaining cheering fans in attendance as well as thousands of livestream viewers rooting for their favorite team to determine the ultimate champions of the $30,000 prize.

Red Bull Battle Grounds StarCraft II events have seen some of the most frenzied gameplay and emotional, dramatic moments – whether it was Sasha “Scarlett” Hostyn’s struggles versus the Widow Mine or Choi “Bomber” Ji Sung’s close call against Choi “Polt” Seong Hun. This year’s tournament featuring the brand new Archon Mode will bring a different strategic level of fast-paced action and maintain the same excitement that has entertained millions of fans around the globe.

Some of the top names in competitive StarCraft II are expected to compete in the Grand Finals on September 19th, including reigning champion Bomber who will return to defend his crown. Calling the action will be veteran shoutcasters Kevin “RotterdaM” van der Kooi and Nathan “Nathanias” Fabrican, with a host of other eSports celebrities on hand.

Single-day passes for the event are available now, by visiting www.redbullbattlegrounds.com.

The entirety of the Red Bull Battle Grounds Grand Finals will be broadcast live, giving fans from around the globe the ability to take part in this event. Visit www.redbullbattlegrounds.com to tune into the livestream starting at 12:30PM on September 19.

Visit www.redbullbattlegrounds.com for additional details, rules and registration, and for many more exciting programs and announcements from Red Bull eSports. Follow @RedBullESPORTS on Twitter, #BattleGrounds.


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter @GamingAnomalyGoogle+, and or you can find him on PSN with RaivynLyken.

Opinion: Why The Xbox One Elite Controller isn’t What it Seems

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Written by Devon Day

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Disclaimer: I do not, in any shape or form despise the Xbox One Elite Controller. What my statements pertain to are from experience with third party peripherals as well as from a financial standpoint. As such, this isn’t a thread to deter those who are interested in the product, but to offer my two cents. That being stated, onto my opinion.


So, a couple of days back we got the first glimpse of a new controller that Microsoft unveiled in the form of the Elite Controller. At first, looking at the device, I easily got Scuf Gaming vibes in their product; the Scuf Gaming Controller. Paddles, interchangeable thumbsticks (more so convenient than the Scuf), and tension settings for the triggers were all in similar cases with the Scuf product. However, a couple new ideas did catch my eye. The Elite can not only switch said D-pad, but also the paddles as well; more flexibility and versatility as a result. Initially, I was impressed. Sure, this does have some serious Scuf-esque design written all over it, but there was a ton of promise. Well… that promise would come at a steep price.

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Much akin to the Scuf Gaming Controller, I did anticipate for Microsoft to have this controller in the three digit range; $120 tops being my guess. However, we got the official price as $150. This is a much better deal than Scuf’s $200+ asking price; the Elite having more flexibility and versatility as a result, but we, as gamers, need to understand the context of the item itself. For $150, you are paying quite a bit for a controller. At the same token, the benefits may outweigh the cost. If you are a heavy First Person or Third Person shooter game, this is quite the appealing product. Much of the Elites design predicates itself on two key areas;

1.) Reflexes: How well you fingers move throughout the device to obtain the necessary inputs for the correct action. This is done upon the positioning of your fingers; preference included.

2.) Reaction Speeds: How fast your fingers can move. Again, apply positioning and preference to this.

This ultimately culminates into a higher degree of success. Furthermore, with the interchangeable thumbsticks/paddles and tension settings, this easily can contend and beat Scuf: recently more so since their product longevity has not been up to their Xbox 360/PS3 standards. This makes the Elite a revolution in terms of function and design right? Well, here is where things go south.

Recall to what I stated about the Scuf Gaming Controller. Scuf has had these same form of features since the days of Modern Warfare 2. While the Elite definitely has some tricks that make it more appealing, Scuf was the actual controller that helped evolve the controller into something throat is more fine tuned for a particular set of genres. Again, the favor still goes to the Elite. Even today, $200+ for a controller is nothing to scoff at. Furthermore, that additional $50+ can be used for other gaming needs. However, the issues regarding the Elite do not stop there.

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Not only did Microsoft borrow concepts from Scuf, they also borrowed the Major League Gaming Controller from MadCatz. This controller most likely will not receive an iteration for the current generation, but its modular design paved the way for flexibility. Interchangeable Thumbsticks and the D-Pad were first seen on this controller back in 2012. Again, Microsoft should he commended for such hard work, but shortly after the discontinuation of the Pro Circuit Controller, there were literally 9 different thumbstick and 3 different D-Pad options that MadCatz had attempted to sell at the exact same price to what the Elite is going for now.

The Pro Circuit does not have the tension settings or paddles, but it did have multiple options for gamers to utilize. To make matters even more intriguing, the Pro Circuit controller allowed you to place your analogs sticks in either the 360 or PS3 configuration. This isn’t a dock on the Elite due to the fact that said sticks would drive up the Elites price even higher, but the thumbstick and additional D-pad options should be something Microsoft offers in addition to the concave and convex options. However, we still have to address one big nasty thorn in the Elite Controller’s side.

Recall how I stated the Elite’s key areas are based on reflexes and reaction speeds. Well, there is another competitor that not only does have a current gen iteration, but also takes said two key areas to the same level as the Elite and potentially even more. This final competitor is called the Avenger Reflex from N-Control. Most likely when you look it up or if you do, you will notice its appearance is quite interesting; a cyborg spider that latches onto your controller. While this sounds and looks asinine on paper, in practice, the Reflex can keep up with the Elite theoretically. Since the Elite borrows concepts from the Scuf, let us take a look at that for a second. Weird cyborg arms that rely on your index fingers and rubber hoops l to configure the tension settings for your triggers vs. interchangeable paddles/thumbsticks/D-pad and tension settings for the triggers.

The Elite easily has the Reflex beat in customization. However, notice that the tension settings are the same for both. In addition, one product is an add-on, the other is a controller. We are seeing quite a disturbing pattern here. The Elite and Reflex both are to increase reflexes and reaction speeds. Both offer up stellar options. The core issue lies in the price; $150 vs. $70. As we have already touched upon, a savings give you more versatility overall. Also, consider the fact that when you do buy an Xbox One, you already obtain what you need for the Reflex in the regular Xbox One Controller.

If anything, you could drop $70 to make your regular Xbox One Controller an Elite minus the versatility. That being said, said takeaway is going to impact your decision, which brings me to my overall view on the Elite Controller.

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I overall have mixed feelings towards this controller. On one end, it utilizes many great concepts from its indirect predecessors to create one fine joystick. Furthermore, Microsoft is backing this, so quality should be exceptional On the other hand, it doesn’t do much that I haven’t seen before. Worst of all, there is an alternative to this device of you already have the regular controller; ultimately bringing the cost of the Elite in question for me. While I do like what it offers, for what crowd it is going after, there are options that are just as capable in the Scuf or just as cost efficient in the Avenger Reflex. Again, time will tell what the Elite receives, but as of now, there are better options.

For more about each of the controllers mentioned, head on over to their websites:

That concludes my thoughts on the Xbox Elite Controller. What are your thoughts on the Elite? Do you believe the price is too high? Are all the parts a concern for you in terms of longevity? Do you believe Microsoft will add any additional color schemes or other bells and whistles to the controller itself? Sound off in the comments below!


About the Writer:

Devon_Day_BATGRHe grew up between the gaming boundaries on the 5th generation N64, but admiring the 3rd gen. NES and 4th gen. Genesis for their contributions, he always has something on his mind regarding video games and the accessories they function with. His first microphone for the N64 for “Hey You, Pikachu!”, but expanded towards the next line up of gaming peripherals including the Astro A40, MadCatz MLG Pro Circiut Controller, MadCatz STRIKE 7, and other gaming gadgets. Now loving gaming tech more than ever, he sees this generation crucial to bring the full circle of social connectivity that the 7th. generation of gaming consoles started.