
GTFO’s latest update, Rundown 004 // Contact, brings with it layered difficulty, as well as the long-awaited matchmaking system that fans have enjoyed in titles such as PAYDAY 2. Here’s what you need to know.
Earlier this year, we went hands-on with GTFO from indie team 10 Chambers Collective. The game has proved itself to be a rather viable title, offering a deep and horrifying atmospheric experience in a title that combines the best experiences of Left 4 Dead and the horror elements of Ridley Scott’s critically-acclaimed Aliens movie series.
In its latest update to ensure the experience goes one step further, 10 Chambers Collective has deployed another update to GTFO. This update, titled Rundown 004 // Contact. Each new Rundown is treated as a new experience, offering new elements to the game including new maps, new enemies, and new challenges that players will experience while exploring “The Complex”.

One of the huge features of this new update is its features such as the long-awaited matchmaking system as well as its unique layered difficulty systems, a new environment, new enemy, new weapons and tools for survivors to use.
Just like before, players will heavily rely on communication, map-checking, and working to ensure that survival isn’t just for the fittest. If you think you have what it takes to survive, you can jump into GTFO for 20% off its current price of $34.99.
“This Rundown is easily our biggest update yet. We’re adding core features such as matchmaking, and introducing a new system we call “layered difficulty”. Depending on what route you choose throughout some of the expeditions, you will find it either very hard – or extremely hard. This will make it easier – or should I say less hard – for new players to take on GTFO, but at the same time giving our more seasoned community members a hardcore challenge right from the first expedition”, says Ulf Andersson, Creative Director of GTFO.

GTFO isn’t for the faint of heart. Before the current update, which saw matchmaking become available, players had to rely on the official Discord server for GTFO, which boasts over 200,000 active members.
“As GTFO requires a lot of communication and teamwork, we haven’t wanted to use a basic match-making system, as it could generate poor matches and risk giving new players the wrong experience. When we’re adding it now, we will need our community’s help to refine it. We’re starting off with it in alpha mode and will continue to develop it iteratively as we go on to see how it works with the volume of players we have”, says Simon Viklund, composer and game designer of GTFO.
But 10 Chambers isn’t done there. They want to deliver a story, one that’s meaningful, impactful, and will stick with players for years to come. With the latest Rundown titled ‘Contact’, the team has decided to deliver something even more mysterious, something more meaningful to their fans: A story as to why you are down in The Complex.
To do this, they’ve brought on Adam Gascoine who is renowned for his work on titles such as The Last of Us, DOOM, and DOOM Eternal, “With the last Rundown, we added more to the story of why you are down in the Complex, and we will continue building the story with this one. I don’t want to spoil anything for our community, but let’s say that the Rundown is called ‘Contact’ for a reason”, says Simon Viklund.
Rundown 004 // Contact is now available free of charge for all players as part of the games continued post-Early Access launch support.
About the Writer(s):

Dustin is our native video game reviewer who has an appetite for anything that crosses the borders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. You can find him over on Twitter or Facebook today.