With all the controversy surrounding Star Wars Battlefront II, EA has been adamantly listening to their highly devoted community, and even plagued by problems surrounding the microtransaction controversy surrounding their game.
Today, DICE and EA have officially announced that they are indeed removing microtransactions from the game in its current state. Due to their commitment to constantly listen, tun, and evolve their games to provide the best possibly experience, the company took the actions needed in order to provide their customers with a best-possible experience with their games.
With the world wide release of Star Wars Battlefront II quickly approaching within just a few hours, the company has flipped the switch on what could be one of the most problematic parts of the franchise. Doing so has no put players on even grounds and offers EA a chance to help grow their game through additional paid content or a new approach to microtransactions.
While the game certainly has a lot of room to grow, we can only hope this is a guide sign of things to come, and won’t provide us with another “great disturbance in the Force.”
You can read EA’s full statement down below:
Thank you to everyone in our community for being the passionate fans that you are.
Our goal has always been to create the best possible game for all of you – devoted Star Wars fans and game players alike. We’ve also had an ongoing commitment to constantly listen, tune and evolve the experience as it grows. You’ve seen this with both the major adjustments, and polish, we have made over the past several weeks.
But as we approach the worldwide launch, it’s clear that many of you feel there are still challenges in the design. We’ve heard the concerns about potentially giving players unfair advantages. And we’ve heard that this is overshadowing an otherwise great game. This was never our intention. Sorry we didn’t get this right.
We hear you loud and clear, so we’re turning off all in-game purchases. We will now spend more time listening, adjusting, balancing and tuning. This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay. The ability to purchase crystals in-game will become available at a later date, only after we’ve made changes to the game. We’ll share more details as we work through this.
We have created a game that is built on your input, and it will continue to evolve and grow. Star Wars Battlefront II is three times the size of the previous game, bringing to life a brand new Star Wars story, space battles, epic new multiplayer experiences across all three Star Wars eras, with more free content to come. We want you to enjoy it, so please keep your thoughts coming. And we will keep you updated on our progress.
Are you ready to jump in and quench your thirst for a solid Star Wars Battlefront II experience or are you going to stay away at this time? Let us know in the comments below.
About the Writer:
Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter or Facebook.