Fallout 4’s Future Has Been Outlined and it Involves Vaults

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If you ever wondered what more insanity could come to Fallout 4, tonight has made your wonders come to an end as Bethesda Game Studios’ Todd Howard has outlined the future of the title. Let alone does this include some new tools for you to use such as Elevators, Conveyor Belts, and the likes. This future also includes a new theme park entitled Nuka World that’ll be just what it sounds like; a theme park. Let alone does it launch near or with the Contraption’s DLC, we also got a look at one DLC that just may have stolen the show.

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Boxshot Wizard file used for creating global boxshots

The DLC that definitely caught the eyes of fans was the newly announced “Vault-Tec Workshop” DLC that will allow fans to create their own Vault. Let alone do they get to do this from the ground up, players will also be able to create what their Vault’s scientific goals are. Whether this is testing their vaults prowess in physique, substance uses, or even just all around to have one, the Vaults seem to be ones that can easily be invaded. If anything? It sounds like our dreams for Fallout Shelter being apart of Fallout 4 itself. If that’s the case? Expect some fun, weird, and delightful moments.

As of now the DLC does not have dates, but we are sure they’ll be coming soon as mods have just landed on Xbox One and later this month for PlayStation 4. Stay tuned for more updates.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Fallout 4’s Largest DLC Yet Titled “Far Harbor” Dated

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We all know Fallout 4 has been on an amazing trend with content, from PC’s getting the Mod test patch to the raising our on creatures to fight in an arena or tame as a companion, to robots that can annihilate anything to now one of the largest DLC’s to date has been given a release date of May 19th, 2016 for PC, PlayStation 4, and Xbox One. The DLC will feature an all new story that will take players to the farthest reaches of the Commonwealth with an all new zone.

Bethesda has also announced that more add-ons will be released later this year with free updates like Mods, which is now available on PC. These will be coming to Xbox One later this month and to PlayStation 4 this June.e

Stay tuned for our upcoming review of Fallout 4’s Far Harbor when it launches later this month.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

Review: Fallout 4 Automatron DLC – Things Get Automated


Pros:
+Good storyline that continues on with the insanity that is the Commonwealth
+Additional weapons and gear exclusive to the DLC
+Offers new places to explore inside of the Commonwealth

Cons:
-Some crafting patterns for robots are received after completing the DLC
-Some perks are withheld till the end of the DLC


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I want you to meet my new friend Ada. Ada doesn’t have much of the personality as you or I would. Hers is much different as my new friend Ada is made from nuts, bolts, metal, and an adaptive A.I., which “feels” emotions in a way much different than you and I. She is also one that is extremely upset with the fact her friends have been killed. So now I’m helping my new friend Ada take down her new sworn enemy “The Mechanist” who has begun to send their evil robots across the Commonwealth in order to “save” humanity in a way they see fit as proper. In turn, it’s become my duty to save the people of the Commonwealth in a way that is much different than how the robots sent by the Mechanist do. My way has become more preserved, safer, and well; requires me to take out enemy robots in order to build my own or even upgrade my new friend Ada.

Destroying robots has begun to become a very common thing in Fallout 4, something that has remained highly highly important to the fallout series. One that is now a staple-point in Fallout 4 with the release of Fallout 4’s DLC “The Automatron”. If you’re a fan of Fallout 4, you already know how insane the DLC can get. You are well aware that Fallout 4 is a game that is all about preservation of the Commonwealth and protecting its citizens from enemy threats such as Synths, Super Mutants, Raiders, and the likes, but what happens when a bunch of crazed robots get thrown in the mix? As the first installment to the Fallout 4 Season Pass, the DLC “Automatron” offers up a bang-for-the-buck approach due to the sheer amount of gameplay within the DLC. As only a $10 USD DLC, it was hard to expect just a whole lot from what the DLC contains.

As one would expect from a Fallout DLC, Automatron offers up an entirely new storyline that takes players to go up against the new Villain named “The Mechanist”. In this DLC players look at stopping the newest threat, an onslaught of killer robots that are raising trouble across the Commonwealth, and in turn we are implored to help a robot by the name of “Ada” who has watched her friends get heartlessly cut down by some of the Mechanists robots. As this happens we are hired on to help this new companion and help keep the Commonwealth safe from a flood of killer robots. In turn players are then sent on a quest that to some may just feel like a side quest, and a lengthy one at that. One that does feel it could have been found in the main game if it were made to have been there like that in the first place.

After having moved on to help Ada, we learn that our new adventure wouldn’t just take us to fight some big new troublemaker, but instead it would take us across some rather familiar territories that will take players to fight new enemies such as the Rust Devil’s who pack up a few new types of armour, new robots to fight, and a whole lot more fun when dispatching their groups in large numbers. The most unique thing about these new villains is not the fact they have teamed up with groups of killer and sadistic looking robots, but the fact they are also wearing robotic armor that offers a unique twist in this 1950’s post-apocalyptic paradise.

Unlike Fallout 3’s unique DLC’s such as “Operation Anchorage” or even “Mothership Zeta”, Fallout 4’s Automatron takes on a twist of former DLC’s that we’ve not seen for quite some time. Spinning what we once knew on its head, Fallout 4 takes the approach to storytelling in what one would assume as a 1950’s Robotic Sci-Fi flick while keeping characters in a unique design so that players will find themselves thoroughly enjoying this DLC. In turn, it provides as stated, a good 3-4 hours of enjoyment for those that want to dig through every crook and cranny to find all the games hidden items and logs. For those wanting a unique adventure, here’s one coming your way in and one that is very worthwhile.


 

Our review is based upon the Season Pass launch version that we purchased.  For information about our ethics policy please click here.


 Final Score: 9 out of 10


About the Writer:

David_Murphy_Vault_BoyDavid Murphy is B.A.T.G.R.’s behind the scenes man who helps get things up and going as well as keeping things in order. Don’t  be surprised to know that the old man contributes rather heavily to editing, news, and information he digs up so that editorials as well as articles are done properly. He also likes Fallout… A lot. We’re not sure he’s not secretly the Vault Boy in disguise.

Fallout 4’s DLC the Autmatron is Now Available

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If helping out the Wastelands of Boston wasn’t enough, today Bethesda has released the latest DLC for Fallout 4 by the name of Automatron. This DLC features the role of a mysterious and mischievous enemy by the name of the Mechanist who is sending hordes of evil robots into the Commonwealth. This enemy also includes the devious Robobrain. As players explore the cause of this threat, they must hunt down, harvest their own parts to build their own minions. This includes the choosing hundreds of mods including limbs, armor, abilities, weapons including the all-new lightning chain gun. Players will be able to customize the paint schemes and even choose their robotic companions voices. This will be available for characters level fifteen and up.

As the first expansion to Fallout 4, Bethesda has also announced that they are expanding the capabilities of settlements within the Wasteland Workshop, and in May, you’ll be able to head outside of the Commonwealth of Boston to Main for the upcoming DLC Far Harbor, which is the largest landmass has ever created post-game development by Bethesda Game Studios. And that’s just the beginning of what they are announcing. All DLC is available via the season pass for 49.99 USD on Steam, PlayStation Store, and the Xbox Live Marketplace or your local retailer. With more DLC coming later this year, they have also announced new small updates such as Survival Mode and the Creation kit, which will allow mods to be created on PC then shared to consoles. Stay tuned for our upcoming review for each of the DLC’s as they become available.


 

About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

Review: Fallout 4- War, War Has Changed

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Pros:
+New graphics engines are beautiful and bring the Wastelands to life
+Voice acting for main characters is spot on and immersive
+Weapon customizations and city building are welcome changes
+New perk system is spot on for S.P.E.C.I.A.L. talents

Cons:
Frame-rate issues can pop up in certain situations
Some load times take longer than others
Companions can sometimes seem to be lost heading to assigned towns


 

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Editor’s Note: Due to the sheer size of the game and massive amounts of content we’ve had to put this and file it as a review that will continuously be in progress till the reviewer feels that the review matches the quality needed to properly represent our thoughts on the game. We will keep you updated once we take the review out-of-progress and when we make changes to it. Thanks your your understanding.


 

Review Update #1:

As you know our review has been in progress for a couple of weeks now. This latest update, which is the first of many, will discuss the community building situation as well as the modding system for both weapons and armor as well as your Power Armor, which we are sure by now you’ve become rather accustomed to owning.

When talking about a Fallout game we aren’t talking just about how small it is, but we are discussing in general just how big the game is thanks to massive amounts of content. With Fallout 4 we’re looking at more content than I’ve come to realize it has from dungeons to explore to sheer new additions. The latest may seem familiar to some of you who play Fallout Shelter as your goal is to build a community of Vault Dwellers, to take care of them, to get them to come around and become a living and breathing entity. Fallout 4 has embraced this philosophy with allowing players to take a place such as the starting area of Sanctuary or Sanctuary Hills and build a community out of it once completing the beginning game up to a certain point.

When in the building mode, players may become familiar with a small bit of information at the top of the screen that will indicate amount of settlers, happiness, defenses, electricity/energy, food, water, beds and capacity for settlers. These both will be manageable as long as players remember to have the proper resources built into place such as Gourds, Watermelon and even Tato’s in order to properly sustain their food sources. These can later be added to as players progress through the game in time, but so can their population by placing the proper items such as radio towers that will signal survivors to their settlement. Just remember, to bring in more? You have to have more water, higher defenses, proper energy, food, water, beds and even places for them to stay. This is quite important and will require players to improvise by putting down walls, fences, building houses, establishments and even bringing vendors into town in order to sustain a usable economy. Don’t forget though, these towns can be attacked and it won’t be uncommon if or when this happens. One problem that was noticed came with texture collision when it comes to fence angles, item locations and even some terrain based problems. While these problems can be overcome with slight changes in angles or item placement, it does leave a certain irritation for those who want to be perfectionists.

When encouraging players to build a settlement, it’s quite interesting to see that both upgraded weapons and even armor won’t go to waste since settlers (your named ones) can equip these items if players talk to them in order to trade. By doing so this will provide odds that are better suited for the players advantage. For example in my own town I’ve gone as far to equip Preston (you should be well acquainted with this gentleman by now). In my town Preston is no longer in his default armor. Instead he has been heavily upgraded using Synth armors and even some other under armor from the Gunners in order to provide him better protection during any fights he may get into.

When discussing armor it’s important that players do take note that some gear with have a “+” or “-” next to certain stats. Many times this is because an armor has been pre-modified thanks to enemies and of course a players luck. These modifications provide extra energy defense as well as things such as radiation protection as well as basic damage protection. These upgrades to armor can also include poison resistance, extra damage resistance, extra carrying capacity and even lowered weight in order to help players weigh less when wearing heavier pieces of equipment or simply avoiding a strength build to start off with.

Among this unique crafting system “food items” that are collected from enemies such as Mutant Hounds, Hounds or other animals, can and will create foods that can reduce things such as Rads, improve max HP or even increase max AP in order to make characters more effective in combat. The same can go for items such as Buffout, Jet, Psycho and the likes. All of these can be modified in order to make their effects stack with each other, but only if the player has the proper components for the combining of these items.

Weapons have also gotten much of the same treatment as armor in the regards that weapons can be fully upgraded for better damage, lower recoil, bigger clips, better accuracy and silenced, muzzled or however players prefer to have them set for their situations. These weapons, all of them pretty much, can be modified in order to provide better combat prowess for players. We’ll take a deeper look into this as we begin to modify weapons such as the Rocket Launcher, Institute Pistol and even the Laser Rifle with screenshots to follow.


 

There was a time when I could have told you that I’ve seen it all, done it all and felt that war had finally began to change only to once more be thrown into a Wasteland that seems familiar yet very different from the ones we had seen before. Fallout has become a franchise that Bethesda Zenimax fans like myself can tell you holds a soft place in our hearts thanks to the company’s creativity and attention to detail. With this never-ending attention that they give each of their respective IP’s we’ve seen some of the most amazing open-world RPGs come to life. One of these renowned titles was The Elder Scrolls V: Skyrim, which can be noticeably seen in many respects of this game and with good reason. Many of them can be seen deep within the game’s mechanics, skill system and even the overall use of dialogue-defining choices players will make throughout the game.

For many of us Fallout 3 was the last big one we truly enjoyed and found the most creativity in and for many of us it has been a long wait to see another polished title by the amazing minds at Bethesda Studios, but a little bit has changed since our last departure from the safety of our Vault-Tec Vaults. With now seven years behind us it has come our time to place the disks in our consoles and even our computers in order to take on this large-scale experience that has been carefully crafted, but this experience as foreign as it may seem will seem oddly familiar to fans who have explored the wastelands once before. As someone who has been playing Fallout for well over ten years, the games install screen has been one of the most entertaining as the game greets players who decide to boot the game up the moment the install finishes they will be welcomed by a Vault-Tec guide to the wastelands and the stats they will use as well as how they will influence your travels through the Wasteland. The videos being what they are, reflect a 1950’s like era where animated cartoons helped illustrate the world how we should know it.

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Once we’ve exited this little introductory portion of the game it’s time to get down to one of the most entertaining portions of any Bethesda game, character creation after we’ve gone through the game’s introductory sequence that helps build up where we want to see things. In these opening moments we are greeted by a married couple, our choice of Wanderers, a male and a female one. Here we get to select our gender, our appearance clear from hair, nose, lips, cheeks, make-up (assuming you are playing a female), eyes and so forth. Unlike before, the game offers us some rather unique look into the world before the bombs fell, before our characters became test subjects to whatever their vault was using tests for. What’s most unique about the characters we play is the fact they are fully voice acted. Let alone are we given a new choice system, but we are given a unique response between both of the genders. While it’s nice to see such a thing approach the most interesting part is that the voices should come familiar as Courtenay Taylor (Resident Evil 6’s Ada Wong) and Brian T. Delaney (Halo 5: Guardians – Roland). While both of these are interesting choices for voice actors they add a rather lively aspect to the game that was never there before in the franchise.

With that aside the game does seem to visit a familiar face as the game at its core remains largely intact from its predecessors where players will focus on several things. This includes exploration, quests, factions and even quests, but the major plot is completely new, original and offers a twisted view as to what could happen if your son had been kidnapped while you were in cryosleep. A large question will emerge as fans attempt to figure out how long it had been since your kid had been taken from you. What’s the exact time frame since your sons kidnapping and your awakening, how long had it been since you saw your family fall apart before you? As your exploration of the Wasteland comes underway players will find themselves going through familiar places such as Fenway Park, the Freedom Trail and even other unique locales that could very well be visit in real life. Though some of these unique places will send players into fighting things such as Super Mutants, Yao Guai and even Synths. While Synths sound like the common one, there is something rather peculiar about them that you’ll find out by entering Diamond City.

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The truth? They are the new enemy, the new focal point and even our newest and greatest enemy that will come before us. The question about the Synths and their creators “The Institute” can make things a bit more interesting as we learn that humans are being replaced by them little by little with their Synth counterparts. Story wise, Fallout 4 follows the tracks just as Fallout 3 did; something has happened, you are hunting your family member and the outcome may depend on how far you are willing to go in order to solve your latest problem. This one is why your kid was kidnapped, why they would want to and the outcome to finding out the resolution.

While on your adventures it won’t be odd to not go alone. Easier than in past titles to obtain, followers become a large part of this game. You’ll meet some such as an oafish Super Mutant named Strong to the famed series member Dogmeat clear to the rather uppity character named Codsworth or even the ill-reputed reporter Piper who just seems to piss a lot of people off with her news reporting. While each of these offer unique dialogue they all have their competitive advantages. While Dogmeat is a dog, he offers a chance to snag-and-snare enemies and even disabling them in combat by doing so. While other companions have the chance to use guns as well as more armor than Dogmeat sometimes it’s nice not to hear them randomly bantering as you explore or even their feedback about quests you are taking part in. Even though it’s nice to have human interaction among the Wasteland sometimes it’s just too much depending on what is going on and how. So what has really change this time around outside of companions that can’t die?

For those of you who are familiar with the level up system, many of you are accustomed to S.P.E.C.I.A.L. system there has been a few changes since players can now choose a state to level up or even a perk to level up. Just as before, some of these perks require certain levels, certain stats and even certain requirements in order for players to progress through the game with a bit more ease than before. While many of the perks return, there are some new ones that allow for weapon upgrading/crafting, food making, armour crafting and even alchemy items(drugs, medical supplies, etc) to be created so that players may take to the Wastelands with a bit more ease. Such as crafting items to make stealth a bit more effective, pocketed armour pieces to allow for players to carry more items and even padded so that players can take a bit more damage than before while weapons see vast amounts of choices to increase damage, range, decrease recoil and the likes.

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Fallout 4 – PlayStation 4 (Reviewed), Xbox One and PC
Developer: Bethesda Softworks
Publisher: Bethesda Zenimax
Cost: 59.99 USD
Release Date: Now Available

While there are flaws I could outline many of these are because of minor bugs that seem to pop up and disappear just as quickly as they first emerged. While some may find these bugs such as dialogue cut outs, randomly situated combat scenarios and even oddly placed items that may not be retrievable. While these minor things to some are critical, we do find ourselves enjoying the game in all its intoxicating craftsmanship. If you haven’t already found yourself down the rabbit hole and still falling we are sure that you won’t be landing anytime soon in regards to the sheer amount of content there is to explore. We just wish we could see the hundreds of thousands of people wandering the wastelands.

Stay tuned for further review updates that will include town building, friendships, etc. We do apologize that this bit isn’t in the review, but due to the sheer size of this game and the amount of content I was unable to include it in the initial review this far.


Our review is based upon the final version that one or more of our team members purchased.  For information about our ethics policy please click here.


 Final Score: 9 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Fallout 4 Sales Approximately 12 Million Units Totaling Around $750 Million USD

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If you are like the millions of people around the world, Fallout 4 has become a huge part of your life and without a doubt the most played game across the three platforms it launched on. Since Fallout 4’s launch on Xbox One, PlayStation 4, and PC players have ranted, raved, and even highly appraised the game. Many of these fans have also excitedly displayed their Fallout 4 Pip-Boy Edition’s, which sold out within hours of having been announced earlier this year.

With major retailers having informed Bethesda of the tremendous consumer interest in Fallout 4, with some having even noting that Bethesda’s latest titled is the most pre-ordered game of the year, quite easily topping Halo 5: Guardians and Call of Duty Black Ops III in sales. With such a large interest, Fallout 4 copies are having to be shipped to meet the consumer demand as many retailers are unable to keep up with sales.

Let alone has physical sales broken records, the digital sales have been following suit with Steam having noted that Fallout 4 is the most game played concurrently with over 470,000 players playing the game. The games companion app, Fallout Pip-Boy has become the most downloaded and accessed app according to the iTunes App Store. The game has also become the most viewed game since its launch according to Twitch.

We’re extremely proud of Todd Howard, Game Director at Bethesda Game Studios, and his experienced team of developers for their talent and dedication in creating this extraordinary game,” said Vlatko Andonov, President of Bethesda Softworks. “Fallout 4 is a masterpiece in game development and storytelling, providing fans hundreds of hours of fun as they explore and are challenged by this fascinating, beautifully crafted world.

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Fallout 4 has earned critical acclaim since the games announcement back in June. The title has also obtained over 160 awards at E3 2015 while also coveting the Award for Best of Show, which was voted on by a group of independent journalists from 39 of the industries leading media outlets that cover the video game industry.

Reviewers have noted for particular praise the game’s storytelling, its vast, detailed world, crafting systems, exploration, meaningful player choices, shooting mechanics, hours of gameplay, and most importantly, total freedom of action. Your choices, your world, you do what you want with it as The Wandered from Vault 111.

A huge thanks to our fans that’ve made this all possible,” said Todd Howard, Game Director on Fallout 4. “After four years of development, it’s not complete until our fans get to play it and make it their own. We can’t wait to hear about their adventures.

For many, Fallout 4 reminds them why Bethesda Game Studios stands among all developers with its elite status. With each of the last three titles developed from the studio, each of them have earned a consensus of “Game of the Year” winners and rank with some of the highest-scoring titles within the industry. Fallout 4 follows up to the 2008 ‘Game of the Year’ winner, Fallout 3 and stands among the best with their most recent release since 2011’s ‘Game of the Year’ winner, The Elder Scrolls V: Skyrim.

Fallout 4 is now available for Xbox One, PlayStation 4 and PC.

Counting Down to Fallout 4 with Our Top Five Fallout Memories (Contains Spoilers)

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With Fallout 4 coming down to its final hours before launch, it’s hard not to have some form of nostalgia building up around past moments within the game and for some? The games have never gotten old. With many of these moments having taken place in campaign and not-between-campaign moments. So lets start this countdown in our attempt to prepare you for Fallout 4, which is set to release 11/10/2015 for North America.

– 5 – Silencing the Radios of the Wasteland – Killing Three Dog – Fallout 3 –

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Have you ever decided to go homicidal after doing just a quest or two for Three Dog? Worry not, if you haven’t? It means that many of us probably already have and we don’t regret doing so since he can become quite obnoxious once you tip over that 30+ hour mark of listening to his voice chant out his obnoxious spiels. Some of you may have never hit that mark, so what exactly happens if you decide to crack his skull open with your mightiest of melee weapons or become a crack shot with one of your weapons? Well, if you haven’t irradiated the air with a Fat Man, you can kill Three Dog, loot his corpse, grab his clothes, his bandanna, and yes, his glasses.

With the death of Three Dog, he is replaced by a rather elderly lady who appears to be a technician at the radio station; downside – she only plays music. Her announcement, is however, rather funny when she states why she is there: “Uhm, Margaret here, uh, uhm, bringing you just music. I’m just a technician that is just bringing you music because some asshole murdered our D.J.”. Well, Margaret we hope you enjoy your promotion, we sure did.

– 4 – Gary – Vault 108’s Lunatic Clone – Fallout 3 –

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If you’re like any fan out there, wandering between each vault in Fallout’s franchise is a rather unique experience and Fallout 3 was no stranger to letting us expand upon our knowledge of what some of the Vaults were used for. In this specific one we find out that Vault 108 was used to experiment with cloning. This case brings our attention to the fact something has gone absolutely wrong as Gary has been running a much and having wiped out the populace of Vault 108.

When exploring 108, players find themselves killing these clones rather mercifully as the clones are only good at two things; muttering their names, which is the only thing they say, and well killing everything around them except for each other.

– 3 – Vault 112’s Tranquility Lane – A Psychotic Adventure – Fallout 3 –

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Probably one of the most unnerving moments of Fallout overall, you find yourself in a mysterious vault that is being run by robots, which isn’t all that odd it seems. With Mr. Handy being a streamlined robot, it’s not a wink of surprise to see how the world works in Fallout since each of them are assigned certain jobs, but the unnerving thing is? In Fallout 3’s Vault 112, you find yourself going into a small cryo-like-chamber where you will be meeting your new friend “Betty”, which just happens to be an insane A.I. or rather Doctor Braun who just happens to want you to start out your doings by punching Timmy in the face. Poor little Timmy, he gets his clock cleaned if you do the quest as Doctor Braun in Vault 112 wants. Damn screwed up Matrix.

By the end of the simulation for Tranquility Lane, you find yourself having gone on a simulated homicidal rampage as a character known as the “Pint-Sized Slasher”. Whoever came up with this quest line must have been in love with both classic slasher films and even a taste for the SAW series. Still an interesting plot-twist in the franchise, well not really. Oh and lets not forget you’ve killed every single one of those residents of Vault 112 so that they can finally rest in peace.

– 2 – Nuking Megaton – Goodbye You Crazy Ass Town! – Fallout 3 –

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You might be familiar with this little city that just happens to host a weird group of cultists only known as the Children of the Atom, a whacked out bar run by a Ghoul and an annoying Sheriff who follows you as if you are about to do something mischievous with that nuke. I’m not sure blowing up Megaton really needs anything more outside of an idea that Mr. Burke just wants to see the city burn. I know I did after dealing with Children of the Atom. Minus the fact all your belongings, if you have a house there, have gone up in smoke.

– 1 – The Enclave Soldier – Harassing the Soldier – Fallout 2 –

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When entering into this Enclave known as Poseidon Oil area, it’s hard not to have some enjoyment in this. This soldier is probably one of the most fowl mouthed, idiotic, and easily trollable characters in the game. With him having a bit of sarcasm to his tone we had to share this clip that can be seen below by a random YouTuber since we were unable to get our own video clip up and running perfectly.


Stay tuned for our upcoming review of Fallout 4 later this month. While you wait, what’s your best moments of Fallout as a franchise? Let us know in the comments.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Dustin and Greg Unbox the Fallout Anthology

Having just recently released, we decided to sit down, unbox, and enjoy the beautiful Fallout Anthology edition.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitterGoogle+, and or you can find him on PSN with RaivynLyken.


About the Writer:

Greg_F_Heisenberg

Greg F. is an RPG enthusiast whom absolutely enjoys the niche titles that come across from the East. When it comes to beat-’em-up brawlers such as Senran Kagura, Greg knows the titles just about as good as anyone else, but his passion not-so-secretly sits with his love for retro games from the NES and Sega period. In his free time Greg contributes to B.A.T.G.R. with his knowledge of such feedback.


Fallout Anthology is Now Available

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Want a chance to get something completely awesome for your collection? As of today those who are lucky enough can as Bethesda Zenimax has launched their definitive PC collection for the Fallout Universe. As of today, North American audiences can obtain the Fallout Anthology for a solid 49.99 USD that comes in a Limited Edition Mini-Nuke replica that appears just as if it came straight from the screen to real life. For those in Europe, the Anthology launches on Friday, October 2nd, 2015.

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This premium storage comes complete with an audible bomb sound as well as a space reserved exclusively for your copy of Fallout 4 when it launches worldwide this November.

This Fallout collection includes:

Fallout 3: Game of the Year Edition
The Pitt
Operation: Anchorage
Broken Steel
Point Lookout
Mothership Zeta

Fallout: New Vegas Ultimate Edition
Dead Money
Honest Hearts
Old World Blues
Lonesome Road
Gun Runners’ Arsenal
Courier’s Stash

Fallout Tactics
Fallout 2
Fallout

Stay tuned for our upcoming boxing video!


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitterGoogle+, and or you can find him on PSN with RaivynLyken.

What Makes You S.P.E.C.I.A.L.? Today’s Lesson is About Endurance

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You already know the hard workers over at Vault-Tec are always hard at work in order to prepare for the possibility of a nuclear disaster on the apocalyptic scale. In a seven part series, Vault-Tec has addressed the seven defining attributes that make you S.P.E.C.I.A.L.

Today? They are going to give you a lesson on Endurance in order to help you better understand just how useful resisting the harmful effects of radiation and other dangers within the entire wasteland. Stay tuned for the upcoming episode on Charisma!

Fallout 4 is set to release worldwide on November 10, 2015 for Xbox One, PlayStation 4 and PC.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitterGoogle+, and or you can find him on PSN with RaivynLyken.