KOEI TECMO Releases Information from their TGS Line-Up

Originally Published on the Official Blast Away the Game Review Facebook Page
Written by Dustin Murphy

 For those unfamiliar, there’s always something awesome about the Tokyo Game Show. We learn about extremely amazing and highly anticipated titles that are going to be slowly coming across the pond later down the road. Many of these titles have captured the attention of a lot of people. One of these in particular is TOUKIDEN KUWAMI, which is a predecessor to the smash hit TOUKIDEN: The Age of Demons.

With many of these titles finding their way out the door in Japan in the near future. As the days move on, we hope to hear more about these since a lot of the information we’ve been given is related to the Japan releases and does not reflect a North America or Europe set of release dates. Below we’ve supplied the official information presented to us by KOEI TECMO America and can only wait to see what happens regarding these titles.

KOEI TECMO AMERICA | TGS 2014 LINE UP

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BLADESTORM: Nightmare (working title)
Developer: Omega Force
Platforms: PlayStation®4, Xbox One, PlayStation®3
Genre: Troop Command Action/ Strategy
Players: 1
Launch: Q1 2015
BLADESTORM: Nightmare (working title) follows Bladestorm: the Hundred Years War, which was released in 2007 on PS3 and X360. It is a strategy game at its core, focusing around the historical events that transpired in Europe of the middle-ages. The player assumes the role of a mercenary and chooses to fight either for England or for France in various battles of the 100 year’s war.

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DEAD OR ALIVE 5 Last Round
Developer: Team NINJA
Publisher: Koei Tecmo America and Koei Tecmo Europe
Platforms: PlayStation®4, Xbox One, PlayStation®3 (digital), Xbox 360 (digital)
Genre: Action
Players: Offline: 1-4, Online: 2-16
Launch: Spring 2015
DEAD OR ALIVE 5 Last Round marks the last instalment of DOA5, and the debut of the series on the PS4 and Xbox One platforms. While the core modes remain the same, this game will render in High Def (1080p/60fps) and will feature new additional content.

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DYNASTY WARRIORS 8 Empires
Developer: Omega Force
Platforms: PlayStation®4, Xbox One, PlayStation®3
Genre: Tactical Action
Players: 1- 2
Launch: Q1 2015
Fan-favorite ‘Empires’ series returns with DYNASTY WARRIORS 8 Empires in 2015. While more information about this title is yet to be announced, ‘Empires’ will take the focus away from the historical figures that roamed the battlefields of the Three Kingdoms of China, and emphasise more on player-created characters and strategic gameplay.

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TOUKIDEN KIWAMI
Developer: Omega Force
Platforms: PlayStation®Vita
Genre: Action Role-Playing Game
Players: 1
Launch: August 28, 2014 (date reflects Japan only)
Introducing more Slayers, Oni, storylines, and chapters TOUKIDEN KIWAMI will be a robust expansion of the largely successful Toukiden: The Age of Demons which was released February 2014 for the Playstation®Vita.

For the latest KOEI TECMO America news follow us on https://www.facebook.com/koeitecmous or @KoeiTecmoUS

For more photos related to the KOEI TECMO America TGS list, visit our Facebook Post Here: KOEI TECMO TGS Gallery

Dark Souls II’s Crown of the Ivory King Gets Dated

Originally Published on the Official Blast Away the Game Review Facebook Page
Written by Dustin Murphy

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 If you are one who loves to be punished repeatedly, Dark Souls II is about to satiate your hunger for more punishment. As of today, Dark Souls II will be getting it’s DLC “Crown of the Ivory King” on September 30th, 2014. The DLC will be the final of The Lost Crowns trilogy. The previous two, known as both Crown of the Sunken King and Crown of the Old Iron King, provided a new sense of danger and challenge, but also punish players who do not learn from their past mistakes. This time around the final chapter of the trilogy will be a grand finale to that statement, but also spent to make more trouble for players to fight through.

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 Even as the content releases across XBox Live, PlayStation Network, and STEAM later this month, players will be able to experience the new environments, enemies, traps, and new bosses that will be placed to punish all players. These new enemies, traps, environments, and bosses will all lead to players trying to reclaim the lost crown of Dangeleic’s King of Vendrick.This time around the environments are old dungeons, frozen wastelands, and even castle walls that will seek to drop and break even the most talented of players.

The Dark Souls II DLC will be available for 9.99 USD as a single piece of content or can be purchased as a trilogy for those who do not have The Lost Crowns trilogy for 24.99 USD.

Ar nosurge: Ode to an Unborn Star Out Now for PlayStation 3

Originally Published on the Official Blast Away the Game Review Facebook Page
Written by Dustin Murphy

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 There’s always a time and place for classic turn based RPG’s, and this title fills that spot that is heavily needed for the RPG genre. As of today for North America, “Ar nosurge: Ode to an Unborn Star is now available for the PlayStation 3 console. In this title players will be taking on a sci-fi RPG that takes place within the ‘7 Dimension’ RPG series, a place where music and song can create a magic like no other. The game will be telling the story of a civilization that has lost their planet and travels through the space for 2000 years in search of a new place they can call home.

In Ar nosurge: Ode to an Unborn Star, players will take on the role of two characters: Delta and Casty. Their adventure is one that sets them at a pace where they will try to protect humanity, save the world. On the opposite side you get Ion and Earthes, who will try to help find Ion a way back home to Earth. As players go through this campaign they will openly be able to switch between both storylines at any given time. These two storylines can be interchanged by switching out party members. Luckily for those who have not experienced the title, they will be able to solve the mysteries that lie within humanities hope.

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“AR NOSURGE: ODE TO AN UNBORN STAR takes a step outside the existing concept of games, and I have no doubt that it is an RPG that will give players a surprising fresh look into the genre,” said Akira Tsuchiya, Ar nosurge Director at Gust Ltd. “To elaborate would spoil the story, so I hope people will play the game to personally experience this. I think that players will develop a strong connection to the world of Ar nosurge, and the characters will become as treasured as real-life friends. It really brings us much joy when our games are played by people around the world— so if there are players that are moved by AR NOSURGE: ODE TO AN UNBORN STAR, please spread the word and hopefully your friends will decide to experience its world for themselves as well!”

AR NOSURGE: ODE TO AN UNBORN STAR is developed by Gust and published in North America by Koei Tecmo America. AR NOSURGE: ODE TO AN UNBORN STAR is available for the PlayStation 3 in North America for $49.99 at participating retailers and through the PlayStation Store. This title has been rated T for Teen.

Stay tuned for our upcoming review in the upcoming days.

Assassin’s Creed Unity’s French Revolution Gets Bigger

Originally Published on the Official Blast Away the Game Review Facebook Page
Written by Dustin Murphy

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Assassin’s Creed since it first launched has been a franchise that has taken us without any surprises. With much of the games information being spread out to us, we’ve also learned that the universe is about to get a whole lot bigger. This includes several new story contents called “Assassin’s Creed Chronicles”. This chronicle setup introduces a new saga into the Assassin’s Creed universe. This will include new lands, time periods, and areas to adventure through.

The first of the new DLC’s is called “Assassin’s Creed Unity Dead Kings”. In this new story, players will be playing Arno as he leaves for Saint Denis, a city that has become troubled and has a rather large yet mysterious place that is only known for being the crypts in which the deceased French kings made their final journey. The missions are self-contained and will allow players to explore the Basilica while fighting off their enemies whom hold the key to the darkest of secrets that hide within Saint Denis. In this DLC Arno will be able to take grasp of a new weapon called the ‘Guillotine Gun’. This weapon is powerful and is capable of doing massive amounts of damage in short and long range combat. Even with this mission put aside, players will also be able to explore new side missions, new treasures to hunt, and a fully new open area to explore, but also new co-op missions to explore. In ‘Dead Kings’, players will also be able to find new weapons, gear, skills, and even outfits that will carry back over into the main game.

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Within it, players will also get an extended look at Paris with new missions to take on, but also new equipment, outfits and over 30 new weapons with one being called the Fleur de Lys Sword on launch. The release of this content will also feature new customizations for their master assassin. Let alone do we get to explore only that bit of content, there has also been a new chronicle added called “Assassin’s Creed Chronicles: China”. In this new story, players will take on a new adventure on the Assassin, Shao Jun. An assassin who is Hell-bent on revenge. Her adventure will be a 2.5D reimagining of the series developed by Climax Studios. In this title players will be able to perform parkour on the Great Wall of China, but also take a leap of faith from it. For the first time ever, players will be able to take on her exploration as the last remaining Assassin from the Chinese Brotherhood. The gameplay for this story will be able to see the beautiful 16th century Middle Kingdom, and will see the content through the beautiful beautiful traditional brush painting like content.

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For those looking to play all of the content, it will all be available by early 2015. This will also include a bonus DLC for those who pre-order the season pass through certain retailers; the double-handed war axe.

Assassin’s Creed Unity Season Pass grants access to all of the aforementioned content, which will all be The Assassin’s Creed Unity Season Pass is now available for pre-order here: https://www.assassinscreed.com/seasonpass.

SENRAN KAGURA SHINOVI VERSUS for PS VITA Gets a Street Date

Originally Published on the Official Blast Away the Game Review Facebook Page
Written by Dustin Murphy

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 Ready to see what it takes to to duke it out as the girls of the Hanzō National Academy and their sworn enemies from Hebijo Clandestine Girls’ Academy? Get ready to! XSEED Games has announced that they will be releasing the insanely fun and outrageous action title, SENRAN KAGURA SHINOVI VERSUS on October the 14th, 2014 for North America on the PlayStation Vita. For those of you who are collectors and want to get it physically, you’ll be able to get the special “Let’s Get Physical” edition. This edition is a bit of a treat as it will feature a game card, soundtrack, and a 140-page ‘Shinobi Syllabus’. The book will contain artwork and profiles of each of the shinobi, but will also feature the winning strategies for the game. For those not wanting the limited edition will also be able to get their hands upon the digital version, which will be available via the PlayStation Store.Anyone in Europe that is interested can get their hands on it as a digital exclusive. For those wanting more information about the game can visit the official website here: www.hanzonationalacademy.com/sksv.

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 For those unfamiliar with SENRAN KAGURA Burst, the game will be revisiting their rivalry that goes between the two schools, the Hanzō National Academy and their sworn enemies from Hebijo Clandestine Girls’ Academy. After the events of SENRAN KAGURA burst, the rivalry has gotten worse and the Clandestine Girls’ Academy has gone underground. In doing so, they’ve also formed a mercenary strike team. This team is known as the Homura Crimson Squad. The issue that will be at hand? A new group of enemies has arisen and come forth to show that they will be the top girls. Who are they? The Gessen Girls’ Academy. Will you have what it takes to help the Hanzō National Academy take on their enemies and remain the top dogs?

With all the fighting, players will be able to experience this epic scale battle in both English and Japanese as the game will feature both English and Japanese voice tracks and English subtitles. For fans of import titles, it is highly suggested to try out the Japanese dubbed voice track with the English Subtitles so that players may experience games in its original form.

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 Unlike the original that was a side-scrolling title in 3D, this game will be taking a different turn, which will be putting it in a more well known play style; 3D person. The game will also feature the insanely familiar gameplay style such as mid-air combo moves, insane amounts of enemies to beat up, the humour that existed during the original, special moves that are revealed as ninja techniques, but also twenty ninja’s to choose from. The newest feature outside of the single-player campaign, SENRAN KAGURA SHINOVI VERSUS will also feature a four person battle online or in close range using the Vita’s ad-hoc capabilities. For those interested tamsoft and Marvelous Inc., along side XSEED Games have announced that the digital version will be 39.99 USD while the ‘Lets Get Physical’ edition will run 49.99 USD. The game has also been rated for Mature in the United States by the ESRB, 16+ by PEGI, 16+ by USK, and M by the ACB.

For more information on XSEED Games products, please visit http://www.xseedgames.com. Fans can also follow XSEED Games on Facebook at www.facebook.com/XSEEDGames and on Twitter at www.twitter.com/XSEEDGames.

Final Fantasy XIII Trilogy Headed to PC

Originally Published on Blast Away the Game Review on Facebook
Written by Dustin Murphy

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 Once upon a time, there was a rather intriguing release that found its way onto the PlayStation 3 back in December of 2010. The story that unraveled revealed that in ways, our fate is not our own, but a select few can try and defy that fate and save all of humanity. With this story, we got to see the truths of love, friendship, fear, excitement, and determination. We also got to meet a unique and exciting cast that spanned over three almost four years. Square Enix has announced that Final Fantasy XIII will be released as a trilogy on PC via the Steam Store (http://store.steampowered.com/app/292120).

In the purchasing of this title, buyers will be able to purchase the series for 15.99 USD. For those interested in pre-ordering it an experiencing Lightning, Snow, and Vanille’s story as it unfold, they can get 10% for the steam store version. This will also offer a Final Fantasy XIII trilogy set of Steam Trading Cards that will be available for players to collect and exchange. Final Fantasy XIII itself will be available starting on October 9th, the following two will release by next spring for PC purchasers.

Limited Edition Deathstroke Coming to New York Comic Con

Originally Published on the Official Blast Away the Game Review Facebook Page
Written by Dustin Murphy

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Comicon is one of those events that always has some of the most awesome things anyone could ever expect to see at an event. This time around Square Enix has decided to announce a VERY limited edition statue of Deathstroke from BATMAN: Arkham Origins. This figure was made possible thanks to Warner Bros. Consumer Products and DC Entertainment.

So what does this mean? Later this year you will be able to get your hands on a rather beautiful statue of Deathstroke, which will have his flexibility and nimbleness presented by this figurine. Using a rather flexible material for his shoulders and ankles, Square Enix has made it so that this figure will truly show a wide range of motion without risking damaging the collectible figurine.  The paintwork, as we’ve seen, is quite impressive; the figure displays the rugged weathering that hit Deathstroke during his time as an assassin. With astonishing metallic paints, it’s only a wonder that this figure is able to represent its realism. With golds, blacks, and weathering, he looks truly realistic, and is a must-have for any fan of Deathstroke and or Batman.

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Deathstroke will feature his weapons, explosives, a club, a sword, as well as his rifle. All of his weapons will be interchangeable and will allow for his hands to also be changed so that he can hold his weapons. This figurine will also be including a stand as well as a limited edition boxing that he will be packaged with. So what exactly are the details regarding the figurine? It will be based on the BATMAN: Arkham Origins appearance designed by PLAY ARTS – KAI -, which will be their limited edition DEATHSTROKE Limited Color Version, it will be released October 2014, as a limited Distribution for an MSRP of 99.99 USD.

So exactly how many of these amazing statues will be featured? Only 500 of these will be available via New York Comic Con at the Square Enix Booth (#1813) and 500 more will be available at the Square Enix exclusives page on their website located at: https://exclusives.na.square-enix.com/.

Review: NAtURAL DOCtRINE – Surviving an Unnatural World

Originally Published on the Official Blast Away the Game Review Facebook Page
Review by Dustin Murphy

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Pros:
-An Insanely high sense of difficulty, which is refreshing in the turn based JRPG strategy genre
-Maps are differentiated and never seemingly appear the same, but their enemies do
-Graphics between the PlayStation 4 and Vita transition very well between each other
-Rather enjoyable despite which platform the game is played on
-Item farming is rather rewarding compared to what it could be expected to be.
-Character talent trees are very straight forward and well designed

Cons:
-Tutorials for this turn based JRPG strategy title will not be welcome to new players will not be welcoming and rather hard to learn at first.
-Camera angles can be disorienting to players who have never played a over the top title that switches to third person on an as needed basis.

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 As a fan of the classic tactics game Final Fantasy Tactics, like many, it was my first endeavor into the strategy RPG world. Luckily that didn’t change all that much; the thing that did change? My want to actually find the next big strategy RPG that almost happened after playing “X-Com: Enemy Unknown” last year. Unfortunately “X-Com: Enemy Unknown” didn’t satiate my hunger. As years passed the need for the next big tactical game happens, and Kadokawa Games comes to the call. The question of the century is; did they do it? In ways they did not; NAtURAL DOCtRINE itself is severely lacking in the area of a decent story that can truly be understood to someone who doesn’t want to piece the game together word for word. The story plain and simple? You are a pluton hunter, but also an escort for those who decide to hire your character. Unfortunately, our brave main protagonist Geoff, manages to get himself into a bit of trouble under the lead of Anka, whom hires this odd fun band of adventurers. The story sadly doesn’t deviate much outside of how you meet new partners and take into account events that lead to the internal struggles of Feste that have arisen. Can we say rebellions and the likes aren’t always that great for a story? It would have been nice had they taken their time in order to build a legendary adventure that players would remember as time goes on. Sadly this didn’t happen, but we can only hope it does in time with a sequel or possible add on content.

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 With the story aside, NAtURAL DOCtRINE is one of those games that is truly saturated with difficult learning, but also a steep curve of notes that needs to be taken. Best way to put it? The game is filled with tutorials, advanced tactics, but also Within the game, players will learn several basic tactics, how to guard, attack, set up Character Links, but also timing when to use abilities. As a focal point of this games combat, the links can also be a dismantling part of someone’s enjoyment. Much like your own set ups, enemies also use this system, and these links the enemies use can end many of the combat scenarios you will go through. After having spent multitudes of hours grinding (approximately 25 or so before reviewing), the game finally began to unearth its secret routines that players must take practice of so that they may find themselves taking out enemies. For some, this may not always work out and will ultimately set itself up for a Game Over, which will require players to start from a checkpoint or the beginning of that dungeon. As someone who was taking their time to learn the game, I found myself constantly restarting the levels or checkpoints in order to figure out where to start out the routes that should be taken so that I could take the enemies out one by one. Downside to this? I eventually would die because of this assumption I knew how to take them out.

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 After countless attempts, it can easily be done, but the most infuriating part is the difficulty scaling. While starting out, the first few dungeons are rated within the ‘C’ difficulty, which means they aren’t that hard, and will have a slight learning curve to them. Within an hour they can easily be completed, but the downside to them is that shortly after an ‘A’ rating dungeon will be displayed, which can infuriate anyone. Think this difficulty is where it all begins to stack up via the learning curves? That is only the beginning where players will find themselves over time. As abilities are unlocked and dungeons are completed, players will quickly learn the importance of treasure chests. These treasure chests supply both pluton in small amounts that players can use to have Nebula power his spells. Unfortunately, the use of pluton will count against your score, but that’s something we will visit later on. It is a good idea that players take note of where chests are, but also where the higher level enemies are within those zones so that they may actually take out those enemies and obtain the hidden loot chests.  One thing that players will need to take note is that the scores for each mission is rated upon pluton used, enemies slain, time, and of course how many times you have died. The downside? Some of these chests are guarded by enemies that can one shot or possibly two shot your entire team if you are not careful. It is heavily advised to make sure that there is a plan for these chests, dungeons, and can overall hurt your score at the end of the day.

 

In NAtURAL DOCtRINE I was capable of finding several things that were honestly the most problematic. The easiest one to point out is screen clutter with the scrolling menus, text, and even combat options that show up in small menus on the left side of the screen. In truth, the game felt like it was being developed for mouse and keyboard versus joysticks and a d-pad, but with that put aside the game works. Even with these minor irritations such as screen clutter, players can easily adapt to it and learn how to overlook it, but that’s just one minor irritation. One of the bigger ones is how character turns are placed. The characters will move based on an initiative that can be upgraded by leveling up and selecting certain “perks” within the talent trees so that players can find themselves capable of moving faster than the enemies. This will not happen though till at least 15-20 hours in, which is where I found myself before writing this. After that time frame I was capable of doing several things that helped boost my damage, which included reworking characters talent trees from the ground up, but also farming for the equipment I was able to take note of in the first few dungeons. Luckily in this time, I was able to able to expand upon the basic rules of the game when it comes to maneuvers. Why did it also take this long to figure it out? The excruciating annoyance of having to watch the enemy take their turn regardless of if they move anywhere or use any abilities. This is something that we can only hope will be changed as well as the being forced to actually watch all combat scenes whether it is your own or the enemies. The downside? Between each of these scenes there is no ability to interim save. Instead there is only a save when outside of the dungeons, which is a huge downfall for those wanting a user friendly game.

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The most charming thing about the game besides being able to move between the console and handheld version was the fact the game does have such a high difficulty rating and challenged me to try harder than ever to nail out each dungeon with perfection. This is something I’ve done a lot to ensure that each character has the highest of abilities, weapons, and quick clear times. These clear times allowed for me to take out every enemy possible, but also proceed further into the games story by beating each mission with some form of ease, but also trial and error. With a little bit of patience, nerves of steel, and the will to press on; there is a lot of progress to be made with this game. Overall the rewards are very satisfying, rewarding, and allowed for me to want to continue, to keep playing, but also to return to the game post-review. I can truly state, however, this is definitely a hidden gem that should be picked up, enjoyed, and played with the knowledge that the game is not an overnight completion. Instead it could very well take some players weeks, months, or even a year to beat due to how challenging and denying it can be at times.

So what does NAtURAL DOCtRINE trick us into with its charm and difficulty? Even with a subpar story and an insanely high difficulty, I couldn’t help but say that the game has managed to earn itself a solid 7 out of 10.

Reviewers Note: Due note that our our review is based on a pre-release retail digital copy of the game this also means we were unable to experience the multiplayer at this time and will revisit it at a later date. This also means any future patches and or information that will be applied has not been done so on this version, which means that user experiences may change upon the games intended release on PlayStation 3, PlayStation 4, and PlayStation Vita on September 30th, 2014 for North America. Our friends in Europe can expect this title to slay its way through Goblins onto their consoles on October 3rd, 2014.

NVIDIA goes full eSports Beast Mode at the RedBull BattleGrounds Grand Finals with Mawell as the Spear Head!

Originally Published on the Official Blast Away the Game Review Facebook Page
Written by Devon Day

RedBull and eSports are kinda like hand and glove within the competitive gaming community. Both are big, although RedBull is under the eSports banner, and both bring very wanted attention towards PC players around the globe, most notably in StarCraft 2: Heart of the Swarm. However, companies like the GPU Graphics Card powerhouse NVIDIA has always wanted to step into the eSports scene. Well, for those of you who support their products, your dedication has payed off, as they are now the official partner of technology, and pioneering this new deal is their Maxwell Architecture. Long story short, this architecture will allow shaper picture quality, better contrast, and a technology NVIDIA calls Voxel Global Illumination (VXGI) to make 1080p almost look like 4K resolution.

The Voxel Global Illumination works in two different ways in what NVIDIA calls Global illumination and Multi-Frame Anti Aliasing. Global illumination increases the clarity and definition of shadow effects, lighting, particle effects and reflections of surfaces. Muti-Frame Anti-Aliasing, on the other hand, reduces blur, stutter and lag. While this doesn’t sound too important, one key word is lag; something EVERY Pro-Gamer or competitive gamer hates with a passion.

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As is in many competitions, using the latest and greatest technology won’t do you any good if your skill and strategy doesn’t match up well against your opponents. I, myself, was a semi-pro Black Ops 2, Halo: Reach, and Battlefield 3 player, so skill and strategy is critical and will mean victory or defeat. For those of you who want to see the best of the best in StarCraft 2: Heart of the Swarm, here is all you need to know, and we at Blast Away The Game Review wish all of the players good luck!!

September 20th -21st, 2014
The Lincoln Theatre
1215 U Street NW
Washington, D.C. 20009
Doors open at 10AM EST both days

With that said, what are your thoughts on competitive gaming? Do you think it helps the gaming industry as a whole, or do you think it is pointless and invites more irresponsibility among the players? What game would you like to see go into the eSports spotlight? What you deem for a game to be competitive. Please comment your thoughts and feelings below.

Again, as always, thank you for reading. On behalf of all the writers at Blast Away The Game Review, we hope to see you again! Until next time, this is Devon Day;

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Gather your friends!! Zombie Monsters Robots invades Steam!!

Originally Published on the Official Blast Away the Game Review Facebook Page
Written by Devon Day

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Zombies. Zombies, zombies, zombies… they really are the pests of video gaming aren’t they. Terrorizing your mind, attempting to chase you to your doom, and wanting to eat your very flesh… just typical. For those of you zombie hunters out there, Zombie Monster Robots, made by En Masse Entertainment will now come to Steam services soon. ZMR Producer Matt Denomme is definitely feeling the surge of growing players. “The response from players during our Open Beta has been fantastic. We’re excited to introduce ZMR to a wider audience with today’s Steam launch but want to make it clear that this is still just the beginning. We’ve been delivering on our promise of monstrous content updates and have tons more in store for players.”

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Regarding this game, it is actually quite popular, with over 75 million active players. Such a player count is definitely successful. Essentially, the game revolves around inter-dimensional portals, freeing various malicious creatures; all wanting to crush you. Thankfully, with co-op, customizable weapons and gear, along with some strategy, you will be able to win over various gameplay modes, such as Mercs vs. Monsters, Mummy See Mummy Doom, but with some finesse and some skill. Don’t worry if you think this will be the same experience, as En Masse has promised regular updates and contain events, so the experience is different than before.

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Well, fellow readers, a third-person shooter that lets you rip apart your enemies with friends, but with unique twists to the zombie killing gaming scene. What do you think about games revolving around slaying the undead? What is your favorite game regarding zombies. Please comment your thoughts and feelings below!!

That does it for another article. From all of us at Blast Away The Game Review, thank you for reading. Until next time, this is Devon Day;

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