Fallout Shelter Arrives on Android Devices

Join the Blast Away the Game Review Community on Facebook or Google+
Written by Dustin Murphy

 FalloutShelter_Announce_Large_Vault_1434320365

Remember back at QuakeCon 2015 when we reported that Bethesda Softworks was going to release Fallout Shelter, the first-ever mobile game set in the celebrated Fallout universe from Bethesda Game Studios on Android Devices this summer? It has. As of these past few days, anyone who owns an Android Device can jump onto the Google Play store and download it for free of charge, but with in-game paid options that are not required.

 As many who have played it know, which is something we can admittedly say we agree, the game is fun, addicting, and is very player-friendly with its approach to in-app purchases, which are not required to play. With Fallout Shelter having received high accolades from the leading outlets in the gaming media, it has earned ‘Game of the Week’ from Touch Arcade, nominations for ‘Biggest Surprise’ from IGN and ‘Best Handled/Mobile Game’ from the official Game Critics Awards, which sets it apart from any mobile game out there.

 With its launch, the game comes with all content up-to-date, and even introduces Mr. Handy whom is the games ultimate robotic companion as a premium reward. Players can use Mr. Handy to collect resources from inside the Vault, send him into the wasteland to find caps, or simply let him help protect your Vault from nasty invaders that seek to pillage and plunder it. This newest updated version includes new Deathclaw invasions and the pesky Molerats who will infest your Vault if you aren’t careful.

 Much like Fallout, Fallout Shelter is a post-nuclear strategy and simulation title that puts players into the role of the Overseer of their own state-of-the-art underground Vault, which helped protect your Vault Dweller community from the nuclear fallout that occurred. Players will learn to help their communities grow, manage resources, and even help their Dwellers specialize with S.P.E.C.I.A.L.’s when they aren’t busy having families of their own. If you want to learn more about Fallout Shelter, visit the game’s official website: www.FalloutShelter.com.

Stay tuned for our upcoming review.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Disgaea 5: Alliance of Vengeance Digital Pre-Orders Announced, Includes Free PS4 Theme

Join the Blast Away the Game Review Community on Facebook or Google+
Written by Dustin Murphy

Disgaea5_Box_Art

Is October 6th creeping up just ahead? Why yes it is and with that bit of insight in hand, our friends at NIS America have been more than excited to announce that those who preorder Disgaea 5: Alliance of Vengeance can do so with the convenience of never leaving their house by going on the PlayStation Store via their PlayStation 4 or the website. Want to get an exclusive theme? Those who pre-order on PSN will instantly receive the Disgaea 5 Roll Call Theme for free of charge, but only while pre-ordering is available.

20150720101747

With Disgaea 5: Alliance of Vengeance being the sixth installment of the legendary franchise, players will unravel a tale of revenge, and of rebellion as they attempt to overthrow the Overlord by the name of Void Dark. While this overlord seeks to enslave countless Netherworlds, it’s up to players to take on the role of Killia as he leads his tenacious army of rebels down a dark and twisted path. Tempting to be funnier than before, Disgaea 5 has been written to remain filled with over-the-top action as well as over-the-top comedic moments that will only be found on PlayStation 4 coming this October.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Review: Deception IV: The Nightmare Princess – Where Nightmares Become Hilarious

Join the Blast Away the Game Review Community on Facebook or Google+
Written by Dustin Murphy

D4TNP_Logo


Pros:
+A mass amount of new traps to use
+Laegrinna and Velguirie’s stories run together quite well as if it was written all at once
+Massive improvements in regards to game crashes and frame rate dips (Vita version)
+Cross-Save between Deception IV: Blood Ties and Deception IV: Nightmare Princess saves time
+Laegrinna’s story can be run through as a story and by completing missions side by side

Cons:
Unlocks can be extremely difficult for new players to get in on
Laegrinna’s abilities have to fully be unlocked by completing challenges during missions, same with traps.
Cross-Save between Vita’s Blood Ties to PS4’s Nightmare Princess didn’t work, requiring a full game restart.


DeceptionIV-TNP_37

Traps, traps, traps.. That is the ongoing theme when it comes to when playing the two “Princesses” of the Devil himself. Welcome in Laegrinna, the Nightmare Princess who has been asleep in the background while Velguirie, the daughter of the Devil, has been running around and claiming soles in the absence of her ‘sister’ in the original installment of the game. Their common goal? Collect 12 artifacts that will help bring the Devil back so that he may bring Hell to Earth.

With the release of Nightmare Princess, Deception IV has been vastly expanded so that Laegrinna may enter the scene, but fortunately in a very good way since the addition of her story and her 100 missions does not feel like a tacked on DLC, but instead a game that was carefully crafted from the get-go. The upside? If you have never played the series, this one is the one to go for, and it’s well worth the time spent if you are wanting to see how creative as well as devious you are. For those whom are inexperienced to the franchise, it’s time for you to take a peek under the hood before your curiosity gets the best of you. For all intents and purposes of the game, this title will require a lot of pausing, plotting, and even checking where to place your choice of 4-5 traps out of the twelve possible to carry on your character, here you will be choosing an elaborate bit of scheming in order to figure out what the best combination that can be used.

DeceptionIV-TNP_28

Since some of these traps will synergize together, it is a good idea to look into what each of them does and how they work together to give bonus effects. This can include traps such as the rake to make enemies stagger into a swinging axe trap before they are launched backwards and only to find they soon will have a boulder falling on top of them in order to crush their armor or even humiliate them when possible. The upside to this? It is hilarious, it is gut busting, and it is overly satisfying to see an enemy running after you only to get kicked back into a bear trap where they will find an arrow with a plunger attached to it before they are pulled backwards into their ultimate demise.

With that being the gist of the game, Deception IV: The Nightmare Princess is an all-new SKU, as stated before, it features 100 new quests, a new story, and even the original story for Deception IV: Blood Ties, which will set players on hours upon hours of torture filled fun. With the game also comes the new “Studio” mode where players will find themselves having insane amounts of fun while creating their own scenarios with characters they have unlocked through Velguirie’s campaign. With this version having released, it’s no surprise that many would wonder if it’s worth the while, if Velguirie is simply a tacked on portion of the game where they will find themselves slamming their head into a wall with a bit of dismay and broken promises. Fear not, the answer is no, and Tecmo Koei ensured that this would not be the case. This is backed up by both Velguirie and Laegrinna encountering each other, but also seemingly familiar enemies, and even some special guests from the original stories cast.

DeceptionIV-TNP_36

Deception IV: The Nightmare Princess (PS3, PS4 [reviewed], Vita)
Developer: Tecmo Koei
Publisher: Tecmo Koei
Price: 49.99 USD (PS4) | 39.99 USD (Vita)
Released: Now Available

During the course of the game players will find themselves doing several important things outside of setting up skillfully placed traps in order to meet special requirements in order to unlock everything in each map, but also in order to accomplish several goals. Players will need to adjust to Velguirie’s skillset, which is not going to include ninja like combo’s, but instead requires defensive measures. These defensive measures include things such as kicking enemies back into traps or simply to stop them, dashing away in order to keep from getting hit or trip a stage trap, or even using the stage to your advantage. While these sound like they would be massive game changers, the truth is they are not, and they require the player to be aware of all their surroundings so that Veluigire herself doesn’t fall trap to those sneaking trap placements within each level. While players do get to have a rather large selection of traps including water pans, rakes, arrow traps, swinging axes, swinging hammer, boulders, pumpkin’s, horse mounts that will wrack an enemy into senselessness and even a rather deadly toilet with a bidet in it. This means possibilities are limitless, so is your creativeness, which leaves everything completely up for you to do.

While not undertaking the Nightmare Princesses story, you’ll be able to go into the Studio mode where you will get to let your inner demon out a bit more. This includes creating your own arena’s, placing your own enemies, and even sharing them in order for other players to see if they are just as cunning as you. Want characters that look like something out of World of Warcraft or Power Rangers? Well enjoy. Same with characters that feel like they are from various comics. While crafting scenarios can be fun, Nightmare Princess is a version of the game that wants you to dive through the list of a hundred missions, Laegrinna is another character hidden around the corner for you to enjoy incase you have not, and this is something that will need to be done if you plan on collecting every trap possible for the duration of the game.

Since our review for Deception IV: Blood Ties vanished with our old website, it’s time to touch up on why this one is rather important, and even just as crafty as its successor. Note though that you’ll be shelling out between 30-50 USD for The Nightmare Princess if you haven’t already. Deception IV as you know is a trap game, this means cunning is important as well as knowledge of your enemies, which can be obtained by the games mechanic known as the “Devil Eye”. With the sisters, fans will get to undertake the use of this feature, which enables fans to see weaknesses, strengths, and information about the enemy they are going up against. This includes both bosses, the Princesses, and the likes. Here fans will also have a chance to obtain ideas about what is best suitable for them in each of their encounters. This is highly recommended when moving from room to room, but also from encounter to encounter since some stages have more than one to two enemies. Sometimes three or four can be encountered depending upon the mission itself, this mostly occurs with Laegrinna and her ‘sister’ Velguirie, among the other three princesses within the game that are coloured yellow, blue, and red in order to match the schools of traps that can be accessed.

The question at hand? When will a yellow story-arch be available for those who wish to enjoy such a game to its fullest. Till then this might be the game for you if you have the mind for games that require plotting, precision, pausing, and preparing between each mission to fulfill certain tasks as they become available. As for as story goes? Are you willing to pay the 30 or 50 USD to continue playing? That is one of those questions that is hard to answer unless you are into games of this style; if you are? The answer is yes.


Our review is based upon a pre-release of the version before it came out, but also a post-release version of the game. The PlayStation 4 version of the game was provided to us by the games publisher. For information about our ethics policy please click here.


 Final Score: 6 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Review: Splatoon – A Splatting Good Time

Join the Blast Away the Game Review Community on Facebook or Google+
Written by Dustin Murphy

WiiU_FP_package_amiibo


Pros:
+Short matches that are well paced for players of all ages
+Team-work is capable of being done even without a form of communication
+Buttery smooth frame rate at 1080p that is highlighted by an enjoyable soundtrack
+Ranks cap out at 20 and do not feature a “Prestige” option
+Character customizations are fun and rather enjoyable

Cons:
Limited maps based upon daily map rotation
Some content is locked behind the Inkling amiibo’s, which causes real world money spending
Lack of multiplayer control such as exiting a lobby while in queue is problematic


wiiu_splatoon_e3_01

It’s hard to break the dullness that has become the online shooter genre, a dullness that is congested with Battlefield, Call of Duty, and other online shooters. However, there is one little ray of light that has managed to shine a bright light from within the darkness and because of this little gem I picked it up, played it, and found myself entranced by the games charming ways. Welcome to Splatoon, a game that will set people loose in a world where fragging other players is not at the forefront like it is with hyper-realistic titles such as Battlefield and Call of Duty. In this charming game we are introduced to a race of creatures that players will take on the role of known as Inklings. Like any species, the Inklings come in both male and female genders, which is something players will be introduced to when creating their character.

WiiU_Splatoon__Splatoon_Plaza_01

Once a character is created and the first story mission completed there is quite a bit of fun to be had due to the sheer creativity behind this title. Be it through the multiplayer mode called Turf War where or through the ranked modes called Tower Control and Splat Zones. Unlike most shooters, Splatoon does not emphasize on shooting other players, but instead of taking over territory by inking as possible. While doing so players will notice several things that can be done including splatting each other in order to temporarily remove each other from the linking combat. Unfortunately there is one trend that can be noticed when players aren’t wandering through Inkopolis. Like any of the modes, Tower Control is the fun one where players will find themselves fighting over a singular tower that will move towards the enemy base as long as they have control over it. By splatting it with their teams ink color, they will find themselves able to hide and maneuver easily around it when they aren’t being pelted by enemies while maneuvering across the map.

WiiU_Splatoon_screen_SquadBattleLobby_01

Platform(s): Nintedo Wii U
Publisher: Nintendo Entertainment Analysis & Development
Developer: Nintendo Entertainment Analysis & Development
Cost: 59.99 USD (Game), amiibo’s 12.99 to 29.99 USD (not required)
Release Date: Now Available

In Splat Zones teams fight for specified zones on each map in order to hold down the map and collect the points needed in order to win. As players fight for each of these zones, they will find their team gaining points over time as the match begins to wind get underway. Outside of that players will find many of the skills they learned in the basic game mode such as controlling territories, splatting enemies, and ultimately showing who has the better teamwork mechanics in this voice chatless title. When looking away from the franchises that have helped define the genre that Splatoon is apart of, it’s easy to forget that this game is part of a genre that has been filled with visceral images, realism, or war like scenarios that it simply steps back, takes the focus away from killing, I mean splatting each other, and becomes a game that focuses on its main concept as well as gimmick that makes the game friendly, but also quite enjoyable: territory control also known as tug-o-war. Thanks to the Wii U’s Gamepad there are a few simple mechanics we’ve become so accustomed to that at times they’d almost feel like a hinderance versus a tactical advantage like calling out where enemies are using voice chat. While I’m one that has found away from the common piece of gaming programming, I’ve found myself rather happy with the lack of voice chat due to the modern day of virulent foul language that has begun to plague gaming, name calling, and trash talk. While it would be nice to be able to call out where my team mates are, Nintendo has inventively done away with this thanks to the games constant splashing of opposing color’s flying across the screen in glorified brightness.

Much like many other games, the online lobbies are filled with eight players in total, which sets four players against four in an oddly setup matchmaking system that won’t let players back out once they have officially queued up. This works out in a difficult manners as players will find themselves in a platforming minigame where they are jumping as an inkling in order to keep from falling off the map as it goes up on them. Much like other shooter titles, players are unable to see what their enemies are using or even change their very own loadout. The only way you can change it? Head back to Inkopolis once your lobby is over or you’ve managed to somehow exit the game without pulling the plug on your Wii U.

While the design choice is understandable, it’s frustrating to see that Nintendo cut a few extra corners to make sure the game works, which is a bit dumbfounding for that matter. The unfortunate side to both of these design choices? You can’t even see what you’re about to go up against until it’s too late. For example? Imagine going into a lobby where three out of your four teammates are running around with ink rollers while you are the only ranged person with a 52 Gal or a Aerospray MG. Either way? Your team is in trouble unless one of them has a Kraken they can call forth and deliver a hefty blow against the opposing forces. This would be one example of the many possible where equipment pre-set loadouts would have been nice in Nintendo’s ultimate design choice of the game. After all, even Call of Duty does this and has been for a while. Come on Nintendo, it’s 2015.

WiiU_Splatoon_screen_PrivateBattleLobby_02

When stepping away from Nintendo’s addicting multiplayer and its minor frustrations, players are left with two options – unfortunately both are almost identical. Players have the choices of going through the solo campaign where players can take the battle to their opposing enemies the Octarians and rescue The Great Zapfish or they can take on the challenges of the game by simply grabbing a inkling boy, inkling girl, or simply a Inkling Squid amiibo, going through specially modified missions only to hash it out once more with the Octarians while using specialized weapons for each mission. Doing this they will unlock bonus coins, special costumes, and even some nice little weapons along the way, but the question coming down the rail will be expected – is this worth the buy since the game is 59.99 USD and 34.99 for the triple pack of amiibo’s? The long story short is that it completely comes down to the buyer, but the game itself alone is an enjoyable experience that gamers of all ages will enjoy endlessly in the upcoming years.


Our review is based upon the released and currently up-to-date version of the game we as a company have purchased. For information about our ethics policy please click here.


 Final Score: 7 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Having Trouble Connecting to The Elder Scrolls Online: Tamriel Unlimited?

Join the Blast Away the Game Review Community on Facebook or Google+
Written by Dustin Murphy

67768-theelderscrollsonlinearcher

Through various sources on forums, social media groups, and even their very own tech support page; ESO has come into a bit of trouble with people connecting to their servers. In doing so some players are reporting issues in certain zones such as dungeons, map regions, towns, businesses, etc, and now? The ESO team is investigating, but they need a bit of information. This includes the console you are on, where you are located in real life geographically, what the last thing you were doing in game was as well as where you were located, when the last time you played was including if you were recently kicked or what happened when you were kicked, and if you have created a support ticket (if you did, supply them the support ticket # so they can look into it).

With this having become a slight issue for some, it is only expected with a freshly launched MMO, and one that has quickly began to bring in staggeringly large crowds of fans on both Xbox One and PlayStation 4. If you are having problems? Head here and submit your experience, but you will be required to have an ESO account setup through the website.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Want a New Silent Hill Game? It’s Not What You Want.

Join the Blast Away the Game Review Community on Facebook or Google+
Written by Dustin Murphy

Silent_Hills_PT_SC01

You’re probably no stranger to the drama that unfolded during the spring when Konami announced that they were abruptly splitting ways with Hideo Kojima after his upcoming title Metal Gear Solid V: The Phantom Pain released. With many fans appauled and even disgruntled by this announcement, we learned Destructoid that composer, Rika Muranaka, that the relationship between Kojima has been struggling for quite sometime. Finding out this bit of news hurt, especially after the removal of his name from the upcoming MGS title, but also the complete cancellation of the highly anticipated and well received Silent Hills title. The downside?

It seems that this news wasn’t too far off that Konami might just be parting from games in general for a handheld and casino like market. The trailer below? Seems to point right at that possibility where Konami says they are or aren’t.

Our Take:
While we know the friendship between Kojima and Konami hasn’t been great, we know there were numerous reports that Konami wasn’t going to stay in the gaming market seems to be more than true with the announcement of this newest pachinko machine. Sadly? This seems to be the signs that Konami may just be folding under the want for the high-profit casino scene. While I would love to see a new Silent Hill game, this is definitely not the one we would like to see, but instead we are given this. What will happen to the franchise? With it becoming a gambling game, we can only wonder how much worse it can get for Konami fans.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Nintendo Announces New amiibo’s for September

Join the Blast Away the Game Review Community on Facebook or Google+
Written by Dustin Murphy

september-amiibo

With September quickly arriving, so is the anticipation for the newest line-up of amiibo’s that will be hitting the market starting September 11th. In the line-up you can see we will be getting some special ones for Super Smash Bros. such as Zero Suit Samus, Ganondorf, and Bowser Jr. while Nintendo also launches a Super Mario Bros. 30th anniversary series Mario amiibo that will follow the tradition of the NES graphics. Yes that means he’ll look like his 8-bit glorious self as an amiibo. Due to his uniqueness? We expect him to be the rarest one of this group, especially with him being fully compatible with the upcoming Super Mario Maker  for the Wii U console. Both the game and the amiibo figure will launch on the 11th of September.

Want to know who all is launching on September, 11th, 2015? Here you go:

  • 30th Anniversary Mario Classic Color
  • Zero Suit Samus
  • Ganondorf
  • Olimar
  • Bowser Jr.
  • Dr. Mario
On Sept. 25, a Retro 3 Pack will launch, which includes R.O.B., Duck Hunt and Mr. Game & Watch amiibo from the Super Smash Bros. series in a single package, which launched exclusively at GameStop as a pre-order capable set this morning.

Three figures based on Mii Fighters, which were previously announced for release in September, will now launch as a 3-Pack in November. More information about launch plans for the 30thAnniversary Mario Modern Color amiibo in North America will be shared in the future, and this is something we can only wait. Till then? Stay tuned.

Our Take: 
While it’s not a secret that amiibo’s are extremely popular, it seems that amiibo’s are being handled a bit better this time around, which seems to follow up from the rocky release of Lucina, Robin, Splatoon, and even previous ones such as Villager, we know that Nintendo is going through efforts to make amiibo’s match supply and demand. While some people still lose out, it seems re-stocks have become a bit more common in larger towns. The question is. Will this do something about the scalper market or are they helping it flourish? We’ll have to wait and find out.

About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Nintendo Wins a New Patent Case Pertaining to the DS Family

Join the Blast Away the Game Review Community on Facebook or Google+
Written by Dustin Murphy

New_Nintendo_3DS_XL03

If you are one to read the news, you already know that Nintendo has been slammed with several patent infringements by other companies. As of this week, we’ve learned directly from Nintendo that they have won another patent case, but this time they have won against Secure Axcess LLC, which claimed that Nintendo’s DS family pertaining to the Nintendo DS, DSi, Nintendo 3DS, Nintendo 3DS XL, and other consoles do not infringe upon the patented content the company had filed. With recently winning, Nintendo has recently won 10 out of 10 of the disputed issues regarding to the scope of that Secure Axcess, LLC claimed that Nintendo infringed upon. At the helm of the Washington states federal court, Judge Ricardo Martinez issued the ruling after it was originally filed back in January 2013 in a Texas court. In the original filing, Axcess had issued a patent-assertion had stated that Nintendo had infringed upon the patents filed against them. With Nintendo’s ruling, Devon Pritchard, Nintendo of America’s General Counsole and Senior Vice President of Business affairs stated that “We are very pleased with the court’s rulings and outcome in this case, and will continue to vigorously defend our innovative products against patent lawsuits.”

With this ruling, we also learned that a case against Nintendo was also dismissed back in July on the 17th, where a federal court judge also ruled that eight of Nintendo’s most popular hand-held consoles, which included Nintendo’s 3DS, DSi, and GBA were not infringing upon the patent asserted against them by Quintal Research, Inc.

Our Take:
While it’s never good to hear about copyright or patent infringements, it certainly has seemed that Nintendo has been slammed with them in the past few years. With them having won this overall ruling, it looks like Nintendo is clearing out the dust, and letting it settle from patent infringing lawsuits. With the recent passing of their well renowned and beloved former president, Satoru Iwata, Nintendo can now breath a little easier while we await news regarding who will be taking his place. The only question now? What will Nintendo due to keep the patent trolls away?


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Some News is Here and it’s on Our Soundcloud

Join the Blast Away the Game Review Community on Facebook or Google+
Written by Dustin Murphy

Halo Xbox One

We got some awesome news and guess what? We’ll be reviewing the Xbox One Consoles. Guess what else? You’ll have to listen to this recording to find out more!

Stay tuned for more information coming this weekend!


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Might & Magic Franchise Celebrates 20th Anniversary this Week

Join the Blast Away the Game Review Community on Facebook or Google+
Written by Dustin Murphy

MMH7_CE_01

Are you a fan of Might & Magic and want to celebrate the 20th Anniversary of the franchise? If so, you’re in for a surprise. Those of you who are awaiting Might & Magic Heroes VII will be entering a second beta that will be scheduled for August 26th, 2015.

With the series having been around for 20 years, Might & Magic Heroes VII will release exclusively on PC this September 29th, and will be celebrating by once more having set another standard in computer strategy titles. By combining with both a deep fantasy universe and a completely strategy filled experience, the game fills in with a largely depth-filled RPG experience and a strong story that helps back it up with a ever-more detailed world compared to many known titles as before.

After having had a rather successful closed beta the first time around, Ubisoft and the team have decided that they will run a second one on August 26th to September 2nd. In this time frame, those who play will get to test out part of the Shadow Council initiative, which will allow for fans to test out the extra factions that are included in this beta. That will include the Sylvan and the Dungeon whom will now storm across the battlefield in the second phase of the beta.

After the success of the first closed beta, a second closed beta will take place on August 26 and will run untilSeptember 2. As part of the Shadow Council initiative, players had the opportunity to choose the extra factions that will be included in the second closed beta. As a result, Sylvan and Dungeon will storm in as the two new factions for this second phase of the beta.

Want to know how to get your hands on a Collector’s Edition? Here’s where you can find out about it.