You’ve probably read our hands-on impressions in part 1 and part 2 about the games most recent DLC – Incinerate ‘n Detonate Pack that is available through Steam’s Steam Early Access launch this past April. In turn the Tripwire team will be debuting the PlayStation 4 version ofKilling Floor 2 at the PlayStation Experience in December in San Francisco, California.
If you plan on attending the event now will be your chance to meet key team members from Tripwire while they will be going hands-on at their booth on the show floor, showing off their hit co-op sci-fi zombie slaying game on consoles for the first time ever. This is definitely something that fans should look forward to for those attending the conference.
DETAILS: What: Play KILLING FLOOR 2 on PS4 at the PlayStation Experience
Who: Tripwire Interactive (Creators of the KILLING FLOOR and Red Orchestra franchises)
When: Saturday, December 5th from 10AM – 10PM | Sunday, December 6th from 10AM – 6PM
o Alan Wilson – Owner/Vice President, Tripwire Interactive
o Bill Munk – Owner/Creative Director, Tripwire Interactive
o David Hensley – Owner/Art Director, Tripwire Interactive
o Mike Schmitt – Senior Marketing Manager, Tripwire Interactive
o Jared Creasy – Community Manager, Tripwire Interactive
We hope you get to see them there and stay tuned for our review of the PC version.
About the Writer:
Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter, Google+, and or you can find him on PSN with RaivynLyken.
Life is Strange has been one of the most critically acclaimed games of all time from developer DONTNOD (Remember Me), which became one of the most successful episodic titles of all time. This title is set to launch January 19th, 2016 for North America and landing on January 22nd, 2016 for PAL territories.
“The response to Life is Strange really has blown us away,” explained Luc Baghadoust, producer at DONTNOD Entertainment, “to be able to share that experience with our fans in a traditional boxed format is something we’re really excited about and the decision to include the extra items for the Limited Edition is a direct response to fan requests.”
If you are waiting to get your hands on this Limited Edition here’s what you can expect to obtain:
-32-Page Art Book (Physical)
-Commentary in-game
-32-Track Soundtrack featuring 14 licensed tracks and 8 tracks from Jonathan Morali (composer).
Full Track List:
1. Syd Matters – ‘To All Of You’
2. José González – ‘Crosses’
3. Angus & Julia Stone – ‘Santa Monica Dream’
4. Sparklehorse – ‘Piano Fire’
5. alt-J – ‘Something Good’
6. Local Natives – ‘Mt. Washington’
7. Bright Eyes ‘Lua’
8. Mogwai – ‘Kids Will Be Skeletons’
9. Amanda Palmer – ‘In My Mind’ (feat. Brian Viglione)
10. Message To Bears ‘Mountains’
11. Breton – ‘Got Well Soon’
12. Mud Flow – ‘The Sense of Me’
13. Foals – ‘Spanish Sahara’
14. Syd Matters – ‘Obstacles’
Original Score by Jonathan Morali
15. Jonathan Morali – ‘Golden Hour’
16. Jonathan Morali – ‘The Storm’
17. Jonathan Morali – ‘Blackwell Academy’
18. Jonathan Morali – ‘Kate’
19. Jonathan Morali – ‘Timeless’
20. Jonathan Morali – ‘Timelines’
21. Jonathan Morali – ‘Night Walk’
22. Jonathan Morali – ‘Max & Chloe’
Stay tuned for our review and unboxing of the Limited Edition.
About the Writer:
Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter, Google+, and or you can find him on PSN with RaivynLyken.
When working on processing what games we will review, we have to sit down as a team and discuss the games we wish to review, we feel we need to review and ultimately what titles get to go through the review process. Unfortunately for some games we do cut them out of our list of titles to review while others manage to slip in and make the review priority list.
This year you may notice we have a lot of absence regarding big name triple-a titles and even titles that aren’t as big. Before I continue on I must stress to you the readers that we are 100% unfunded by any company. We don’t have any paying backers willing to throw a few dollars our way to ensure that we can process reviews, afford to quit our jobs to focus solely on this project or even prioritize our time away from other things to guarantee their product will be reviewed. While we are lucky to work with as many studios and publishers as we do we don’t always get the opportunity to review the games we would like to or even afford them since a lot of our hardware, games and accessories are actually paid for by us through our every day jobs. While we would have loved to review Call of Duty Black Ops III, Rise of the Tomb Raider and even Assassin’s Creed Syndicate – we don’t have the money nor were we given the opportunity to by the publishers.
All we can do is be thankful for your time taken to read about the products we do cover as well as the titles we are fortunate enough to review when we do and we hope to see more of your feedback and support in the future.
-Dustin Murphy, President and Founder of Blast Away the Game Review
Pros: –Strong character development for Fireteam Osiris –Diverse cast of characters that offers a flowing storyline and history in each Fireteam –Visual and audio compositions are beautifully created giving life to the Halo universe –Campaign revival system lightens the difficulty behind Legendary alone or cooperatively played
Cons: –Horrible A.I. Squad Members –Confusing and somewhat incomplete campaign story arcs
Editor’s Note:This review is based solely upon the Halo 5 campaign as the writer has focused a large portion of their time to the games campaign in order to bring an in-depth review of it. This review will contain slight spoilers, so please read at your own caution. The multiplayer portion will find itself with a dedicated review as well due to the size of it and how ever-evolving it is. Thanks for your understanding and we hope you enjoy the read.
Ever since the game’s announcement at E3 2013, Halo 5: Guardians has easily become one of the most anticipated games to launch on Microsoft’s Xbox One console. With eyes having been drawn to the title, there is a lot to be responsible for when it comes to a Halo title such as a solid story, a solid online component and a powerhouse combination of musical compositions as well as a graphical prowess that will set the game above all the rest to date. We were given the idea that the game will utilize much of the Xbox One’s capabilities in order to bring a combination of graphical capabilities as well as the consoles non-gaming capabilities in order to bring a rather social experience into both an online component as well as a solo experience for those that don’t want to head into the online component regardless if it’s campaign or even in the regards to a solo experience.
The question for 343 Studios would be unrelentingly reasonable: Where could Halo go after the events of Halo 4 where John-117 witnessed the death of Cortana after she became hardlight in order to see him and touch him as she had always wanted to do so? As Halo 5: Guardians unveils its introductory scene, we are introduced to two Spartan teams. One team consisting of a squad of newly made Spartan-IV’s known as Fireteam Osiris. This team consists of former ONI assassin Jameson Locke (you may remember him from the Halo 2 Anniversary, blurs new comic books, and Halo Nightfall) along with Halo 3: ODST’s Edward Buck as well as newly created characters Olympia Vale and Holly Takana. As for Master Chief’s Blue team? You’ll get to see three very familiar Spartan-II’s that have been rather absent from the games till now – Kelly-087, Linda-058, and Frederic-104.
The opening setting is simple as Fireteam Osiris is dispatched in order to rescue Dr. Catherine Halsey, the very person responsible for the Spartan Program, while Blue Team is assigned to secure a derelict research ship in order to prevent it from being discovered by The Covenant. As you can imagine, it’s there that chief begins to defy orders from the UNSC and sets off on his mission to investigate a mysterious message from a voice that will be all-to-familiar to long time fans of the franchise. As the UNSC learns that Master Chief has gone rogue with Blue Team in tow, Spartan Locke and his Osiris team are ordered to bring John-117 back by whatever means necessary. Unlike previous Halo titles, Halo 5: Guardians begins to become a downward spiral from here, and seems to be a bit more organized than Halo 4 as 343 Studios was wise in ditching the all-too-familiar hidden backstory through terminals throughout the game. While there are datapads, journals and other hidden items; they do not play a large role within the game as they would have in previous titles.
Instead, it became hard to follow the game’s narrative prioritization as the game widely focused on several overlapping arcs. One widely consisting of a hidden Promethean planet by the name of Genesis, which has unfortunately become the secret operating base of the games new ultimate villain as well as the franchise’s newest annoyance only known as the Warden.
From there the Chief defies orders and sets off to investigate a mysterious message from a familiar voice, and Locke and Osiris are ordered to bring him in by whatever means necessary. Halo 5’s story is less scattered and confused than Halo 4’s, and 343 has wisely ditched hiding important backstory in terminals scattered throughout the game. But I was often confused by the game’s narrative priorities as the two overlapping stories began to overlap and interweave before once more splitting apart. This ultimately is what made the campaign difficult to understand and truly enjoy outside of beautifully crafted landscapes and a musical score to accent it.
The game itself consists of rather carefully crafted cinematic experience that seems to display its self-preserving bravado with a rather unsuspecting score that helps highlight those thematic queues in order to help us understand what responses that 343 Studios wanted out of us. With these changes there are subtle changes to sound effects as well as designs for weapons across the board, but also even infamous musical arrangements we’ve come to know and love in past titles. While this is great and all it doesn’t help to understand several of the games occurrences that do seem to happen without warning such as why Blue Team would follow their “brother” John-117 into defying UNSC orders in order to go follow a transmission John himself received from a source that is all-too-familiar, but also why their bonds remain so strong between each other all the years later.
While it’s hard to not acknowledge that they are family, it’s hard to understand why they would follow him when such a strange transmission happened and why didn’t they just report this transmission to Captain Lasky in order to better their resources so that they may combine their efforts to find out why this transmission is happening this way. Instead? We’re taken on a wild goose chase with Blue Team as they defy orders and become hunted by Fireteam Osiris. While the story for Blue Team is mediocre at best there are a few creative decisions that are glaringly problematic.
One of the larger story issues is the time spent during the Sangheili Civil War to the extent that it almost felt like it was impeding upon plenty of chances to bring forth larger narrative and even character development. While it was nice to see the return of the Sangheili and their leader the Arbiter, the two hours spent on this mission in Legendary felt as if they were filler, unimportant, and ultimately made of poor creative direction where-as the time could have been spent with enemies such as the Promethean enemy Warden, the planet Genesis, and even as to why the Prometheans are still playing a huge role within the game’s story development. Afterall there is the large fact that Halo 4 gave the team plenty of story loopholes to fill in as well as ones to work with in order to bring forth a larger story. While I know it seems I have complained this entire time, take note that these are creative criticisms, flaws that have been overlooked and are criminally painful in the long run of things and leave quite a few answers to remain unanswered.
While the adventure has its solid moments there are a few mechanical flaws that make this game almost impossible to enjoy. One of them is the painful A.I. that makes difficulties such as Heroic and Legendary almost impossible to enjoy when it comes down to playing solo for the Lone Wolf achievement for those that are attempting to hunt it down in order to achieve their 100% completion that they may seek in the long run. While the A.I. does attempt to be helpful there are a few outstanding issues that could have been kinked out before the game’s launch. Many players like myself have found the A.I. at times is unresponsive in combat, during revival periods and even seems to be horrible at taking commands when they need to be taking them. While this problem could easily be fixed by better programming or something of the sort, the A.I. is a dying light against what the experience is like when having a fellow Halo fan to play with. Thankfully this is fixed via the game’s cooperative matchmaking system and will allow for fans to team up together in order to purge their experience of such a horrible A.I.
While there are those glaringly large problems to be looked upon there are things that the game does right. With the game 343 Studios promised larger, bigger battles and an overall cinematic experience. With that promise came a delivery and the landscapes aren’t just gigantic, they aren’t linear, they don’t leave players dwindling over an edge when it comes down to hidden areas, breakable walls or even terrains that will offer tactical advantages whether players utilize the new spartan armour abilities or just plain firepower. One of the best representations of this is during one of the game’s largest battlefields on Sangheilios where players will find themselves using high perches in order to get clean shots on enemies and even obtaining weapons such as vehicles, fuel rods, turrets and the fan favoured Beam Rifle. While many players will take note that each weapon does offer ADS (Aiming Down Sights) this is a feature we will discuss in-depth when we get to our multiplayer review coming later this week.
Halo 5: Guardians (Xbox One – Reviewed) Developer: 343 Studio Publisher: Microsoft Studios Cost: 59.99 USD Release Date: Now Available
While the campaign itself was enjoyable it seemed short, loop-holed, and at times rather weak due to the focus on Fireteam Osiris versus a fair-share of both teams as well as the capability of using background characters such as Sarah Palmer, Dr. Halsey, Thomas Lasky and even Infinity’s own A.I. Roland who remains as ever faithful and even a voice of reasoning when Buck isn’t around to remain that human-like character that is able to reason and question motives behind what is happening. The only thing that can be left to guess? Spartan Ops Season 2 would be a splendid thing to have as it would give us more idea of what’s going on behind the scenes and would even offer a story-fill-in where the plot holes have been carefully plotted. As we already know from the ending scene of Halo 4, there are a lot of Spartan-IV’s on Infinity, so why not give us a bit more detail behind their activities? Till then? We have more answers than questions since Halo 5: Guardians since the game is almost three fourths completed when it finally begins to find a steady pace. All we can say? We have a lot to look forward to with 343’s lead design on Halo as a franchise and we certainly hope that they do take a few notes as to story, narrative and content design as Halo 5 has plenty of it but not enough to satisfy those wanting a long stay with a campaign driven title.
Our review is based upon the final version that a team member purchased. For information about our ethics policy please clickhere.
Final Score: 6 out of 10
About the Writer:
Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter, Google+, and or you can find him on PSN with RaivynLyken.
With Fallout 4 coming down to its final hours before launch, it’s hard not to have some form of nostalgia building up around past moments within the game and for some? The games have never gotten old. With many of these moments having taken place in campaign and not-between-campaign moments. So lets start this countdown in our attempt to prepare you for Fallout 4, which is set to release 11/10/2015 for North America.
– 5 – Silencing the Radios of the Wasteland – Killing Three Dog – Fallout 3 –
Have you ever decided to go homicidal after doing just a quest or two for Three Dog? Worry not, if you haven’t? It means that many of us probably already have and we don’t regret doing so since he can become quite obnoxious once you tip over that 30+ hour mark of listening to his voice chant out his obnoxious spiels. Some of you may have never hit that mark, so what exactly happens if you decide to crack his skull open with your mightiest of melee weapons or become a crack shot with one of your weapons? Well, if you haven’t irradiated the air with a Fat Man, you can kill Three Dog, loot his corpse, grab his clothes, his bandanna, and yes, his glasses.
With the death of Three Dog, he is replaced by a rather elderly lady who appears to be a technician at the radio station; downside – she only plays music. Her announcement, is however, rather funny when she states why she is there: “Uhm, Margaret here, uh, uhm, bringing you just music. I’m just a technician that is just bringing you music because some asshole murdered our D.J.”. Well, Margaret we hope you enjoy your promotion, we sure did.
If you’re like any fan out there, wandering between each vault in Fallout’s franchise is a rather unique experience and Fallout 3 was no stranger to letting us expand upon our knowledge of what some of the Vaults were used for. In this specific one we find out that Vault 108 was used to experiment with cloning. This case brings our attention to the fact something has gone absolutely wrong as Gary has been running a much and having wiped out the populace of Vault 108.
When exploring 108, players find themselves killing these clones rather mercifully as the clones are only good at two things; muttering their names, which is the only thing they say, and well killing everything around them except for each other.
– 3 – Vault 112’s Tranquility Lane – A Psychotic Adventure – Fallout 3 –
Probably one of the most unnerving moments of Fallout overall, you find yourself in a mysterious vault that is being run by robots, which isn’t all that odd it seems. With Mr. Handy being a streamlined robot, it’s not a wink of surprise to see how the world works in Fallout since each of them are assigned certain jobs, but the unnerving thing is? In Fallout 3’s Vault 112, you find yourself going into a small cryo-like-chamber where you will be meeting your new friend “Betty”, which just happens to be an insane A.I. or rather Doctor Braun who just happens to want you to start out your doings by punching Timmy in the face. Poor little Timmy, he gets his clock cleaned if you do the quest as Doctor Braun in Vault 112 wants. Damn screwed up Matrix.
By the end of the simulation for Tranquility Lane, you find yourself having gone on a simulated homicidal rampage as a character known as the “Pint-Sized Slasher”. Whoever came up with this quest line must have been in love with both classic slasher films and even a taste for the SAW series. Still an interesting plot-twist in the franchise, well not really. Oh and lets not forget you’ve killed every single one of those residents of Vault 112 so that they can finally rest in peace.
– 2 – Nuking Megaton – Goodbye You Crazy Ass Town! – Fallout 3 –
You might be familiar with this little city that just happens to host a weird group of cultists only known as the Children of the Atom, a whacked out bar run by a Ghoul and an annoying Sheriff who follows you as if you are about to do something mischievous with that nuke. I’m not sure blowing up Megaton really needs anything more outside of an idea that Mr. Burke just wants to see the city burn. I know I did after dealing with Children of the Atom. Minus the fact all your belongings, if you have a house there, have gone up in smoke.
– 1 – The Enclave Soldier – Harassing the Soldier – Fallout 2 –
When entering into this Enclave known as Poseidon Oil area, it’s hard not to have some enjoyment in this. This soldier is probably one of the most fowl mouthed, idiotic, and easily trollable characters in the game. With him having a bit of sarcasm to his tone we had to share this clip that can be seen below by a random YouTuber since we were unable to get our own video clip up and running perfectly.
Stay tuned for our upcoming review of Fallout 4 later this month. While you wait, what’s your best moments of Fallout as a franchise? Let us know in the comments.
About the Writer:
Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter, Google+, and or you can find him on PSN with RaivynLyken.
You may have heard not long ago the brilliant minds over at Blizzard Entertainment had ditched their previous title only known as “Project Titan”. In doing so they decided to leave some of the PvP elements very alive and with that we’ve gotten to see a spectacular take on the FPS genre. This take is one of the most anticipated things to get ready to hit the FPS genre.
With blizzards well known rather highly stylized team-based mechanics, Blizzard gives us their take on a very near-future Earth. One that will pit players in intense multiplayer shootouts using a diverse cast of characters that range from heroes to scientists, oddities, mercs with guns, and even scientists in this epic globe-spanning conflict that seeks to tear the world apart. Well we think so anyways.
With its bold cast of characters that host amazingly unique abilities, players will fight across familiar locales, teleport around enemies, jump on top of hoverbuses in London, and even dive find themselves battling it out through the bazaars in Egypt (Diablo anyone?).
But how many heroes will you get to see blowing up terrains, throwing out unique abilities, and even executing impossible maneuvers? 21 characters to be exact. Each of them coming with their own abilities, mastery levels, and even their unique spin on having a personality. Tired of playing one character? That’s fine! Switch it up mid-match in order to bring the pain to enemy teams from going from the mysterious ninja Genji to the teleporting former British test pilot Tracer in order to teleport, drop bombs on enemies, and even reverse time to get her out of horrible situations.
Overwatch will pit teams of six players against each other in objective-based locales set around the world. Each of them putting iconic players into the light while fights move from streets, to rooftops, to open skies and even locations never seen before while each team fights over distinct mission objectives in order to win.
Want to experience it? Good, Blizzard has set up eight locales that are playable at BlizzCon 2015 with plenty more to come.
Overwatch has officially been announced for the Microsoft Xbox One, Sony PlayStation 4, and PC in 2016. The game will cost 59.99 USD according to GameStop’s placeholder on their website. As for MAC users? Blizzard has stated that the game will not be launching on the platform at this time.
About the Writer:
Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter, Google+, and or you can find him on PSN with RaivynLyken.
With the new Rainbow Six entry being one of the most anticipated games of 2015 as it prepares for its launch on December 1st, 2015, Rainbow Six Siege has been under quite a bit of scrutiny since the developers at Ubisoft have announced the games plan to be an online only title. Following in footsteps of recently launched titles such as Destiny, The Crew, and Need for Speed, which all require a constant online element; Rainbow Six Siege isn’t straying too far from that curve ahead of its launch on Xbox One, PS4, and PC.
With Rainbow Six being a franchise that sees games every so few years, Ubisoft’s development teams have released an outline of what the future for Tom Clancy’s Rainbow Six Siege will see through its lifespan clear into next year’s holiday season. In the video below, you will find Ubisoft’s developers behind Rainbow Six discussing the outlined plans. For those that don’t feel like watching, but prefer to read? Feel free to scroll past the video for more information behind plans for the game.
While many of you that are reading are probably not strangers to FPS titles that are highly competitive, it won’t be unusual for us to see regular patches that will bring in gameplay balancing, feature improvements, detailed patch notes, and small additions to the game that may not already be present at release. Ubisoft has also announced that the team will be a dedicated group of about eighty members who will constantly be looking into fan feedback via forums, social media, etc, while they are monitoring gameplay statistics, and ensure that your experience is the best that it can be when the game comes up to launch. Let alone will these team members doing their duties just mentioned, but they will also be assisting in bringing forth events, competitions, and more as major content expansions for 2016 prepare to launch. These new content expansions will include new maps, operators, modes, and weapons at no additional cost.
So what exactly do these content expansions include during their seasons? Each of these will include one map, two new operators, each with unique gadgets, and a new primary as well as new secondary weapons for players to choose from. These will also feature new modes, cosmetic items and last, but not least, new in-game events that will be released during the year. While maps and modes will be readily available to all players, the new operators and weapon skins will be unlocked through using Renown, which is earned through matches, gameplay time, or even with R6 Credits (real-money currency). Just note that the stuff that requires R6 Credits? Those are cosmetic only and won’t affect your gameplay, so don’t sweat bullets there, unless that changes.
Want to know more about how these credits and Renown work? Head on over to the official Ubisoft Blogand find out now! Stay tuned for our upcoming review for Rainbow Six Siege post-launch.
About the Writer:
Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter, Google+, and or you can find him on PSN with RaivynLyken.
Normally it’s hard for us to do such a thing since we normally don’t have the resources. But now that we do we’d like to pay a little respect and show a bit of gratitude for our digital artists who made our new logo, emblem, and has taken time out of her day to ensure B.A.T.G.R. has what it needs to show ourselves as a serious team.
Today we would like to give a special thank you to our writer and digital artist Rebecca Anne Helseth for her hard work on our new logo and emblem. Thank you for your hard work Annie and we look forward to more of your contributions in the future!
-Dustin Murphy, President of Blast Away the Game Review
You may remember the fact that fellow writer David Murphy and myself have both been rigorously playing Killing Floor 2 in our free time, but also as part of our press coverage we do. Today we have learned from our friends over at Tripwire Interactive who have presented us with the amazing opportunities we’ve had so far with the game.
With our most recent coverage of the Incinerate ‘n Detonate DLC, we’ve been able to announce that it’s your turn to join in on the gore, violence, and insanity of killing Zeds with us with a discounted amount of 75% of Killing Floor and 33% off Killing Floor 2. So when does the sale end? November 2nd at 10am PDT. So get on it while you can for those monster-sized discounts.
Steam Trading Cards will be introduced for Killing Floor 2 starting now. Show off your allegiance to the Killing Floor franchise and collect all of the cards!
Want to get to killing Zeds? Great check out these links for more info:
Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitter, Google+, and or you can find him on PSN with RaivynLyken.
You may recall Harebrained Schemes as one of those companies that seems to do cRPG titles the way they are meant to be done; true to the story, true to the vision they were based upon, and perfectly executed. This is a tradition they seek to continue on with by developing Battletech.
With only four days left to go on their groundbreaking Kickstarter campaign, you don’t have to imagine that they’ve raised over $1 million USD in the first 24 hours, and now Harebrained Schemes is close to reaching the $2.5 million USD mark which will give fans the highly anticipated PvP Multiplayer game. To be honest? This will be an interesting approach for the company since they are renowned for their story driven titles such as Shadowrun: Hong Kong. Their approach to co-funding through Kickstarter shows that the fans are loyal and truly interested in their games. This tactic has also proven quite beneficial both to fans and the company alike.
As part of its Backer Missions, co-directors Jordan, Mitch and Mike will host an ALCOHOL-INFUSED LIVESTREAM on Monday November 2nd, beginning at 6pm GMT/11am PST.Make sure to turn in with us to see the future of this title.
About the Writer:
Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitter, Google+, and or you can find him on PSN with RaivynLyken.