Warframe Console Update 18.5 “Sands of Inaros” is Now Available

For those of you who have been waiting for Sands of Inaros the wait for many of you is finally over as of today. For those who have not looked into the update, the update is massive in brings in some major changes not limited to the Warframe, Inaros, a mummy themed frame.

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The update also includes some major changes to the game itself, not limited to a new quest titled “Sands of Inaros”. The update includes things such as a Randomizer that chooses their frame, their loadout, and even their appearance items. New features such as equipping Sigil’s on operators, is now available, but also things such as acquiring mods now flags them as new so players don’t have to dig for their new mods with frustration. Players will also be able to take note of a new Aiming Sensitivity option. Let alone have their been minor adjustments to the title, Warframe’s Chat Display has also received a visual re-skin that will allow for the game to look even more beautiful. This includes new tab uses, such as icon’s, there is also now emoji’s for those who enjoy emoji’s.

With any update, the game has also seen a few changes to its graphics engine to help bring in a bit more life to the game. This includes new lighting, new reflections, HDR rendering, and even a bit more overall reality to the game. Due to the mere size of this patch, it’s hard for us to list everything. So lets take a minor look at some of the changes through the P.C. versions highlight video:

For a full look at the games update, you can check out the notes here.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

Super Evil Mega Corp and Twitch Team Up

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Remember that favored MOBA by the name of Vainglory. It has been a title that has driven me to purchasing a tablet for both it, college, and the simple satisfaction that my Samsung Galaxy Tab S2 has been just enough to keep me happy. However, with news of Twitch and Super Evil Mega Corp teaming up to make the eSports structure for the game even bigger, they have today inked a three-year partnership in North America and Europe for the official Vainglory Championships and supporting eSports structuring. This means that with this collaboration, it has included a multi-million dollar invesment for each company and brings forth a program that stems across sales, promotions, broadcasts and even live events.

As one of the fastest growing games in the mobile industry as well as mobile titles on Twitch last year, the game has accrued more than 150 million minutes watched. As the first major touchscreen eSport title, Vainglory is renowned for the largest prize pool ever in a 350,000 USD pool that brings professional teams like TSM, SK Gaming, Team Secret, and G2 Esports together in the fray of battle. This also brings forth teams to participate in the Red Bull eSports Studio at Santa Monica, California.

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As part of the Twitch partnership Super Evil Mega Corp plans on bringing more fans and players int heir already large group of millions of players and viewers. With eSports Teams and robust exhibits, Twitch looks to bring more into Vainglory as it helps to expand and grow the title.

The esports industry has been dominated by PC and console titles, but Vainglory is ushering in a new mobile games movement,” said Nick Allen, Director of Esports Operations at Twitch. “The incredible engagement Vainglory has garnered on our platform is testament that our community welcomes the convergence of esports and mobile gaming.

Starting today, teams of three players hopeful to win the Spring Championship can register at VaingloryLeague.com. The three-month season kicks off with open qualifiers and will have a total prize pool of $80,000 USD.

We’ve been working closely with Twitch since even before the global launch of Vainglory, and their massive, wildly passionate gaming community has helped our game develop a loyal and growing following,” said Kristian Segerstrale, COO and executive director at Super Evil Megacorp. “By working with Twitch in this new and expanded capacity, we’re going to be able to bring our esports programming to the next level and provide better and more frequent coverage to fans.”

Vainglory_Halcyon_Fold_map

As part of the new seasons, Vainglory has officially kicked off a new season that features a new game mode (in beta) titled Battle Royale as well as the new hero we know as “Alpha” a new map skin, and a massive “Halcyon Days” event that includes new skins for Fortress. As part of the on going evolution of the game, Battle Royale brings in a draft mode where the game selects heroes for each player, and each hero starts out already leveled up. As opposed to starting from level one and building up like in normal matches.

With the matches already having draft mode from the original take and even boosters, Vainglory has become a game that anyone can truly come to enjoy, and participate in as they wish. If you haven’t checked it out, you can see our review here, which will be updated soon to reflect ont he new changes.

As always, stay tuned for our constant coverage over Vainglory and many other titles.


About the Writers:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

DOOM Season Pass and Open Beta Get Outlined

DOOM_Release_Date_Banner

If you haven’t had a chance to get your hands on the Alpha or the Closed Beta, today has been a great day for those of you who missed out. Starting on April 15th players can get in on the DOOM beta through Steam, Xbox Live Marketplace and PlayStation Store. If you didn’t get a chance to experience it yet, we have a DOOM Gameplay With Commentary video available for those interested.

Ahead of its May 13th release, Bethesda Zenimax has announced through a set of video’s things to look forward to at launch including maps, modes and power-ups of DOOM’s multiplayer – all things players have to look forward to at launch. As noted from before, the support doesn’t end once the game launches. Bethesda has taken note of what players want. As a community they know DOOM’s fans are all about user-generated content, and that is something they want to continue as well as encourage through the new SnapMap, which is new on top of innovative. It will allow for fans to create their own maps as well as mods, and share them across all three platforms. This also means there will be new features and tweaks that come out as the game heads into post launch. These features can include new map modules, props, objects, new features, editing tools, and much more.

Not limited to the upcoming content that will be free with support as well as updates, there will also be three premium DLC’s that will launch after the game, and will allow for a new set of maps, hack modules, demons to play as, weapons, and much more. Lets take a peak at what the first DLC that has been offered will be:

In addition to the planned free support and content updates, we will also be releasing three premium multiplayer DLC packs after launch, which will get you a number of new maps, hack modules, playable demons, weapons and more. The first DLC will be available this summer and give you access to:

  • Three new maps
  • One new weapon
  • One new playable demon
  • One new armor set
  • One new piece of equipment
  • New hack modules and taunts
  • New customization colors and patterns

Each DLC pack will cost $14.99, or you can get them all at a discount with the Season Pass for $39.99. Check your preferred retailer to pre-order the DOOM Season Pass. For more information about the game please visit www.DOOM.com. Stay tuned for our upcoming review this May.


 

About the Writers:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Review: Trillion: God of Destruction – Trillion’s of Hours Navigating Menu’s of Hell


 

Pros:
+Unique twist on good vs evil with evil vs evil
+A game created by Disgaea’s former staff to add a new twist on their former titles
+A graphic novel with gameplay mechanics keeping true to the anime approach

Cons:
A majority of your time is spent in menu’s reading dialogue or learning how to itemize characters
Valley of Blades scenery doesn’t change throughout the game


 

Ruche_Dying_Skill (1)

If you ever wondered how unique a game could get with all the new age sequels, remakes, and remasters, Idea Factory comes up with something a bit more unique. With former Disgaea staff on it, the game takes a familiar twist with character designs, story telling, and even a bit more of the games mechanics. The game follows the story of Supreme Overlord Zeabolos, who just happens to be the most powerful of all the overlords that have descended from Lucifer himself. While one would think this is something to offer a few laughs, you’d be correct, but the issue here? He ends up making a deal with a dead girl by the name of Faust who just happens to want to stop Trillion, yes the enemy is literally named Trillion, which goes with the fact he has, well, a Trillion health and deals a painful amount of damage in a single swift blow.

As the game gets underway it’s not hard to see why the game carries a familiar feel when players drive into the game headfirst. It carries the naturally humorous tone that the teams at Disgaea have gotten us all too familiar with. As a swift departure from much of the staffs previous titles, Trillion: God of Destruction will unwind as to how players have grown familiar with when it comes to titles from the team. It does carry its light hearted moments where players grow used to the small moments of hysterical chuckles and even the undertone of cynicism we’ve grown used to over the years. As the game gets under way players will find themselves guided through the title by Zeabolos mentoring his younger relatives. Through combat, through training, and even through guiding them through battlefields in many ways. This can include helping them learn the ways to grow just as powerful as him in order to bring down Trillion. The only downside? It could cost them their very lives as much as it cost him his own in his pact with Faust.

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With much of the ex-Disgaea staff on the team, the game takes familiar twists and turns with the comedic value as well as storytelling approaches. The downside? While the humour is enjoyable, the game does find itself beating that same sense of humour we’ve grown to know into the ground. With a rather familiar twist of seriousness and comedy, the game does keep itself fresh with each new interaction players undergo. As one would assume the game takes a familiar turn, here it goes from introducing our main supporting character, picking our warrior, training them through interactive menu’s, and even working on beating each of the warriors’ heads into a brick wall until they are capable of destroying Trillion together. Unfortunately this means where one character falls, another rises in their spot for our characters to be once more trained in order to bring down Trillion in the same fashion. While the game seems to take away our horus like we do Trillion’s health, the game has more moving cogs than it does simple pieces to it. As our hours tick away into the game there is noticeably a lot of time having been put into the games plot, but also the games system, which is why the game is rather admirable for the risk it takes. But where the game does tend to get good, we can find a few things that are actually problematic within the game.

While Trillion’s plot remains solid, the game finds itself to cause aggravation due to the poorly implemented combat system, which leaves players grumbling with a bit of frustration while navigating the battlefields within the game, something that’ll become problematic over the course of the hours while playing. As stated, the game is equally frustrating as players will find themselves in an “idol” type situation while taking to the battlefields while learning to play this rogue-like experience. While inputting combat into the game is difficult it also comes out through this game as a turn-based combat where enemies take their turns at the same time as the player. While this seems like it would be enjoyable, this does mean combat can be infuriating and trying for those not used to the gameplay type or even the mechanics.

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While this may familiar for those who have played a Compile Hearts Hyperdimension Neptunia title, the overall vibe for the game will feel rather familiar. The combat may not seem fluid to some as it is in ways turn-based as stated beforehand. While combat may sound as a solo affair, that is far from the case as players will find themselves moving through the field as quickly as possible with minions at their side. These minions will execute their own abilities and can be empowered through the games menus. However, this is much of how the game plays out as players builds up each character to defeat Trillion. While combat is at the front of things we can easily state that the one complaint that there is about the game has to be isolated to the Valley of Blades where players will take to exploring a dungeon that’s not-so-randomly generated and keeps the same dull appearance with each experience. This also includes the ability to move through each map with limited movement turns causing players to have to carefully plot out each adventure. While this is the most exciting part about the game aside from fighting Trillion or a giant wooden variant of him that Faust brings along, the game finds itself rather interesting with how much depth is put into it with each passing turn.

Trillion God of Destruction – PlayStation Vita [Reviewed]
Developer: Compile Heart, Idea Factory
Publisher: Idea Factory, Inc.
Price: 39.99 USD
Released: Available Now

While combat could be more in-depth and offer a change of scenery for every time players enter the Valley of Blades, the game offers tons of depth from building up training tokens to tokens for the games lottery, and to each personality that each of the ladies in the game carries. Unfortunately, even this bit of charm does cause the game to find itself repetitive, but enjoyable when the excitement happens. If you’re one with a lot of patience, want to navigate menu’s in an “idol” like approach, Trillion: God of Destruction is enjoyable, and offers up tons of gameplay as well as storytelling elements for fans to enjoy.


 

Our review is based on a review copy that was provided to us by the games publisher.  For information about our ethics policy please click here.


 Final Score: 5 out of 10


 

About the Writers:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Our First Impressions for DOOM is Now Up on YouTube

As you can imagine I’ve spent plenty of time slaying demon players and even kicking peoples faces in. We’ve also had the enjoyment of allowing ourselves to be immersed to what happens in DOOM and no longer being required to stick to the NDA of “What Happens in DOOM, must stay in DOOM” thanks to the lift of the NDA’s. So guess what? Due to that you can drop onto YouTube and visit our channel for first impressions of DOOM’s Multiplayer.

For those of you who do, it does require a YouTube account that is eighteen years of age or older depending on your region due to mature content. To visit the video just head on over  here and enjoy.

Crystal Dynamics, Square Enix Charity Offering Tomb Raider Incentives

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Crystal Dynamics and Square Enix have announced that with 20 years of Lara Croft, they are Celebrating the franchise with a set of festivities for the major milestone. For those at PAX East 2016, fans will be able to celebrate new achievements to the series as well as the protagonist throughout the year.

Since its introduction, Tomb Raider has held a significant place in video game history, and further cements that with this milestone,” said Ron Rosenberg, Co-Head of Studio at Crystal Dynamics. “We look forward to celebrating with fans, and honoring the iconic Lara Croft with special events, retrospectives, giveaways and other surprises throughout this year of Tomb Raider.”

Originally introduced to the world of gaming in 1996 as Tomb Raider from Core Designs, Lara Croft was introduced as an archeologist that would eventually become one of the most well known names within the gaming industry. As one of the largest names within virtual entertainment, Lara Croft made a name as an ambassador for scientific excellence and even appeared live with famed band U2 while they were on tour. With over 30 titles released to date and has even received numerous awards as a culture icon for over 20 years.

Tomb Raider has become a cultural phenomenon over the last 20 years, selling millions of copies worldwide, sparking one of the most successful video game film adaptations in history, and inspiring our amazing fans of all ages,” said Scot Amos, Co-Head of Studio at Crystal Dynamics. “It’s incredible to be part of this legend and to see how much the series has evolved over time, and think about what’s yet to come. Here’s to 20 more years of adventure together.

As part of the 20 year celebration, Square Enix and Crystal Dynamics have teamed up with GameChanger Charity to provide a free digital copy of Tomb Raider from back in 2013 for every donation of at least $1 USD. For those who donate $20 USD will be entered into a drawing to win special Crystal Dynamics swag bags including a collector’s edition of Rise of the Tomb Raider, along with special related items to the series for our favored adventurous lady. GameChanger is a non-profit focused on improving the lives of children suffering from life-threatening diseases. GameChanger delivers video game gifts to hospitals, and provides financial support to deserving families.

To donate to GameChanger, please visit, you can be rest assured that some of us will be donating.: http://gamechangercharity.donordrive.com/event/20yearstombraider/

With this news, Square Enix and Crystal Dynamics have also announced that Rise of the Tomb Raider’s newest content pack called Cold Darkness Awakened has launched for PC through Steam and the Windows store, but also for Xbox One and Xbox 360. The DLC will tell players about Lara Croft’s adventure through a land where nightmarish predators lurk in an old abandoned Cold War base. The pack is available for  Season Pass owenrs or available for 9.99 USD through the Marketplace.


About the Writers:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Hitman Update 1.03 Now Available for Download

Hitman_Vampire_Challenge_Pack

If you’ve been playing Hitman, you know there’s a few new things now available if you’ve logged into your game. As of today the Vampire Magician Challenge Pack is now available, improvements to load times have been made, and quite a few more fixes have been released with it. For players on all platforms getting ready to play the game, you’ll see some heavy improvements on the title.

The new update includes the Vampire Magician Challenge Pack, which includes 10 new challenges inspired by how the community has been playing the game. This is a nice little for those who are wanting to see how the game develops in the future. As players undergo these challenges, they’ll find themselves wearing the games new “Vampire Magician” disguise, which will allow players to take down targets using a range of new methods.

As stated, load times have been heavily improved for fans playing the game. Most of these improvements will be notable when loading the mission “The Showstopper”. With that, they’re also heavily working on improving all load times within the game even more. With it menus have been made more responsive while loading images that allows for the games image caching system to improve.

Read below for the rest of the fixes:

Fixed issues with scoring
Primarily, this fixes an issue that resulted in many players earning a “0 second” time bonus and an incorrect score of 210,000. A leaderboard reset will be implemented at a later date.

Continued improvements to connectivity
Server stability improvements.

Missing ‘Requiem Pack’ items have been restored
For those affected, these items will now be available to choose from the planning screen again.

Fixed numerous issues that were causing crashes
General improvements to game stability.
A dedicated thread on the Official HITMAN Forums for Update 1.03 has been created.
Please join the discussion there with your feedback.

Our Take:

With the game being an episodic title, the game has already seen some massive changes for the length of time it has been out. These changes have also seen quite a few fixes, which is nice to see, and highly appreciated by fans wanting things to work.


About the Writers:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

Tripwire and Mod DB Announce Phase 2 Winners of Killing Floor 2’s Grindhouse Mapping Contest

Killing Floor 2_Powercore - 01

If you aren’t familiar with Killing Floor 2 and the fact the game has quite a few of mods, Mod DB, Tripwire teamed together for Killing Floor 2’s official Grindhouse Mapping Contest. With the contest, it continues on from Phase 1 and offers over 50,000 USD to modding winners. For those who are interested in the blood filled contest from Grindhouse, this contest offers up the chance for fans to show off their map creation skills. For those wondering,  Phase 2 was held from December 7, 2015 through February 21, 2016. Today’s announcement reveals nine lucky and talented winners, each handpicked by the Tripwire Interactive team. So our hats are off to those who entered and those who won.

We were overwhelmed by the quality and originality of the various map submissions in the Grindhouse Mapping Contest,” said John Gibson, President of Tripwire Interactive. “Now that we’ve recently added full Steam Workshop functionality in Killing Floor 2, we’re excited to see what the community creates next!

Tripwire Selections Phase 2 (All maps are on Steam Workshop and available to play now!)

Best Survival

1)      Infernal Realm – $10,000

2)      Shopping Spree – $7,500

3)      Spaceport Perdition – $5,000

4)      Power Core – $1,500

5)      Dead Shore – $1,000

Best Non Survival

1)      Husk Factory – $5,000

2)      GrooveYard – $2,500

3)      Insurrection – $1,500

4)      London Escape – $1,000

Will wee see you on the battlefield enjoying these new fan created maps? We hope so. As for them being on PlayStation 4? We certainly hope they will be there when the game launches sometime this year.


About the Writers:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

DOOM Closed Beta Kicks Off Tomorrow – Re-Download the Alpha to Play

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You may already know from our experiences at QuakeCon 2015 that I got my hands on DOOM’s pre-alpha and played the living Hell out of it. The game was absolutely fantastic and lived up to my multiplayer expectations. I even played in the closed Alpha when it launched earlier this year. I still haven’t talked about it due to the NDA’s, but starting tomorrow night at 10:00pm Eastern, 9:00pm Central or 7PM PST? I’ll be playing the living Hell out of it once more, but guess what? This time we’ll have gameplay footage on YouTube, written articles, and even a Live Stream you’ll be able to tune into starting at 9:00pm tomorrow night.

So what’s the schedule for this beta?

 

Start: Thursday, March 31, 2016 @ 10:00 p.m. Eastern Time (UTC – 5)
End: Sunday, April 3, 2016 @ 11:59 p.m. Eastern Time (UTC – 5)

Official info from Bethesda below:

Stream, Upload, and Share

We encourage you to share your gameplay experiences from the DOOM Closed Beta. If you have any questions about sharing video content, please review our video policy.

For updates on the Beta, be sure to follow @DOOM on Twitter.


 

About the Writers:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Rumor: Final Fantasy XV’s Release Date May Have Just Been Leaked

Final_Fantasy_XV01

If you’ve been waiting like myself for a release date on Final Fantasy XV since it was previously announced as Final Fantasy XIII – Versus, our wait is almost over, and that wait is definitely one we can’t wait to have end. According to Push Square an article that popped up on Gematsu has apparently, the journalism site has received possible word that Final Fantasy XV will be launching on September 30th, 2016.

While we speculate this rumor might be just that, we know that Square Enix has been keeping their lips tight on any information regarding the titles launch, and even any press inquiries regarding this information. We have reached out to Square Enix for some validity to this news. Stay tuned.


 

About the Writers:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.