The Deadly Tower of Monsters Now Available

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Ever wondered what it would be like to see a 1970’s late night science fiction B-movie as a video game? As a loving homage, hamage… Ha-mage? (Yes we know the spelling!) to the genre, Atlus and ACE Team have teamed up to bring this ludicrously fun game to a local dvd player.. I mean.. Uh… Game machine near you on PlayStation 4 and PC. With the game just having launched it will have a 33% discount on it for the first two weeks! Can’t go swinging your fancy VHS tapes at that now can you? Well you can as long as you go hide this game in the deep confines of Netflix’s streaming library, but that’s not what we are talking about!

If you are one for enjoying low budget cinema at its finest, dialogue written by someone who has never heard a single person talk in their life or even just wanted to listen to someone discuss how they “borrowed” their costumes from a local colleges theater department, here’s your game! It’s hysterical, its quirky, and even has a few little puns towards other sci-fi flicks in it. The game is just what it sounds like, a cheesy 1970’s sci-fi flick that didn’t do good, but became an enjoyable entity for people to watch, we mean play!

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So who doesn’t want to go into outer space in this game as the dashing lead man and his not-so-human lady only to overthrow the malevolent lead villain that dares to wear the title emperor? Well here’s your chance starting today!

The Deadly Tower of Monsters is now available in the Americas and Europe! For a 2-week period, the game will be on sale for ~33% off on Steam and PlayStation Network! Steam users will also receive a bonus digital calendar featuring Stacy Sharp!


 

About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Opinion: Why Tom Clancy’s The Division Might Just Be the Pre/Post-Pandemic Game We Need

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If you’ve talked to me about writers, games, and genres, you know I’m a glutton for RPGs, for MMO’s, and very much-the-same for online cooperative titles. I’ve taken up games like Borderlands, Destiny, Final Fantasy XIV: ARR/Heaven’s Ward (I know, an MMO). I have also taken on countless Tom Clancy games over the years. But what about militaristic games that portray a future worth fighting for when a world has collapsed? What about a game that shows us that the world can still have hope even as a virus continues to spread and militia’s continue to form?

The Trailers do this Justice

Many of you that have seen the Tom Clancy’s The Division E3 2014 Reveal Trailer were probably grasped instantly the moment the trailer portrayed a mother singing to her dying mother. A husband, a father, a simple man angry with someone for the death of his family before he ends his own life. We see the effects of the world as society begins to collapse in New York City before it does collapse and reveals to us for the first time the agents from The Division as the primary character steps out, gun aimed, and ready to protect a man who is being pursued by a few thugs. Within moments his squad steps out and the emotional impact of the trailer truly begins to stick together.

Within the moments of that E3 trailer, I caught myself, just as I have today, watching the trailer on repeat. Picking it apart piece by piece hoping I could learn more than what I’d already known about the game from the press release sheets we’d gotten. Why? This game had sucked me in, turned me into a little kid with the curiosity of a toddler and the hunger of a full grown being that just wanted to know more than what had already been displayed. Within a year? We got to know more as gameplay finally had begun to show up across E3, Gamescom, and many other places, even YouTube.

After having watched even what little gameplay footage was released back in 2013, the curiosity remained as I kept revisiting the E3 2013 trailer, which can be found below. The trailer simply describes what is happening, how it could happen, and when it could happen. The curiosity behind it all remained:

Many of us know now that Dark Winter has happened, the world has gone quiet due to the outbreak and Directive 51 went into effect. Agents, sleeper cells, and the likes have all come out of hiding while people fighting for survival take to the streets. Society collapsed, gas stopped flowing, food became scarce, power outages happened, and so did the entire social structure as well as government structure that kept the United States running. Scared survivors took to streets as quarantine zones failed them. Now they rely on agents to enter the Dark Zone where the virus still lives and breathes in order to find equipment and resources in order to survive. But what exactly has this as the one game that could break the post-apocalyptic scenario game?

The World Ended Because of a Virus that Didn’t Evolve Zombies

Anyone that knows me, knows that I’m a die hard fan of zombie games. I can never get enough of them, but it’s getting to the point that it’s a trend that needs broke, and The Division is looking to do just that with the games story elements. Focusing on a post-pandemic and still rather alive virus; The Division breaks the narrative chain by focusing on the real-life consequences a “Dark Winter” like scenario would have when entire populations sudden go dark and the world becomes one seeming rather familiar (Escape from L.A. anyone?). With the world ending the way it did, we know that The Division aims to once more bring hope to New York City and the survivors within the city as they grow accustomed to their terrifying new setting.

As the virus spread Directive 51 (from what we know from the E3 2013 trailer) has activated. Over the span of three short weeks the world collapsed and over 8 million New York City residents passed away. Eventually the virus wrecked havoc across the world in locations like London. It’s known now that the virus has gone global, but the question is who, why, how, and what is their ultimate goal? We know the virus was Smallpox or rather a mutated strain of it thanks to the short that was released today, but before anyone knew? It was a Pandemic, and unfortunately one that could not be stopped. This is a major change from most recent end-of-world games unless you count Destiny’s end of humanity through “The Darkness”.

A RPG/TPS/MMO from the Tom Clancy Team(s)

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Sometimes it’s hard to not see where this is going. A part of me has been rather skeptical on why Ubisoft would take this approach, but it’s easy to see thanks to the ongoing trend of online only games that focus on both single player and coop. Tom Clancy’s The Division and the recently released Tom Clancy’s Rainbow Six seem to be rather good evidence where this was going.

With The Division focusing on third-person MMO elements, we can only suspect those playing the game will be able to customize not just weapons but armor, gadgets, weapons, attachments to weapons, even abilities that will make their characters all the more viable in combat situations. It almost seems like it would be safe to assume the same when playing alone while traversing the city. While this seems fancy we are also expecting this game to be hefty in content while also being rather hefty when it comes to the games install size. It’ll be a hope that this game is highly optimized and doesn’t eat up much hard drive for those who haven’t upgraded yet.

Will the Game Feature a Tactical Call Out System?

After talking with a reader who has a speech disability, it was interesting to see this idea arise. To be honest, I’d never personally thought of such a thing before until I talked to him, but the idea isn’t that far-fetched due to disabilities that do affect gamers.

Like many MMO’s we’ve seen systems that are put in place to allow disabled gamers in one form or another cooperate so that coordination through the squad isn’t thrown off. That doesn’t limit the game to the inability to provide players with full teams a way to make call outs, but also even a way to help each other understand what’s going on so that mission progressions go smoothly. We do hope this is something that happens soon if it isn’t there on launch.

Character Choices

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Many of us are familiar with character options. It seems that The Division is going to have us choose from a few characters; primarily John, Mia, and a few of the others from the trailer, but the biggest question at hand – will we be creating our own characters? This is something that will be extremely important for many as the game will be approaching itself as an MMO on consoles and something we really hope stays true to the game.

The Short film Sets it Up Perfectly

If you haven’t seen the prequel video that leads up to the game, it’s a good thirty minute watch and a solid one that will leave the fans reeling for more. With the main characters being in display we are first introduced to the collapse of New York while it is happening. We are introduced to the agents such as John who is a sleeper agent that has to explain to his family what is going on, and as he does so he leaves for his mission. The short film is based around John, Mia, Daryl,  the enemy factions, and the complete break down of the city as the bad guys begin to take over.

This short film, exclusive to Amazon Prime members, is called Tom Clancy’s The Division: Agent Origins. The short film takes place over what seems like a couple hour span as it all begins to go down. In the short we learn that each member has a reason behind doing what they are doing and how they are going about it. We already know that gas masks, Division tech, and weapons will play a huge supporting role in this game thanks to the short, but also the gameplay trailers we’ve seen.

Survival Matters

We already know working alone will be an option for players who decide to go through New York on their own in search for glory or simply to complete a few missions. The game as we know will not focus just on a small portion of New York such as “The Dark Zone”, but the game will focus on a much broader aspect of the game where players will be clearing out streets from enemies, undertaking missions in order to provide a safer and close to normal New York that’s post-pandemic.

While it’s nice to hear that gear will play a huge role, it’ll ultimately seem like it’s up to players when to acknowledge that they will need their gear in order to survive. Be it that they need a gas mask, gadgets to distract enemies, or simply their map – gear will be playing a huge role in this game whether it’s knives, pistols, rifles, and or shotguns. We know that players will have to work together, but also keep their wits about them as they attempt to free New York.

Closing Thoughts

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It’s hard to say that I want to put my faith in another MMO to hit consoles. I’ve already spent plenty of time with The Elder Scrolls Online: Tamriel Unlimited with my friends, I’ve spent a lot of time in these past few days between a review title, Tom Clancy’s Rainbow Six Siege, and Final Fantasy XIV: A Realm Reborn/Heavensward. It’s hard to say that an MMO can or can’t get it right; that’s up to a players perspective on the matter. The biggest question will be in regards of how quickly content will be released. We know that content such as Rainbow Six Siege’s first expansion should be coming soon while The Division could potentially adapt the early-access season pass where players who own it will access content a week, month, or however-long before the rest of the players.

While Destiny has shown potential and Final Fantasy XIV: A Realm Reborn/Heavensward has mastered this capability, we know that these games have both failed, and succeeded in multiple areas. We know The Division shows promise, we know where it’s going, the biggest thing to wait and see will be how the game is executed in the long run with its content. Afterall, it is an MMO at heart that will be on consoles and PC. We’ve seen this go numerous places with titles like Defiance that eventually killed over due to having released so close to Next Gen consoles, but also the fact its content was just not enough to keep it alive. We’ll just have to wait and see how Tom Clancy’s The Division does when it releases for PlayStation 4, Xbox One and PC on March 8th, 2016.

Stay tuned for our review for Tom Clancy’s The Division: Agent Origins and our Hands-On Impressions of Tom Clancy’s The Division Beta.


 

About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

 

Tom Clancy’s The Division gets Live-Action Film on Amazon Prime

 

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If you’ve been following The Divison as tightly as many have, you already know the game is going to be massive, and many already know that Hideo Kojima (Metal Gear Solid, Zone of the Enders) stated he was impressed by the game and that it made him feel he had to work harder on Metal Gear Solid V: The Phantom Pain(via Ubiblog).

To help draw more interest in the game, Ubisoft has announced today that the live-action film was developed by them, produced by Corridor Digital in collaboration with top talen, RocketJump and devinsupertramp. The film will be called Tom Clancy’s The Division: Agent Origins. The show will show the backstory behind the four Division agents and will be viewable on January 19th, exclusively for Amazon Prime members starting today. The show is a thirty-minute short film, as well as five minute exclusive scenes via the Amazon Video app on TV’s, connected devices and even mobile devices. Don’t have any of the above? Just head on over to Amazon Prime Video to get into the show!

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We’re excited to be able to offer our content across multiple platforms,” said Corridor Digital’s Niko Pueringer. “It has been an adventure to bring the world of Tom Clancy’s The Division to life.

Agent Origins and this first of its kind collaboration with Amazon is exciting and we’re thrilled that Amazon Prime members will be able to take advantage of watching exclusive footage that won’t be available anywhere else,” said Adam Novickas, VP of marketing at Ubisoft. “Agent Origins will provide the opportunity to introduce the game lore to consumers and immerse Amazon members into the world of The Division before the game’s anticipated release.

Tom Clancy’s The Division will launch on March 8, 2016 for Xbox One, PlayStation®4 computer entertainment system and Windows PC. Stay tuned for our upcoming review of Tom Clancy’s The Division.


 

About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

Thoughts about Far Cry Primal

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Revealed at E3 2015, Far Cry Primal will become the newest entry to the Far Cry franchise this year, next month to be exact. As we know Ubisoft has announced that Far Cry Primal is taking us away from the streets  of the modern world and into a true survival situation thousands of years ago. Unlike the more recent titles that gained major popularity among fans – Far Cry 3 and Far Cry 4 – Far Cry Primal seems to take a bit of a turn in how we know the games will play. With the gaming giving up explosives, vehicles, and even guns; the title seeks to possibly reinvent the series. To be honest? This is a good thing.

How Reinventing the Franchise Could Keep it Alive

As many of us are accustomed to games hoping time lines, i.e. Assassin’s Creed, it’s not hard for us to imagine the fact Far Cry could go down the same route. This time? It did, completely, and from everything we’ve seen from trailers, artwork, commercial spots, and gameplay videos, Far Cry Primal is taking a few notes from where Far Cry 4 took us. Primarily in the fact we are thinking woolly mammoths just might be our primary mode of transportation across this olden world that has become extinct in our modern day. The question here is going to be weaponry, transportation, dialogue, and locations. All of these are viable questions and ones that have already begun to be theorized on in discussions when brought up with other fans. We know you will be taming beasts such as saber toothed tigers who will joining the fray as companions, but what else can we expect. Perhaps a woolly mammoth?

So what weapons can we imagine seeing? As we know in the time frame that the game is in, we know that spears, axes, and even bows were rather common, which is something we know we should be seeing making a major return. We even expect to see weapons as crude as stone knives, bone knives, or other related items making a possible showing into the game. We wouldn’t be surprised if we also see traps from Far Cry 1 making a return as these would be viable forms of survival in the time frame that Far Cry Primal will be taking place. The next question here is – how will we see the map? Will it perhaps be a leather hide that will be lifted up marking where we are at in a rather olden way? Perhaps we will find stone markets that identify where we are at on the games map? Whichever way they do it, we know we are thoroughly excited for the new weapons we could see as the game approaches its release soon.

Change of Scenery

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We’ve all gotten used to seeing tropical islands, foreign lands, and even mountains third world countries where some madman has begun to take over. This seems to be changing when it comes to Far Cry Primal we know you will be taking the role of Takkar, the last surviving member of his group (tribe perhaps?), and he has set off to exist in a world that is cruel, punishing, deadly, and humanity is at the bottom of the food chain. When humanity isn’t trying to survive against things such as woolly mammoths and saber toothed tigers, they are fighting against each other, attempting to gain control of the land and growing their numbers to better their livelihood and their tribes chances of survival. This will be witnessed as players roam through forests, freezing mountains, but also beautiful planes where beasts run rampant.

This setting could possibly provide us with a look at the Ice Age, which is something we do hope happens, but wouldn’t be surprised to see if it is a post Ice Age setting.

Growing your Tribe

Much like the recently released and critically acclaimed Fallout 4, Far Cry Primal is seemingly taking some notes from the game, and ones that we are proud to see. The game is about growing your tribe. This might be completed through story missions, side missions, or simply just over time. At this point? We do not know, but we do hope this brings in a village editor so that we might be able to make a village, set up offenses and defenses in order to protect, or simply just because we want to edit the crap out of this time period we used to fantasize as kids. Regardless, we know Takkar will be playing a huge role as he tries to survive the harsh lands of Oros while becoming the deadliest hunter within the lands.

Multiplayer – Could this Benefit the Game or Harm it?

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Having played Far Cry and other open world adventure games over the years, Far Cry has become by far one of my favourite franchises easily putting it on par with Fallout and The Legend of Zelda. Ranking in as my third all-time favourite open-world adventure franchise, it’s hard to not fall for the creativity behind this franchise. One of the most famed parts about this series is not just the meticulously created story lines, but also the multiplayer portions of the games where fans have come together to bring this part to life.

From things such as fan created maps to co-op, Far Cry has successfully become enjoyable and intriguing in both departments. It’ll be very interesting to see if this latest installment allows fans to return to this time period, edit multiplayer maps, set traps, creatures, and weapons across the map in order for teams to obtain and use against their enemies. The biggest issue here? How do you balance the control of such creatures? Easy, take a look at Ark: Survival and have them in the back ground as volatile creatures that can be tamed.

Closing Statement

As you can see from the trailer above, Far Cry Primal is going to be gorgeous whether or not it has multiplayer or cooperative gameplay. The game, utilizing Cry Engine, will be a game that surely puts itself above and beyond the titles that it has seen before it. With this new engine, new era we are being placed in, and an all around new approach – Far Cry Primal could possibly alter the series in a way we hope it stays since Ubisoft has seemed to have mastered the ability to pick multiple timelines and have them work in a rather amazing and artistically challenging manner.

Far Cry Primal will be available on PlayStation 4 system and Xbox One on February 23, 2016, and available on PC on March 1, 2016.  Stay tuned for our pending review.


 

About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

 

AIPD Coming to PC and Consoles Jan. 29th

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Are you one that takes joy in top-down-twin-stick shooters? If you are there is one coming right up your alley in the very near future. Announced by AIPD – Artificial Intelligence Police Department – is on its way allowing players to take on visual styles that reflect Tron. In AIPD players will take on specialized weapons, equipment, and even take on the virtual trail of criminal AI’s in order to once more bring peace to this games world.  Weapons range from powerful howitzers to precise lasers, reactive armor, and boost-modifications so that players may increase their array of deadly skills. As players grow more dangerous with each round, they will take on a whole new array of options that wll come in their equipment loadouts, but also allow the player to individually customize their gaming experience to what they want.

This upcoming title is all about unlocking new weapons, equipment, one after the other, and ultimately attempting to take the highest score possible. The game will be running using Unreal Engine 4 while expecting to impress players with high speed graphics as well as an iconic 80”s style finish.

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It’s all about unlocking new weapons and pieces of equipment, one after the other, and hunting down the high score – either on your own or in local co-op mode with up to four players at a time. Unlike the good old arcade classics, AIPD’s timeless look is generated by the Unreal Engine 4 and impresses with its high speed graphics. It’s an iconic 80’s style with a high-gloss finish.


 

About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

Famed Dead Rising Developer is Hiring

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You’ve probably been there a few times. Smashed a few zombies in with a carefully crafted weapon and walked away. You’ve probably done it most recently on PC or Xbox One with a grin on your face. Trust me, I’ve done it too, and can’t deny it. For those of you familiar, Capcom’s team behind this madhouse is Capcom Game Studio Vancouver. The team will begin working with Epic Games to utilize the Unreal Engine 4 for upcoming projects. For future details, we’re in a bit of a wait as the information will be released at a later date. In addition to this? As the title of this article suggest, the studio is actively hiring for a variety of development positions in order to expand its team and welcome in talented professionals who are familiar with the popular game engine into their team. This also includes the desire to create incredible new gameplay experiences.

We have some ambitious visions for where we want to take our next games and while our previous proprietary engine served the needs for the projects at the time, shifting to Unreal Engine 4 delivers the right tools for our future direction,” said Joe Nickolls, Studio Director of Capcom Game Studio Vancouver. “Not only will we be developing on a powerful and versatile platform, we’ll also work closely with the team at Epic to maximize the capabilities of the latest and greatest technology. Using this industry leading engine also allows us to quickly integrate new talent onto our projects so that we can focus on pioneering new world class entertainment.

So how do you find out what positions are available at Capcom Game Studio Vancouver? Just head on over to https://www.capcomvancouver.com/ to find out more information including just what those job requirements are for those of you interested.


 

About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Legends of Callasia by Boomzap Greenlit for Steam

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If you’re one for indie titles as we know many of you usually are, Boomzap is setting up to release their latest game Legends of Callasia, which will release on PC, MAC, iOS, and Android, with full multi-platform multiplayer as well as persistent account usage between the various platform. So far the OSX and Android versions have been set up over the holidays with the team as they’ve been playing it in QA to see how it will play out in the end.
Also due to user interest, Boomzap has also announced that due to user interest, they are working on a Linux version, which will release at a later date once it is complete. Currently the latest Beta build is in QA and will be released once ready for users to try out. For those of you interested, Boomzap has been making a few rounds on YouTube, and will be hosting a Reddit AMA with the creative director Chris Natsuume on January 12th at 7PM EST (6PM CST and 4PM PST).
Stay tuned for more info about Legends of Callasia in the near future.

About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Xbox One January Update is Here

If you haven’t been on your Xbox One in the past couple of days, don’t be surprised when your console boots up, states it needs an update, and downloads one. This update is apparently to fix some “behind-the-scenes” bugs that needed squashed to improve console stability. Guess what? We’re fine with that.

While it’s not the next big update in February, we’re always down for better performance, security fixes, and the likes. While we aren’t sure what the bugs are, Major Nelson explained Microsoft doesn’t intend to explain, as Major Nelson added via his Twitter, there will not be any patch notes released for this system update. So it seems like it’s just a small deal. So game on Xbox players, game on!


 

About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

The Legend of Zelda: Twilight Princess HD Heads to Wii U on March 4th

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If you’re like any fan out there, The Legend of Zelda games are classics, and their stories are ones that will last a lifetime in our memories. One of those games just happens to be The Legend of Zelda: Twilight Princess, which was originally released for GameCube and Wii, featuring outdated graphics and gameplay mechanics in comparison to consoles that were out at the time. As of March 4th? Fans will get to play one of the most critically acclaimed titles in the franchise in beautiful HD graphics.

The game will release with a new amiibo based on Wolf Link and Midna characters from within the game. The game will also be compatible with five other amiibo’s from the Super Smash Bros. series. The game will also be featuring its iconic soundtrack to fans who pre-ordered the game from select retailers.


 

About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Nintendo Renovates their Rockefeller Plaza Store

Are you one to visit Rockefeller Plaza in New York and just happen to like visiting Nintendo World Store? Well don’t make plans to head their any time soon. Recently Nintendo has announced that this iconic store has been closed temporarily so that they can renovate it to bring in new immersion, more fun, and an updated interior design as they power-up their store with this new look.

The new store will have new Wii U and Nintendo 3DS demo units, a 15-foot gaming screen as well as more elements and surprises when the store reopens on February 19th, 2016. Ontop of these new changes, the store will feature a new large bronze coin installed at the stores entrance with a tagline: “Where everyone comes to play,” a quote we are sure that the late Satoru Iwata would approve of.

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During the stores new weekend of reopening (February 19th to the 21st), Nintendo will host a series of reopening activities at this store. These activities include giveaways (while the supplies last) and appearances by costumed characters like Mario and Luigi. The store will also be selling exclusive souvenirs that can only be purchased during that weekend, including a limited-edition T-shirt that will feature Mario or Link. Fans of you who want to  get these items and try out some of the latest games as well as new and upcoming titles for Wii U and 3DS? Your chance will be there as well.

Nintendo is constantly evolving its experiences for fans,” said Scott Moffitt, Nintendo of America’s Executive Vice President of Sales & Marketing. “The new Nintendo NY store is a must-see location for anyone that has a memory of Nintendo, or who wants to see what Nintendo has in store for the future.

The store is located in the famous Manhattan Rockefellar Plaza,the Nintendo store is a gigantic, two-floor space dedicated to everything Nintendo. The store has brought fans together from around the world as they search to purchase cool Nintendo gear, but also to play some of the latest upcoming games as they prepare for release. The original store opened in 2005.

For more information about the Nintendo NY store, visit http://www.NintendoNYC.com, or keep an eye on Nintendo of America’s social media channels for updates throughout the renovation process.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.