In a recent interview, Marty Stratton of id Software has given some insight into how far DOOM Eternal will push the PlayStation hardware. It sounds like this will be one last hurrah for the PlayStation 4 and Xbox One just ahead of the launch of next-gen consoles.
With the PlayStation 5 and Xbox Series X just on the horizon, video games are finally beginning to push current-gen consoles to their limits. In an interview with Video Game Chronicle, Marty Stratton, executive producer of DOOM Eternal, reveals that this trip to Heaven, Hell, and a demon-infested Earth, has stated one thing many of us aren’t ready for: Current-gen hardware is being pushed to its very limits.
“We’re at the end of a hardware cycle where engine teams really understand the hardware and are getting the most out of it. We’ve increased graphics fidelity, polygon count… everything is pushed in this game and it still runs on all the consoles that Doom 2016 ran on,” Stratton reveals.
If you take his statement into consideration, it makes more sense as to why DOOM Eternal was delayed from its original November 22nd, 2019 release date and found a solidified launch starting March 20th, 2020.
Along with the upcoming launch, id Software and Bethesda revealed that DOOM Eternal would also ship side-by-side with free copies of DOOM 64 regardless of your platform.
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