LawBreakers has officially been sunsetted by Nexon as servers shut down

lawbreakers_art

Over the weekend, Boss Key Productions’ first of two titles has officially sunset as publisher Nexon moves on without LawBreakers following behind it.

It seems that ambitious titles like Paragon, LawBreakers, and even Gigantic have been doomed for some unknown reason. Each game was unique in what they sought to do and they tried with valiant effort to keep afloat. However, for some unknown reason, it became apparent that something wasn’t right.

For Cliff Bleszinski, it was returning to the arena shooter genre that seemed to be the place to go while tossing in objective focused missions. Now nearly a year since its launch, Boss Key Productions’ former title has officially been vacated as publisher Nexon pulls the plug on the servers, allowing the online-only title to escape from its mortal coil.

Over on Twitter, LawBreakers senior environmental artist, Josh Rife, stated in a single mournful tweet his thoughts of the game coming to an end, “Lawbreakers servers are officially closed for good. Hardest development, and best game I ever shipped. If you played it, thank you.”

For Boss Key Productions, LawBreakers launched at an inopportune time as the – at the time – Early Access title, PlayerUnknown’s Battlegrounds had officially begun to hit its stride, drawing in millions of shooter fans into the newly popularized Battle Royale market.

Within several months since its launch, LawBreakers ultimately crashed within the first few weeks. Fans on PC began to discuss the steadily declining number of players, blaming it on poor communication, a lack of planning, and begun to voice the need for the title to go into the free-to-play market.

Unfortunately for Boss Key Productions, their publisher, Nexon, ultimately turned their backs on the California-based studio due to poor earnings and a dwindling player base, leaving it to die without any form of financial help or advertising pushes. Nexon’s choice left the thousands of fans out in the dark, fans that wanted a way to host their game with peer-to-peer options, allowing for private matchmaking and servers to come to life.

For fans, this move doesn’t seem like an option at this time and it doesn’t seem Nexon wants to help, nor does it seem that the care to help by any means.

In a response to LawBreakers shutting down, CliffyB opens up his thoughts about what ultimately happened, “LawBreakers was a great game that unfortunately failed to gain traction,” he stated in a single Twitter post. Sadly, Boss Key Productions made one last radical push in hopes to join the Battle Royale craze with their Alpha-build free-to-play title known as Radical Heights which shut down only weeks after its launch.

Sadly, LawBreakers did have potential had it been a free-to-play title as fans had requested a plethora of times over on the official LawBreakers subreddit group.


About the Writer(s):

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the borders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter or Facebook.

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One thought on “LawBreakers has officially been sunsetted by Nexon as servers shut down

  1. Look, I don’t want to sound like a dick or anything, but this is absolutely horribly written. If you’re going to write for a website, you should probably have a better grasp of writing to start with.
    “Within several months since its launch, LawBreakers ultimately crashed within the first few weeks after its launch.”
    What?
    “Unfortunately for Boss Key Productions, their publisher, Nexon, ultimately turned their backs on the California-based studio due to poor earnings and a dwindling player base, ultimately leaving it to die without any form of financial help or advertising pushes.”
    So ultimately, would you ultimately say that they ultimately killed Boss Key, ultimately?
    “Sadly, that doesn’t seem like an option at this time and it doesn’t seem Nexon wants to help, nor does it seem that the(y) care to help by any means.”
    See, you had already established that Nexon didn’t care to help. The entirety of that last line, post comma, was unnecessary.
    Not trying to be an ass, but (as stated before) if you’re going to write for a website, you really need to do a better job proofreading and constructing thoughts before just throwing them onto a page.

    Like

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