Prodeus, the retro-style shooter is almost halfway to its Kickstarter goal in 3 days

prodeus_game_sc01

Earlier this year we wrote about ’19 Nindies and Indies to look forward to in 2019′ and it seems one of them might become a reality in less than three days since it went live on Kickstarter.

Continue reading

Advertisements

DOLMEN devs release their final Behind the Scenes dev diary

DOLMEN Screen (1)

DOLMEN is certainly an ambitious title that finds inspiration from Dead Space, Dark Souls, Bloodborne, and the cosmic horror genre. With only a few days left, the Brazillian-based studio, Massive Work Studio, releases their final “Behind the Scenes” entry.

Continue reading

Guardians of the Rose Heads to Kickstarter

If you’ve ever wanted to go on a tale of adventure with companions and an attempt to stop the great witches to free a kingdom, this game is your choice for the taking. As a member of the Royal Guard, a freshly inducted member that is, you are part of the magic keepers of the king. As you begin, you’ll discover corruption within the Royal Guard as the witches have now tainted them to their needs. As you begin your adventure, your chance is to attempt to overthrow the witches curse that has enslaved the kingdom while taking on giants, river spirits, dragons and more.

guardians_of_the_Rose3

For those wondering about the play style, the game is one that is open-ended in its adventure, one that allows players to explore whatever direction they wish and even choosing the progress to the storyline at, which they prefer. Luckily quests aren’t to feel like errand boy quests, but instead offer players a feel of accomplishment once completed. As players get their story underway, the choice is theirs between good, bad, and evil to influence a players ending. Driven like any, the game takes the familiar turn of graphical prowess and gameplay mechanics of titles like The Legend of Zelda, Gauntlet, and elements from the famed The Elder Scrolls Franchise.

Along with the inspiration from classic books and stories the games style was inspired by old school Arcade games that I would play as a kid at Pizza Hut and the local bowling Alley.

Guardians of the Rose Kickstarter: https://www.kickstarter.com/projects/broc/guardians-of-the-rose-story-driven-2d-action-rpg

This game will be available on PC, Mac, Linux, PS4, Xbox One with the possibility of others.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

BlankMediaGames Turns PC Game Town of Salem into a Card Game

If you are familiar with Town of Salem, you already know what it’s about, and the fact it’s a premiere social deduction online game. With that bit of an idea of what it is, the game released in December of 2014 thanks to its Kickstarter backers.

AboutCards1

The developer has announced that Town of Salem is now getting a card game that will take players back to the days of the Salem Witch Trials era. This game is about deceiving friends as well as those playing with you. Starting back on April 26th, BlankMediaGames has announced they are seeking continued funding as the game has passed $131,007 with only having had a $10,000 goal. You can be rest assured this is a game that will deserve the attention it gets.

As players are assigned a random role, some players will also obtain some of these with unique abilities. While players are able to heal, attack or even investigate players. As players get their game underway, they will find themselves fighting for survival while throwing accusations at one another. As players do play, they will find someone going to the noose for the hanging. As players find nightfall coming down on their characters, the Mafia will conspire in order to kill off the towns leaders while the Witches hexes hitting unsuspecting players, and in turn? Players will find the townsfolk looking to eliminate the evil forces that are running their town a muck. The game will feature 40 cards that include 11 unique Town cards, 5 unique Mafia cards, and 6 Neutral Cards that players will find themselves using. Will you  be able to use them all during your time?

WerewolfOnToilet

For those looking to back the game, players will find themselves with tiers at the “Pilgrim”, the “Mafia, and the “Serial Killer” levels. So lets take a look at what each of these tiers comes with:

  • The Pilgrim – For $20 you get one copy of the card game.
  • The Mafia – $65 gets you 2 copies of the game, along with 2 NSFW packs (adult supervision advised).
  • The Serial Killer – $500 gets you one copy of the party game, a NSFW pack, an extra copy of the game and NSFW pack signed by the creators, and finally the creators will each hand draw a custom card for you.

For those who back the game, they will find themselves at home with a copy of free bonus digital awards that don’t add to the physical game cost. This includes in-game currencies (Town Points), in-game icons, four titles, and exclusive characters as well as achievements. With their game having been funded, the new stretch goals have been initiated through their Kickstarter.  For those that back it, the first goal will unlock more cards to the NSFW pack. For more information and the capability to check of Town of Salem, head on over to the official website: www.blankmediagames.com/TownOfSalem


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

John Romero and Adrian Carmack’s Blackroom Now On Kickstarter

Night_Work_Games.png

If you were wondering what these two legends of the FPS genre have been up to, their game is now up on Kickstarter and it’s looking to be backed by the fans. The game will be DRM Free + Steam for Win/MAC, while it looks to release in Winter 2017 and will have a 10 hour campaign featuring leaderboard challenge mods, along with co-op, 1-on-1 Deathmatch, Arena mode, and will have 6 built in maps along with community maps to help expand the multiplayer.

They have also openly stated the game will return to the era of being fully moddable, will run dedicated servers, and will allow for players to create maps. This definitely sounds like a throwback to their days at id Software with DOOM and Quake. The title takes place at the world’s leading tech companies, HOXAR.  HOXAR has created a technology that allows people to be anywhere at any time. Sounds fun right? But what if this meant your world was a fully-realized holographic world that was indistinguishable from reality and took place inside of a giant black room? That’s where BLACKROOM comes into play. The title will allow players to dive into a world where military and police organizations train their specialists to fight against the horrors of war and urban terror through this device.

BLACKROOM_Cincept_Art.png

The technology has even gained favor among commercial clients have lined up to develop HoloSims that look to terrify adults while amusing children with delight. However, what would happen if the simulations began to become twisted and warp into each other? This is where something darker, more sinister comes to play, and you take the role of Dr. Santiage Sonora, Chief hNode Engineer at Hoxar who seeks to stop this trouble from worsening. With having leading-edge Predictive Memory technology showing that troubling anomalies can blend into the real world with the virtual, you’ve been sent in with both Boxel and your gun to investigate. This is also where you learn that what happens in the BLACKROOM is no longer just fun and games. It’s what nightmares are made of and you’ll be fighting your way through dangerous simulations that may just cripple your mind in the process.

If you are looking to back the game you can head over to the official BLACKROOM Kickstarter that both Adrian and John started to give their game some support so that it can be developed and worked on. As stated, the game is slated for a 2018 release window if the Kickstarter succeeds. Stay tuned for more coverage.

Harebrained Schemes’ Upcoming Battletech Game Has Four Days Left on Kickstarter

battletech_pumpkins

You may recall Harebrained Schemes as one of those companies that seems to do cRPG titles the way they are meant to be done; true to the story, true to the vision they were based upon, and perfectly executed. This is a tradition they seek to continue on with by developing Battletech.

With only four days left to go on their groundbreaking Kickstarter campaign, you don’t have to imagine that they’ve raised over $1 million USD in the first 24 hours, and now Harebrained Schemes is close to reaching the $2.5 million USD mark which will give fans the highly anticipated PvP Multiplayer game. To be honest? This will be an interesting approach for the company since they are renowned for their story driven titles such as Shadowrun: Hong Kong. Their approach to co-funding through Kickstarter shows that the fans are loyal and truly interested in their games. This tactic has also proven quite beneficial both to fans and the company alike.

backer_live_stream_info

As part of its Backer Missions, co-directors Jordan, Mitch and Mike will host an ALCOHOL-INFUSED LIVESTREAM on Monday November 2nd, beginning at 6pm GMT/11am PST. Make sure to turn in with us to see the future of this title.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Ashen Rift Heads to PAX East and the Kickstarter Adds New Stretch Goals

Ashen_Rift_Logo

You may remember earlier this year I wrote passionately about a game that spoke volumes to me called Ashen Rift. Unfortunately when I wrote about it back then the game didn’t get the funding needs it required, which to me whispered a silent and deadly fate of the game. After all that is what happens to most seemingly failed Kickstarters.

After reaching out to Pyroclastic Entertainment, Inc. on a whim. We learned that the game is still very much alive, and recently passed its goals to head to PAX East where the game will debut at a rather large event. With this news has come hope to see an adventure about a man and his dog surviving a deadly world is still going to come true. With no idea of a solid release yet, one thing is for certain, the game will be one to look forwards to when it launches on PC. To find out more about this game head on over to the official website here to find out more about Ashen Rift.

Our Take:

It’s rare that I’ll take the time outside of an article in order to do an our take regarding upcoming titles or what is in the works. With the news of Ashen Rift, it isn’t odd to say that I am doing one of these. Ashen Rift  has been a game that has seemingly gone quiet for weeks to months on end after its Kickstarter didn’t pass by its expectations and funding requirements, but all that silence has proven one thing: Ashen Rift lives on and we can’t wait to see if it’s still in development for PS4, PC, and Linux.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Lillith Ltd Cancels Allison Road Kickstater, Partners with Studio Behind Worms

allison_road_hallway_lily

If you’re like me, you’ve been watching Allison Road quite closely. It’s the game that could truly set itself up to be the successor to Konami’s canceled project Silent Hills, which made their demo “P.T.” one of the worlds most mentioned, favored, and most in-demand game to date.

With this partnership, Allison Road’s developer; Lillith Studios; announces that they will now be able to become 100% committed to their title, but also gives their team a chance to work with all their attention dedicated to their game. With this announcement we’ve also come to find out that many of the Kickstarter backer rewards are being worked on in the background as can be read below from their official Kickstarter note.

allison_road_kitchen_chair

“Working with Team17 will give us the chance to make our game unhindered creatively, but at the same time will give us the resources, support and experience that only a 25 year old studio can give.

For all of you that have pledged already for in game rewards, we absolutely promise you that we will look at ways outside of Kickstarter that will allow you to be involved in the game at a later date.”

For the full breakdown you can visit the Kickstarter Page on what’s going on.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitterGoogle+, and or you can find him on PSN with RaivynLyken.

P.T. Successor Allison Road Officially Launches on Kickstater

allison_road_kitchen_chair

There’s no doubt I have a deep love for horror games. They are sick, brutal, and most of the time they could require a special kind of screwed up to enjoy and find the beauty of a carefully crafted masterpiece. This was what made Guillermo Del Toro and Hideo Kojima’s lovechild Silent Hills/P.T. such a smash hit. The game was disgusting, it was disturbing, it was beautiful, and in every way – it ultimately screwed with your head. After a year? The game was abruptly cancelled as news of Hideo Kojima leaving Konami after Metal Gear Solid V: The Phantom Pain had surfaced. This also meant the end of many of the upcoming franchises we know and loved.

allison_road_hallway_lily

Rising from the ashes like a phoenix comes Allison Road, a game that seeks to disturb you, screw with you, and ultimately make you crap your pants if you hadn’t already. In the trailer for the Kickstarter, we learn that players will take on the role of an unnamed protagonist whom has woken up one day and has somehow managed to have amnesia regarding their past. The player will be subjected to surviving five nights while trying to uncover the idea of what is happening or what has happened to your family, solve the mysteries behind the house, and take on the dark forces that are there included a named one known as “Lily”.

While trying to survive, players will be stuck within a house that has a clock that is always ticking towards the time 3:00am. To any that know? 3:00am is considered the Devils Hour, the Witching Hour or what have you. The question is? What is following you, what is stalking you within the dark? Can you tell what is real and what is not? This is where the single-player campaign will take place; your British townhouse.

allison_road_VR

At the original time of development, Allison Road was being developed by a one man team and has since grown to a six individuals who are truly passionate and in love with the project they are on. In their hopes for making an experience that is unforgettable the team at Lilith Ltd. has reached out for community support on Kickstarter in hopes to bring this P.T. successor to life. So how can you help? As of today you can head to the official Allison Road Kickstater page and pledge an undisclosed amount in hopes to see the game launch. If goals are met, Allison Road is expected to launch in 2016 on PC, PlayStation 4, and Xbox One. VR support out of PC has not been stated, but we certainly hope it comes to consoles.



About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Review: Shadowrun: Hong Kong – A Tale of Deceit and Betrayel

Shadowrun_Hong_Kong_Header


Pros:
+Classic pen and paper character creation system from tabletop Shadowrun days
+Beautifully animated visuals that provide a rather appealing Chinese appearance
+Use of classic tabletop mechanics shine brightly throughout the game

Cons:
Framerate hiccups from time to time
User interface still feels somewhat… Confusing to use when navigating menus


shadowrun-character-generator-4th1

Remember the days of old Shadowrun where you’d sit at your table, sipping your drink and nailing down stats to your Technomancer Ogre just to see how well you’d pull it off? Welcome to my life, but in video game format. To be honest this is my third-and-a-half time around the neighborhood with this series that features magic, technology, elves, ogres, orcs, humans, and more. To be honest? The series is an amazing one, but this latest installment is where the franchise has really begun to shine. Much like in the previous two titles, your story starts off with you, the player, building a Shadowrunner. Shadowrunners being a secretive like gun-for-hire that can either run with technologically advanced powers or even mystical powers, and if you want to go with an imbetween? You can do that too, the option is there, and it is suggested depending on your play style to do so. Thanks to how the game works you will be leading a team of characters who are fixed in their class, but also feature personalities that make up for it while exploring in real-time with them. This includes following through a throwback to the 80s cyberpunk era that’ll remind you of that early 90’s movie Demolition Man, but in this game the Triads are running the city, social segregation is at an alltime high, city-wide troubles have begun to take a foothold while a gang war has broken out and troll mercenaries are raising Hell and well magic-assisted corporate espionage like problems have begun to take place.

When looking away from such a small portion of the game that drives the dialogue and story, one of the biggest portions of this game is a giant leap forward is the new art, writing, and even the beautifully pleasing life-like Hong Kong that is truly brought to life through the script the writers made. To be honest? This game felt like a gigantic expansion for Shadowrun versus a whole new game, which is welcoming, and has come rather generously from Harebrained Schemes, and we couldn’t ask for more regarding the title. After a rather successful Kickstarter campaign once more, Shadowrun: Hong Kong brings forth massive locations, gigantic missions, beautiful decorations to each of them, but unfortunately most of it will be seen as a massive backdrop that the game uses. For those wondering what your home base looks like? It’s a hub that is very alive, but in the dockside underworld town where you’ll be introduced to quest-givers, shops, side-dialogue, and even micro-missions that will introduce you to the underworld of Hong Kong and even more complicated occurrences that will take place in your time here.

Shadowrun_Honk_Kong_promo02

Shadowrun: Hong Kong – PC [Reviewed]
Developer: Harebrained Schemes
Publisher: Harebrained Schemes
Price: 19.99 USD [Steam, GOG.com, and Humble Store]
Released: Now Available

Unfortunately the downside to the game is that it does not have an open world even with how beautifully crafted Harebrained Schemes made it. This drawback is one that truly makes the game show its weak points to players as they may wish to go back to earlier locales, hunt down hidden items if there are any, and ultimately try to find anything they may have skipped over earlier within their title. Much like the rest of the game, it has been carefully crafted to such an extent that players will find themselves not just enjoying the graphical prowess of the game, but also the artistic creation through the soundtrack, ambience, and even sound effects when they ring out through a set of gaming headphones or perhaps even that gaming surround sound.

Even with such beauty that comes with an amazing story that is followed up by one of the glossiest appearances to date in the franchise, Hong Kong does find itself with a few fundamental flaws that made me tilt my head in confusion when playing such as frame rate dips, and even combat scenarios that I found my characters taking damage when they should not. At times? I found myself wanting to play the good guy in conversations, but instead found myself becoming the villain and settling the encounter with a gunfight that lead to my characters turret mowing down enemies while my main character bled out and had to wait for a revival from one of the others. The downside? Tutorials in this game are weak, which will lead many players going through one thing I had to do before in Shadowrun: Director’s Cut, which was learning how to revive a character while they bled out turn by turn until the game posted the infamous “Game Over” and had me restart from either my last save point or my last checkpoint depending on which one was more available at the time.

However, even with the minor flaws, Shadowrun: Hong Kong is a beautiful experience that will lead players through a lavishly told story even if it’s without the narrative as an interest point. This is one of those that is highly recommended for any player who love the old “pen and paper” style RPGs. If you do? This is right up your alley and is a franchise we highly recommend up to the current point.


Our review is based upon the release of the version that was given to us by the games publisher.  For information about our ethics policy please click here.


 Final Score: 8 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitterGoogle+, and or you can find him on PSN with RaivynLyken.