Review: Warframe: The War Within – War, War Never Changed

Pros:
+
Massively immersive solo narrative campaign that is driven through cinematics
+New Grineer enemies are a fresh breath for the game
+More depth to the Warframe universe through a AAA like gaming experience
+Proves that Warframe is more than a free-to-play game through another massive update

Cons:
The War Within being locked behind the Sedna relay requirements proved to be a bit more work than needed to enjoy a story.


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Over the past three years players have brain-stormed together to figure out much of Warframe’s backstory. It’s a game that has both intrigued the curiosity of fans, but also their creativity, and their need to know more about the games universe. Most recently we decided to sit down and give all the campaigns a rather large whirl here at Blast Away the Game Review. What we found? A game filled with lore, rife with content, and one that could expand upon such things over time.

In this latest update (followed by today’s new content update featuring a brand new Warframe), we get to take a look at one of the most anticipated features ever, and that one is the Queens of the Grineer. Before continuing, I do want to note that this is going to be filled with Spoilers. It is advised that if you do not want spoilers, it’s time to turn away from the page, and enjoy the content we have hidden throughout our site.

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Sit-Rep: Sword Coast Legends – Do Swords Clash Well on Consoles?

Pros:
+Beautiful top down cRPG that follows a play style close to Baulders Gate
+Class system is very much along the lines of pen and paper DnD in real time
+Character creation is in-depth, intuitive and does require attention to stats

Cons:
Extremely Limited Dungeon Master Mode
Character classes at start are limited as are race selections
Horrific quest markers that seem out-of-place and rather misleading

 


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A lot has happened since Sword Coast Legends launched on PC earlier this year. Thanks to our friends at Digital Extremes I was able to get my hand on the original PC release. A lot has honestly changed since then thanks to the DLC content, but also some fine tuning that the game needed rather badly. In my previous review, I also stated I’ve experienced some in real life hysterical moments with my friends Matt and Ben when we sat at a table to play Dungeons & Dragons on weekends.

For this review, we’ll once more pretend I didn’t play with my friends, that I don’t know what D&D is, and I certainly don’t know the legendary Gary Gygax. In this review I’m also pushing to the side I have previous experience of the game and approaching it from a new view all together thanks to Digital Extremes and my friend as well as colleague Christopher Adee. So let us get this underway.

Sword Coast Legends Keeps the D&D Fans Know Alive

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When it comes to D&D we’ve all had that feeling that we’ve walked in circles many-a-times. We’ve seen games such as Baldurs Gate, Baldur’s Gate: Dark Alliance, Neverwinter Nights, and even an MMO-version of Neverwinter release across all platforms. Among these many titles we now have Sword Coast Legends, which is oddly familiar in many ways. Much like Neverwinter Nights, Sword Coast Legends fills a much needed gap when it comes to D&D Games, unlike the publishers game Warframe, it doesn’t sate a deeply hungering desire that players have.

As one would expect, Dungeon Master is something that’d be rather important within the game and honestly it is one that should have performed the best. Unfortunately, this isn’t where the game shines in all unfortunate circumstances. Much like any game, D&D titles survive based on story, which is where Sword Coast Legends shines the best out of it all. Much like any D&D title, players begin the game as a part of a mercenary band, a member of the Burning Dawn guild, and one that must guide their caravan to the pirate city of Luskan. Being attacked by a group of mercenaries being led by a Knight of Helm, players finds their guild is being condemned by him for possibly being composed of demon worshipers.

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By the end of this beginning sequence players find themselves investing the city of Luskan around the Sword Coast and looking for answers to what is happening to them. While the opening cut scene was one players will be rather familiar with, it’s an issue that this game comes across besides the fact it had a chance to be intriguing, albeit difficult at the same time. The game comes out with a default “defend the caravan” scenario where players will get acquainted with combat by fighting rats, goblins, and the infamous mercenaries we discussed.

While the game grabs our attention by killing off a caravan member early on, players could easily cringe if they’ve played Pillars of Eternity since both games begin almost on the same note. If you’re like myself, don’t equip all your party members with the best gear you find, there is a chance you will lose them and the gear itself won’t remain permanent. Once getting this out of the way, the game effectively joins the collective of games that Bioware has inspired after the release of their Knights of the Old Republic titles. Players will find themselves growing accustomed to wandering around multiple landscapes such as sewers, woodlands, abandoned castles, dungeons, caves, and the likes. Sadly, this is something that remains rather common within Sword Coast Legends.

It Gets a Bit Weirder for Sword Coast Legends

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While one would assume enjoying a game wouldn’t be a common occurrence, it’s something that does tend to happen quite often, which makes it odd to the games pacing. Players will find themselves doing it quite often to level up their party members, choosing items, placing points into spells, and even itemizing themselves properly so that they may become insanely overpowered. This all, of course, requires a bit of Dungeons and Dragons know-how players may be unfamiliar with at first. Trust me, it happened to me to, and I know D&D somewhat well as long as it sat within the 2.5 guidelines.

While the A.I. knew what it was doing, I did find myself swapping to my healer, more-so to ensure healing would be done properly, and would provide proper buffs needed to complete each battle. Trust me, it worked, and quite a bit. One thing that players will find problematic isn’t that the difficulty isn’t there, but it’s the fact it isn’t there when it should be and is there when it shouldn’t be. A few rats or a few goblins? No problem. Have your caster blind them, freeze them, and annihilate them with their most powerful AoE spell.

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While Chris and I did take time to notice the difficulty didn’t scale in our favor, we wiped a few times, picked up the pieces and tried once more. With the few kinks in our mistakes cleared out, we ran off, grabbed our objective, and were on our merry ways due to our excessive amounts of healing items and defensive potions. Not that this is problematic at all, but the reviving friendlies without a spell doesn’t help to alleviate this issue. The only time I found a real problem was when Chris took over the tank only to have our cleric waste a healing spell that wasn’t needing to be used a few times. The other issue? The AI loved to use our healing kits, potions, and resources without really needing them, which left us in fear of never having them when they are truly need in things such as a boss fight.

With that aside, the game is quite enjoyable thanks to the character classes that are in play, which puts each character uniquely crafted as you start recruiting your party. With the new leveling system, players will be able to build the characters they want through these rather in-depth skill trees. For those unfamiliar to D&D, these may be a bit dumbfounding at first, but once figured out, they’re quite fun. Want a battle caster? That’s fine, craft your caster to do so based on the large array of skill trees to do so. My fire mage? He quickly went battle mage, which isn’t uncommon in the game. I made him good for close range combat while wearing light armor. I’m sure Hommet was calling me dirty things in the background. It happens, but he’ll fight through the storm. Our rogue? I made her more useful at picking locks, revealing secrets, and dealing delicious amounts of damage without being spotted.

Our little elf friend cleric? She quickly became our dedicated healer. While many would frown upon my choices, it’s because this game easily made this capable of happening as characters level up, and offer players a chance to designate characters to how they want them. If you are out adventuring and have a class missing from your party that synergies with your build? You could find yourself troubled, but thanks to the class system that shouldn’t happen, and won’t if you prepare properly. The only thing dumbfounding is that characters can communicate from camp by the means of magic. Wait, dwarves can’t use magic can they?

Oh, Dungeon Master… You Need Some Upgrades

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While finding people to play with on Sword Coast Legends was enjoyable, I found myself cringing on several instances, but not because of the multiplayer. The game honestly has one of the most solid netcodes I’ve experienced to date, but the fact the game goes beyond the campaign and leaves players to an opportunity to play the Dungeon Master mode, which is troubled due to its rather lacking amount of content.

Just like in tabletop D&D, players are given a chance to allow players to build their own dungeons and play them shortly after. Sound familiar to anyone? We did this in Neverwinter Nights also. Players can select from traps, monsters, and loot tables for players to enjoy. While it could be heavily edited, it’d have been nice to see more complex codes so that players could add in interactive NPC’s, secret rooms, and even special loot sets for players to discover.

Sword Coast Legends – PC, PlayStation 4 (PlayStation 4), Xbox One
Developer: n-Space
Publisher: Digital Extremes
Cost: $19.99
Release Date: Now Available

 

Much as you’d expect, once your dungeon is build, you can take your friends or internet friends on an enjoyable spin through your carefully crafted world. Players can directly manage the party so as to make the progression of their friends even more challenging and unpredictable. Of course, this can be done without intentionally making them fail like I did a few times to show what DMs are capable of. The Dungeon Maser can openly place new traps, new missions, and spend resources (threat) to provide an elevated sense of difficulty to their dungeons.

Unlike my chances at home, Sword Coast Legends’ difficulties have proven true as to what I had expected. While some could harp on the game for such a lacking feature, it’s one that the publisher Digital Extremes could have had developer n-Space improve upon post launch. The downside to this is even more painful – n-Space has closed, which means no new content will be headed this way. We can only hope that Sword Coast Legends gets improved upon by famed publisher Digital Extremes by providing some of the love they’ve shown to Warframe.


Our review is based upon the final version that the publisher provided us with.  For information about our ethics policy please click here.


 Final Score: 6 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

Sit-Rep: Warframe: Silver Grove – Where Faeries Exist

Pros:
+
An improved void system allowing for a much broader variety of Prime gear
+New Solar Map that’s a lot more in-depth
+Fusion system improvements that are more intuitive by design
+Titania’s codex quest explains more about Warframes

Cons:
Frame rate jumps still remain problematic
Kavat’s die extremely easy


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A lot has changed since the last time we did a review on Digital Extremes’ smash-hit free-to-play title Warframe. Last time we covered the updated titled Sands of Inaros, which continued the rather well done cinematic approach that has premiered on the game. The latest update The Silver Grove continues this trend quite well as it introduces us to another portion of the`story behind both Warframes and Tenno.

However, this latest one doesn’t just carry on with that tradition, it improves upon it even more than one would expect. While this is one of the minor changes made, the rest of the game has been majorly overhauled in some major ways between Specters of the Rail and the Silver Grove updates.

The Changes to Void Missions and the new Rune Segment

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When it comes down to it, the void has been heavily changed, and for the better. Instead of having to worry about Void Keys pertaining to each mission type such as Tower I Defense, Tower III Survival, or even Tower IV Interception’s. While each of these missions till exist, Void Fissures have changed the game by allowing for Relic’s to activate during alert style fissures. How so, you might ask, and the answer is clear: the galactic map is now your playground.

When selecting these missions they may call upon relics, whether they are upgraded or not, and will determine the possible loot that can drop. While each of these relics will differentiate based upon what the fissures require. This also allows for players to choose the chance of what loot they want to attempt getting. Want a Galantine Prime? Load up a Neo V3 Relic in order to have a chance.

Want a better chance at getting that drop? That is possible thanks to the new Rune Segment allowing for players to use their void fissure samples in order to upgrade the relics. Doing so, as stated, upgrades your chances to obtain the prime parts wanted. This change is one that has been highly wanted by many players as it opens up the possibilities of us obtaining more prime parts without removing others.

The Fusion Upgrading Process Changes are Spectacular

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One of the biggest changes that comes to Warframe is one that’s been needed more than ever in recent days. Players have been waiting for this one to happen. Fusion cores have been completely removed from the game and replaced with a new essence called “Edo”. This new “essence” allows for players to do the same thing that Fusion Cores did, but with a bit more ease, but doesn’t change the overall cost.

Just like Fusion Cores, Edo can be picked upon the breaking of loot crates, opening of lockers, or even the elimination of enemies. However, the amount you get, seems to variate upon the difficulty of the missions. This allows for a much cleaner inventory and less need to navigate through Fusion Cores. Additionally, the addition of Edo, also makes it so that players could quite easily take their duplicates and break them down for Edo.

The Addition of the Galactic Map 3.0 Makes it Easier to Navigate

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Ontop of all these additions, Warframe has made another huge leap with its addition of the new Galactic Map, which mixes the best of Galactic Map 1.0 and 2.0 and making easier to navigate. Let alone does this offer players a new way to see the planets around them and the resources they gain. The new map also allows for players to zoom in on each planet and see if the there are alerts on each planet. It also will allow for players to see if missions take place on the planet or a ship.

All That Shines Isn’t Gold, However

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Warframe: The Silver Grlove – PlayStation 4 (Reviewed), Xbox One (Reviewed), and PC
Developer: Digital Extremes
Publisher: Digital Extremes
Price: Fee-to-Play
Released: Available Now

Even with many of Warframe’s changes, Digital Extremes has pushed to make the game the best experience ever, and in many ways, they started doing so quite well. However, there are a few things that could be improved upon even with these most recent changes. The problems don’t sit on Warframes surface, instead many of them sit in the underlying mechanics such as the Kavat.

Much like their Kubrow twins, Kavat is another companion that can be used. Instead of packing brute force like their Kubrow cousins, the Kavat is all about speed and their cunning. They can also buff the squads they are with, however, they are also easy to die over first. Unfortunately, this can be problematic for some in higher level missions where plenty of damage is being tossed about.

This is where the Kavat, unlock the Kubrow, tends to become a casualty and constantly doing so as enemies will tend to bring it down quickly.

Rest Assured Tenno It’s Still a Solid Experience

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Just as one would hope, the Warframe experience remains solid for players to enjoy. With the new update coming up titled The War Within there is plenty to come that can feature some changes, some re-balances, and even new mechanics. Warframe still remains as strong as expected and enjoyable as ever. All we can do now, is wait and see what is coming up, and tune in to the Warframe Primetime on YouTube and Twitch.


Our review is based on the full free-to-play version that can be downloaded on PC, PS4, and Xbox One.  For information about our ethics policy please click here.


 Final Score: 8 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

New to Warframe and Overwhelmed by Star Chart 3.0? We Have a Tutorial.

For those of you who’ve just recently started Warframe or those that have been on a break, we’ve got a nice little treat for you since Specters of the Rail heralded in a few big changes. Kavat’s have been added, a new Star Chart has been added, but also? The voice has changed quite a bit. So to sooth your frustration? We’ve got a little tutorial to help you out!

Stay tuned as we will be doing impressions of the Kavat, a Kavat tutorial, and even a look at how the new void itself works. We’ll also be doing a mission tutorial on the new “Void Fissures” where Prime Gear drops.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find

Still Learning to Play Warframe? Our 4th Tutorial is here!

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So beginning Warframe can be a lot to take in. It can be overwhelming at first, but you know what? We got that covered for you with our latest video.

Got questions? Feel free to let us know!


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Sit-Rep: Warframe (Lunaro Update) – Warframe Athletics Done Right


Pros:
+
Short ball possession duration offers up team work via passing
+Inability to use abilities enforces players to work together to keep the team from scoring
+The arena is fairly well sized allowing for a fun 8 to 10 minute match

Cons:
Minor ball delay when passing or shooting goals
Decent players can easily stop an entire team


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Warframe has been changing for many years. It has evolved past a game that was simply about going in and out of Dojo’s and missions in order to operate functionally. It has surpassed the boundaries that gave it a minimal story only to create a phenomenal story that has captivated fans from around the world. It has broken hearts, caused tears, and even created a few moments of laughter within its own story. It has even caused players to hate certain villains, and rightfully so. The evolution of story telling has also caused us to understand order and balance within the universe.

Among these designs, we’ve gotten to know our Tenno, ourselves through a fictional universe, but we have also gotten to fight against our fellow Tenno for training purposes via Conclave. Since its launch two weeks ago for Xbox One and PlayStation 4 while PC has had it for a few weeks more than the console, but that’s alright! The console version lives up to expectations just as it did on PC.

The idea behind Lunaro is rather close to several sports you may already know: Rugby, soccer, football, basketball, and a little bit of martial arts – because nothing says “HELLO!” like a swift kick to the jaw then stealing the ball. The objective to the game? Get the ball into the enemies goal point and win. The team with the most points between Sun and Moon will win the game. Much as expected, the game has two halves, and they take place over roughly ten minutes, which is nicely paced due to how fast paced the action can get.

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Controls are simple, all normal movement schemes remain in place for all intents and purposes of the game. The only difference? Depending on your controller (since PlayStation 4 is our primary console for reviews, we’ll be going with their button scheme if using legacy where the touchpad is enabled) L2 is to help focus on the ball so you can intercept/block/catch while L1 remains to duck/slide/slide-jump. However, doing a slide-jump with the ball in-hand does make the carrier drop it in order to provide fairness for the sake of the game. In turn normal jumping and sliding remain fully usable by the ball carrier who can pass and or otherwise launch the ball towards the enemy teams goal.

To throw or pass players can combine L2 and R2 to launch the ball even further whether they are sliding or running up-right. Doing so will allow for more range, a stronger pass, and a chance to get the ball where it’s needed to go. All-the-while making opposing players work even harder to obtain the ball. Except for when you score where they get instant grabs on the ball (much like basketball) and force you to move to the halfway point before being able to go on the offensive.

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While the basis of the game is short, it runs smoothly, and carries on a solid concept of what it is like to have sports in an ever-growing universe. The downsides are is the minor lag that tends to happen, which makes the ball slightly hard to track, and give those players that have mastered Lunaro a winning chance to one-man an entire match. Want to be the Kevin Durant or Michael Jordan of Lunaro? Your chance is here if you decide to take it. Lunaro is rewarding in the essence that it does provide a chance at Conclave mods and even Conclave reputation for those needing it.

All-in-all? Lunaro is a highly enjoyable game that may attract those who found a love for games like Rocket League if they decide to give it a chance. If you aren’t hooked on this Conclave mode? You surely will be if you decide to dive into it for a few hours.


Our review is based on the free-to-play game with all current updates installed.  For information about our ethics policy please click here.

 Final Score: 8 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Digital Extemes’ TennoCon 2016 Sold Out and is a Success

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Nekros Prime is on his way.

Conventions aren’t anything new. You’ve probably been to a few of them, you’ve even seen the awesome news that comes from them, but what happens when the master minds behind Warframe get their own show? A soldout success. Having taken place in London, Ontario – Tennocon 2016 brought in over 1,100 players from around the world in order to celebrate Warframe on July 9th, 2016.

Remaining as a free and devoted to game by developer Digital Extremes – Warframe is a free-to-play smash hit from the independent developer and sole publisher of the title. With the first-of-its-kind event, Digital Extremes brought forth their players, nicknamed the Tenno; they offered up activities, panels, tournaments, and even the opportunity for the games dedicated community to meet with one another as well as the developers.

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Earlier this year, the company pledged to donate 100% of all ticket sales for TennoCon to go to their charitable partner, Outward Bound Canada, which supports the program for at-risk youth, women survivors of violence, and military civilians that are transition from being in service to civilian life. Today, Digital Extemes is proud to announce together that they raised over $74,000 CAD in ticket sells to the charity.

I’m not often speechless but there are no words I can say that captures the excitement and emotion felt when meeting so many fans today in person,” said Steve Sinclair, creative director at Digital Extremes. “It was an incredible experience for me and the entire Warframe development team to see how games — our game — can bring people together in such a positive way. Our community is second to none and they proved it by making our first TennoCon a huge success not only by attending but also by raising a significant amount of money for a very good cause.

The event was brought to a close with a special edition of Warframe’s well known TennoLive show, which streamed live on Twitch.tv, which game Tenno an exclusive-first-look at some of the upcoming content, which included a new “The War Within Teaser”, which can be seen below.

 

As a final installment of the current three-part-update that has bee nunder way sarting with the release of the games already quite enjoyable sports mode, Lunaro, in June, The Specters of the Rail Last Week, and the first-look of War Within, which features Conclave Master and Operator Teshin. Console players can expect to see the content shortly after the PC debut of it.

Additionally, Tenno at the event got to see the debut of the new warframe Titania. Lead by Design Director Scott McGregor – he explained the plans for the upcoming designs as well as ability for the warframe that is currently in-the-works. Among these highlights is the explanation behind the suits ability to shrink down to 1/10th of the suits normal size, which allows players to navigate levels in archwing mode while attacking enemies with swarms of Titania’s powerful and destructive butterfly minions. Just note that not all of this is not final and is subject to change.

While there the 100 Days of Warframe teaser was revealed, which is being done with a partnership with Paul Otaking77077 and the the people at mashed. 100 Days of Warframe will be an action-packed short that pays an homage to the original awakening of the Tenno when Warframe launched. You can expect more about this later this summer when we receive the news. If you missed TennoCon 2016, you can check out the complete archive of TennoLive on the official YouTube Channel for Warframe.

Warframe is free-to-play on PlayStation Network for PlayStation 4, Xbox One through the Xbox Marketplace, and for PC on www.warframe.com. Make sure to check them out on Twitter and Instagram also.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

Review: Warframe 18.5, Sands of Inaros – When The Sands of Time Chip Away the Old Paint

Pros:
+New Lighting engine allows for a subtle change in how shadows and lights work.
+Storytelling follows a familiar trail that was witnessed with “Second Dream” content.
+New Warframe offers not seen before mechanics in the game that works quite well.
+New tilesets offer a breath of fresh air to older tilesets.
+New weapons and character skins offer quite a new appeal to the game.

Cons:
Various bugs that are being reported on the forums regarding interface bugs and performance ones..
Inaros quest objectives can be difficult to find for some without a guide.


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There’s always been a place in my heart for new additions to games whether they are new and old. This has been something that has been amazing about Warframe with each passing day. The game has received more content than one would expect to keep the game fresh, but not ultimately changed to the point of being hard to notice due to these changes. The latest addition to these subtle changes comes in the element of mission objectives and storytelling that once more drives this content update home. This time around the game doesn’t revolve around many protagonists we’ve come to know such as “Natah” aka Lotus or even people such as Teshin, but instead our story evolves around a lesser known character by the name of Baro Ki’teer. The update itself also revolves around the game’s mechanic upgrades that evolve around mechanical and systematic upgrades such as lighting, texture collision, and even small tweaks to offer a more fleshed out experience for those who have been playing the game, but also for those returning to it.

At the heart of Sands of Inaros is the campaign, something that Christopher Adee and myself spent plenty of time with in order to experience it for both the “E.O.D. Tech Site” as well as this review. In Sands of Inaros we are given the glimpse into a civilization that had been wiped out due to a mysterious invasion, one that left a once thriving village in peril upon attack, and eventually lead to them having been wiped out. In turn it has become a task for the player to uncover the truth of what happened and the truth behind the Tomb of Inaros that has caused this Warframe to go hidden. While players do this they will find themselves undergoing the game with several new features such as lightning, particle effects, and even more detailed shadow effects. This truly shines while doing the Sands of Inaros missions where players will see several new tilesets that offer a variety of appearances for the game.

As much as the story would be one to discuss, the story is one of the several things about the update that truly shines. While I wish I had footage that could compare pre-Update 18.5 to 18.5, I truly wish it were plausible to emphasize on how well the lighting and shadows have been vastly improved upon, but so has the Sabotage missions, which now stand at Reactor Sabotage 2.0. This new variant of Sabotage is quite fun as it is no longer a single ball that spins repeatedly forcing players to shoot at it until each reactor shard is broken, but now has reactor pipes that players must destroy in order to start the complete melt down. This alone has offered up a nice change for the game. Along with this subtle and welcomed change, we are also greeted with new change on how we can gain Focus for the Tenno, which allows for players to have a chance at getting even more XP towards their focus and giving them the ability to level it up or to unlock their new focus they are using if they’ve already moved onto the next one. Convergence, however, is what causes these Focus items to drop as Convergence is a unique pick-up that lasts for a short amount of time and will spawn at a random point on the player’s current tileset in a short distance from them. This is indicated with a new icon and allows players to have a 6x Focus multiplier for 45 seconds that allows for players to enjoy their killing spree.

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With this new change, player focus has also been increased from a daily cap of 75k to 100k as players will be able to get an increase with the type of lense they are using in the following increments:

Normal Lens: 1.25% without Convergence
Normal Lens: 7.5% with Convergence (multiplied by 6)
Greater Lens: 1.75% without Convergence
Greater Lens : 10.5% with Convergence (multiplied by 6)

With these lenses players are able to increase their chance at upping their abilities for their Focus and enabling their Tenno to become one of the most powerful enemies that the universe has ever seen. We can only assume this will change overtime since the Focus system is in early beta at this time.

Along with these changes comes Season 4 of the Sortie Missions, which are quite addicting, albeit they are challenging enough that some players will skip their daily sorties for the current day. Sorties now have two reward seconds: repeatable and non-repeatable. The rewards window does now emphasize what awards players can and can’t get multiple times as they play through. The non-repeatable missions are checked off when obtain and will not allow players to obtain them again for the season. Instead it is replaces with things such as Rare 5 Fusion Cores, Bundles, etc, depending on the players unlock. This could change overtime and allows for a nice change of pacing for players who are dedicated to sortie missions on a daily basis.

For many, Inaros himself will be the focus point of this content update as he offers a unique twist to Warframes known combat systems. As a first, Inaros does not come with a shield at all. Instead players will find themselves relying on his abilities to control combat by blinding enemies with Desiccation, which blinds enemies as Inaros knocks sand in their eyes and debilitates them, opening them up for a completely powerful blow that can one shot just about any enemy on the field. If he does? His health is restored, which is quite important as combat is already fast enough and enemies die quicker than needed at some point in combat. His second ability is another unique twist, one that takes notes from Nekros’ “Shadows of the Dead”, which is called Devour, which allows him to kill an enemy, heal while doing so, and summon a sand form of them self. Amidst battle he excels and changes the battlefield rapidly by turning into a sandstorm. Lastly is his ultimate ability, “Scarab Armor”, which allows him to decrease the damage taken while combat. In turn he can also turn this ability into an offensive capability where he will unleash it upon enemies so that his scarabs may damage the enemy and heal him at the same time.

For those wondering about the new weapons called Lesion, Mutalist Cernos, Staticor, and Dual Toxocyst will not be disappointed with just how powerful these weapons actually are. Their enjoyment is actually brought forth a unique experience that some may be familiar with while exploring the game with them. The Lesion is a rather powerful polearm that delivers a powerful blow as it increases in attack speed with status procs. Much like how the Mutalist Cernos fires off Toxin damage where it’s arrows land, but the Dual Toxocyst also speeds up as it kills targets with critical hits. As for the Staticor? It delivers a powerful blow that knocks enemies back while taking them out of the fight if they can’t take a hit from it once it’s charged up. Each of these weapons offer a unique twist to battle as enemies will learn to fear the armament of the Tenno. While we wish there was a new sentinel, the new weapons and appearance items offer enough for us to enjoy and keep at what we are doing and how we are doing it.

Warframe_ThirdAnniversary_DexSybarisRifle

While this update could be even bigger, it’s nice to see that its overhaul, a whopping 7.8GB’s on PS4 and Xbox One, brought a nice bit of changes to the game and keeps on making the game feel as though it is a triple “A” title. While it is a free-to-play, the development team has been loyal to it, bringing the title forth even more with new mission types, more titleset possibilities, constant giveaways, and even playing with their own fan base during their weekly live-stream. Even though this review could be much bigger, it’s hard to truly dig through what this content update is about and leaving Christopher Adee a chance to talk about more-insight to this update via his upcoming “E.O.D. Tech Site”, but much of the content appraisal is because of the content that is still up and coming, that will leave this review as in-progress for this time being. We’ll add more as the patch gets underway with future updates to it. As it stands now? Digital Extremes has had a great track record with their DLC releases and remains doing so as they help keep the game alive. Now if only we could get that tie in with Dark Sector one day.


Our review is based on the public release of the game, which is Free-to-Play.  For information about our ethics policy please click here.


 Final Score: 8 out of 10


 

About the Writers:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Warframe Update 18.5 – Sands of Inaros Now Available on PC

If you’ve been enjoying the ongoing developments in Warframe as much as we have, you’re in store for some fun for our PC brethren who’re just slightly ahead of consoles as far as updates go. While we know Update 18.5 has been out for a few days, we know not all of you have gotten your hands on it, so lets take a look at the patch notes.

The patch includes the following:

New Warframe: Inaros

Desiccation – Blast enemies with a wave of cursed sand that blinds them and steals their health.

Devour- Hold power to trap target in quicksand and draw them in for devouring; this steals health and ultimately creates a friendly Sand Shadow.

Sandstorm – Become a whirling spiral of sand that sends enemies flying and devours those trapped in quicksand.

Scarab Swarm – Charge to transform health into hardened scarab armor. Discharge to blast enemies with a scarab swarm; survivors have their health drained and bestowed on allies.

Sands of Inaros Quest Line:

Baro Ki’Teer is searching for riches under the sands of Phobos, but he needs Tenno help in order to find his fortune.

New Enemies

Kavat – A feral Kavat. Feral Kavats can be found in all Derelict Missions except Defense.

Hyekka – Trained to hunt down Infestation.

Hyekka Master – Summons a Hyekka to fight for it. Hyekka Masters will replace Drahk Masters in the following Missions: Phobos (Grineer Settlement tileset) and Moon Defense. They will also appear in any Grineer Mission that features Infested, and may also appear in other Missions that spawn Grineer enemies.

New Weapons

Warframe_SandofInaros_03

Lesion – An instrument of unrelenting harm in close combat.

Mutalist Cernos – Overcome with Infestation, this bow’s arrows now spread poisonous contagion to any surface they hit.

Dual Toxocyst – Brain-strikes excite this bioweapon, causing it to rapidly release toxic munitions

New Cosmetics

Warframe_SandofInaros_05_Conclave

New Landing Craft – XIPHOS – Featuring Sentry Gun air-support, this stylish Landing Craft is an asset in any battle.

Abrasys Syandana – Evokes stone scarred but not destroyed by the sea’s tireless onslaught.

Celestia Syandana – Displays Daily Conclave Challenge progress, with a beam of light for each completed challenge.

New General Features:

The Randomizer is here! Players can now customize their loadout and appearance using the ‘Randomize’ button in the Arsenal!

New Arsenal hierarchy/organization

New ‘Dojo’ Warframe colour picker.

Reactor Sabotage 2.0

Warframe_SandofInaros_06_Moon_1

Grineer and Corpus Ship Reactor Sabotage missions have been given a total overhaul, complete with diverse mission objectives and a new set of Sabotage-unique tiles. Reactor Sabotage 2.0 includes:

Interactive Mission objectives that will change depending on the squad playstyle. These objectives will create unique environmental hazards and varying extraction goals depending on the Squads choice.

4 new Grineer tiles.

4 new Corpus tiles.

Tileset Expansion – Orokin Moon

The Orokin Moon tileset has been expanded to include new game modes. These additions include:

20 new environmental tiles.

Defense, Capture, and Warframe’s most difficult Spy Missions yet!

Overall improvements to older tileset rooms, including graphical and lighting adjustments.

Chat Changes

Warframe’s chat UI has been given a complete overhaul, including new features and more intuitive settings for private conversations and player searching. We will continue to expand upon the chat UI in the coming updates. The following changes have been made to the chat UI:

Chat has received a visual reskin.

Tabs are now icons for default channels and text for private messages, separating chat channels from conversations you’re having with other players.

An Emojis tab has been added to the chat UI! Share your feelings without words using Emoji’s you know and love, in addition to Warframe exclusive Emojis. Enjoy! 😀

Emoji’s can also be auto-completed with the : command.

Emoji color settings have been added to the Chat Options menu.

Auto-complete player name functionality has been added. This tab will open when typing @, and will only show players recently spoken to.

Chat channel notifications will now appear in the chat tab when a player’s name has been mentioned in a channel. This effect will be brief for channels you are currently speaking in, but more prominent for channels you are not currently focused on.

Pressing up and down while in a chat channel will display previous messages you’ve sent.

Maximum character count in the Trade channel is 180.

A whisper button has been added to the player Profile screen.

Lighting Improvements

Warframe_SandofInaros_08_Moon_3

Warframe’s lighting system has received a complete overhaul, putting an extra layer of detail on every single graphical element of the game. Players should notice a substantial increase in detail across all of Warframe’s game modes, weapons, characters and tilesets.

Interception AI Improvements

Enemies in Interception Missions have been overhauled to help improve the flow of combat over the course of the Mission. These improvements include:

Superior objective finding and hacking agent selection.

Better player tracking and more intuitive movement to Squad location.

Enemies unable to hack (such as MOAs) will no longer move to engage hacking consoles.

You can play for free through the Warframe Website for PC or download for free through the Xbox Live Marketplace or PlayStation Store.

Our Thoughts:

Warframe is one of those games that Digital Extemes has shown a lot of love for, fans have shown a lot of love for, and even new comers have begun showing a lot of love for. Luckily the game as it grows, has gotten bigger, more beautiful and even more-refined as it goes. To be honest? This is probably the best free-to-play title I’ve played in a long time. With the game now having a giant central hub, it truly feels like a non-isolated game, but with these subtle changes? We’re going to see the game grow even more and get even more stories behind each frame. Now if  only we could see a Chang’e or even a Kali frame.


 

About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

Sword Coast Legends Comes to PlayStation 4 and Xbox One This Summer

SCL PS4 Screenshot 04

If you’re one for running through magical temples, caves, and fighting magnificent creatures in a D&D style games, Sword Coast Legends is just right up your alley. Sword Coast Legends you can imagine it’ll feature a cooperative or solo story that puts players in the land of the Forgotten Realms. In this adventure you’ll take on a member of the Burning Dawn, which is a small adventurers’ guild that has recently fallen on some difficult times. With, y’know, nightmares, murders, and your entire team being forced to fight the natural habitat of the world around them.

Initially released on P.C., Sword Coast Legends is a game that brings the land of Faerûn to life with iconic magical creatures, spells, items, and locations that have been directly plucked from the books. This means fans who know the 5th edition core D&D books well, will not find themselves disappointed. Enemies will vary whether adventurers play alone or together. They will take on enemies such as Hommet Shaw, a well-known Necromancer who serves Izhkin. According to D&D lore many know Izhkin as the self-proclaimed “Lord of the Dark” in the D&D universe. But even with this, characters will bring on a variety of rather memorable companions when real life friends can’t join you in the land of Faerûn.

SCL PS4 Screenshot 03

With this announcement, Digital Extremes has also announced that they will be releasing all previously released content and the game for 19.99 USD, but will also be releasing the upcoming DLC titled Rage of Demons. This DLC contains an entirely new adventure for players to experience and features fan-favorite Ranger Drizzt Do’Urden and his 600 lb. astral panther Guenhwyvar. And guess what? At no extra cost to you. To those who pre-order the game will be available starting June 6th, 2016.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.