Theory Craft (Heavy Spoiler Warning): Warframe and Dark Sector Exist in the Same Universe Part 1

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As many of you know, I have a thing for Warframe, but I also have a thing for Dark Sector. Dark Sector was inexplicably one of the worst, but best games I played in years when it came to pandemic type titles. Little had I known it is what inspired Warframe, I wouldn’t have had as much interest as I do  now, and that is where this first entry in our monthly “Theory Craft” series stars today. The first one is a two part series discussing and explaining the Warframe and Dark Sector history and Part 2 will explain how they come together in some plausible way.

In Warframe, our universe has a very diluted story. For those unfamiliar, Warframe takes place a universe that was recently explained to us through Update 18, where we learn the truth about who Lotus, or rather both the Orookin and the Tenno’s were and are before we can begin closing the gap and linking Dark Sector into the whole thing. Please note, however, none of this is confirmed by DE and is a direct theory created by me.

In the new and first cinematic quest line we begin to learn more about the Lotus and her Sentient name “Natah”. In this latest piece of lore we find out about what has really happened in the warframe universe thus far. Please note, however, there are also no solid dates or timeline, just an idea of what is going on. In the story we learn that the Oro are partially sentient, a creature created from possibly energy. This gives us the founding idea that the Oro could possibly create a symbiotic relationship with whom they bind to, this would give us the idea that the sentient beings such as Hunhow and Natah are possibly immortal and can not age, but also how they gained their abilities to control the special powers the way they do.

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Under the guise of a better future, we learn that the Orokin elite, human civilization was capable of spanning throughout the solar system. They were able to inhabit other planets, further technology advancement, and even go to the extent of entering a golden age. One that places the Orokin minority at the height of this new human empire. In turn, with this age of expansion the Orokin created two lesser and more subservient “races” or perhaps these races were already in place and the Orokin utilized them a bit better. The Grineer, meant to be manual laborers and a war machine, while the Corpus were meant to be administrators, scientists, and bureaucrats. This giving the Corpus the delegation of government, and such with the guidance of the Orokin themselves.

Over the centuries, they would begin to enter a decline, and the Orokin Empire would approach itself becoming near collapse as the resources of the Origin system began to stretch thin. With this happening, discontent would brew across both Orokin and the subservient races they created. This causing the Orokin to head to the nearby Tau system where they would have constructs we know as Solar Rails be placed in so they could instantly travel between the systems. Over time the plan to travel to the Tau system would begin, the Orokin  would begin terraforming (or so we think) and allow this system to become inhabitable. While in the process of this, they would also begin to achieve their own form of sentience in order to evolve past what the Orokin had predicted (This assumption is based upon the order that Shadow Stalker stepped before when he met Hunhow). In turn, the Orokin would travel from the Tau System to the Rail at Pluto, here they would make contact with things that they believed were just machines and discover the newest race; Sentients.

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In view of how the Orokin saw things, the Sentients were probably considered abberations, and in turn, a war wold be started as Orokin’s would force their superiority upon the Sentients, and attempt to wipe them out singlehande. To this efect, the Orokin have taken off more than they could possibly manage as the Old War begins to flare up. In turn, the Sentients would begin to overwhelm their enemy forces by subverting higher levels of technology in order to combat their new enemy. Here we can assume that the Sentients would possibly have used proxies to fight, machines that were designed for specific combat (Warframes?). This is also where it would be safe to assume that the Orokin would discover that Grineer, their slave race, would make great warriors. Here they would begin to clone them, weaponize them with lower tech weapons than what the corpos would have, and sent them to combat the Sentients who are holding down their grasp fairly well in this war.

As the Orokin begin to find their low tech soldiers futility rather low, the Orokin would design a new form of life, the virus known as “technocyte virus”. Rather they would weaponize a virus that had been found on Earth after it had been unleashed. The results of weaponizing the virus ended up being unleashed upon the corpus, where in turn, thousands of troops would be created. The result was not greater than the outcome they had hoped for. The infestation itself would begin to spread like a wild fire, and in turn it would assume a mind of its own, much like it did in Dark Sector. Here it would allow itself to grow as it became obvious in its current stage that the virus would not subvert machines, and so the Sentients themselves were not directly affected. With the Sentient advance barely slowed, the Orokin would grow desperate and would seek to exploit the void. In the story “The Second Dream” we learn that the void energy would leave the Sentients poisoned and they would be unable to enter it. While having put some of their own ships that were designed to expos them to void energy, they accidentally would recreate something that was discovered. This corruption in some way hurt the Oro, allowing the resulting Tenno to channel their raw void energies. The warframes in turn would be built as conduits for them as Tenno weapons.

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In turn, the Tenno would be revealed to be extremely efficient killing machines, and in turn they would be able to push back the Sentient threat as they began to put them on the edge of defeat. Here they would also almost capture the Outer terminus, but in turn, the Sentients would have one last trick. They would sent their own through the void. In turn they send some of their own through the void. Here we learn that Natah is a sentient who was created to subert the Tenno themselves, and likely through the use of Warframes. Here she would arrive to the Origin system, but was not able to prevent the Orokin forces from recapturing and crippling or even destroying Outer Terminus. Here, they would lose contact witht he Tau System and the Orokin would take this as a victory.

Over time we learn Natah would grow to gain control of the Tenno, and with this, she would bring them back to the Orokin rulers. There she would order the Tenno to cut all the Orokin down. With that chaos would be unleashed allowing the Grineer to rebel and the Corpus to flee on their own. With the Infestation out of control, the Orokin, Grineer, and Corpus would remain unchecked. Balance would be lost. Without the forces needed and them being hunted by Natah’s Tenno, the Grineer, Corpus and Orokin would disappear for some time. The Origin System as we now know it would be in chaos. There is no ruler, but the Sentients and Orokin have been reduced to nothing. With Natah now barren from having traveled through Void travel using the Solar Rails, she would fail to execute her fina command and would allow the Tenno to live in their dreams. Here she would dawn the crown of the Lotus and would become the voice to the Tenno.

As their leader, she would gain a foothold on the Origin system by maintaining order. During this time, she would soon realize that her Tenno, rather her children as she sees them, would be doomed. They would die and she would have no way to make more of these Tenno due to the absence of the Orokin. In turn, she must prepare for the inevitable return of the Sentients, thus she hides her children in “The Second Dream” where they would believe they awoke inside their Warframes (the games introduction).

As centuries pass, the Tenno and the Orokin have barely been remembered as the Old War becomes history among the stars. Over time, the Grineer were able to take the Origin System through ruthless domination. Though with it they also had found themselves disfigured and damaged through over cloning, while the Corpus themselves were able to carve a spot in the system through commerce and technology. With some attrition between the two, a war has not been heavily present. Over time the Grineer and the Corpus would begin to discover Orokin artifacts. With these artifacts they would also find small remnants of the Tenno. With this happening, Lotus would realize it’s time for her to awaken her children as the Grineer and Corpus would surely use the Tenno for their own reasons. With the Origin system in a more stable situation, the Tenno would act as infiltrators, but also assassin’s to the Lotus herself. They would complete their objectives without fer of retaliation from either side.

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During this time, The Corpus have begun to rebuild the Outer Terminus while the researcher of the Grineer, Tyl Regor, would find and break into the vault where a Sentient has been resting. Thus the story of the Second Dream had taken place. But there are a few things that do seem to need answered within the Warframe story arch now that it’s theorized and laid out. During the Hidden Messages quest, players will find that during the transitional timeframe where the Tenno were already following Lotus they were still fighting for the Orokin as they would oppose the ancients. This presents that it’s likely that Lotus was sent to directly infiltrate the Orokin, but not to subvert more Tenno to her secret army. This is also backed by the idea that Hunhow, the Sentient, tells his daughter Natah (Lotus) that “We crossed the gap, wombs in ruin, to bring and end to this. We servered the worlds, let them destroy me, why is the sequence not complete?”

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This quote hints at the idea that Natah, rather Lotus, was an insider to the Orokin Empire, there she would take her time to control the Tenno and build an army for the Sentients. This however, also gives the idea that this was used to preserve the Tau System from a Tenno invasion in case their first plan failed. Or… The more possible answer, both of these were possible, and she was to prepare the Tenno for two separate missions at once. The last possibility is a common theory among many. The Lotus wasn’t a Sentient and the infiltration was even more subtle. However, this means she would’ve been an agent from somewhere else and the Lotus’ control over the Tenno would be to see how the best course to fight the Sentients would’ve been taken. But how would this play into Dark Sector, if at all?

In Dark Sector players take the role of Hayden Tenno. An operative who has been discharged from his military service dishonorably, but also a man that works now as a secret agent, and one that does the dirty work for others in turn. Over the course of his story, we witness our protagonist become infected with the technocyte virus by a mysterious creature wearing the Nemesis warframe design we now see on Nyx within Warframe. We in turn through the game take on soldiers using biosuits, high powered weapons, and even the infestation as the virus has begun to run rampant after a failed test that was meant to be contained. As the game goes through, we witness Hayden begin to change. Thanks to his bonding with the virus and not going mad due to congenital analgesia, he was unable to feel pain, therefore the virus didn’t make him go mad during his search for a nanotechnology specialist. With the virus only affecting his right arm, somehow the virus allowed him to create the weapon we have come to know as “Glaive”.

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As players moved through the story, we learn that Hayden’s suit of armor at the end of the game is not caused by the virus, but rather a unique “Warframe” that would enhance his combat abilities and keep him safe. This suit in Warframe would be later named Excalibur and would become an idealistic design for those wanting a close range Warframe. A trademark that carried over with this was also the fact that the Lotus logo could be seen on his left shoulder throughout the game. This hint is possible that Sentients later on could have been created by humans on Earth using biotechnology or even nano-technology to transcend past the virus as it would run rampant through the world rather quickly due to Mezner’s insanity and Hayden’s inability to contain the virus.

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A early stage Jackal before the Corpus made them?

The game also foreshadowed Nemesis as a cross between both the Rhino and Nyx Warframes due to the overall appearance. Another nod towards Dark Sector is the enemy created by the virus known as “Stalker”. Our assumption that this Stalker could also be the one from the game would also give a nod towards the fact that our current Shadow Stalker is maddened by something that happened to him. Rather the fact he was driven mad by either not entering the dream or having been in it to long. Both ideas could be explained at a later date as the story expands.

But how would this link the two games together? Stay tuned for Part 2 coming this week.


 

About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter, Google+, and or you can find him on PSN with RaivynLyken.

Review: Warframe: The Second Dream U18 – Your Children Sleep No More, Natah


Pros:
+Gorgeous cinematics using in-game engine
+Storyline that will leave players hungering for more
+New warframe Ivara offers diverse and unique gameplay mechanics
+New ship designs offer a unique blend for players to enjoy
+Designing your Tenno
+Moon tile set is a blast and brings a new breath of air to the game

Cons:
-The want for more story that takes place post Second Dream


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Warframe, when you hear the name many gamers will give a nod to the game or a shake of their head. The fact of the matter is, that Warframe is one of the few games that has given me hope for the free-to-play with in-game microtransactions for people who want to spend the real money or people who simply want to mess around with the in-game market and make some money. As one of my favourite free-to-plays, I’ve had no problems getting around with spending as little money as possible since it’s launch, and intend on keeping it that way thanks to the open trade market that the developers allow us gamers to have.

But what is my articles real focal point on, you might ask, and that’s the idea that triple A free-to-play games can exist. Recently I returned to the game and was welcomed back by some of my friends at both Digital Extremes and through PlayStation Network. My return has been enjoyable thanks to my friends Amber, Alec and a few others. My welcoming back even included the games newest update, which includes a fully cinematic storyline with missions, and even cutscenes as you might imagine. This even includeded a detailed origin of our Warframes operator, the Tenno, and who they are. Titled as “The Second Dream,” the update brings in some amazing changes and even includes a revamped variant of the Stalker known as “Shadow Stalker.”

Known as a previously laughable foe, The Stalker was one that players like myself would group up, run missions, and if Stalker came after us, turn him into stringed confetti with our swords. That has since changed as he has been completely reworked due to this new update, and he now plays a larger role in the game than what he did previously. Sounds impossible? Not so-much. But I do want to advise, if you continue reading, please do so at your own will. Mechanically the game is very much the same beast as I remember it a year ago, but with a few changes to Warframes like Trinity, Excalibur, and my all-time favourite Saryn who has taken position as the new “Prime” for Update 18.

The biggest changes that can be noticed are the fact that things have been reworked, Stalker is a new monster, one that is more lethal before, and even provides a challenge from any range of combat. The prefered range of combat used for multiple occasions has been a mix of up-close with melee, and eventually range with bows or guns depending on the person’s play style. The major change to Stalker is that his loot table has seemingly changed it up a bit. His newest entry is the sword Shadow Stalker uses called “War”. This sword is amazingly powerful and even comes with its own stance mod, one that includes Stalkers weapon stance, and provides players the chance to feel, well, like the Stalker to say the least. As for the mechanics part of the review? There’s not been just a whole lot of changes that we can see as of now, but we will come back if anything noticeable happens.


SPOILER WARNING BEGINS HERE


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Many of us over the years since the games launch have been twiddling our fingers, drawing up conclusions, and even discussing what each Warframe is and if they have a story. Now? That has drastically changed from what we originally had thought as we now know who the Tenno really are and why they play such a pivotal role in Warframe, but also for Lotus herself. The story starts out with us decoding a message, one that causes Lotus to go missing, and in turn we are met with a new not-so-charismatic person, but one that sees the flaws in everything; Teshin. For those unfamiliar, Teshin is a conclave master, and the one that we’ve seen a few times before hand, mostly for those who PVP like myself from time to time.

But now he has been given a larger role with Warframes newest update and story arch, one that blows the lid off everything we’d previously thought about the game. This story arch uncovers the truth about the Lotus and her hidden past. We learn that her race is nasty, they are the sentients, and ones that wanted to wipe out the Tenno due to their true power and in turn destroy what was left of humanity. Once discovering this, we find out that the Lotus calls upon one of our most hated nemesis, the Corpus leader known as Alad V. Alad V for many who don’t know has been troublesome since his first appearance. Now? He’s to help us stop an even far greater enemy by the name of Hunhow. A sentient being who has been locked away for seemingly hundreds, if not thousands of years in an ancient chamber where he has slept, and now the Grineer seek to find him, awaken him, and reverse their physical degradation due to over-cloning themselves. As our story gets underway everything eventually begins to become explained as to why the Tenno have become so important to the Lotus and why she has been adamant in protecting “her children”.

Once towards the end of the story it all begins to become explained. We learn the truth behind these child warriors, why they were asleep in their “second dream,” and even as to why their Warframes were in the original chamber and “awoke” from their “dream”. The truth is now out there, our Warframes were the only thing that awoke, our Tenno were put in stasis in order to keep them from going insane and leading the same fate as what Stalker had. With them now awake, we learn our child warriors are one of the greatest things to happen to the universe, but there are only so few of them left in the world. Their mission has been to keep peace, to maintain balance, and even follow the ways of Naramon, Madurai, Unairu, Vazarin or even Zenurik. Each of these ways lead different ways of combat for the Tenno. For the review, the choice was Naramon, the way of the tactician as it can be called since it leads to confusion, and weakness in the enemies.

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These focus also give base to the past our Tenno lived. With Naramon, our Tenno were master tacticians, ones that used enemy confusion, displacement, and weakness against them. This even allows us to see our Tenno appear through their Warframe and unleash tremendously powerful abilities that weaken enemies and cause disarray among their legions. This opens up quite a bit of combat advantage for those who want to put their enemies asunder. As we learn about these ways, Natah or rather Lotus, guides us to what each one was, she even describes to us that she found the ship that housed the Tenno. She explains as to why they are even her children due to her being barren, much like the rest of her kind after slipping through the Void, which leaves the idea that our Tenno are truly going to be unique if they suffered the same consequences from going through the Void themselves.

As this review winds down to its end, it’s hard to think that a game a few years ago was primarily a mission to mission game has come full circle to begin its journey as a story-based MMO style game with a very lively group of gamers who enjoy the story just as much as myself. If there is anything to be said about Warframe, it’s that the game is very much alive, and one that will continue to evolve into a beautiful cinematic experience at this rate. One that we’ll be along the ride for.


The Review is based upon the latest update version of the game that can be downloaded for free on the PlayStation 4, Xbox One, and PC.  For information about our ethics policy please click here.


 Final Score: 9 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter, Google+, and or you can find him on PSN with RaivynLyken.

Review: Sword Coast Legends – A DnD Adventure’s Legend is Troubled


Pros:
+Beautiful top down cRPG that follows a play style close to Baulders Gate
+Class system is very much along the lines of pen and paper DnD in real time
+Character creation is in-depth, intuitive and does require attention to stats

Cons:
–Requires an online connection to play due to account login
–Extremely Limited Dungeon Master Mode
–Character classes at start are limited as are race selections
–Horrific quest markers that seem out-of-place and rather misleading


 

Editors Note: Since the game is still a fresh-release we will be placing this review under a review-in-progress status as we know there will be future updates and content for it. Our reviewer, we understand, was quite critical of the game based on his past with DnD. His review should be read at your own discretion and understanding of his view point. Any screenshots scene below are property to n-Space and Digital Extremes and are used for our review purposes only as we do not have our own screenshots available at this time.


 

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Let’s just pretend I’ve never played Dungeons & Dragons a day in my life. Except I have, I’ve played hundreds of hours with former friends Matt and Ben. We used to sit around the table watching Ben’s wild antics as his rather awkward and brilliantly thought out idiotic Half-Orc was about as hilarious as watching a Bill Murray stand up back in the actors prime. However, let us take away the need to stand around or sit around a table, discussing what our moves are, rolling the die needed for certain interactions and even the hysterical moments where players can hear the excitement in each other’s voices. Now? It has been limited down to a digital screen that doesn’t seem to quite have an idea of what it wants to do.

My starting hour was probably the most painful as my Dwarven Great Weapon warrior went about with his claymore and splint armor in tow. As his quests became revealed after a unique opening scene where we witness the parties alleged home at the time being assaulted and burnt to the ground, we are given the idea that the game isn’t just about our character after all, but instead about a group of friends that had some wretched occurrence happen to them and now they seem to be coping with it. Instead of taking on heroic tasks as one would predict this game to start out with, Sword Coast Legends does quite the opposite. We are introduced to a typical MMO element where our characters are sent off to gather mushrooms, fight off some bandits and take on a few Goblins, find missing persons, help bring a friend of ours back to the caravan only to be ambushed and sent on a quest. Meanwhile this is all happening my fingers began to tap onto the escape button since I’m a rather fast reader and prefer not to listen to the dialogue. Downside? You can’t skip it. While the voice acting could be worse, it’s not exactly all that exciting as players will be encumbered with listening to rather monotonous voices and poor voice acting. Just be glad it’s not the original Resident Evil kind of bad. Being as intrigued by what was going on, it was nothing in comparison to the Demon my little NPC team encountered within the fifteen opening minutes. While this was a seemingly enjoyable affair at first, it seemed to turn into one that quickly caused my head to hit my desk in frustration only to shake it off after a few moments.

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After a few hours of gameplay my head began to throb as I encountered not just one mistake, but multiples. Let alone are the conversations using the in-game graphics, even on Ultra High the game looks almost like it cloned itself from older titles such as Baulder’s Gate mixed with a touch of Diablo 2. While I appreciated the aforementioned titles, this game doesn’t do it well as character models once zoomed in upon could quite easily be seen as horrific as the quests and story elements that the game has come across. Seeing as I’m a die-hard DnD fan, take no mistake that I’d be rather hard on this game in every element possible. As the quests I mentioned earlier are undertaken the game finds itself attempting to use quite a bit of filler elements such as taking care of your items, stats, party members, going to vendors and even fighting your way through a few small crowds along the way. After a while the game does tend to warm up to players as they settle into the design choices by n-Space and publisher Digital Extremes (Warframe anyone?). The game to some will be quite enjoyable, but to the die hard fans it could be a game that should be played with mildly low expectations to begin with.

Taking notes from rather successful titles such as Shadowrun, Sword Coast Legends does at times tend to miss the idea of what makes DnD locales such as the Sword Coast such an exciting place. Let alone is this place beautiful, it is filled with mystery, story and rather interesting inhabitants, but the game seems to miss the idea of using these elements in its favor just isn’t happening at this point in time. Let alone do the dungeons begin to blend in, many of them use rather familiar tile sets, design choices and even encounter points at any-one given time.

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If you’ve played titles like Divinity: Original Sin or Pillars of Eternity, two of my favourite cRPGs to date that have released within the past year, you know that my love for hand-drawn art is rather unique approach and one I prefer. This is something that Sword Coast Legends tends not to use, but instead they go with a more fleshed out and realistic approach. One that works quite well with this newer DnD title. This sticks true to when going into the beautiful fields, forests, cities and sewers that the game brings to life in every aspect. This includes flowing streams, branches swaying in the winds and even small attention to details within the cities. But how does this hold up in comparison to what players will really want – cooperative play via a DM game mode or even the story.

From what I experienced in my five hours of gameplay in the first day, Drop-in, drop-out co-op works like you would expect. It’s seamless and does not interrupt when a player joins or leaves the title. Much like you would expect the game seems to be pretty well rounded despite the fact it was delayed for a short while. While you’ve read in other reviews, I quite agree with many of them as how the game should be played in cooperative. Unless players are friends who are working together, combat can be quite enjoyable, but with strangers I also can’t recommend a difficulty past easy. Simply due to the fact I was constantly dying in these adventures and scoffing as I felt myself leaving the lobby to take on a solo adventure with the game’s A.I. Unlike DnD however, the game doesn’t play like one would expect from titles of this kind. It doesn’t follow the seemingly classical use of turn-based elements. Instead the game takes on a role of its own as players take the Neverwinter Nights approach and go into combat as one solid team and use the Diablo style controls I mentioned for picking a target and attacking them. Minus the fact you can’t click your mouse repeatedly in order to attack since auto-attack does that for you.

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Like one would expect from a DnD game, the title does manage to follow through with the game’s rulebook where abilities will go through cooldown periods. The time between their cooldowns is filled in between each characters prefered form of attack whether it’s a melee swing or something as simple as spells when managing combat. Luckily the characters that aren’t controlled in regards to A.I. will take care of what they must through pre-set combat tactics. Sound familiar? It should, quite a few RPGs have used this option. Unlike in solo mode the game will not allow you to set tactics and the likes while in cooperative since the characters are controlled by players and will require communication in order to find success in combat.

Where the game’s biggest fault hasn’t been shown yet, there seems to be a problem with the Dungeon Master mode in regards to the playability of it. To my experience, which honestly wasn’t long, Dungeon Master mode does seem irrevocably troubled due to the DM’s limitations, which follow close to the game’s campaign itself and doesn’t allow for much deviation from it. While DMing was one of my favourite parts of a good DnD adventure, this mode is troubled in the sense that I’ve encountered issues with the inviting process where sometimes it seemed as if the game just wasn’t sending out invites. While I would say the DM mode is fun, it isn’t a game mode that I found enjoyable since there wasn’t any true dungeon crafting left to it in comparison to what one would get if they were to simply go out and buy a few DnD books and learn how to make a grand adventure in pre-made scenarios or ones of their own. While this mode seems like a staple point of the game – it wasn’t hard to take off and go back into campaign where those I did play with seemed to find a bit more fun in the campaign in comparison to the Dungeon Mastering portion of the title.

Sword Coast Legends – PC (Reviewed)
Developer: n-Space
Publisher: Digital Extremes
Cost: 39.99
Release Date: Now Available

While this game is not on par with classic DnD titles such as Neverwinter Nights, Icewind Dale or Baulders Gate – Sword Coast Legends does have a lot of growth potential and it seems that the developers are quite aware of this as the game does have, as stated, potential. Even though it’s not a classic DnD game it is one that is slowly growing on me in the way that past titles such as Diablo have. While my time on record may not be nearly as high as many other players out there, my time is high enough that I enjoyed the game and was capable of discussing it with fellow friends who are tempted to give it a spin since it’s on sale at the time of writing for 26.99 through Steam.


Our review is based upon the final version that the publisher provided us with.  For information about our ethics policy please click here.


 Final Score: 6 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter, Google+, and or you can find him on PSN with RaivynLyken.