Nintendo Announces Plans for E3 2014

Nintendo Has Big E3 2014 Plans!
Originally Published on Blast Away the Game Review on 4/29/2014

Information Provided by Nintendo America

 REDMOND, Wash.–(BUSINESS WIRE)– Over the last few years, Nintendo has repeatedly reinvented its approach to E3 by creating unique ways to break news and get fans at home involved in the fun, while also offering great experiences for on-site attendees. That mission continues in 2014 as Nintendo offers a series of new channels to communicate news directly to its key audiences, including fans, media, analysts, investors and business partners. This includes a new format for unveiling news: the Nintendo Digital Event; a Super Smash Bros. tournament; a full slate of live, in-depth game demos from the Nintendo booth; and an opportunity for fans to play Super Smash Bros. for Wii U for the first time at their local Best Buy.

“We demonstrated last year that we are never afraid to reinvent a proven tactic or to break completely new ground if we believe it will provide the best experience for our fans, followers and partners,” said Reggie Fils-Aime, Nintendo of America’s president and chief operating officer. “So, whether you’re attending E3 in person or joining online, there’s an amazing lineup of games, experiences and events coming your way.”

At E3 2014, Nintendo will offer four unique experiences, all under the unifying banner of “Play Nintendo.”

 2014 will see the arrival of not one, but two new Super Smash Bros. games: Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. To commemorate this occasion, Nintendo is inviting 16 highly skilled Super Smash Bros. players to the NOKIA Theatre L.A. LIVE in Los Angeles to compete in a Super Smash Bros. for Wii U tournament. Thousands of fans in the audience and countless more watching a live stream online will see new Super Smash Bros. characters clash with existing favorites in action for the first time. More important than declaring a winner, however, this event is a celebration of all things Super Smash Bros., and a great way for new and veteran fans to take part in a tribute to this legendary franchise. More information about the 16 invited participants in the tournament, the identity of the announcers, and how fans of the franchise can view the tournament in person and via webcast, will be communicated shortly.



 Every year, Nintendo looks for the best way to show its games and share its news with fans, media and other key audiences. In 2013, Nintendo decided to forgo a traditional press conference and use a video – in that case a Nintendo Direct – to share its news from E3. The company is building on that approach at E3 2014 with the “Nintendo Digital Event,” a new kind of video program that will reveal and provide further detail about the gaming experiences on the way for Nintendo platforms in 2014 and beyond. The Nintendo Digital Event will air at 9 a.m. PT on Tuesday, June 10.

Nintendo Treehouse: Live @ E3

 This year, Nintendo will offer fans a deeper look at Nintendo’s biggest games of E3, with information directly from the source. The “Treehouse,” the Product Development department at Nintendo of America, will provide in-depth game demos live and unscripted from Nintendo’s booth. This new program will be live streamed during all hours of the E3 show. Fans can get settled in, open their browsers and experience the Nintendo games at E3 like never before. 

 In 2013, Nintendo broke new ground by expanding its E3 activities outside of the walls of the Los Angeles Convention Center and letting fans play some of the games being played on the show floor at participating Best Buy stores. The partnership between Nintendo and Best Buy continues in 2014 and will mark the first time around the world that fans have had the opportunity to get their hands on Super Smash Bros. for Wii U.

 More details about each event, including dates, times, locations and game content will be revealed shortly. To follow all of Nintendo’s E3 activities, keep an eye on Nintendo’s Facebook page, Twitter feed and YouTube channel. Or visit http://e3.nintendo.com./

About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii U™ and Wii™ home consoles, and Nintendo 3DS™ and Nintendo DS™ families of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.2 billion video games and more than 669 million hardware units globally, including the current-generation Wii U, Nintendo 3DS and Nintendo 3DS XL, as well as the Game Boy™, Game Boy Advance, Nintendo DS, Nintendo DSi™ and Nintendo DSi XL™, Super NES™, Nintendo 64™, Nintendo GameCube™ and Wii systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere. For more information about Nintendo, please visit the company’s website at http://www.nintendo.com./

Our Take by Dustin Murphy:

Nintendo has always been a company I’ve found creative, ever since I was little. This aspect hasn’t changed even as an adult. With their innovative to include fans in every aspect of their entertainment platforms, it has not been surprising to see they will continue their legacy in their creative manners, and this makes me even more interested to see what they will be doing as we get closer to E3, but also to newer platforms of consoles. I hope we see plenty of movement to help the Wii U grow.

New Stealth vs. Mayhem Trailer for Wolfenstein: The New Order

Wolfenstein: The New Order Gets a New Trailer

Originally Published and Copyrighted by Blast Away the Game Review on 4/29/2014

Written by Dustin Murphy



 

 If you’ve been interested in Wolfenstein, the new trailer should surely grab your interest this time, and not by a little bit. In this new trailer, MachineGames along with Bethesda-Zenimax, has decided to show off the different choices of combat we can partake in. From stealth killing with silenced weapons to roaring up the battlefield with machine guns: The choice is yours. This has definitely caught our interest as we also get to see the beautiful graphics engine that seems to be optimized for PC and next gen consoles.


The new trailer can be viewed here at the Bethesda YouTube Channel.


Official Game Information:


 Wolfenstein: The New Order, the upcoming first-person action-adventure shooter under development at MachineGames, reignites the franchise widely recognized for pioneering the first-person shooter genre. Set in the 1960s, the monstrous Nazi regime has used mysterious advanced technology to win World War II. They now rule the globe with an iron fist. Wolfenstein: The New Order sends you across Europe on a harrowing mission to bring down the Nazi war machine.


 Wolfenstein is slated for release in North America, Europe and Australia on May 20th on the Xbox One, PlayStation 4, Xbox 360, PlayStation 3 and PC. As an added bonus, everyone pre-ordering the game will be invited to access the DOOM beta with their copy of Wolfenstein. For more information on the DOOM beta access pre-order bonus, as well as applicable terms and restrictions, please visit: www.wolfenstein.com/doom.


 Wolfenstein: The New Order has been rated M for Mature by the ESRB. For more information on the game visit: www.wolfenstein.com.

Ubisoft® Details Watch Dogs™ Season Pass

UBISOFT® DETAILS WATCH DOGS™ SEASON PASS
Originally Published by Blast Away the Game Review on 4/29/2014



SAN FRANCISCO, CA — April 29, 2014 — Today, Ubisoft revealed details on the Season Pass for the open world action-adventure game, Watch Dogs. The Watch Dogs Season Pass gives players access to a unique single-player story featuring T-Bone, the brilliant but eccentric hacker; a new Digital Trip game mode, Conspiracy!; an exclusive Untouchables Pack; plus new missions, weapons, outfits and more. At $19.99, the Watch Dogs Season Pass will be available for PlayStation®4 computer entertainment system, PlayStation®3 computer entertainment system, Xbox One, the all-in-one games and entertainment system, Xbox 360 games and entertainment system from Microsoft and Windows PC.

Key Features

All-New Single-Player Story – Take on the role of T-Bone, a brilliant but eccentric hacker who lives by his own rules.

Conspiracy! – A new Digital Trip game mode that lets players hunt down cyborgs in this mind-bending alternate game universe.

Exclusive Untouchables Pack – Pay homage to the classic Chicago mobster film with a M1 SMG weapon and a 1920s mobster outfit. In North America, the Untouchables Pack will only be available through Season Pass.

More single player missions, weapons, and outfits.
Save more than 25% over the individual downloadable pack prices.
Season Pass holders get one-week early access to all included Watch Dogs add-on content.

 In Watch Dogs, players will assume the role of Aiden Pearce, a brilliant hacker whose criminal past led to a violent family tragedy. Now on the hunt for those who hurt his family, players will be able to monitor and hack their enemies by manipulating everything connected to the city’s Central Operating System (ctOS). The ctOS controls almost every piece of the city’s technology and holds key information on all of the city’s residents. Access omnipresent security cameras, download personal information to locate targets, control traffic lights and public transportation to stop enemies and more. Watch Dogs allows the player to use Chicago as their ultimate weapon and exact their own style of revenge.

 Watch Dogs will be available worldwide on May 27, 2014, for PlayStation®4 system, PlayStation®3 system, Xbox One, Xbox 360 and Windows PC.

 Stay connected to Watch Dogs by visiting the official website, Facebook page and Twitter account.

About Ubisoft

 Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2012–13 fiscal year Ubisoft generated sales of €1,256 million. To learn more, please visit www.ubisoftgroup.com.

© 2014 Ubisoft Entertainment. All Rights Reserved. Watch Dogs, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. “PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

Our Take by Dustin Murphy:

 As someone who has been eagerly awaiting Watch Dogs by Ubisoft since it got announced, this does not come with a surprise. I’m eagerly awaiting to see what more they can do in the realistic sci-fi like world they have created with the upcoming release of Watch_Dogs. I can only hope to see the title grow post-launch in order to keep us coming, undoubtedly, back for more till the release of the next Assassin’s Creed we know as Unity.

Demon Gaze Review – A Place Where Saving is Important

Demon Gaze  – A Place Where Saving is Important
Copyrighted and Published by Blast Away the Game Review on 4/22/2014
Review by Dustin Murphy




Pros:
  • Unique party system that plays upon the hotel stay theme
  • Party members can be fully edited to your need
  • Character creation allows for gender choice and class choice
  • Stat points are not explained on the benefits they give
  • Traps within dungeons can lead to painfully fun exploration
  • Great sound quality on the title, which allows for a headset worthy experience
  • Classic take on RPG’s such as the days of Wizardy


Cons:
  • Third person would have been a bit more enjoyable for this title
  • Character even if selected as female, will be referred to as a ‘he’
  • The story can be somewhat lost in the ramblings of the NPCs
  • Artifact items are not very well explained
  • Difficulty for some may be too hard on default setting


Verdict: 7.25 out of 10


Final Thoughts:  When it comes to JRPG’s and classic RPG’s, I’m not a stranger to their systems, difficulty scaling, and or even story telling. However, when it comes to Demon Gaze, there were moments where I found myself glaring at the game due to its difficulty. After having learned to buy enough gems to start getting items to sale, I was finally on the right track, and on my way to getting where I needed in the game. This is highly recommended to new players as they will find the making money aspect a bit difficult at first. With all those little things like that aside, Demon Gaze is a wonderful dungeon crawler that lets us explore the world of Mythrid as the character Oz (name can be changed by the player). Unfortunately to some, the graphics will not be grate, and will cause them to turn away. For those that could care less about graphics, Demon Gaze is right up your alley.




-Review-
 Upon entering Demon Gaze, players will be greeted with a bit of back-story behind the game, and almost instantly a character creation screen, which allows players to pick the desired look for our Demon Gazer; Oz. Luckily players can choose gender, appearance, voice type, and even Oz’s class. This is something that leads to a bit of our own mindset, which lets us feel as if our character does matter, and gives some form of connection to him. Once Oz has been created, we are thrown instantly into a dungeon where items will be given tutorials, fighting will be given tutorials, and of course a place where our story begins to take off. In this tutorial like introduction, we learn our protagonist (mine being Zephyr) has no memory of who, why, or what he was doing in the dungeon. For you ladies, who want a female character, your character will unfortunately be referred to as he whether you like it or not. Within minutes of this you meet your first NPC, a woman who we can refer to as the battle-scarred woman (not spoiling her name or interaction), she in turn gives you a weapon, tells you what’s going on. Within seconds of that, players will find themselves fighting off a demon. After having managed to fend off the demon. Once defeated, players will experience their first Demon Gaze, and thus the adventure begins.



You have your first demon to control, but with side-effects. These side-effects of course are explained to us in yet, another tutorial. This is something that will become common for about the first hour of the game as it explains the games basic functions. Once having defeated the demon, players will find themselves apparently having entered a contract to stay at the Dragon Princess Inn, this place being an odd location for a safe haven. Players learn quickly that the local mercenary groups come here in order to find a living while running through unsafe locations, which are the dungeons we, the player, will find ourselves fighting through. After having been introduced to Fran, the inn’s owner, we are introduced to many of the inhabitants. After having completed these mundane tasks, which is the talking, we are set off to head for new areas. Players can explore the end, strike up a pre-scripted conversation with the NPCs, or even head into the wilds. However, a cutscene does take place. Players will find themselves frustrated with the scantily clad women, and of course the at times almost always naked Lancelorna. Unfortunately, this is not limited to just the female characters in the game; even a few males have this issue. Luckily, the NPC’s have a sense of humour and well scripted guidelines that caused me to quickly grow to like them, and their stories.




After having done every little task possible in the inn before heading into the wilds, it was time to do so, and in a way: regretfully. The difficulty for the game at default is challenging. To some players, as mentioned in the pros and cons, almost too difficult. Players will take on multiple enemies, some of course being higher level, and much more powerful. In this case, it’s highly recommended that players tough through it, and or save often. It doesn’t get any easier from here on out. Luckily, players who manage to get the farming down and make money, can go back to the inn, pay their rent, which must be done after every mission, and hire new party members by “renting a room” and of course ”seeking your own” party member. For beginners, a healer class is highly recommended for the simple fact of difficulty and limitations on gear, as well as healing items. Luckily as players adapt to this, missions can be quickly cleared out, the story unfolded, and side-quests completed. Remember to grab those side-quests quickly as possible from the hall within the Dragon Princess Inn.


For those who explore, this game is not short on that at all, instead it encourages visiting past areas, fighting demons, using gems, and allowing players to adapt to each of the games mechanics all the while. Luckily, each gem has a type, and those themselves are luckily: self-explanatory. With a very adaptive combat system, unwavering enemies, and even tougher bosses, Demon Gaze will give players hours of enjoyment. From crawling through dungeons, furnishing rooms within the inn, to leveling up, and hunting down gear, Demon Gaze is truly a unique and difficult game. This is definitely one that will take time, will not be for the feint of heart, and will require a lot of patience.
Graphics: For some the classic 32-bit like graphics may be a bit of a drag, but thankfully it does not take away from the games actual play. Luckily, cut-scenes are much more detailed, and look as if they were pulled straight from an anime.


Sound: With quite a few lyric filled tracks in the game to rather detailed sound effects, Demon Gaze is just short of being a first person anime, which is amazing.


Controls: Very straight forward, very easy to learn, and very welcoming to any player; no matter their experience with games.


Release Date: April 22, 2014 in North America, published by NIS America.

Bionic Fighters update

Information provided by Imagination Vent
Originally posted by Blast Away the game Review
4/26/2014



Hello all! A while ago, if you remembered. I told you guys of a interesting indie game coming out called Bionic Fighters, created by Imagination Vent which is going to be a party fighting game in the spirit of Smash Bros, and Playstation All Stars.

So I’m here to relay a quick message on their behalf, and also to tell you about some exciting news.

“Imagination Vent wants to give a shout out to everyone that has already pledged to ensure our dream becomes a reality. Thank you

An exciting update for everyone on the fence and those who have already pledged. Get ready as Spade is joining the game as the 7th playable fighter in Bionic Fighters! He is from Freedom Planet and his trickster move set is uniquely dexterous to quickly subdue his enemies.

Play Style: Spade’s wide array of fast attacks and speed make him a formidable opponent.

Be sure to check out the full update here and support before the campaign ends!”

Also, in case you haven’t looked recently. They have unveiled a new arena for you to kick butt in that look extremely awesome. Anyways, make sure to swing by their Kickstarter and show them some love. – Josh.

https://www.kickstarter.com/projects/1284068399/bionic-fighters-multiplayer-fighting-game/posts

Review: Octodad: Dadliest Catch on PS4

Originally Published on the Official Blast Away the Game Review Facebook Page
Review by Josh Turner


Pros:
+ Original idea.
+ Strangely entertaining.

Cons:
– Extremely short.
– Poorly written story.
– Very buggy gameplay.
– Camera system is horrible.
? Minecraft reference.

(Overiview)

 Late Tuesday night. I’m finally off of work, and heading home quite quickly do to me picking up a few new games. I sit down in front of my tv, open myself a nice adult beverage, and begin the installation process of FFXIV on my PS4. “Might as well see who’s online” I say aloud to myself; figured I might want to speak with someone seeing that I had about 80+ minutes until my games patching was complete.

 I decide to join the pre-existing BATGR chat that was going on. “Evening guys!” I greet everyone excitedly. “Hey Josh.” Everyone chimes in. “Josh, we have a job for you?” Dustin begins. “Really? What do you need?” I reply. “Well… In your absence tonight. We’ve nominated you to playthrough, and review Octodad.” A few guys snicker at his statement. I always see the trailer for this game at work, and I usually watch it fairly perplexed. Questioning how exactly the developers came up with such a strange concept. I do admit, I was intrigued on some level. Seemed like a game that I would enjoy, do to it being so wacky. “Ok… I’ll do it.” I say with a little grit in my tone. Being thrown under a moving bus is never a fun thing. Then the thought occurred to me, and before I knew it I already spoke it. “I’m buying it, aren’t I?” I closed my eyes, and let out a long winded sigh while I purchased the title.

(Story/Gameplay) 

 Marriage, lovely thing isn’t it. To have, and to hold. Through sickness, and health. For better, or worse. Throughout the course of matrimony; you, and your partners life becomes one. You share the same house, bed, and even bathroom. So, you would think that keeping massive secrets from you wife would be a pretty bad idea right? 

 I’m not talking about forgetting little Timmy at the grocery store, or forgetting to feed the family pet for over a year. I’m talking about the big ones, like… “Honey, I’m a secret agent.” or in this case. “Honey, I’m a Octopus.” You know; the little things. Enter the life of our hero. A flip flopping dad, who just happens to be an Octopus. He wants nothing but the absolute best for his family, while he protects them from the crazed chef that’s hunting him down. Having very little control over ones limbs does make his battle difficult, but none the less valiant.

 This does raise a few questions however. Like; where exactly did the two kids come from, and why don’t they have any genetic mutations. How does the wife touch/kiss this creature and honestly think that it’s human. How does the rest of the world view him as a normal human being when he can’t even walk in a straight line. I know, I know. This games story isn’t meant to be taken seriously, and was written with a tongue in cheek style. Even stating that however does not excuse how little they even explain their own story, let alone the amount of plot holes throughout.

 The gameplay over all for Ocotodad is simple. Your L2, and R2 triggers controls his respective left or right leg. While the R1 tigger is to grab at items. Watching as Octodad flops around like a fish out of water, (excuse the pun, couldn’t help myself.) is strangely entertaining. Somewhat like a train wreak, or the American Idol tryouts.

 However as much as it is entertaining to smack someone across the face with a tentacle, or spray in in someones face. The overall buggy gameplay begins to draw itself to the surface. During my playthrough of Octodad, my character became stuck on objects to many times to count. Now there is different types of getting stuck in this game. The is the accidentally going through the floor and having you limbs become stuck, type of stuck. There’s the whole having you limbs tie around different objects and become knotted in such a way that you a flailing around like a wacky waving inflatable arm tube man, type of stuck. Then there’s my personal favorite. Become stuck in such a way, that you break the game and have to reload it.

 I understand that the developers had a little bit of an uphill battle with this title seeing that it’s gimmick is ragdoll physics. However, releasing your title with this many bugs with it leaves me scratching my head, wondering exactly how thoroughly they even tested their product. Once you think you mastered the controls, you reach your next massive, never-ending battle. The camera. Now, for the most part, you can get it to cooperate fairly decently, then there are time that the camera begins to act like Octodad, and begins to flop around every which of a way, becoming unmanageable. One instance in the grocery store level left me trapped against a wall for the better part of five minutes.

 Gratefully though, your torture will not last to terribly long. Yes, this title is extremely short, to a point where I feel like I was nearly ripped off. I finished this game from start to finish, in just one sitting, in little over three hours. Seeing that the only replay ability in this title is to hunt down dress ties that are scattered throughout the world. Which by the way, they don’t even introduce to you, let alone tell you what the purpose of collecting said items are.

 

(Graphics/Sound)

 *Bunch of unrecognizable blubs that are meant to represent encouraging words* Yes, that is how Octodad speaks throughout the title, and that is how the subtext even reads. However, have no fear. Everyone else in the game world can understand him perfectly fine, so it’s not like your going to be left out of every cutscene, and conversation and forced to make your own personal interpretation of what exactly is going on.

 As for the rest of the cast, very few voices seem genuine. Most feel like they grabbed someone off of the street, paid them some money, and gave them a list of words to say. I think the only character that really stood out in this sense, and made me laugh due to good acting is the daughter, quite a few lines of her dialogue legitimately made me break out laughing.

 The one thing I do enjoy about the game is it’s very colorful, and interesting art style. Everything seems like it’s from a twisted 1950’s film, met with a darker sub-text. All of the environments are well designed, and extremely interesting to look at. Just take caution when interacting with it.  Character design is a interesting mix of updated textures, and very rigid graphic models. Granted it does lend it a interesting looks, and ads to it slapstick feel, but doesn’t look the best on the PS4. 

(Final verdict)

While Ocotodad is a very unique, over the top, slapstick comedic experience that stands out because of it’s unique ragdoll gameplay. It does fall short in quite a few categories. The primary thing that kills it for me is the amount of bugs that are every present. Be it extremely buggy controls, or the glitchy camera. The faults of the game does outweigh it pluses, which does take away greatly from the experience. Don’t get me wrong, I did find this title refreshing. Innovative ideas are something that draws my interest quicker than anything else.

Here’s to hoping that the next time Octodad come above water, that the team is a little bit more well established, and can provide us with an experience that will last longer, and not make me want to make sushi out of the main charcter. As a side note, I would like to say that seeing the team at Young Horses is comprised of only 9 people, all of which worked on this title between their full time jobs. I am impressed at their product on this point, seeing how much heart and soul they put into this game does give me hope in the Indie market. I do hope to see more from them in the future. However, and I do hope they can appreciate this, I will not be cutting them any slack when it comes to final scoring.

Octodad: Dadliest Catch for the PS4 get’s… A 5 out of 10. – Josh.

Nintendo Lowers the Price for Five Nintendo 3DS Games

Nintendo Lowers the Price for Five Nintendo 3DS Games
Originally Published and Copyrighted on 4/23/2014

Written by Dustin Murphy



Are you a fan of Mario Kart 7, Super Mario 3D Land, New Super Mario Bros. 2, Animal Crossing: New Leaf and Donkey Kong Country Returns 3D, but haven’t had a chance to pick them up? As of today, Nintendo is excited to let us tell you some nice price drops! As of today all the mentioned titles are dropped down to 29.99 USD for the suggested retail price. Together the titles have sold more than 9 million combined physical and digital units in the United States alone, and of course are some of the most excitingly fun, and entertaining games of this generation.



Sales Information:

In order, Mario Kart 7, Super Mario 3D Land and New Super Mario Bros. 2 represent the top three best-selling Nintendo 3DS games of all time in the United States – each one has sold more than 2.15 million physical and digital units in the U.S. alone. All five of the newly discounted games star classic Nintendo characters and franchises, and their strong sales over time demonstrate the longevity of Nintendo’s games. The games make great gifts, engaging entertainment for families and other spring break travelers, or just a way to introduce kids to the fun of video games.

For more information about these products, visithttp://www.nintendo.com./

*Data regarding physical sales of games are from the NPD Group. Data regarding digital downloads of games and combined physical/digital life-to-date numbers are from Nintendo’s internal sales figures. All numbers, unless otherwise stated, are specific to the United States only.

Review : Titanfall – Where Titans Will Fall

Originally Published and Copyrighted by Blast Away the Game Review
Reviewed by Josh Turner
 
 


Pros:

  • Fast paced, addicting gameplay.
  • Great level design.
  • Very revolutionary idea.


Cons:

  • Lack of story, even though it’s an extremely interesting world.
  • Lack of innovative game modes.
  • No single player what so ever.
  • No clan/team system at launch


(Overview)

Reviewers Note: First off. I would like to apologize for the fact that my review of this game is coming out so late. I just recently picked up an Xbox One, and that is why.

Part of the reason I didn’t pick up a One until now, is no exclusive titles really caught my interest. I mean sure, you have a bunch of really cool triple-A titles like Dead Rising, and Forza 5. However nothing jumped out and screamed; “Buy me now!”; Then Titanfall came along. I’m not going to lie, I had my reservations at first. Brand new IP, from a brand new company. Let alone a company forged from the ashes of one of the most burned out franchises in gaming history.

However; something about this title seemed unique. Dare I say, innovative. Could this be the game I was waiting for? Could this bring the much needed breath of fresh air the multiplayer gaming world has been needing? Titanfall’s whole aim is to rock your world with a innovative, and unique multiplayer experience. Part of how they do this, is by changing the way a normal Deathmatch works. As the title, box art, and countless ads hints. You are the proud owner of what is known as a Titan. A brooding, large, mechanical killing machine able to rip through almost anything that stands in it’s way. Well, almost anything.

Even though having a Titan is the main purpose of the game, one will find themselves most of the time without one. However, do not fret. You are still a cable killing machine even without you 40 foot body armor, and even if said armor rears it head. You have the firepower to bring her down and stand victorious.

One of the more interesting ways the battlefield is reinvented is the integration of parkour within the battles. No longer are you limited to the streets, or any interior of a building. You can basically go wherever you would like, climb on top of any building, run across any wall, and hang inside of any corner. This is truly one of my favorite things the developers did with this title, because it adds a whole extra level of chaos that I haven’t found in a multiplayer game in quite some time.

The one thing however that does raise an eyebrow with this title, is that is a online only experience. No harm, no foul there. I think we all knew something of the sort was in store when the developers main focus was the online experience. What I wasn’t expecting though, was absolutely no single player what so ever.

The campaign portion of Titanfall is played online, just like the regular game modes, and in all reality IS the regular online multiplayer that you play. Just a pre selected mode for a map… and that’s it. No special maps, or game modes. Just what you already been doing, just with a convoluted cut-scene prior to battle, and a tiny picture in the top right corner of your HUD.

I like the idea of what they tried to do here, but the execution wasn’t here when it came to the story. Granted, since one of my primary goals in life is to be a writer. I’m a stickler for things like this. I understand that this will not bother most of the crowd who will be playing Titanfall, but for me it does annoy me not to be able to have a clear understanding of the story without going online to read it.

One thing that also surprised me about this title is, that even though the primary focus of the title is multiplayer, there is no clan system built into the game. Granted, this is something that can always be patched in at a later date. However, it does make me question if I spent 60 bucks on a beta.

The main reason I say this is not only the lack of story, and single player campaign, but also that there are only five game modes to play. Disappointingly enough, three of these are rehashes of your standard shooter. (Team Deathmatch, CTF, and Hardpoint) For the other two original game modes, (Pilot hunt, and Last Titan Standing)

Let’s talk about the good first; Pilot Hunt. It’s a interesting take on Team Deathmatch where only the killing of the Pilot will advance your teams score, where as in Attrition (Standard Team Deathmatch) killing even grunts will draw you closer to victory.

Now on the flip side, we have Last Titan Standing. Fun concept, poor execution. Imagine talking to walk down the street with five sumo wrestlers in front of you. With your every move you are being blocked by a massive wall that can not be passed. Now replace the sumo’s with titan’s and you have that game mode. These maps, even though designed for titan battles, was not designed to house 12 titans at the same time. You will die quite a few times just because you will accidentally be getting stuck on fellow teammates either behind you or in front.

The thing though that makes me keep coming back is just how polished, and redefined the multiplayer actually is. With the amount of options you have at your disposal, there is really no two matches that will be the same. Adding all this together with a system called burn cards. (A one time/One life power-up) It makes the old, worn down experience of a twitch shooter feel alive and anew.

The one thing I have to say that the team at Respawn Entertainment excelled at is the world they created. Not only is the art design spot on. Creating a lush, vibrant, unique world for their game. Maps hold secrets of a lore filled world, and with promise of DLC that is right around the corner apparently. Graphically, this is (In my opinion at least) is the best looking game that the Xbox One has to offer. There has been quite a few maps that I have gawked at due to their impressive graphical beauty. Be it the desert alien lands, or the serine beach coast isle all of the levels have tons of detail within them, as well as little hideaways to find.

The sound designers also deserve a major pat on the as well for going out of their way to complement such an impressive world with not only such a awesome sound track, but also so many different sounds that truly make this game come to life. The guns sound like real weapons, when titan’s walk not only do you hear the gears churn but also hear the ground shake underneath your impressive weight.

(Final Verdict)

 Titanfall is defiantly an interesting character. It’s the killer IP Microsoft promised us, yet it isn’t exclusive to just the One. It has an amazing well thought out world, yet little to no lore to back it up. It has a full campaign mode with two stories within, yet you can’t experience said story unless your playing with others. Even though the multiplayer only approach worked for this title, I really hope this is not a prelude to other game pulling the same stunt. A game needs to have a single player as much as it needs a multiplayer, and in all truth. That, plus a lack of content off of launch prevents this from being a perfect 10 in my opinion.

If you own any of the formats that this title is released upon, you need to own this game. No excuses. Plain, and simple. This is the much needed revive for the run of the mill, tacked on multiplayer experiences that we have become accustomed to throughout the past few years.

It boldly takes that mold, and smashes it. Forcing any, and all developers to take a good long look at their title, and making them innovate where they have become stagnant and create a true multiplayer gaming experience that might just be able to stand in the shadow of this titan.

I give Titanfall for the Xbox One… A 9 out of 10

Mario Golf: World Tour to Get DLC Post Launch

Extend Your Mario Golf: World Tour With DLC Post-Launch.

Originally Published and Copyrighted by Blast Away the Game Review

Written by Dustin Murphy



 Are you a fan of golfing games? A fan of Nintendo 3DS? Well then you are in the right spot if your answers are yes and of course yes. As of today, Nintendo is offering you, the gamer, a chance to almost double your content you can choose from when playing Mario Golf: World Tour, which launches on May 2nd, of this year. Players will be able to get new characters, courses, game modes, and even a large array with just the base game. The base game itself will feature 10 courses, 126 holes, and of course a wide array of multiple modes that feature both regional and worldwide tournaments. This will definitely be something worthwhile. To obtain the downloadable content and of course tournaments will be available, but will require a broadband internet.

 “We’re letting fans expand their experience with Mario Golf: World Tour,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “Some players might be content hitting the links on the numerous courses already included with the game, while others will appreciate the option of being able to add to their fairway fun with new courses and characters.”

 Interested in knowing just what is available for future content? Well don’t wonder anymore! Players interested in expanding their golfing enthusiasm with this title will be able to pick up the Mushroom Pack on launch day, May 2nd, the Flower Pack, which will launch later in May, and of course the Star Pack, which will launch sometime in June. The downloadable content packs will each feature two new courses, which run 18-holes each and of course a new playable character. Players who purchase the Mushroom pack will receive Toadette in the Mushroom pack, and of course Nabbit with the Flower Pack. In the Star Pack, players will receive Rosalina as a playable golfer.

 All packs will be priced at 5.99 USD from Toad’s Booth, which will be located within the games main menu. For those interested, all three of these add-on packs can purchase the Season Pass for 14.99 USD on the launch day. For those who do purchase the Season Pass will also get a nifty little bonus that definitely has our attention, Gold Mario, as a playable character. When will he be available? At time of purchase for Season Pass holders. For those who purchase each pack individually will not be left out in the cold. Upon the purchase of the final pack no matter the order purchase, they will also be able to obtain Gold Mario! What’s unique about him? His Gold Flower shot of course! This shot allows Mario to gain coins for every yard the ball travels! This can definitely be helpful for those unfamiliar to the series. If you are unsure about the add-on packs, Nintendo will be hosting Trial Tournaments for those who are wanting to see how the courses play before time of purchase. This will require an broadband internet service so that they can download the Trial Pack, which will enable them to take part in the online tournaments.

For more information about Mario Golf: World Tour, visit http://mariogolf.nintendo.com./

 Remember that Nintendo 3DS features parental controls that let adults manage the content their children can access. For more information about this and other features, visi thttp://www.nintendo.com/3ds.

 About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii U™ and Wii™ home consoles, and Nintendo 3DS™ and Nintendo DS™ families of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.2 billion video games and more than 669 million hardware units globally, including the current-generation Wii U, Nintendo 3DS and Nintendo 3DS XL, as well as the Game Boy™, Game Boy Advance, Nintendo DS, Nintendo DSi™ and Nintendo DSi XL™, Super NES™, Nintendo 64™, Nintendo GameCube™ and Wii systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere. For more information about Nintendo, please visit the company’s website at http://www.nintendo.com./

Trials Fusion Available Now on PC for North America

Trials Fusion Available Now on PC
Originally Published on Blast Away the Game Review on 4/24/2014



SAN FRANCISCO — April 24, 2014 — Today, Ubisoft® announced that Trials Fusion™, the highly anticipated sequel to the massively popular platform racer Trials Evolution®, is now available for download in North America on Windows PC.

Trials Fusion is also available digitally for $19.99 on Xbox One, the all-in-one games and entertainment system and Xbox 360 games and entertainment system from the Xbox Live Games Store and on Sony PlayStation®4 computer entertainment system. A physical retail version including a Season Pass and bonus unlockable items is also available for $39.99 SRP on Xbox One and PlayStation®4 system.

Developed by RedLynx in collaboration with Ubisoft Shanghai and Ubisoft Kiev, Trials Fusion offers players an unlimited array of obstacles and challenges as they race against the clock – with players from around the globe – to set track records.

The game builds off the same maddeningly addictive physics-based gameplay of its predecessors while incorporating brand-new features, including the FMX tricks system.

Create tracks, made possible by the fan-favorite Editor mode, that stretch your imagination and skill, and put your friends to the test by sharing online with the bustling Trials Fusion community.




Whether players choose to race alone, against friends or in a worldwide tournament, the competition is endless. Just one run is never enough.

Check out the trial version of Trials Fusion, available now for download on Xbox 360, PlayStation®4 system and Windows PC.

For the latest information on Trials Fusion, please visit: trialsgame.com

For the latest on all of Ubisoft’s games, please visit: ubiblog.com

About Ubisoft:
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2012–13 fiscal year Ubisoft generated sales of €1,256 million. To learn more, please visit www.ubisoftgroup.com.

© 2012–2014 Ubisoft Entertainment. All Rights Reserved. Trials Fusion, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Trials Evolution and RedLynx are trademarks of RedLynx in the US and/or other countries. RedLynx is a Ubisoft Entertainment company. “PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

Our Take by Dustin Murphy:

After having been thoroughly enjoying Trials Fusion on the PlayStation 4, it has been hard to not say that the game is fun, and simply amazing. It’s one of those few games that bring in a true, competitive, but not required online multiplayer that can be accessed by letting the Ghost racers on your track in order to challenge your friends for their record times. We hope you too do enjoy this just as much as we have. Below we have provided a link for our review.

Blast Away the Game Review – Trials Fusion Review