Review: Bound by Flame – Burning Bright

Bound by Flame  – Burning Bright
Originally Published on the Blast Away the Game Review Facebook Page
A Review by Josh Turner
 
 

 


Pros:
+ Nearly endless way to mod/customize your weapons & Armor.
+ Combat is very fluid, and rewarding once mastered.
+ Environments are beautifully detailed.
+ Branching story options, and good replayability 

Cons:
– Companion AI is absolutely useless.
– Voice acting, for the most part, is terrible at best.
– Steep learning curve, especially on the higher difficulties.

Final Score:
8 out of 10

(Overview)

 As we now reach the six month marker of our next generation consoles being on the market, we still have a lack of games. For the most part that is. Ever since launch, I’ve been looking for a next-gen game for me to sink some actual time into. Granted we’ve had a few amazing ones so far. AC:4, Tomb Raider HD, *cough* the Lego games *cough*. However majority of titles released had been your run of the mill shooters that, in all honesty, we have grown bored with at this point. 

 

 So learning of the release of a RPG onto next-gen truly peaked my interest. Granted, I knew going in this wasn’t going to be a tipple-A title like Dragon Age, or the FF series. Something different was what I have been begging for, and it looks like my wish may just come true.

 Spiders Studios have a few titles under their belt, most noteworthy in my opinion is their sci-fi title “Mars” released digitally on last gen consoles. So how does their new entry fair? Are you going to burn right through it, or is it just blowing a bunch of smoke?

(Story/Gameplay)

 The game revolves around a band of mercenaries for hire called The Freeborn Blades, and their latest contract it to escort The Order of the Red Scholars to an ancient temple where they are set to preform a sacred right in hopes of awakening an unknown power to help combat The Ice Lords. These evil doers are Necromancers who have risen a undead army to do their biding, and are slowly but surly taking over all the lands, and ushering in a snowy apocalypse.

 You take control of Vulcan, the newest member of the Freeborn Blades that has a sharp tongue, and even sharper blades. While the Red Scribes are attempting to summon this great power, The Ice Lords undead army shows up and breaks through you ranks, and in to the interior of the temple. It is there that humanities last chance at survival is born.

 While attempting to save one of the Scribes lives, the rite is completed, and a powerful demonic spirit is summoned. It quickly latches itself onto the most powerful creature in the room, which just so happens to be you. Standing in your way is not only the legions of undead, but also your own inner demons. 

 Will you use this new found power of yours to strike fear into the hearts of the masses, and rule with an iron fist? Or will you learn to master your own demons, and channel this power to save the lands? The choice is yours alone, and with a branching story it is fully welcomed, and encouraged to playthrough the way you’d want to.

 Don’t fret however, even though you are the last hope of this dying world. You are joined by other fearless warriors in hopes of saving the world from this evil, each however has their own private agenda. Some would see you become the most noble knight in the land, other would like to see the demon take full hold of your body.

These allies of yours spans all job classes from Mage, Warrior, to Archer. So to be truly successful you will be needing to select the correct companion for the encounters ahead. Now one thing about these companions, is no matter which one you select they will just stand there during battle being completely useless for the most part.

For most of the game, my AI teammates were either unconscious, and playing dead on the ground somewhere. Or they had gotten lost along the way, and left me to due battle by myself. Every now and then they do prove to have their uses. Sybal will heal you even while beating beaten to death, and Edwen will occasionally be able to interrupt an enemies combo.

For the most part you will have to be relying on your own skills to pull you through these sometimes unbalanced battles. I have to admit that the battle system in this game is some of the most fun I’ve had in a third person RPG in quite sometime. It’s fast, fluid, and unrelenting combat makes it quite the “Edge of your seat” experience that makes sure I’ll be revisiting this title down the road.

Another thing that adds additional depth to the combat of this game is the immense customization of not only your weapons, but also your armor. Changing the hilt, or blade of your weapon not only changes the overall appearance of your death machine, but also the damage value, poison effects, or overall speed of your weapon. I spent far to long building the perfect set of weapons, and armor. In the end it defiantly changed the course of battle, and made me feel stronger with each upgrade I made

Besides that, your weapons also governs your primary class. which means that if you are using a brute of a two handed weapon, you will be using your Warrior class. If you decide to change weapons, which can be done in battle by pressing a button, you will switch to your daggers which is quite the bit more nimble all the while switching into your Rouge class and perks. The final class can be accessed by ether of the classes, and that would be the demonic fire power of a Pyromancer.

(Graphics/Sound)
 

 Probably the biggest bone I have to pick with this game is it’s god awful voice acting. I felt like I was playing back through one of the earlier Resident Evil titles. Almost every character sounds as if they are speaking in monotone, all while reading off of a cue card. The lack of motivation these supposedly actors had while delivering their lines is mind numbing. 

 The one voice in the game that seems the actress actually tried with is Edwen. Seeing that her characters personality is a smart-mouthed sorceress, combining that with a British actress that reminds one of Christie from DOA, and you have an awesome character.

 Gratefully, to distract you from the less than good voice acting that this game has. The environments are defiantly a treat for the eyes, and looks like they belong on a next-gen platform. Your journeys will take you from deserts, to swamps, into icy barren wastelands. All of which are extremely pleasing to the eyes do to the gorges detail they put into it.

 One thing that sadly did not meet up to par, is the character models. Overall the faces are mid-grade PS3/360 grade visuals, and the you can almost see the polygons on some of the characters body models. Now granted this is for the most part avoided by the well detailed armor that you equip onto your character, but when it comes to Edwen showing a little skin, you almost want to ask the poor girl to cover up.

 Musically, this game has a very interesting original soundtrack that fits it quite nicely, in the sense of a classical sound. One track that sticks out in memory, is the really cool track they use in they last boss battle. Instead of going the normal route of having an epic score kick in right off the bat, they wait until the boss unveils it’s true form, and then proceeds with a silent vocal piece that truly set the desperation of the situation.

(Final Verdict)

 
 While Bound by Flame has a lot of cool, and unique ideas inside of it’s packaging. It is brought down by a number of issues that bring a dim light, to a other wise gym. I think that with a little bit more tweaking, this game could have been something truly memorable.

With its unique “Feat” tree, it challenges the user to overcome in game goals to unlock special perks for their character, or the lengthy crafting system that allows one to dive deep to create the ultimate warrior. This game offers a true RPG experience, mixed with a level of difficulty that will punish your every mistake.

If you can overlook it’s flaws, you will find a fun experience that worthy of a run through, and with the possibility of some of these issues being patched down the road. We could be looking at a game that is worth revisiting a few times.

Bound by Flame is Developed by Spiders and is out on all platforms.

Nintendo Invites You, the Public, to Super Smash Bros. E3 Event

Nintendo Invites You, the Public, to Super Smash Bros. E3 Event!
Originally Published on the Blast Away the Game Review Facebook Page

Written by Dustin Murphy



Are you a fan of Super Smash Bros.? Well that’s good. As of Today Nintendo has announced that they are inviting fans in or around the Los Angeles area to attend and observe the first-ever public tournament of their upcoming title Super Smash Bros, for Wii U. On Tuesday June 10th, Nintendo will welcome sixteen highly skilled players to the Nokia Theatre in Los Angeles in order to celebrate the Super Smash Bros. fan culture and find out who is the best of the best. This event is said to entertain thousands of players in person as well as to those watching the live-streamed event on Twitch via the E3 channel as well as Nintendo’s Twitch channel to let those who could not make it to E3 still watch the event from their very home. For those of you who like to dress up in cosplay, you do have a chance to get selected for a chance to sit up front near the stage itself as the tournament occurs.

The event will be photographed, filmed, and of course eventually posted on Nintendo’s YouTube channel, where the event can also be seen!

Here are the details for Tuesday, June 10 from our friends at Nintendo:

9:30 a.m.: Wristband distribution begins at NOKIA Plaza at L.A. LIVE, 777 Chick Hearn Court in Los Angeles. A wristband is required for entry, and 3,000 wristbands are available to Nintendo fans on a first-come, first-served basis, while supplies last. Fans are requested to not line up prior to Tuesday morning. Once a wristband is obtained, fans can leave the plaza area and then return later that day, closer to the start of the event. The order that wristbands are obtained in the morning does not impact the order of entry into the venue in the afternoon.

2:30 p.m.: Doors open

4 p.m.: Super Smash Bros. Invitational begins

 Super Smash Bros. for Wii U is scheduled to launch during the winter of 2014, while the Nintendo 3DS version is targeted for this summer.

For more information about the Super Smash Bros. Invitational, visit http://e3.nintendo.com/#2014/tournament.

Wolfenstein: The New Order Available Now

Wolfenstein: The New Order is Available Now!
Originally Published on the Blast Away the Game Review Facebook Page

Written by Dustin Murphy



 As of today fans of the newly released title by Bethesda Softworks, a Zenimax Media Company, can get their hands on the newest installment of the Wolfenstein series. For those wanting to get your hands on it, the title is now available on One® and Xbox 360® video game and entertainment systems from Microsoft, PlayStation®4 and PlayStation®3 computer entertainment systems, and Windows PC.

 The title can be found for 59.99 USD on the XBox Live Marketplace and PlayStation Store. Users with PlayStation Plus at this time can obtain Wolfenstein: The New Order, digitally, for 53.99 USD (PS+ Exclusive) on PlayStation 4. Stay tuned for our unboxing of the Panzerhund Edition as well as our review of Wolfenstein: The New Order.

Official Information Provided by Bethesda-Zenimax:
 Developed by MachineGames, a studio comprised of a seasoned group of developers recognized for their work creating critically-acclaimed story-driven games, Wolfenstein: The New Order offers a deep game narrative packed with action, adventure and first-person combat. Set in an alternate version of the 1960s, players take on the role of war hero B.J. Blazkowicz. After awakening from a 14-year coma he discovers that the Nazi’s, armed with a mysterious advanced technology, have won World War II, and now rule the world with an iron fist. With the help of a small group of resistance fighters, players trek across Europe on a personal mission to bring down the Nazi war machine that has conquered Earth – and beyond.

 “At MachineGames, we grew up playing Wolfenstein 3D, and developing Wolfenstein: The New Order has been an honor and is our love letter to id Software,” said Jens Matthies, creative director at MachineGames. “We set out to create an immersive, story-driven game that captures the incredible action and excitement the series is known for. We’re thrilled that players can now meet the unforgettable cast of characters we created and hope they have as much fun playing the game as we did making it.”

Wolfenstein: The New Order is rated M for mature by the ESRB. For more information on Wolfenstein: The New Order visit: www.wolfenstein.com.

Child of Light Goes Handheld on PlayStation® Vita!

Child of Light™ Headed to a PlayStation® Vita Near You!
Originally Published on the Blast Away the Game Review Facebook Page

Written by Dustin Murphy



 When we first got our hands on Child of Light, our team was breath taken quickly by the gameplay mechanics, as well as the magical appearance. When our adventure began in Lumeria, the first thing our team said was, “I wish this could go with me on my PS Vita,”, and this is truly happening. Ubisoft’s magical fairy-tale is heading to PlayStation® Vita on July 1st, 2014. It will be released digitally on the PlayStation Store as a digital release only.

For Our Review by Aaron Johnson Take This Link: http://batgr.blogspot.com/2014/05/child-of-light-review.html

Official Information:
Child of Light is a re-imagining of classic fairytales set against a picturesque background inspired by the watercolor artworks of The Golden Age of Illustration. As a playable poem, Child of Light takes players on an extraordinary journey through the mystical world of Lemuria by putting them in the shoes of Aurora, a young princess who must win back the sun, the moon and the stars held captive by the mysterious Queen of the Night. A return to the classic JRPG, Child of Light blends together platforming and turn-based combat along while providing a rich storyline, robust soundtrack and beautifully-rendered hand drawn art style.

Child of Light was created by a small team of developers in Montreal using Ubisoft’s UbiArt Framework, a powerful engine that lets programmers and artists bring their art to life by allowing original concept art to be inserted directly into the game world. In Child of Light, the effect is that playing becomes akin to stepping into an interactive painting.

Child of Light™ is now available to download on Xbox LIVE for the Xbox® 360 and Xbox® One, the PlayStation Network for the PlayStation® 3 and PlayStation® 4, the eShop from Nintendo for the Wii U, and PC Digital.

For more information on Child of Light, please visit: http://childoflight.ubi.com/

About Ubisoft:
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2013-14 fiscal year Ubisoft generated sales of €1,007 million. To learn more, please visit www.ubisoftgroup.com.

© 2014 Ubisoft Entertainment. All Rights Reserved. Child of Light, the Child of Light logo, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.

“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.
Nintendo trademarks and copyrights are properties of Nintendo

Watch Dogs Getting Apparel, Accessories, and More!

Watch Dogs and Apparel and Accessories Could Be Yours!
Originally Published on the Blast Away the Game Review Facebook Page

Written by Dustin Murphy


 As we get closer to Ubisoft launching their upcoming title Watch Dogs, we can only assume that items themed around the game would launch, and we could not be more right. As of today gamers can obtain collectible items from the now most pre-ordered game in the entire industry for 2014 as of this far in. The licensed gear you can obtain are from the following companies: Astro Gaming, BioWorld, Frank & Oak, musterbrand, Prima, ThinkGeek, Titan and Trends. For more information read the official list below provided by Ubisoft.

 Apparel will be Available at Select Retailers and Online. Specific details on retailers, pricing and availability for Watch Dogs inspired products are listed below.

ASTRO Gaming:
 ASTRO Gaming will offer exclusive Watch Dogs Speaker Tag sets for both the ASTRO A30 and A40 headsets featuring art from the game, available for $19.99- $24.99 online at astrogaming.com. GameStop and Amazon will also feature an additional exclusive Watch Dogs A40 Speaker Tag set, available on their websites.

BioWorld:
 BioWorld, a leading design and distribution company of licensed and private label apparel, headwear, and accessories, will feature multiple styles of Watch Dogs inspired fashion t-shirts for $19.99 at specialty retailers in the U.S. like Hot Topic and GameStop.

Frank & Oak:
 Frank & Oak, leading menswear brand and e-tailer, will offer the Watch Dogs Capsule Collection exclusively at frankandoak.com and at the Frank&Oak Atelier. Taking cues from the Watch Dogs universe, the 14-piece capsule collection bears a dark and mysterious near-future aesthetic with items such as distressed v-neck pocket tee, printed denim shirts, waffle Henley, black canvas pant and more ranging in price from $32 to $115.

musterbrand:
 musterbrand’s durable line of street wear recreates the spirit of Watch Dogs in style, texture and detail with apparel and accessories including coat, sweater, cap, scarf, messenger back, heavy duty bag and iPad sleeve ranging in price from $24.99 to $199 available online at: musterbrand.com/collections/watch-dogs.

Prima:
 Prima will be offering both standard and collector’s edition strategy guides for Watch Dogs. The Collector’s edition will include a limited edition hardcover, featuring unique cover art designed exclusively for the guide with over 30 pages of character lore and behind-the-scenes details. It will also include a free mobile version of the strategy guide, formatted for use from any web-enabled device. The digital guide adds enhanced features including strategy video and alternate tactics.

 Both editions will be available at retailers mass market and video game outlets, with the standard edition available for $24.99 and the Collector’s edition available for $34.99.

ThinkGeek:
 ThinkGeek will be offering Watch Dogs t-shirts and accessories including pin sets, iPhone cases, lanyards, wristbands and wallet, which will be available in the U.S. only at ThinkGeek.com with shirts ranging in price from $6.99 to $21.99.

Titan:
 The Art of Watch Dogs ($29.99) launches on May 27 from Titan Books and is available from all good bookstores and online retailers. The book showcases the remarkable and innovative creative work behind the stunning new game. Beautifully designed with gorgeous concept art and lavish illustrations, this title showcases the developer’s vision of building an incredible living, breathing and “hack-able” cityscape.

Trends:
 Two Watch Dogs posters featuring Aiden Pearce are available for $6.99 each at all GameStop locations in the U.S.

 Watch Dogs will be released worldwide on May 27 for PlayStation®4 computer entertainment system, PlayStation®3 computer entertainment system, Xbox One, the all-in-one games and entertainment system, Xbox 360 games and entertainment system from Microsoft and Windows PC.

Stay connected to Watch Dogs by visiting the official website, Facebook page and Twitter account.

For the latest on all of Ubisoft’s games, please visit the UbiBlog: ubiblog.com

About Frank & Oak
 Frank & Oak is the simplest way to shop the latest trends in menswear, with quality designs, personalized services, and a hassle-free online experience. Selling across North America through frankandoak.com, the vertically integrated brand designs, manufactures, and sells a curated collection of premium clothing and accessories.

About ThinkGeek
 ThinkGeek, a wholly owned subsidiary of Geeknet, Inc. (NASDAQ: GKNT), is the premier retailer for the global geek community. Since 1999, ThinkGeek has been creative a world where everyone can express their inner geek, embrace their passions, and connect with one another. Our obsession is creating and sharing unique and authentic product experiences that stimulate our fans’ imaginations and fuel their geek core. We believe that there is a geek in everyone and that it should be celebrated. Want to learn more? Check out thinkgeek.com.

About Watch Dogs
In Watch Dogs, players will be immersed in a living, breathing and fully connected recreation of Chicago. Players will assume the role of Aiden Pearce, a new type of vigilante who, with the help of his smartphone, will use his ability to hack into Chicago’s central operating system (ctOS) and control almost every element of the city. Aiden will be able to tap into the city’s omnipresent security cameras, download personal information to locate a target, control systems such as traffic lights or public transportation to stop a chase, and more. The city of Chicago is now the ultimate weapon. Fans can stay connected to Watch Dogs by visiting the official website, Facebook page and Twitter account.

About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2012–13 fiscal year Ubisoft generated sales of €1,256 million. To learn more, please visit www.ubisoftgroup.com.

©2014 Ubisoft Entertainment. All Rights Reserved. Watch Dogs, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.

Gaming Culture: From Screen to Real Life – Impact Props

Gaming Culture: From Screen to Real Life – Impact Props
Originally Published on Blast Away the Game Review on Facebook

Written by Dustin Murphy


 Once in a while you find something amazing, skillful, and breathtaking. One of these moments was by a talented team of artists that call themselves Impact Props. This was done through Facebook by complete accident, which lead to some amazing images of their craftsmanship, but also their skill as artists. After having dug through many of their photo shoots, even a YouTube video, and of course their website, I couldn’t help it – something awesome is happening here. Luckily I was able to come up with a few ideas and possibilities these guys had going and amazingly, I was not seeing clear enough every time I looked through what they do.

 Many of us are used to seeing shows such as Face Off on SyFy or some YouTube Channel where you will get DIY guides, but also walk-through guides to an extent. With these guys? There’s a bit of that, but a lot of creative magic. What I have found and seen so far from their website and Facebook Page is taking things from on-screen directly to a paper phase only to be transitioned later into an epoxy, resin, and of course some of their own personal creative touches. What is more-so amazing is the movie-like realism they have managed to capture. Their talent isn’t just in the fact they take from screen to real life, but the level of detail. It is their skill, dedication, and special attention to the finer things on each item created. For example, with one of their photo shoots, which can be found on their Facebook Page here: Impact Props

 These guys haven’t just tackled Halo and Skyrim. Instead they have also tackled multiple things such as Viking’s, The Lord of the Rings, Iron Man, and even Daft Punk to name just a few. Their skill is impeccable and undoubtedly time consuming. With what looks like years of practice, this team of two brings forth something that isn’t commonly seen as movie-quality work until the time is taken to look in just the right place. Unfortunately, since we do not have permission at this time to use their photo’s, we’ll provide links to their pages where you can see their amazing works.

 It is these small things that make the big turn from professional to overnight. These guys? Definitely professionals. The even nicer thing about Impact Props? They’ll walk you through how to do these items, become a prop maker, and even take some tips from skilful artisans so you can go to events and not feel as if you were so far left out. Visit their website here to find out more behind their hard work and tricks of the trade: www.impactcustoms.com

 Stay tuned as we have reached out to them in order to set up an in person interview coming up in the future. Till then, keep an eye out for these guys, you may just see their works roaming around a city near you.

Confessions of a Former World of Warcraft Addict

Confessions of a Former World of Warcraft Addict
Originally Published on the Blast Away the Game Review Facebook Page

Written by Dustin Murphy



 Where do you start when you’ve become an addict to something and have almost fully “recovered”? Do you say, “I’ve done something wrong” or do you simply state that you have a problem? For me, I never knew until it had already begun to unwind my life. It was simply how it started. One of my best friends growing up brought it over, let me play it, and next thing I knew – I was hooked. It was simple, playing his Night Elf Druid, a balance druid at that, and questing. I couldn’t stand the dull graphics at first. Except they weren’t dull. I just wasn’t used to high particle effects that could not be seen on a console. I was too used to my Dreamcast, PlayStation 2, and even my Nintendo 64. They were what I was used to, even though I played games such as Starcraft and Warcraft. Though what got me wasn’t just the graphics, but the gameplay, then the digital society within the game (other players). I began to find myself wanting to keep playing, and thus I did. I set out, bought a new computer after having shared his account for a few weeks. I bought the battle-chest since Burning Crusade had only been out a few weeks at most, and of course my adventure began. Rather my undoing. I found myself making my first self-paid for account, character, and of course my addiction that soon became a manifestation of disapproval from friends and family.

 Now before we get to far, there is some admittance to be made. The game had been something of a hype for me, even at the time, it was something I was curious about due to Warcraft 3. It, however, did take time for World of Warcraft to lure me in completely. It was around the time Wrath of the Lich King had launched. I found myself sucked into the idea of leveling my Draenei Paladin, and dragging feet through each of the dungeons the game had to offer. The whole idea it contained at level cap was something new. Gear Optimization: The idea of fully making sure each part was proper, that gems were in their sockets, enchants for optimal proficiency was there, and of course having the proper weapon proficiency for the weapons of my choosing. The newest part though was add-on’s. That was a whole new exploration of its own that also helped expand my resourcefulness to each group I participated with on that character. Since raiding was something that had not peaked my interest at the time. I found myself questing. II wanted to explore the lore behind WoW, and even become a know-it-all about the the franchise itself. Then the novels released, then the comic books, and of course then another expansion. It wasn’t quite till World of Warcraft Wrath of the Lich King, had my interest peaked. There I found myself following the storyline of Arthas, Invincible, the games lore of Old Gods, and even the deviance of the horde itself as it unfolded. It got me hooked, I began to stay up, not eat, not sleep, not run errands, and even begin to feel panicked if I felt my subscription beginning to run out. Truths turned to lies, and lies turned into more lies as I needed every reason to play. Even if it had meant having my WoW playing friend come over and stay the night, which turned into days, and days turned into weeks as the obsession became more of a need and want. Even vacations I found myself dragging my computer with me even if I had the SLIGHTEST hint of a working internet. Why? I needed at least some WoW time. Even if it was just a few minutes to get on and talk to friends. Social networking? Could have done it. Even with my cellphone, but instead, it was something about the game.

 The first major time it became a problem, my Great Grandmother had passed away. She was someone I had held very dear to me. Someone that had taught me things about life, hobbies, and even lessons regarding craftsmanship’s that I will never forget. Unfortunately, she didn’t make it through all of my life as one would hope. She passed away due to age and health related complications. Once the date was announced, where, when, and who all was there. We set way to leave the house, but there was something else I felt must come along. My laptop and of course World of Warcraft. So I packed my bags, my laptop, and grabbed my phone. Off we went. There was nothing unusual about this to my parents, which in many ways, was because they kept quiet about how they felt. Even my aunts and uncles found it a bit unnerving by the time I got there, I was sitting there, logged into WoW. I would attend raids, level new characters, and spend seamless hours on WoW till it was time to power down, go to sleep, and get up to once more take on the ‘heroic’ deeds that my character would seek out to do at my discretion. Even at the anger of my own parents, whom I’m sure were ready to blow a gasket, but at the time, I didn’t care. The funeral came, the funeral went, and soon as we were done? I was once more logged in and ignoring the pain that was ebbing at my heart. So you see, in ways, I logically told myself that it was okay to use WoW as an out rather than facing the reality of it all.

 This problem carried on for years, before the funeral, before the family gatherings, and even before the family trips. It became an obsession, more so an addiction to be quite honest. Why? I wanted it, needed it, and even craved the simple sounds of logging in and having a character on my computer screen moving around. It came to the point of ignoring friends, family, and even my responsibilities. It cost me friendships, relationships, money, and almost a job. Why? Because it’s all I wanted and needed. It was something I found insanely indulging. I even found myself back to where I first started: fighting over the internet. It wasn’t small shouts here and there. It was screaming at the top of our lungs, screaming profanities, hating ourselves for what we were becoming, but most of all, hating WoW because of what it was doing. To me? This was normal. It was helping me get my way and letting me play what I wanted to play the most. World of Warcraft had become my life. It was everything I had and wanted. It made me feel satiated. It wasn’t till after having been in a hardcore raid guild during the events of Cataclysm did I find myself questioning my reasoning behind my drive to play WoW. It started to become a job. Eventually it began to make me want to hate the game. The hardest pushes against bosses such as Ragnaros, Deathwing, Yor’sahj, and all this being on heroic difficulty. Why? We felt like we were the best of the best. Truth was? We were for our server. We had taken over the server as the top guild for both horde and alliance. It made us feel like we became fans. Why? We were being acknowledged by the social parts of it. Good and bad, mind you. Some people hated us, others cheered for us, and others simply didn’t care like we did.

 Though this was something that eventually began to die out shortly after the release of Mists of Pandaria. The guild fell apart, people moved on, and friendships were lost. Like most things in life, WoW began to become an expendable time slot for them. Some of them got married, some had kids, and some simply just found more creative hobbies. Even if it was gaming related. Shortly after having begun to wing away from WoW, it was interesting to see things a bit differently. A hate had begun to bubble. A dislike for the title really. Logging in after having joined another raid team began to feel like a job even though I had fun. Then came another raid group disbanding. Shortly after, another one, and another one, and finally another one. After several refreshes and restarts, it was time to try something new. Our teams merged, players began to give out availabilities for grouping if they could. It was just sort of playbook really so that even if we didn’t do anything, it allowed us to get on, chit chat, and of course act like complete fools. Somewhere a year later we found ourselves once more with another guild, but this time things went smooth. We raided, we cleared content, we opened up more of the lore, which really drove us to keep going. Shortly after, we began to go back on hiatus. During this time I began to make new friends that didn’t live halfway across the nation, two states away, or even half way across the world. Instead I got to meet people in an aspect I wasn’t used to. It was this aspect that of reality that began to sink in, and that’s when the little rain cloud with lightning bolts appeared over me (think like the cartoons).

 I had finally realized in the past that I ignored much of my life for World of Warcraft. Things I can’t get back. A relationship, a funeral gathering, respect from friends or family, and even the bits of my life that could have been even more adventurous than before. The reality sat in, which meant so did my disapproval, but there were people there who genuinely cared, which lead me back once more to one thing: playing WoW. Though this time around it has better reasons, which has lead to me playing with friends, taking time away from it, and even running an amazing team of creative writers, gamers, and self-proclaimed gaming experts. What does this mean? My life has become mine again. WoW doesn’t own it, nor does the addiction, which means I’ve in many ways, broken the bonds that many have not had the strength to break yet. Does it pain me to not play like I should, how much I should, and why? No. Because I know the people behind the screen, running their animated characters around, and even talk to me through the title understand that my life has meaning. They also understand that sometimes, addiction can be something nasty, and truly horrendous for those who missed much of their life because of a game or a substance. I can’t say I don’t game anymore. I actually do. I still work on review titles, I still social game, but I do not let it consume me. I have since begun seeing my friends, my family, going away from the games when needed, and simply being honest about my intentions. Do I plan on playing more WoW in the future? Possibly. How soon? I can’t tell you that, but what I can tell you is this, once you regain control of your life, once you begin to let things smooth over, then you can think about all the things you can do. The freedoms you have lost, but regained because of the bonds that were broken.

 As of the past few months I have begun to find new hobbies, new friends, new adventures, and even new gaming events to go to. As a gamer, sometimes the best thing to do, is simply walk away from the one problem there is. For my problem? Taking a break from WoW was it. I still play two times a week, sometimes three. I have friends I do not see because they are still heavily indulged in the title, but eventually – they will see the things they have missed. The opportunities that are fading away. They will simply be in many ways, free of bonds that held them there in bad ways. For some of you, this was a rant, a jumbling of words. To some of you, it’s an admittance of being guilty of a painful addiction, a distasteful hunger, and of course a newly shed light on something that was once a bad habit, which has since, turned positive. There’s nothing wrong with playing games, there’s nothing wrong with being social, and there is nothing wrong when walking away from something that is seemingly becoming a problem.

 Now that you have read my confession. I have a question for you, the reader, and of course fellow gamers. We all have problems that come up in our lives. Problems that could be something to do with finances, relationships, family, friends, and or something completely different. We all try to find ways to hide our problems. We all try to find ways to shove it to the back of our mind. When you have problems come up you can’t deal with, how do you manage them? Do you go to a game to subdue it? Do you purposely find yourself addicted to a game title in order to escape? Have you been addicted to a game? Let me know in the comments. Sometimes the first step is simple. Admitting there is a problem. Then dealing with it. With this we also find ourselves pushing away those around us because of something bothering us. Have you ever found yourself addicted to a game? If so what happened? Why? What were your repercussions because of it? I know mine were quite dangerous on their own. I lost nine years of my life.

Review: Pokemon X and Y – Battling On in 3D

Originally Published on the Official Blast Away the Game Review Facebook Page 
Review by Sarah Gibson

Pros:
o. Graphics have given the game an entirely new look
o. New Pokemon, with an added new type
o. Online multiplayer given a massive boost
o. Easier to train and build relationships with Pokemon

Cons:
o. Basic storyline remains the same
o. The sheer amount of Pokemon to obtain for ‘dex completion
Final Verdict: 8 out of 10
 Pokemon X/Y was one of the biggest anticipated releases for the 3DS since it’s announcement. (Let’s not lie, everyone was looking forward to this game..) Nintendo hadn’t released a Pokemon game since Black and White 2. This was also the first 3D Pokemon game, so the need and demand for this game was high.

Graphically this game is the best in the Pokemon series (to me) you have a fantastic view of the cities and the surrounding areas. It’s clear that thought has gone into the design of this game; like all other Pokemon games, the game is based around a country, for X and Y, this country is France, and you can tell by the main and biggest city, Luminouse. I really like what they’ve done with the graphics, however; one of my main problems is the angles of the camera. At certain points it changes so that it’s in an uncomfortable position for me. Sometimes this is to better show off the city or the environment, but I find it distracting and sometimes surprising.

In X and Y, you’re playing an older character. A feature I really enjoy about the game is that not every character looks a like. You have so many different customization’s to choose from. Including hats, bags, hairstyles and colours, shoes, dresses and other items of clothing. You can make your character look like you, or whoever you want. This was a feature I liked about the game.

Another new feature is that you can take photographs at certain locations! If you find a little camera icon somewhere, it means you can take a photograph using your 3DS system. Again, this little quirk was something I liked. You can share pictures with your friends of how your character is looking, how far you are into the game! The only thing I think would improve this feature, is if you could have your Pokemon standing in the picture with you.

Another massive change to the game was the introduction of a new type. Fairy. This type was brought in as a counter to Dragons, who many thought were over powered and found it difficult to beat them. Fairy type pokemon are sweet, pink and fluffy… But don’t be tricked! They can be strong and in the hands of the right trainer, can be deadly. They don’t have many counters and unless you’re planning on coming up against them, you might find yourself in a spot of trouble.
A couple of new Pokemon were introduced also, bringing the new total of Pokemon to above 700. (Oh my word, that’s alot!) Some of them are actually amazing (Sylveon for example) but I know a few people that think Nintendo have run out of ideas and are just making them out of anything and everything.
I personally like the fairy type, it suits my personality down to the ground. It was something new to play with, and it was fun to see what Pokemon had had their type changed to match the new type.

Mega Evolution’s are another massive step in making Pokemon more interesting. Certain Pokemon (not all) have been given a mega evolution, which you can activate in a battle when you have their mega stone. This gives a massive boost to stats, and changes the appearence of the Pokemon. Some of the main Pokemon to mention that got a mega evolution are the original starter evolutions, Charizard (X and Y mega evolutions look completely different! Check which one you have now!) Venusaur and Blastoise. You can only use the mega evolution on one Pokemon once throughout an entire battle, so it gives another dimension to the battle, tactics and thought go into the battling process. Making battling somewhat more difficult, but to some people, a lot more fun.
Shiny Pokemon are somewhat easier to find in this game. Throughout the entire game, you are given aids to help you encounter and capture the elusive shiny pokemon! From the Pokeradar to the Chain fishing, Shiny pokemon aren’t the rare things they used to be. Making trading them online and with friends a lot easier. However, this does come with the downnside of hacking Pokemon, which I know a few people online have done. Thankfully, Nintendo thought this through and introduced the “Blue Hexagon” a way to tell that a Pokemon was bred/captured in X or Y. Ensuring that the Pokemon you’re getting is legit. I like the fact it’s easier to get Shiny Pokemon; before this game I had never encountered a shiny Pokemon, and like most people, I didn’t think I ever would. However, all that changed and I’m now the proud owner of several shiny Pokemon, whom I love and cherish!

Something brilliant was brought into this game, to help players all around the world trade Pokemon safely and without scam. The GTS (Global Trading System). You deposit your Pokemon, and say what you want for it. You can specify gender and level. I think this is an awesome feature that has made it easier for trainers, collectors and breeders in the game to help complete things they need to do; however, one problem with the GTS is that you can’t see the stats of the Pokemon being traded… You can’t tell IV’s EV’s or if it’s Kalos born (Blue Hexagon). So this is one thing to be wary about when using the GTS
EV’s have always been an important part of a serious trainers move set. In previous games, you had to farm the right type of Pokemon to raise a certain EV stat. In X/Y, they’ve abolished that, making way for more fun and interactive games to play with your ‘mon! Different mini games raise different stats, making levelling EV’s a lot easier than previous games. There are also Mini games in the “poke ami” section of your bottom DS screen. You can place a Pokemon in here, and it will gather gifts from other Pokemon it meets from other trainers. Here, you can play mini games, win pokepuffs and feed them to your Pokemon. This raises the relationship with your Pokemon, aiding the evolving of Pokemon that evolve through affection and friendship. This adds another dimension to the game, making things a bit more different to the norm.

Rayman Fiesta Run

RAYMAN FIESTA RUN
RECEIVES ITS FIRST MAJOR UPDATE

New levels, characters, gadgets and the new Nightmare Mode all included in this free update
SAN FRANCISCO, CALIFORNIA – May 15, 2013 – Today, Ubisoft® announced that Rayman Fiesta Run will receive its first major update that brings new levels, gadgets, characters and a new mode to players. This update will be available for free starting today in the App Store, the Google Play Store and the Amazon App Store.

This massive update includes 16 new and invaded levels as well as a tough new boss to square off against. Additionally, three new characters and two new gadgets, one allowing players to re-spawn after death and the other attracting lums, is now available.

Not for the faint of heart, the new merciless Nightmare Mode has arrived to challenge even the most skilled Rayman Fiesta Run players. Perfect runs must be completed through 36 invaded levels of spikes and death traps or players’ progression resets and they must start over.

Developed by Ubisoft Casablanca, Rayman Fiesta Run follows the success of Rayman Jungle Run, winner of the App Store’s BEST of 2012 award. Equipped with new features and modes, Rayman is now able to swim, shrink and has access to new power-ups to help him take-on a brand new world. Rayman Fiesta Run is available for $2.99 in the App Store, the Google Play Store, the Amazon App Store and Windows Phone 8 and Windows 8 Stores.

For more information on Rayman Fiesta Run, please visit:
www.raymanfiestarun.com
https://www.facebook.com/rayman
For the latest on all of Ubisoft’s games, visit the UbiBlog: http://www.ubiblog.com.

About Ubisoft:

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2012-13 fiscal year Ubisoft generated sales of €1,256 million. To learn more, please visit www.ubisoftgroup.com.

© 2014 Ubisoft Entertainment. All Rights Reserved. Rayman, Rayman Fiesta Run, the character of Rayman, Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.

Watch Dogs Breaks Records

WATCH DOGS™ BREAKS RECORD FOR PRE-ORDERS OF A NEW IP

SAN FRANCISCO – May 15, 2014 – Today, Ubisoft® shared impressive pre-order figures for Watch Dogs, which is now the most pre-ordered new IP in Ubisoft’s history and the most pre-ordered new IP in the entire industry this year. Watch Dogs is also the second- highest pre-ordered Ubisoft game ever*. Watch Dogs will be available on May 27 for PlayStation®4 computer entertainment system, PlayStation®3 computer entertainment system, Xbox One, the all-in-one games and entertainment system, Xbox 360 games and entertainment system from Microsoft and Windows PC, as well as its release on Wii U™ system at a later date.

“These strong pre-orders are a clear indication of players’ anticipation and excitement for Watch Dogs,” said Tony Key, senior vice president of sales and marketing at Ubisoft. “The teams have worked tirelessly to ensure that players will enjoy a top quality game with enormous scope, and we can’t wait to get the game into their hands.”
 “There is massive buzz in all of our stores around Watch Dogs,” said Bob Puzon, senior vice president of Merchandising at GameStop. “Based on the current level of customer pre-orders we have received, Watch Dogs is the highest pre-ordered next-gen title to date and most pre-ordered new IP of the year”**

The development of Watch Dogs has been led by Ubisoft Montreal, in collaboration with teams at Ubisoft Bucharest, Ubisoft Paris, Ubisoft Quebec and Reflections, a Ubisoft studio.
In Watch Dogs players will assume the role Aiden Pearce, a brilliant hacker whose criminal past led to a violent family tragedy. Now on the hunt for those who hurt his family, players will be able to monitor and hack their enemies by manipulating everything connected to the city’s Central Operating System (ctOS). ctOS controls almost every piece of the city’s technology and holds key information on all of the city’s residents. Players will access omnipresent security cameras, download personal information to locate targets, control traffic lights and public transportation to stop enemies, and more. Watch Dogs lets the player use Chicago as their ultimate weapon and exact their own style of revenge.

Customers still have time to purchase the Watch Dogs Season Pass, giving players access to a unique single-player story featuring T-Bone, the brilliant but eccentric hacker; a new Digital Trip game mode, Conspiracy!; an exclusive Untouchables Pack; plus new missions, weapons, outfits and more. At $19.99, the Season Pass will be available on PlayStation®4 system, PlayStation®3 system, Xbox One, Xbox 360 and Windows PC.

For PlayStation® owners, Watch Dogs offers additional exclusive content featuring four extra missions representing one extra hour of exclusive gameplay. A unique White Hat Hacker outfit will be unlocked upon completion of these missions, as well as bonus tech points, providing new in-depth knowledge about an important faction in the Watch Dogs universe. This content will be unlockable at launch via code.

Stay connected to Watch Dogs by visiting the official website, Facebook page and Twitter account.

For the latest on all of Ubisoft’s games, visit the UbiBlog: http://blog.ubi.com/
*Based on Ubisoft’s Watch Dogs worldwide pre-order sales data for all platforms as of May 15, 2014 and internal sales data for all previous Ubisoft titles

**Based on Gamestop pre-order sales data for Watch Dogs worldwide for all platforms as of May 15, 2014
About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2012-13 fiscal year Ubisoft generated sales of €1,256 million. To learn more, please visit www.ubisoftgroup.com.
©2014 Ubisoft Entertainment. All Rights Reserved. Watch Dogs, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.