Bullet Witch Now on Games on Demand for XBox Live

XSEED Launches BULLET WITCH With Games on Demand!
Originally Published on Blast Away the Game Review

Written by Dustin Murphy



Torrance, Calif., (May 13, 2014) –XSEED Games, the independent-minded console publishing brand of Marvelous USA, Inc., today announced that the third-person shooting action title BULLET WITCH is now available for digital download in North and South America for the Xbox 360 games and entertainment system from Microsoft through the Xbox Games Store Games on Demand service for $19.99 USD in North America. Previously released in 2007 in North America, BULLET WITCH adds magic casting to its third-person shooter mechanics to create a unique action experience.

The human race is almost extinct as hideous monsters and demons dominate the planet. Only the fusing of ancient spells and modern combat can beat these creatures, and Alicia, a highly-trained soldier versed in both, is up to the task. The fate of the human race is in her hands as she ventures into the world of monsters, battling them with a mix of magical arts and military equipment.

In BULLET WITCH, players guide the “witch” Alicia as she utilizes her deadly broom-like gun rod, which can transform into various weapons such as a shotgun, machine gun and Gatling gun while also allowing her to cast magic, to mow down waves of enemy demon hordes.

BULLET WITCH was developed by MarvelousAQL of Japan, and is rated M for Mature by the ESRB.

Our Take by Dustin Murphy:

Bullet Witch was one of my first XBox 360 games. For what it was worth, it was unique, and gave me a true arcade like feel when it came to how it plays. With being locked behind special doors that enforce the idea of destroying certain enemies in order to progress. This is something I can say is quite unique when it comes to moving through the game little by little until having cleared out targets and or entire throngs of enemies. With a rather unique character and story-line, Bullet Witch is definitely a game worth picking up.

Pokémon Art Academy Coming This Fall

Learn to Draw Your Favorite Pokémon in Pokémon Art Academy!

Originally Published on Blast Away the Game Review
Written by Dustin Murphy


Want to learn how to draw your favorite Pokémon on Nintendo 3DS and take it to pen and paper later? Your adventure can begin thanks to Nintendo’s release of Pokémon Art Academy, which will be available this fall for Nintendo 3DS users. This series will allow players to take up to 40 unique and aspiring lessons on how to paint, sketch, and even draw their favorite Pokémon characters in 3D using this unique illustration title, which uses 2D. Players can also use the Pokémon Art Academy to share their digital masterpieces with the world or take those unique illustrations to their canvas or paper of choice.

Official Information:

The Art Academy series made its debut on Nintendo DS in 2009, offering a comprehensive virtual art studio with a variety of realistically behaving art materials. Wield the stylus with tactile precision on the Nintendo 3DS or Nintendo 2DS touch screen to use a plethora of paint, pencils and pastels. A hallmark of the Art Academy franchise is its easy-to-follow lessons with step-by-step guides that teach painting and drawing techniques. A friendly tutor takes students of all ages through these lessons, each of which breaks down complex-looking images into simple steps. Gradually, players pick up more new techniques that allow anyone to create artwork they can be proud of. Pokémon Art Academy boasts 40 lessons in which players can encounter favorite Pokémon from throughout the series, such as Pikachu, Oshawott, Charizard, Torchic, Fletchling and Fennekin.

“The Pokémon characters themselves are among the most endearing and enduring aspects of the Pokémon video games, with everyone having their own favorite,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “Pokémon Art Academy lets fans deepen their connection with these iconic characters by providing detailed lessons teaching how to draw them on their Nintendo 3DS or Nintendo 2DS in a straightforward and enjoyable way.”

For more information about Pokémon Art Academy, launching this fall in stores and in the Nintendo eShop, visithttp://artacademy.nintendo.com/pokemon.

Remember that both Nintendo 3DS and Nintendo 2DS feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://www.nintendo.com/3ds.

About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii U™ and Wii™ home consoles, and Nintendo 3DS™ and Nintendo DS™ families of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.2 billion video games and more than 670 million hardware units globally, including the current-generation Wii U, Nintendo 3DS and Nintendo 3DS XL, as well as the Game Boy™, Game Boy Advance, Nintendo DS, Nintendo DSi™ and Nintendo DSi XL™, Super NES™, Nintendo 64™, Nintendo GameCube™ and Wii systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere. For more information about Nintendo, please visit the company’s website athttp://www.nintendo.com/

New Assassin’s Creed® Equipment Available on Ghost Recon Phantoms®

Ghost Recon Phantoms® gets Assassin’s Creed® Cross Over
Originally Published on Blast Away the Game Review on 5/14/2014

Written by Dustin Murphy



As of today, those of you interested on Ghost Recon Phantoms can finally get to fulfill your stealthy desires while looking like a member of the Creed from Assassin’s Creed. This includes three customizations, inspired by, the Assassin’s Creed franchise, but also weapons to match each customization. They are a limited-time item, which means: Get them while you can. The following items below are now available for purchase.

Three new iconic Assassin’s Creed Hoods and Tactical Suits

Five new top-of-the-line, Tier VII Assassin’s Creed themed weapons: 

  • Ak-12 SV AC
  • PKM SV AC 
  • M3A1 C AC 
  • M960 C AC
  • M14 Tactical AC


Five classic Assassin’s Creed pack weapons: 

  • F2000 SP AC
  • Fiveseven AC
  • MG36 KV AC
  • P90 C AC
  • Sentinel SR-1 AC


Ubisoft Press Statement and Official Ghost Recon Information:

“The community response was very positive when we released our first Assassin’s Creed crossover during open beta for the Recon class. So we decided to produce a brand new and much more in-depth Assassin’s Creed pack including gear and weapons for all three classes,” said Felix Marlo Flor, Ghost Recon Phantoms art director. “Bringing Assassin’s Creed into the futuristic setting of Ghost Recon Phantoms while staying true to both worlds was an exciting challenge. We looked at the similarities between the Ghosts and Assassins, both are stealthy, elite warriors, who fight for justice, and fused those similarities to create a crossover that fits naturally into Ghost Recon Phantoms.”

For a first-look at the Assassin’s Creed pack in action The Ghost Recon Phantoms community team will be hosting a live Twitch stream on http://www.twitch.tv/ghostreconphantoms.

For the latest information and to play now and play for free visit: www.GhostReconPhantoms.com

About Ubisoft:

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2012-13 fiscal year Ubisoft generated sales of €1,256 million. To learn more, please visit www.ubisoftgroup.com/.

© 2013 Ubisoft Entertainment. All Rights Reserved. Tom Clancy’s, Ghost Recon, the Soldier Icon, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries

Note: The pictures are not property of Blast Away the Game Review. We have been given permission to use these items. For any information regarding the pictures, their uses, and information regarding them. You will need to please contact Ubisoft.

FAR CRY® 4 Gets November Release Date

FAR CRY® 4 Gets Official Announced by Ubisoft
Published and Copyrighted by Blast Away the Game Review on 5/15/2014
Written by Dustin Murphy

 Were you a fan of the intense insanity that Vaas put Brody through? If so that is something that made the series one of the best series developed in 2012 and gave it the spot for #1 title for 2012. The game quickly took the world by storm as the adventure became more than just trekking through the wildlife habitats to explore and bring down Vaas and his henchmen. Instead we found ourselves taking a journey into insanity, the only way to save Brody’s friends, and get revenge for the murder of people who meant something to him through his journey.

 As of today, we have discovered we will find our experience even more immersive, expanded, and even more attractive than before. Far Cry 4, will be available on the 18th of November for the US, and November 20th for EMEA territories. We have also been informed that Far Cry 4 will release on PlayStation 4® computer entertainment system, PlayStation® 3 computer entertainment system, Xbox One, the all-in-one games and entertainment system, Xbox 360 games and entertainment system from Microsoft and Windows PC. What does this mean? For those of you who have not obtained an XBox One or PlayStation® you can happily grab another console if you want. We will gladly keep you covered as more information comes out in the upcoming months. For the official press statement, please read below for more information.

UBISOFT® TAKES PLAYERS TO NEW HEIGHTS WITH FAR CRY® 4

Sequel To The #1 Rated Shooter of 2012* 

SAN FRANCISCO, CA — May 15, 2014 — Today, Ubisoft announced Far Cry 4, an open-world, first-person shooter that delivers the most expansive and immersive Far Cry experience ever. Far Cry 4 will be available November 18 in the US and November 20 in the EMEA territories for PlayStation 4® computer entertainment system, PlayStation® 3 computer entertainment system, Xbox One, the all-in-one games and entertainment system, Xbox 360 games and entertainment system from Microsoft and Windows PC.

Development on Far Cry 4 is being led by Ubisoft Montreal in collaboration with Red Storm Entertainment, a Ubisoft studio, Ubisoft Toronto, Ubisoft Shanghai, and Ubisoft Kiev.

In Far Cry 4, players find themselves in Kyrat, a breathtaking, perilous and wild region of the Himalayas struggling under the regime of a despotic self-appointed king.  Using a vast array of weapons, vehicles and animals, players will write their own story across an exotic open-world landscape.

“Following the success of Far Cry 3, we wanted to take the franchise to the next level and create a game that will surprise players and exceed fans’ expectations,” said Dan Hay, Executive Producer.  “Given the unique setting, we feel Far Cry 4 will stand out as a top first-person shooter and we’re eager to reveal more about the game in the coming months.”

Customers who pre-order Far Cry 4 receive a free upgrade to the Limited Edition which includes Hurk’s Redemption, a series of three action-packed single-player missions featuring the popular character Hurk from Far Cry 3’s DLC.  The Limited Edition also includes Hurk’s signature harpoon gun called “The Impaler”. The pre-order is now available at all major retailers.

Fans can tune into Ubisoft’s Media Briefing at E3 for an exclusive first look at Far Cry 4.

More information about Far Cry 4 also can be found at: http://www.farcrygame.com.

* Based on Metacritic as of 12/18/2012

About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2012-13 fiscal year Ubisoft generated sales of €1,256 million. To learn more, please visit http://www.ubisoftgroup.com.

© 2012-2014 Ubisoft Entertainment. All Rights Reserved. Far Cry, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Based on Crytek’s original Far Cry directed by Cevat Yerli. Powered by Crytek’s technology “CryEngine.”  “PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

Review – Sakura Samura: Art of the Sword

Originally Published on the Blast Away the Game Review Facebook Page
Review by Kennard Daniel Prim
 

Pros:

  • Simple controls that are easy to get used to, in and out of combat.
  • A variety of mini-games available from the main menu and towns within the game itself.
  • A soundtrack fitting to the setting of the game.
  • Precision Points can be used to obtain gold, challenging you to reach an even higher amount to get massive amounts of money.


Cons:

  • The game is fairly short, easily completed in just a few hours.
  • Limited amount of enemy types encountered throughout the game.
  • Precision points are easily lost during combat.
  • Limited amount of support items available for purchase.

Final Score: 8.5/10

Sakura Samurai: Art of the Sword, is absolutely a charming game. While it may be difficult at first when you are just learning the basic controls, you easily get adjusted to the basics and are on your way from a tutorial level. While enemies only have a few attacks as the game progresses they have a habit of faking you out to try and make you slip up, allowing them to land a hit.

Starting with just three hearts, or in this case cherry blossom petals, you obtain more life by clearing stages. Every stage you clear gives you half a petal. Upon completion of two stages and forming a whole petal, you get another point of life. In the beginning each enemy attack will only do one heart of damage to you per attack, this quickly changes though as you reach the second area. As you progress through the game enemies will do larger amounts of damage, bosses always doing the most damage per area. This however can be avoided by paying attention to the way an enemy moves.

Certain enemies, such as the basic swordsman, will charge you from a long range and may his rush immediately in front of you making you test your reflex speed when he starts moving again. Archers may fire off a single arrow, or fire several successive arrows to keep you at bay. With the introduction of each enemy, and progression into each stage, you are forced to relearn enemy attack patterns. While projectiles can be slashed it’s also possible to weave between them and progress towards an enemy. Movement in combat is largely limited to strafing and inching forward very slowly, unless you use the dodge function to cover more ground. Successfully dodging an enemy attack and landing a blow on your enemy will add a slight charge to your special attack meter, when it’s full you press Y to unleash a devastating attack on enemies.

Weapon upkeep is important in this game. As demonstrated in the tutorial, when you block too many attacks, or clash with an enemy’s weapon too many times, your sword will break. As your weapon’s condition deteriorates it will do less damage. Fortunately the weapon doesn’t ever truly break, but only goes down to red which indicates it is doing the absolute minimum damage. Using a whetstone, from either of the damaged states of the sword, brings it back up to full damage again. For a fee you can also have a blacksmith in town sharpen your weapon for you, resulting in a dramatic attack and durability boost. The blacksmith is also important as you progress into a new area, where enemies become stronger and require more hits to slay. At each town you visit, the local blacksmith can upgrade your sword increasing its maximum damage.

Visiting towns becomes a necessity, as they are the only places to fully restore your health at an inn. Also present in towns is a shop called Frogs Plus, where you sell your accumulated precision points and can get large amounts of gold to then purchase various helpful items such as whetstones for sharpening your sword, kunai to throw at your enemies and even frogs to gross out an opponent and get them to drop their guard.

The final attraction in towns are street games. Participating in Street Games, challenges issued by specific NPCs in one of the towns located throughout the map, will result in the player obtaining gold or stamps upon successfully completing the mini-game. While gold is used to purchase the necessities of the game, and a few extras, stamps have a single function. Stamps are redeemed for various attack gems, special stones that give your Samurai new special attacks.

The music within this game is truly fitting of the setting, an era of Japan where samurai wander the countryside with sword in hand. While there are only a few tunes to the soundtrack, they are all pleasant to the ear. From the menu to the credits not a single moment of the game is without some accompaniment.

Oddly enough, sometimes dying in this game can be of a benefit to you. When you die a kappa will appear at a random zone of the map. This signifies that the enemies located within the zone will drop abnormal amounts of gold. However, there is a downside to this. Entering any zones besides this one, even a town to recover, results in the kappa disappearing. Leaving you with a choice, do you risk dying again and having the kappa go to an even more difficult area, or do you recover and allow him to vanish. The amount of gold obtained in this manner varies by enemies.

Even with as short as this game is, it’s still fun to go back and see just how high you can get your precision points. Constantly challenging yourself to do better, creating a mini-game in and of itself. The last features of this game are Thug Challenges, mini-games accessed from the main menu in which you try to survive an onslaught of enemies. Then there’s the Rock Garden, utilizing the pedometer located within the 3DS itself, you can dedicate the steps you’ve taken in a day to make cherry blossoms bloom on empty trees in this garden, while it serves no function it is enjoyable to see all your movement in a day rewarded with a beautifully blossoming cherry tree.

Lords of the Fallen – From Handholding to Hardcore

Lords of the Fallen – From Handholding to Hardcore
Originally Published on the Blast Away the Game Review Facebook Page on 5/9/2014
Written by Allen M.K. Jenkins



Despite the scant information and a short alpha build gameplay trailer available for consumption, everybody seems to think they know whatLords of the Fallen is all about. From a very early point, many drew comparisons of LotF to Dark Souls, with its Dark Fantasy setting, and the seemingly difficult combat against giant, intimidating monsters.

While LotF does indeed share something with Dark Souls, I wouldn’t have drawn the comparison immediately. When I first heard about the game, I was almost immediately reminded of Infinity Blade—although this could simply be a result of the very familiar fantasy setting, and grim, faceless monster knights. Upon closer inspection, however, there are clues in the small amount of marketing that we have received thus far that give LotF a much different feel than Dark Souls.

The individual promotional images focus on recognizable character portraits with quotes, ostensibly from the characters themselves. The image of the main character (who Mike Williams of US Gamer pointed out looks like Jeff Bridges, and will now forever to me be Jeff Bridges) states “There is a map of the bad things I have done. It’s right here.” From the outset, this differentiates Lords of the Fallen from Dark Souls in that a main character exists at all, with a personality, and most likely a past of bad deeds (Maybe he’s trying to get his rug back. Who knows).

Even more interesting is that the trailer names a specific place (Prayer Valley) and sets up a piece of geography for the viewer to latch on to. This is no procession of increasingly more difficult enemies until the end (I’ll admit, I’ve never beaten Dark Souls or its spiritual predecessor,Demon’s Souls), but a game with a story to tell, and a character to move the story forward. To me, this is promising in many different ways.



Much has been said about handholding in video games—with the advent of waypoints, tutorials, and the worst, button map loading screens, many have lamented the loss of hardcore gaming from days of yore, where open world meant true exploration, as in Zelda and Super Metroid, and games didn’t prompt you press X to open a door every time you come in contact with a door-like object.

With this in mind, Dark Souls isn’t exactly a negative game to be compared to, with its extremely challenging difficulty level, and lack of any kind of tutorial whatsoever. Sure, the characters look like they were rendered on a potato, and the story is all but non-existent, but the game is, to use the technical term, balls hard. That said, I think there is a balance to be struck.

Dark Souls is famed for its difficulty—but why is it really so difficult? When people reminisce about more difficult games of the past, they think of how much the game challenged them. But looking back, what really makes those games challenging? Were games like Megaman 2 really all that difficult? Sure they were, but those games taught you to play by using the game itself. The controls are fluid and tight, and you never feel like the game is cheating you out of a win.

Games like Dark Souls are often so difficult because of things like clunky controls and enemies that can kill an inexperienced player in one to two hits, not enough time to learn the enemy’s patterns and react. Does one die in Dark Souls because they are not crafty enough, or because they are committed to slow, awkward, uncancellable movements every time they press a button? Not to say the game is bad—it feels excellent to overcome the handicap games like these put on the player. But the truth is, the enemies simply have a larger playbook than the player does.



Some games take this too far in the other direction, like the recent string of Arkham games from Rocksteady. The controls in battle feelexcellent, but are essentially a combination of pressing two buttons to attack and counter, with no need for directional input. What I personally want out of a game is a good balance—combat or play that feels satisfying and reactive, but doesn’t sacrifice challenge in the process.

Because LotF has a story and characters, the focus may indeed be put on making the game feel good to play. This was all but confirmed inLotF executive producer Tomasz Gop’s interview with Digital Spy, in which he said the combat would take cues from fighting games like Tekken or Street Fighter, in that the actions would be “fluid, faster, and reactive,” and that the story wouldn’t be imposed on the player, even though Gop describes the game as satisfying orthodox RPG expectations. 

The developers have been largely quiet or unclear on the true nature of the game. It is clear, however, that LotF is definitely one to keep an eye on in the upcoming year, especially as we draw closer to E3.

Lords of the Fallen is slated for release at the end of 2014 on Xbox One, Playstation 4, and PC.

To contact Allen M.K. Jenkins check him out on Twitter.

Review: Dillon’s Rolling Western – Rolling in the Difficulty

Originally Published and Copyrighted by Blast Away the Game Review on 5/9/2014
Review by Dustin Murphy
 
 

 

Pros:
  • Amazing use of tower defense and stylus based brawler
  • Multiple enemy types that provide a fun time period
  • Interesting use of the hand-held touchpad for controls
  • The 3D depth is well detailed and really shows the 3DS’ graphical capability
  • Stages can be revisited to try and power up for later levels

 

Cons:
  • Difficulty will be too high for most players
  • Lack of Difficulty option selector
  • Controls for beginners may be complicated
  • Lack of in-game currency when starting makes the difficulty for kids too high

 

Final Score: 7 out of 10

 

Other Thoughts: When playing Dillon’s Rolling Western, I can’t say I didn’t have fun, but even as an advanced gamer, it became clear the difficulty was present. Players are given approximately 5-10 minutes to search the area for treasures, money, and of course quest items. Unfortunately, this doesn’t seem long enough for two “enemy raids”. With a bit of learning, priority, and luck, this game is easily playable and should give some players no trouble.

 

-Full Review-

 

 Western games are far and few in the mix. Thanks to Dillon’s Rolling Western, a bit more has been added to the time period of games. What makes it unique is the use of tower defense and action. This is where I found the game the most unique having played plenty of tower defense titles to add to that list. With Dillon’s Rolling Western, we take the role of Dillon, a ranger, and well, an Armadillo. In his story we discover that he’s a up and coming ranger, and in doing so, he and his partner that’s a squirrel have set out to help villages protect their Scrogs from the ever terrorizing Grocks. These Grocks invade their villages only at night, which gives Dillon and his partner a chance to set up defenses in order to protect each of these village like towns. For players looking for tutorials? This game will give you very few and it is highly recommended to train with the new items as they are unlocked so as to perfect their skills. Players will be able to while it is day time, before the Grock Raids, be able to collect plants that will allow them to stockpile Scrogs, mine ores and minerals to build gate defenses, but also collect items to sale in order to build watch towers, turrets, and even save up for item upgrades between raids.

 

What was interesting is the way Grocks are set up. There’s not just one kind, but multiple. The most commonly encountered is just the little grocks. These little guys will come in groups of 2-5 Grocks, and will be rather difficult to kill till players obtain a good use of Dillon’s claw attack, which can be performed by tapping the touchpad with either your thumb, index finger, or stylus as Dillon lands his attack on enemies. Fortunately, the attacks are powerful, and will allow for players to easily set up combos in order to take enemies out as they master the games skills. Unfortunately these skills are not easy to master, require time, patience, and a lot of exhaustive areas. Unlike most Tower Defense titles, this one is more strategic. It will require players to plan ahead even at the beginning as their funds are very limited and will not allow them to overpower the map, but on the bright side, it can be done at a later date. As players explore, the will be able to enter mysterious treasure rooms, which contain valuable gems or even health upgrades that will help in later on missions as players pursue the higher difficulties towards the end of the game. Fortunately as players do elevate in missions, new power up items, gems, and even defenses will become easier to access, but so will the need for planning ahead as each village only allots players with a certain amount of coin to begin with.

 

Unfortunately, one of the strongest weak points I found myself battling with was the lack of story. Sure it is there, but the idea is simply one saying we all know; Protect and Serve. With it we are also given a bountiful amount of side-quests through all ten chapters, which in turn, helps build up defenses for the towns for the final onslaught of enemies that come after the second wave. In this manner, players will be able to prepare for the Boss Grocks as well as the new variants that tend to appear, and some of them even needing to be single-handedly dealt with by Dillion. The downside is, the fights do get repetitive, they will feel short on variation, but for the simple idea of seeing if you can do better than the last mission – it’s worth it. Overall, Dillon’s Rolling Western remains much the same throughout the game, but will raise in difficulty with more enemies per wave. This will result in players needing to adapt, overcome, and even prioritize how they will defend their towns. I really hope the need for difficulty lowers or gives players an option in future titles, as this was one thing that really hurt my experience with this title. Overall, it’s definitely a must have for tower defense fans.

 

Graphics: This is by far one of the best looking games on the 3DS when the 3D is turned on. From stunning use of foreground and background effects, it truly shines as a 3D title. With rather smooth frame rate, players will love the advantage this game has displayed against titles like Pokemon X/Y.

 

Sound: The sounds are not bad with this title. Unfortunately, I prefered not to play with them as they did get repetitive over time, but nothing that others may enjoy. They are top-notch and prove so with how detailed even the score takes place.

 

Controls: This game has to be one of the best control based games I’ve yet to experience on the Nintendo 3DS thanks to the use of its stylus and or use of your thumb on the screen in order to help control Dillon’s spin. Using the touchpad however to confirm choices, was a bit unique. Very easy and straightforward to learn.

 

Review: Daylight – Frighteningly mediocre

Originally published on the Official Blast Away the Game Review Facebook Page
Review by Josh Turner
 


Pros:
+ Legitimately freaky.
+ No two games are the same.

Cons:
– Major framerate issues.
– Extremely long load times.
– Very short game.
– Ghosts can be easily fooled/avoided.

(Overview)

We live in an age where smart phones are an extension of our being. You have an app for finding food, love, hotels, movies, etc. You name it it’s always at your fingertips. So what if you where stuck in an abandoned hospital that’s haunted, and all you had with you was your smart phone?

That’s the core mechanic of Daylight, and it is an interesting enough primness to catch my attention, and keep a keen eye out for it’s release. So now that that day has finally come, how does it fare in a market that’s over saturated with survival horror titles?

(Gameplay/Story)

 Something you will notice about this game as soon as it boots up for the first time is the insanely long load times. Now granted, part of this is due to a system that they have in place where each time you start your game, it is a different unique world. (How unique I am not sure of, I only did one run through of this title) Still it is extremely painful to sit through a three minute load screen in today’s next gen world.

As the game opens, you awake on the floor of a abandoned hospital to a mans voice that is calling out to you through your cell phone. He speaks in short cryptic, nonsensical sentences. The message he is trying to relay to you quickly become clear. You are trapped, and there are malevolent spirits all around you that wants nothing more than to kill you.

Your only tool is your smart phone which you use as your flashlight, map, and connection to the outside world. One question I did have while I was playing through this title is why during any point of this game, did Sarah not try calling the cops… Or a priest for that matter. Besides this information, the rest of the story, or back story in all reality is told through notes found throughout the levels. This for the most part, makes it very difficult to follow the story seeing that unless you explore every inch of every level, you’ll never know the full story. Because there are some fairly large parts of the story that is touched on very little, or not at all. Also, even though this voice is directing, not at one point in the game does Sarah try to speak back to him, nor does he reveal any real information until the very end of this game.

Much like other very popular survival horror titles, Daylight features a system where you have no weapons, your only way to defend thy self if via flares that you find along your journey. These flares when activated will burn any spirit that is chasing after you, and will provide an extra amount of light to help you find your way through the maze. You can only hold four at a time, and they can be quite tricky to find for the most part so you do have to make sure that you use them only in situations where there is no way out.

Something I noticed however is that the spirits in this game are almost to easy to avoid, once you learn how too. I remembered from watching a trailer for this game, that it stated “Don’t look back or they’ll get you” now under a hypothetical, crazy, half brained idea. I decided to stop running from said ghosts, or using flares, but instead looking away from whichever way they were coming from, and attempting to pay them no mind. Turns out my plan works; nearly every time from that point out, unless I had to turn around or if one popped in front of me, I was able to avoid them altogether, and not die once.


Now granted, before I found this out I did have a few run in’s, nearly died, a yelped out loud a few times. This game does build quite the tense atmosphere for the most part, and if you do get jumped by ghosts, they are quite the hideous mothers. One of the things admittedly that built more tension for me is the fact that Sarah has a tendency to speak to these entity’s, which is breaking the number one rule of anything horror related. Never acknowledge the prescience of whatever is after you. However she thinks it’s a great idea to entertain this thing by speaking to it every few minutes, which leaves me sitting over hear screaming at my tv to shut up.

The overall goal of the game though feel stolen straight from Slenderman. Gather (x) amount of notes, which each note the spirits will more frequently pop up. You are gathering these notes however to unlock the sypher, which is a item associated with the past of the building, once you get said item you then proceed to the exit. Rinse, wash, repeat. For about three hours that is.

This game, even though entertaining is extremely short clocking in right around the three hour marker on normal difficultly. Gratefully this game is only $15, but still I do feel a little let down. With only four primary zones, (Hospital, sewer, forest, lobby) it feels like the game was very quickly thrown together.

The game is presented in one seamless fashion though which does make it feel more like one long level, or a movie for that fact. When you do move to different zones, it is very clear that the game is loading due to the amount of framerate lag there is. Overall this game runs around 50 frames at all points, but when you get into a new section get ready for it to drop down to the 20’s or less.

(Graphics/Design/Sound)

One of the things that is a real bummer about this game is how the levels are just so bland. They are you standard dark rooms that you would expect out of any survival horror game, not just in the aspect of rooms, but also every environment. Forest are a bland dark green, with creepy leafless trees. Hospital has a bunch of equipment thrown around, as well as flashing lights. Which really just gives you a feeling of, “been there, done that”

I can’t say to much for the characters animations, or how they look as they rarely spend anytime on the screen due to you either running, or burning them with flares. The little glimpses you do get of them is your average, Grudge esq scary lady with long black hair, and blacked eyes. The character themselves though are modeled nicely enough to be pleasant to the eyes, no matter how mortifying they look As for your character… Sarah does have some very manly, man hands; that much can be said

 


For the environments, as I noted before not only are they very run of the mill in design, but they tend to be very low resolution in animation. This is most notable in the forest level, as the trucks of the trees are extremely jagged, as the ground underneath is a very flat black and green. How this is designed to be a run on a PS4, and not a PS3, or even my Vita for that point is beyond me.

Lastly, something they did do right for the most, sound design. The oppressing prescience that is relayed throughout the levels is perfectly complimented by the heavy breathing of Sarah, as well of the whispers of the deceased constantly throughout the world. When you finally find the Sypher, the noises that it emits make you stop momentarily and question if this item is really here to save you, or bid you more harm.

(Final verdict)

Not going to lie. I was looking forward to this game, and once I got my hands on the finished product I was disappointed. Even before the game even truly started I was running into issues that made me question my purchase.

What could have been an interesting adventure falls short into the land of mediocrity. The inclusion of a mobile device like a cell phone could have brought a whole new way to make players interact with the environments they are in, yet they decided to play it safe and use it as a flashlight.

Even though this game does a good job at painting a brutal picture where it becomes exceedingly easy to become unnerved at, the faults in this game quickly catch up to it making it where the ghosts which at one point seemed to be the girl from The Ring, now seem like nothing else than Slimer from Ghostbusters.

For every one positive this game did like sound design, or atmosphere, there are double the negatives to be found.

I give Daylight for the PS4… A 5.5 out of 10.

Fusé: Memoirs of a Huntress Premium Edition Announced

Fusé: Memoirs of a Huntress Premium Edition Announced
Originally Published on the Official Blast Away the Game Review Page on 5/7/2014


NIS America is excited to announce that Fusé: Memoirs of a Huntress Premium Edition, the thrilling film about a young huntress named Hamaji who moves to Edo and quickly finds herself mixed up in the struggle between a human-dog hybrid known as Shino and the Shogunate, is now available for purchase across North America. This title comes on a single Blu-ray disc, with a fully illustrated hardcover art book and collectible slipcase.
The title is now available at the following select online retailers: Right StufThe Anime Corner StoreAnime Pavilion, and NISA Online Store
About the film:
Hamaji, a young huntress from the mountains, stumbles into the middle of a shogun’s vendetta against a group of human-dog hybrids, the Fusé. Rumors of Fusé murdering innocent people in the bustling city of Edo have sparked a bounty for their heads. Along with her brother, Hamaji joins the hunt for this dangerous quarry, but after accidentally befriending one of them, Hamaji is torn between two worlds: her life as a self-reliant huntress, and the young woman her new friend has helped her to uncover. 
Our Take by Dustin Murphy:
 Who wouldn’t want to see an anime like this? The anime itself from what we’ve been able to see is amazing, very talented in story set up, but also animation. For me it was like experiencing a very highly detailed adventure that was filled with drama, action, and of course suspense that relies on the use of friendship, understanding, and the willing to be ones self.

Nintendo Release Information for May

New digital content for Nintendo systems on Nintendo eShop!
Originally Published on the Official Blast Away the Game Review Page on 5/7/2014
Written by Dustin Murphy

 So far it seems that Nintendo has decided to give us a bit more to go! Why do we say this? Because we ourselves are highly interested in these titles and will gladly be bringing you some reviews soon for the latest two! So keep tuned. Till then, it looks like the Virtual Console for both Nintendo 3DS and Nintendo Wii U will be getting a nice treat this month!


Official Information: 



Kirby: Triple Deluxe – Pink? Check. Puffy? Check. Powerful? You have no idea. Devour trees, obstacles and huge chunks of the environment with Kirby’s Hypernova ability and inhale enemies to copy their abilities like Archer, Circus and Bell. It’s a grand new Kirby adventure, plus a new multiplayer battle mode: Kirby Fighters! Kirby: Triple Deluxe will be available on May 2. Click here to check out the trailer for the game.

Mario Golf: World Tour – Go clubbing around the world with Mario! Tee off as your favorite Mushroom Kingdom or Mii character while challenging players online. Shoot into Warp Pipes and dodge Piranha Plants in Mushroom Kingdom areas or take a shot at the nature-themed courses. Mario Golf: World Tour will be available on May 2. Click here to check out a trailer for the game.

Virtual Console on Nintendo 3DS



Mega Man™ Xtreme – It’s Mega May! Every Thursday in May, a different Mega Man game will launch in the Virtual Console section of the Nintendo eShop on Nintendo 3DS. Today’s release: Mega Man Xtreme. This spinoff to the Mega Man X games was originally released on Game Boy Color. In the action-packed platformer, Mega Man X must join forces with Middy, a genius hacker, and his partner Zero to restore peace. Help them defeat strong robotic enemies, obtain new abilities and clean up crime!

Virtual Console on Wii U



Mach Rider™ – It’s the year 2112. Earth has been invaded by the forces of evil. Battle the invaders as you race from sector to sector on your motorcycle, dodging obstacles and searching for survivors. For a different challenge, you can even create your own course in Design Mode, using the various twists, turns and straightaways the game has to offer.

Nintendo eShop on Wii U

Stick it to the Man™ – Meet Ray: He lives in a world where everything is made out of paper and stickers. One day he has an accident and wakes up with a giant pink spaghetti arm sticking out of his brain. This gives him awesome powers to change the world around him by folding, tearing and pulling off stickers! And if that weren’t enough, Ray can also read people’s minds using the Wii U GamePad controller. Click here to check out a trailer for Stick it to the Man.

Nintendo eShop Sales:

Tappingo – Starting today through 9 a.m. PT on May 15, get fun puzzle game Tappingo for 30 percent off in the Nintendo eShop on Nintendo 3DS.

Shin Megami Tensei®IV – For a limited time, well-received RPG Shin Megami Tensei IV is $29.99 in the Nintendo eShop on Nintendo 3DS. This offer starts at 9 a.m. PT on May 5 and ends at 9 a.m. PT on May 12.

Also new this month:

Abyss (Nintendo eShop on Wii U)
Azada (Nintendo eShop on Nintendo 3DS)
PICROSS e4 (Nintendo eShop on Nintendo 3DS)
Tiny Games – Knights & Dragons (Nintendo eShop on Nintendo 3DS)

Price reduction:

Bird Mania Christmas 3D (Nintendo eShop on Nintendo 3DS) – Starting today, the price of Bird Mania Christmas 3D is being reduced from $1.99 to $0.99.
Tom Clancy’s Splinter Cell® Blacklist™ (Nintendo eShop on Wii U) – On May 5, the price of Tom Clancy’s Splinter Cell Blacklist is being reduced from $59.99 to $29.99.

In addition to video games available at retail stores, Nintendo also offers a variety of content that people can download directly to their systems. Nintendo adds new titles weekly to the 

Nintendo eShop for the Wii U system as well as the Nintendo 3DS and Nintendo 3DS XL systems, to the Nintendo DSi™ Shop for the Nintendo DSi system and to the Wii™ Shop Channel for the Wii console.


The Nintendo eShop is a cash-based service that features games, applications and videos. Users can add money to their account balances by using a credit card or by purchasing a Nintendo eShop Card at a retail store and entering the code from the card. All funds from one card must be loaded in the Nintendo eShop on either Wii U or Nintendo 3DS, but can be used in either Nintendo eShop if the systems are linked to a single Nintendo Network account.
The Wii Shop Channel offers games and applications and uses Wii Points™, which can be purchased via the Wii Shop Channel. The Nintendo DSi Shop offers games and applications and uses Nintendo DSi Points™, which can be purchased in the Nintendo DSi Shop. A Wii Points Card™ and Nintendo DSi Points Card™ can be purchased at retail locations. All points from one card must be redeemed in either the Wii Shop Channel or the Nintendo DSi Shop, respectively. They are not transferable and cannot be divided between the two systems.
Posted by Aaron Johnson