Taking a Look at Persona Q’s Final Retail Packaging Preview

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Written by Dustin Murphy

Persona Q Wild Cards Collectors Edition

 Persona Q has been highly anticipated as it prepares for release on the Nintendo 3DS. It won’t be the first time that a Shin Megami Tensei title has released here and sought to entertain fans. This time around, we’re being given a bit more first-person like title. Many will recall this type play style due to Persona when it initially released on the PS1 and followed a release on the PSP. However, this time around Atlus seeks to make you want to dig a hole in your pocket, set it on fire, and gladly throw them what you had that was worth something to them.

Included in the Persona Q: Shadow of the Labyrinth Wild Cards Edition is quite a unique twist of items. One that has truly made the value of the product. Within it, consumers can find themselves becoming the proud owners of 11 Persona Themed Tarot Cards, which is part 2 of the set. Part 1 was obtainable through the purchasing and or pre-ordering of Persona 4 Arena Ultimax that released for both PlayStation 3 and the XBox 360. Owners will also get their hand on an exclusive Persona Q 3DS XL Case, which is quite the unique collector’s item. Within this box set remains the last few items to be seen outside of the game. A 38 page art book containing various pieces of art from the game, but also a soundtrack called “Sound of the Labyrinth”. Lets not also forget that collectible box all these goodies come with.

Persona Q Standared LE

 As for the regular edition; it will include the the set part 2 of tarot cards, game, and a collectible box that can be put neatly up there with other collectibles. Both versions of the game will be priced differently. For those wanting the Wild Cards edition, expect to throw down a solid 79.99 USD for lots of collectible physical goodies. For those looking at the Standard Limited Edition, prepare to throw down 49.99 USD. Persona Q is set to launch November 25th, 2014. The game will launch exclusively on the Nintendo 3DS and has been rated M for Mature.

About the Writer:

DustinMurphyDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Nintendo Smashes Through 705,000 Copies of Super Smash Bros. and 55% Hardware Sales Increase

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Written by Dustin Murphy

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 Having launched on October 3rd for the United States, Super Smash Bros. had managed to already sell 705,000 copies, but also allowed console sales to go up 55% so far. This is based on the September report from Nintendo, which was provided through the games NPD report for that month. These sales set the game at the 4th top sold title SKU to move through stores. This was driven by the high expectancies of the game itself. That’s not including the fact the release helped the game sell 55% of the overall sales in August. Because of the total sales, Nintendo has managed to help sell 135,000 copies of Super Smash Bros. through the Nintendo eShop.

Even with these sales, Nintendo saw a huge increase with Wii U sales (double-digit increases), which helped them increase their sales by over 50% in August. These was backed by their releases for both Hyrule Warriors and Mario Kart 8. Both titles having sold rather well and having provided tons of content, DLC, and high amounts of anticipation. Between the two games, they have already managed to sell a combined total of 190,000 units in the United States. Mario Kart 8 having sold nearly 60,000 units in the fifth month it’s been on store shelves, which brings Mario Kart 8’s U.S. sales to nearly 1.2 million titles moved.

Nintendo still has a lot to look forwards to with Bayonetta 2 launching on October 26th, Super Smash Bros for Wii U on November 21st, and Captain Toad: Treasure Tracker on the 5th of December, but also Pokémon Omega Ruby and Pokémon Alpha Sapphire on November 21st. This, however, doesn’t include the launch of Nintendo’s toys-to-life category; amiibo, which launches November 21st. With the launch of amiibo we can expect to see Nintendo’s overall sales to skyrocket thanks to their launch date compatibility with multiple titles and future titles that will support them. These titles at this time are namely, Mario Kart 8, Captain Toad: Treasure Tracker, Mario Party 10, and Yoshi’s Woolly World. This is only the beginning of what games will be here, but Nintendo has made a website to show compatibility and functionality: http://amiibo.com.

*Data regarding physical sales of games in September are from the NPD Group. Data regarding digital downloads of games and combined physical/digital life-to-date numbers are from Nintendo’s internal sales figures. All numbers, unless otherwise stated, are specific to the United States only.

About the Writer:

DustinMurphyDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Review: Senran Kagura: Shinovi Versus – Jiggling Ninja’s Galore

Originally Published on the Official Blast Away the Game Review Facebook Page
Written by Dustin Murphy

Senran Kagura Shinovi Versus Package Art

Pros:
-Character customization’s are a unique and funny
-Multiple storylines offer each character a very unique twist
-Very well done short missions offer a rather fun and unique spin
-Humorous body physics that can make anyone laugh.

Cons:
-Enemy difficulty does not seem to scale no matter difficulty choices
-Enemy shinobi tend to tumble player characters
-Bleak multiplayer lobbies

Ever wanted a game where skimpy outfits, female shinobi, and excessive jokes are actually amusing? Then ‘Senran Kagura: Shinovi Versus’ is the game that will seek to fill your appetite. Developed and published by Marvelous AQL, Senran Kagura: Shinovi Versus enters the series as the second game title to hit the North American shores. With this title having entered the scene, it has more than confirmed something that seems to be a sure reality now; the PlayStation Vita is a unique and powerful home for some of the greatest games out of Japan. This title enters the franchise as the second game in the series, but also the newest entry in the franchise thanks to its predecessor’s known as Senran Kagura Burst and its fellow anime Senran Kagura: Ninja Flash. Lets not also forget the iOS social game in Japan as well as the one volume manga.

In Shinovi Versus we get to once more take a look at the obvious; rather large breasted cel-shaded beauties who seek to do one thing; fight each other and end up almost undressed. When initially looking at Senran Kagura you would be right to assume the game is about over sexualised females who have rather over-the-top breast physics. This attention to detail on the breast physics could literally put Dead or Alive to shame and not even think twice about having done so, but that is what gives the game some of its rather funny moments.

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 Shinovi Versus even without the physics mentioned, is a game that seeks to amuse, and give a rather enjoyable anime-like experience, which it does quite well. Taking place immediately after Senran Kagura Burst, Shinovi Versus changes the gameplay style from side-scrolling to a 3rd person fighting game. Not much has changed in the essence that the game is still very much a hack and slack brawler with a few tricks up its sleeve. The game relies heavily upon its focus of the Hanzō National Academy and their sworn enemies from Hebijo Clandestine Girls’ Academy, with Hebijo having gone underground and formed a mercenary strike squad known as the Homura Crimson Squad. This time they aren’t alone; a new group only known as the Gessen Academy has entered the scene and seeks to be known as the academy that purifies all evil and those who decide to be tied to evil in any way.

With the pretense of the story wrapped up, lets take a look at the games mechanics first and foremost is the actual gameplay itself. Focusing on a mixed blend of combos, bursts, and shifting into shinobi form to use specials. Some of the specials can range from ground breaking multi-strike abilities to crowd clearing dashes that can easily dispatch rooms full of enemies that seek to cause some form of discord. The other? A frenzy like form that allows users to place their thumbs, index fingers, or whatever button suits them, and force their characters to bare it all by swiping their characters breasts (yes you read that correctly) towards the outsides of their Vita’s screen. Both of these forms, whichever you decide to use, will require energy built up in the shape of scrolls. The type of attack does also depend on the buttons used. One varies from using the shinobi form and using triangle or square to send out a massive blow in order to send a wide array of damage. In turn the going frenzy option tends to be the one to lean towards. This form leaves your character in their undergarments and recklessly smashing through crowds of enemies using beyond devastating specials when possible.

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 Much like the regular forms, damage seems to be common between the two forms, which leaves chaining combos and using dashes to keep enemies close is a rather viable option sense enemies can easily be taken out one by one. This leaves each character to show their own fighting styles, some of them featuring close range quick attacks while others seem to be more viable at medium range thanks to different weapon types. Some of these weapons will vary from fists, swords, dual wield swords, parasols, and well many more things. When it comes to the combat as stated, combo’s are something that is very deep in the games importance, but so is the capability of fighting in the air. Much like how smooth the combat is, the response time between buttons, thumbsticks, and bumper inputs; the game is very fluid like. This could easily take a nod from other musuo style games that feature this type of fluid combat and button usage. The only thing that would be frowned upon? The horrible lock-on system that causes beyond frustrating moments when trying to fight enemies at a close range.

Just like the fast pace combat, so is the repetition that can try to mount up, thankfully this changes rather quickly due to multiple characters having their variations in fighting styles. This alone gives the game a respectable bit of depth that tears away at the boredom that may begin to gnaw at some players. Unlike some games, this one does not offer enemies that will always be the ones that can be pushed over like a wooden plank that’s partially tilted over already. Instead some of the enemies will seek you out, tear you apart, and attack in numbers using flanks to weaken you. Even as you level up, so do enemies, and this does provide a bit of a tough-spot to try and overcome. The tougher part? While those ladies are whittling your health down to a stump no matter your level, the real fight hasn’t even begun; an opponent from another academy or the same academy (depending if you are doing story or side-quests) still may have yet to appear just to give you a head spin. Unfortunately, there is something that occurs with the whittled down health and the time it takes to clear the mission; the mission score.

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 Like any good game, each mission does carry a score that is weighed upon by completion time as well as the amount of damage taken. This is something players will need to take into account when attempting to hammer out the high scores. These do manage to go across the missions for the academy, but also each character’s personal missions, which have a variety of story backgrounds that allow for hours of entertainment.

Like it was mentioned before, Shinovi Versus at its heart is the equivalent of an anime-like fighter, which offers up a high amount of energy for fans to feed upon. The story does not change from that in any form of manner. The story is told in the perspective of each academy, but this also changes whose perspective that the story is told from. Much like any game of this sort, the story has very well scripted dialogue, challenges to each mission, and even as mentioned before; side story missions. Through doing all of these missions, you can seek out to purchase new uniforms by visiting the shop, this also will allow you to enter the in-game ‘lottery’. The lottery will allow players to obtain new undergarments as well as outfits to let their characters wear, and trust me when I tell you this, some of them are rather hilarious and almost obscenely revealing.

Unfortunately, the online is something that’s a bit of a pain to to find a lobby for. Even with the great four-player sauree’s, the game features rather untenanted servers. This leaves the game to be dialed out when it comes to the multiplayer, but as it picks up, this could be something that will be worth tending to and partaking in a good brawl.

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 With a rather well done soundtrack, animations, bizarre moments, and entertaining special attacks; Shinovi Versus is a place where hours, upon hours, upon more hours can be found as very heavily entertaining. Even with unnatural breast physics, skimpy clothing, and silly characters, the game fills the need for that heavily entertaining visual novel style that we’ve become so familiar with leaking out of Japan. The game fills the need that many will have for a visual novel fighter that seems to take a spin and life of its own through the Japanese only voice acting with the rather well done English subtitles. Even with a game this long the only thing that can come down as a problem aside from the annoying target lock-on is the inability to enjoy the games load times, which unfortunately, they are plentiful.

Even with the game being as it is in such a rather high-school anime-like way, Senran Kagura: Shinovi Versus is a game that is highly amusing to anyone who wants a graphic-novel like brawler experience. Even with the unfairly judged by many critics ecchi-like character appearance for all the girls and the clothes shedding, the game is one that should be owned by any fan of the series or PS Vita owner that is looking for a fun filled time.

So what do the girls of each of the academies manage to fight their way to as a score? A solid 8 out of 10.

About the Writer:

DustinMurphyDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

The Evil Within Seeks to Scare Players Starting Today

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Written by Dustin Murphy

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 As of today Shinji Mikami and his team at Tango Gameworks have released their new masterpiece; The Evil Within. The release of the title has been one that has gripped fans, scared them, and even lead some to craving the world that awaits them. The title seeks to gri players in horrific ways that were never seen before. Newly released on the XBox One, XBox 360, PlayStation 4, PlayStation 3, and Windows PC; The Evil Within has finally hit store shelves as of today.

The games world seeks to horrify and challenge players through the games uniquely crafted environments that will seem claustrophobic and gut wrenching due to the enemies that await within it. Players will fight to survive with limited resources at their disposal, which means all fights may or may not seem proper for that occasion. Below, Shinji himself even states why that is:

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 “It was incredibly important to me and the team to bring the Survival Horror genre back to its roots. For us, it was all about creating fear and giving the player the enjoyment of conquering it,” said Mikami. “Up until now we’ve kept a lot of the game under wraps to avoid spoilers, so it’s very exciting that people are now able to experience the game from beginning to end.”

Will you have what it takes to help the Detective Sebastian Castellanos and his partners solve the grisly events that are about to unfold within this dark, gruesome, and tormented filled world? The Evil Within can be found online for 59.99 USD through Steam for Windows PC, PlayStation Store for the PlayStation users, and the XBox Live Marketplace for XBox Consoles.

About the Writer:

DustinMurphyDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at@GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Taking a Look into Far Cry’s Dangerous Land of Kyrat

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Written by Dustin Murphy

Far-cry-4-3

 In the latest trailer for Far Cry 4, we are reminded that Kyrat is a far from save land. Instead, we are reminded that the world of Kyrat is hostile and almost everything is out to take the player out on their latest adventure. From snow covered mountaintops to the shallow ponds of Kyrat, we are reminded that even the flora and the fauna are out to delay your adventure. You can check out the new trailer on our YouTube Channel. It is not embedded due to an 18+ restriction: Blast Away the Game Review on YouTube: Far Cry 4 – Survive Kyrat

Far Cry 4 is set to launch on November 18th on the PlayStation 3, PlayStation 4, XBox 360, XBox One, and PC. Will Far Cry 4 live up to the par that Far Cry 3 has set as a standard?

About the Writer:

DustinMurphyDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at@GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Review: Tears to Tiara 2: Heir of the Overlord – A Painful and Tear Filled Experience

Originally Published on the Official Blast Away the Game Review Facebook Page
Reviewed by Contributing Writer Chris Barsoum

Tears to Tiara Unboxed

Pros:
-Very well done artistic choice for the games graphics
-Very easy to learn for veterans of the strategy world
-Tutorial is in-depth and rather well explained, if you can wait the two hours to get to it
-Solid soundtrack and original voice dubbing

Cons:
-Fight system, rewind controls, and tutorial are at times complex and hard to manage
-Lackluster environments that make the title hard to enjoy
-Battlefields could have used more design and variety to provide a unique experience

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 As a fan of the strategy genre, this game was one that seemed like it had a chance to be unique and rather inventive in the genre for strategy RPGs. Instead this game quickly dishevels that idea and tosses it aside. In Tears of Tiara 2, players will be able to make note of the art, which is one of the things that actually sticks out the most. The game itself is what you would consider a standard strategy RPG, which is expected, and this is why the art style works so well, but this is where the problems do begin to form.

Unfortunately, the game has no cover story, which gives no background for players who are unfamiliar with the series. This is something that makes it a bit difficult to get into. It leaves the questions of how, why, when, who, and where in the back of your head. This doesn’t even change once five hours in, which can become a problematic ordeal for those who are story driven versus gameplay driven.Though in that time frame many of the interactions that take place as well as the conversations within them, they seem to be ones that you can rub off, ones that almost do not seem to do much with the game as a whole. This is something that can seem somewhat troublesome to those unfamiliar with the franchise.

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 First and foremost are the basics of the fight system. These are something that are not thoroughly explained, which means players will find themselves digging through the games manual feverishly in order to discover what controls do what. This also means the special and or unique controls for Tears to Tiara 2 are hidden deep within the games tutorial, which is not present until around two hours in; that’s assuming that you even make it that far. This is something that will frustrate newcomers and even leave some veterans kicking a can in the dirt hoping that the basic controls will at least appear in the tutorial, which reluctantly, they do. It seems that within the tutorial the key notes to how the game works had been left out. This is the same for advance controls for any that could be used as well as any tactics the game could advise players to find themselves crawling around with.

As a fan who loves difficult games; strategies none the less; there was one option that was infuriating, which to some may not be as bad; the rewind option. This allows players who are having troubles are able to go back through moves, time, and plan out what needs to happen with their units if they find themselves caught between a rock and a hard place. Don’t forget, this means you can also save squad members that may just be about to bite the dust at the swing of an enemy’s weapon. The part that sucks about this option? It shouldn’t be here, this is a strategy RPG, which means the game is meant to have a form of difficulty. For beginners this might be a nice option, but for veterans, this is a let down.

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 Once managing to get past the issues that are present due to a long delayed tutorial, a story that can’t easily be explained to those unfamiliar with it, the game does run into another problem; the environments. Within these environments players would expect something unique. Large glorious fields, combat torn terrains, cliff sides, mountains, castles, and so on, but this does not happen. Instead the game itself feels as if someone had taken some form of an RPG Maker title and threw out a simple dungeon. The combat fields truly felt rushed, uninspired, and well just sloppy. Something that in a sense that could have helped this title was depth, coordination, but also a uniqueness to each map. Some form of direction for players to feel at home with. In the opening, you do begin in an area with tons of people whom are at random buildings, the story explains you are some kind of servant who is working to patch up a shrine. Yet the character lives right up the hill near the worksite. This would have been nice had some direction been given between towns, events, and combat fields. Sadly this does not happen well and hopefully will see a future patch to enable this.

Combat itself is very simple and feels like it would be a part of one of the many strategy RPGs that came before it. Some of you may recall the limited movements per turn, attacks per character, and the overall setting up of using grid based movement; this is something Tears to Tiara 2: Heir of the Overlord does. Attacks can be given each turn if the enemy is close enough based on your characters attack range, some of the classes such as sage or archer can do this from a ranged area, some of them from only a few grid spaces away, but do note that if further away the hit chance does go down, which can be problematic for some who are not used to counting out the grid spacing to ensure a successful attack. Upon a successful attack each character will gain XP as well as SP, which allows them to become more reliable in combat and ultimately provide a better chance of clearing out the map itself. Like in previous titles, players can edit their parties equipment, and setups to ensure that their team will be strong enough for what they are trying to do. This will provide a better and more beneficial use when setting up your characters for each scene, but do not forget to make sure to check your items and swap them out as needed. This also can ensure a chance at survival while players push on through the games main campaign.

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 Outside of the games combat scenarios, character editing, and overview, the game itself is rather unique. Thanks to the rather beautiful art style and animations used, the game does seem to have some promise for fans of the series, but for ones that are unfamiliar to it; the game will be a let down or a huge mess of confusion. Like many titles that come from this genre or from Japan for that matter, Tears to Tiara 2 uses a well known set up, the graphic novel like approach that gives the game a entertainment value for those who aren’t big into the strategy rpg combat set up the game uses. Unfortunately, much like past titles, the game does seem a bit of a fan service, which can make the average adult looking for a form of entertainment cringe. This cringe factor is due to the rather over usage of barely cloth clad cleave, skimpy close, and well pantie shots that seem to be a big thing as of late. Even with doing all that, it did not help redeem the game as a whole, and unfortunately has left it as a game that will surely need some help in order to keep it alive unless you are someone who absolutely wants to skip all the conversations and shoot straight for the combat scenes. Even with all this said this game itself has only a small bit of entertainment value, it may be recommended to try and import some of the older titles from Japan that didn’t seem like a bit of a fan service.

So what does Tears to Tiara 2: Heir of an Overlord manage to fight itself to in a score? Unfortunately it has only landed itself with a mind breaking 3 out of 10.

Singularity Spell Unveiled by Spellbind Studios for Rogue Wizards

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Written by Dustin Murphy

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 Remember that little upcoming indie game we talked about being developed by Spellbind Studios? As of today they have unveiled the newest spell called Singularity, which will be available in this rogue-like, dungeon-crawling, and town-building RPG that is headed for PC, Mac, iOS, and Android. From what we’ve seen of the spell in the provided press assets, this spell is destructive and does not hide its intention of destroying enemies within the area affected.

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The spell itself is for a wizard who reaches a higher level in the Cosmic Magic type. This means one of the most powerful spells is yours to enjoy and throw around. This spell allows the wizard to step into a portal that leads them into the cosmos or rather a safe place away from the spell, and summons the singularity it will cause. Afterwords players will see the area pull, deform, and well explode in a large burst of cosmic rays that will cause the enemies to be vanquished within its area. For those interested Kickstarter it begins this November on the 11th and will help support its continuous development cycle.

 “This is a super cool feature that we wanted to share about Rogue Wizards during our Kickstarter campaign,” said Spellbind Studios’ founder Colin Day. “Our project has secured almost half of its goal, which we’re most appreciative about, so we hope the community will continue to rally and support us over the next few weeks.”

For more information head over to roguewizards.com to find out more about this title and its crowdfunding campaign.

Tetris Ultimate Nintendo 3DS Release Date Announced

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Written by Dustin Murphy

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 Ever wondered what it would be like to play Tetris in 3D? Now that wait of wandering is over starting on November 11th, 2014. Earlier today Ubisoft has announced that the Nintendo 3DS version will be able to be experienced in new and exciting ways thanks to new game modes that will test any players shape piling capabilities.

The only doozy out there? Players can obtain the game physically for 29.99 USD at a retailer or 19.99 USD through the Nintendo eShop. For those interested in knowing if there is multiplayer, there is. The multiplayer will be released at the launch of game will feature seven different modes. These modes include Battle Ultimate, Marathon, Endless, Ultra, Sprint, Battle, Challenge, Master, Escalation, and Invisible. So what does this mean? Players will have a ton to look forwards to and enjoy as the game gets ready to pump up the action and make nerves race.

Below we have provided the official list from Ubisoft’s press announcement for you to read over and to help you prepare for Tetris Ultimate.

  • Battle Ultimate – Be the last person playing after using crazy power-ups! Go on the offensive with Carousel and make your opponent’s Matrix shift to the left after each move, or trigger Let it Rain and dump blocks on top of them. Buzz Saw helps you advance by clearing away a number of your lines, especially useful when you’re in a spot of trouble.
  • Marathon – Complete level 15 and rack up as many points as you can.
  • Endless – Keep clearing lines until your stamina runs out
  • Ultra – Race to score as many points possible before time runs out in this three-minute challenge.
  • Sprint – Clear 40 lines as quickly as you can.
  • Battle – Go head-to-head to knock out 1-4 challengers.
  • Challenge – With four mode variants, be prepared for a variety of challenges that will put any player’s determination to the test:
  • Master – The Tetriminos drop instantly and appear at the bottom.
  • Rotation Lock – The orientations of the Tetriminos are random and you cannot rotate them.
  • Escalation – As the game levels up, you’ll have to clear more lines.
  • Invisible – The Tetriminos become invisible as they drop to the bottom.

Tetris Ultimate will also be available for digital download this winter for Xbox One, the all-in-one games and entertainment system from Microsoft, PlayStation®4 computer entertainment system, PlayStation®Vita handheld entertainment system and Windows PC.

About the Writer:

DustinMurphyDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at@GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

College Kids, Get Ready to Race with The Crew’s New Tour

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Written by Dustin Murphy

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 Starting today, those awesome folks we know over at Ubisoft have began to prepare for a six-week tour at key college football matchups across our nation. Guess what this means? Let alone do you have to get your college football side prepped for those rivalries, but you can also prepare to get your racing fingers ready. With this announcement, we’re excited to tell you that both teams will get trucks showing off their teams spirit. So what does this mean for you football fans out there? The truck wearing your football teams colour’s or logos are the ones to attend to and show who has the better racers.

“College rivalry games have intensity unmatched by any other sporting event,” said Tony Key, senior vice president of sales and marketing at Ubisoft. “What better way for fans to show their pride and play a role in their team’s rivalry than to take on opposing fans in The Crew and race to prove who is best?”

And we fully agree with Tony Key, this will be a great way to market the game, but also let football fans take a small break from the game. On this tour you fans have a chance to win prizes. These prizes include video games, consoles, T-shirts, game tickets, and much more. We here at B.A.T.G.R. also want to see what you manage to do if you go! So send us your pictures, we’ll post them, and give you a solid shout out on your pictures that will also be sent over to our friends at Ubisoft. Below we have provided the official date list from Ubisoft.

The Crew College Tailgate Tour schedule includes:

October 18: UCLA (Los Angeles, CA) at Cal (Berkeley, CA)
October 25: Texas Tech (Lubbock, TX) at TCU (Fort Worth, TX)
November 1: Florida (Gainesville, FL) vs. Georgia (Athens, GA)
• Game day activities at neutral ground in Jacksonville, FL
November 8: Alabama (Tuscaloosa, AL) at LSU (Baton Rouge, LA)
November 15: Florida State (Tallahassee, FL) at Miami (Coral Gables, FL)
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Tales of Hearts R Gets Special Promotions

Originally Published on the Official Blast Away the Game Review Facebook Page
Written by Dustin Murphy

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 If you plan on pre-ordering Tales of Hearts R, this is going to be the time to do it thanks to the promotion that BANDAI NAMCO has set up. For those interested in getting it, Tales of Hearts R is getting a pre-order promotion and Digital Limited Edition that allows for early adopters to the series to get a six costume DLC bundle. The items within the bundle include costume sets from some very well known ‘Tales of’ titles. These titles include Tales of the Tempest, Tales of Symphonia: Dawn of the New World, Tales of Graces f and tales of Vesperia. This is included in both the pre-order of the title, but also the downloaded Limited Edition, which will feature all the costumes. The Digital Limited Edition, however, will run from November 11th, on the launch day to the end of the month.

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 It has also been stated that Tales of Hearts R will be the first one to use the PlayStation TV so that adventurers can meet Kor Meteor and Kohaku Hearts as they seek to restore Kohaku’s shattered Spiria Core.  through the games astounding animated scenes and animations. The adventure for North America and across Latin America can find the game available on November 11th for the PlayStation Vita at GameStop, EB Games and select retailers. The title will run at a cost of 39.99 USD on launch.