Hyperdimension Neptunia Re;Birth2: Sisters Generation Gets Street Dated

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Written by Dustin Murphy

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For fans who completed Hyperdimension Neptunia Re;birth and are wanting more won’t be waiting much longer for the next upcoming PlayStation Vita exclusive title. As of today, Idea Factory International have announced the release dates for both Europe and North America. The game is set to launch on January 27th for North America in both physical and digital formats and on February 11th for Europe in both physical and digital formats. Along side this news, Idea Factory International, has also announced that the title is a reimagining of Hyperdimension Neptunia mk2, which originally launched on PlayStation 3. The game will be featuring many new elements including story, battle system, voiced characters, playable characters, and even a refreshing new experience with the series. The game will also support the newly launched PlayStation TV.

Players will be able to enjoy the games story as they seek to save Gamindustri as it faces the worst crisis it ever has due to the ASIC or Arfoire Syndicate of International Crime. How do players go about stopping this? Romping through battlefields with up to four characters, but also adding in four more characters as support characters incase their partnered character gets knocked out into a weakened state. Some of these characters are even new that players will experience, such as The Oracles, which will be joining the lineup.

Tired of battlefields? Take an adventure through the games new Stella’s Dungeon and enjoy a bit of a new mini-game where you send Stella out to explore random dungeons. What does this mean? She may just find some awesome bits of loot for players to use on their characters. Players will also get to enjoy the new Active Animation System that makes the characters speak more fluidly during event scenes and even move more fluidly.

Hyperdimension Neptunia Re;Birth2: Sisters Generation will also allow players to find Plans in order to remake new dungeons, weaken them, strengthen the enemies in them, or even add new dungeons while changing the items in certain dungeons, and more. Players will also be able to craft their own Game Discs for characters to use, which will allow players to create discs by burning Idea Chips (abilities for those new to the series) onto Blank Discs, and even allow for a chance to create a Godly Game, which allows for an additional ability.


About the Writer:

Dustin_BATGRDustin is our native console gamer as well as a PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. Follow him on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Final Fantasy X/X-2 HD Remastered and FFVII Headed to PlayStation 4

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Written by Dustin Murphy

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It shouldn’t come as a surprise to some that the Final Fantasy VII release would be headed to PlayStation 4 due to the rapid growth of the console, but also with the 20th anniversary coming up in 2016, this was close to expected. As of yesterday, Square Enix announced during the PlayStation China press conference that both Final Fantasy VII and Final Fantasy X/X-2 HD Remaster will be heading to the PlayStation 4 in the spring of 2015.

With their release the games will be priced at both 15.99 USd and 49.99 USD, respectively priced in order, and will be retaining their former rating that was given by the ERSB for T for teen. With these ports, players can expect a true quality to both games, and will be able to entertain their gameplay even more if they hadn’t had the chance to revisit either on PC or PlayStation Vita and PlayStation 3.

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Final Fantasy VII will be a port of the Remastered PC version that originally released last year through Steam. With not having much in the area of graphics, the game still promises the original gameplay, excitement, and animations that fans grew up loving, and cherishing over the years. At this time, there seems to be no sign that the game will be getting the remake that everyone wants, but this should be enough to keep fans busy in the upcoming months.

Want to know more about the upcoming Release? Head on over to the official Websites:
FINAL FANTASY VII: http://na.square-enix.com/us/games/final-fantasy-vii
FINAL FANTASY X/X-2 HD Remaster: http://www.finalfantasyxhd.com/


About the Writer:

Dustin_BATGRDustin is our native console gamer as well as a PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. Follow him on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Final Fantasy XIV: A Realm Reborn Patch 2.45 Now Available

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Written by Dustin Murphy

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If you have taken the time to adventure through Final Fantasy XIV: A Realm Reborn, it’s no secret that the games world is huge, and so is the amount of content. As of today, that content has expanded even more; Ceremony of Eternal Bonding has launched. This special rite of passage is for two individuals wishing to pledge each other with a life time of devotion. This will include players to enjoy a stunningly beautiful ceremony, new outfits for hosts as well as guests, gifts, and much more that can be enjoyed.

Let alone can players witness this ceremony – those with a heart for questing, fighting, and freeing the world of evils can enjoy upgraded weapons with a new series of Zodiac weapon quests. This is the first time in Final Fantasy XIV’s history has this been possible. The upgraded weapons will take on a new appearance when unlocked, this upgrading system also includes weapons that will remain iconic; the most recognizable being Excalibur. If that’s not up your alley; the Final Coil of Bahamut has launched; this new Coil will include new items to loot and much, much, much more.

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With this patch launching, it also features tweaks to both the Dragoon and Ninja Jobs, these tweaks will allow for those players to assist their friends as well as acquaintances in the Coils.

For a full list of the changes and additions in 2.45 head to the official page for Patch Notes.


About the Writer:

Dustin_BATGRDustin is our native console gamer as well as a PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. Follow him on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Yakuza 5 to Launch in 2015 on PlayStation 3

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Written by Dustin Murphy

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With the long awaited success of Yakuza as a franchise, Yakuza 5 has formally been announced during the PlayStation Experience Keynote Address in Las Vegas this past weekend. Within the Ley Note, it has been announced that both Sega and Sony have been working together within the games development in order to bring forth an even more exciting story than before. The game will continue the epic story of Kazuma Kriryu (for those unfamiliar there is a lore heavy wiki available on him). Players will also get to venture through five of the major Japanese Cities that may or may not seem familiar to those whom have played the games before.

With the games announcement, a big push has also been made in the means of graphics; Yakuza 5 will be featuring an all new graphics engine than it did in previous titles. The graphics will seek to push more of an appealing look for those who have yet to enjoy the franchise, but also for those who are familiar with it. The game will also feature mini-games, a modified battle system as well as new and enhanced customizations as well as interactions in the bars players have come accustomed to visiting within the series. The game will also introduce new stories and drama filled occurrences than before.

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The world of the Yakuza series has fascinated gamers in Japan and the West for many years,” said John Cheng, COO and President of SEGA of America. “We know fans have been eagerly awaiting a release of Yakuza 5 here and we are thrilled to finally launch this spectacular entry in the series in North America and Europe.

Yakuza 5 will launch in 2015 on PlayStation®Network for PlayStation®3 computer entertainment system. For those wanting a PlayStation 4 entry, your wait is still there so hold tight!


About the Writer:

Dustin_BATGRDustin is our native console gamer as well as a PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. Follow him on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Hastune Miku gets Festive with Holiday Themed DLC

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Written by Dustin Murphy

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If you are someone who loves free Downloadable Content, Sega has you taken care of. As of today, players and players-to-be can download the Hastune Miku: Project Diva F2nd content for free through the PlayStation Store on both PlayStation 3 and PlayStation Vita. The DLC will include themed costumes, which can accompany their Christmas Costume Modules (these do cost), for Hastune Miku, Kagamine Rin, Kagamine Len, Megurine Luka, Kaito, and Meiko.

The modules, for those looking to purchase, can also obtain them seperately or as a bundle and get them all at once. This set of DLC will be followed by more coming up on December 16th, which include the new Rhythm Game Song, “Look This Way, Baby!” by Ryo as well as new costume modules that will allow Miku, Rin, Len, Luka, Kaito, and Meiko to look absolutely awesome with Bunny Ears, Alparka hoodies, Kitty Ears, Fishy Overalls, and Wooly Wear.

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These DLC’s can also be obtained separately or altogether for those who want them. Want to save money on the DLC? Don’t forget to take a peek at both the Costume Club and Song Club passes, which will save players over 25% off on all future content. The game will feature cross-buy DLC content, which means no separate buying for those who own the game on both PlayStation 3 and PlayStation Vita.


About the Writer:

Dustin_BATGRDustin is our native console gamer as well as a PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. Follow him on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Persona 5 Headed to PlayStation 3 and PlayStation 4 in 2015

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Written by Dustin Murphy

Persona 5

As of the PlayStation Experience this past weekend, a lot of amazing news has come out from game developers and even Sony themselves. This biggest one comes from Atlus USA, Inc., which states that Persona 5 will come to both the PlayStation 3 as well as the PlayStation 4 in 2015. The game will release side-by-side with both and will allow for players to take on a new role within the Shin Megami Tensei Persona Universe. With this news we’ve also gotten a glimpse of the newest trailer, which can be seen below.

With this information, we can only become used to the news that this move will push JRPG’s onto the next generation experience and allow for gamers to enjoy an all new experience unlike before graphically, gameplay and feature wise.


About the Writer:

Dustin_BATGRDustin is our native console gamer as well as a PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. Follow him on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Tripwire Interactive to Gore Out the PlayStation 4 with Killing Floor 2

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Written by Dustin Murphy

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Announced today, Tripwire Interactive is bringing it’s Cooperative Sci-Fi Horror FPS gorefest Killing Floor 2 to the PlayStation 4, which will be the games first major console debut for a Tripwire title that we have seen as of today. With the success and demand of the game, players are going to get to take on the Zed horde, which was unleashed back in 2009 on PC. The sequel will leave players to survive, hide, and go through the fallout of a corporate experiment session gone completely wrong, and well – play clean-up or rather decorate the halls with blood and viscera. The game will introduce players to its gameplay with extremely deadly weapons ranging from shotguns to even the legendary Katana. In co-cop players will be able to take to these weapons to heighten their chances for survival, but even then; only the strong will survive and those who work together will have a chance to make it out alive each of the games brutal enemies that await behind every door. When playing, players will be introduced to the M.E.A.T. system, which is what will be delivering the Killing Floor 2 experience when it launches on a PlayStation 4 near you.

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As a fiercely independent developer we have always wanted to ensure that when we made the leap to consoles it would be on our terms,” said John Gibson, Tripwire Interactive President. “We’ve been extremely impressed with Sony’s openness and fairness when dealing with developers both large and small. We are ecstatic to announce that we’re making a Fleshpound sized leap to console gaming by bringing KILLING FLOOR 2 to the PlayStation 4.

This reveal took place during the live keynote during the PlayStation Experience this weekend. Las Vegas crowds grew excited as the critically acclaimed title promises to deliver the same experience as its PC counterpart will. Utilizing the PlayStation 4’s hardware, the game will deliver the same experience, graphics, and even gameplay as one would hope from such a game that has taken fans by storm on PC.

We’ve learned that the game will take place just a month after the original titles conclusion and will introduce players to a setting that takes place within Europe during the height of the outbreak caused by Horzine Biotech’s failed experiment that has taken the world by storm with an unrelenting moment, and has left much of the European union crippled. With humanity in disarray and chaos, military forces have been eradicated, governments have toppled, and now European’s are fighting for survival and self-preservation have managed to stay alive by hiding. This is where players will take place as a group of civilians and mercenaries that seek to wipe out the infection and track down each of the outbreaks while exterminating the enemy threat. Unlike past Zed’s, these are fast, aggressive and do not care if you are enemy or not; they just want you dead. That will be much of this games premise as it seeks to take out groups of players one at a time, possibly focusing on the teams weakest link before moving on.

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When exploring this games world, players can expect to see visceral gore by using the games high powered blood system that keeps the blood flowing, and the body parts flying in a six player co-op element or by taking on the hordes in single player. This will be accompanied by the game having multiple playable characters to choose from and allowing for players to experience a game where the Zed A.I. has been smartened, but also works against the players. Though players are not alone as they will be using  improvised weapons, military based assault rifles, “Mad Scientist” based weapons, and even classic style historical guns, which are all accompanied by the games new perk system for players to make talent choices that will reflect their play styles.

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The game is slated to release on PlayStation 4, PC, and SteamOS in 2015. For more information regarding Killing Floor 2 and Tripwire Interactive, please head over to their website and or Facebook for more official and exclusive information. For Killing Floor 2 news head on over to www.killingfloor2.com. You can also keep track of Tripwire Interactive at any of these online channels: www.tripwireinteractive.com, on Facebook at https://www.facebook.com/tripwireinteractive, Twitter at https://twitter.com/TripwireInt.

We have reached out in order to find out if the game will be receiving a physical release on the PlayStation 4 or if players will need to expect a fairly good size download. Stay tuned as we await a response.


About the Writer:

Dustin_BATGRDustin is our native console gamer. He’s a PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Ultra Street Fighter IV and Street Fighter V Announced for PS4

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Written by Dustin Murphy

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As of today, developer and publisher Capcom has announced their strategic partnership with Sony Entertainment to create one of the most unique experiences for PC and PlayStation 4 players. For the first time ever, Street Fighter will be offering a unique cross-platform play between both PC and PlayStation owners. This will allow for more fans to quickly take each other on and even find themselves dueling it out for the top of the leaderboards once and for all.

Throughout all of our discussions with Sony Computer Entertainment, it is clear that we share a mutual belief that the fighting genre has a huge opportunity for growth,” said Matt Dahlgren, Capcom’s Associate Director of Brand Marketing and eSports. “The announcement today is just the first step, of many, in creating the next generation Street Fighter experience our fans have been asking for.”

Partnering with Capcom to deliver one of the most popular video game franchises of all time as a console exclusive to our PlayStation family is a huge undertaking and an honor we take incredibly seriously,” said Adam Boyes, VP of Publisher & Developer Relations at Sony Computer Entertainment America. “We can’t wait to show Street Fighter and PlayStation fans what we have in store for them.”

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This move makes a giant leap for many gamers, with once-and-for-all sealing the link between PC and console platforms and putting players together. Capcom has also announced the first gameplay demonstration of their newly in development Street Fighter V will take place at the Capcom Cup grand finals tournament a week from today on Saturday, December 13th. The tournament will be taking place in San Francisco, CA, and will be broadcasted live on the official Capcom Fighters Twitch stream for those to take a peek at the first look as well as the announced that Ultra Street Fighter IV is headed to the PlayStation 4 in order to seal this historic partnership and demonstrating that both companies are there to provide each other a variety of benefits, but also their fighting game fans!

One can only wonder; what characters will be back? What story is there to tell? Will we see an all new cast? Stay tuned and find out! Stay tuned for our future coverage of both of these titles as well as the reviews when they become available.


About the Writer:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Review: Akiba’s Trip: Undead & Undressed – Dressing for the Fight

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Written by Dustin Murphy

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Pros:
-Plenty of Japanese Subculture Referencing
-Quickened load time on the PlayStation 4 Version
-PlayStation 4’s Twitch.tv integration added in unique twists and plenty of chaos

Cons:
-Minor load times still exist between each zone
-Combat enemy lock-on’s are still problematic
-PS Vita and PS3 versions both struggle with long load times
-No Cross save functionality

Ever wondered what it would be like to wander through Akihabara, Japan’s Electric District? That has been handed to us by Acquire with their imaginative, hilarious, and rather creative title; Akiba’s Trip: Undead & Undressed. Undertaking this game some must enter with the knowledge that this game makes fun of the stereotyped Japanese social groups and even to some, stink with sexist jokes and even sexism at its finest, but this is not something that the game does in any form of intentional purpose. In the game players get to take control of Nanashi (used by default or renamed). This character is an ordinary otaku who just manages to live in Akihabara that has decided to apply for the job of being an experimental drug testing position in exchange for some rare figurines. The problem here? He was blinded by the fact of his promise for shiny plastic things, but low and behold; he was turned into a Synthister or vampire like creature that harvests life-force of enemies in order to survive. Let alone does he end up constantly beating the clothes off of enemies and stripping them down into their underwear and or bra’s in order to defeat them.

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This is where the game begins to take a bit of an amazing – yet at times unsettling twists in the world of a video game; players will find themselves exploring the idea’s of anime fandom, obsession, and even the darker twists of what underlies within the fandom world. After spending a bit of the game it was not hard to see that the story would spend time with Nanashi spending time to come to grasps with the fact he had almost been brainwashed in order to become one of the lifeless Synthister.

Finding out what had happened to him, it was no surprise that he had decided to take on the task to rid the world of Synthisters and to protect Akiba (short for Akihabara). With his mind free, choices made, and his enemies set clear, it’s time for players to meet the bigger picture; a team of rascals that hang out at the local bar called Mogra. Once learning of what happens, the team decides it’s time to set sail and protect the otaku of Akiba from the darkness growing from within.

“‘Explorations such as a Sega store ended with my character walking away”

When stepping away from the game, the story itself is very anime-like and will keep those who want an adventure such as this at bay. Unfortunately, several of my explorations such as a Sega store ended with my character walking away, and almost (not really, but we can pretend) tears running down my face in frustration at having not been able to go in. This was repeated several times due to the iconic stores being present within the game, but only to learn once more; these are just empty shells of their real-life counterparts that one could go see in real life if the money, time, and effort was taken. With that aside, players were able to visit several more places and actually enter them only to be introduced to a rather cliché storefront where the menu is simply “Buy, Sell, or Leave”. This can become frustrating as the ideology of such an open world on Platforms such as the PlayStation 3 and PlayStation 4 would have seemed fully possible given the chance. Much like other reviewers have pointed out, there are many places within the technological paradise that are cordoned off to those who have a free-roaming spirit.

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Unfortunately; that is where the Vita version did begin to suffer a bit more than its PlayStation 3 and PlayStation 4 counterparts due to the load screens. They were easily timed at between 10-20 seconds per load screen (and there are tons of them), 5-10 on the PlayStation 3, and roughly 2-5 seconds on the PlayStation 4. Even with these load times having been trimmed a bit, it didn’t leave a good feeling there as players will want to explore the open areas and see what Akiba has to offer them on its rather ‘small’ map. True to what it is, Akiba’s Trip does take a few things about itself seriously; avatar population (this had bad pop in and out’s on the PS Vita version), sights, sounds, and even a lot of varied passer-by’s such as the “Gothic Lolita”, “Privileged Skank” (this one I felt was a bit overboard), Tourists, and even “Oktau Fanboy” as a few of the many names that players will come across. Spotting them on the PlayStation Vita version was a bit of a hassle due to the version having suffered rather large load times of NPC’s even after having loaded into a zone (I spent a quarter of the time loading in within the fifteen hours spent playing, free-roaming, and even starting random fights) and causing a bit of frustration when finding the proper fight or finding the proper NPC’s to speak with.

Much like one would expect, the game doesn’t leave its setting as a stereotyped JRPG with its brawler quirks. Many of the games missions are simply a matter of going somewhere, grabbing an item, and or reporting back. Players will need to note that many of these missions will disappear after completing certain points within the games main campaign. Some of them included finding an enemy and beating them up in order to strip them of their clothes and watch them vanish in a purplish shadow like appearance before reporting back, but this is where the stat system, weapon system, and progression system on the RPG front play a role. Weapon’s as one would expect determine how much damage is done to each piece of an enemies clothing before it can be removed. These weapons fortunately can be upgraded to increase their damage and usability while clothing can be found and just worn in order to provide more ‘health’ or ‘armour’ depending on the way one looks at it.

“With the plague of brief Loadscreen, I felt myself cringing each time on the PlayStation 4 itself”

Unfortunately there were things that the PlayStation 4 version had available that could have saved the game; processing power, larger discs, and the ability to add more content within it. Unfortunately, it settles for a rather familiar taste that I received when playing its counterparts on PS3 and Vita. The game was lacking, NPC’s were barely interactive, the game was hit with brief loadtimes, and even with the Twitch.TV feature the game still felt bland despite the small changes that viewers could add in. This was something that the game was deserving of in changes, the lack of load ties being necessary, the ability of seamless gameplay had been fully possible had the time been taken to fully rebuild the game itself. With the plague of brief loadscreens, I felt myself cringing each time on the PlayStation 4 itself, which made the game feel as if each area could have been one giant zone that could be explored thanks to the games anime-style graphics and the powerful machine that we know as the PlayStation 4. With this version being slightly underutilized, many players will find themselves slightly flustered at this lackluster touch since areas don’t feel like one giant one.

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Instead, this game attempts to make up for it with the games Toybox mode, which gives players access to every avatar, item, and even weapon in the game from the start. Whilst this game is fun, players will be disappointed to see that the Toybox mode does not have its own trophies and even locks trophies. Though the best part of it all for me was the experience of having broadcast viewers changing the way my gameplay. They were able to start a brawl, drop panties, and even create NPC’s of their own name, and drop them into my game. This wasn’t as outrageous as one would have hoped, but it does change the way the game is played and makes for an amusing time for those wanting to see their game get taken over by people they’ve never encountered before or their friends looking to settle old scores.

“One was the want for minor load times”

Even with these changes, there were a bit of things to actually look upon when digging deep into the games tastes. One was the want for the minor load times; while this game was fun, this had truly taken away from the game itself and actually hurt the game itself. This was something that cripples it at its highest peak. Unlike other reviews, the use of stripping enemies down to their underwear or even to nothing and being covered by glimmering light offers for a rather amusing game. Though it is not an area that will allow for players who dislike this thing to avoid. Instead it is imbedded very much-so within the games DNA (code) to be apart of the base game itself. Even with the games insanely realistic boob physics that could easily put it in competition with both Senran Kagura or even Dead or Alive in this area. This is not to say though that it is not amusing regardless of it being a possible fan service or not. Even with this being a small possible issue, there are others such as the small load screens that damage the console versions from being one of the most amusing sandbox games to take on the most famed area of Japan for tourists and locals alike. Combat is another part where this game was suffering. The combat system feels flawed in many ways due to how players will find themselves frustrated with the game being stuck in what seems to be a not-so-soft-lock mode. Unlike other games where the target lock felt more like a good idea, this time around it was not such a good idea to not let players swap targets on the fly while yanking off pants and shirts as well as hats and or glasses.

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Even with this, it’s not hard to see a rather skilled storyline behind the main game. It’s not hard to see that the skilled writers behind this game did a good job, but there is also a heavy nod that is due to the XSeed Games localization teams hard work to provide such a humorous game. Even the game being aware of its own tropes, pop culture references, and its not-so-hidden gamer showings; Akiba’s Trip: Undead & Undressed can be considered a Japanese culture masterpiece despite its small hitches and even humour that some who will not understand outside of the games anime-filled humour. Unfortunately for those who have not played it prior to the PlayStation 4 release will find the game between 6-7 hours with only the main quest at the games primary focus. Though the question will come down to whether or not that players can enjoy the game in its default state or if they will take to the games visual editor and enjoy the game in varying appearances, which all of them make the game quite fun and easy to enjoy. Players can turn their screens all sorts of interesting colour’s in order to amuse themselves within this game.

With all of these things stacked up, it is not hard to see that Acquire targeted at a specific group of fans, and they will not be displeased. However, to those that don’t understand this type of game; it will be seen as sexist and filled with sexism that could be considered a disgrace to the gaming industry. With all that said, this game is one of the funniest, most awkward and even brilliantly composed to be a neatly weaved piece of hilarity. If players were to get any, the PlayStation 4 version is the go-to-version out of all three.


Review Score: 7 out of 10


 Review Note: Our PlayStation 4 copy was provided to us by the publisher and is based upon the final retail version downloaded through PlayStation Store. The PlayStation Vita and PlayStation 3 versions are based upon the final digital versions, which launched earlier this year.


About the Writer:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Review: Lords of the Fallen – Those Who Triumph Must Fall

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Written by Dustin Murphy

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Pros:
-Dark Souls fans will be familiar with combat
-Beautiful graphics and animations
-Weapon variances are majorly different
-Enemies have variances that will provide an interesting combat scenario
-New Game+ offers a varying rise in difficulty and could definitely test a players patience.

Cons:
-Difficulty that easily jumps without holding back
-Finding the path to take is hard and can lead to an ultimate demise
-Understanding weapon upgrades via runes can be extremely hard
-Inability to adjust level difficulty
-Intermittent frame rate jumps and or pop-in terrain

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When entering Lords of the Fallen; players are immediately introduced to a world that is out to kill you. When every corner filled with traps, poison, fire, curses, enemies, and even unspeakable odds, death is imminent to those who remain impatient and do not take their time. It’s not hard to see that this game has spun itself around the successful mechanics that players have come to expect in the more difficult titles that have released from Bandai Namco in the most recent years.

The one thing the game has established well for itself is what makes the Souls franchise famous; intense and tactics filled combat. Rather than struggling with this set up, it become a good thing for Lords of the Fallen. The transitions in combat and exploring is what makes this game one of the more difficult titles to have launched on the new-gen consoles; this being possible even with the few technical hiccups the game has once in a while. While some would say that this title is easily accessible for explorers, others could say it is a title that sticks out as slightly inferior to titles such as Dark Souls or even Demon’s Souls since the character for us to use is already pre-made and set-in-stone. Fortunate, it worked out quite well for the tattoo and rune marked character only known as the prisoner Harkyn. This is where we find our game focusing on when we aren’t helping out Kaslo, the one person who seeks to remove Harkyn from his imprisonment he was sentenced to for all of eternity. Why? Well your guess is good as ours, but it builds up to an interesting story when demons start invading the world and leaving players to the point of cringing as they fight their way through almost seemingly impossible hordes, and even bosses in order to unravel the events that lead up to this point.

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When players begin to try and dissect the games story, it’s easy to see that there are plenty of plot-holes and even small things that will make players beat their heads into a wall, but these are things that are minor, and not critical to our adventure with Kaslo, Harkyn, and the other characters who you will encounter. The story itself could be stated that it follows a formula that was used in Game of Thrones, but just not quite as well as the before mentioned one has. Thanks to the game filling some plot holes via some closure via journal entries and notes.

Though that is where the title began to lose some of its glimmer for some. For Dark Souls and or Demon’s Souls fan, this game will be an easy pick-up-and-play title from the get go, but for the less experienced, this game will be a difficult adventure until those whom are new to the game are used to the mechanics. Lords of the Fallen suffers from one thing that could make quite a few people slam their heads into a wall out of frustration; Harkyn is slow. Players will find a bit of frustration with his lack of speed outside of anything, but light armor. This means adjusting to this can be a bit frustrating for those players who are attempting to find some comfort zone within the title; unfortunately there are a few problems with that approach that will be discussed a little later on. Newcomers? This game will take hours to master and feel truly acquainted with due to the games constantly changing strategies based upon what enemies are quelled and well if players don’t snap their XBox One Controller or their PlayStation 4’s controller first in pure frustration.

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For those that manage to push through Lords of the Fallen will find a game that could easily find itself as a more Diablo-esque hack-and-slash title that even follows a loot style much likes its own. Finding better weapons, armor, and runes is always something that players will feel their exploration and challenge is quite worthy of. Let alone will players be able to enjoy the games massively useful gauntlet or even finding weapons such as Swords that wield fire damage or even poison elements in order to beat their enemies into a bloody pile of viscera that will find no mercy from Harkyn’s wrath. For those who prefer not to use a sword-like-playstyle will quickly find themselves brandishing a staff, scythe, dual swords, or even daggers to tarnish the well known reputation the Rhogar (the demon’s) are known for. One of the aspects that made this loot system entertaining was the random encounters players can take on through hidden challenge portals where players can find the loot, clear enemies, and claim their armor or take on a room where enemies will come in waves of three or more, and will slam down a boss among the mess. This is where the loot gets insane as players will find a chest crammed with loot, and in my case; full armor sets that could easily make someone’s jaw hit the floor.

When putting all that aside though, players will determine how to use this gear based upon the class they choose (this is where stats seem to weigh a bit more). For me I decided to pick the games variant of the cleric when I could have chosen through Warrior or rogue on my first playthrough. Here I was able to pick one of my spells that allowed me to increase Harkyn’s  health regeneration instead of having to use my healing potions where I would have normally consumed them as having been a bit rusty with such titles. Though at level 50 or so and having all my spells maxed out before trekking towards the final boss, I found myself deceiving enemies, making them return their own damage, and eating straight through the game as if there was no challenge at all. This is something where I felt a bit taken back by as it was time to prepare for New Game+ where I decided to start looking between the Warrior skill tree and the Rogue on in order to make a hybrid class, which truly gives this game another spin for a root of entertainment.

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Much like the game many will compare it too (Dark Souls), the game does attempt to increase the games challenge where players will recover their lost XP, which ticks away with time, and eventually can completely disappear. This will lead players to running through enemy hordes if they aren’t smashing through them and hope to reclaim their lost XP on top of the newly accrued XP that they’ve manage to wrack up over time. Unlike Dark Souls, however, there is one thing the game does well. Traps will be waiting if enemies had smashed them to their deaths, let alone will those enemies have respawned to once more claim their death toll marks for the day. Unlike what I would have hoped and seen in Dark Souls, Lords of the Fallen does not respawn enemies at each checkpoint; instead players will find themselves either saving and restarting the game from the menu or doing what I had and leaping to my death in order to grind more XP so that my stats had felt a bit more streamlined for the weapons and gear used.

The XP system, surprisingly, isn’t used just to make Harkyn a harder hitting, spell throwing, and enemy crunching slayer; instead XP can also be used for identifying runes at the games oddly interesting spirit-like-vendor who openly tosses them the players way. Doing this, players are able to obtain runes that increase a weapons stats (if socketable) or even add new elemental effects that may have not been there before. Many players who have played games such as Diablo will easily relate this to the armor crafting or modifying system to make their arsenal all the more lethal.

As the adventure came to a close and my controller was placed on my charger cradle, I walked away knowing that what I had played wasn’t just some new hack-and-slasher. Instead what I played was a game that had easily wanted to put itself in the line with some of the hardest to play titles. This time around, the game itself was rather impressive once said and done and with the New Game+ offering more features, it’s hard to not see that this game has countless hours that could be placed within it. Even with having only seen a third of the trophy’s and even the achievements unlocked, it’s not hard to see that this game has some life in it, but will it be enough to keep Souls fans at bay? From what I saw, the short answer is yes. This is a title that should be within anyones collection for PC or new-gen despite the few technical hiccups we found, which lead to the games framerate dropping and even terrain flashing black for a small second before returning to normal.


Review Score: 7 out of 10


Review Notice: Our review is based upon the final retail version on the PlayStation 4 and XBox One. The XBox One version was played on for a rough six hours before having returned back to PlayStation 4.


About the Writer:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.