Review: Avenger Reflex – A Cyborg Soldier with Unusual Firepower that Lives up to Promises

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Review by Devon Day

Avenger_Reflex_PS4

Chris “Parasite” Durate. Patrick “Aches” Price. Matt “NadeShot” Haag. Do these names sound familiar? If not, these names are some of the most storied names in competitive Call of Duty history; forever etched do to their unique styles of play. From Parasite’s deceptive movement in Search and Destroy, to NadeShot’s tenacity in Domination, these players compete to achieve one goal, win. However, as every great warrior wields their preferred weapon in combat, so do these players. No other weapon is more important than the gaming controller; gaming headsets being a close second.

While Scud Gaming’s controller forever changed the FPS landscape of Major League Gaming, one company in 2009 dared to challenge their rule. Their name was N-Control, and their Avenger Controller quietly became a revolutionary device that was underappreciated by the gaming and competitive communities. Fast forward to 2014, and both communities have taken notice in the Avenger Reflex; N-Control’s latest offering towards the current generation of consoles. This newest offering is a much more streamlined product from its predecessor; the Avenger DEFCON F4. However, Scuf Gaming has also armed themselves in the Scuf 4PS; their updated variant of their predecessor; the Scuf PS. Will the Reflex out-edge the 4PS? Or will the term “You get what you pay for” win with the 4PS beating out the Reflex being over $200 vs. $69.99? Find out today in our review!

Calling the Reflex a futuristic arachnid, preferably a spider, isn’t a bad thing. A streamlined look rocking jet black compliments the Dualshock 4 perfectly. Various appendages and dual trigger skis also further its cyborg look. In addition, not only does it look swell on the DualShock 4, it blends seamlessly with it as well. On top of that, there are small rectangular holes found in these “Trigger Skis.” What they do will be explained later on. As for the rest of the appearance, not much else. Not a bad thing, but nothing else to cover. Now, how does it fare against the Scuf 4PS?

Sadly for the Reflex, not good. While I do like the jet black decision made by N-Control, I just wish there were other color variations. For example, in the case of the Scuf 4PS, there are many options to customize the controller towards your liking. For this review, I had used the Digital Camo Green variant. In addition, custom LED lights for the PS button are also an added bonus. Also, the paddles on the back (I had tested the two paddle variation) blend well on the DualShock 4, but for the Reflex, they do not compare to their bionic arms. Even so, the overall appearance of the Reflex does not stand up towards the 4PS, so the Reflex loses this round, as style and representation are two keynotes for the competitive community. It still has a chance to come back, but not at the moment for the time being.

Using the Reflex on the DualShock is going to feel weird for newcomers. For veterans who have used the DEFCON F4, such as myself, you will feel right at home with the Reflex attached towards your controller. The bionic arm placement was a natural fit, but for newcomers, this could take some time getting used to; especially with the bionic edge placement near the X button, which requires some finesse from your right palm. Utilizing the design of the Trigger Skis also takes time. However, there is a work around. You can actually change these hair triggers into loops. Just take the rubber strip out of one of the holes and form a loop to insert it into that second hole. This does alleviate where your placement of either your index or middle fingers go; depending on your play style. This is a learning curve, and you will need to take some time to get your comfort levels in alignment with the Reflex. For the 4PS, if you own or have experience with the DualShock 4, you will nearly feel right at home.

The difference maker is those paddles on the back, and those may or may not take time: which is again, dependent on your playing preferences. Either way, the 4PS gets the nod due to its familiarity towards people who have used the DualShock 4 as opposed to utilizing said controller with a new form of grip and control, and in competitive gaming, even the slightest loss of grip can lead to a loss. At two losses already, the Reflex isn’t holding up towards its arch-enemy, and things will not get any easier for the cyborg warrior.

The Reflex’s build is much stronger than than its predecessor. The arms and triggers have a deceptive look to them; flimsy and breakable. However, these arms are much stronger; able to take greater forms of tension. In addition, the overall plastic body has also gotten a boost. Tosses on the coffee table or on the floor were no match for the Reflex, as tanking those hits were a cinch. For the 4PS, it is the same story in terms of its upgrades. However, Scuf Gaming claims these paddles are indestructible. Taking that into consideration, I decided to put the 4PS to the ultimate test; using the front end of a Philips Screwdriver. To my amazement, even after banging the front on the paddles only, the paddles had the same amount of tactile click and worked throughout testing. Other factors are mainly in part towards the DualShock 4.

Every form of build quality you would find on a normal DualShock 4 will be the same for the super charged variation Scuf Gaming provides. I can say with confidence that attempting to bang the Reflex with a Philips Screwdriver will cause some damage. Even though the gaming crowd or competitive players like F0rmal are not going to perform such a test, it is nice to see Scuf go to such lengths to ensure that your controller can survive such abuse. Therefore, mark it three rounds that N-Control’s product has lost. However, it may have found a fortunate change of events.

Those long arms, edge component, and ski attachments catapult the Reflex into a class that is yet matched. As a bonus, those small black screws on the arms can be twisted to change the sensitivity at which the buttons are pressed. However, even though the comfort will take getting used to, notice the position of your fingers. Each finger is connected towards either the arm or the ski (loops otherwise) in some form of way. After studying this myself with the help of a friend, this placement emulates the placement PC players use in the traditional WASD configuration for FPS shooters.

It is something to be commended for; an idea that borrows a concept that adjusts towards the reflexes enjoyed by PC gamers and one of the reasons why N-Control’s idea was so revolutionary back in 2009, and even to today. If this actually works will be explained later on. As for the 4PS, it applies much of what was used when the Scuf PS came out, but there are some new additions. You can adjust the trigger tensions internally via a screwdriver and a special tool, and there is a feature called EMR, or Electromagnetic Remapping. Essentially put, you place this key on the back of the 4PS, select which option or face button you want to map, and it automatically configures towards that option. Even though the paddles themselves are more ergonomically placed, and hey have added additional options, such as options via their website to increase the stick height of the controller, the Reflex goes beyond with how you can place the rubber strips on the skis, and KontrolFreek offers much better variations for your height preferences on the sticks. It is not docking the usage of electro magnetism of the controller. It is a really unique idea and one that is noteworthy in itself, but while it does change how fast you can map those buttons (how well will be explained later), it doesn’t challenge the traditional way of how you hold the controller and revolutionize it the way that the Reflex does. Something that changes a concept is a revolution, and the Reflex does just that. While players such as “Crimsix” may not consider this much of a bonus, other gamers can definitely find a benefit in it. With one round under its belt after three losses, the Reflex can still eek out another victory, but it will not be easy.

Before I get into how each performed, keep in mind that these products offer two distinct traits; reaction time and reflexes. We already went over what the differences are earlier, but now it is time to see how both performed against one another, and the Reflex will start us out. Firing up its preferred genre in FPS games in Advanced Warfare, I saw impressive results. Much like the DEFCON F4, my reaction speeds were faster than without, but with the upgraded sensitivity of the arms and the edge, my KD soared dramatically and was able to gain faster reaction times than I was with the F4. Face-Offs were won roughly 70% thanks in part towards the Reflex, which is an increase of 10% from 60%, and run and gun became more effective without; easily reloading, switching weapons, and jump shooting towards victory in gunfights. Trigger happy people like myself are also in for a rest treat, as those looped rubber strips actually benefit your index or middle fingers in conjunction with the skis, allowing for faster  or those of you new to the Avenger product line, prepare for some learning pains. My aforementioned friend had to play 3 matches before finally getting accustomed towards the overall feel of the device.

Other games such as Shadow of Mordor yielded similar results. Taleion’s moves never felt more fluid with the Reflex, and even inFAMOUS Second Son was more enjoyable with the Reflex than without, as soaring and gliding across the wide open landscape became more graceful with the usage of the Reflex. Against the 4PS, in other genres, the Reflex easily wins. Even when adjusting the trigger tension and paddles via the EMR feature In FPS? A tie. While I do like the usage of EMR and the paddles, it didn’t feel as fast or as fluid like the Reflex. However, those custom analog sticks that Scuf provides can be a difference maker. For those of you who live and die a sniper, the 4PS is your friend. An increased height in the sticks made lining up headshots that much easier, as I went on a tear with the Lynx. Burst-Fire and Semi-Auto users should also feel enlightened as well. From the IMR to the MK14, the heightened sticks will really help out.

Other than though, I did notice my gunfight winning percentage wasn’t has high as I had hoped. I did get a 65% score, up from 50% without, but down 5% frm the Reflex. The issue? Reflexes. The paddles do increase the speed of your reaction times, but not your reflexes. While I did map my paddles towards crouching and switching (I play clawgrip) and noticed better reaction speeds towards an enemy, my reflexes were no up to par, mainly due to the fact that a finger could still be on the controller itself and not being able able to transition accordingly with the paddles quickly enough; something that the Reflex does well. However, even with that said, I did see an improvement due towards accuracy and reaction time; two of three key elements in competitive gaming players need. The Reflex holds down reflexes and reaction speed while missing the mark on accuracy. That being said, it is a tie.

Before we get into the final verdict, price has to be talked about. You get more variations of colors, more additional performance tweaks, and more natural method of playing a game with a few notable differences. However, that does come at a price: $150-200 depending on your route. For someone like NadeShot, this is easy, as Optic Gaming has him covered. For many of you out there however, a steep price. For the Reflex, $70 that nabs you more performance in trade for a learning curve and looks. However you break it, your pockets will feel the burn. However, if I were to pick one, it would be the Relex. Despite its learning curve and lack of options, even though it ties performance wise with the 4PS, N-Control’s product was focused more on how the product functions. That is not to say that Scuf Gaming didn’t have that focus, but they also have to appeal towards an audience who want to represent their respective teams and doing so requires compromise, so the Reflex takes this one.

With that being said, what is B.A.T.G.R.’s final thoughts on the Reflex? At $70, you will get a product that may not have the glamour and require some learning, but if those two criticisms are not factors, this Cyborg enhanced controller add-on will help you increase your reaction speeds and reflexes; ultimately winning you more gunfights or assisting you in other genres. You can find out more about the avenger at their official website: https://www.avengercontroller.com/


Review Score: 9 out of 10


What are your thoughts on the Reflex? Do you own any products from N-Control? What changes would you like to see in the Reflex’s successor? Sound off in the comments below! As always, on behalf of all writers of B.A.T.G.R., thank you for reading. Until next time, this is Devon… Checking Out.

About the Writer:

Devon_Day_BATGRA man growing up between the gaming boundaries on the 5th generation Nintendo 64, but admiring the 3rd gen. Nintendo Entertainment System and 4th generation Sega Genesis for their contributions, Devon Day always has something on his mind regarding video games and the accessories they contain. His first was a microphone for the Nintendo 64 for the “Hey You, Pikachu!” video game, but expanded towards the next line up of gaming peripherals including the Astro A40, MadCatz MLG Pro Circiut Controller, MadCatz STRIKE 7, and many other gaming gadgets. Now loving gaming tech more than ever, he sees this generation crucial to bring the full circle of social connectivity that the 7th. generation of video game consoles started.

Dark Souls II Scholar of the First Sin Set for Next-Gen

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Written by Dustin Murphy

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It’s about time for fans to prepare for their decent as they prepare to fight the legions of the undead as the Kingdom of Drangleic suffer from an unbearable curse with DARK SOULS II: Scholar of the First Sin. For the first time ever, the souls franchise seeks to bring the experience to both the XBox One and PlayStation 4 consoles, but also PC for the first time on April 7th, 2015. This will be the first adventure for FROMSOFTWARE with the next generation consoles.

These versions are being crafted specifically so that they may be able to take advantage of the consoles full power, but also the full power of PC’s with DirectX11 so that players may take part in a rather graphically advanced version of the game. However, even with this, players will get to experience new game content, which includes the expanded story with additional in-game content such as deadlier enemies and new gameplay improvements to give players a new experience. This new version will contain the previously released three DLC chapters; Crown of the Sunken King, Crown of the Old Iron King, and Crown of the Ivory King. This also includes the upcoming Downloadable Content; Scholar of the First Sin.

DARK SOULS II launched in March 2014 to critical acclaim garnering a MetaCritic.com rating of 91%,” said Chris Gilbert, Senior Vice President of Sales and Marketing for BANDAI NAMCO Games America Inc.  “With DARK SOULS II: Scholar of the First Sin Edition, FROMSOFTWARE is inviting players back to the kingdom of Drangleic to experience its improved gameplay mechanics, gorgeous next-gen  graphics, and uncover new unknown dangers and lore.”

For those who have decided not to upgrade the game to the new-gen or DirectX11 version, can prepare to see the already released version will get to experience the game with this free content update, but will need to purchase the DLC separately when it launches. Those who do not can prepare for the DLC release on PlayStation 3, XBox 360, and DirectX9 PCs. This version will include all three of the past DLC’s mentioned before, but will also receive a rather large update in order to bring the content forth. The update will be version 1.10, and will add new features such as an NPC to seek out through your dangerous quests through Drangleic as well as new story exploration, in-game events, improved balancing, and an improved matchmaking system. This update will be free-of-charge, but will require a bit of a download to obtain it.

About the Writer:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

KINGDOM HEARTS 2.5 HD ReMIX Out Now on PlayStation 3

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Written by Dustin Murphy

Kingdom_Hearts_2_HD_ReMIX

It’s been some time since we’ve seen an adventure with Sora, Riku, Kaira, Donald, Mikki, Goofy and friends. As of today, this is now possible as the newest release in compiled titles has released for the PlayStation®3 with the KINGDOM HEARTS HD 2.5 ReMIX. Fully remastered in HD from the original PS2 format, the game is also a released version of it called FINAL MIX when it released. KINGDOM HEARTS 2 is also accompanied by a fully new crafted version of Birth By Sleep FINAL MIX that released on the PSP in Japan exclusively. There is also a nifty little piece in there that some players haven’t gotten to experience, but can now with the full-length film that took all cut-scenes in order to make a movie out of KINGDOM HEARTS Re:coded, which originally released on the Nintendo DS.

In these versions, players will get to experience content that has before now, never been seen outside of imported versions of the game. The game will be picking up where we saw 1.5 HD ReMIX leave off when it launched last year. Players once more will get to take to a new, never before seen version of the game that will include new gameplay mechanics, graphics, and even hallmark areas within the Disney Universe including Deep Space from Lilo & Stitch, 100 Acre Wood (Winnie the Pooh), Port Royal (Pirates of the Caribbean: The Curse of the Black Pearl), Halloween Town (Nightmare Before Christmas) and many more! Lets not forget those familiar faces from each of the shows that will accompany them.

“Kingdom Hearts fans are our number one priority and their passion for the series drove us to create this unique experience ,” said Tetsuya Nomura, director. “KINGDOM HEARTS HD 2.5 ReMIX  combines three fan-favorite titles in beautiful high-definition with amazing detail and depth, making fans feel as though they’re playing their favorite games again for the first time.”

This is one of the most timeless classics that Disney Fans will ever get to experience in their lifetime!

About the Writer:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

The Legend of Zelda Symphony of the Goddesses Master Quest Concert Announced

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Written by Dustin Murphy

The_Legend_of_Zelda_Symphony_Master_Quest

There is no secret that The Legend of Zelda is one of the most recognized franchises in the world. It has become well known across comics, games, an animated series, books, and even clothing. It is one of the most beloved series of all times; so is the music. As of today, Nintendo has announced that their third installment of the multimedia symphony is to be toured worldwide. Fans new and old will get to experience one of the most beloved franchises music scores played upon a live stage. These fans will get to experience the music played as it was meant to be in its original compositions, but will also introduce newcomers to musical themes from the series and will let them celebrate some of their favorite moments to have ever played upon a television screen or even a handheld gaming system.

Now the big question is; where can I go to see this? Thanks to Nintendo, we have an official list of the shows that will be performed:

  • Nashville, Tennessee, Schermerhorn Symphony Center; Jan. 21, 22
  • Honolulu, Concert Hall; Jan. 30
  • Tokyo, Tokyo International Forum; Feb. 7
  • Boston, Symphony Hall; Feb. 27
  • Monterrey, Nuevo León, Mexico, Arena Monterrey; March 6
  • Mexico City, Arena Ciudad de Mexico; March 8
  • Toronto, Sony Centre for the Performing Arts; March 20
  • Stockholm, Ericsson Globe;April 16
  • London, Wembley Arena; April 17
  • Düsseldorf, Germany, Mitsubishi Electric Halle; April 19
  • Paris, Palais des Congrès; April 23
  • Milan, Teatro degli Arcimboldi;April 24
  • Atlanta, Cobb Energy Performing Arts Centre; April 30
  • Edmonton, Alberta, Northern Alberta Jubilee Auditorium; May 20
  • Vancouver, British Columbia, Queen Elizabeth Theatre; May 22
  • Calgary, Alberta, Southern Alberta Jubilee Auditorium; May 23
  • Montreal, Place des Arts; May 30
  • Austin, Texas, Long Center for the Performing Arts; June 20
  • Houston, Jones Hall for the Performing Arts; Oct. 22

Those lucky audience members who do attend will get to also experience new music from The Legend of Zelda: A Link Between worlds, which is the most recent of the games released for the Nintendo 3DS handheld system.Attendees will also get to experience the new and uniquely crafted songs of the fan-favorite title The Legend of Zelda: Majora’s Mask. Even with that being a big portion of the concert as an all time first, players can also experience the games unique story that will take them in their exploration of The Legends of Zelda: Ocarina of Time, The Legend of Zelda: Windwaker, The Legend of Zelda: Twilight Princess, and many more titles that will get an amazing full orchestra rendition.

“2015 will mark a banner year for Zelda fans. Not only will The Legend of Zelda: Majora’s Mask be coming to Nintendo 3DS, a new Wii U Zelda game is also on its way,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “‘Master Quest’ will be a great opportunity for the Nintendo community to come together and celebrate the legacy of The Legend of Zelda games in a live performance setting.”

“The continued excitement around The Legend of Zelda franchise is amazing, and this special concert will deliver an unforgettable experience for fans,” notes Jason Michael Paul, President of Jason Michael Paul Productions, Inc, which is producing the concert tour. “These performances transcend culture and geography and unite people through a common love for this venerable and legendary series.”

Those attending will get to see some of their favorite scenes within the game take place upon screen side by side as the concert serenades the crowds. On top of this news, the gorgeous and specifically timed pieces that have been approved by Nintendo’s sound director and famed The Legend of Zelda composer Koji Kondo. Though that is not all. As fans are enjoying the music, they can also partake in the festivities that will take place for some who like to partake in “cosplaying” events, but also for those who wish to reminisce about their favorite moments within the series while they attend such an elegant concert.

Fans can view a complete tour schedule with ticketing information, and also sign up for a regularly updated digital newsletter, at http://zelda-symphony.com.

About the Writer:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

SQUARE ENIX Announces HEAVENSTRIKE RIVALS for Mobile Devices

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Written by Dustin Murphy

HEAVENSTRIKE_RIVALS_SC

Players duking out in a tactical RPG sound fun? Then our friends over at SQUARE ENIX have something right up your alley. As of today on the behalf of SQUARE ENIX and developer’s MEDIATONIC LTD (Amateur Surgeon) and the Japan-based Yumriu Corporation working on this title, friends will be able to take on the game that is being kept within the SQUARE ENIX family of teams. This also includes the idea that players who are taking the strategic RPG into their experience with character designs by Ryoma Ito (Final Fantasy Tactics Advance) and music be Ryo Yamazaki (Final Fantasy XIV). It’s with talent like these that players will be drawn into the Kingdom of Lunnain in order to take on the vicious and rather nightmarish creatures that invade the lands and attack the villagers within it.

What does this mean? The people of Lunnain need the help of players to come together to repel both the Fallen and strike back at the heavens and send the creatures where they came from. This lets players engage in both simple, deep, and at times complicated combat with over two hundred characters in tow. This means they will protect, save, and reunite the Seven Sisters so that Lunnian can be freed from the invasion. This will also put players at the helm of PVP when taking on the regular pvp events and weekend Arena competitions in order to unlock unique rewards.

Are you participating in the beta? If so share your feedback for those who have been playing it in both Canada and Austrlia. Till then, the rest of us will have to wait for the global release coming this winter on both iOS and Android.

About the Writer:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Barry Burton and More Announced for Resident Evil Revelations 2

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Written by Dustin Murphy

Resident_Evil_Revelations2_Packaging

When players think of the name Barry Member, they can easily relate him to his role as a S.T.A.R.S. member in Resident Evil and the Resident Evil remastered title that followed later in. There is also the famous “Jill Sandwhich” line that he is well known for, but this is not one of those cases. Capcom has announced that Barry will be reintroduced to the series along with the brand new character Natalia Korda, a little girl whom is introduced with her strange powers that allows her to locate enemies and hidden items. Barry along with his combat prowess, will be playable along side Natalia as they fight for survival while searching for Barry’s daughter, Moira Burton.

Resident_Evil_Revelations2_Barry Resident_Evil_Revelations2_Natalia

With this announcement, it has also been stated that each of the games episodes will include a Raid mode content and even two fully playable chapters that will focus on both Claire and Moira’s and the newly confirmed Barry and Natalia archs. As the game unwinds, players will be required to uncover clues, fight to survive, and even prepare themselves for the rather terrifying experience that Capcom has prepared. With new enemies in their wake, Barry and Natalia will be tried, and even pushed to every inch of their physical will to trek on through the world they fighting for.

Interested in picking up the title? We have the released time-line for those looking to play the game! Below we are providing the official release chart from Capcom for you all to see! Do note that prices are provided at  $5.99/£4.99/€5.99 each on the following dates next year for each episodic piece for those who do not obtain the games season pass, which will run at $24.99/£19.99/€24.99.

Resident Evil Revelations 2: Episode Release Dates:


Resident Evil Revelations 2: Episode 1

  • February 17th, 2015 (PlayStation Store NA)
  • February 18th, 2015 (PlayStation Store EMA)
  • February 18th, 2015 (XBox Live Global)
  • February 18th, 2015 (Steam Global)

Resident Evil Revelations 2: Episode 2:

  • February 24th, 2015 (PlayStation Store NA)
  • February 25th, 2015 (PlayStation Store EMA)
  • February 25th, 2015 (XBox Live Global)
  • February 25th, 2015 (Steam Global)

Resident Evil Revelations 2: Episode 3:

  • March 3rd, 2015 (PlayStation Store NA)
  • Marcy 4th, 2015 (PlayStation Store EMA)
  • March 4th, 2015 (XBox Live Global)
  • March 4th, 2015 (Steam Global)

Resident Evil Revelations 2: Episode 4:

  • March 10th, 2015 (PlayStation Store NA)
  • March 11th, 2015 (PlayStation Store EMA)
  • March 11th, 2015 (XBox Live Global)
  • March 11th, 2015 (Steam Global)

What is included in each of the games downloads? All four main episodes, which means players will experience the games main campaign through the eyes of Claire Redfield and Moira Burton, but also two additional episodes, which will let them experience the story through the eyes of Barry Burton and Natalia Korda. Think that’s all? Players will also get to experience a new raid mode with a rather familiar face by the name of Hunk. Not one to go digital? Don’t be terrified, you aren’t being left in the dark. Capcom has announced that owners will be able to obtain a full retail version of the game for 39.99 USD. The game will feature all previous mentioned content including the new characters, but also a bit different content for those who have the patience to wait for the physical release on March 10, 2015; an additional raid mode character; Albert Wesker, and alternate costumes for Claire, Moira, Barry, and Natalia, but also a content for the Raid Mode known as “Throwback Stage Pack”, which will feature four stages from past titles that can possibly be some fan favorites.

About the Writers:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Review: Freedom Wars – Welcome to the Panaopticon Sinners

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Written by Dustin Murphy

Freedom_Wars_Cover_Art

Pros:
-Melee and Ranged Weapons are unique and of wide variety
-The games Thorn mechanic makes combat frantic and wildly fun
-Multiplayer feels the slightly overused maps feel refreshing and new
-Multiplayer and online community makes the game feel as if it ties to the titles narrative
-Unique and in depth character customization makes it so no-one character is the same
-Daily special missions that can be obtained with an online connection and played online or offline

Cons:
-Weapon crafting feels a bit on the convoluted and useless side
-Maps can seem blend and overused at times

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What do you do when your life is a prison sentence to a world that is run by an intense prison system that wants nothing of you, but your entire cooperation? You serve them and earn your entitlements (rights) by completing missions. This is the not-so-warm welcome players get when entering the world of Freedom Wars. Upon entering the game, players are greeted with a character creation screen, it is here that players will get the first glimpses of their fully customized character (DLC is available if downloaded before going into this), and touch up on the fully edited character. Once this is completed the game will introduce you to the life of a ‘Sinner’ (inmate) and even baptise a player in what will be their new life in the world as a ‘Sinner’. This is where the game all, but takes off into a complete distortion of a immersive reality that is all too real. This is where we take a peek into our characters future life, which is fully dictated by the games entitlement system as well as resource gathering system in order to aid ones Panopticon (your ‘prison’ city that you support offline and online). Through this game players will travel from mission to mission in order to obtain these resources, but not as easily as one would think due to enemy mechs referred to as ‘Abductor’s” will be present and will require some tactical maneuvering using the in-game’s “grappling hook” system known as Thorn.

Each of these thorns which can be tactically used against all enemies, this giving players a chance to heal themselves, increase defenses, or simply stun enemies and allow for a barrage of damage to be made. This is something that will be only the small sounding of the horns for Sinners seeking to redeem themselves and become a citizen of their Panopticon by taking out Abductor’s for their unique resources. This can also be used in order to gather resources across the landscape of each mission, leaping at enemies to do a leap attack, drag Abductor’s down, and even help collect resources that could be hidden across the maps.

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“Completing this, however, does have another effect that is more useful to some..” 

These resources can be used to upgrade weapons, create new items, and even used in order to donate to a players Panopticon in order to help them take lead against others, but this is not as easy as it sounds thanks to a Panopticon like Hong Kong that absolutely have dominated the online leader boards. Completing this, however, does have another effect that is even more useful to some (trophy hunters for the most part); sentence reduction. Let alone can they be also be used in order to create special things called “augmentations”. These augmentations help increase a character’s attack, health, recovery, elemental, defense, anti-thorn, and much more – all of which can be used within the games offline and the games multiplayer in order to help players get a step up on enemies and very high advantage against just base stats when entering some of the games later on missions, but even the online for accepting only, and ever-changing special missions. It is because of things like this that actually makes the game ever changing.

Within the games missions players will be able to take notice of several things that can be reflected upon as multiplayer game modes, which the game takes great care to make its own, and work great with the games mechanics. These are modes such as “Search and Rescue” where teams have to rescue citizens and return them to extraction pods; Team Deathmatch, which requires players to do just as the name emphasizes on; King of the Hill where players must capture and hold nodes that are within the area, which are only a few of the games modes that actually provide quite a bit of the games entertainment. With each of the missions changing how they play between campaign and multiplayer, there is quite a bit of this to go around, and one of the most noticeable changes within this game can be noted by the story mission objectives that require players to alternate between accepting these missions and moving on through the games campaign. As players get a chance to explore their Panopticon, it will not be hard to see how run down the world has become, and the conditions in which their characters must live. It’s through these condition’s, however, that players will find themselves immersed into the game by. Though it is these portions of the game that players will find themselves growing bored; that, of course, is when they aren’t having to deal with the every-boring stealth missions that will seemingly drag on when players have to enter special regions of the Panopticon and grudge through them for a few minutes each.

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“Though everything that shines in Freedom Wars is not a golden state and a score-worthy note for the game to have.”

When players have decided they need something a bit more interesting, players can take on the time to upgrade their weapons with increased fire-rates, higher elemental effects, and even other stats, but with a trade-off that could make or simply break a weapon in a rather fast-paced manner. Though that is something that will give the players an edge against others when they aren’t  trudging through the games menu’s in order to learn all of the bells and whistles the game has hidden within it. One of these rarely found whistles is the games ability to hide the capability of finding the proper menu’s for co-op and even pvp-multiplayer (even after 30-40 hours I still forget at times where options are placed). Once the menu’s can be easily coordinated; the game is a breeze. Though everything that shines in Freedom Wars is not a golden state and a score-worthy note for the game to have.

One of the games largest portions, and greatest downfalls, is the latency issues that can easily be spotted when playing online. This is something that plagued my online experience when having to search outside of my region (North America in this case) and only being able to find matches from China, Japan, and portions of Europe. This means the game had a high turnover rate or unfortunately it did not sale as well as it should have for such a unique game. A problem that does run parallel with this; character augmentation and weapon balancing. When first going into the multiplayer, there was a rather big problem that took place with the weapons, which lead to players having a slight advantage over others based upon how far into the campaign and or the multiplayer progression. Some of these weapons could easily put a player in their place, which could be missions such as the spear, the Dragonfire heavy arms, heavy sword, or even simply as leap attacks that can easily devastate a player in a single hit. The only way to counter this is by moving as quick as possible and staying agile so that enemies can taken out as quickly as possible.

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“It doesn’t take away from the games immersion, instead it adds to it”

When looking past these, there are a couple of things that were mentioned before that should be discussed in a large note; facilities to upgrade and create items. Within these systems there are ‘plots’ that players will place their factories within so that they can create, upgrade, and even modify weapons as well as create items such as grenades, med kits, and even ammo kits; all of these will be used quite a bit through ones own tour through the games campaign. This is one of the few things that will change how players will choose to spend their resources when the grind for them isn’t inhabiting their delicate time within the games multiplayer. Even though this does tend to happen from time to time, it doesn’t take away from the games immersion, instead it adds to it as players will build augments to stack with others, make load out items, and even combine weapons to make more powerful ones. This is something that is not easily done as it requires time, patience, and material farming to assure yourself of having the proper materials in order to do what it is you may wish to add onto your current weapons. 

Overall, even with these few negatives and even more-so empowering positives, the game allows for players to have a high sense of customization (at any given time after a certain point within the game for single player). Players will find themselves constantly unlocking new appearance pieces, upgrades, and others via the entitlement screen, but also the DLC that has been getting a steady release string since the games launch and hopefully will continue to see the same treatment at the fairly well priced setting it has now, but even maybe some mega-bundles that will lure more players into enjoying the game with new missions, enemies, and even abductor types.


Review Score: 8 out of 10


Review Notice: This game was not provided to us by Studio Japan or Sony and was a personal purchase that was made. The game review is based upon the physical retail version with all current DLC obtained.


About the Writers:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Preparing for the Holidays With the B.A.T.G.R 2014 Guide!

Join the Blast Away the Game Review Community on Facebook or Google+
Written by Dustin Murphy and Devon Day

There is no doubt that holiday shopping can be extremely crazy and the rush to get those most precious and final pieces of gifting is done. With units such as the Wii U, Nintendo 2DS/3DS, PlayStation Vita, PlayStation 4, and XBox One being focal points of the holiday, it’s hard not to want to lean towards the most common pieces of gaming hardware of the season, so it’s hard to be unique and find the truly challenging gift for your gamers and or nerds alike and we seek to help you fulfill that wish.

With our guide for the holiday season, we’ve decided to break into some of the more unique things that can tie into gaming, hardware, and or increasing the experience that some may or may not know as they once had. So why not get your gamer some unique ‘swag’ that will help decorate their gaming cave and give them that bit of flare they may not have quite yet.

Gift Idea 1 – Loot Crate Subscription(s)!

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First up is something that we know is unique, something that would help please any gamer within the house, and will surely give them the collectibles they will need. This unique ordeal is a little place called Loot Crate. Loot Crates collectible items can include Funko Pops! Figurines, collectible action figures, posters, and or even other awesome collectible items while also getting people a chance to win a “Mega Crate”, which is just slammed full of awesome little goodies. These little awesome things run for an average of 13.37 USD per month with a 6 USD shipping and handling fee, three months for 12.37 per month (saving a dollar per month) or six months at 11.67 per month. This is something we can truly save will make any gamer or nerd in the house a happy camper.

Gift Idea 2 – Nerd Block!

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Much like Loot Crate –  Nerd Block is right up the same alley, but offering a bit of a differentiated twist on gaming, nerdiness, and even kids that are a bit of both. Nerd Block offers a unique variety of collectables, an assured shirt, and other random goodies that are bound to leave any nerd and or nerd jr. Much like Loot Crate they even offer a unique chance to give players a go with a unique chance to win that months Beast Block if they have one going.

Let alone do they feed the Gamer in the family with the Retro Block, but they seem to even have fun with other genres such as Nerd Block Jr., Nerd Block, and much much more, which makes this all the more entertaining as a ordering service in general.

Gift Idea 3 – Nintendo amiibo

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When it comes to immersive gaming, Nintendo has decided to jump into this category and not leave it be. This is something that was unique and even more-so interactive thanks to the growing interest in both the Nintendo 3DS, Wii U, and the recently announced New Nintendo 3DS. These little figures, which can be obtained at online and local retailers, have created these figurines that use the NFC (Near Field Communication) feature of both the Wii U as well as the  New Nintendo 3DS and allow for a rather unique experience when possible. They will be influencing many of the upcoming Nintendo games with added features to each of the games based upon their functions for them. You can read more on the Official Nintendo amiibo page. These guys will run you an average of 12.99 each at most retailers. They can be expected to be hard to find during this holiday season.

Gift Idea 3 – PlayStation Plus and XBox Live Memberships

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With the PlayStation 4 and XBox One consoles having become so highly in demand, the need for subscriptions is undoubtedly present as gamers will want to play their games online this holiday season. With PlayStation Plus you are guaranteeing your family or friend gamer(s) a chance to experience multiple free games per month and a chance at some awesome discount on their digital titles. You can expect this subscription set to run you around 49.99 USD for one year or 17.99 for three months, which will help sate their online gaming needs. This subscription is possibly one of the best we’ve seen since it goes across the PlayStation 3, PlayStation 4, and even PlayStation vita.

The XBox Live service has become much of the same type of service as of late thanks to their new promotion called “Games with Gold”, which allows gamers to get free games across both XBox Live on XBox One and XBox 360 platforms. This itself does have bonus features that can be earned by members through such things as XBox Live Rewards and Bing Rewards.

Gift Idea 4 – HyperX Cloud Gaming Headset

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Easily one of the biggest surprises this year for all of gaming accessories, HyperX by Kingston Technology has really turned it up with their premium offering. Boasting 53mm speakers in each ear cup, a detachable microphone for on the listening, paired up with compatibility for the PS4, Xbox One (Chat Cable needed), and PC, this $59.99 can opener should be on many gamers or multimedia enthusiast’s list. An absolute steal for the holiday.

 – Gift Idea 5 – SquidGrip 

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You need to complete that objective using finite precision, or get that kill to secure your team the victory….., and your hands slip. How many times has that happened to you? For me, far too many. Luckily for us, the folks over at SquidLab have relieved us of our slippery controllers with SquidGrip; a $14.99 accessory that will allow you to keep your hands on the sticks when it matters most. Kiss those slipping accidents goodbye, and say hello towards more consistency.

– Gift Idea 6 – Avenger Reflex

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In those tense moments, crucial situations, and clutch moments, your skill still is your best tool. However, not having the right reflexes or reaction speeds are going to more than likely be your downfall. So, what are the options? If you want to play high stakes without letting your teammates down, N-Controls Avenger Reflex is your best friend. Alleviating those reaction woes can mean more wins for the team. $69.99 is a lot to spend on one thing, but if you do have the money to and are craving a competitive edge, you’d be hard pressed to find a gadget that has the capability to increase your skills when you need them to.

– Gift Idea 7 – PlayStation Store Credit, Nintendo eShop, Steam Store, and XBox Live Credit

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Gaming can indeed be a costly thing, but the nice thing is? That’s where digital sometimes becomes the best way, but so does add-on content for games, digital only games, and even movies or music. This is where credit for PlayStation Store, Steam Store, XBox Live, and even other in-game services can become usable and even discounted at times. This si something that’s fun, easy, and quite easy to do to keep your gamers happy and or at ease with a nifty little surprise for their gaming needs and habits.

With all these ideas we’ve provided, it’s hard not to say that the Holiday Season shouldn’t be a tad easier as most of these can be ordered right from your computer and delivered straight to your house. If there are things you feel we missed, please let us know.


Image Use Notice: We did not take, nor do we own the images above. Each image is owned by Sony Computer Entertainment, Loot CrateNerd BlockAvenger ControllersKingston TechnologiesNintendo EntertainmentSquid Labsand Microsoft Corporation.


About the Writers:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.


Devon_Day_BATGRA man growing up between the gaming boundaries on the 5th generation Nintendo 64, but admiring the 3rd gen. Nintendo Entertainment System and 4th generation Sega Genesis for their contributions, Devon Day always has something on his mind regarding video games and the accessories they contain. His first was a microphone for the Nintendo 64 for the “Hey You, Pikachu!” video game, but expanded towards the next line up of gaming peripherals including the Astro A40, MadCatz MLG Pro Circiut Controller, MadCatz STRIKE 7, and many other gaming gadgets. Now loving gaming tech more than ever, he sees this generation crucial to bring the full circle of social connectivity that the 7th. generation of video game consoles started.

Square Enix Announces Their Holiday Sales Starting Today

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Written by Dustin Murphy

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If you’re one of those people who likes to beat the crowds and go online or just stuffed from your meals for those who celebrated Thanksgiving Dinner; SQUARE ENIX has your back for the gamers and for those who are family or friends of gamers. As of today, SQUARE ENIX has announced that they have select titles that are up to 60% off, starting today through 11:59pm December 1st. So what does this mean? Lets take a look at just that.

As of today, customers who shop through the SQUARE ENIX Online Store can grab titles such as titles such as FINAL FANTASY X/X-2 HD Remaster for 19.99 USD and save ten dollars on both the PlayStation Vita and PlayStation 3 versions of the game. Those wanting to try out games such as the new THIEF can pick it up on the store for 19.99 USD for the console editions or 16.00 on PC.

Not into those games? Square has you covered with games such as Kingdom Hearts 1.5 HD ReMIX for 8.00 USD. Perhaps you aren’t one for a walk through well designed and intricate stories that take place within the Disney Universe. SQUARE ENIX has you covered there too with games such as Drakengard 3, which will let you experience the first entry in over ten years to land on a console!

With all the sales, it’s hard to list what SQUARE ENIX has planned due to the massive amount of sales that are going on right now. So head on over to the SQUARE ENIX Store and gather some of that Christmas shopping without the hassle and stay tuned for our Holiday Buyers Gift Guide for 2014 coming up this weekend.

About the Writer:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Valiant Hearts: The Great War Out Now for Android

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Written by Dustin Murphy

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As of today, those who have not experienced the amazing puzzle-adventure title that takes place during World War I now have a chance with the game now being available through both the Google Play Store as well as the Amazon Appstore. The game will also receive the interactive comic book entitled ‘Dogs of War’ for free for those whom purchased the title on iOS and Android devices.

With the game launching on mobile devices, the game will be introducing a unique set of controls for the platform and will allow for a rather smooth gaming experience. The game itself has been completely rethought and reworked for the devices so that they are a bit more touchscreen friendly in order to allow for players to interact with history. The game will also be including a detailed account of the historical content that it contains, but also gives players a chance to share the games interesting news as it becomes available and will work with all social media channels.

Telling the story of four amazing and well developed characters has never been as much fun as it is now and as available as it is now with it having launched on all available platforms. For those looking to obtain it they can get it on XBox One, Xbox 360, PS3, PS4, PC, Android and of course iOS. How much will it run you? 4.99 for the first chapter or 8.99 USD for the full game (all four chapters), which also features a chance to buy this game on Google TV. For more information on Valiant Hearts: The Great War, head on over to the official Valiant Hearts Website.

About the Writer:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.