Sony Music Entertainment Announces a Indie Game Publishing Label Unties

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Last Standard [Credits: Sony/I]

Sony has been making major moves within the gaming industry as of late. The PlayStation 4 has absolutely been dominating in the global market, they’ve realigned their business to help boost the sales of indie titles, and even welcome in some of the industries younger teams. The company has even made powerful strides into the VR market. However, today may highlight something a bit new for Sony Music Entertainment.

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Killing Floor 2’s Halloween Event is Now Live

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Halloween is almost here and to help prepare us for it, game developers are starting to release their content for fans to enjoy. Among them comes Tripwire’s game Killing Floor 2, which has invaded PCs and console around the world. Today, however, the company has now announced that fans on PC and PlayStation 4, and PlayStation 4 Pro, can now partake in their Halloween-themed Killing Floor 2 event known as “Halloween Horrors”.

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Review: Destiny 2 – A Path That Was Tainted by Darkness

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Pros:
+Social activities are an absolute highlight for the Destiny 2 experience
+Reward systems for all activities have been heavily upgraded since Destiny
+
Guided Games make it absolutely fun to attempt Nightfall runs
+The reputation system has been restructured and offers more incentives to play
+More exotic quest lines, which is an absolute thrill to have
+Extremely smooth frame rates on PlayStation 4 Pro and Xbox One

Cons:
-Raid Guided games is absolutely useless and broken
-Subclass talents have been completely restructured and restrict any and all customization
-Extremely short story… Still. Side quests attempt to save the day


[Editors Note: Our review has been updated to reflect that the connection errors have ceased since the recent hotfix]


Since the 2014 launch, Destiny has come a long way. Bungie should be proud that their MMOFPS has managed to do so. When the game first launched it was plagued with issues ranging from its short story, lack of content, and even a laughable reason as to why players should continue to play. Let alone was its DLC questionably short for the price, it didn’t provide fans with what they had hoped for, and left some – like myself – feeling betrayed by the staggering cost to continue playing and experience a story that made little-to-no sense.

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Visceral Games to Cease Function According to EA’s Recent Announcement

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Known for their outer space sci-fi horror series Dead Space, Visceral Games studio has been one that seemed to have a lot of promise, and potential with the series. They were eventually moved on to work on titles such as Battlefield: HardlineDante’s Infernoand an unreleased Star Wars title, which would be something along the lines as the Uncharted series. However, according to EA’s Vice President Patrick Söderlund, the studio is being closed down.

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DOOM’s About to Rip and Tear its Way onto the Switch Next Month

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Today, during  a new id Software developer video that was released by Nintendo, DOOM‘s creative director Hugo Martin and executive producer Marty Stratton sat down to discuss the many features that fans will enjoy with DOOM on the Nintendo Switch.

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Review: The Solus Project – A Project of Many Kinds

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Pros:
+Absolutely beautiful terrains and skyboxes
+Puzzles are tough and do require player willingness to explore
+Absolutely superb sound that offers atmospheric immersion
+Offers an amazingly well crafted survival filled exploration experience

Cons:
-Lack of tutorials or any form of guidance can be tough and downright frustrating
-Some bad designs can be quite frustrating for some players to enjoy
-Lack of guidance for tools and crafting is frustrating from the start


What do you imagine when you leave your home planet in hopes to find humanities last chance for survival? Do you imagine flying among the stars, seeing the rings of Saturn, the icy landscapes of Pluto or do you imagine skirting upon entirely new distances humanity had never seen? What if your travel through space was abruptly coming to a screeching halt due to a disaster, which has lead to you crash landing on a planet at the edges of the solar system?

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YesOjo is Working on a Nintendo Switch Projector

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When we have a Nintendo Switch with us, we may not always have a T.V. where we are at. We may not always even have our current T.V. even available or you may be at a convention or party where a television may not be available. That may not be the case much longer thanks to a company called YesOjo, whom just happens to be working on a project called the Ojo Projector. It’s task is simple: It wasn’t to be the projector for your Nintendo Switch.

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Review: Emypre: Lords of the Sea Gates – The Waters Are Rising

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Pros:
+Extremely well executed story
+Unique reiteration of already existing isometric RPG combat systems
+Unique art style sticking true to the steampunk vibe the game owns up to
+Very well made sound systems including music and sound effects
+Rock solid performance on all video settings

Cons:
-Side quests can be skipped past, requiring no side adventure outside of the core game
-Lack of voice tracks could be problematic to some wanting to enjoy a voiced experience


Since the early 90’s, isometric RPGs have been a thing. Not a bad thing, but a thing. Games such as FalloutPillars of Eternity, and even Wasteland are rather large contributor’s to one such approach. They’ve all served as pivotal franchises within such a genre. Their turn-based gameplay in RPG elements almost seem like a carefully crafted approach to a genre that had once been side-scrolling turn-based games.

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Review: Senran Kagura Peach Beach Splash – Summer Makes One Last Splash

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Pros:
+Amazingly well done combat mechanics
+All-star cast offering different views to similar stories
+Tons of customizations ranging from weapons, clothing, and ability cards
+DLC is moderately priced and completely optional. The addition of new outfits and characters is welcomed.

Cons:
-Grope simulator 2017 is a minor drawback, but can be ignored
-Higher difficulties are locked behind progression based upgrades
-Modes don’t vary outside of deathmatch or king of the hill


 

Six years ago, I was first introduced to the ladies of Marvelous’ Senran Kagura seies. A lackluster beat ‘up title that sold itself on its cookie cutter fan service in order to help move copies. The series itself wasn’t well inspired or even designed at the time of release. Just as anything else, things can sometimes get better or worse with time. For Senran Kagura things have gotten a little weird. Why did it get weird? Because the series has actually gotten better. Even it’s six years of main-entry titles and a spin-off’s have done the series a bit of justice.

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Review: Raiden V: Director’s Cut – A Lightning Fast Good Time

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Pros:
+A delightful throwback to the retro era of SHMUP games
+A complete retro experience in the modern era
+A nostalgic use of graphics and music
+Same-couch multiplayer is highly welcomed

Cons:
-Campy dialogue and the cheer system sounds override the amazing music
-Lack of online multiplayer in the modern era takes away from the experience


Growing up, I was used to the popularity of the SHMUP genre. A genre that consisted of franchises such as RaidenGunbird, and Darius. 20 years ago, when I was still in my pre-teens, these games weren’t hard to find, and every console to-date was loaded full with them. These franchises are fleeting fancies for esoteric collectors like myself. Even today, they’re a dying breed around the world it seems.

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