Review: Freedom Wars – Welcome to the Panaopticon Sinners

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Written by Dustin Murphy

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Pros:
-Melee and Ranged Weapons are unique and of wide variety
-The games Thorn mechanic makes combat frantic and wildly fun
-Multiplayer feels the slightly overused maps feel refreshing and new
-Multiplayer and online community makes the game feel as if it ties to the titles narrative
-Unique and in depth character customization makes it so no-one character is the same
-Daily special missions that can be obtained with an online connection and played online or offline

Cons:
-Weapon crafting feels a bit on the convoluted and useless side
-Maps can seem blend and overused at times

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What do you do when your life is a prison sentence to a world that is run by an intense prison system that wants nothing of you, but your entire cooperation? You serve them and earn your entitlements (rights) by completing missions. This is the not-so-warm welcome players get when entering the world of Freedom Wars. Upon entering the game, players are greeted with a character creation screen, it is here that players will get the first glimpses of their fully customized character (DLC is available if downloaded before going into this), and touch up on the fully edited character. Once this is completed the game will introduce you to the life of a ‘Sinner’ (inmate) and even baptise a player in what will be their new life in the world as a ‘Sinner’. This is where the game all, but takes off into a complete distortion of a immersive reality that is all too real. This is where we take a peek into our characters future life, which is fully dictated by the games entitlement system as well as resource gathering system in order to aid ones Panopticon (your ‘prison’ city that you support offline and online). Through this game players will travel from mission to mission in order to obtain these resources, but not as easily as one would think due to enemy mechs referred to as ‘Abductor’s” will be present and will require some tactical maneuvering using the in-game’s “grappling hook” system known as Thorn.

Each of these thorns which can be tactically used against all enemies, this giving players a chance to heal themselves, increase defenses, or simply stun enemies and allow for a barrage of damage to be made. This is something that will be only the small sounding of the horns for Sinners seeking to redeem themselves and become a citizen of their Panopticon by taking out Abductor’s for their unique resources. This can also be used in order to gather resources across the landscape of each mission, leaping at enemies to do a leap attack, drag Abductor’s down, and even help collect resources that could be hidden across the maps.

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“Completing this, however, does have another effect that is more useful to some..” 

These resources can be used to upgrade weapons, create new items, and even used in order to donate to a players Panopticon in order to help them take lead against others, but this is not as easy as it sounds thanks to a Panopticon like Hong Kong that absolutely have dominated the online leader boards. Completing this, however, does have another effect that is even more useful to some (trophy hunters for the most part); sentence reduction. Let alone can they be also be used in order to create special things called “augmentations”. These augmentations help increase a character’s attack, health, recovery, elemental, defense, anti-thorn, and much more – all of which can be used within the games offline and the games multiplayer in order to help players get a step up on enemies and very high advantage against just base stats when entering some of the games later on missions, but even the online for accepting only, and ever-changing special missions. It is because of things like this that actually makes the game ever changing.

Within the games missions players will be able to take notice of several things that can be reflected upon as multiplayer game modes, which the game takes great care to make its own, and work great with the games mechanics. These are modes such as “Search and Rescue” where teams have to rescue citizens and return them to extraction pods; Team Deathmatch, which requires players to do just as the name emphasizes on; King of the Hill where players must capture and hold nodes that are within the area, which are only a few of the games modes that actually provide quite a bit of the games entertainment. With each of the missions changing how they play between campaign and multiplayer, there is quite a bit of this to go around, and one of the most noticeable changes within this game can be noted by the story mission objectives that require players to alternate between accepting these missions and moving on through the games campaign. As players get a chance to explore their Panopticon, it will not be hard to see how run down the world has become, and the conditions in which their characters must live. It’s through these condition’s, however, that players will find themselves immersed into the game by. Though it is these portions of the game that players will find themselves growing bored; that, of course, is when they aren’t having to deal with the every-boring stealth missions that will seemingly drag on when players have to enter special regions of the Panopticon and grudge through them for a few minutes each.

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“Though everything that shines in Freedom Wars is not a golden state and a score-worthy note for the game to have.”

When players have decided they need something a bit more interesting, players can take on the time to upgrade their weapons with increased fire-rates, higher elemental effects, and even other stats, but with a trade-off that could make or simply break a weapon in a rather fast-paced manner. Though that is something that will give the players an edge against others when they aren’t  trudging through the games menu’s in order to learn all of the bells and whistles the game has hidden within it. One of these rarely found whistles is the games ability to hide the capability of finding the proper menu’s for co-op and even pvp-multiplayer (even after 30-40 hours I still forget at times where options are placed). Once the menu’s can be easily coordinated; the game is a breeze. Though everything that shines in Freedom Wars is not a golden state and a score-worthy note for the game to have.

One of the games largest portions, and greatest downfalls, is the latency issues that can easily be spotted when playing online. This is something that plagued my online experience when having to search outside of my region (North America in this case) and only being able to find matches from China, Japan, and portions of Europe. This means the game had a high turnover rate or unfortunately it did not sale as well as it should have for such a unique game. A problem that does run parallel with this; character augmentation and weapon balancing. When first going into the multiplayer, there was a rather big problem that took place with the weapons, which lead to players having a slight advantage over others based upon how far into the campaign and or the multiplayer progression. Some of these weapons could easily put a player in their place, which could be missions such as the spear, the Dragonfire heavy arms, heavy sword, or even simply as leap attacks that can easily devastate a player in a single hit. The only way to counter this is by moving as quick as possible and staying agile so that enemies can taken out as quickly as possible.

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“It doesn’t take away from the games immersion, instead it adds to it”

When looking past these, there are a couple of things that were mentioned before that should be discussed in a large note; facilities to upgrade and create items. Within these systems there are ‘plots’ that players will place their factories within so that they can create, upgrade, and even modify weapons as well as create items such as grenades, med kits, and even ammo kits; all of these will be used quite a bit through ones own tour through the games campaign. This is one of the few things that will change how players will choose to spend their resources when the grind for them isn’t inhabiting their delicate time within the games multiplayer. Even though this does tend to happen from time to time, it doesn’t take away from the games immersion, instead it adds to it as players will build augments to stack with others, make load out items, and even combine weapons to make more powerful ones. This is something that is not easily done as it requires time, patience, and material farming to assure yourself of having the proper materials in order to do what it is you may wish to add onto your current weapons. 

Overall, even with these few negatives and even more-so empowering positives, the game allows for players to have a high sense of customization (at any given time after a certain point within the game for single player). Players will find themselves constantly unlocking new appearance pieces, upgrades, and others via the entitlement screen, but also the DLC that has been getting a steady release string since the games launch and hopefully will continue to see the same treatment at the fairly well priced setting it has now, but even maybe some mega-bundles that will lure more players into enjoying the game with new missions, enemies, and even abductor types.


Review Score: 8 out of 10


Review Notice: This game was not provided to us by Studio Japan or Sony and was a personal purchase that was made. The game review is based upon the physical retail version with all current DLC obtained.


About the Writers:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Capcom Outlines New York Comic Con Events

Originally Published on the Official Blast Away the Game Review Facebook Page
Written by Dustin MurphyCapcom

 Plan on going to Comic Con in New York? Capcom has released their plans that will unfold at their booth, which is numbered at #1604. At their booth attendees can experience Resident Evil Revelations 2, which is the first episodic entry within the franchise. For those unfamiliar it’ll be heading to all currently available consoles with the exception of the PlayStation Vita, Nintendo 3DS and Wii U. They will also have a demo available that will feature Monster Hunter 4 Ultimate, which is slated for early next year on the Nintendo 3DS. For those wanting a bit of comedy relief can go to Phoenix Wright: Ace Attorney Trilogy, which will be out later this year on the Nintendo 3DS as well.

With their events, they will also have sessions for attendees to get signatures from developers of both Resident Evil Revelations 2 as well as Monster Hunter 4 Ultimate. These signins will not happen at the same time. On top of these events, attendees will also get to visit the Capcom Store where they will be able to get a special bargain on select merchandise and limited edition items.

Want to visit their panels? Here’s their schedules!

  • The World of Capcom
  • Thursday, Oct 9 from 4:15PM – 5:00PM in Room 1A06
  • Come find out the latest updates on all the new Capcom games including Monster Hunter 4 Ultimate,Resident Evil Revelations 2, the newly remastered version of the 2002 GameCube™ remake of Resident Evil, Dead Rising 3 for PC, Phoenix Wright: Ace Attorney Trilogy, and Ultra Street Fighter IV. Plus sneak peeks at all the latest cool Capcom merchandise and maybe a surprise or two.
  • Resident Evil Returns
  • Friday, Oct 10 from 7:15PM – 8:00PM in Room 1A24
  • Come join members of the Resident Evil team and get the latest news “bites” on the upcoming Resident Evil Revelations 2 and the newly remastered version of the 2002 GameCube™ remake of Resident Evil. Resident Evil Revelations 2 Producer, Michiteru Okabe, will also be on hand to showcase the game and provide an overview of what players can expect from this next chapter in the Resident Evil series. There will be plenty of content to sink your teeth into as well as some new game details to share, so we’ll see you there!
  • Monster Hunter panel
  • Saturday, Oct 11 from 12:00pm -12:45pm in Room 1A24
  • Monster Hunter is one of the most popular video game franchises in Japan and the excitement is catching in the West! Join a panel of Capcom staff members including director Kaname Fujioka as they share the brand new features and exclusive insights from Monster Hunter 4 Ultimate (coming Early 2015 on the Nintendo 3DS). The game features all new weapons, monsters and native online support. The panel will include gameplay footage, as well as some special surprises, so this is one you won’t want to miss! Followed by a QA session.
  • Street Fighter
  • Sunday, Oct 12 from 2:00pm-2:45pm in Room 1A10
  • A panel of Street Fighter experts share the latest news on the greatest fighting game franchise in the world! Find out about the latest updates for Ultra Street Fighter IV and how you can earn big money and everlasting fame by competing in the Capcom Pro Tour culminating in the Capcup Finals in December. Special guest, Joey Ansah – writer, director, and actor of the smash hit Street Fighter: Assassin’s Fist web series makes an exclusive appearance to share behind-the-scenes details of making the excellent film, share a sneak peek at Funimation’s upcoming Blu-Ray/DVD release as well as answer Q&A.

About the Writer:

DustinMurphyDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at@GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Prepare to Rumble with DIGIMON All-Star Rumble

Originally Published on the Official Blast Away the Game Review Facebook Page
Written by Dustin Murphy

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 If you are like many out there, DIGIMON holds a special place in your heart thanks to its early adaptation into games and an anime about the time that its competitor title Pokémon became rather famous. In this newest title, players will get to choose through multiple known Digimon and their Digivolved forms while in battle. Several of the announced Digimon include Gomamon, Veemon, and Gatamon as they seek to Digivolve and punish enemies with their rather powerful moves.

Though what is the cause of their fight? To find out, players must take on the enemies in the game’s Story Mode and find out the reason behind this rather brutal “Digimon Evolution Tournament” and find out what’s causing it to happen. This will be done through the view of multiple Digimon and their own stories that will be explained alongside the games base story. Each of the characters must also travel through various levels and their dangerous elements, but that’s not all. At the end of each stage players will pit their own characters against the Digimon’s rival, which will allow them to fight even more fierce than ever to win the competition based tournament.

DIGIMON All-Star Rumble is now rated for everyone, which is set to release November 11th, 2014 for 39.99 USD on both the PlayStation 3 and XBox 360 in the Americas.

For more screenshots, please visit our Facebook Page here: B.A.T.G.R. on Facebook

Super Smash Bros for Wii U Gets Street Dated

Originally Published on the Official Blast Away the Game Review Facebook Page
Written by Dustin Murphy

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 Have you been rumbling on your 3DS with Super Smash Bros? If so you could easily be one of those players who have helped the game surpass it’s 2.8 million copies sold globally, which has also brought out the first-ever portable title of a series that has grabbed the attention of both critics and the fans. With it having sold so strong, Nintendo has its initial sales set for Nintendo for a strong and promising season this holiday season. Now that can be even more promising as the Wii U finds itself preparing to come out right around the holiday season sales window.

As of this week, Nintendo has also unveiled their plans for the Wii U version as well as the interactive amiibo figurines will be launching side by side on November 21st for North America. Super Smash Bros will be going for a suggested retail price of 59.99 USD, which puts the game in the same price range as many of the currently releasing prices, so prepare those wallets, but also prepare to spend a tad bit of money as the amiibo figures are to sell for a suggested retail price of 12.99 USD each, which puts twelve of them out at launch. Within the following days a round of six more will also be heading your way to allow for more interactive characters to enter your nintendo titles through your Nintendo 3DS as well as your Wii U this holiday season!

 “Super Smash Bros. for Nintendo 3DS is already in the hands of more than 2.8 million people worldwide, and the road ahead looks great,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “Nintendo’s holiday software lineup is more than impressive, and our amiibo figures start a new chapter in the world of Nintendo interactive entertainment. With so many great experiences available, this holiday season is going to be an amazing time to be a Nintendo fan.”

So who are these mysterious launch figures? Lets take a peak at the ones who are announced to interact with many of the released and previously released Nintendo titles that will be compatible titles? Donkey Kong, Fox, Kirby, Link, Mario, Marth, Peach, Pikachu, Samus, Wii Fit Trainer, Villager, Samus, and Yoshi will be debuting as the first official amiibo figures that will be finding themselves heading out on November 21st. Shortly to follow them in December will be some of the iconic characters many of you possibly can’t wait to load into Mario Kart, Super Smash Bros, and many other upcoming titles: Captain Falcon, Diddy Kong, Luigi, Little Mac, Pit, and Zelda.

So exactly how do this figurines work? Unlike previously released titles such as Skylanders and Disney Infinity; amiibo figures will interact wireless through the Nintendo Wii U Gamepad by tapping the figurines to the handheld itself. This will also sync the figures to the Wii U, which will offer them to every compatible game out there; this will require no future equipment as previously stated. A few games that will also be compatible with the figures will include Mario Party 10 and Yoshi’s Woolly World. Mario Kart 8 will also be compatible with them to allow for more drivers in order to enjoy the game even more.

Think that’s all? There will also be a bundle releasing for the Wii U, which will register at 99.99 USD and will include the Nintendo GameCube Controller, Adapter, and a copy of Super Smash Bros for Wii U! For those of you who want to wait  can obtain the WaveBird controller for Wii U for 29.99 USD, an adapter will run for 19.99 USD while a unique GameCube controller that is marked by Super Smash Bros. will launch at at 29.99 USD.

Nintendo has also announced that Captain Toad: Treasure Tracker, which smashed its way as a fan favourite at E3 2014 back in June, will launch on December 5th for 39.99 USD. This title will allow players to enjoy his adventure as an explorer while he goes through haunted houses, escaping volcanos, or simply running through very Mario-esque terrains. This title will also be one to support the amiibo figures sometime in 2015, and will be quite exciting to see them within.

To also celebrate the launch of Super Smash Bros. Nintendo is holding the Super Smash Bros. for Nintendo 3DS National Open Tournament in New York on the 11th of October (this month for those interested). The tournament will feature 16 players who smashed their way through local tournaments around the country this past weekend. So what does that mean? They are some of the best of the best and look to show that they are this weekend at 6 p.m. ET and will be there for you to watch on both Nintendo’s Twitch and Youtube channels. That’s not all though; players will get to use their customized character, which will set up a very important role in this tournament. Some characters may focus on defense, others speed, while others focus on pure brute force or a hybrid of the two sources while taking a penalty to another. So where can you watch this tournament? Over on their Twitch Channel (http://www.twitch.tv/nintendo) or their YouTube Channel (https://www.youtube.com/user/Nintendo)

Please stay tuned for our upcoming reviews for Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.

About the Writer:

DustinMurphyDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at@GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Taking a Glimpse into Final Fantasy XIV: A Realm Reborn

Originally Published on the Official Blast Away the Game Review Facebook Page
Written by Sarah Monster

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-History of the Game-

 When FFXIV (As it’s shortened to) didn’t have a good start to life. Final Fantasy 14 started life and was received badly by it’s audience. Players hated the game and let the development team and producers know. Since the game was received so badly, the producers decided to pull the game and start from scratch. Thus the game relaunched as Final Fantasy 14: A realm reborn, with a disaster showing the end of the old game/content, and that’s when all support ended for FF14. The new game was received much better, it had more content and a wider choice of classes, jobs, races and genders.

-Races and Classes-

 Eorzea offers players 5 different races to play. The race doesn’t make a difference to the game, as it is only your physical appearance. You can still play every class and job with each race, so this is purely for looks. The races are as following:

Hyur ­- Human race – One of the most common races in Eorzea, they originate from their hometown of Ala Mhigo, which has been destroyed. This race has been split into 2 parts, mid-lander and
highlander. Highlanders are more burly and built, where as mid-landers are of average size.

Lalafell ­- These are small people! Pint size! Perfectly formed, miniature human beings. Nobody knows where these people come from originally, but they are everywhere around Eorzea!

Elezen ­- Tall elf like people, these people come from the forests around Gridania, protecting the forest and it’s inhabitants. They are rumoured to be the original inhabitants of Eorzea. There are two different sub races within this race, Wildwood and Duskwight. Wildwood have a keen sense of sight where as Duskwight are reclusive and prefer to reside in dark shadowy places, giving them
better night time vision.

Miqo’te – One of the more popular races I have found. This race is also divided into two subsections, one being the Seekers of the Sun, their skin and eyes are bright and they look more cheerful; then there are the Keepers of the Moon, which have darker skin and eyes. Both of these are very unique and different looks.

Roegadyn ­- These are the brutes of the game, built tall and wide, their skin is dark or dull and they hail mainly in Limsa Lominsa. Hellsguard and Seawolves are the sub races within this singular race.

-Taking a Look into the Gameplay and Graphics-

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Even when the graphics of Final Fantasy 14 are turned right down, they are still massively impressive. A lot of attention to detail has gone into the smallest thing. The trees have amazing detail and the night sky is just amazing to look at. One of my favourite things to do in this game is to just go around and look at all the beautiful scenery that is here. Of course when the graphics are turned up, the game becomes more impressive, with realistic shadows being applied, and movement of things such as trees. I like the fact that Square kept the game as graphically intense as they could, but still enabling the game to be played on less powerful systems.

One of my favourite features of the game is being able to play every class and job on one single character. On previous MMO’s that I have played, if you wanted to try something different, you had to roll another character, which can be a pain if you need to buy more gear and grind for everything again. Having this feature of everything on one character means classes with the same description (Such as Disciples of War) can share gear, depending on levels. For me, this is a more enjoyable experience, there is no needing to hop on another character if you are required to be another job.

-Content-

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 The game is updated regularly, generally patching (small bug fixes, etc) once a week. However, every month or so a massive patch lands. These patches usually adding more content to the game and more for players to do. The development team watch the forums closely and actually listen to what the players want, which is a nice touch. Our voices and opinions are heard. Patch notes can be found on the website, detailing what has been added and what changes. Although this is generally announced prior to the patch landing in the live letters that the development team record. The only problem to these is that they are in Japanese! (Luckily we have subtitles!)

The game has a lot of content to get through for new players, the massive story line, which is ever increasing. Every patch that lands, adds more story. So when you think you’ve finished it… You haven’t! It’s enticing and interesting, to watch the characters you know and love evolve and move through the game with you. There is also a lot of end game content, with primals, (hard mode and extreme) and plenty of end game raids. (In varying sizes of 8 man to 24 man) which requires an entire team to work together to beat foes and progress. Some of them aren’t easy to complete, and require a good amount of communication with your team.

-My Experience with Final Fantasy XIV: A Realm Reborn-

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My experience of this game has been an amazing one. I have been playing MMO’s for several years now, and it has to be one of the best I have played yet. The community and the players are some of the most friendly I have ever come across. Everyone is willing to help you; from dungeon guides, to materials for crafting. I have enjoyed leveling throughout the game and getting to the end game content. I have not yet got bored, nor do I think I’m going to get bored any time soon, it’s a game that keeps bringing new and exciting things to the table, which you can share with your Free Company and the friends you make in game! I would definitely recommend this game to my friends, as playing MMO’s with friends is a better experience than playing alone!

About the Writer:

SarahGibson Sarah is Blast Away the Game Review’s U.K. writer and absolute goofball who covers almost anything MMO or Online related whether it’s for PC or Nintendo based products. Her passion lies heavily within Nintendo, Final Fantasy XIV: A Realm Reborn, and League of Legends. Oh, and picking wonderfully bloomed flowers in Animal Crossing: A New Leaf! Want to hit her up? Follow her on twitter with @SarahGibson91. Got Steam? Hit her up over at SarahMonstarr or hit her streaming page up here on Facebook over at www.facebook.com/sarahsstream

AirMech Arena Gets Assassin’s Creed Mechs!

Originally Published on the Official Blast Away the Game Review Facebook Page
Written by Dustin Murphy

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 Wonder what would happen if Mechs and Assassin’s Creed ever combined? You can now find out. Ubisoft and Carbon Games has proudly released the content for AirMech Arena that will make this happen. The content for this real-time strategy game that was released as a free to play title on all Xbox Live accounts, but also on the XBox 360. In honor of this game having become so successful they have decided to release Assassin’s Creed-inspired AirMech skins and pets in order to also provide more customization options.

According to AirMech Arena’s James Green, AirMech Arena has become very successful since it’s launch nearly two months ago. This bringing it above one million players to date. With this news he stated that they were able to incorporate many of the traits that can be noted in Assassin’s Creed into their new available update. This also includes the skins for both the Creed and the Assassin’s in order to highlight the ongoing struggle between the two factions.

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 Now available for players that are interested, they can transform their AirMech Arena gameplay into an Assassin’s Creed themed one called the Novi Aquilis Neo, which is known for its cloaking abilities as well as stealth combat. For the Templars, they got the Abstergo Fortis Prototype saucer Mech, which is known for its death ray and capability to abduct. For those interested, they can also deploy a set of Assassin’s Creed pets with any AirMech, which brings forth the Spirit Eagle, the Apple of Eden and the DNA Cube vial to accompany them into battle. This update also contains additional skins, units, and updated maps, which will be released within the upcoming weeks.

For more photos, visit our Facebook Post here: AirMech Arena Gets Assassin’s Creed Mechs!

Rogue Wizzards Announced by Spellbind Studios

Originally Published on the Official Blast Away the Game Review Facebook Page
Written by Dustin Murphy

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Interested in a new title that could easily remind you of games such as Torchlight, Diablo, Marvel Heroes Creators, and many other dungeon-crawling and town building titles? Rogue Wizards then is right up your alley. Rogue Wizards is being designed as a rogue-like dungeon crawler where you will also be doing some town-building. In it, players will be looking to take on this year long journey that has been worked on by Studio Veterans David Brevik (Diablo, Torchlight, Left 4 Dead, and Marvel Heroes), Mike Booth, and Erich Shaefer (both from Left 4 dead. Booth being creator of L4D), aim to deliver a rather fun RPG, action RPG, and rogue-like genres, which can only make one think this game is going to be an insanely fun and addicting adventure. So how can one go about this adventure? Starting today, you can head over to Kickstarter with the provided link below, donate, and help get this game off the ground and help it see its adventure go forth for PC, Mac, iOS, and Android.

“A smart blend of town building and dungeon crawling to create one of the most promising RPGs in years” – Dave Brevik: CEO Gazillion Entertainment, Creator of Diablo Series, Marvel Heroes

“Spellbind’s Rogue Wizards is taking procedural rogue-likes in an exciting and thoroughly charming direction.” – Mike Booth: Game Director at Blizzard Entertainment, Creator and Designer of Nox and Left 4 Dead, Founder of Turtle Rock Studios.

“Spellbind is making exactly the kind of game I would make for mobile & desktop.  I’m jealous, and I want to play!” – Erich Schaefer: President Double Damage Games, Designer Diablo 1 & 2, Torchlight 1 & 2

Their title will allow players to do the well known dungeon-crawling experience: battling creatures, mastery your character, but also collect the loot for it while also building a Wizard Tower in the middle of it! With all of these being a part of it, the game also features a unique look at the former dungeon-crawling RPG experiences man yof you are familiar with. With the dungeon mode, players will be able to enjoy the game by experiencing randomly generated dungeons, weapons, and even environments so that they may experience them all in their unique creativity. Combat will be a very familiar turn based experience that will allow fans to take note for the experience that was one used before, which will allow fans to take note that the game will be fast, furious, and require plenty of strategy as well as planning.

Between each bit of battle and exploration, players will be able to do whatever it is they need to do in order to build their town, obtain their new loot, but also enhance their town, gear, reagents or even being powering up magic in order to become more powerful as a wizard in order to go further within the game. For more info on Rogue Wizards check the game out at www.roguewizards.com.

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For more official information regarding Rogue Wizards, read below!

“Rogue Wizards is a game that I’ve dreamed of creating for a long time,” says Spellbind Studios Founder Colin Day. “With the help of a team of seasoned games industry professionals who have worked on successful titles and series such as Diablo 3, Marvel Heroes, Command & Conquer, Might and Magic, Heroes of Might and Magic, and Mechwarrior Mercenaries, to help me see through my passion, I’m confident that we will deliver to fans a memorable and rich experience they will enjoy for years to come.”

Support Rogue Wizards on Kickstarter!

If you love RPGs, Action RPGs, or Rogue-like titles, we need support from the gaming community to make Rogue Wizards a reality. More details about Rogue Wizards, the development team’s plans and goals, and tiered pledge rewards can be found on the Rogue Wizards Kickstarter page: http://bit.ly/rogue-wizards-launch

“We thank everyone in advance for their time, consideration, and pledges,” says Day.  “Without a doubt, we appreciate everyone who has taken the time to spread the word about Rogue Wizards to friends who love supporting great games and the developers who create them.”

Wrack Now Available on Steam

Originally Published on the Official Blast Away the Game Review Facebook Page
Written by Dustin Murphy

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When we first entered QuakeCon, something magical happened; Wrack. Sitting at the table in front of a mouse, keyboard, and monitor, we played this game. Within Wrack we experienced a very classic and retro styled game. Boss fights felt like Contra, the game itself felt like it crawled out of the 90’s fast paced shooter period that DOOM, Quake, Hexen, Heretic, Duke Nukem, and many others crawled from and evolved from. The refreshing thing? This title manages to keep that nostalgia with this title after its hefty six years of development.

With the capabilities of what Final Boss Entertainment has done, Wrack has become a game that seeks to push you to your fast paced seat edge. With this experience we here at Blast Away the Game Review are excited to announce that Final Boss Entertainment has officially released Wrack onto PC. For 14.99 USD: Players can experience this amazing retro-styled FPS now on their home PC. What does this entail? The full game and an amazingly library of workshop based features for Wrack. Some of those pieces will truly blow your mind.

In the story you will take the role as Kain Sager who lives in a very dystopian future that he hasn’t grown complacent about. Except for that changes a bit when the aliens begin to raid Earth in their search for an item. What’s this item? A Hyperion Generator, which can create matter out of energy. Think that is all though? Yes, it is, but it is satisfying. The game itself tells the story through a set of cutscenes, but also text based scenes. These scenes are beautifully animated and stilled. For those interested, head on over to steam, download it, and enjoy!

Stay tuned for our upcoming review in the very near future!

To download Wrack and save 10% on it at this time: http://store.steampowered.com/app/253610/

Persona 4 Arena Ultimax Gets the Sho’ Started Now!

Originally Published on the official Blast Away the Game Review Facebook Page
Written by Dustin Murphy

Marie Intros

Ever wondered what happened after the events of the Kirijo group meeting up with The Investigation Team? Well for those who managed to beat down the story, discover the secrets of Miss President, and even beating their ‘friends’ senseless, we were given an amazing story that followed so tightly between the events of Persona 3 FES and Persona 4’s timeline, and it has been continued as of now. As of September 30th, Persona 4 Arena Ultimax has launched, and in turn is about to prepare players for something unforeseen before; the P-1 Grand Prix is back and has been renamed as the P-1 Climax. As of yesterday, players can also take their time to enjoy a free download period for DLC characters Adachi and Marie.

Developed by ATLUS and Arc System Works, players are able to experience this title on both the XBox 360 and the PlayStation 3. In this newest entry, we learn that players will get to take on a brand new and seemingly more mentally demented and twisted storyline than before. In the the continuation where Persona 4 Arena left off, players will once more get to visit the storyline of both Persona 3 and Persona 4’s teams. This time they however, will be preparing for the Sho’ by putting on their sneakers, capes, and glasses, and then duking it out across your T.V. screen once more. However, this is with a new twist as several new fighters enter the cast in order to take out the new mastermind for whoever it may be. Who are these fighters? Junpei Iori, Yukari Takeba, Rise Kujikawa, and more. Though we also get to see the first new glimpse of our latest entrant; the dual katana wielding and rather large threat, Sho Minazuki. The worst part of this? Sho has an impostor that can wield a Persona.

Marie Dialogues

For those that are more of the BlazBlue-esque fan, ATLUS and Arc System Works have included an Arcade Mode, Attack Mode, Golden Arena Mode, which also lets players earn experience and customize each character with unique skills. Think that’s all? Yu can always take on the always amusing and fun multiplayer mode to take on other online or even offline for that matter. Doing so will allow player to show off their skills, but also experience an all new way to have fun with this insanely entertaining series!

Aigis Animation

So that’s not a bearable amount of content to you? Well we know something that is! Until October 7th, owners of Persona 4 Arena Ultimax can get their hands on Adachi and Marie free! Oh and their DLC will feature additional story portion for Adachi called “Episode: Adachi”. Within these DLC’s the third playable DLC: Margaret; will be available for 4.99 USD beginning on October 7th, when Adachi and Marie revert to the same price. The original story of Persona 4 Arena is available for $9.99, along with a boatload of amazingly fun customization packs: Navigator voices, glasses packs, and character colors.

Official Information from our friends over at ATLUS:

Reminder: any customization DLC that players purchased for the original Persona 4 Arena will automatically be unlocked for P4AU. Please visit http://atlus.com/p4au/dlc/ for full details about downloadable content.

P4AU is available now for $59.99, and every pre-order and launch copy will include the inflatable Teddie Bop Bag and Set #1 of the Persona Tarot Cards while supplies last. (Set #2 is included in the upcoming title, Persona Q). Launch details, tutorial videos and more are available on the official website, http://www.atlus.com/p4au

Get Ready for Rock ‘n Roll Prime Time with Ubisoft’s RockSmith 2014: Headbanging onto the Xbox One and PS4!!

Originally Published on the Official Blast Away the Game Review Facebook Page
Written By Devon Day

Rocksmith 2014 Edition PS4 Box Art_1411457332 Rocksmith 2014 Edition Xbox One Box Art_1411457332

 How many of you like Rock? Metal? Punk? Well, I know I do. Rock music is still a big factor in many peoples pastime, myself included. Well, how about playing those legendary themes yourself? Nonono, not some of the stuff that only last for a good couple of days. I am talking about some of the most influential albums of their era, and that is exactly what RockSmith 2014 is all about. Utilizing the RockSmith Real Tone Cable which is, a 1/4″-to-USB cable, you will be able to use your own guitar; processing the various sound cues from analog to digital.

For those of you worrying that said audio enhancement may take a hit on the game’s visuals, put those fears to rest. Running 1080p at 60 frames per second, lighting effects, physics, and shadow effects all will come in full HD. For the songs? 50 will be available on the disc, while 300 will be available for purchase, along with more content coming each week, so you can continually sharpen your guitar skills. For those of you who owned either an Xbox 360 or PS3, Ubisoft will allow you to carry over any tracks you have onto your account, so your all time favorites are not lost within the unfortunate Rock ‘n Roll limbo area.

LosingMyReligion_ChordGameplay_1411457360

 With all that said, you ready rock? Ready to headbang? Ready to increase your own guitar skills to the likes of Dave Mustaine, Jimmy Hendrix, or even Kirk Hammett? Well, you are in luck, as this musical powerhouse from Ubisoft goes live November 4, 2014!

That now all said, what are your thoughts of the RockSmith franchise? Does it bring good towards up and coming bands? Will this new iteration be a big impact. What songs or albums would you like in the newest installment? Please leave your thoughts below. As always, on behalf of the entire BATGR staff, thank you for reading and we hope to see you again. Until next time, this is Devon Day;

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