Gaming Culture: From Screen to Real Life – Impact Props

Gaming Culture: From Screen to Real Life – Impact Props
Originally Published on Blast Away the Game Review on Facebook

Written by Dustin Murphy


 Once in a while you find something amazing, skillful, and breathtaking. One of these moments was by a talented team of artists that call themselves Impact Props. This was done through Facebook by complete accident, which lead to some amazing images of their craftsmanship, but also their skill as artists. After having dug through many of their photo shoots, even a YouTube video, and of course their website, I couldn’t help it – something awesome is happening here. Luckily I was able to come up with a few ideas and possibilities these guys had going and amazingly, I was not seeing clear enough every time I looked through what they do.

 Many of us are used to seeing shows such as Face Off on SyFy or some YouTube Channel where you will get DIY guides, but also walk-through guides to an extent. With these guys? There’s a bit of that, but a lot of creative magic. What I have found and seen so far from their website and Facebook Page is taking things from on-screen directly to a paper phase only to be transitioned later into an epoxy, resin, and of course some of their own personal creative touches. What is more-so amazing is the movie-like realism they have managed to capture. Their talent isn’t just in the fact they take from screen to real life, but the level of detail. It is their skill, dedication, and special attention to the finer things on each item created. For example, with one of their photo shoots, which can be found on their Facebook Page here: Impact Props

 These guys haven’t just tackled Halo and Skyrim. Instead they have also tackled multiple things such as Viking’s, The Lord of the Rings, Iron Man, and even Daft Punk to name just a few. Their skill is impeccable and undoubtedly time consuming. With what looks like years of practice, this team of two brings forth something that isn’t commonly seen as movie-quality work until the time is taken to look in just the right place. Unfortunately, since we do not have permission at this time to use their photo’s, we’ll provide links to their pages where you can see their amazing works.

 It is these small things that make the big turn from professional to overnight. These guys? Definitely professionals. The even nicer thing about Impact Props? They’ll walk you through how to do these items, become a prop maker, and even take some tips from skilful artisans so you can go to events and not feel as if you were so far left out. Visit their website here to find out more behind their hard work and tricks of the trade: www.impactcustoms.com

 Stay tuned as we have reached out to them in order to set up an in person interview coming up in the future. Till then, keep an eye out for these guys, you may just see their works roaming around a city near you.

Confessions of a Former World of Warcraft Addict

Confessions of a Former World of Warcraft Addict
Originally Published on the Blast Away the Game Review Facebook Page

Written by Dustin Murphy



 Where do you start when you’ve become an addict to something and have almost fully “recovered”? Do you say, “I’ve done something wrong” or do you simply state that you have a problem? For me, I never knew until it had already begun to unwind my life. It was simply how it started. One of my best friends growing up brought it over, let me play it, and next thing I knew – I was hooked. It was simple, playing his Night Elf Druid, a balance druid at that, and questing. I couldn’t stand the dull graphics at first. Except they weren’t dull. I just wasn’t used to high particle effects that could not be seen on a console. I was too used to my Dreamcast, PlayStation 2, and even my Nintendo 64. They were what I was used to, even though I played games such as Starcraft and Warcraft. Though what got me wasn’t just the graphics, but the gameplay, then the digital society within the game (other players). I began to find myself wanting to keep playing, and thus I did. I set out, bought a new computer after having shared his account for a few weeks. I bought the battle-chest since Burning Crusade had only been out a few weeks at most, and of course my adventure began. Rather my undoing. I found myself making my first self-paid for account, character, and of course my addiction that soon became a manifestation of disapproval from friends and family.

 Now before we get to far, there is some admittance to be made. The game had been something of a hype for me, even at the time, it was something I was curious about due to Warcraft 3. It, however, did take time for World of Warcraft to lure me in completely. It was around the time Wrath of the Lich King had launched. I found myself sucked into the idea of leveling my Draenei Paladin, and dragging feet through each of the dungeons the game had to offer. The whole idea it contained at level cap was something new. Gear Optimization: The idea of fully making sure each part was proper, that gems were in their sockets, enchants for optimal proficiency was there, and of course having the proper weapon proficiency for the weapons of my choosing. The newest part though was add-on’s. That was a whole new exploration of its own that also helped expand my resourcefulness to each group I participated with on that character. Since raiding was something that had not peaked my interest at the time. I found myself questing. II wanted to explore the lore behind WoW, and even become a know-it-all about the the franchise itself. Then the novels released, then the comic books, and of course then another expansion. It wasn’t quite till World of Warcraft Wrath of the Lich King, had my interest peaked. There I found myself following the storyline of Arthas, Invincible, the games lore of Old Gods, and even the deviance of the horde itself as it unfolded. It got me hooked, I began to stay up, not eat, not sleep, not run errands, and even begin to feel panicked if I felt my subscription beginning to run out. Truths turned to lies, and lies turned into more lies as I needed every reason to play. Even if it had meant having my WoW playing friend come over and stay the night, which turned into days, and days turned into weeks as the obsession became more of a need and want. Even vacations I found myself dragging my computer with me even if I had the SLIGHTEST hint of a working internet. Why? I needed at least some WoW time. Even if it was just a few minutes to get on and talk to friends. Social networking? Could have done it. Even with my cellphone, but instead, it was something about the game.

 The first major time it became a problem, my Great Grandmother had passed away. She was someone I had held very dear to me. Someone that had taught me things about life, hobbies, and even lessons regarding craftsmanship’s that I will never forget. Unfortunately, she didn’t make it through all of my life as one would hope. She passed away due to age and health related complications. Once the date was announced, where, when, and who all was there. We set way to leave the house, but there was something else I felt must come along. My laptop and of course World of Warcraft. So I packed my bags, my laptop, and grabbed my phone. Off we went. There was nothing unusual about this to my parents, which in many ways, was because they kept quiet about how they felt. Even my aunts and uncles found it a bit unnerving by the time I got there, I was sitting there, logged into WoW. I would attend raids, level new characters, and spend seamless hours on WoW till it was time to power down, go to sleep, and get up to once more take on the ‘heroic’ deeds that my character would seek out to do at my discretion. Even at the anger of my own parents, whom I’m sure were ready to blow a gasket, but at the time, I didn’t care. The funeral came, the funeral went, and soon as we were done? I was once more logged in and ignoring the pain that was ebbing at my heart. So you see, in ways, I logically told myself that it was okay to use WoW as an out rather than facing the reality of it all.

 This problem carried on for years, before the funeral, before the family gatherings, and even before the family trips. It became an obsession, more so an addiction to be quite honest. Why? I wanted it, needed it, and even craved the simple sounds of logging in and having a character on my computer screen moving around. It came to the point of ignoring friends, family, and even my responsibilities. It cost me friendships, relationships, money, and almost a job. Why? Because it’s all I wanted and needed. It was something I found insanely indulging. I even found myself back to where I first started: fighting over the internet. It wasn’t small shouts here and there. It was screaming at the top of our lungs, screaming profanities, hating ourselves for what we were becoming, but most of all, hating WoW because of what it was doing. To me? This was normal. It was helping me get my way and letting me play what I wanted to play the most. World of Warcraft had become my life. It was everything I had and wanted. It made me feel satiated. It wasn’t till after having been in a hardcore raid guild during the events of Cataclysm did I find myself questioning my reasoning behind my drive to play WoW. It started to become a job. Eventually it began to make me want to hate the game. The hardest pushes against bosses such as Ragnaros, Deathwing, Yor’sahj, and all this being on heroic difficulty. Why? We felt like we were the best of the best. Truth was? We were for our server. We had taken over the server as the top guild for both horde and alliance. It made us feel like we became fans. Why? We were being acknowledged by the social parts of it. Good and bad, mind you. Some people hated us, others cheered for us, and others simply didn’t care like we did.

 Though this was something that eventually began to die out shortly after the release of Mists of Pandaria. The guild fell apart, people moved on, and friendships were lost. Like most things in life, WoW began to become an expendable time slot for them. Some of them got married, some had kids, and some simply just found more creative hobbies. Even if it was gaming related. Shortly after having begun to wing away from WoW, it was interesting to see things a bit differently. A hate had begun to bubble. A dislike for the title really. Logging in after having joined another raid team began to feel like a job even though I had fun. Then came another raid group disbanding. Shortly after, another one, and another one, and finally another one. After several refreshes and restarts, it was time to try something new. Our teams merged, players began to give out availabilities for grouping if they could. It was just sort of playbook really so that even if we didn’t do anything, it allowed us to get on, chit chat, and of course act like complete fools. Somewhere a year later we found ourselves once more with another guild, but this time things went smooth. We raided, we cleared content, we opened up more of the lore, which really drove us to keep going. Shortly after, we began to go back on hiatus. During this time I began to make new friends that didn’t live halfway across the nation, two states away, or even half way across the world. Instead I got to meet people in an aspect I wasn’t used to. It was this aspect that of reality that began to sink in, and that’s when the little rain cloud with lightning bolts appeared over me (think like the cartoons).

 I had finally realized in the past that I ignored much of my life for World of Warcraft. Things I can’t get back. A relationship, a funeral gathering, respect from friends or family, and even the bits of my life that could have been even more adventurous than before. The reality sat in, which meant so did my disapproval, but there were people there who genuinely cared, which lead me back once more to one thing: playing WoW. Though this time around it has better reasons, which has lead to me playing with friends, taking time away from it, and even running an amazing team of creative writers, gamers, and self-proclaimed gaming experts. What does this mean? My life has become mine again. WoW doesn’t own it, nor does the addiction, which means I’ve in many ways, broken the bonds that many have not had the strength to break yet. Does it pain me to not play like I should, how much I should, and why? No. Because I know the people behind the screen, running their animated characters around, and even talk to me through the title understand that my life has meaning. They also understand that sometimes, addiction can be something nasty, and truly horrendous for those who missed much of their life because of a game or a substance. I can’t say I don’t game anymore. I actually do. I still work on review titles, I still social game, but I do not let it consume me. I have since begun seeing my friends, my family, going away from the games when needed, and simply being honest about my intentions. Do I plan on playing more WoW in the future? Possibly. How soon? I can’t tell you that, but what I can tell you is this, once you regain control of your life, once you begin to let things smooth over, then you can think about all the things you can do. The freedoms you have lost, but regained because of the bonds that were broken.

 As of the past few months I have begun to find new hobbies, new friends, new adventures, and even new gaming events to go to. As a gamer, sometimes the best thing to do, is simply walk away from the one problem there is. For my problem? Taking a break from WoW was it. I still play two times a week, sometimes three. I have friends I do not see because they are still heavily indulged in the title, but eventually – they will see the things they have missed. The opportunities that are fading away. They will simply be in many ways, free of bonds that held them there in bad ways. For some of you, this was a rant, a jumbling of words. To some of you, it’s an admittance of being guilty of a painful addiction, a distasteful hunger, and of course a newly shed light on something that was once a bad habit, which has since, turned positive. There’s nothing wrong with playing games, there’s nothing wrong with being social, and there is nothing wrong when walking away from something that is seemingly becoming a problem.

 Now that you have read my confession. I have a question for you, the reader, and of course fellow gamers. We all have problems that come up in our lives. Problems that could be something to do with finances, relationships, family, friends, and or something completely different. We all try to find ways to hide our problems. We all try to find ways to shove it to the back of our mind. When you have problems come up you can’t deal with, how do you manage them? Do you go to a game to subdue it? Do you purposely find yourself addicted to a game title in order to escape? Have you been addicted to a game? Let me know in the comments. Sometimes the first step is simple. Admitting there is a problem. Then dealing with it. With this we also find ourselves pushing away those around us because of something bothering us. Have you ever found yourself addicted to a game? If so what happened? Why? What were your repercussions because of it? I know mine were quite dangerous on their own. I lost nine years of my life.

Review: Pokemon X and Y – Battling On in 3D

Originally Published on the Official Blast Away the Game Review Facebook Page 
Review by Sarah Gibson

Pros:
o. Graphics have given the game an entirely new look
o. New Pokemon, with an added new type
o. Online multiplayer given a massive boost
o. Easier to train and build relationships with Pokemon

Cons:
o. Basic storyline remains the same
o. The sheer amount of Pokemon to obtain for ‘dex completion
Final Verdict: 8 out of 10
 Pokemon X/Y was one of the biggest anticipated releases for the 3DS since it’s announcement. (Let’s not lie, everyone was looking forward to this game..) Nintendo hadn’t released a Pokemon game since Black and White 2. This was also the first 3D Pokemon game, so the need and demand for this game was high.

Graphically this game is the best in the Pokemon series (to me) you have a fantastic view of the cities and the surrounding areas. It’s clear that thought has gone into the design of this game; like all other Pokemon games, the game is based around a country, for X and Y, this country is France, and you can tell by the main and biggest city, Luminouse. I really like what they’ve done with the graphics, however; one of my main problems is the angles of the camera. At certain points it changes so that it’s in an uncomfortable position for me. Sometimes this is to better show off the city or the environment, but I find it distracting and sometimes surprising.

In X and Y, you’re playing an older character. A feature I really enjoy about the game is that not every character looks a like. You have so many different customization’s to choose from. Including hats, bags, hairstyles and colours, shoes, dresses and other items of clothing. You can make your character look like you, or whoever you want. This was a feature I liked about the game.

Another new feature is that you can take photographs at certain locations! If you find a little camera icon somewhere, it means you can take a photograph using your 3DS system. Again, this little quirk was something I liked. You can share pictures with your friends of how your character is looking, how far you are into the game! The only thing I think would improve this feature, is if you could have your Pokemon standing in the picture with you.

Another massive change to the game was the introduction of a new type. Fairy. This type was brought in as a counter to Dragons, who many thought were over powered and found it difficult to beat them. Fairy type pokemon are sweet, pink and fluffy… But don’t be tricked! They can be strong and in the hands of the right trainer, can be deadly. They don’t have many counters and unless you’re planning on coming up against them, you might find yourself in a spot of trouble.
A couple of new Pokemon were introduced also, bringing the new total of Pokemon to above 700. (Oh my word, that’s alot!) Some of them are actually amazing (Sylveon for example) but I know a few people that think Nintendo have run out of ideas and are just making them out of anything and everything.
I personally like the fairy type, it suits my personality down to the ground. It was something new to play with, and it was fun to see what Pokemon had had their type changed to match the new type.

Mega Evolution’s are another massive step in making Pokemon more interesting. Certain Pokemon (not all) have been given a mega evolution, which you can activate in a battle when you have their mega stone. This gives a massive boost to stats, and changes the appearence of the Pokemon. Some of the main Pokemon to mention that got a mega evolution are the original starter evolutions, Charizard (X and Y mega evolutions look completely different! Check which one you have now!) Venusaur and Blastoise. You can only use the mega evolution on one Pokemon once throughout an entire battle, so it gives another dimension to the battle, tactics and thought go into the battling process. Making battling somewhat more difficult, but to some people, a lot more fun.
Shiny Pokemon are somewhat easier to find in this game. Throughout the entire game, you are given aids to help you encounter and capture the elusive shiny pokemon! From the Pokeradar to the Chain fishing, Shiny pokemon aren’t the rare things they used to be. Making trading them online and with friends a lot easier. However, this does come with the downnside of hacking Pokemon, which I know a few people online have done. Thankfully, Nintendo thought this through and introduced the “Blue Hexagon” a way to tell that a Pokemon was bred/captured in X or Y. Ensuring that the Pokemon you’re getting is legit. I like the fact it’s easier to get Shiny Pokemon; before this game I had never encountered a shiny Pokemon, and like most people, I didn’t think I ever would. However, all that changed and I’m now the proud owner of several shiny Pokemon, whom I love and cherish!

Something brilliant was brought into this game, to help players all around the world trade Pokemon safely and without scam. The GTS (Global Trading System). You deposit your Pokemon, and say what you want for it. You can specify gender and level. I think this is an awesome feature that has made it easier for trainers, collectors and breeders in the game to help complete things they need to do; however, one problem with the GTS is that you can’t see the stats of the Pokemon being traded… You can’t tell IV’s EV’s or if it’s Kalos born (Blue Hexagon). So this is one thing to be wary about when using the GTS
EV’s have always been an important part of a serious trainers move set. In previous games, you had to farm the right type of Pokemon to raise a certain EV stat. In X/Y, they’ve abolished that, making way for more fun and interactive games to play with your ‘mon! Different mini games raise different stats, making levelling EV’s a lot easier than previous games. There are also Mini games in the “poke ami” section of your bottom DS screen. You can place a Pokemon in here, and it will gather gifts from other Pokemon it meets from other trainers. Here, you can play mini games, win pokepuffs and feed them to your Pokemon. This raises the relationship with your Pokemon, aiding the evolving of Pokemon that evolve through affection and friendship. This adds another dimension to the game, making things a bit more different to the norm.

Rayman Fiesta Run

RAYMAN FIESTA RUN
RECEIVES ITS FIRST MAJOR UPDATE

New levels, characters, gadgets and the new Nightmare Mode all included in this free update
SAN FRANCISCO, CALIFORNIA – May 15, 2013 – Today, Ubisoft® announced that Rayman Fiesta Run will receive its first major update that brings new levels, gadgets, characters and a new mode to players. This update will be available for free starting today in the App Store, the Google Play Store and the Amazon App Store.

This massive update includes 16 new and invaded levels as well as a tough new boss to square off against. Additionally, three new characters and two new gadgets, one allowing players to re-spawn after death and the other attracting lums, is now available.

Not for the faint of heart, the new merciless Nightmare Mode has arrived to challenge even the most skilled Rayman Fiesta Run players. Perfect runs must be completed through 36 invaded levels of spikes and death traps or players’ progression resets and they must start over.

Developed by Ubisoft Casablanca, Rayman Fiesta Run follows the success of Rayman Jungle Run, winner of the App Store’s BEST of 2012 award. Equipped with new features and modes, Rayman is now able to swim, shrink and has access to new power-ups to help him take-on a brand new world. Rayman Fiesta Run is available for $2.99 in the App Store, the Google Play Store, the Amazon App Store and Windows Phone 8 and Windows 8 Stores.

For more information on Rayman Fiesta Run, please visit:
www.raymanfiestarun.com
https://www.facebook.com/rayman
For the latest on all of Ubisoft’s games, visit the UbiBlog: http://www.ubiblog.com.

About Ubisoft:

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2012-13 fiscal year Ubisoft generated sales of €1,256 million. To learn more, please visit www.ubisoftgroup.com.

© 2014 Ubisoft Entertainment. All Rights Reserved. Rayman, Rayman Fiesta Run, the character of Rayman, Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.

Watch Dogs Breaks Records

WATCH DOGS™ BREAKS RECORD FOR PRE-ORDERS OF A NEW IP

SAN FRANCISCO – May 15, 2014 – Today, Ubisoft® shared impressive pre-order figures for Watch Dogs, which is now the most pre-ordered new IP in Ubisoft’s history and the most pre-ordered new IP in the entire industry this year. Watch Dogs is also the second- highest pre-ordered Ubisoft game ever*. Watch Dogs will be available on May 27 for PlayStation®4 computer entertainment system, PlayStation®3 computer entertainment system, Xbox One, the all-in-one games and entertainment system, Xbox 360 games and entertainment system from Microsoft and Windows PC, as well as its release on Wii U™ system at a later date.

“These strong pre-orders are a clear indication of players’ anticipation and excitement for Watch Dogs,” said Tony Key, senior vice president of sales and marketing at Ubisoft. “The teams have worked tirelessly to ensure that players will enjoy a top quality game with enormous scope, and we can’t wait to get the game into their hands.”
 “There is massive buzz in all of our stores around Watch Dogs,” said Bob Puzon, senior vice president of Merchandising at GameStop. “Based on the current level of customer pre-orders we have received, Watch Dogs is the highest pre-ordered next-gen title to date and most pre-ordered new IP of the year”**

The development of Watch Dogs has been led by Ubisoft Montreal, in collaboration with teams at Ubisoft Bucharest, Ubisoft Paris, Ubisoft Quebec and Reflections, a Ubisoft studio.
In Watch Dogs players will assume the role Aiden Pearce, a brilliant hacker whose criminal past led to a violent family tragedy. Now on the hunt for those who hurt his family, players will be able to monitor and hack their enemies by manipulating everything connected to the city’s Central Operating System (ctOS). ctOS controls almost every piece of the city’s technology and holds key information on all of the city’s residents. Players will access omnipresent security cameras, download personal information to locate targets, control traffic lights and public transportation to stop enemies, and more. Watch Dogs lets the player use Chicago as their ultimate weapon and exact their own style of revenge.

Customers still have time to purchase the Watch Dogs Season Pass, giving players access to a unique single-player story featuring T-Bone, the brilliant but eccentric hacker; a new Digital Trip game mode, Conspiracy!; an exclusive Untouchables Pack; plus new missions, weapons, outfits and more. At $19.99, the Season Pass will be available on PlayStation®4 system, PlayStation®3 system, Xbox One, Xbox 360 and Windows PC.

For PlayStation® owners, Watch Dogs offers additional exclusive content featuring four extra missions representing one extra hour of exclusive gameplay. A unique White Hat Hacker outfit will be unlocked upon completion of these missions, as well as bonus tech points, providing new in-depth knowledge about an important faction in the Watch Dogs universe. This content will be unlockable at launch via code.

Stay connected to Watch Dogs by visiting the official website, Facebook page and Twitter account.

For the latest on all of Ubisoft’s games, visit the UbiBlog: http://blog.ubi.com/
*Based on Ubisoft’s Watch Dogs worldwide pre-order sales data for all platforms as of May 15, 2014 and internal sales data for all previous Ubisoft titles

**Based on Gamestop pre-order sales data for Watch Dogs worldwide for all platforms as of May 15, 2014
About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2012-13 fiscal year Ubisoft generated sales of €1,256 million. To learn more, please visit www.ubisoftgroup.com.
©2014 Ubisoft Entertainment. All Rights Reserved. Watch Dogs, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.

Bullet Witch Now on Games on Demand for XBox Live

XSEED Launches BULLET WITCH With Games on Demand!
Originally Published on Blast Away the Game Review

Written by Dustin Murphy



Torrance, Calif., (May 13, 2014) –XSEED Games, the independent-minded console publishing brand of Marvelous USA, Inc., today announced that the third-person shooting action title BULLET WITCH is now available for digital download in North and South America for the Xbox 360 games and entertainment system from Microsoft through the Xbox Games Store Games on Demand service for $19.99 USD in North America. Previously released in 2007 in North America, BULLET WITCH adds magic casting to its third-person shooter mechanics to create a unique action experience.

The human race is almost extinct as hideous monsters and demons dominate the planet. Only the fusing of ancient spells and modern combat can beat these creatures, and Alicia, a highly-trained soldier versed in both, is up to the task. The fate of the human race is in her hands as she ventures into the world of monsters, battling them with a mix of magical arts and military equipment.

In BULLET WITCH, players guide the “witch” Alicia as she utilizes her deadly broom-like gun rod, which can transform into various weapons such as a shotgun, machine gun and Gatling gun while also allowing her to cast magic, to mow down waves of enemy demon hordes.

BULLET WITCH was developed by MarvelousAQL of Japan, and is rated M for Mature by the ESRB.

Our Take by Dustin Murphy:

Bullet Witch was one of my first XBox 360 games. For what it was worth, it was unique, and gave me a true arcade like feel when it came to how it plays. With being locked behind special doors that enforce the idea of destroying certain enemies in order to progress. This is something I can say is quite unique when it comes to moving through the game little by little until having cleared out targets and or entire throngs of enemies. With a rather unique character and story-line, Bullet Witch is definitely a game worth picking up.

Pokémon Art Academy Coming This Fall

Learn to Draw Your Favorite Pokémon in Pokémon Art Academy!

Originally Published on Blast Away the Game Review
Written by Dustin Murphy


Want to learn how to draw your favorite Pokémon on Nintendo 3DS and take it to pen and paper later? Your adventure can begin thanks to Nintendo’s release of Pokémon Art Academy, which will be available this fall for Nintendo 3DS users. This series will allow players to take up to 40 unique and aspiring lessons on how to paint, sketch, and even draw their favorite Pokémon characters in 3D using this unique illustration title, which uses 2D. Players can also use the Pokémon Art Academy to share their digital masterpieces with the world or take those unique illustrations to their canvas or paper of choice.

Official Information:

The Art Academy series made its debut on Nintendo DS in 2009, offering a comprehensive virtual art studio with a variety of realistically behaving art materials. Wield the stylus with tactile precision on the Nintendo 3DS or Nintendo 2DS touch screen to use a plethora of paint, pencils and pastels. A hallmark of the Art Academy franchise is its easy-to-follow lessons with step-by-step guides that teach painting and drawing techniques. A friendly tutor takes students of all ages through these lessons, each of which breaks down complex-looking images into simple steps. Gradually, players pick up more new techniques that allow anyone to create artwork they can be proud of. Pokémon Art Academy boasts 40 lessons in which players can encounter favorite Pokémon from throughout the series, such as Pikachu, Oshawott, Charizard, Torchic, Fletchling and Fennekin.

“The Pokémon characters themselves are among the most endearing and enduring aspects of the Pokémon video games, with everyone having their own favorite,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “Pokémon Art Academy lets fans deepen their connection with these iconic characters by providing detailed lessons teaching how to draw them on their Nintendo 3DS or Nintendo 2DS in a straightforward and enjoyable way.”

For more information about Pokémon Art Academy, launching this fall in stores and in the Nintendo eShop, visithttp://artacademy.nintendo.com/pokemon.

Remember that both Nintendo 3DS and Nintendo 2DS feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://www.nintendo.com/3ds.

About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii U™ and Wii™ home consoles, and Nintendo 3DS™ and Nintendo DS™ families of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.2 billion video games and more than 670 million hardware units globally, including the current-generation Wii U, Nintendo 3DS and Nintendo 3DS XL, as well as the Game Boy™, Game Boy Advance, Nintendo DS, Nintendo DSi™ and Nintendo DSi XL™, Super NES™, Nintendo 64™, Nintendo GameCube™ and Wii systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere. For more information about Nintendo, please visit the company’s website athttp://www.nintendo.com/

New Assassin’s Creed® Equipment Available on Ghost Recon Phantoms®

Ghost Recon Phantoms® gets Assassin’s Creed® Cross Over
Originally Published on Blast Away the Game Review on 5/14/2014

Written by Dustin Murphy



As of today, those of you interested on Ghost Recon Phantoms can finally get to fulfill your stealthy desires while looking like a member of the Creed from Assassin’s Creed. This includes three customizations, inspired by, the Assassin’s Creed franchise, but also weapons to match each customization. They are a limited-time item, which means: Get them while you can. The following items below are now available for purchase.

Three new iconic Assassin’s Creed Hoods and Tactical Suits

Five new top-of-the-line, Tier VII Assassin’s Creed themed weapons: 

  • Ak-12 SV AC
  • PKM SV AC 
  • M3A1 C AC 
  • M960 C AC
  • M14 Tactical AC


Five classic Assassin’s Creed pack weapons: 

  • F2000 SP AC
  • Fiveseven AC
  • MG36 KV AC
  • P90 C AC
  • Sentinel SR-1 AC


Ubisoft Press Statement and Official Ghost Recon Information:

“The community response was very positive when we released our first Assassin’s Creed crossover during open beta for the Recon class. So we decided to produce a brand new and much more in-depth Assassin’s Creed pack including gear and weapons for all three classes,” said Felix Marlo Flor, Ghost Recon Phantoms art director. “Bringing Assassin’s Creed into the futuristic setting of Ghost Recon Phantoms while staying true to both worlds was an exciting challenge. We looked at the similarities between the Ghosts and Assassins, both are stealthy, elite warriors, who fight for justice, and fused those similarities to create a crossover that fits naturally into Ghost Recon Phantoms.”

For a first-look at the Assassin’s Creed pack in action The Ghost Recon Phantoms community team will be hosting a live Twitch stream on http://www.twitch.tv/ghostreconphantoms.

For the latest information and to play now and play for free visit: www.GhostReconPhantoms.com

About Ubisoft:

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2012-13 fiscal year Ubisoft generated sales of €1,256 million. To learn more, please visit www.ubisoftgroup.com/.

© 2013 Ubisoft Entertainment. All Rights Reserved. Tom Clancy’s, Ghost Recon, the Soldier Icon, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries

Note: The pictures are not property of Blast Away the Game Review. We have been given permission to use these items. For any information regarding the pictures, their uses, and information regarding them. You will need to please contact Ubisoft.

FAR CRY® 4 Gets November Release Date

FAR CRY® 4 Gets Official Announced by Ubisoft
Published and Copyrighted by Blast Away the Game Review on 5/15/2014
Written by Dustin Murphy

 Were you a fan of the intense insanity that Vaas put Brody through? If so that is something that made the series one of the best series developed in 2012 and gave it the spot for #1 title for 2012. The game quickly took the world by storm as the adventure became more than just trekking through the wildlife habitats to explore and bring down Vaas and his henchmen. Instead we found ourselves taking a journey into insanity, the only way to save Brody’s friends, and get revenge for the murder of people who meant something to him through his journey.

 As of today, we have discovered we will find our experience even more immersive, expanded, and even more attractive than before. Far Cry 4, will be available on the 18th of November for the US, and November 20th for EMEA territories. We have also been informed that Far Cry 4 will release on PlayStation 4® computer entertainment system, PlayStation® 3 computer entertainment system, Xbox One, the all-in-one games and entertainment system, Xbox 360 games and entertainment system from Microsoft and Windows PC. What does this mean? For those of you who have not obtained an XBox One or PlayStation® you can happily grab another console if you want. We will gladly keep you covered as more information comes out in the upcoming months. For the official press statement, please read below for more information.

UBISOFT® TAKES PLAYERS TO NEW HEIGHTS WITH FAR CRY® 4

Sequel To The #1 Rated Shooter of 2012* 

SAN FRANCISCO, CA — May 15, 2014 — Today, Ubisoft announced Far Cry 4, an open-world, first-person shooter that delivers the most expansive and immersive Far Cry experience ever. Far Cry 4 will be available November 18 in the US and November 20 in the EMEA territories for PlayStation 4® computer entertainment system, PlayStation® 3 computer entertainment system, Xbox One, the all-in-one games and entertainment system, Xbox 360 games and entertainment system from Microsoft and Windows PC.

Development on Far Cry 4 is being led by Ubisoft Montreal in collaboration with Red Storm Entertainment, a Ubisoft studio, Ubisoft Toronto, Ubisoft Shanghai, and Ubisoft Kiev.

In Far Cry 4, players find themselves in Kyrat, a breathtaking, perilous and wild region of the Himalayas struggling under the regime of a despotic self-appointed king.  Using a vast array of weapons, vehicles and animals, players will write their own story across an exotic open-world landscape.

“Following the success of Far Cry 3, we wanted to take the franchise to the next level and create a game that will surprise players and exceed fans’ expectations,” said Dan Hay, Executive Producer.  “Given the unique setting, we feel Far Cry 4 will stand out as a top first-person shooter and we’re eager to reveal more about the game in the coming months.”

Customers who pre-order Far Cry 4 receive a free upgrade to the Limited Edition which includes Hurk’s Redemption, a series of three action-packed single-player missions featuring the popular character Hurk from Far Cry 3’s DLC.  The Limited Edition also includes Hurk’s signature harpoon gun called “The Impaler”. The pre-order is now available at all major retailers.

Fans can tune into Ubisoft’s Media Briefing at E3 for an exclusive first look at Far Cry 4.

More information about Far Cry 4 also can be found at: http://www.farcrygame.com.

* Based on Metacritic as of 12/18/2012

About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2012-13 fiscal year Ubisoft generated sales of €1,256 million. To learn more, please visit http://www.ubisoftgroup.com.

© 2012-2014 Ubisoft Entertainment. All Rights Reserved. Far Cry, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Based on Crytek’s original Far Cry directed by Cevat Yerli. Powered by Crytek’s technology “CryEngine.”  “PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

Review – Sakura Samura: Art of the Sword

Originally Published on the Blast Away the Game Review Facebook Page
Review by Kennard Daniel Prim
 

Pros:

  • Simple controls that are easy to get used to, in and out of combat.
  • A variety of mini-games available from the main menu and towns within the game itself.
  • A soundtrack fitting to the setting of the game.
  • Precision Points can be used to obtain gold, challenging you to reach an even higher amount to get massive amounts of money.


Cons:

  • The game is fairly short, easily completed in just a few hours.
  • Limited amount of enemy types encountered throughout the game.
  • Precision points are easily lost during combat.
  • Limited amount of support items available for purchase.

Final Score: 8.5/10

Sakura Samurai: Art of the Sword, is absolutely a charming game. While it may be difficult at first when you are just learning the basic controls, you easily get adjusted to the basics and are on your way from a tutorial level. While enemies only have a few attacks as the game progresses they have a habit of faking you out to try and make you slip up, allowing them to land a hit.

Starting with just three hearts, or in this case cherry blossom petals, you obtain more life by clearing stages. Every stage you clear gives you half a petal. Upon completion of two stages and forming a whole petal, you get another point of life. In the beginning each enemy attack will only do one heart of damage to you per attack, this quickly changes though as you reach the second area. As you progress through the game enemies will do larger amounts of damage, bosses always doing the most damage per area. This however can be avoided by paying attention to the way an enemy moves.

Certain enemies, such as the basic swordsman, will charge you from a long range and may his rush immediately in front of you making you test your reflex speed when he starts moving again. Archers may fire off a single arrow, or fire several successive arrows to keep you at bay. With the introduction of each enemy, and progression into each stage, you are forced to relearn enemy attack patterns. While projectiles can be slashed it’s also possible to weave between them and progress towards an enemy. Movement in combat is largely limited to strafing and inching forward very slowly, unless you use the dodge function to cover more ground. Successfully dodging an enemy attack and landing a blow on your enemy will add a slight charge to your special attack meter, when it’s full you press Y to unleash a devastating attack on enemies.

Weapon upkeep is important in this game. As demonstrated in the tutorial, when you block too many attacks, or clash with an enemy’s weapon too many times, your sword will break. As your weapon’s condition deteriorates it will do less damage. Fortunately the weapon doesn’t ever truly break, but only goes down to red which indicates it is doing the absolute minimum damage. Using a whetstone, from either of the damaged states of the sword, brings it back up to full damage again. For a fee you can also have a blacksmith in town sharpen your weapon for you, resulting in a dramatic attack and durability boost. The blacksmith is also important as you progress into a new area, where enemies become stronger and require more hits to slay. At each town you visit, the local blacksmith can upgrade your sword increasing its maximum damage.

Visiting towns becomes a necessity, as they are the only places to fully restore your health at an inn. Also present in towns is a shop called Frogs Plus, where you sell your accumulated precision points and can get large amounts of gold to then purchase various helpful items such as whetstones for sharpening your sword, kunai to throw at your enemies and even frogs to gross out an opponent and get them to drop their guard.

The final attraction in towns are street games. Participating in Street Games, challenges issued by specific NPCs in one of the towns located throughout the map, will result in the player obtaining gold or stamps upon successfully completing the mini-game. While gold is used to purchase the necessities of the game, and a few extras, stamps have a single function. Stamps are redeemed for various attack gems, special stones that give your Samurai new special attacks.

The music within this game is truly fitting of the setting, an era of Japan where samurai wander the countryside with sword in hand. While there are only a few tunes to the soundtrack, they are all pleasant to the ear. From the menu to the credits not a single moment of the game is without some accompaniment.

Oddly enough, sometimes dying in this game can be of a benefit to you. When you die a kappa will appear at a random zone of the map. This signifies that the enemies located within the zone will drop abnormal amounts of gold. However, there is a downside to this. Entering any zones besides this one, even a town to recover, results in the kappa disappearing. Leaving you with a choice, do you risk dying again and having the kappa go to an even more difficult area, or do you recover and allow him to vanish. The amount of gold obtained in this manner varies by enemies.

Even with as short as this game is, it’s still fun to go back and see just how high you can get your precision points. Constantly challenging yourself to do better, creating a mini-game in and of itself. The last features of this game are Thug Challenges, mini-games accessed from the main menu in which you try to survive an onslaught of enemies. Then there’s the Rock Garden, utilizing the pedometer located within the 3DS itself, you can dedicate the steps you’ve taken in a day to make cherry blossoms bloom on empty trees in this garden, while it serves no function it is enjoyable to see all your movement in a day rewarded with a beautifully blossoming cherry tree.