Author: Dustin Murphy
Review: Dillon’s Rolling Western – Rolling in the Difficulty
- Amazing use of tower defense and stylus based brawler
- Multiple enemy types that provide a fun time period
- Interesting use of the hand-held touchpad for controls
- The 3D depth is well detailed and really shows the 3DS’ graphical capability
- Stages can be revisited to try and power up for later levels
- Difficulty will be too high for most players
- Lack of Difficulty option selector
- Controls for beginners may be complicated
- Lack of in-game currency when starting makes the difficulty for kids too high
Review: Daylight – Frighteningly mediocre
Review by Josh Turner
Pros:
+ Legitimately freaky.
+ No two games are the same.
Cons:
– Major framerate issues.
– Extremely long load times.
– Very short game.
– Ghosts can be easily fooled/avoided.
(Overview)
We live in an age where smart phones are an extension of our being. You have an app for finding food, love, hotels, movies, etc. You name it it’s always at your fingertips. So what if you where stuck in an abandoned hospital that’s haunted, and all you had with you was your smart phone?
That’s the core mechanic of Daylight, and it is an interesting enough primness to catch my attention, and keep a keen eye out for it’s release. So now that that day has finally come, how does it fare in a market that’s over saturated with survival horror titles?
(Gameplay/Story)
Something you will notice about this game as soon as it boots up for the first time is the insanely long load times. Now granted, part of this is due to a system that they have in place where each time you start your game, it is a different unique world. (How unique I am not sure of, I only did one run through of this title) Still it is extremely painful to sit through a three minute load screen in today’s next gen world.
As the game opens, you awake on the floor of a abandoned hospital to a mans voice that is calling out to you through your cell phone. He speaks in short cryptic, nonsensical sentences. The message he is trying to relay to you quickly become clear. You are trapped, and there are malevolent spirits all around you that wants nothing more than to kill you.
Your only tool is your smart phone which you use as your flashlight, map, and connection to the outside world. One question I did have while I was playing through this title is why during any point of this game, did Sarah not try calling the cops… Or a priest for that matter. Besides this information, the rest of the story, or back story in all reality is told through notes found throughout the levels. This for the most part, makes it very difficult to follow the story seeing that unless you explore every inch of every level, you’ll never know the full story. Because there are some fairly large parts of the story that is touched on very little, or not at all. Also, even though this voice is directing, not at one point in the game does Sarah try to speak back to him, nor does he reveal any real information until the very end of this game.
Much like other very popular survival horror titles, Daylight features a system where you have no weapons, your only way to defend thy self if via flares that you find along your journey. These flares when activated will burn any spirit that is chasing after you, and will provide an extra amount of light to help you find your way through the maze. You can only hold four at a time, and they can be quite tricky to find for the most part so you do have to make sure that you use them only in situations where there is no way out.
Something I noticed however is that the spirits in this game are almost to easy to avoid, once you learn how too. I remembered from watching a trailer for this game, that it stated “Don’t look back or they’ll get you” now under a hypothetical, crazy, half brained idea. I decided to stop running from said ghosts, or using flares, but instead looking away from whichever way they were coming from, and attempting to pay them no mind. Turns out my plan works; nearly every time from that point out, unless I had to turn around or if one popped in front of me, I was able to avoid them altogether, and not die once.
Now granted, before I found this out I did have a few run in’s, nearly died, a yelped out loud a few times. This game does build quite the tense atmosphere for the most part, and if you do get jumped by ghosts, they are quite the hideous mothers. One of the things admittedly that built more tension for me is the fact that Sarah has a tendency to speak to these entity’s, which is breaking the number one rule of anything horror related. Never acknowledge the prescience of whatever is after you. However she thinks it’s a great idea to entertain this thing by speaking to it every few minutes, which leaves me sitting over hear screaming at my tv to shut up.
The overall goal of the game though feel stolen straight from Slenderman. Gather (x) amount of notes, which each note the spirits will more frequently pop up. You are gathering these notes however to unlock the sypher, which is a item associated with the past of the building, once you get said item you then proceed to the exit. Rinse, wash, repeat. For about three hours that is.
This game, even though entertaining is extremely short clocking in right around the three hour marker on normal difficultly. Gratefully this game is only $15, but still I do feel a little let down. With only four primary zones, (Hospital, sewer, forest, lobby) it feels like the game was very quickly thrown together.
The game is presented in one seamless fashion though which does make it feel more like one long level, or a movie for that fact. When you do move to different zones, it is very clear that the game is loading due to the amount of framerate lag there is. Overall this game runs around 50 frames at all points, but when you get into a new section get ready for it to drop down to the 20’s or less.
(Graphics/Design/Sound)
One of the things that is a real bummer about this game is how the levels are just so bland. They are you standard dark rooms that you would expect out of any survival horror game, not just in the aspect of rooms, but also every environment. Forest are a bland dark green, with creepy leafless trees. Hospital has a bunch of equipment thrown around, as well as flashing lights. Which really just gives you a feeling of, “been there, done that”
I can’t say to much for the characters animations, or how they look as they rarely spend anytime on the screen due to you either running, or burning them with flares. The little glimpses you do get of them is your average, Grudge esq scary lady with long black hair, and blacked eyes. The character themselves though are modeled nicely enough to be pleasant to the eyes, no matter how mortifying they look As for your character… Sarah does have some very manly, man hands; that much can be said
For the environments, as I noted before not only are they very run of the mill in design, but they tend to be very low resolution in animation. This is most notable in the forest level, as the trucks of the trees are extremely jagged, as the ground underneath is a very flat black and green. How this is designed to be a run on a PS4, and not a PS3, or even my Vita for that point is beyond me.
Lastly, something they did do right for the most, sound design. The oppressing prescience that is relayed throughout the levels is perfectly complimented by the heavy breathing of Sarah, as well of the whispers of the deceased constantly throughout the world. When you finally find the Sypher, the noises that it emits make you stop momentarily and question if this item is really here to save you, or bid you more harm.
(Final verdict)
Not going to lie. I was looking forward to this game, and once I got my hands on the finished product I was disappointed. Even before the game even truly started I was running into issues that made me question my purchase.
What could have been an interesting adventure falls short into the land of mediocrity. The inclusion of a mobile device like a cell phone could have brought a whole new way to make players interact with the environments they are in, yet they decided to play it safe and use it as a flashlight.
Even though this game does a good job at painting a brutal picture where it becomes exceedingly easy to become unnerved at, the faults in this game quickly catch up to it making it where the ghosts which at one point seemed to be the girl from The Ring, now seem like nothing else than Slimer from Ghostbusters.
For every one positive this game did like sound design, or atmosphere, there are double the negatives to be found.
I give Daylight for the PS4… A 5.5 out of 10.
Fusé: Memoirs of a Huntress Premium Edition Announced
Nintendo Release Information for May
Originally Published on the Official Blast Away the Game Review Page on 5/7/2014
Written by Dustin Murphy
So far it seems that Nintendo has decided to give us a bit more to go! Why do we say this? Because we ourselves are highly interested in these titles and will gladly be bringing you some reviews soon for the latest two! So keep tuned. Till then, it looks like the Virtual Console for both Nintendo 3DS and Nintendo Wii U will be getting a nice treat this month!
Official Information:
Kirby: Triple Deluxe – Pink? Check. Puffy? Check. Powerful? You have no idea. Devour trees, obstacles and huge chunks of the environment with Kirby’s Hypernova ability and inhale enemies to copy their abilities like Archer, Circus and Bell. It’s a grand new Kirby adventure, plus a new multiplayer battle mode: Kirby Fighters! Kirby: Triple Deluxe will be available on May 2. Click here to check out the trailer for the game.
Mega Man™ Xtreme – It’s Mega May! Every Thursday in May, a different Mega Man game will launch in the Virtual Console section of the Nintendo eShop on Nintendo 3DS. Today’s release: Mega Man Xtreme. This spinoff to the Mega Man X games was originally released on Game Boy Color. In the action-packed platformer, Mega Man X must join forces with Middy, a genius hacker, and his partner Zero to restore peace. Help them defeat strong robotic enemies, obtain new abilities and clean up crime!
Virtual Console on Wii U
Mach Rider™ – It’s the year 2112. Earth has been invaded by the forces of evil. Battle the invaders as you race from sector to sector on your motorcycle, dodging obstacles and searching for survivors. For a different challenge, you can even create your own course in Design Mode, using the various twists, turns and straightaways the game has to offer.
Stick it to the Man™ – Meet Ray: He lives in a world where everything is made out of paper and stickers. One day he has an accident and wakes up with a giant pink spaghetti arm sticking out of his brain. This gives him awesome powers to change the world around him by folding, tearing and pulling off stickers! And if that weren’t enough, Ray can also read people’s minds using the Wii U GamePad controller. Click here to check out a trailer for Stick it to the Man.
Nintendo eShop Sales:
Tappingo – Starting today through 9 a.m. PT on May 15, get fun puzzle game Tappingo for 30 percent off in the Nintendo eShop on Nintendo 3DS.
Shin Megami Tensei®IV – For a limited time, well-received RPG Shin Megami Tensei IV is $29.99 in the Nintendo eShop on Nintendo 3DS. This offer starts at 9 a.m. PT on May 5 and ends at 9 a.m. PT on May 12.
Also new this month:
Azada (Nintendo eShop on Nintendo 3DS)
PICROSS e4 (Nintendo eShop on Nintendo 3DS)
Tiny Games – Knights & Dragons (Nintendo eShop on Nintendo 3DS)
Price reduction:
Bird Mania Christmas 3D (Nintendo eShop on Nintendo 3DS) – Starting today, the price of Bird Mania Christmas 3D is being reduced from $1.99 to $0.99.
Tom Clancy’s Splinter Cell® Blacklist™ (Nintendo eShop on Wii U) – On May 5, the price of Tom Clancy’s Splinter Cell Blacklist is being reduced from $59.99 to $29.99.
In addition to video games available at retail stores, Nintendo also offers a variety of content that people can download directly to their systems. Nintendo adds new titles weekly to the
Nintendo eShop for the Wii U system as well as the Nintendo 3DS and Nintendo 3DS XL systems, to the Nintendo DSi™ Shop for the Nintendo DSi system and to the Wii™ Shop Channel for the Wii console.
The Nintendo eShop is a cash-based service that features games, applications and videos. Users can add money to their account balances by using a credit card or by purchasing a Nintendo eShop Card at a retail store and entering the code from the card. All funds from one card must be loaded in the Nintendo eShop on either Wii U or Nintendo 3DS, but can be used in either Nintendo eShop if the systems are linked to a single Nintendo Network account.
Posted by Aaron Johnson
Review: Child of Light – An Adventure Unlike Any Other
Pros:
– Has an Immersing Story
– Fantastic Soundtrack
– Creative Art style
– Original Combat system
– Open World
– Full of Emotion
Cons:
– Short in the means of length.
Final Verdict: 9.5 out of 10
Final Thoughts: Child of Light is unique in the means nothing like this has been done. It has taken a format of storytelling we’ve only seen in tales such as Sleeping Beauty, Cinderella, and many others only to put it on an interactive medium. It has portrayed itself as one that could set a new trend for fairy-tale like games. Luckily, Child of Light, is one of those games that any one from new to gaming to hardcore in gaming can pick up, enjoy, and not feel disappointed with. It is truly a title unlike any other.
When I first saw the trailer for Child of Light I wasn’t chomping at the bit to buy it, but an opportunity presented itself to try it out, and so I took it. At the start menu you are greeted with some fairy-tale like music that presents itself as the theme song of the game since you hear it quite often throughout the game and it surprisingly it grows on you. To be quite honest, all the music in the game does.
Starting the game you are introduced with a cut scene story, of a long lost kingdom of Lemuria and a royal family of Austria, you are introduced to the main character Aurora. It then goes into some back story on her family. Her father the Duke was a widower and raised Aurora alone, after some time the Duke remarried. On an Easter day Aurora went to sleep and never awoke, she was dead. But she woke up in a strange land, upon an alter. She thinks she must be dreaming.
Now the game play starts with basic controls such as X to jump, left stick for movement. You pretty much wander around until you happen to come upon a tree that is in full blossom, but when a firefly comes out of the tree, Aurora speaks with the firefly briefly; the firefly wants Aurora to follow it to see a lady. oh also the game text tends to rhyme whenever possible. Now having spoken with the firefly, you have been given the ability to control the firefly with your right stick. After traveling for a short while you are presented with a puzzle. Once done with the puzzle that presents itself you enter a door into a chamber with a sword you obtain, and your first combat situation.
As someone who doesn’t play a lot of RPG’s, I have been able to experience the classic combat system Child of Light uses. It features a few different aspects like the wait/cast timeline, you can control the firefly to either slow your enemies progression on the wait/cast timeline or heal your characters, but the firefly has limited energy as well as the HP/MP counter. To enter combat all that is needed to be done is to collide with an enemy in the open world and there are two ways of doing it, colliding head on with said enemy or colliding when they’re back is turned. Unfortunately you never know how many enemies your getting. Even after beating the game I have yet to master this system, though I did play on Hard my first time through.
After defeating the single enemy you are called upon by a voice, on the way to discover this voice, you will have a few puzzles to solve and a few enemies to face. Once finding the source of the voice it turns out to be the Lady of the Forest, but she is trapped in stained glass. Now you have another puzzle to solve following a mini boss. When you beat the boss a cut scene follows. It explains what happened to the place that Aurora woke up in. In short a Queen of Light once ruled the land, but one day she and her light vanished. Being taken over by Umbra Queen of the Dark, she sent her daughters to take the sun, moon, and stars. The land was then over run by Umbra’s dark creatures. After the cut scene Aurora and the lady speak, saying she is unable to go home unless she banishes the dark and returns the Sun, Moon, and Stars, and explains where to start. Once finished speaking the Lady of the Forest gives Aurora wings like that of a fairy.
Now with some knowledge on what to do, where to go, and you know how to use the combat system, you can start progressing through the game. Along the way you’ll encounter companions that willl join your group friends and foes alike, though most have their own missions to complete, along with meeting NPC’s that give you side quests. Overall, Child of Light is unique, and is an adventure any player can easily find themselves spending hours, upon hours, upon hours enjoying.
Graphics: Using the UbiArt engine we’ve seen in previous entries (Rayman Origins and Rayman Legends), Child of Light follows this uniqueness with smooth graphics, a storybook like look, and of course smooth flowing motions that help tell the story through the games atmosphere and locations.
Sound: With a rather enchanting setting, the sound follows through quite well to help players feel spell-bound through this fairy-tale, and there is no lack of creativity that has been presented forth in this title.
Controls: For anyone who has ever played a side-scroller, Child of Light is very easy to control, and allows for even new gamers to take over. From combat, to exploring, the control scheme is very learning friendly.
Rocksmith 2014 Edition Gets 311 DLC pack
As of today you amazing guitarists with Rocksmith® 2014 can now download the 311 DLC pack for Rocksmith® 2014 Edition on Xbox LIVE for Xbox® 360, the PlayStation Network for the PlayStation® 3 and Steam for PC and Mac. The song pack that is now available includes their famed songs, “Amber,” “Beautiful Disaster,” and “Down.” The individual songs are available for $2.99 or the complete 3-song pack for $7.99.
Official Ubisoft Information:
New music packs continue to be released on a regular basis so please continue to watch for updated information.
Rocksmith 2014 Edition is the sequel to 2011’s immensely popular Rocksmith, which taught over 1.5 million players how to play the guitar by enabling players to plug any real guitar or bass with a standard ¼” jack directly into their Xbox® 360 video game and entertainment system from Microsoft, the Sony PlayStation® 3 computer entertainment system, PC or Mac®.
Rocksmith 2014 Edition includes new features, new modes, optimized tracking and responsiveness, and completely redesigned interface, new techniques and tunings, and much more. Aspiring guitarists can now learn to play guitar in just 60 days with Rocksmith 2014 Edition.
About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2012-13 fiscal year Ubisoft generated sales of €1,256 million. To learn more, please visit www.ubisoftgroup.com.
© 2012-2014 Ubisoft Entertainment. All Rights Reserved. Rocksmith logo, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. “PlayStation” is a registered trademark of Sony Computer Entertainment Inc. Microsoft, Windows, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from
Microsoft.
Valient Hearts: The Great War
Originally Published on the Official Blast Away the Game Review Page on 5/7/2014
As of today, we can be truly excited to see the newest title using the UbiArt Engine that powered the newest Rayman™ titles, but also the wondrous title Child of Light. Our latest entry to experience from Ubisoft’s amazing UbiArt Engine is Valiant Hearts: The Great War™, which is described as a puzzle-adventure game set during the days of World War I. The story is supposed to be a rather emotionally heavy title, which is about crossed destinies and broken love, which has been caused by the war itself. During the title, players are said to experience friendship, love, and sacrifice, and tragedy as each of the characters try to help each other remain as human as they can as they survive against the horrific sights of the war.
For those wondering, Valiant Hearts: The Great War™, will release on XBox Live for the XBox One and XBox 360, as well as the PlayStation Network for PlayStation 3 and PlayStation 4, while also getting a PC Digital release for the price of 14.99 on June 25th, 2014.
Official Information:
Valiant Hearts: The Great War is being developed by Ubisoft Montpellier, known for their work on critically-acclaimed titles like Beyond Good & Evil®, Rayman Origins® and Rayman® Legends. The title uses UbiArt Framework which allows them to efficiently animate the game’s comic-book style, which consists of a wide-ranging color palette – from the dark trenches to green forests and snowy fields, and provides stunning scenic variety and visual contrast.
For more information on Valiant Hearts: The Great War, please visit: www.ValiantHeartsGame.com
About Ubisoft:
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just eance, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2012–13 fiscal year Ubisoft generated sales of €1,256 million. To learn more, please visit www.ubisoftgroup.com.
©2003-2014 Ubisoft Entertainment. All Rights Reserved. Rayman, the character of Rayman, Beyond Good & Evil, Valiant Hearts The Great War Logo, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries
ANNO Releasing on iDevice App Store!
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