Lords of the Fallen – From Handholding to Hardcore

Lords of the Fallen – From Handholding to Hardcore
Originally Published on the Blast Away the Game Review Facebook Page on 5/9/2014
Written by Allen M.K. Jenkins



Despite the scant information and a short alpha build gameplay trailer available for consumption, everybody seems to think they know whatLords of the Fallen is all about. From a very early point, many drew comparisons of LotF to Dark Souls, with its Dark Fantasy setting, and the seemingly difficult combat against giant, intimidating monsters.

While LotF does indeed share something with Dark Souls, I wouldn’t have drawn the comparison immediately. When I first heard about the game, I was almost immediately reminded of Infinity Blade—although this could simply be a result of the very familiar fantasy setting, and grim, faceless monster knights. Upon closer inspection, however, there are clues in the small amount of marketing that we have received thus far that give LotF a much different feel than Dark Souls.

The individual promotional images focus on recognizable character portraits with quotes, ostensibly from the characters themselves. The image of the main character (who Mike Williams of US Gamer pointed out looks like Jeff Bridges, and will now forever to me be Jeff Bridges) states “There is a map of the bad things I have done. It’s right here.” From the outset, this differentiates Lords of the Fallen from Dark Souls in that a main character exists at all, with a personality, and most likely a past of bad deeds (Maybe he’s trying to get his rug back. Who knows).

Even more interesting is that the trailer names a specific place (Prayer Valley) and sets up a piece of geography for the viewer to latch on to. This is no procession of increasingly more difficult enemies until the end (I’ll admit, I’ve never beaten Dark Souls or its spiritual predecessor,Demon’s Souls), but a game with a story to tell, and a character to move the story forward. To me, this is promising in many different ways.



Much has been said about handholding in video games—with the advent of waypoints, tutorials, and the worst, button map loading screens, many have lamented the loss of hardcore gaming from days of yore, where open world meant true exploration, as in Zelda and Super Metroid, and games didn’t prompt you press X to open a door every time you come in contact with a door-like object.

With this in mind, Dark Souls isn’t exactly a negative game to be compared to, with its extremely challenging difficulty level, and lack of any kind of tutorial whatsoever. Sure, the characters look like they were rendered on a potato, and the story is all but non-existent, but the game is, to use the technical term, balls hard. That said, I think there is a balance to be struck.

Dark Souls is famed for its difficulty—but why is it really so difficult? When people reminisce about more difficult games of the past, they think of how much the game challenged them. But looking back, what really makes those games challenging? Were games like Megaman 2 really all that difficult? Sure they were, but those games taught you to play by using the game itself. The controls are fluid and tight, and you never feel like the game is cheating you out of a win.

Games like Dark Souls are often so difficult because of things like clunky controls and enemies that can kill an inexperienced player in one to two hits, not enough time to learn the enemy’s patterns and react. Does one die in Dark Souls because they are not crafty enough, or because they are committed to slow, awkward, uncancellable movements every time they press a button? Not to say the game is bad—it feels excellent to overcome the handicap games like these put on the player. But the truth is, the enemies simply have a larger playbook than the player does.



Some games take this too far in the other direction, like the recent string of Arkham games from Rocksteady. The controls in battle feelexcellent, but are essentially a combination of pressing two buttons to attack and counter, with no need for directional input. What I personally want out of a game is a good balance—combat or play that feels satisfying and reactive, but doesn’t sacrifice challenge in the process.

Because LotF has a story and characters, the focus may indeed be put on making the game feel good to play. This was all but confirmed inLotF executive producer Tomasz Gop’s interview with Digital Spy, in which he said the combat would take cues from fighting games like Tekken or Street Fighter, in that the actions would be “fluid, faster, and reactive,” and that the story wouldn’t be imposed on the player, even though Gop describes the game as satisfying orthodox RPG expectations. 

The developers have been largely quiet or unclear on the true nature of the game. It is clear, however, that LotF is definitely one to keep an eye on in the upcoming year, especially as we draw closer to E3.

Lords of the Fallen is slated for release at the end of 2014 on Xbox One, Playstation 4, and PC.

To contact Allen M.K. Jenkins check him out on Twitter.

Review: Dillon’s Rolling Western – Rolling in the Difficulty

Originally Published and Copyrighted by Blast Away the Game Review on 5/9/2014
Review by Dustin Murphy
 
 

 

Pros:
  • Amazing use of tower defense and stylus based brawler
  • Multiple enemy types that provide a fun time period
  • Interesting use of the hand-held touchpad for controls
  • The 3D depth is well detailed and really shows the 3DS’ graphical capability
  • Stages can be revisited to try and power up for later levels

 

Cons:
  • Difficulty will be too high for most players
  • Lack of Difficulty option selector
  • Controls for beginners may be complicated
  • Lack of in-game currency when starting makes the difficulty for kids too high

 

Final Score: 7 out of 10

 

Other Thoughts: When playing Dillon’s Rolling Western, I can’t say I didn’t have fun, but even as an advanced gamer, it became clear the difficulty was present. Players are given approximately 5-10 minutes to search the area for treasures, money, and of course quest items. Unfortunately, this doesn’t seem long enough for two “enemy raids”. With a bit of learning, priority, and luck, this game is easily playable and should give some players no trouble.

 

-Full Review-

 

 Western games are far and few in the mix. Thanks to Dillon’s Rolling Western, a bit more has been added to the time period of games. What makes it unique is the use of tower defense and action. This is where I found the game the most unique having played plenty of tower defense titles to add to that list. With Dillon’s Rolling Western, we take the role of Dillon, a ranger, and well, an Armadillo. In his story we discover that he’s a up and coming ranger, and in doing so, he and his partner that’s a squirrel have set out to help villages protect their Scrogs from the ever terrorizing Grocks. These Grocks invade their villages only at night, which gives Dillon and his partner a chance to set up defenses in order to protect each of these village like towns. For players looking for tutorials? This game will give you very few and it is highly recommended to train with the new items as they are unlocked so as to perfect their skills. Players will be able to while it is day time, before the Grock Raids, be able to collect plants that will allow them to stockpile Scrogs, mine ores and minerals to build gate defenses, but also collect items to sale in order to build watch towers, turrets, and even save up for item upgrades between raids.

 

What was interesting is the way Grocks are set up. There’s not just one kind, but multiple. The most commonly encountered is just the little grocks. These little guys will come in groups of 2-5 Grocks, and will be rather difficult to kill till players obtain a good use of Dillon’s claw attack, which can be performed by tapping the touchpad with either your thumb, index finger, or stylus as Dillon lands his attack on enemies. Fortunately, the attacks are powerful, and will allow for players to easily set up combos in order to take enemies out as they master the games skills. Unfortunately these skills are not easy to master, require time, patience, and a lot of exhaustive areas. Unlike most Tower Defense titles, this one is more strategic. It will require players to plan ahead even at the beginning as their funds are very limited and will not allow them to overpower the map, but on the bright side, it can be done at a later date. As players explore, the will be able to enter mysterious treasure rooms, which contain valuable gems or even health upgrades that will help in later on missions as players pursue the higher difficulties towards the end of the game. Fortunately as players do elevate in missions, new power up items, gems, and even defenses will become easier to access, but so will the need for planning ahead as each village only allots players with a certain amount of coin to begin with.

 

Unfortunately, one of the strongest weak points I found myself battling with was the lack of story. Sure it is there, but the idea is simply one saying we all know; Protect and Serve. With it we are also given a bountiful amount of side-quests through all ten chapters, which in turn, helps build up defenses for the towns for the final onslaught of enemies that come after the second wave. In this manner, players will be able to prepare for the Boss Grocks as well as the new variants that tend to appear, and some of them even needing to be single-handedly dealt with by Dillion. The downside is, the fights do get repetitive, they will feel short on variation, but for the simple idea of seeing if you can do better than the last mission – it’s worth it. Overall, Dillon’s Rolling Western remains much the same throughout the game, but will raise in difficulty with more enemies per wave. This will result in players needing to adapt, overcome, and even prioritize how they will defend their towns. I really hope the need for difficulty lowers or gives players an option in future titles, as this was one thing that really hurt my experience with this title. Overall, it’s definitely a must have for tower defense fans.

 

Graphics: This is by far one of the best looking games on the 3DS when the 3D is turned on. From stunning use of foreground and background effects, it truly shines as a 3D title. With rather smooth frame rate, players will love the advantage this game has displayed against titles like Pokemon X/Y.

 

Sound: The sounds are not bad with this title. Unfortunately, I prefered not to play with them as they did get repetitive over time, but nothing that others may enjoy. They are top-notch and prove so with how detailed even the score takes place.

 

Controls: This game has to be one of the best control based games I’ve yet to experience on the Nintendo 3DS thanks to the use of its stylus and or use of your thumb on the screen in order to help control Dillon’s spin. Using the touchpad however to confirm choices, was a bit unique. Very easy and straightforward to learn.

 

Review: Daylight – Frighteningly mediocre

Originally published on the Official Blast Away the Game Review Facebook Page
Review by Josh Turner
 


Pros:
+ Legitimately freaky.
+ No two games are the same.

Cons:
– Major framerate issues.
– Extremely long load times.
– Very short game.
– Ghosts can be easily fooled/avoided.

(Overview)

We live in an age where smart phones are an extension of our being. You have an app for finding food, love, hotels, movies, etc. You name it it’s always at your fingertips. So what if you where stuck in an abandoned hospital that’s haunted, and all you had with you was your smart phone?

That’s the core mechanic of Daylight, and it is an interesting enough primness to catch my attention, and keep a keen eye out for it’s release. So now that that day has finally come, how does it fare in a market that’s over saturated with survival horror titles?

(Gameplay/Story)

 Something you will notice about this game as soon as it boots up for the first time is the insanely long load times. Now granted, part of this is due to a system that they have in place where each time you start your game, it is a different unique world. (How unique I am not sure of, I only did one run through of this title) Still it is extremely painful to sit through a three minute load screen in today’s next gen world.

As the game opens, you awake on the floor of a abandoned hospital to a mans voice that is calling out to you through your cell phone. He speaks in short cryptic, nonsensical sentences. The message he is trying to relay to you quickly become clear. You are trapped, and there are malevolent spirits all around you that wants nothing more than to kill you.

Your only tool is your smart phone which you use as your flashlight, map, and connection to the outside world. One question I did have while I was playing through this title is why during any point of this game, did Sarah not try calling the cops… Or a priest for that matter. Besides this information, the rest of the story, or back story in all reality is told through notes found throughout the levels. This for the most part, makes it very difficult to follow the story seeing that unless you explore every inch of every level, you’ll never know the full story. Because there are some fairly large parts of the story that is touched on very little, or not at all. Also, even though this voice is directing, not at one point in the game does Sarah try to speak back to him, nor does he reveal any real information until the very end of this game.

Much like other very popular survival horror titles, Daylight features a system where you have no weapons, your only way to defend thy self if via flares that you find along your journey. These flares when activated will burn any spirit that is chasing after you, and will provide an extra amount of light to help you find your way through the maze. You can only hold four at a time, and they can be quite tricky to find for the most part so you do have to make sure that you use them only in situations where there is no way out.

Something I noticed however is that the spirits in this game are almost to easy to avoid, once you learn how too. I remembered from watching a trailer for this game, that it stated “Don’t look back or they’ll get you” now under a hypothetical, crazy, half brained idea. I decided to stop running from said ghosts, or using flares, but instead looking away from whichever way they were coming from, and attempting to pay them no mind. Turns out my plan works; nearly every time from that point out, unless I had to turn around or if one popped in front of me, I was able to avoid them altogether, and not die once.


Now granted, before I found this out I did have a few run in’s, nearly died, a yelped out loud a few times. This game does build quite the tense atmosphere for the most part, and if you do get jumped by ghosts, they are quite the hideous mothers. One of the things admittedly that built more tension for me is the fact that Sarah has a tendency to speak to these entity’s, which is breaking the number one rule of anything horror related. Never acknowledge the prescience of whatever is after you. However she thinks it’s a great idea to entertain this thing by speaking to it every few minutes, which leaves me sitting over hear screaming at my tv to shut up.

The overall goal of the game though feel stolen straight from Slenderman. Gather (x) amount of notes, which each note the spirits will more frequently pop up. You are gathering these notes however to unlock the sypher, which is a item associated with the past of the building, once you get said item you then proceed to the exit. Rinse, wash, repeat. For about three hours that is.

This game, even though entertaining is extremely short clocking in right around the three hour marker on normal difficultly. Gratefully this game is only $15, but still I do feel a little let down. With only four primary zones, (Hospital, sewer, forest, lobby) it feels like the game was very quickly thrown together.

The game is presented in one seamless fashion though which does make it feel more like one long level, or a movie for that fact. When you do move to different zones, it is very clear that the game is loading due to the amount of framerate lag there is. Overall this game runs around 50 frames at all points, but when you get into a new section get ready for it to drop down to the 20’s or less.

(Graphics/Design/Sound)

One of the things that is a real bummer about this game is how the levels are just so bland. They are you standard dark rooms that you would expect out of any survival horror game, not just in the aspect of rooms, but also every environment. Forest are a bland dark green, with creepy leafless trees. Hospital has a bunch of equipment thrown around, as well as flashing lights. Which really just gives you a feeling of, “been there, done that”

I can’t say to much for the characters animations, or how they look as they rarely spend anytime on the screen due to you either running, or burning them with flares. The little glimpses you do get of them is your average, Grudge esq scary lady with long black hair, and blacked eyes. The character themselves though are modeled nicely enough to be pleasant to the eyes, no matter how mortifying they look As for your character… Sarah does have some very manly, man hands; that much can be said

 


For the environments, as I noted before not only are they very run of the mill in design, but they tend to be very low resolution in animation. This is most notable in the forest level, as the trucks of the trees are extremely jagged, as the ground underneath is a very flat black and green. How this is designed to be a run on a PS4, and not a PS3, or even my Vita for that point is beyond me.

Lastly, something they did do right for the most, sound design. The oppressing prescience that is relayed throughout the levels is perfectly complimented by the heavy breathing of Sarah, as well of the whispers of the deceased constantly throughout the world. When you finally find the Sypher, the noises that it emits make you stop momentarily and question if this item is really here to save you, or bid you more harm.

(Final verdict)

Not going to lie. I was looking forward to this game, and once I got my hands on the finished product I was disappointed. Even before the game even truly started I was running into issues that made me question my purchase.

What could have been an interesting adventure falls short into the land of mediocrity. The inclusion of a mobile device like a cell phone could have brought a whole new way to make players interact with the environments they are in, yet they decided to play it safe and use it as a flashlight.

Even though this game does a good job at painting a brutal picture where it becomes exceedingly easy to become unnerved at, the faults in this game quickly catch up to it making it where the ghosts which at one point seemed to be the girl from The Ring, now seem like nothing else than Slimer from Ghostbusters.

For every one positive this game did like sound design, or atmosphere, there are double the negatives to be found.

I give Daylight for the PS4… A 5.5 out of 10.

Fusé: Memoirs of a Huntress Premium Edition Announced

Fusé: Memoirs of a Huntress Premium Edition Announced
Originally Published on the Official Blast Away the Game Review Page on 5/7/2014


NIS America is excited to announce that Fusé: Memoirs of a Huntress Premium Edition, the thrilling film about a young huntress named Hamaji who moves to Edo and quickly finds herself mixed up in the struggle between a human-dog hybrid known as Shino and the Shogunate, is now available for purchase across North America. This title comes on a single Blu-ray disc, with a fully illustrated hardcover art book and collectible slipcase.
The title is now available at the following select online retailers: Right StufThe Anime Corner StoreAnime Pavilion, and NISA Online Store
About the film:
Hamaji, a young huntress from the mountains, stumbles into the middle of a shogun’s vendetta against a group of human-dog hybrids, the Fusé. Rumors of Fusé murdering innocent people in the bustling city of Edo have sparked a bounty for their heads. Along with her brother, Hamaji joins the hunt for this dangerous quarry, but after accidentally befriending one of them, Hamaji is torn between two worlds: her life as a self-reliant huntress, and the young woman her new friend has helped her to uncover. 
Our Take by Dustin Murphy:
 Who wouldn’t want to see an anime like this? The anime itself from what we’ve been able to see is amazing, very talented in story set up, but also animation. For me it was like experiencing a very highly detailed adventure that was filled with drama, action, and of course suspense that relies on the use of friendship, understanding, and the willing to be ones self.

Nintendo Release Information for May

New digital content for Nintendo systems on Nintendo eShop!
Originally Published on the Official Blast Away the Game Review Page on 5/7/2014
Written by Dustin Murphy

 So far it seems that Nintendo has decided to give us a bit more to go! Why do we say this? Because we ourselves are highly interested in these titles and will gladly be bringing you some reviews soon for the latest two! So keep tuned. Till then, it looks like the Virtual Console for both Nintendo 3DS and Nintendo Wii U will be getting a nice treat this month!


Official Information: 



Kirby: Triple Deluxe – Pink? Check. Puffy? Check. Powerful? You have no idea. Devour trees, obstacles and huge chunks of the environment with Kirby’s Hypernova ability and inhale enemies to copy their abilities like Archer, Circus and Bell. It’s a grand new Kirby adventure, plus a new multiplayer battle mode: Kirby Fighters! Kirby: Triple Deluxe will be available on May 2. Click here to check out the trailer for the game.

Mario Golf: World Tour – Go clubbing around the world with Mario! Tee off as your favorite Mushroom Kingdom or Mii character while challenging players online. Shoot into Warp Pipes and dodge Piranha Plants in Mushroom Kingdom areas or take a shot at the nature-themed courses. Mario Golf: World Tour will be available on May 2. Click here to check out a trailer for the game.

Virtual Console on Nintendo 3DS



Mega Man™ Xtreme – It’s Mega May! Every Thursday in May, a different Mega Man game will launch in the Virtual Console section of the Nintendo eShop on Nintendo 3DS. Today’s release: Mega Man Xtreme. This spinoff to the Mega Man X games was originally released on Game Boy Color. In the action-packed platformer, Mega Man X must join forces with Middy, a genius hacker, and his partner Zero to restore peace. Help them defeat strong robotic enemies, obtain new abilities and clean up crime!

Virtual Console on Wii U



Mach Rider™ – It’s the year 2112. Earth has been invaded by the forces of evil. Battle the invaders as you race from sector to sector on your motorcycle, dodging obstacles and searching for survivors. For a different challenge, you can even create your own course in Design Mode, using the various twists, turns and straightaways the game has to offer.

Nintendo eShop on Wii U

Stick it to the Man™ – Meet Ray: He lives in a world where everything is made out of paper and stickers. One day he has an accident and wakes up with a giant pink spaghetti arm sticking out of his brain. This gives him awesome powers to change the world around him by folding, tearing and pulling off stickers! And if that weren’t enough, Ray can also read people’s minds using the Wii U GamePad controller. Click here to check out a trailer for Stick it to the Man.

Nintendo eShop Sales:

Tappingo – Starting today through 9 a.m. PT on May 15, get fun puzzle game Tappingo for 30 percent off in the Nintendo eShop on Nintendo 3DS.

Shin Megami Tensei®IV – For a limited time, well-received RPG Shin Megami Tensei IV is $29.99 in the Nintendo eShop on Nintendo 3DS. This offer starts at 9 a.m. PT on May 5 and ends at 9 a.m. PT on May 12.

Also new this month:

Abyss (Nintendo eShop on Wii U)
Azada (Nintendo eShop on Nintendo 3DS)
PICROSS e4 (Nintendo eShop on Nintendo 3DS)
Tiny Games – Knights & Dragons (Nintendo eShop on Nintendo 3DS)

Price reduction:

Bird Mania Christmas 3D (Nintendo eShop on Nintendo 3DS) – Starting today, the price of Bird Mania Christmas 3D is being reduced from $1.99 to $0.99.
Tom Clancy’s Splinter Cell® Blacklist™ (Nintendo eShop on Wii U) – On May 5, the price of Tom Clancy’s Splinter Cell Blacklist is being reduced from $59.99 to $29.99.

In addition to video games available at retail stores, Nintendo also offers a variety of content that people can download directly to their systems. Nintendo adds new titles weekly to the 

Nintendo eShop for the Wii U system as well as the Nintendo 3DS and Nintendo 3DS XL systems, to the Nintendo DSi™ Shop for the Nintendo DSi system and to the Wii™ Shop Channel for the Wii console.


The Nintendo eShop is a cash-based service that features games, applications and videos. Users can add money to their account balances by using a credit card or by purchasing a Nintendo eShop Card at a retail store and entering the code from the card. All funds from one card must be loaded in the Nintendo eShop on either Wii U or Nintendo 3DS, but can be used in either Nintendo eShop if the systems are linked to a single Nintendo Network account.
The Wii Shop Channel offers games and applications and uses Wii Points™, which can be purchased via the Wii Shop Channel. The Nintendo DSi Shop offers games and applications and uses Nintendo DSi Points™, which can be purchased in the Nintendo DSi Shop. A Wii Points Card™ and Nintendo DSi Points Card™ can be purchased at retail locations. All points from one card must be redeemed in either the Wii Shop Channel or the Nintendo DSi Shop, respectively. They are not transferable and cannot be divided between the two systems.
Posted by Aaron Johnson




Review: Child of Light – An Adventure Unlike Any Other

Originally Published on the Official Blast Away the Game Review Page on 5/7/2014
Review by Aaron Johnson
 

Pros:
– Has an Immersing Story
– Fantastic Soundtrack
– Creative Art style
– Original Combat system
– Open World
– Full of Emotion

Cons:
– Short in the means of length.

Final Verdict: 9.5 out of 10

Final Thoughts: Child of Light is unique in the means nothing like this has been done. It has taken a format of storytelling we’ve only seen in tales such as Sleeping Beauty, Cinderella, and many others only to put it on an interactive medium. It has portrayed itself as one that could set a new trend for fairy-tale like games. Luckily, Child of Light, is one of those games that any one from new to gaming to hardcore in gaming can pick up, enjoy, and not feel disappointed with. It is truly a title unlike any other.

 When I first saw the trailer for Child of Light I wasn’t chomping at the bit to buy it, but an opportunity presented itself to try it out, and so I took it. At the start menu you are greeted with some fairy-tale like music that presents itself as the theme song of the game since you hear it quite often throughout the game and it surprisingly it grows on you. To be quite honest, all the music in the game does.

 Starting the game you are introduced with a cut scene story, of a long lost kingdom of Lemuria and a royal family of Austria, you are introduced to the main character Aurora. It then goes into some back story on her family. Her father the Duke was a widower and raised Aurora alone, after some time the Duke remarried. On an Easter day Aurora went to sleep and never awoke, she was dead. But she woke up in a strange land, upon an alter. She thinks she must be dreaming.

 Now the game play starts with basic controls such as X to jump, left stick for movement. You pretty much wander around until you happen to come upon a tree that is in full blossom, but when a firefly comes out of the tree, Aurora speaks with the firefly briefly; the firefly wants Aurora to follow it to see a lady. oh also the game text tends to rhyme whenever possible. Now having spoken with the firefly, you have been given the ability to control the firefly with your right stick. After traveling for a short while you are presented with a puzzle. Once done with the puzzle that presents itself you enter a door into a chamber with a sword you obtain, and your first combat situation.

 As someone who doesn’t play a lot of RPG’s, I have been able to experience the classic combat system Child of Light uses. It features a few different aspects like the wait/cast timeline, you can control the firefly to either slow your enemies progression on the wait/cast timeline or heal your characters, but the firefly has limited energy as well as the HP/MP counter. To enter combat all that is needed to be done is to collide with an enemy in the open world and there are two ways of doing it, colliding head on with said enemy or colliding when they’re back is turned. Unfortunately you never know how many enemies your getting. Even after beating the game I have yet to master this system, though I did play on Hard my first time through.

 After defeating the single enemy you are called upon by a voice, on the way to discover this voice, you will have a few puzzles to solve and a few enemies to face. Once finding the source of the voice it turns out to be the Lady of the Forest, but she is trapped in stained glass. Now you have another puzzle to solve following a mini boss. When you beat the boss a cut scene follows. It explains what happened to the place that Aurora woke up in. In short a Queen of Light once ruled the land, but one day she and her light vanished. Being taken over by Umbra Queen of the Dark, she sent her daughters to take the sun, moon, and stars. The land was then over run by Umbra’s dark creatures. After the cut scene Aurora and the lady speak, saying she is unable to go home unless she banishes the dark and returns the Sun, Moon, and Stars, and explains where to start. Once finished speaking the Lady of the Forest gives Aurora wings like that of a fairy.

 Now with some knowledge on what to do, where to go, and you know how to use the combat system, you can start progressing through the game. Along the way you’ll encounter companions that willl join your group friends and foes alike, though most have their own missions to complete, along with meeting NPC’s that give you side quests. Overall, Child of Light is unique, and is an adventure any player can easily find themselves spending hours, upon hours, upon hours enjoying.

Graphics: Using the UbiArt engine we’ve seen in previous entries (Rayman Origins and Rayman Legends), Child of Light follows this uniqueness with smooth graphics, a storybook like look, and of course smooth flowing motions that help tell the story through the games atmosphere and locations.

Sound: With a rather enchanting setting, the sound follows through quite well to help players feel spell-bound through this fairy-tale, and there is no lack of creativity that has been presented forth in this title.

Controls: For anyone who has ever played a side-scroller, Child of Light is very easy to control, and allows for even new gamers to take over. From combat, to exploring, the control scheme is very learning friendly.

Rocksmith 2014 Edition Gets 311 DLC pack

ROCKSMITH 2014 Edition Gets a 311 Song DLC Pack
Originally Published on the Official Blast Away the Game Review Page on 5/7/2014
Written by Dustin Murphy


As of today you amazing guitarists with Rocksmith® 2014 can now download the 311 DLC pack for Rocksmith® 2014 Edition on Xbox LIVE for Xbox® 360, the PlayStation Network for the PlayStation® 3 and Steam for PC and Mac. The song pack that is now available includes their famed songs, “Amber,” “Beautiful Disaster,” and “Down.” The individual songs are available for $2.99 or the complete 3-song pack for $7.99.


Official Ubisoft Information:
New music packs continue to be released on a regular basis so please continue to watch for updated information.

Rocksmith 2014 Edition is the sequel to 2011’s immensely popular Rocksmith, which taught over 1.5 million players how to play the guitar by enabling players to plug any real guitar or bass with a standard ¼” jack directly into their Xbox® 360 video game and entertainment system from Microsoft, the Sony PlayStation® 3 computer entertainment system, PC or Mac®.


 Rocksmith 2014 Edition includes new features, new modes, optimized tracking and responsiveness, and completely redesigned interface, new techniques and tunings, and much more. Aspiring guitarists can now learn to play guitar in just 60 days with Rocksmith 2014 Edition.

About Ubisoft
 Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2012-13 fiscal year Ubisoft generated sales of €1,256 million. To learn more, please visit www.ubisoftgroup.com.


© 2012-2014 Ubisoft Entertainment. All Rights Reserved. Rocksmith logo, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. “PlayStation” is a registered trademark of Sony Computer Entertainment Inc. Microsoft, Windows, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from
Microsoft.

Valient Hearts: The Great War

Valiant Hearts: The Great War™ Coming to Consoles

Originally Published on the Official Blast Away the Game Review Page on 5/7/2014

Written by Dustin Murphy



 As of today, we can be truly excited to see the newest title using the UbiArt Engine that powered the newest Rayman™ titles, but also the wondrous title Child of Light. Our latest entry to experience from Ubisoft’s amazing UbiArt Engine is Valiant Hearts: The Great War™, which is described as a puzzle-adventure game set during the days of World War I. The story is supposed to be a rather emotionally heavy title, which is about crossed destinies and broken love, which has been caused by the war itself. During the title, players are said to experience friendship, love, and sacrifice, and tragedy as each of the characters try to help each other remain as human as they can as they survive against the horrific sights of the war.

 For those wondering, Valiant Hearts: The Great War™, will release on XBox Live for the XBox One and XBox 360, as well as the PlayStation Network for PlayStation 3 and PlayStation 4, while also getting a PC Digital release for the price of 14.99 on June 25th, 2014.


Official Information:

 Valiant Hearts: The Great War is being developed by Ubisoft Montpellier, known for their work on critically-acclaimed titles like Beyond Good & Evil®, Rayman Origins® and Rayman® Legends. The title uses UbiArt Framework which allows them to efficiently animate the game’s comic-book style, which consists of a wide-ranging color palette – from the dark trenches to green forests and snowy fields, and provides stunning scenic variety and visual contrast.
For more information on Valiant Hearts: The Great War, please visit: www.ValiantHeartsGame.com


About Ubisoft:

 Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just eance, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2012–13 fiscal year Ubisoft generated sales of €1,256 million. To learn more, please visit www.ubisoftgroup.com.

©2003-2014 Ubisoft Entertainment. All Rights Reserved. Rayman, the character of Rayman, Beyond Good & Evil, Valiant Hearts The Great War Logo, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries

ANNO Releasing on iDevice App Store!

ANNO makes its mobile debut with ANNO: Build an Empire
Originally Published on the Official Blast Away the Game Review Page on 5/7/2014


 Like its predecessors, ANNO: Build an Empire requires strategic planning to ensure players are weighing the options and consequences of their city planning in order to create powerful, successful islands. Taverns must be built to keep citizens happy and stress-free, churches will need to be built to satisfy the need for religion and homes will need to be built to keep citizens safe.



 Players will start off with one island, building it from the ground up to ensure its citizens are happy and healthy. Once players become skilled city planners, the most determined players create additional islands, managing multiple islands while guaranteeing safe trading routes with their neighbours.

 Social elements from previous ANNO titles will also be incorporated into ANNO: Build an Empire and players will have a chance to challenge friends and foes and invite them to take part in this stand-alone ANNO adventure.

 ANNO: Build an Empire is available on iPad 2 or higher and requires at least iOS6 and an internet connection to play.


About ANNO: Build an Empire

ANNO: Build an Empire is about handling more than 60 resources and 150 different buildings, each with their own special traits. While the production of wool is a fairly straight forward task, the creation of glass requires multiple manufacturing branches to produce the final goods. Start off with just a few peasants on your island and a simple production branch. Soon the first artisans, merchants and noblemen will come to your island. Build a big fleet, discover new islands and widen your realm step by step. Every island in the game is unique, and offers specific resources which you can plant and harvest.

Panzer General Online

PANZER GENERAL ONLINE®:
MISSION “OPEN BETA” INITIATE
 Ready armies and prepare for battle in this tactical turn-based title
SAN FRANCISCO, CALIFORNIA – May 6, 2014 – Today Uboisft® launched the Open Beta for Panzer General® Online, the historically inspired turn-based tactical battle title from Blue Byte®. Featuring a robust singleplayer campaign and intense multiplayer matches, Panzer General Online, the new free-to-play browser based game, is now open to all generals.
During Closed Beta the development team worked closely with the community to gather feedback and implement improvements. The team optimized the mechanics of the booster packs and fine-tuned the balance of both the singleplayer and multiplayer battles. Powerful new units and command cards were introduced to add new strategic elements and completely new features including the Skirmish 2.0 multiplayer mode were added to enhance multiplayer. Skirmish 2.0 allows gamers to enter player versus player battles with pre-constructed decks so new and advanced players can face-off on equal footing. Panzer General Online will be supported by new content releases through Open Beta and into launch.
  
As a thank you to early fans of Panzer General Online, all players who participated during the Closed Beta will receive two exclusive tanks, one for the US army and one for the German army.
Panzer General Online is currently available in English, French, German and Dutch. Polish and additional languages will be added to the game in the near future. For multilingual fans or players waiting for the game to arrive in their native tongue, languages can be toggled between at any time.
About Panzer General Online:
Panzer General Online is a free-to-play browser-based tactical game combining elements of collectible card games and board games. Players create their own armies of World War II units including tanks, artillery and the infantry as well as command cards that when deployed strategically, can turn the tide of battle. Featuring a singleplayer campaign and multiplayer PvP battles, players can challenge their friends and other generals to race to the top of the leaderboards.
More information on Panzer General Online as well as direct access to the game can be found at http://www.panzergeneral.com.