10 Chambers Collective releases first behind-the-scenes look at GTFO


Currently in development at 10 Chambers Collective, GTFO is bringing together years of experience by the very minds that brought you games such as PAYDAY: The Heist and PAYDAY 2. Here’s your first look at the game from behind the scenes.

Having made it as one of our most anticipated games and first-person shooters to keep your eyes peeled for the past couple of years, we haven’t taken our eyes off their upcoming game. Now, the studio has officially released their first look at their upcoming title from behind the scenes. As a four-player co-op action turned horror FPS title, fans have a lot to look forward to as the game prepares for a Spring 2019 launch.

The new documentary from indie studio 10 Chambers Collective discusses new gameplay elements and information including screenshots of some of the work they’ve done on GTFO, which left multiple gameshows with awards such as “Best Cooperative Game”, “Editor’s Choice Award”, “Best of E3”, and “Best in Show”.  With Adam Gascoine (DOOMThe Last of Us), writing the story behind GTFO.

You’re almost always running out of ammunition. You’re almost always running out of health“, says Simon Viklund, a member of the GTFO development team at 10 Chambers Collective, “If you want to survive you have to use all your tools and instincts to detect a combat situation before it happens, prepare for it, and control the action.

For those wondering about how the story will unfold, will be pleasantly surprised to see the events unfold through continuous content updates for the game. In the documentary, the team even discloses their inspiration for the game behind such as the famed Ridley Scott series Alien

The sort of style of the environments are purposely picked to start off in something that registers as natural and normal,” describes Ulf Andersson, Creative Director for GTFO and Founder of 10 Chambers Collective, “and then, as players progress through the game, this will of course change and become… I guess, weirder and weirder.

As things do get harder and harder, those looking to play the game will need to consider all options available to them, including the need for coming together and working as a team.

It is very challenging. It is something that will put a different strain on your team than other games, but if you’re up for the challenge – this is something for you,” says Ulf Andersson.

Over the months, we’ve expressed our interest in the game, hoping to see more of it as one of our top 10 games that didn’t get much coverage at E3 2018 and even part of our Nindies and Indies: 19 Indies to look forward to in 2019GTFO is set to launch exclusively for PC via Steam this summer.

About the Writer(s):


Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the borders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter or Facebook.

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