You may remember back in 2012 when David Cage and the team at Quantic Dream previewed their tech demo for the PS3 called Kara at GDC. In this tech demo we got to see a android who was scared, human-like, pleading for her life, and even shaken when the moment her heart began to beat. When her personality began to set in we saw just what it was like to be innocent, childlike, and fearing for life. This is what captured our hearts as I watched Kara multiple times in one sitting.
In his post on the Official PlayStation Blog, David Cage states “the question we all have been wanting to know – what happens to Kara after she gets out of the facility where she was made?”
With that bit of news we learned that we finally will get to discover what happened to her in the upcoming title from Quantic Dream (Beyond Two Souls, Heavy Rain, Fahrenheit/Indigo Prophecy) called Detroit. In this upcoming title from one of the most renowned teams that have told three astonishing stories to date, we learn that the game will take place in a near future Detroit where Androids like Kara will look, speak, feel, and act like real humans. But what happens when they begin to feel emotion like humans? In his post, Cage explains that the team didn’t want to do another AI story since there are so many great ones out there, instead they want to take on what it means to be human, what it means to live, and to take that from an androids perspective.
Right now there is no release date for the game, but it’s safe to assume with what we’ve seen that we can expect it to be heading to PS4’s near you sometime in 2016 or early 2017. Want a refresher on the original Kara tech demo? Check out the embedded video above provided by GameSpot through their YouTube channel.
Source: PlayStation Blog
About the Writer:
Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitter, Google+, and or you can find him on PSN with RaivynLyken.