KILLING FLOOR 2’s Volter Manor Update Now Available

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Written by Dustin Murphy

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Have you been playing the latest versions of Tripwire Interactive’s most recent title that’s currently out available for PC exclusively through Steam’s Early Access. For those of you who already have the game through Steam. Recently it was teased through their official website only known as “Volter Manor”. Where is this locale? In the Swiss mountains where the Manor has been built into the cliff side, which makes it a modern day fortress with many, many deadly enemies in the area, it’s time for players to enter the manor and rid it of all the Zeds in order to be rewarded with massive amounts of blood and gore.

In order to also celebrate the release of KILLING FLOOR 2 back in April through Steam’s Early Access Program, Alan Wilson and Mark Hayler will be returning to their roles as the “Classic” loyalty characters that players get for getting the game in Early Access. Their characters? Masterson and Briar will be returning from the original KILLING FLOOR 2 roles as one of the fan favourite features returns: Item Hunts. Something that will send players scavenging through hunts in order to collect eight new achievements that have been made available thanks to this games latest update.

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The recent patch update includes a number of bug fixes and refinements.  Here’s the complete change list:

Maps

  • New map: Volter Manor
  • Added collectable items and related achievements to all 4 existing maps
  • Numerous fixes to cosmetic issues and map exploits in Biotics Lab, Burning Paris and Outpost

Characters

  • Added 2 new characters for owners of the original KILLING FLOOR: Classic Briar and Classic Masterson

UI

  • Improved XP barks on player HUD
  • Added “Killed by” messages on HUD
  • Voice comms select on close instead of requiring a mouse click

General

  • Update bugsplat to give us more information, which may add a delay when submitting
  • Added a clientside filter for full servers (in addition to server-side)
  • Increased the EndOfGameDelay to 15 seconds
  • Fixed unintended extra applications of Field Medic’s Armament and Vaccination buffs when using Medic Grenades
  • Slowed down AI movement speed slightly in HOE
  • Crash fix for servers that have improperly set up server actors
  • Fixed issues when connecting to passworded servers via command line and Steam invites
  • Fixed some FX not being affected by night vision goggles when motion blur is enabled

Editor

  • Enabled UE stats for the SDK only

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With their reputation being known, Tripwire has once more carries on by listening to fans, engaging with them, which will remain unchanged with Killing Floor 2 even in Early Access and post launch, Tripwire is known for tweaking the games to provide better experiences for players. As players enjoy the game, Tripwire will be taking feedback in order to iterate their title based upon the player feedback in order to add new maps, monsters, perks, weapons, game types, and more as the game heads up to its launch.

With this information, Players who have chosen to purchase Killing Floor 2 during its Early Access will be entitled to a large amount of free content that will carry over into the games full release later this year, as well as more content for free through the games Full Release and Beyond. Furthermore, players will be able to carry on the legacy of content that Tripwire maintains with its community feedback. Want to enjoy the community? Head onto the official forums to give feedback for those who play during Early Access:  Tripwire Interactive : Killing Floor 2 Early Access Forums


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on hisGoogle+. Wanna game with him? You can find him on PSN with RaivynLyken.

AKIBA’S TRIP: Undead & Undressed Launches on Steam

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Written by Dustin Murphy

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Haven’t had a chance to experience the XSEED Games published title, AKIBA’S TRIP: Undead & Undressed, players who haven’t had a chance to play through this wacky and enjoyable title can do so today! As of now, AKIBA’S TRIP: Undead & Undressed officially launched on the Steam  store at the retail prices of $29.99, €26.99, and £19.99. Guess what though? For the first week of sale, gamers can get a 10% discount off the title that will surely save some change for future titles! As stated, the Windows PC version of the game includes the “Visual Editor” that allows complete customization of virtually every aspect of the game’s look, something that was quite enjoyable on the PlayStation 4 version, but also enhanced visuals with support for a wide variety of screen resolutions including 1080p HD, and numerous Steam features such as achievements and trading cards. So does that have your attention? We hope so.

Want to know what we thought of the overall game from our past experience with the PlayStation 3, PlayStation 4, and PlayStation Vita versions? You can find it here.


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him on Twitter @GamingAnomaly,Google+ or you can find him on PSN with RaivynLyken.

Etrian Odyssey 2 Untold: The Fafnir Knight Dated for Europe

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Written by Dustin Murphy

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Announced recently for North America and Europe, Etrian Odyssey 2 Untold: The Fafnir Knight prepares to find itself on Nintendo 3DS handhelds in Europe as well in the not-so-far-away-future. For players looking to enjoy both the original version; Etrian Odyssey 2: Heroes of Lagaard, which released originally launched on Nintendo DS, players will once more get a chance to enjoy it with new graphics, new dungeon layouts, and even system improvements that were recently implemented in Etrian Odyssey Untold.

The story has been expanded in this version as players get to take on an entirely new story mode with a new fixed party, voice dialogue, and animated cutscenes that tell the bittersweet story of the Fafnir Knight and Princess Arianna while players adventure forth in the Ginnugagap Ruins and the Yggdrasil Labyrinthe with the hero Flavio, Bertrand and C starting on February 12th 2016 in Europe in both physical and digital format while North America will see an August 4th release date.

Are you ready to take to the dungeons that our heroes are set to explore? We know we are. Stay tuned for our upcoming review!


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him on Twitter @GamingAnomaly,Google+ or you can find him on PSN with RaivynLyken.

Resident Evil 0 HD Officially Announced

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Written by Dustin Murphy

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If you’re a fan of Resident Evil, prepare to enter the Arklay Mountains once more to see another side of the T-Virus outbreak from a perspective, and the official prequel to Resident Evil, which was released not to long ago. Earlier this week, at an event in Japan, Capcom officially confirmed that Resident Evil 0 will be getting a remastered version on PC, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The current state of the game is that it is currently in development and is looking to release earlier in 2016.

In a turn that helps fans once more experience the game in its full potential, both Koji Ada (director) and additional staff are returning for the development of this new remaster. As the game goes underway into production, Capcom has also stated they will be releasing more information in the upcoming weeks. So what does that mean? Stay tuned and we’ll keep you informed! In the mean time enjoy a video message from Director Koji Oda and Producer Tsukasa Takenaka about the project:

As stated, stay tuned and we’ll keep you up to date as Capcom keeps us informed with future updates!


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him on Twitter @GamingAnomaly,Google+ or you can find him on PSN with RaivynLyken.

Review: Hyperdimension Neptunia U: Action Unleashed (Vita) – Wait, No Compile Heart?

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Review by Dustin Murphy

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Pros:
+Beautifully designed worlds that reflect heavily upon the RPG titles
+In-depth combat system as well as itemization for characters
+Extremely high replay value
+Two new characters based off Japanese media’s: Dengekiko and Famitsu

Cons:
Missions get repetitive
Boring unlockable modes
Story is almost impossible to follow


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Where do I begin when it comes to a game series that has grabbed me and taken me for a bit of a spin into a new world of hilarity and anime-esque stories as a trope to the gaming industry as a whole? Perhaps by admitting for the first time, this game truly grabbed my inner anime fanboy by the hand and took him for a spin with this newest entry that was, guess what? Not developed by Compile Heart. Welcome to Hyperdimension Neptunia U: Action Unleashed, a title that was developed by renowned Japanese developer Tamsoft who we know for their titles Battle Arena Toshinden, Onechanbara: Bikini Samurai Squad, and even Senran Kagura. Do any of these ring a bell? Well they should since these titles are all rather large to very niche crowds and they are favored by them as expected, but where does this mean that Hyperdimension Neptunia has gone? Down that same path.

As a fan of Hyperdimension Neptunia since the series originally launched on the PlayStation 3, I can’t lie that those games have grabbed my attention and dragged me along, and this installment is honestly the best one to date in the sense of gameplay mechanics. Why not? You get to kick the living Hell out of any near by enemies, but also the fact that missions are short, quick, and overall pleasing to go through the first time around, but why is that a great thing? When exploring the stories with characters Blanc, Vert, Neptune, Noire, and their younger sisters. Even as a franchise that I have come to love and adore, there is a few things that have always bugged me; duration, grinding, farming, and even having to explore rather large zones that can take more time than intended. With this route? The games would be quick, fast, and even offer a rather in-depth story that fans can enjoy with half the duration. But lets get to why this game is such a nice twist compared to the Re;birth series and even the originals.

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So lets begin. Welcome to Hyperdimension Neptunia U: Action Unleashed, the first hardcore action game that has become a part of the long running series, and even offering the introduction to the newest characters Famitsu and her rival journalist Degekiko. Their goals? To land exclusive articles and news about the CPUs of Gamindustri and their sisters who just happen to be their candidates. So how do they join in on this adventure? By going into the heat of battle with these ladies and getting the story they want in a combat like style that could easily be noted as a direct play on Senran Kagura Shinovi Versus where players took on short, but sweet quests that allows for fans to put down the game and walk away once done. So why does this adventure structor work so well for this game? It allows for quick exploration of a games wacky story, but also the enjoyable duration that the game offers. Don’t want to play a sixty hour game? Great, that’s what Hyperdimension Neptunia U: Action unleashed manages to accomplishes as it progresses. Players uncover the story through small cutscenes as they visit each of the CPUs Basilica’s in order to talk with them in regards to their portions of the story, which to some, will come off as mindless bantering, but underneath it all is a heartfelt story between friends and rivals.

Much like in previous titles, when not enjoying these cutscenes and setting up characters with new weapons, rings, and even costumes, players will find themselves undergoing a repetitive bout of taking on quests over, and over, and over again. Why? To unlock equipment, but also to level up characters as well as their Lily ranks so that players may uncover what is going on within the Gamindustri that has caused a rise of new monsters that are taking the world by storm. So what makes this adventure just all the more fun for these ladies? As they knowingly undertake the quests that the denizens of Gamindustri have given them, the ladies tend to undertake missions that are red, which does not give their mission goal requirements. What does this mean? The mission is merely a trial and error kind where players will be challenged to undertake special challenges in order to clear out what they need to continue on. Where does this put our silly ladies? In a bit of a predicament while they look to continue on in unraveling what is going on in Gameindustri.

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Outside of missions like these, players will find that the combat, much like the characters, is very well done and carefully crafted, which will allow players to play each of the eight ladies and not find one fighting style close to the same. Want a good idea behind this? Much like games such as Senran Kagura Shinovi Versus and Dynasty Warriors, Hyperdimension Neptunia U: Action Unleashed, puts players into taking on the roles of each of the ladies, meaning when playing a character such as Vert, players will notice that her attacks put her at medium range while players can dart around enemies by mashing on triangle for her heavy attacks. When it comes to her specials? Vert is diverse, she moves between medium and long range combat depending on what ability is used. This means that much like her roles in previous titles, Vert plays much the same, and reflects on this quite heavily. Want to change to a ranged attack? This is where players will find themselves undertake the role of Rom or her twin sister Ram. These two are heavy ranged attacks who rely heavily on their wands in order to unleash powerful elemental abilities that will send enemies tumbling across the battlefield, but much like any of the CPUs or the candidates, these characters truly shine when unleashing this games version of the “Musou” made when players use the HDD form, which is each character’s ‘counterpart’ form. In this form the characters will be able to use even more powerful attacks, abilities, and unleash a powerful EXE attack or even smash enemies through by using the games Lilly Attack which requires a special link between two characters to absolutely devastate enemies on the battlefield.

This is something that will become a core mechanic within the game itself and will cause players to adapt to it once they blow through the games main campaign in order to complete the bonus missions that are unlocked once certain goals are met. This will allow players to play against several of the girls in a PVP like situation where they will be taking one another out in a tournament in order to prove once-and-for-all who the most powerful of the CPUs and their candidates is. For me? It was Vert, but don’t take this mode with a light heart as each of the difficulties make a significant jump in what is hard and what is not, which will confuse many players  if it doesn’t take them by surprise first. The bright side? It makes the game challenging, fun, and overly enjoyable, but that’s not all this mode is good for. Want to break away from the campaign, fulfill the completion of Lilly Ranks and even hitting Lv. 99 on each character? Well this is where the game actually takes an enjoyable turn as players take on waves of enemies for the fifty levels of the tower till they take on the final boss in a brutal beat down within the Neptral Tower. This fifty floors of enjoyment while taking on a mix of bosses and even their minions in order to meet the levels needed while attempting to level.


 /-/ Closing Thoughts /-/


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 With a departure from the traditional mechanics that Hyperdimension Neptunia has become known for as a franchise, players get to once more experience a new take on the universe much like Hyperdevotion Noire offered with its Strategy and RPG mechanic combinations. This time? We experience a direction that the series itself could heavily benefit from if it were to depart from the traditional RPG mechanics. Why? When looking at games on the Vita, many players want to depart from the long duration based games into scenarios that are quick, easy, and highly accessible and if this is a path this series takes? It is a very welcomed path and one that will bring in many new fans who don’t want to sit down, grind, and hammer out the high amounts of XP needed in order to complete the title. If this is the future of Hyperdimension Neptunia it is a bright one and one that could easily be expanded on to rival titles such Dynasty Warriors, Samurai Warriors, and even Senran Kagura (hard to say since the title is developed by Tamsoft).



Our review of the game is based upon a pre-release version of the game. Our copy was provided to us by the games publisher. For information about our ethics policy please click here. Hyperdimension Neptunia U: Action Unleashed is now available for the PlayStation Vita and can be obtained in both retail and digital formats (PlayStation Store) for 39.99 USD.


 Final Score: 7 out of 10


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him on Twitter @GamingAnomaly,Google+ or you can find him on PSN with RaivynLyken.

Review: Son of Nor (PC) – A Place Where Sand is the Best Feature

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Review by Dustin Murphy

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Pros:
+Minimal system requirements for people with gaming laptops
+A rather well blended use of music as well as atmospheric sound effects
+Easy to use controls with either mouse and keyboard or a controller (Xbox is default controller)
+Minimalist graphics that provide a decent use of graphics for an indie game
+Online co-op is fun, unique, and may cause players to prefer co-op over solo
+VR Support is astounding in the options menus

Cons:
-Rough performance with hardly any video options to optimize gameplay for a user’s rig
-Looks extremely bad outside of 1080p
-Few minor bugs when loading up from a checkpoint that may require players to restart a level
-Enemies don’t always like to take damage as needed without charging up items with elements
-Four hours of gameplay and still a bit boring due to a lack of encounters or scenarios


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When I first was sent this review code for a successful Kickstarter game I was confused to what this game was. Why? I’d never heard of it. Had I at a time? I may have been as excited for it as I could have been, but after spending the 20 minutes to download the 2.5gb game, I found myself cringing after almost four hours of gameplay, but before I do, lets talk about what Son of Nor is. The game was made as a far from a AAA title that you would know, how? It was successfully launched by 2,2244 backers who pledged a grand sum of 151, 175 USD. A large bit of that, but the question that’s going to come out of it? A game that combines both action and puzzles to create a game that may get a few people interested in it. For some like myself? It’s a cringe worthy experience that begun to bore me within a few hours when playing on the Single Player company.

When first experiencing Son of Nor, players learn about the history of the Son of Nor, a mage that has been brought to the lands of Noshrac’s desert in order to attempt to keep humanity alive after The Great War, which nearly wiped them out. Their enemy? The Sarahul, a vicious lizard-like race that is hellbent on enslaving and well, killing humans while driving them to the brink of extinction, but thanks to you, there’s a fighting chance. Flash forward to our current time, 400 years after The Great War, and you learn that your village has been Sarahul-free and clear. Unfortunately, not as clear as the villagers had thought since the Sarahul have tracked down the humans and are now hellbent on wiping out the last bit of the human conclaves in order to finish their original mission. Now that the village has been located, it is up to the character you create to save the day, and push the Sarahul back. How do you fight back? Telekinesis and powering it up by obtaining elements that will increase your damage, buff your capabilities, and well, let you wipe out the enemy forces. Your elements to learn? Wind, Fire, and Spirit, and in that exact order at that. Even with the elements, players will find themselves constantly going back to Telekinesis (Mind) in order to push the enemy forces back and settle the score.

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While using the telekinesis, players will find themselves terraforming sand. If this sounds familiar, it should, Lucas Arts tried this with that nightmare of a game we know as “Fracture”, and oddly, this game did it better, but the issue is? That’s the main feature that fans will be picking up on as they pick up rocks, sticks, enemy bodies, enemy weapons, or even enemy shields as they prepare to exterminate the enemies with their equipped elements. This, however, is where the game begins to lose its interest in the time I spent with it and as I said above, a solid 4 hours before I found myself wanting to plow my head through a wall. So what went wrong?

When playing Son of Nor, it’s not hard to see that the team tried to be innovative and allow for a new experience, and this is something they managed to do, but in a poorly executed way. Why do I say this? Combat is simple. Pick up items, charge items with elements, lob them at enemies until they die or use your elements to obliterate them. The issue? Well, gravity is where it normally pays off unless using nearby pits, campfires, or well, big and mean interactive terrain pieces, which there aren’t many of. This is where combat is rough, boring, and dull since the game is not focused on combat, but instead, leads players to explore the areas around them in order to find hidden secrets. This is one part where the game does not shine the best at all, but instead puts a dull carving in the sand just to show you where most of the attention was put outside of voice acting and attempts at giving that feel of the PlayStation 2 golden age.

What Son of Nor does accomplish and does well is the puzzles. This is where the game actually shines the brightest as players will find themselves trekking through temples for each of the elements in order to obtain each of them, but also providing players puzzles to complete as they adventure on through the games open world, but one thing remains constant, and does need fixed in the overall duration of the games life; repetition is an ultimate weakness to this game. There were moments where players will find themselves scratching their heads together in co-op or by themselves as they adventure on through single player. Fortunately in this game, powers do play a role in completing puzzles through the various ruins as well as hunting down each of the games secrets. In some puzzles the players who decide to endeavor into this game, will find themselves trekking through waterfalls and sand walls by using boulders to block the flow blocking their way, and thus finding secret carrots or even pieces of the games lore through collectibles. 

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Though a underlying problem with the game isn’t even necessarily the game itself, but instead of the settings when it comesto graphics. Unfortunately, Son of Nor does not offer for players to choose how much they want in certain elements such as particle acceleration, shadows, lighting effects, frame rate lock, v-sync toggle, or anything of the sort. Instead the game is locked between choosing from low, medium, high, and maximum. The difference? Overall texturing of the game when it comes to particles, model texture, lighting, terrain depth, and even the shadows. The downside? It takes away from the overall appeal to gamers who would love to have a chance to toggle certain portions of the game itself while undertaking their exploring a very confusing set of side quests, main story, and even overall appeal. While Son of Nor is in a very early state, there are many things this game could do to make itself a genre defining title that can prove that it has what it takes to match up to its Kickstarter goals. Till then? Son of Nor will remind you of why some games may find themselves enjoying it, the game does suffer from those minor setback, but those willing to trudge through them will find a game that is creative it does lack in the reasonable mindset of duration and even having a fully rounded story line.


 /-/ Conclusion /-/


Even with the four and a half hours, almost five into it, the game is was overall punishingly difficult for me to truly enjoy since I had no true grasp of why these people wanted my character around, what their relation to him/her was, and why they felt the need for the characters help in order to complete the tasks at hand besides the fact our character is the Son of Nor (or the Daughter since female characters are playable). Hopefully this is something that is fixed in later content or a game update at a future date. Till then? This game has a long ways to go in order to be where it needs to be and that is a distance I’m willing to wait for as long as the game truly can lure me in with new content, graphics options, and even more underlying back story.


This version of the game is based upon a a Release Version of the game. Our copy was provided to us by the games publisher. For information about our ethics policy please click here. Son of Nor is now available on Steam for Windows PC. Due to the game consistently getting updates, this review will be considered as in-progress as we may revisit it at a later date.


 Final Score: 6 out of 10


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him on Twitter @GamingAnomaly,Google+ or you can find him on PSN with RaivynLyken.

Inside Gaming Culture: Why Being a Gamer and or a Geek Makes You a Better Person

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Written by Dustin Murphy

Dual_Shock4_Controller

It was twenty eight years ago from when I first saw a television light up with a copy of “The Legend of Zelda” when my dad came home from work one night. It was the first time I also would ever find myself also sitting side by side with my dad hammering out some Super Mario Bros. and eventually some Duck Hunt. Well that’s not to say other games such as Battletoads, Double Dragon, and more didn’t play a role into that, but the point is? They changed the way I would cooperate with other people when it comes to communication, gaming, and learning when good manners would tie into sportsmanship. So how did games and becoming a extremely large geek make me a better person?


/-/ Communication Skills /-/


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Lets face it, we all at some point suck at communicating with other people, it’s inevitable, but through video games? We may just have that ability to discuss, call out specific targets, or even just chat about the current game we are online playing; it’s because of these things that people begin to open up for conversation, but also open discussion about the events that are taking place. Lets take my days of playing World of Warcraft before I retired from it for example. When playing World of Warcraft it’s almost inevitable that players are going to raid; why? Because raiding is the endgame content for some while others prefer to PVP, both of which require a specific thing – communication via ingame chat, but preferably through VoIP clients such as Ventrillo, Mumble, and or even just the in-game voice servers since it allows for direct communication, but also discussion among players to figure out the best tactics for the situation they are undergoing.

But why does this help people communicate better than before? Unlike before, many gamers now have access to the internet, headsets, chat servers, VoIP’s, but also the capability to connect with hundreds if not thousands of gamers from around the world depending on the game they are playing. This allows for them to discuss their shared interests, but also discussions about ingame content, bug fixes, general discussions, but also suggestions for future patches. This allows gamers to not just discuss among themselves, but once in public, they are capable of communicating with other people better, but also discussing among each other with open minds, but also the capability to respond positively as needed. This is something that itself is quite important when it comes to being a part of society. Whether it’s about discussing simple things such as day to day aspects of life or even a thoughtful discussion, it won’t be a surprise to see that many gamers are quite knowledgeable about many topics, but also good conversationalists.

Let alone do those who play online games good at communication, they are also good at solving problems, innovating, and even being excellent collaborators. This is in part attributed to those who raid lead, lead guilds, and or even lead online clans on games such as Battlefield, Counterstrike, Call of Duty, and even games such as Rainbow Six; all of these titles have heavy communication and leadership requirements to assure that clans win their matches. Let alone do they communicate well, these gamers, according to John Seely Brown and Douglas Thomas; gamers and geeks love to be tested through evaluation, provoking them to think, problem solve, but also work on individual improvement, but also group work improvement.

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On the downside? Let alone can they communicate with other ‘geeks’ or ‘fans’, but they do suffer something rather troublesome when it comes to basic conversations. As someone who games, loves to talk, and even gets easily excited by other fans being around, conversation outside of work, games, or something of interest is truly hard to do, it leads to awkward silence, but also the trouble of knowing when to quiet down for others to take their turn talking or the queue that someone is not done talking. This can lead to moments of awkward conversations or even silences when they feel they’ve interrupted.

How can this be mostly noted? The best part of it is noted by a speech therapist by the name of Karyn Ashburn, her article can be found here. Unlike most people, Karyn Ashburn explains that geeks, gamers, or just in general, hobbyists, tend to have trouble speaking like most people, instead they are more likely to pronounce words rather carefully versus the typical generalized pronunciations that the general public will use, but also they tend to pronounce things such as their punctuations such as commas, periods, and or their spacing with verbal pauses. But are these people rude when it comes to general conversations? According to Ashburn they aren’t, instead their conversation skills, unlike most, vary from the general publics and that can be seen when you get a cluster of gamers or geeks in large groups. Why? When we are in large groups we are used to the typical behaviors we see, we are good at using conversational habits that most don’t have, but instead, gamers and geeks alike carry a speech pattern that will be recognized by other geeks and gamers.

Want to spot a WoW player? Just watch for how they talk, how extravagantly they do it, and you’ll see that these folks are well mannered, very detail oriented, but they also tend to use a lot of body language in order to carry a conversation.


/-/ They Love to Learn /-/


If you never thought gamers loved to learn, you are very mistaken; gamers absolutely love to learn. When purchasing a new game or playing games multiple times, gamers like to press the boundary of the games mechanics whether it’s in regards to heightened difficulty or simply because gamers want to take on a new game to master; they love to learn and this drives them to do that. This is especially common in gamers who play games such as MMO’s (Massive Multiplayer Online) titles which can include World of Warcraft, Rift, and even MOBA titles such as DOTA 2 as well as Heroes of the Storm. Each of these titles require several things: Knowledge of the characters, rotations, tactical advantages of the maps, and even uses for the equipment as well as abilities that can be equipped and or used. For raiders? Optimization for their specific classes stats (based on spec), this means that gamers thrive on knowledge and learning how to do the things they do, and do better at it as they progress in the methods that have learned.

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Lonstersmash. Photo is copyrighted by Ning Photography and is property of Lonstersmash.

When applying gamers into scenarios and interests they have, these people are some of the brightest men and women you will find, they thrive on new knowledge regarding anything that peaks their interest. Many of these gamers are good with technology, but also very sharp when it comes to anything related to PC’s, gaming, and even the peripherals that accompany their hobby.

ThorTV

ThorTV, photo is protected and copyrighted by him.

So how exactly can you tell when you have a gamer around or even a geeky person at that? Listen to what they talk about, listen to their speech patterns, and just for the sake of it, pay attention to the things they discuss with those around them, but another way is how fast they learn, how quickly they get bored with stuff, and even the rate at which they learn, something that can sometimes be attributed to disorders such as ADD, ADHD or even a heightened IQ. So what makes them easy to spot out of the crowd? They are always looking for that next big project, something that will require them to go online, go to stores, jump onto forums, and even go on a learning spree like any other. These people crave the finest of details in order to find out what they want, but also how to do what they already did, and make it even better. This means they are also extremely detail oriented since the smallest detail could ruin their entire project they have been working on.

LokiHatesYou

Loki Hates You cosplay photo. The photo is protected by him and the photography.

What’s an example I can use? Let us take a look at the Geeks that truly drive on detail: Cosplayers. When it comes to cosplay, for example, their accuracy isn’t based just upon how ‘close’ they can get to the costumes they are designing, but how photorealistic they can be for that personality on the comic book page or even the T.V. screen depending on the character they are seeking to portray. Due to most of them wanting to get it as close to reality as possible, they aren’t going to just alter, sew, and stitch costumes; instead they are going to tailor them over time, perfect them, but also seek any form of personal modification they can due in regards to hairstyles, contact lenses, wigs, clothing, or even as far as to physical health to obtain that appearance they want. This can be noted on cosplayers such as Lonstersmash, ThorTV, and even Loki Hates You can verify when perfecting their outfits for upcoming conventions they can be spotted at (if you haven’t checked these guys out, definitely do).

This is something that can also be attributed to any form of geek since they absolutely crave learning and the detail that comes with perfecting what they learned.


/-/ They’re Innovative and Radical Thinkers /-/


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If there’s anything you have to remember about geeks as well as gamers, it’s that they are radical when it comes to searching for alternatives to solutions that may seem useless and not perfect, which means they will seek more innovative strategies for completing a task at hand. This means whether they are doing a quest in an MMO or a challenge in any game that they are working on. This means they will find shortcuts if possible that won’t come with negative impact, but instead come with a more positive conclusion on how to complete two tasks at once if there is any form of doing so, but they are also capable at reconstructing past projects in order to make their past accomplishments even more profound than before. This means they are highly creative and will go to outrageous lengths in order to complete what they are wanting to do. Wanting to know how far they will go? Take a look at cosplayers and gamers alike; these two forms of “Geekdom” are not much different. Instead these two are almost identical since they will seek out insane was to reconstruct their characters they are highly passionate about, but they will also seek ways to improve upon the characters they enjoy, and even recreate them in new and more creative ways than before.

Thanks to this hunger for creativity, gamers, geeks, and writers all like to see just how far they can go in order to become better at what they do. This means they are flexible, resourceful, they will improvise, they believe in completing their task or quest at hand, they do believe in meritocracy and well, they absolutely despise bureaucracy since they believe their skills can exceed many of those whom are around them, which is why they are rather perceptive of what others are doing and how they can do it better than them before. This means let alone do they become more creative than those around them, they will take what those around them have done, and aim to do it even better in order to show that things can always be done better than before. Just don’t expect them to be able to walk you through how they completed their tasks at hand, instead watch them, observe how they do it, and ask them if they can take notes so that they can repeat what they did at a later date.

So how are these people radical thinkers? Because they seek to learn, they crave it, but they also love to work on things that seem out of hands, far fetched, and almost impossible to do, but instead, they make it happen and look to make the impossible, possible.


/-/ They’re Resourceful /-/


When it comes to resources as these people work on tasks or are given objectives, Geeks and Gamers are extremely resourceful when they are trying to complete tasks that would almost seem impossible to some. These people will go to the internet, go to others within their social groups, and even pick at all the things they need in order to find out just what they are looking for. Since we’ve used cosplayers as a few reference points, take a look at gamers. When it comes to games such as World of Warcraft, DOTA 2, Warframe, Destiny, or even online cooperative titles such as Borderlands, these people are extremely creative and seek to find the best tactics possible and how to accomplish their tasks at hand whether it’s finding an item, completing a mission, or simply how to find a better path through where they are stuck if they are stuck.

This means let alone do gamers along with geeks go to every resource they can find whether it’s other gamers, forums, guides, YouTube, action figures/statues, cartoons, anime, mangas, and even things such as comic books. This is what makes them resourceful. They are willing to adapt in order to find the information they want in order to achieve their goals and to accomplish their tasks at hand.


/-/ Closing Thoughts /-/


When it comes to real world scenarios, gamers, geeks, nerds, whatever you would like to call them; they are extremely intelligent, organized, and resourceful. With being as driven as they are, they do what they must in order to complete their goals. Overall being a geek or gamer has had proven upsides and ones that are not as everyone would have you think. Heck, it’s even proven that FPS titles can improve your eyesight! So next time your kids ask for a game or to let them do something geeky? It’s got a positive side to it.


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him on Twitter @GamingAnomaly,Google+ or you can find him on PSN with RaivynLyken.


Hyperdimension Neptunia Re;Birth3: V Generation Gets Dated

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Written by Dustin Murphy

Hyperdimension_Neptunia_ReBirth3_Logo

The sisters and their CPU candidates are back and ready for more! Prepare to go transdimentional when they storm PS Vita’s starting June 30th in North America in both retail and digital formats while Europe will see a July 3rd for physical copies and July 8th release date for digital copies. The title will be available on both PlayStation Vita and PlayStation TV when the game launches.

For those that never got to experience Hyperdimension Neptunia Victory on PlayStation 3, Re;birth 3 is a new version that will feature more story, more scenarions, and a bunch more fourth-wall-breaking comedic moments for you to enjoy in both English and Japanese audio (note that the Japanese Audio must be downloaded through the PlayStation Store as free DLC).

After watching the reveal trailer. Do you have what it takes to help these crazy ladies out as they fight for who gets to take over Gameindustri?


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him on Twitter @GamingAnomaly,Google+ or you can find him on PSN with RaivynLyken.

TERA is the Most Played MMORPG on Steam

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Written by Dustin Murphy

TERA_FoA_03

Ever since its launch on Steam back on May 5th, 2015, TERA got its chance to see an explosive amount of growth, which lure in new players while drawing old players back to the game, which moved the game to 4.5 million accounts in the United States and 20 million total world wide. So what has exactly been going on? This players have been extremely busy, this is shown off as they had killed an average of 6 million BAMs (Big-Ass Monsters) and clearing out 70,000 dungeons in a single day. You read that right – in a day. Take a peek below to see more information:

En Masse Entertainment would like to thank our loyal and enthusiastic TERA community,” said Patrick Sun, Producer of TERA. “Their support and feedback has helped TERA continue to kick ass. We’d also like to thank and welcome our new players to TERA’s growing Steam community. With a focus on precision, positioning, and timing, TERA continues to deliver a true action combat experience to MMO fans and is more accessible than ever following its successful Steam launch.

For more information about TERA on Steam, visit En Masse’s official FAQ and TERA’s game page on Steam. For more information about the new gunner class, visit the official class microsite. Developed by Bluehole Inc., TERA is free-to-play and published by En Masse Entertainment in North America.


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him on Twitter @GamingAnomaly,Google+ or you can find him on PSN with RaivynLyken.

Pokémon Super Mystery Dungeon Announced on 3DS for Winter 2015

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Written by Dustin Murphy

Pokemon_Super_Mystery_Dungeon

Want to run around with some of your favourite Pokémon characters? As of now, Nintendo and the Pokémon Company International have both announced that Pokémon Super Mystery Dungeon is slated for a winter 2015 release for North America. The latest titleof the  Pokémon Mystery Dungeon series has sold more than 13 million units worldwide, and seeks to sale even more as a series when Pokémon Super Mystery Dungeon launches this winter.

This time around, Pokémon Super Mystery Dungeon looks to let players join combat as they adventure with both Legendary and Mythical Pokémon alike as they seek to take on a sweeping tale of adventure and mystery. Do you have what it takes to help these guys out in order to explore the world around them? Find out this winter.


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him on Twitter @GamingAnomaly,Google+ or you can find him on PSN with RaivynLyken.