Why Agony Will be the Most Unsettling Horror Game to Date

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Agony has officially been announced as of Gamescom 2016 and is slated for a Quarter 2 release in 2018. It’s an upcoming first-person survival horror game being developed by Madmind Studio, a studio comprised of AAA developers. The game will be taking players through a horror-filled survival where they must fight their way through the inner circles of Hell. It is a place that is comprised of bone, sinew, sin, and demonic amalgamations made of human flesh.

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Opinion: EA is Going to Kill Anthem With Microtransactions

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Anthem is beginning to become one of my most anticipated titles for next year. It’s a game that I’ve begun to cross my fingers in hopes that it could potentially be an answer to rivaling Destiny or The Division. A game that could take loot shooters to an all new level and even put EA onto an even playing ground with both Activision and Ubisoft.

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Opinion: Hellblade’s Awards Prove We Need More Games Like It

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[Credits: Ninja Theory]

During The Game Awards 2017 it was almost impossible not to hear Ninja Theory’s indie title Hellblade: Senua’s Sacrifice be mentioned. After all, it has only recently been released into the wild after more than three years in production due to the extensive research the team behind it underwent. But the research wasn’t in regards to graphics, mechanics or locations.

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Opinion: Here’s What Went Wrong With LawBreakers

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Lets be honest, LawBreakers isn’t off to the best of starts. It’s struggled with dwindling numbers since its release on PlayStation 4 and PC this past August. Developer Boss Key Productions – formed in 2014 by Gears of War creator Cliff Bleszinski and Guerilla Games co-founder Arjan Brussee – has been struggling.

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Ultra Ultra Releases New Gameplay Footage for ECHO

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[Credit: Ultra Ultra]

Consisting of former IO Interactive developers, Danish studio Ultra Ultra has been hard at work on their first title Echo; an ambitious third-person science fiction-inspired action game, which is fueled with innovative puzzle mechanics, stealth action, and even a since of self preservation. The game takes place after protagonist En finds herself in the Palace. A building that is strange, unique, and run by sentient’s, which create doppelganger Echoes as a means of securities to protect itself.

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Capcom Has Announced Marvel vs. Capcom: Infinite’s Online and Offline Modes

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With Marvel vs. Capcom: Infinite’s release quickly approaching us, players have been bracing to see just how Capcom will merge the worlds of both Marvel and Capcom once more. Fans have been rallying in anticipation to know what modes they can expect, the changes made, and just how they’ll be fighting against Ultron Sigma as they seek to infect all biological life with their new weapon on September 19th.

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Review: Warframe: Chains of Harrow – Horror Comes to Space

Pros:
+
Adds unforeseen elements of psychological horror elements into Warframe
+Continues to extend the lore behind the Tenno
+Rell is an absolutely captivating character
+Earths re-modeling is absolutely amazing

Cons:
-Harrow is hard to find and must be farmed from random targets
-Mission complete screens take away from player immersion


Editor’s Note: This review does contain spoilers. We suggest you pass on reading this write-up if you plan on enjoying the story. If you do read below here, please acknowledge that you have been warned, and we are not to be held responsible for you doing so.


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Since the day Digital Extremes released Warframe, there’s no doubt the developer has made strides to continue growing their smash-hit free-to-play title. It’s a game that has yet to even cease its growth over the past three years. With the game now having a lore, in-depth backstories, and an upcoming open world; Digital Extremes has set up an amazing future for their game. Last week PlayStation 4 was given the long-awaited Chains of Harrow update, which features an entirely new story, and even a new Warframe by the name of Harrow.

To usher in his approach, they also introduced Harrows unique set of weapons, his syndana, and the frames former users backstory. To begin, Chains of Harrow isn’t what you’re expecting. The recent content update comes with a unique take on the Warframe universe and even delves into some of the games backstory (you’ll know what we’re talking about if you’ve done Second Dream). The story behind Chains of Harrow begins when players take on the quest it starts out weirder than any of the games previous quests.

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Telltale Games’ Batman: The Enemy Within Set to Launch in August

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Are you ready to step back into the role of the Caped Crusader? Teaming up again Telltale Games, DC entertainment, and Warner Bros. Interactive Entertainment, have announced that fans will get to do that in their upcoming title Batman: The Enemy Within – The Telltale Series will be a new five-part, episodic game series that will once more introduce players into the world of Bruce Wayne.

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Dead by Daylight: Wraith Tutorial Now Available on YouTube

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Dead by Daylight is a game that doesn’t just offer a minor learning curve with some of the characters. Some are straight forward, others are not. In the latest tutorial our very won Dustin Murphy takes you on a wild ride to teach you some tips and tricks to use with Wraith while you hunt down survivors. So check it out. Got questions or feedback? Let us know here on the website, our social media, or even our YouTube channel!

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Review: Exiles End – Exiling itself to the Shadows


Pros:
+Decent story
+Graphics
+Interesting feature option

Cons:
-Lackluster mechanics
-Stale and repetitive music
-No real direction
-Lack of any back-story
-Over simplified enemies


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For fans of Metroidvania style games, Exile’s End has some outstanding environmental graphics for a 2D platformer. The very approach of being a 2D platformer makes you feel as if your playing a retro title. In fact, Exile’s End has one of the most interesting features I’ve seen for the genre it derives from. This happens to be the option to make the game look as if it is being played on an old school tube television.

The story for Exile’s End starts a bit chaotic and definitely a survival feel. Unfortunately, you get a little info on your actually character. But only enough to make you ask more questions and never get answers. As for the story of the game itself it tends to progress smoothly. With that being said that doesn’t mean its easy to progress or even fun. Just like old Metroid and Castlevania games, Exile’s End doesn’t always tell you where to go and what to do. The title also doesn’t even give you a clear sense of direction most of the time. There are pints in the game even early on where after several hours of running around you may still not now what your supposed to do to progress the game. Along with this if for some reason you mess up somewhere even if your far into the game you cannot backtrack at all. This is due to the fact that the game has no true checkpoint/save point system.

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How it works is if you enter a room no matter what ,the game will auto-save you at the entrance to that room with everything that is currently going on. So if you finish killing an enemy, but you only lived with one point of health and accidental go to next room, you have that single hit point whenever you reload at that checkpoint.  The worst thing about this is the fact that the only way to fix it is you having to start a brand new game. For those in the early game, it may not be such a problem but mid and late game it can cause a real issue for some and even make others not want to play anymore.

The mechanics of game play seem very reminisces of classics but are still a bit lackluster. Due to getting falling damage at the beginning of the game, you are pushed to explore your environments extremely carefully. This entails having to move the camera up and down to look around. However, moving the screen around is terribly slow and takes away from the platforming.

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The environmental dangers such as floor and ceiling spikes can feel terribly cheap as you just can’t be bothered to wait for your screen to move up or down to see them so you can avoid them. Another pat of this is the fact that for at least some time in the beginning of the game all you get is a rock as your weapon. This can and usually does cause quite an issue when facing enemies early on. Then later when you unlock bombs, you’re limited to three, and unlike other weapons you obtain these bombs happen to be hot-keyed to a single button. This can cause a major issue due to the fact that bombs can be used accidentally while in combat. Since they are required for certain parts of the game you’ll find yourself farming to restock your equipment if you run out.

One mechanic that seems to overall well done yet over simplified would have to be the enemies for Exile’s End. They are separated into 2 types, ground and aerial units. The issue here lies in the fact that depending on which your facing it doesn’t matter the actually enemies it is they essentially do the same thing based on which type they are. Aerials fly around and dive every so often and then rinse and repeat.

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Exile’s End – PC, PlayStation 4 (Reviewed), PlayStation Vita
Developer: 
Magnetic Realms
Publisher:
Marvelous USA
Cost: 
$9.99
Release Date: 
Now Available

Not the hardest to deal with and easy to get pattern for most part. Now the ground enemies have a tiny variation but nothing to significant. You have your melee and your melee/range units. The only difference is the fact that the melee/ranged units will fire some kinda range projectile at you every few seconds or so. So definitely could have been more done just so simplified for combat.

The biggest issue with Exile’s End is going to be the music for the game. Every zone or section of the game has its own music theme or as many would refer to it BGM like in the old days. But, each one only has a handful of sounds that make up the songs. This is a major issue cause after several minutes it gets very old and severely repetitive. This can cause you to want to play with the music turned off.

Exile’s End all in all isn’t the best Metroidvania game out there and not necessarily the worst to come from the genre.


Our review is based on a copy provided to us by the games publisher.  For information about our ethics policy please click here.


 Final Score: 3 out of 10


About the Writer:

chris_adeeChris Adee is one of B.A.T.G.R.’s newest writers who seems to love three things. Sleep, games, and MOBA’s when he’s not goofing around on Warframe and SMITE. He also likes games. A lot. Oh and anime. Did we mention anime?