Cheap A$$ Gaming – The Debate of What Store Membership is Best for You

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So when it comes to gaming, we’re all about cutting corners to save a bit of cash. We all know as gamers the cost of gaming has finally exceeded the 80-120 dollar limit, which means in the short term of things? Our games aren’t cheap. They’re actually quite expensive with micro-transactions, season passes, and other little additions here and there. Luckily a few companies have come out clean and showed their two-tier pricing scale for their games. For Ubisoft they’re showing our games are going to average between 69.99 USD to 99.99 USD depending on the value of content offered with the packaging. For many of us, that means we’re buckling down, holding our breaths, and taking a punch in the kisser. Yes, you read that right. We get hurt and we get hurt badly when it comes to what we do. However, this price scale isn’t that odd at all. Battlefield and Call of Duty entries with season passes will run you roughly 99.99 USD to 120 USD and some loose pocket change, but how can we shave off a few dollars in the long haul? Easy, lets take a look at the memberships such as GameStop’s PowerUp Rewards, Best Buy’s Gamer’s Club Unlocked, and Amazon’s Prime membership to see who takes the crown and the B.A.T.G.R. recommendation.

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Power Up Rewards
If you’re a frequent to GameStop and their system, you’re no stranger to their constant ways of trying to cut a few dollars off your pre-orders. You’re also used to the fact it takes a lot of time to even get rewards through their store. If you’re like me, it’s enough to make you cringe, and even pucker a bit at the sour taste in your mouth. While GameStop as a company has been doing a lot to reformat Power Up Rewards, they – at times – just don’t seem to get it right. As a Power Up Rewards veteran, I can already tell you I’ve not been impressed for years. Want that 5 USD coupon? Guess what. That’s going to cost you several hundred to say the least. However, GameStop has recently begun to run a lot more promotions in order to give their membership some appeal. Lately they’ve been doing things such as matching cash with in-store credit to bring in more used games, but also customers.

They’ve also been offering some rather good trade deals, the company has also made a few advances towards better promotions. Like recently, they had an offer with Far Cry Primal; buy the game, get a 1,000 reward points, plus what you already get for just purchasing the game. Good deal, right? We wish, but unfortunately, GameStop is still losing out to both Amazon Prime and even Best Buy. Their promotions are attempts to bring in some extra customers, but unlike the next two titans. This does not necessarily mean GameStop is back in the front of the race. Instead they’re going to have to change up their approach, make better offers, and even show just how good they really are in order to keep ahead of the race. Unfortunately for them, they may not have what it takes, and that spells trouble out for the company as a whole.

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Amazon Prime
If you are an avid Amazon Prime subscriber, you already know the company has a mean streak with creating some awesome deals, but also pulling a bit more money out of your pocket. With them now splitting Kindle Unlimited from Prime Membership, we won’t be surprised if they soon split both the movie and music departments away also and force users into subscribing to more services to earn just a few more dollars. But what this online giant market has done, is joined Best Buy in the 20% off of new games, but this theirs? Only through pre-orders that are directly coming from the company themselves. This means that any game you pre-order will see 20 dollars cut from the top and thrown down just for you to have. However, this does not mean hold your breath and pray that you’ll save  a giant amount. This does spell trouble for those of you who may want your game on day of release.

There has been some issues regarding this, but in the long run? It’s 20% off and you are guaranteed your copy of your game and its pre-order bonuses, which we’ll admit that Amazon has had some great offers in the past. However, that doesn’t always mean you’ll get that collector’s edition as we have seen those disappear faster than both GameStop and Best Buy. So you may want to hit multiple outlets if you are expecting a rare copy of a game. Y’know, like that DOOM Limited Collector’s Edition with the Revenant statue.

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Best Buy’s Gamer’s Club Unlocked
While we’ve never been quite impressed with Best Buy’s attempts at gaming, we can say that they are truly trying to revitalize a user base, and a consumer base. With Gamer’s Club Unlocked, Best Buy has decided to once more step up to the plate and attempt a grand slam, or if you want to be honest – undermining their competition. While Wal-Mart has never been a great place to go, GameStop has been decent, Amazon has been a crowning champion, but here comes Best Buy on their pink little bicycle, crash helmet, and a sucker in their mouth attempting to ramp a plywood ramp. Guess what? They’ve made the jump and are doing it over, and over, and over again.

But how did Best Buy manage this? We’ve become loyal to using their new service, offering between 20% off new games, 10% off used, and double points on all game purchases, this was too good to pass up, but they also offer rewards for trade-in’s, which seems to sucker punch GameStop quite well. If these two titans were in the ring? It’d be a helluva good show to watch as we know fists would be flying. What GameStop doesn’t have though, is Best Buy has one-upped them yet again. With certain pre-orders Best Buy offers between 5 USD coupons and 10 USD coupons. While these offers aren’t stackable, they are quite enjoyable, and ones that keep customers coming back. It’s why we do. The certificates, however, aren’t like GameStop’s where they are instantly redeemable. They instead are ones that you will have to wait between 15 to 30 days to see moved to your account so that you may use them. While that seems like a bit of a nail-biter, we can honestly say it’s worth it in the long haul.

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Who’s the Victor?
While some of us like to be cheap a$$ gamer’s, it’s hard to say that GameStop is even in the ring anymore. Instead they’ve been put in time out as their offers have begun to decline and not keep a grasp upon those hoping to have any form of relief when committing financially to games. While Amazon doesn’t have a loyalty program or even a rewards program of any sort, it’s nice to see they are joining in and finally giving Best Buy a run for their money. With some of their exclusive pre-order bonuses, it’s hard to say that Amazon isn’t in this race. Instead they are slightly ahead of GameStop, but not by much, but what our third competitor does offer is what these two titans don’t.

If you’re familiar with Jason and the Giant, you’ll know that Best Buy was one that suffered in this arena. Their prices are sometimes much higher than others, but with competitor pricing becoming more frequent and allowing for price matches with Amazon, it’s hard to say they aren’t ahead in this race. With their unique loyalty program through Gamer’s Club Unlocked and My Best Buy Rewards programs stacking, the points add up quick, which means fast discounts on games within a month. Due to this Best Buy has become the best one we’ve found to save a good 20-30 dollars with within a month if you are one that buys multiple games. With base games going between 59.99 USD and 89.99 USD it’s nice to see Best Buy takes those offers down to 48 USD and some change before tax and even 63 USD and some change. So our victor? Best Buy wins the day and we hate saying it, but if GameStop want’s to stay in the race, they’ll need to re-work their points scaling as well as special offers to bring in customers already using Gamer’s Club Unlocked. Unless you’re, well, a PC Gamer then Steam, GoG, and Humble Bundle have your back.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Hands-On Impressions – Ghost in the Shell Stand Alone Complex: First Assault – Assaulting PC’s in a FPS Manner

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When looking at anime’s we’ve seen plenty of interpretations of franchises. We’ve seen Full Metal Alchemist get its own games on PlayStation 2, we even saw Ghost in the Shell: Stand Alone Complex get a full blown game, and we’ve seen plenty of Shonen Jump titles get their own fighting games. Over the past decade that hasn’t changed, but what has changed is the fact that Neoplay from Korea has taken the concept of the franchises high action moments, and put players into the roles of Section 9. But how does this work for a very Deus Ex like series?

For 29.99 (4.99 USD for the base game) I was able to quickly able to enjoy a title that former colleague and good friend Josh Turner of Beyond the Pixels recommended to me. As friends we both have a mutual taste in games for the most part, but as journalists, we tend to like to spread the word about small niche titles that deserve the recognition when they need it. The result? A game that I find myself lost in while hearing Uzumaki, Tachikoma, and even the entire team of Section 9 echoing through my headset while finding myself grossly immersed into the game. Why did I have to pay for a game that would eventually go free-to-play? To help show there is interest there, but to also get a taste of some of the “premium” content that us Early Access users get through Steam.

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The beginning result of Neople’s risk is a rather enjoyable experience, as stated, it is an experience that will make you feel as if you’re apart of the Section 9 squad, and as if you are linked to them in real time while fighting like them in the series using the cyber-brains that are linked, but also by using the Skill Sync System. This system encourages that squads stick together so that they may sync to your abilities so they can have abilities such as Thermal Radar so that they can detect enemies through walls, thermoptic camouflage so that enemies can’t see you while you are moving, or even the ability to turn your arm into a missile launcher in order to dispatch enemies that seem to like to hide clustered together. To do this? Simply hit the “E” key when near a friendly that has their ability active and prepare to devastate or sneak through the battlefield. The idea itself is a great one as I did find myself constantly moving through each map with my own team so that I could snack on their cyber powers and find my k/d sky rocketing little by little.

The down side? I often did find myself getting picked off as I was constantly the first man to enter the room and constantly popping my Bio-Gel Armor in order to heal myself and the team. While I found myself constantly bouncing between both Kusanagi and Borma so as to provide my team with tactical advances through the map. What makes these experiences even more authentic is the fact the cast from the anime have assisted with voicing in the game, and even that brings the game to life. IF you hear Bato on screen telling you to capture an item or attack an enemy? You’re truly hearing his voice actor just as you do with the rest of the cast. However, to use other characters? It’ll take some leveling for players to earn their licenses to earn more of the characters over time. For me? I bought a founders pack, got Borma and even a few other characters, but stuck with Borma for the most part so as to provide my team with healing capabilities. This means matches are both completed for GP and XP, which brings forth weapon unlocks and even character unlocks when not earning parts for your characters cyber body and brain.

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When looking away from what makes the game feel more like the anime, it’s time to look at First Assault Online for what it is. The game when broken down is a rather basic FPS title with a few adjusted mechanics, small maps, and influences to the breakneck pacing of classic titles like Unreal and Call of Duty. Just minus the skiing across maps with pick-ups. While I would like to say combat is smooth, it’s not always smooth as I did find my game giving a few small hiccups in latency, and being picked off by someone with a 5ms latency difference only to find myself dead and respawning. With only a few maps there are, matches are fast-paced, and don’t last more than 5-10 minutes depending on the game modes there. While this seems problematic, Neople is rather busy at work with new maps, modes, characters, and weapons, which will be applied through future updates. With the success of Early Access seemingly been rather well, it’ll make wonder if the F2P portion of it will succeed as it will depend heavily upon the developers to keep the game alive and how many unlocks as well as paid options they’ll toss into their title. While I would like to predict if the game will be good or even determine the life-span of this title. Lets just hope the grind doesn’t get bigger than it is.

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Ghost in the Shell: Stand Alone Complex: First Assault  – PC
Developer:
Neople
Publisher: 
Nexon
Cost: 
4.99 USD for Early Access/Closed Alpha Access
Release Date: 
Now Available via Early Access

While I will be the first to admit that I would have loved to have seen a Deus Ex style game come out of Ghost in the Shell, I can’t say that I’m displeased with my experiences or even begrudgingly looking upon it. In truth I enjoy the uniqueness the game offers compliments the FPS, but also the genre as a whole quite nicely, and even brings the spirit of Ghost in the Shell to life. For now? This will be the game we will have to settle for and enjoy within the long run of things. If this game shows promise, we can only hope that the console crowd will get a chance to play the game, but only if Neople can truly show that the game will succeed, and offer a bigger fan base, which I’m sure it will among anime fans.

Once the game exit’s Early Access we will be tossing a review out at a later date.


 

About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Review: Far Cry Primal – When Surviving Goes Primal

Pros:
+Astonishing graphics, animations, and detail
+An original story that deters from modern emphasis on human survival
+New weapons compliment the year 10,000 B.C. and even feel truly unique
+Lack of multiplayer truly makes the game feel alive and believable

Cons:
-Enemy camps can easily become overwhelming
-Saber tooth tiger feels at times, too powerful, or even not powerful enough
-Woolly Mammoths attack without a warning and will easily kill players


 

 

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I’ll be the first to admit my past few weeks have been busy. I’ve worked on our hands-on for Tom Clancy’s The Division Beta, Warframe, and even started working on The Witch and the Hundred Night: Revival Edition for our friends over at NIS America. While not playing those? I’ve spent a lot of free time on SMITE thanks to our newest writer, Christopher Adee who handed me an Alpha key for PlayStation 4. Deciding to take a break since I’ve been rather excited for Far Cry Primal, I headed down to our local Best Buy, toss down the money for the game, and headed home. With review copies not available, I still felt obligated to bring out the review the game, but also to enjoy it while I could still be hammering out some time on other titles.

Sitting down while it installed, my mind began to wonder what would allow the series to change, and this included what the graphics engine would be like, what weapons would be available, but also what story arch could they approach with letting go of the known formula once used. Sure I expected an approach that would require me to hunt certain creatures, gather certain resources, and even upgrade my weapons, but what I wasn’t expecting was the lush, beautiful, and massive open world. One that is large, sprawling with life, and even viewed through first person so that I would become largely immersed within the world before me. As the game began to start up, I excited grabbed my PlayStation 4’s dual shock controller, plugged in my PlayStation Gold headphones, and even turned off my gaming room lights. From there my adventure began.

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As the opening started, I was given my first glimpses of a rather cinematic experience, one that revealed Takkar and the tribe of Wenja hunters he belonged to as they tracked a herd of woolly mammoths. With food supplies short, they were close to starvation, which put their hunt in a dire situation. The language they used? One I’d never heard before, one that provided even more interest in this newest title, and one that has kept me interested for hours on end. Within opening minutes, the game took a rather familiar turn, Takkar’s tribe was wiped out, him being the lone survivor, I would be prompted to take on his need to survive, which includes him fighting his way through the wilderness to a play of safety. Within the opening hours of the game, I found myself immerse to the extent I was building up the tribe, forging new huts for the freshly recruited Wenja members, and even defending the home village from an Ulda attack only to later begin taming creatures such as wolves, dohle’s, saber tooth tigers, and even cave bears.

With my village built up to 121 people, my pack of animal companion’s almost completely filled up, and even weapons almost maxed out, my mind began to wonder while my focused begun to go outside of the campaign, which has been fantastic, but at the same time rather familiar. With an approach that fits rather perfectly tot he franchise, Far Cry Primal offers something beautiful, unique, and noticeably loved by the developers. The world is alive, it’s realistic, and the graphics are beyond amazing compared to many of this generations games. Even with games like Metal Gear Sold V: The Phantom Pain, Plants vs Zombies Garden Warfare 2, Rise of the Tomb Raider, and even Halo 5: Guardians – graphics have not been a problem for a few games now. Joining those ranks is our latest open world exploration that is primitive, gory, and brutal. One that makes those games almost week in graphics, animation, and lively.

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With this tidbit of graphical and audio prowess, Far Cry Primal is definitely a departure from the guns, the explosions, and modernization we’ve become used to with most of today’s games. With this departure it began to grow easy to appreciate what made this game so unique and the fact it reminded me of a game that I have come to know and love – The Elder Scrolls V: Skyrim. This was no easy achievement for me to hand to the game I’ve become to love, and even enjoy for hours on end. If it’s even possible to compare the two as Far Cry Primal does not call upon magical items, dragons, and even mystical beings, but instead it calls upon the ways of old, and traditions that ancient tribes would call upon during their days. While there are a few games that call upon bows, hammers, and spears, it’s not common in AAA market anymore. Thanks to Far Cry Primal, we are able to experience this and even appreciate it even more-so than ever.

Unlike Skyrim though, Far Cry Primal doesn’t just call upon the need to revive your companion, once entering mountains that are snow covered and cold? Players will find themselves worrying about Takkar’s warmth whether it means lighting a spear on fire or even one of their hammers. They’ll have to worry about sneaking through the plains that are inhabited by their enemy tribes and even worry about resources that can be used to heal themselves, their companion, and even craft their weapons. Let alone will they worry about all those mentioned things, player swill even have to worry about rescuing other Wenja and even protecting their villages and taking out enemy villages. With this bit of a twist, it’s hard not to say that Far Cry Primal hasn’t taken on a realistic twist in order to show that its world could truly have existed at one point. To be honest? I’m not too sure it hadn’t after having played the game as long as I have. But to be honest? If the Far Cry games could do this? What’s not to say that Far Cry couldn’t keep at it with the right amount of tweaking the skill tree, requirements to unlock weapons, and even modify their weapon crafting system a little bit? To be honest, the Far Cry series would be able to rival The Elder Scrolls quite easily if given a few years of development and decision making behind how many skills could be unlocked, and the likes.

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Far Cry Primal – PC, PlayStation 4 (Reviewed), Xbox One
Developer:
Ubisoft Montreal
Publisher: 
Ubisoft
Cost: 
59.99 USD
Release Date: 
Now Available

But what makes this game more unique than past titles? The mechanics have changed a bit. Players will adjust weapons to the situation such as bee bombs to disperse large groups of enemies while switching to the heavy club to go in for close heavy combat. For range? Players will find themselves lobbing spears at enemies while even taking out the long bow for increased range. If a simple arrow doesn’t do justice and enemies are hiding behind some cover? Easy – light the arrow on fire and send it hurling their way to force them out of cover, or simply send your companion after them only to watch them get mauled while you reap the rewards afterwards. But there is something where the game does begin to struggle in the long run.

As players explore it won’t be uncommon for nature to fight back. In the mountains I found myself frustrated as the sound of a woolly mammoth trampling Takkar became all-to-familiar as I found myself muttering obscenities under my breath or even found myself all-in-all walking away for a few minutes to take a break. Once back? I soon encountered myself fending off not just woolly mammoths at night, but even saber toothed tigers, and even wolves as they went roaming across the mountains of Uros, making Takkar’s fight for survival a bit more brutal than easier. This even would show a difficulty when fighting through enemy camps, bonfires, and even territory while trying to once more tame the lands of Uros and become a master of survival while leading a tribe to the top of the food chain.


 

Normally this is where we would post the trailer, but due to this games blood, gore, and nudity. We’re not showing the trailer here, but if you want to? Head on over to YouTube here to view the official Story Trailer.


 

While Far Cry has departed from the approach it once knew, Far Cry Primal has reinvented the franchise for the better. The question at hand is, will Ubisoft follow this formula in the future and do what they’ve done now, but improve upon it? With weapons like the double arrow, the bee bomb, and even the throwing blades, it’ll be interesting to see what Ubisoft has up their sleeves for future content and even improvised content if any are to happen since a season pass is unavailable at this time.


 

Our review is based upon a copy we purchased ourselves due to the demand for review copies being extremely high. We still want to thank Ubisoft for the chances to do this review! For information about our ethics policy please click here.


 Final Score: 9 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Theory Craft (Heavy Spoiler Warning): Warframe and Dark Sector Exist in the Same Universe Part 1

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As many of you know, I have a thing for Warframe, but I also have a thing for Dark Sector. Dark Sector was inexplicably one of the worst, but best games I played in years when it came to pandemic type titles. Little had I known it is what inspired Warframe, I wouldn’t have had as much interest as I do  now, and that is where this first entry in our monthly “Theory Craft” series stars today. The first one is a two part series discussing and explaining the Warframe and Dark Sector history and Part 2 will explain how they come together in some plausible way.

In Warframe, our universe has a very diluted story. For those unfamiliar, Warframe takes place a universe that was recently explained to us through Update 18, where we learn the truth about who Lotus, or rather both the Orookin and the Tenno’s were and are before we can begin closing the gap and linking Dark Sector into the whole thing. Please note, however, none of this is confirmed by DE and is a direct theory created by me.

In the new and first cinematic quest line we begin to learn more about the Lotus and her Sentient name “Natah”. In this latest piece of lore we find out about what has really happened in the warframe universe thus far. Please note, however, there are also no solid dates or timeline, just an idea of what is going on. In the story we learn that the Oro are partially sentient, a creature created from possibly energy. This gives us the founding idea that the Oro could possibly create a symbiotic relationship with whom they bind to, this would give us the idea that the sentient beings such as Hunhow and Natah are possibly immortal and can not age, but also how they gained their abilities to control the special powers the way they do.

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Under the guise of a better future, we learn that the Orokin elite, human civilization was capable of spanning throughout the solar system. They were able to inhabit other planets, further technology advancement, and even go to the extent of entering a golden age. One that places the Orokin minority at the height of this new human empire. In turn, with this age of expansion the Orokin created two lesser and more subservient “races” or perhaps these races were already in place and the Orokin utilized them a bit better. The Grineer, meant to be manual laborers and a war machine, while the Corpus were meant to be administrators, scientists, and bureaucrats. This giving the Corpus the delegation of government, and such with the guidance of the Orokin themselves.

Over the centuries, they would begin to enter a decline, and the Orokin Empire would approach itself becoming near collapse as the resources of the Origin system began to stretch thin. With this happening, discontent would brew across both Orokin and the subservient races they created. This causing the Orokin to head to the nearby Tau system where they would have constructs we know as Solar Rails be placed in so they could instantly travel between the systems. Over time the plan to travel to the Tau system would begin, the Orokin  would begin terraforming (or so we think) and allow this system to become inhabitable. While in the process of this, they would also begin to achieve their own form of sentience in order to evolve past what the Orokin had predicted (This assumption is based upon the order that Shadow Stalker stepped before when he met Hunhow). In turn, the Orokin would travel from the Tau System to the Rail at Pluto, here they would make contact with things that they believed were just machines and discover the newest race; Sentients.

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In view of how the Orokin saw things, the Sentients were probably considered abberations, and in turn, a war wold be started as Orokin’s would force their superiority upon the Sentients, and attempt to wipe them out singlehande. To this efect, the Orokin have taken off more than they could possibly manage as the Old War begins to flare up. In turn, the Sentients would begin to overwhelm their enemy forces by subverting higher levels of technology in order to combat their new enemy. Here we can assume that the Sentients would possibly have used proxies to fight, machines that were designed for specific combat (Warframes?). This is also where it would be safe to assume that the Orokin would discover that Grineer, their slave race, would make great warriors. Here they would begin to clone them, weaponize them with lower tech weapons than what the corpos would have, and sent them to combat the Sentients who are holding down their grasp fairly well in this war.

As the Orokin begin to find their low tech soldiers futility rather low, the Orokin would design a new form of life, the virus known as “technocyte virus”. Rather they would weaponize a virus that had been found on Earth after it had been unleashed. The results of weaponizing the virus ended up being unleashed upon the corpus, where in turn, thousands of troops would be created. The result was not greater than the outcome they had hoped for. The infestation itself would begin to spread like a wild fire, and in turn it would assume a mind of its own, much like it did in Dark Sector. Here it would allow itself to grow as it became obvious in its current stage that the virus would not subvert machines, and so the Sentients themselves were not directly affected. With the Sentient advance barely slowed, the Orokin would grow desperate and would seek to exploit the void. In the story “The Second Dream” we learn that the void energy would leave the Sentients poisoned and they would be unable to enter it. While having put some of their own ships that were designed to expos them to void energy, they accidentally would recreate something that was discovered. This corruption in some way hurt the Oro, allowing the resulting Tenno to channel their raw void energies. The warframes in turn would be built as conduits for them as Tenno weapons.

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In turn, the Tenno would be revealed to be extremely efficient killing machines, and in turn they would be able to push back the Sentient threat as they began to put them on the edge of defeat. Here they would also almost capture the Outer terminus, but in turn, the Sentients would have one last trick. They would sent their own through the void. In turn they send some of their own through the void. Here we learn that Natah is a sentient who was created to subert the Tenno themselves, and likely through the use of Warframes. Here she would arrive to the Origin system, but was not able to prevent the Orokin forces from recapturing and crippling or even destroying Outer Terminus. Here, they would lose contact witht he Tau System and the Orokin would take this as a victory.

Over time we learn Natah would grow to gain control of the Tenno, and with this, she would bring them back to the Orokin rulers. There she would order the Tenno to cut all the Orokin down. With that chaos would be unleashed allowing the Grineer to rebel and the Corpus to flee on their own. With the Infestation out of control, the Orokin, Grineer, and Corpus would remain unchecked. Balance would be lost. Without the forces needed and them being hunted by Natah’s Tenno, the Grineer, Corpus and Orokin would disappear for some time. The Origin System as we now know it would be in chaos. There is no ruler, but the Sentients and Orokin have been reduced to nothing. With Natah now barren from having traveled through Void travel using the Solar Rails, she would fail to execute her fina command and would allow the Tenno to live in their dreams. Here she would dawn the crown of the Lotus and would become the voice to the Tenno.

As their leader, she would gain a foothold on the Origin system by maintaining order. During this time, she would soon realize that her Tenno, rather her children as she sees them, would be doomed. They would die and she would have no way to make more of these Tenno due to the absence of the Orokin. In turn, she must prepare for the inevitable return of the Sentients, thus she hides her children in “The Second Dream” where they would believe they awoke inside their Warframes (the games introduction).

As centuries pass, the Tenno and the Orokin have barely been remembered as the Old War becomes history among the stars. Over time, the Grineer were able to take the Origin System through ruthless domination. Though with it they also had found themselves disfigured and damaged through over cloning, while the Corpus themselves were able to carve a spot in the system through commerce and technology. With some attrition between the two, a war has not been heavily present. Over time the Grineer and the Corpus would begin to discover Orokin artifacts. With these artifacts they would also find small remnants of the Tenno. With this happening, Lotus would realize it’s time for her to awaken her children as the Grineer and Corpus would surely use the Tenno for their own reasons. With the Origin system in a more stable situation, the Tenno would act as infiltrators, but also assassin’s to the Lotus herself. They would complete their objectives without fer of retaliation from either side.

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During this time, The Corpus have begun to rebuild the Outer Terminus while the researcher of the Grineer, Tyl Regor, would find and break into the vault where a Sentient has been resting. Thus the story of the Second Dream had taken place. But there are a few things that do seem to need answered within the Warframe story arch now that it’s theorized and laid out. During the Hidden Messages quest, players will find that during the transitional timeframe where the Tenno were already following Lotus they were still fighting for the Orokin as they would oppose the ancients. This presents that it’s likely that Lotus was sent to directly infiltrate the Orokin, but not to subvert more Tenno to her secret army. This is also backed by the idea that Hunhow, the Sentient, tells his daughter Natah (Lotus) that “We crossed the gap, wombs in ruin, to bring and end to this. We servered the worlds, let them destroy me, why is the sequence not complete?”

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This quote hints at the idea that Natah, rather Lotus, was an insider to the Orokin Empire, there she would take her time to control the Tenno and build an army for the Sentients. This however, also gives the idea that this was used to preserve the Tau System from a Tenno invasion in case their first plan failed. Or… The more possible answer, both of these were possible, and she was to prepare the Tenno for two separate missions at once. The last possibility is a common theory among many. The Lotus wasn’t a Sentient and the infiltration was even more subtle. However, this means she would’ve been an agent from somewhere else and the Lotus’ control over the Tenno would be to see how the best course to fight the Sentients would’ve been taken. But how would this play into Dark Sector, if at all?

In Dark Sector players take the role of Hayden Tenno. An operative who has been discharged from his military service dishonorably, but also a man that works now as a secret agent, and one that does the dirty work for others in turn. Over the course of his story, we witness our protagonist become infected with the technocyte virus by a mysterious creature wearing the Nemesis warframe design we now see on Nyx within Warframe. We in turn through the game take on soldiers using biosuits, high powered weapons, and even the infestation as the virus has begun to run rampant after a failed test that was meant to be contained. As the game goes through, we witness Hayden begin to change. Thanks to his bonding with the virus and not going mad due to congenital analgesia, he was unable to feel pain, therefore the virus didn’t make him go mad during his search for a nanotechnology specialist. With the virus only affecting his right arm, somehow the virus allowed him to create the weapon we have come to know as “Glaive”.

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As players moved through the story, we learn that Hayden’s suit of armor at the end of the game is not caused by the virus, but rather a unique “Warframe” that would enhance his combat abilities and keep him safe. This suit in Warframe would be later named Excalibur and would become an idealistic design for those wanting a close range Warframe. A trademark that carried over with this was also the fact that the Lotus logo could be seen on his left shoulder throughout the game. This hint is possible that Sentients later on could have been created by humans on Earth using biotechnology or even nano-technology to transcend past the virus as it would run rampant through the world rather quickly due to Mezner’s insanity and Hayden’s inability to contain the virus.

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A early stage Jackal before the Corpus made them?

The game also foreshadowed Nemesis as a cross between both the Rhino and Nyx Warframes due to the overall appearance. Another nod towards Dark Sector is the enemy created by the virus known as “Stalker”. Our assumption that this Stalker could also be the one from the game would also give a nod towards the fact that our current Shadow Stalker is maddened by something that happened to him. Rather the fact he was driven mad by either not entering the dream or having been in it to long. Both ideas could be explained at a later date as the story expands.

But how would this link the two games together? Stay tuned for Part 2 coming this week.


 

About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Opinion: Far Cry Primal Reinvents the Franchise Perfectly

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Lets sit down and look at the modern day of games. Today we are surrounded by games that emphasize themselves upon real-world modern-day problems – drugs, weapons, guerilla warfare, third as well as first world problems, and even insane leaders who just deserve to perish. This is a common trend we’ve seen in recent days. With titles such as Call of Duty Advanced Warfare, we got to see the ugly side of privatized military, Far Cry’s 3 and 4 let us see an insane warlord and a rather interesting dictator gone warlord. Sound familiar? It’s a trend that has continued on for the last decade or so. The what and why have changed, but not the overall outcome. In recent days, we’ve seen titles that decide to start breaking the trend, and even go away from the idea all together. Some of them are the fight for humanity, survival of the fittest, and even the simplest things in life – friends and family.

In the past week we’ve finally got to go hands-on with one of the most anticipated games of 2016 – Far Cry Primal from Ubisoft. The title reverts from what we’ve known about the franchise for the past.. Well decade or so. The team has taken off their coats, rolled up their sleeves, and dove ten thousand almost twelve thousand years into humanities history. They’ve decided to let the series shed its old skin and grow anew, much like a phoenix, and their approach has worked rather well. In an extravagant way of displaying their finesse for storytelling, design, and locations this new approach has been exotic to say the least. Their world of Oros is truly believable. The war between tribes, believable, but also the sense for the need to survive comes to the helm of the game. While riding in on a Wooly Mammoth is a sound idea just as much as riding into combat on a saber toothed tiger sounds as fun as it is, the game puts the ideas on a backburner, and even lets it simmer so that players can enjoy the larger details the teams at Ubisoft have designed.

Goodbye guns, bombs, and other fun things. Hello Spears, Clubs, and Pointy Sticks

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When departing from what we’ve known with any modern title in the FPS genre, it’s hard to really categorize where a game belongs, and why. It’s easier said than done on any scale, but it happens as the genre is a generic label, much like cola is for any soda that’s dark in colour. What does work though is the fact that the team has cast away guns, knives, and explosives only to go primitive as we weren’t able to see our ancestors with those mentioned items. Instead they were surviving off clubs made of bone, bows made of wood and animal tendon or even reed peelings, but also knives as well as spears made from wood and stone held together by anything possible clear down to animal hide.

What the game does right is a massive amount of things, but what it does the best is giving us a glimpse of true survival that is brutal, dangerous, and has put humanity on the lowest portion of the food chain. With saber toothed tigers lurking about at every corner, vicious packs of canines, and even those huge wooly mammoths, humanity is at its finest point in the history of the species. In doing so we are able to test out the things that would’ve been used to survive such as the mentioned weapons, spears, clubs, and other pointy items including traps, which have been absent from the series since Far Cry 2. While they were there, they weren’t as useful as they were in Far Cry and Primal has made them return in all their, well almost all their former glory.

This means that players will survive, but they will require knowledge of all their weapons and how to use them accordingly.

Goodbye Modern Languages and Hello Primitive Tongues

Let’s pretend for a second that modern English (especially our American English) has been wiped clean from the map. Same with Italian, Greek, Latin, Russian, and others have been completely wiped off the map. The dialects are all, but modern. Welcome to the new world of Uros. A world that is primitive, brutal, and does not know the modern languages we do. But the question you may be wondering is one I’ll answer. How does this work out? Does it truly make the game more immersive?

At first the game truly can throw someone off since they will be reading the subtitles. Trust me, I’ve been there and done it, but over time it was as if the subtitles no longer existed. I found myself briefly glancing at them to take in the lines the characters were saying only to find myself fascinated with what was going on. The world feels alive, one that we could live and even touch if it were possible to do so. The most amazing part? The fact that Ubisoft’s teams were careful and researched quite a bit before bringing their language in the game to life. The detail shows and even makes the title more immersive than before.

How Far Cry Has Gone from Open World War to Open World Survival

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Some Far Cry fans may hate me for this and call me wrong. While in many ways I am, one thing is true. The series has always been about survival to some extent. Players gather herbs, meat from animals, and crafting materials from the world around them. The difference in Far Cry Primal? Survival is the focus. This means hunting, gathering, working with your tribesmen are going to be at the forefront. With this goes the need for modern medicine, modern knowledge of elements, and back to the stone age survival needs that our true ancestors would’ve had. The use of flint for fire, the need to wonder perilously through caves to find resources. Craft fur clothing for colder climates and even protect your village from impending attacks.

While at first the game may feel similar to former Far Cry titles, the Wenja Tribe (your characters tribe) will feel small at first. One that is on the end of extinction due to enemy tribes, and dangerous hunts. With progression through the game, the tribe will grow, and so will the need to survive as resources will need to be gathered from around the world of Uros. With the need to go further out, so does the need to survive, and the dangers that come with it. This is where the world of Far Cry Primal has expanded and even made itself more dangerous than previous titles as players will worry about snakes, bears, mammoths, saber tooth tigers, wolf packs, and even enemy tribes at every turn. Now if only we had to worry about illness, exhaustion, and the likes in a survival mode. Damn.
Going Back to Modern Could Hurt the Franchise

While working on the review play through we have, it was hard to go back to titles like Far Cry 3 and Far Cry 4. I grew accustomed to Brody and Ajay. They are likable characters in a realistic setting. One that provided fantastical dangers such as enemy troop checkpoints, traffic routes, and even skirmishes, but there is something to be said when removing oneself from the modern day conflicts of life and third world countries to an entirely new setting.

Far Cry Primal – as stated previously – takes away from the need to viciously fight through extremely inhabited areas of people, but instead utilizes the wild life and people to make it more vicious than ever. It takes away the modernized sense of vicious tenacity to bringing down a more humanized sense of survival and discord. Doing this brings a more human approach to it and allows for players to get a glimpse of a world that we had only once imagined. The only issue here? It leaves the yearning desire for the game to go fully into the survival mode where food, water, and overall health does matter. Then again, some may tell me to go play Ark: Survival if that’s the case.

Closing Thoughts

When looking at Far Cry Primal, it was hard to accept the fact the series was going back in time, that it was going to destroy the franchise for what it were. While I was interested in the idea of fighting against the wildlife in that time such as saber tooth tigers, wooly mammoths, wolves, and even wooly rhinos, I was trying to remain not to hyped for a new installment to a series.

While the anticipation grew towards the launch, I can say the outcome has been quite pleasant and even entertaining. So much so that our review will be coming out next week based on the PlayStation 4 version of the game.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Dark Souls III Digital Pre-Orders are Live

Dark Souls III - Hawkwood fugitive from Farron's Undead Legion

For those looking to venture once more into death defying dungeons, a vast and twisted world that is fully connected, and face dangers that seek to throw a difficult challenge and rewards for completing them in an action-RPG wait no longer. For those waiting to get their hands once more on the Souls franchise can now pre-order the latest installment on Xbox One, PC, and PlayStation 4.

For a limited time on the Xbox One, those who pre-order Dark Souls III will be able to get Dark Souls free through the Xbox 360 Backwards Compatibility.  This means those that haven’t had the experience of Dark Souls can now get it within 7-10 days through the Xbox Message Center once pre-ordered. For those that do pre-order, you can redeem the code through your Xbox One console or at https://xbox.com/redeemcode. For Backward Compatibility information, https://xbox.com/xbox-one/backward-compatibility.

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For those that Pre-Order on PlayStation 4, you will receive a digital version of the game soundtrack as well as a pre-order theme for the PlayStation 4 itself. For those that want to access their soundtrack, it’ll be available starting April 12, 2016. For Steam owners, you will receive the official soundtrack, and for those that already own Dark Souls and Dark Souls II, you will receive $5 USD discount towards your copy of Dark Souls III.

For those wanting the digital Deluxe Edition of the game, you can pre-order it through any of the three platforms. The Deluxe Edition will run for 84.99 USD and will receive the pre-order bonuses listed as well as the Dark Souls III Season Pass, which will expand the games world at a later date.

Will you be able to survive the horrors that await starting Mach 24th, 2016?


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Final Fantasy XIV: Heavesward Gets Patch 3.2 – “The Gears of Change”

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For those of you playing Final Fantasy XIV: Heavensward has received it’s patch 3.2, “The Gears of Change”. The new update features a new hall titled “Hall of the Novice”, where players can embark on specialized tutorial quests that ultimately will help them understand the online groups such as raids, dungeons, and other forms of grouping. The hall also has introduced several new NPCs that are designed to introduce new online gamers to the MMO terms of survival and basic maneuvers. The new mentor system will also provide a more tailored approach to assist those new to the game.

For veterans of the title, the Main Scenario Quests will bring players to the climax of the Dragonsong War as it draws closer, and will also find themselves amidst the storm of change as the story rages on. This also featues two high-level dungeons for Lv. 60 players such as the Antitower, a place of abandoned Sarlayans that has become overrun by magical guardians, and the Lost City of Amdapor (hard) where the evil continues to lurk on after Diabolos has been defeated. Take a peak below at the full list of Patch 3.2 content!

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More exciting content to be implemented in Patch 3.2 includes:

·         Main Scenario Quests: The climax of the Dragonsong War draws closer, and adventurers find themselves in the midst of a storm of change.
·         Two high-level dungeons:  Level 60 players can challenge the Antitower, a place of mystery abandoned by the Sharlayans now overrun by magical guardians, and the Lost City of Amdapor (Hard), where evil continues to lurk following the defeat of Diabolos.
·         Containment Bay S1T7:  This new primal battle pits adventurers against Sephirot, the Fiend, the first of the Warring Triad who has been awoken from his vengeful dreams.
·         Alexander: Midas: The Illuminati are once again gearing up for war in an attempt to conquer the realm. Return to the iron fortress with your allies to take part in the brand-new raid.
·         Further Hildibrand Adventures: New side story quests lead the player to join Nashu at the Holy See of Ishgard on her search for the brave inspector
·         Beast Tribe Quests: Learn more about the trials and tribulations of the Nonmind, exiles from the Gnath colony, who aim to separate themselves from the Onemind.
·         Stone, Sky, Sea: A new training ground to test players’ might against an assortment of striking dummies tailored to the strength of legendary foes
·         The Feast: A new PvP arena to be implemented two weeks after patch 3.2, where the goal is to obtain opponent medals. Individual rating and ranks will be assigned to players and the highest-ranked participants will be awarded a special prize
·         New crafting recipes, hairstyles and more

Further details on Patch 3.2, The Gears of Change, can be found on the promotional website at:
http://na.finalfantasyxiv.com/pr/special/3_2_The_Gears_Of_Change/

The full Patch 3.2 notes can be found at:
http://na.finalfantasyxiv.com/lodestone/topics/detail/c755d756aece79cc9707f5444ad0980ac2b5a39c

Stay tuned for our upcoming write-up regarding Heavensward.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Review: Warframe: The Second Dream U18 – Your Children Sleep No More, Natah


Pros:
+Gorgeous cinematics using in-game engine
+Storyline that will leave players hungering for more
+New warframe Ivara offers diverse and unique gameplay mechanics
+New ship designs offer a unique blend for players to enjoy
+Designing your Tenno
+Moon tile set is a blast and brings a new breath of air to the game

Cons:
-The want for more story that takes place post Second Dream


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Warframe, when you hear the name many gamers will give a nod to the game or a shake of their head. The fact of the matter is, that Warframe is one of the few games that has given me hope for the free-to-play with in-game microtransactions for people who want to spend the real money or people who simply want to mess around with the in-game market and make some money. As one of my favourite free-to-plays, I’ve had no problems getting around with spending as little money as possible since it’s launch, and intend on keeping it that way thanks to the open trade market that the developers allow us gamers to have.

But what is my articles real focal point on, you might ask, and that’s the idea that triple A free-to-play games can exist. Recently I returned to the game and was welcomed back by some of my friends at both Digital Extremes and through PlayStation Network. My return has been enjoyable thanks to my friends Amber, Alec and a few others. My welcoming back even included the games newest update, which includes a fully cinematic storyline with missions, and even cutscenes as you might imagine. This even includeded a detailed origin of our Warframes operator, the Tenno, and who they are. Titled as “The Second Dream,” the update brings in some amazing changes and even includes a revamped variant of the Stalker known as “Shadow Stalker.”

Known as a previously laughable foe, The Stalker was one that players like myself would group up, run missions, and if Stalker came after us, turn him into stringed confetti with our swords. That has since changed as he has been completely reworked due to this new update, and he now plays a larger role in the game than what he did previously. Sounds impossible? Not so-much. But I do want to advise, if you continue reading, please do so at your own will. Mechanically the game is very much the same beast as I remember it a year ago, but with a few changes to Warframes like Trinity, Excalibur, and my all-time favourite Saryn who has taken position as the new “Prime” for Update 18.

The biggest changes that can be noticed are the fact that things have been reworked, Stalker is a new monster, one that is more lethal before, and even provides a challenge from any range of combat. The prefered range of combat used for multiple occasions has been a mix of up-close with melee, and eventually range with bows or guns depending on the person’s play style. The major change to Stalker is that his loot table has seemingly changed it up a bit. His newest entry is the sword Shadow Stalker uses called “War”. This sword is amazingly powerful and even comes with its own stance mod, one that includes Stalkers weapon stance, and provides players the chance to feel, well, like the Stalker to say the least. As for the mechanics part of the review? There’s not been just a whole lot of changes that we can see as of now, but we will come back if anything noticeable happens.


SPOILER WARNING BEGINS HERE


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Many of us over the years since the games launch have been twiddling our fingers, drawing up conclusions, and even discussing what each Warframe is and if they have a story. Now? That has drastically changed from what we originally had thought as we now know who the Tenno really are and why they play such a pivotal role in Warframe, but also for Lotus herself. The story starts out with us decoding a message, one that causes Lotus to go missing, and in turn we are met with a new not-so-charismatic person, but one that sees the flaws in everything; Teshin. For those unfamiliar, Teshin is a conclave master, and the one that we’ve seen a few times before hand, mostly for those who PVP like myself from time to time.

But now he has been given a larger role with Warframes newest update and story arch, one that blows the lid off everything we’d previously thought about the game. This story arch uncovers the truth about the Lotus and her hidden past. We learn that her race is nasty, they are the sentients, and ones that wanted to wipe out the Tenno due to their true power and in turn destroy what was left of humanity. Once discovering this, we find out that the Lotus calls upon one of our most hated nemesis, the Corpus leader known as Alad V. Alad V for many who don’t know has been troublesome since his first appearance. Now? He’s to help us stop an even far greater enemy by the name of Hunhow. A sentient being who has been locked away for seemingly hundreds, if not thousands of years in an ancient chamber where he has slept, and now the Grineer seek to find him, awaken him, and reverse their physical degradation due to over-cloning themselves. As our story gets underway everything eventually begins to become explained as to why the Tenno have become so important to the Lotus and why she has been adamant in protecting “her children”.

Once towards the end of the story it all begins to become explained. We learn the truth behind these child warriors, why they were asleep in their “second dream,” and even as to why their Warframes were in the original chamber and “awoke” from their “dream”. The truth is now out there, our Warframes were the only thing that awoke, our Tenno were put in stasis in order to keep them from going insane and leading the same fate as what Stalker had. With them now awake, we learn our child warriors are one of the greatest things to happen to the universe, but there are only so few of them left in the world. Their mission has been to keep peace, to maintain balance, and even follow the ways of Naramon, Madurai, Unairu, Vazarin or even Zenurik. Each of these ways lead different ways of combat for the Tenno. For the review, the choice was Naramon, the way of the tactician as it can be called since it leads to confusion, and weakness in the enemies.

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These focus also give base to the past our Tenno lived. With Naramon, our Tenno were master tacticians, ones that used enemy confusion, displacement, and weakness against them. This even allows us to see our Tenno appear through their Warframe and unleash tremendously powerful abilities that weaken enemies and cause disarray among their legions. This opens up quite a bit of combat advantage for those who want to put their enemies asunder. As we learn about these ways, Natah or rather Lotus, guides us to what each one was, she even describes to us that she found the ship that housed the Tenno. She explains as to why they are even her children due to her being barren, much like the rest of her kind after slipping through the Void, which leaves the idea that our Tenno are truly going to be unique if they suffered the same consequences from going through the Void themselves.

As this review winds down to its end, it’s hard to think that a game a few years ago was primarily a mission to mission game has come full circle to begin its journey as a story-based MMO style game with a very lively group of gamers who enjoy the story just as much as myself. If there is anything to be said about Warframe, it’s that the game is very much alive, and one that will continue to evolve into a beautiful cinematic experience at this rate. One that we’ll be along the ride for.


The Review is based upon the latest update version of the game that can be downloaded for free on the PlayStation 4, Xbox One, and PC.  For information about our ethics policy please click here.


 Final Score: 9 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Review: Street Fighter V – Familiar Faces, Different Streets


Pros:
+New characters offer new combat tactics
+Old Characters somewhat redesigned for the modern era
+Online ranked matching is fun, especially when PC vs. PS4 matches happen

Cons:
-Connectivity issues persist off and on for Capcom Fighters Network
-Lag can cause problems while fighting
-Ranked matches do not go based on skill level unless chosen


Author’s Note: Due to the game having just released, our review will be getting updated from time to time with the listed changes above the previous review. As the future content is released, that will be added as well as the games lifespan continues.


 

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Since it’s release in 1987, Capcom’s Street Fighter has been a series that has taken the world by storm. It has brought some of the best players around the world to fight against each other in order to compete for best in the world. The series has also kept true to its formula by keeping the classic arcade button smashing antics alive to this very day, but one thing has changed a lot since 1987 and now. Street Fighter has gone online and even created a ranked matchmaking in order to allow the best of the best to throw some shoryuken’s, hadoukens, and even a few yoga flames at each other, but not all has been smooth with this latest iteration. This time around the game is seeing itself as a PlayStation 4 and PC exclusive, which leaves Xbox fans in the dark. Why’s this? Cross-platform play is all we can assume as PC players and PS4 players are now fighting each other for best in the world.

Much like building a house, games go through the same steps. A solid foundation must be in place, it must be smooth, strong, and supportive of what it does. Something that Street Fighter V has been trying to do since it’s launch last week. The game has seen itself stumble a few times as it begins to stand back up. The problem it’s facing? Online server issues as players begin to storm the servers in order to show down for the best in the world rankings or even take to the casual modes that’ll allow players to throw a few punches into each others faces and shake hands with their console or PC counterparts when done. If there is anything we’ve learned it’s that Capcom has taken on a large task, one that Microsoft did once before with their title Shadowrun. Now? It’s time for Capcom’s debut into the cross-platform arena and for their first attempt, it’s not half bad even though the game is still building its foundation via both fighters and online stability.

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For our review the PlayStation 4 version was decided upon since our gaming rig seems to be a bit under the weather, which is quite alright as it serves its purpose when Sussie (the ASUS RoG gaming laptop we use) is up for the task. For now? PlayStation 4 did just fine. Upon our initial connection attempts to the fighting network on launch, Street Fighter V found itself with some trouble both the night before and the day of as servers were down for maintenance, and the problem persisted not just for a few minutes, but for a few hours. Once they were up? It was time to take on the story mode.

“Wait…. Where’s the arcade mode, the story was too short?”

As you might imagine, Street Fighter isn’t a series renown for its stories even though they draw is in, teach us the basics with each character, and even give us a bit of an idea as to why our characters are even in the fighting arena in the first place. Unfortunately this is told through a very short four fights with each character, and you’re done. With only sixteen characters at launch, the story isn’t exactly all that long, and it’s one that was quite easily completed within a matter of an hour. That’s right, you read it, one hour. The nice part about it, however, is that we aren’t stuck with the adventure of a single fighter, but instead all sixteen launch characters. Some of them even having been redesigned to show some aging such as Dhalsim who has gone grey, grown a beard, and still remains annoying as ever with his seemingly unending reach across the screen. Let alone has he seen changes, we also get to see M. Bison having gone grey with age, and even seen families flourish through the years. Ken now has a kid, imagine that, and Ryu is still trying to control the Satsui no Hado as in previous titles.

The troublesome part about this title isn’t that the fighting mechanics for most fighters haven’t changed at all. It’s the fact that the game does not feature an arcade mode for those who don’t want to go online and duke it out a few matches with a random NPC, but instead? They are stuck with a Survival mode, which challenges players to stay alive as long as possible, spend their score on buffs or health, and continue on their way to see how long they can survive. While this mode has difficulties to choose from, it’s just not as satisfying as it would be with a simple arcade mode so that players can choose the fighter they want, when they want them. Though this isn’t where all the troubles do begin, instead we are used to seeing costume swaps in the more recent games, and this game does depart from that in some ways. The new way is we get to unlock color pallets for completing the story mode, and additional ones for meeting certain goals in the games “Survival” mode that was previously mentioned. These colors can be unlocked using the in-game currency known as “Fight Money”. This currency can be earned in several different ways: Playing the story mode, playing ranked matches, survival mode, and even through casual matches. As easy as it sounds to unlock things, that would be completely opposite of the truth, but instead unlocks are a rather painful grind. One that’s even more-so painful than trying to beat Ludwig from Bloodborne’s first DLC on New Game++.

If players have enough skill, there’s always a chance they’ll show up on Shoryuken..

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But where the game shines is truly the Capcom Fighters Network where players can choose to take on their rivals and duke it out to settle the score or even the ranked match where players who are the best of the best can go head to head. Eventually the best players even have a chance to go to pro tournaments where they will be recognized for their skill and eventually have it tested. We can only assume that they will take on the likes of players like Lupe Fiasco, Momochi, Daigo Umehara, LPN, and even Ricky Ortiz. These players have all been recognized for their skill and natural coordination within these games. This includes beating players into the ground, breaking faces, and taking names in matches that may only last a mere twenty seconds or less. If players have enough skill there’s always a chance they’ll show up on Shoryuken’s ranking website if they enter the tournaments. While online ranked matches may sound as fun as they do, they will test the skill of players across both PlayStation 4 and PC unless the player selects the same platform option. While this option can be utilized, it’s not suggested from personal experience as the movement between both Steam players and PSN players seems about the same in skill, and even the want to slap heads into walls when getting utterly annihilated.

Though there is a small piece of information that may grab players by the ears and will be updated into our review at a later date once it launches. Coming soon to both platforms, players will be able to take the offline Challenge Mode where players will be able to take on daily challenges in order to hone in on their skills and even accomplish tasks for prizes. While that sounds a bit dull, the wait may actually help for those who don’t like playing online, but where the focus of Street Fighter V is, there doesn’t seem to be much hope for those who just want to play offline and practice. For those wanting more story? The cinematic expansion won’t be landing till this June, which might frustrate some players, and even discourage some of the upcoming players as they just might wait out another variant of the game to release, if one does.

Street Fighter V – PC, PlayStation 4 (Reviewed)
Developer: 
Capcom
Publisher:
 Capcom
Cost: 
59.99 USD
Release Date: 
Now Available

While Street Fighter V has see some rocky bits with its post-launch the days after have gone a bit smoother, lag between matches has seemingly disappeared, and the disconnection issues seem to be almost completely eradicated.  While the roster features mostly new comers with some old timers left, the game hasn’t change much in any means, and even the use of EX abilities seems all, but familiar. Mortal Kombat X’s X-Ray moves anyone? No pun intended, but both work much the same and offer the same amount of usefulness when wanting to put a match to a quick end. Street Fighter V in its new formula seems to be quite the game, feeling a bit empty, but one that will come to fulfill its destiny to bring in a huge experience at a later date.  While Capcom’s newest release is interesting, the players who get bored quickly will find themselves stepping away sooner than later as the focus seems to be on the die-hard online fighters who want to go pro. For the casual fighters, Street Fighter Vs best offering may just be the fact characters will be added in later through the shop that will us the in-game Fight Money in order to make their roster feel whole. Till that does? This latest Street Fighter at times feels a bit empty and a game that could use a bit of polishing in order to keep casual gamers from being bored.


 

The Review is based upon a version we purchased ourselves and was completed based on currently available content.  For information about our ethics policy please click here.


 Final Score: 7 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

The Weekly Rant: Smite on PS4, HTC Vive’s Pricing, and Bioshock Collection for Next Gen

This week has been one with a few good size releases and even some better sized news. Fresh off the table are two things that have hit the mainstream, one being that HTC Thrive price has been confirmed, pre-order dates in place, and the hardware shipping with it listed. Meanwhile on the other end we’ve learned that Smite has officially begun its launch onto PlayStation 4 with the closed Alpha having started just very recently. Oh and did we mention the fact that the Brazilian ratings boards have possibly confirmed a Bioshock: The Collection for PlayStation 3 and PlayStation 4? While the PlayStation 3 idea might just be a bad one, we can’t argue that it may be a decent idea, and one that’s worth possibly buying into for those who don’t own a PC for gaming or, well, have had the chance to jump to PlayStation 4 or Xbox One as of yet.

So lets break down this weeks rant into a few sections.


Smite: Battleground of the Gods on PlayStation 4


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There’s no secret when it comes down to the idea that I absolutely love a good MOBA and I’m always willing to give one a go. After all I’ve invested hundreds of hours into Vainglory since it’s launch on Android last year and still continue to play it this day. Now SMITE is a bit of a different story since I’ve played a decent amount on Xbox One due to convenience of a rather large screen compared to the one that my laptop has built in (we really do need a new review computer, add that to the list of things to do, when possible). SMITE is a rather interesting take on the MOBA genre since the game is one, if not the first third person MOBA that offers a third person shooter or even a third person hack and slash view of the battlefield.

The game itself is rather interesting as it brings deities from beliefs from around the world. Players can take on the role of playable characters such as Athena, Kukulkan, Nezha, Bellona, Kali, and many more through out the religions of the world. While the game has been largely available to the PC and Xbox One communities, the game has finally begun its movement to dominate the PlayStation 4’s free-to-play market, much like titles such as Warframe, Blacklight: Retribution, and even War Thunder. With the beta coming in March, it’ll be nice to see the community for SMITE grow in size.


HTC Vive Priced at a Steep 799.99 USD


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When we first wrote about the cost of VR gaming due to the Oculus Rift price announcement, our jaws tightened, and our wallets began to flicker with flames coming to life. With the price leak of the HTC Vive, our hearts have sank and our wallets withered away as we watched any hope for affordable VR coming to life become a possibility. Instead one of my personal favourite hardware manufacturers has jumped in at the high-end price of hardware marketing. Unlike the Oculus Rift that was priced at 599.99 USD, it looks like HTC may have just taken an arrow to the knee on this one, and hobbled to the back of the VR race.

With Sony having not priced the PlayStation VR just yet, we can only hope that Sony doesn’t follow in the path of both the Vive and Rift so that players may have an affordable experience, but if anything sticks true – the future of VR gaming may just cause some people to set their wallets on fire and walk away without any form of a smile on their faces. Only thing HTC can do now? Hope that UploadVR is wrong and they’ll be dropping the price due to the feedback of consumers who might just not want to spend that much on a VR headset with two controllers. I know I sure as heck won’t be.


BioShock: The Collection Rated in Brazil


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We all know that if someone said that they haven’t been even the slightest of the last gen franchise BioShock, we all know they are either lying or they genuinely aren’t interested. My guess is more-so the first half since the franchise takes a rather interesting turn with the idea of human genetics and alteration. Let alone does it do that, the first two games are almost legitimately skin crawling as players will take on enemies that are physically damaged, mentally degraded due to their need for Adam, and even psychotically motivated with anything they do.

With the series having only three installments and a handful of DLC, it’d be an interesting move if publisher 2K decided to bring the franchise over to the next gen consoles with a bit of polishing, and even higher frame rates and resolutions than when they were previously released. Though the idea that the games could possibly see a Sleeping Dogs type release can make anyone cringe since Sleeping Dogs didn’t see just a whole lot of upgrading between last gen and the current. If BioShock does anything, we just hope 2K gives a true HD re-release for home consoles. Who wouldn’t want to exit a bathysphere once more only to take on lunatics. If the titling is true and this is happening, we’ll see the collection on all consoles for Xbox and PlayStation as well as PC. Wait, why PC? That’s beyond us, but this does give us some hope. Now if only we could get titles like Dragon’s Dogma and the Mass Effect Trilogy on the current gen.


Closing Thoughts


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Lets just pretend for a moment that all of this is actually coming true. Mostly the BioShock portion, we already know that the series has become beloved by their fans, and with SMITE now on PlayStation 4, we can only hope that BioShock: The Collection and even a remaster of Dragon’s Dogma will head this way. Till then? We’ll be content playing some of this years upcoming titles and even taming some saber toothed cats on Far Cry Primal while clearing the streets of Manhattan as Division agents with Tom Clancy’s The Division.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.