E.O.D Tech Site: DOOM – Multiplayer Hands-On Impressions

I want to start out by stating that this is my first time experiencing a DOOM game. There are several things that are great about the game and as to be expected – items that need improvement. Playing this in beta did have the content for a limited time play during its beta weekends. Out of the maps and game modes that have been confirmed for DOOM, the beta received two of each in the competitive modes. Three if you count Random, which combined both Team Death Match and Warpath into one and it varied which was played between matches. DOOM Multiplayer is fast paced no matter what mode you play. Never having experienced DOOM before, but having played quite a few FPS (First Person Shooter) titles; I was surprised at how much I enjoyed the fast pace play this provides.

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The maps released for beta were Infernal and Heatwave. Both seem to be mid-size and well laid out allowing for various approaches to combat. Infernal, as implied by the name, is a Hell based map with both open areas and enclosed ones consisting of rooms and hallways. The biggest thing to keep in mind with this map is even if in an open area watch your footing. Otherwise, you will find yourself failing to swim in lava. As for heatwave you will enjoy running around a facility filled with twists, turns and many opportunities to ambush or be ambushed. Both maps have aesthetics that are murky yet beautiful and are in tune with the darker nature of Doom.

The two games modes that beta had available were TDM (TeamDeath Match) and Warpath, as stated before. If you haven’t played or don’t know what TDM is, it is a team of x amount of players vs the same size team in a kill or be killed mode. Winning is as simple as being the first team reaching kill limit. The other mode, Warpath, is simple yet strategic. The point of Warpath is to capture and hold the objective. As simple as that sounds, you have to defend the objective as it follows a predetermined path around the map. After capturing the zone you only have to maintain a presence in the zone while it is contested. Otherwise you do not have to stay in the zone to keep it captured. Since this is the case strategy comes into play on whether to ambush or guard the objective.

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The major thing that needs to be balanced would be weapons, not equipment but the guns. All the guns in doom have a primary and secondary fire. Out of the seven that were released four (Heavy AR, Super Shotgun, Vortex Rifle, and Static Rifle) have a secondary fire that is a zoom or slight adjustment to primary fire only. Two of the remaining three (Plasma Rifle and the Lightning Gun) are the only ones to give an additional ability for the secondary fire. The final weapon, the Rocket launcher, has a secondary fire in which you can use to trigger the rocket explosion before impact while in flight. The guns in DOOM need some re-balancing due to either being to OP (Overpowered), and or for being to weak. During the beta due to being overpowered the Super Shotgun and Rocket launcher were most commonly used.

Probably one of the most appealing things about DOOM is the customization for characters. Not only can you customize the color and pattern for guns, you can do so with you character as well. Along with being able to change color and pattern on the armor you can change the armor itself. The best thing about this is you don’t change a whole armor set but can change a single piece at a time like a leg or chest piece. Similarly to that of the Halo multiplayer. Like a lot of multiplayer games you get to use taunts. As you level up you get more taunts and can customize them in your character screen. As a personal favorite out of the taunts available in beta mine would have to be the Carlton. The last thing that can be tweaked for your character is the implementation of hack modules. Hack modules provide temporary boosts to different aspects of game play during a match. Anything from bonus starting armor to exta experience per kill. You are able to equip up to four of these hack mods prior to starting a match. Everytime you cpawn in the match you can swicth which one is active. However, keep in mind that each mod has a limited time on how long you can use it, but the timer only depletes when you are alive.

Over all whether you are new to DOOM or a die hard fan, Doom Multiplayer is definitely something to look forward to.


About the Writer:

chris_adeeChris Adee is one of B.A.T.G.R.’s newest writers who seems to love three things. Sleep, games, and MOBA’s when he’s not goofing around on Warframe and SMITE. He also likes games. A lot. Oh and anime. Did we mention anime?

DOOM Season Pass and Open Beta Get Outlined

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If you haven’t had a chance to get your hands on the Alpha or the Closed Beta, today has been a great day for those of you who missed out. Starting on April 15th players can get in on the DOOM beta through Steam, Xbox Live Marketplace and PlayStation Store. If you didn’t get a chance to experience it yet, we have a DOOM Gameplay With Commentary video available for those interested.

Ahead of its May 13th release, Bethesda Zenimax has announced through a set of video’s things to look forward to at launch including maps, modes and power-ups of DOOM’s multiplayer – all things players have to look forward to at launch. As noted from before, the support doesn’t end once the game launches. Bethesda has taken note of what players want. As a community they know DOOM’s fans are all about user-generated content, and that is something they want to continue as well as encourage through the new SnapMap, which is new on top of innovative. It will allow for fans to create their own maps as well as mods, and share them across all three platforms. This also means there will be new features and tweaks that come out as the game heads into post launch. These features can include new map modules, props, objects, new features, editing tools, and much more.

Not limited to the upcoming content that will be free with support as well as updates, there will also be three premium DLC’s that will launch after the game, and will allow for a new set of maps, hack modules, demons to play as, weapons, and much more. Lets take a peak at what the first DLC that has been offered will be:

In addition to the planned free support and content updates, we will also be releasing three premium multiplayer DLC packs after launch, which will get you a number of new maps, hack modules, playable demons, weapons and more. The first DLC will be available this summer and give you access to:

  • Three new maps
  • One new weapon
  • One new playable demon
  • One new armor set
  • One new piece of equipment
  • New hack modules and taunts
  • New customization colors and patterns

Each DLC pack will cost $14.99, or you can get them all at a discount with the Season Pass for $39.99. Check your preferred retailer to pre-order the DOOM Season Pass. For more information about the game please visit www.DOOM.com. Stay tuned for our upcoming review this May.


 

About the Writers:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

QuakeCon’s Third Round of Pre-Registration Goes Live Today

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If you’re looking to go to QuakeCon and want in. Bethesda has announced that the “BYOC Select-a-Seat’ package is set to open today, March 23rd at 7pm CT/8pm ET at: registration.quakecon.org.

The ‘BYOC Select-a-Seat’ package ($40 | limit of 2,100 packages available), with guaranteed reserved seating, includes:

  • Select and Reserve a guaranteed seat of your choice in the BYOC area

  • Official QuakeCon 2016 Lanyard

For those of you looking to go without a BYOC seating, general attendee’s can still get in free while also wishing to participate in the QuakeCon events. For those interested in winning a BYOC spot, stay tuned to their social media giveaways, contests, and their event partners leading up to the show. Be sure to keep an eye on our QuakeCon Twitter account and QuakeCon Facebook page for all the details on how to win!

Stay tuned to our page for QuakeCon coverage this summer.


About the Writer:

David_Murphy_Vault_BoyDavid Murphy is B.A.T.G.R.’s behind the scenes man who helps get things up and going as well as keeping things in order. Don’t  be surprised to know that the old man contributes rather heavily to editing, news, and information he digs up so that editorials as well as articles are done properly. He also likes Fallout… A lot. We’re not sure he’s not secretly the Vault Boy in disguise.

DOOM’s Alpha is Coming to a Console or PC Near You

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You’ve no doubt been wondering when that closed alpha test for DOOM would happen after we discussed it after our visit to Bethesda Zenimax’s renowned event QuakeCon 2015. If you are a owner of Wolfenstein: The New Order? You’re in luck, you’ve been guaranteed access to the games Closed Alpha/Beta.

If you haven’t registered the code in your game case? You should be heading over to the official DOOM website and register those codes by putting it in and entering your registration information.

In our hands-on from QuakeCon you’ll get to experience the same exact map we did in a 6v6 experience. Just like in our time with it you will get to hunt down the Demon Rune, which will transform a member of your team into the Revenant. Outside of marching around the map as a Revenant and tearing enemies to shreds, you’ll be able to use the Gauss Cannon in order to see enemies through walls in order to take them out instantly.

Just like our time with the game at QuakeCon 2015, players will be able to choose a loadout that includes the vortex rifle, super shotgun, repeater, rocket launcher, static cannon and the plasma rifle. This also includes the games two pieces of equipment that was utilized such as the personal teleporter and the frag grenade.

While dates have not been confirmed yet for the alpha, we can assume it’s coming up soon after having listened to the publisher and developer both state that it would come out shortly before the titles spring release on PC, PlayStation 4, and Xbox One. Stay tuned as we’ll keep you up-to-date for the launch of the alpha.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitterGoogle+, and or you can find him on PSN with RaivynLyken.