Harebrained Schemes Launches Necropolis on Steam

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So you’ve managed to sprawl your way through the Cyberpunk RPG series Shadowrun from the sprawling streets of Seattle to the neon lit districts of Hong Kong. Parting ways from these standings, the critically acclaimed studio Harebrained Schemes has decided to take us into a labyrinth of death in their newest title Necropolis.

The award winning title has officially released on PC’s via Steam. As a permadeath 3D action roguelike title, Necropolis seeks to pop itself to life with off-the-wall humour, beautiful eye-candy art styles, diabolical traps, and even a plae filled with creatures seeking your ultimate demise. Think you can do it alone? If not it’s fun for those who want to seek an adventure together with an easy drop-in and drop-out 4-person cooperative multiplayer campaign. Why? So you don’t have to go to the grave alone.

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Much like the famed franchises that punish players with perma-death such as the hardcore modes from Diablo and Torchlight – Necropolis seeks to do the same as players move across a magical and living dungeon. As players fight deeper within it, the dangers grow even more gruesome. Ready to die? If not, prepare to die quite a bit while hunting down loot and moving through the randomly populated and created dungeons.

We’re really excited that folks can finally get their hands on NECROPOLIS.” said Jordan Weisman, Chief Creative Officer of Harebrained Schemes. “It’s a shining example of why we named this place Harebrained Schemes in the first place – we follow our passion – and the minute the team pitched this game, we knew we had to make it.”

BANDAI NAMCO Entertainment America, Inc. will be publishing the console versions of NECROPOLIS later this summer. Stay tuned for our upcoming review.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Harebrained Schemes’ Upcoming Battletech Game Has Four Days Left on Kickstarter

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You may recall Harebrained Schemes as one of those companies that seems to do cRPG titles the way they are meant to be done; true to the story, true to the vision they were based upon, and perfectly executed. This is a tradition they seek to continue on with by developing Battletech.

With only four days left to go on their groundbreaking Kickstarter campaign, you don’t have to imagine that they’ve raised over $1 million USD in the first 24 hours, and now Harebrained Schemes is close to reaching the $2.5 million USD mark which will give fans the highly anticipated PvP Multiplayer game. To be honest? This will be an interesting approach for the company since they are renowned for their story driven titles such as Shadowrun: Hong Kong. Their approach to co-funding through Kickstarter shows that the fans are loyal and truly interested in their games. This tactic has also proven quite beneficial both to fans and the company alike.

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As part of its Backer Missions, co-directors Jordan, Mitch and Mike will host an ALCOHOL-INFUSED LIVESTREAM on Monday November 2nd, beginning at 6pm GMT/11am PST. Make sure to turn in with us to see the future of this title.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Review: Shadowrun: Hong Kong – A Tale of Deceit and Betrayel

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Pros:
+Classic pen and paper character creation system from tabletop Shadowrun days
+Beautifully animated visuals that provide a rather appealing Chinese appearance
+Use of classic tabletop mechanics shine brightly throughout the game

Cons:
Framerate hiccups from time to time
User interface still feels somewhat… Confusing to use when navigating menus


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Remember the days of old Shadowrun where you’d sit at your table, sipping your drink and nailing down stats to your Technomancer Ogre just to see how well you’d pull it off? Welcome to my life, but in video game format. To be honest this is my third-and-a-half time around the neighborhood with this series that features magic, technology, elves, ogres, orcs, humans, and more. To be honest? The series is an amazing one, but this latest installment is where the franchise has really begun to shine. Much like in the previous two titles, your story starts off with you, the player, building a Shadowrunner. Shadowrunners being a secretive like gun-for-hire that can either run with technologically advanced powers or even mystical powers, and if you want to go with an imbetween? You can do that too, the option is there, and it is suggested depending on your play style to do so. Thanks to how the game works you will be leading a team of characters who are fixed in their class, but also feature personalities that make up for it while exploring in real-time with them. This includes following through a throwback to the 80s cyberpunk era that’ll remind you of that early 90’s movie Demolition Man, but in this game the Triads are running the city, social segregation is at an alltime high, city-wide troubles have begun to take a foothold while a gang war has broken out and troll mercenaries are raising Hell and well magic-assisted corporate espionage like problems have begun to take place.

When looking away from such a small portion of the game that drives the dialogue and story, one of the biggest portions of this game is a giant leap forward is the new art, writing, and even the beautifully pleasing life-like Hong Kong that is truly brought to life through the script the writers made. To be honest? This game felt like a gigantic expansion for Shadowrun versus a whole new game, which is welcoming, and has come rather generously from Harebrained Schemes, and we couldn’t ask for more regarding the title. After a rather successful Kickstarter campaign once more, Shadowrun: Hong Kong brings forth massive locations, gigantic missions, beautiful decorations to each of them, but unfortunately most of it will be seen as a massive backdrop that the game uses. For those wondering what your home base looks like? It’s a hub that is very alive, but in the dockside underworld town where you’ll be introduced to quest-givers, shops, side-dialogue, and even micro-missions that will introduce you to the underworld of Hong Kong and even more complicated occurrences that will take place in your time here.

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Shadowrun: Hong Kong – PC [Reviewed]
Developer: Harebrained Schemes
Publisher: Harebrained Schemes
Price: 19.99 USD [Steam, GOG.com, and Humble Store]
Released: Now Available

Unfortunately the downside to the game is that it does not have an open world even with how beautifully crafted Harebrained Schemes made it. This drawback is one that truly makes the game show its weak points to players as they may wish to go back to earlier locales, hunt down hidden items if there are any, and ultimately try to find anything they may have skipped over earlier within their title. Much like the rest of the game, it has been carefully crafted to such an extent that players will find themselves not just enjoying the graphical prowess of the game, but also the artistic creation through the soundtrack, ambience, and even sound effects when they ring out through a set of gaming headphones or perhaps even that gaming surround sound.

Even with such beauty that comes with an amazing story that is followed up by one of the glossiest appearances to date in the franchise, Hong Kong does find itself with a few fundamental flaws that made me tilt my head in confusion when playing such as frame rate dips, and even combat scenarios that I found my characters taking damage when they should not. At times? I found myself wanting to play the good guy in conversations, but instead found myself becoming the villain and settling the encounter with a gunfight that lead to my characters turret mowing down enemies while my main character bled out and had to wait for a revival from one of the others. The downside? Tutorials in this game are weak, which will lead many players going through one thing I had to do before in Shadowrun: Director’s Cut, which was learning how to revive a character while they bled out turn by turn until the game posted the infamous “Game Over” and had me restart from either my last save point or my last checkpoint depending on which one was more available at the time.

However, even with the minor flaws, Shadowrun: Hong Kong is a beautiful experience that will lead players through a lavishly told story even if it’s without the narrative as an interest point. This is one of those that is highly recommended for any player who love the old “pen and paper” style RPGs. If you do? This is right up your alley and is a franchise we highly recommend up to the current point.


Our review is based upon the release of the version that was given to us by the games publisher.  For information about our ethics policy please click here.


 Final Score: 8 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitterGoogle+, and or you can find him on PSN with RaivynLyken.