It’s always heart breaking when you hear that someone has suffered an insurmountable loss. One that doesn’t just break your spirit, but breaks you as a person. Personally, I’ve never been one to suffer a loss like Halo fan and recognized community member Adam Bartels (or thecrzedspartan as he’s known in the Halo community) lost his daughters in a tragic electrical fire. Both he and his wife have come through all odds to attempt putting their lives back together and I’m sure they will continue to do so. Thanks to the Halo Community, Adam and his Wife Rebecca were able to raised almost 30,000 USD through their GoFundMe page. Mr. and Mrs. Bartel, from myself, and the entire team of B.A.T.G.R. our hearts go out to you and we feel for you the best we can. We pray that you two find some peace, and my your daughters rest in peace among the stars.
For those that read the title know that Halo 5 developer 343 Industries is now paying tribute to Adam and his daughters in its own way, with an in-game update containing an emblem and an added feature in an upcoming map. Here’s the announcement about the update in full:
“Last month we learned about a community member’s tragic loss. Adam (aka thecrzedspartan) and his wife Rebecca lost their daughters Trinity and Lena when their lives were claimed by an electrical fire in their family home. As a father, I can only imagine the heartache and pain caused by this loss. In the days following the tragedy, it was inspiring to see the Halo community come together to support Adam and Rebecca in a variety of ways.
In honor of Adam’s family and his daughters, Trinity and Lena, we’ve created the Spartans Never Walk Alone pack. This pack contains the True Light emblem, which is named after the first initial of each of his daughters’ names, and is the first animated emblem to come to Halo 5. All players will receive this pack as part of this month’s free update.
As well we have included a special feature in our new Arena map, Torque. As players look up and scan the stars above, the names Trinity and Lena will be visible in the night sky. These are but small gestures meant to honor Adam’s daughters, ensuring that their memories are always close at hand within the universe he loves.”
The focus for this update is one that is important more-so than it is for game improvements. 343 Studio’s is using this time to help a fan cope with his loss and help him and his wife find some comfort in a tremendous way. This, however, is not the first time that the industry has done such notions for their fans, but 343 is keeping the gestures alive.
I have lost friends and family, but never my own flesh and blood. To some extent, I can only imagine the pain that the Bartel’s are going through with their tragic losses. As someone that is a part of the Halo Community, Mr. and Mrs. Bartel my heart goes out to you. You have my deepest condolences for your loss.
About the Writer:
Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter, Google+, and or you can find him on PSN with RaivynLyken.
Pros: +Friendly character call-out’s is a welcomed tactical use for those not using headsets. +Warzone offers a unique blend of competitive PvP and Player vs A.I. +REQ System’s Rewards are fun, unique and offer fun twists to a Attack & Defend situation +The removal of Spartan Armor Abilities offers a return to classic like multiplayer +ADS on all weapons offers a nice blend of combat styles for all players
Cons: –Spartan customization is rather underwhelming in comparison to Halo 4 –REQ Packs offer a nice variation between player setups –Lack of modes such as Spartan Ops offers a lack of variation for co-op choices
By now we know you’ve had a chance to consume our review for Halo 5: Guardians’ campaign and now we’re finally breaking down the multiplayer in its current state as Big Team Battles is on its way in the games update with a few maps to accompany the title. You can be rest assured we’ll have a hands-on for that portion of the game once it releases. But for now let us focus on the state of the game as it is now as we get to see how the Spartan’s train in the games universe)
Many things have changed over the last couple of installments with Halo as a franchise, especially to the multiplayer what seems to remain as the game’s core piece and keeps the fans coming back more than once. Unlike Halo’s Reach and Halo 4, Halo 5: Guardians has decided to step back from how we knew Spartan Abilities to work by having completely removed them and once more placed Power Ups back into the game the way they needed to be. As this has helped return Halo to its former glory, don’t let this change throw you off as things such as increased speed, active camo and the likes have all been thoroughly implemented into the game thanks to Halo 5: Guardians and how the REQ system works.
So what exactly is this REQ system that’s been mentioned several times? For those of you who haven’t had a chance to jump onto Halo 5’s multiplayer yet here is what the REQ system is. By playing matches, winning, losing or whatever have you, REQ points are earned for completing matches in general. Through meeting certain requirements or simply saving up points, players have the chance to unlock new REQ packs, which in-turn can be purchased in order to unlock new things such as weapons, vehicles, exp boosters and even certifications for new items via the REQ pack unlocks. These packs can can also contain unique versions of each gun as well as rarities that provide slightly different capabilities than lesser versions. Though these weapons can only be used in Warzone modes, it’s nice to see them available for those wanting to use them.
While much of the multiplayer remains untouched from the previous mentionings of REQ Packs we do see a few things that would have been viable to the game outside of Swat, Team Arena, Slayer, Breakout, Free-For-All, Weekend Shotty Snipers, and Weekend Doubles with Big Team Battle to be introduced into the game in the nearby future in the games next content update. While many of these modes may seem fairly simple to understand, there are rankings for each one that players will find themselves earning in order to compete with people of similar play styles as well as skill levels known as CSR (Competitive Skill Rank). Thanks to this new system players are divided into several categories such as Bronze, Silver, Gold, Platinum, Diamond, Onyx and finally Champion. Thanks to this new system players will find themselves growing in rank as they win matches as well as decreasing in progress towards their next rank as their teams proceed to lose, which is great, but also punishes players who may have done great on their team only to have been let down by their teammates who may be complete randoms. While Bungies old ranking system was interesting, hard and downright challenging – it almost seems this new system is to balance out the good, the bad and the pro in different ways. The issue with this one? Your rating is also based on your win/loss ratio during your matches as well as your performance overall. I got stuck into Diamond, the issue? I only have a 0.87 K/D which pales into comparison against some of the people I’ve managed to play Halo 5’s multiplayer with.
While I could write extensively on the changes that have been made as well as their supportive attempts to play fair for an entire community, let us take a look at the things that hold Halo 5: Guardians back in ways that Halo 4 succeeded and still does at its core. While the newest game mode Breakout offers a unique spin on the familiar gameplay seen in Call of Duty’s Search and Destroy, the newest mode offers fans a chance to fight over a singular flag with one life in this Sudden Death version of Capture the Flag. While the mode is fun, challenging and ultimately difficulty – some do tend to treat it as an elimination mode, which takes away quite a bit of the games fun. But in truth? It still doesn’t take away the fact that Halo 4 still succeeds in many ways that Halo 5 does not.
Many of you are probably familiar with the episodic storyline from Halo 4 known as Spartan Ops. In this mode players (up to 4) took control of Spartan-IV team members in order to complete special tasks that would help the USS Infinity gain more knowledge of the enemies they are up against. Let alone did this chance give them boots on the ground outside of Master Chief and his hunt for the Didact as well as the after events, but it also gave the newer Spartan-IV’s a chance to go from green to mean. Their story primarily covered the hunt for Doctor Catherine Hasley, the very woman responsible for the experiments that lead to Spartan Augmentations being possible. As she is hunted the teams find out more and more about what’s going on behind the scenes and in turn Hasley is painted to be a traitor. While many of you may know the occurrences, lets leave the rest to wonderment by those who have not had a chance to play Spartan Ops just yet. While this series was a large fuel for success in Halo 4, many players have been clambering for more episodes, some that even take place during the events of Halo 5: Guardians so that players can see more on the side of what Sarah Palmer and her command of Spartan-IV’s can do. Especially with our new villain literally tearing the universe apart just because he or she can.
Halo 5: Guardians (Xbox One – Reviewed) Developer: 343 Studio Publisher: Microsoft Studios Cost: 59.99 USD Release Date: Now Available
While this episodic series could pose a chance for return thanks to fans hitting the Halo Waypoint forums by force, Halo 5: Guardians could use a bit more to it as the story, as you read in our last review was lacking, plot-hole filled and needed quite a bit of filling in, which Spartan Ops would offer a nice chance for 343 Studios to do in a future update. The only downside? They’ve pretty much said this wasn’t happening according to several websites, we can only wait and see what happens to this since 343 Studios carefully crafted both Spartan Ops and Firefight together with Warzone. Downside? If that’s what we are stuck with, there seems to be quite a few fans that aren’t having that slice of cake and even eating it. They’re throwing it on the ground. Much like Spartan boosters that can be activated during combat, so let us discuss the new Spartan Armor system.
While many of you might be giving off a small shriek of hope for abilities such as Promethean Vision, Active Cloak, Hardlight Shield and the others I would like to say, it’s okay to cry, they’re gone. While it would have been nice to see such streamlined capabilities came back, 343 Studios Opted for something a bit more useful, self-explanatory and unique based on the Spartan Armor tech that the UNSC and ONI command would realistically be using. So what did they bring in? Boosters, thrusters and even hovering modes on the armors allowing for players to hover while using ADS, slide and shoot after sprinting, wall climbing and even a boost that allows players to quickly maneuver to a direction they desire. This allows for players to clamber up walls in order to hit those ledges they need, but also requires a new sense of awareness as players may just get shot in the back if they aren’t careful.
All around Halo 5: Guardians remains quite unchanged in comparison to past titles. Thanks to a slight boost in both combat pacing as well as situational awareness, Halo 5 remains very much the title we’ve grown up with regardless of the small changes that have been made. Whether you use hipfire or ADS, boosts or no boosts or even simple things such as power-ups in Warzone, players of all types will find this game quite suitable for themselves no matter which mode they find as their own. Halo 5’s multiplayer sticks true to its roots in many aspects while risking influences heavily seen in modern FPS titles. While transitions may be difficult for some to learn, Halo 5: Guardians’ multiplayer remains very much the same beast as before. Now if only we could get Custom Games matchmaking and an arena mode for Griffball.
Our review is based upon the final version that one or more of our team members purchased. For information about our ethics policy please clickhere.
Final Score: 9 out of 10
About the Writer:
Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter, Google+, and or you can find him on PSN with RaivynLyken.
Pros: –Strong character development for Fireteam Osiris –Diverse cast of characters that offers a flowing storyline and history in each Fireteam –Visual and audio compositions are beautifully created giving life to the Halo universe –Campaign revival system lightens the difficulty behind Legendary alone or cooperatively played
Cons: –Horrible A.I. Squad Members –Confusing and somewhat incomplete campaign story arcs
Editor’s Note:This review is based solely upon the Halo 5 campaign as the writer has focused a large portion of their time to the games campaign in order to bring an in-depth review of it. This review will contain slight spoilers, so please read at your own caution. The multiplayer portion will find itself with a dedicated review as well due to the size of it and how ever-evolving it is. Thanks for your understanding and we hope you enjoy the read.
Ever since the game’s announcement at E3 2013, Halo 5: Guardians has easily become one of the most anticipated games to launch on Microsoft’s Xbox One console. With eyes having been drawn to the title, there is a lot to be responsible for when it comes to a Halo title such as a solid story, a solid online component and a powerhouse combination of musical compositions as well as a graphical prowess that will set the game above all the rest to date. We were given the idea that the game will utilize much of the Xbox One’s capabilities in order to bring a combination of graphical capabilities as well as the consoles non-gaming capabilities in order to bring a rather social experience into both an online component as well as a solo experience for those that don’t want to head into the online component regardless if it’s campaign or even in the regards to a solo experience.
The question for 343 Studios would be unrelentingly reasonable: Where could Halo go after the events of Halo 4 where John-117 witnessed the death of Cortana after she became hardlight in order to see him and touch him as she had always wanted to do so? As Halo 5: Guardians unveils its introductory scene, we are introduced to two Spartan teams. One team consisting of a squad of newly made Spartan-IV’s known as Fireteam Osiris. This team consists of former ONI assassin Jameson Locke (you may remember him from the Halo 2 Anniversary, blurs new comic books, and Halo Nightfall) along with Halo 3: ODST’s Edward Buck as well as newly created characters Olympia Vale and Holly Takana. As for Master Chief’s Blue team? You’ll get to see three very familiar Spartan-II’s that have been rather absent from the games till now – Kelly-087, Linda-058, and Frederic-104.
The opening setting is simple as Fireteam Osiris is dispatched in order to rescue Dr. Catherine Halsey, the very person responsible for the Spartan Program, while Blue Team is assigned to secure a derelict research ship in order to prevent it from being discovered by The Covenant. As you can imagine, it’s there that chief begins to defy orders from the UNSC and sets off on his mission to investigate a mysterious message from a voice that will be all-to-familiar to long time fans of the franchise. As the UNSC learns that Master Chief has gone rogue with Blue Team in tow, Spartan Locke and his Osiris team are ordered to bring John-117 back by whatever means necessary. Unlike previous Halo titles, Halo 5: Guardians begins to become a downward spiral from here, and seems to be a bit more organized than Halo 4 as 343 Studios was wise in ditching the all-too-familiar hidden backstory through terminals throughout the game. While there are datapads, journals and other hidden items; they do not play a large role within the game as they would have in previous titles.
Instead, it became hard to follow the game’s narrative prioritization as the game widely focused on several overlapping arcs. One widely consisting of a hidden Promethean planet by the name of Genesis, which has unfortunately become the secret operating base of the games new ultimate villain as well as the franchise’s newest annoyance only known as the Warden.
From there the Chief defies orders and sets off to investigate a mysterious message from a familiar voice, and Locke and Osiris are ordered to bring him in by whatever means necessary. Halo 5’s story is less scattered and confused than Halo 4’s, and 343 has wisely ditched hiding important backstory in terminals scattered throughout the game. But I was often confused by the game’s narrative priorities as the two overlapping stories began to overlap and interweave before once more splitting apart. This ultimately is what made the campaign difficult to understand and truly enjoy outside of beautifully crafted landscapes and a musical score to accent it.
The game itself consists of rather carefully crafted cinematic experience that seems to display its self-preserving bravado with a rather unsuspecting score that helps highlight those thematic queues in order to help us understand what responses that 343 Studios wanted out of us. With these changes there are subtle changes to sound effects as well as designs for weapons across the board, but also even infamous musical arrangements we’ve come to know and love in past titles. While this is great and all it doesn’t help to understand several of the games occurrences that do seem to happen without warning such as why Blue Team would follow their “brother” John-117 into defying UNSC orders in order to go follow a transmission John himself received from a source that is all-too-familiar, but also why their bonds remain so strong between each other all the years later.
While it’s hard to not acknowledge that they are family, it’s hard to understand why they would follow him when such a strange transmission happened and why didn’t they just report this transmission to Captain Lasky in order to better their resources so that they may combine their efforts to find out why this transmission is happening this way. Instead? We’re taken on a wild goose chase with Blue Team as they defy orders and become hunted by Fireteam Osiris. While the story for Blue Team is mediocre at best there are a few creative decisions that are glaringly problematic.
One of the larger story issues is the time spent during the Sangheili Civil War to the extent that it almost felt like it was impeding upon plenty of chances to bring forth larger narrative and even character development. While it was nice to see the return of the Sangheili and their leader the Arbiter, the two hours spent on this mission in Legendary felt as if they were filler, unimportant, and ultimately made of poor creative direction where-as the time could have been spent with enemies such as the Promethean enemy Warden, the planet Genesis, and even as to why the Prometheans are still playing a huge role within the game’s story development. Afterall there is the large fact that Halo 4 gave the team plenty of story loopholes to fill in as well as ones to work with in order to bring forth a larger story. While I know it seems I have complained this entire time, take note that these are creative criticisms, flaws that have been overlooked and are criminally painful in the long run of things and leave quite a few answers to remain unanswered.
While the adventure has its solid moments there are a few mechanical flaws that make this game almost impossible to enjoy. One of them is the painful A.I. that makes difficulties such as Heroic and Legendary almost impossible to enjoy when it comes down to playing solo for the Lone Wolf achievement for those that are attempting to hunt it down in order to achieve their 100% completion that they may seek in the long run. While the A.I. does attempt to be helpful there are a few outstanding issues that could have been kinked out before the game’s launch. Many players like myself have found the A.I. at times is unresponsive in combat, during revival periods and even seems to be horrible at taking commands when they need to be taking them. While this problem could easily be fixed by better programming or something of the sort, the A.I. is a dying light against what the experience is like when having a fellow Halo fan to play with. Thankfully this is fixed via the game’s cooperative matchmaking system and will allow for fans to team up together in order to purge their experience of such a horrible A.I.
While there are those glaringly large problems to be looked upon there are things that the game does right. With the game 343 Studios promised larger, bigger battles and an overall cinematic experience. With that promise came a delivery and the landscapes aren’t just gigantic, they aren’t linear, they don’t leave players dwindling over an edge when it comes down to hidden areas, breakable walls or even terrains that will offer tactical advantages whether players utilize the new spartan armour abilities or just plain firepower. One of the best representations of this is during one of the game’s largest battlefields on Sangheilios where players will find themselves using high perches in order to get clean shots on enemies and even obtaining weapons such as vehicles, fuel rods, turrets and the fan favoured Beam Rifle. While many players will take note that each weapon does offer ADS (Aiming Down Sights) this is a feature we will discuss in-depth when we get to our multiplayer review coming later this week.
Halo 5: Guardians (Xbox One – Reviewed) Developer: 343 Studio Publisher: Microsoft Studios Cost: 59.99 USD Release Date: Now Available
While the campaign itself was enjoyable it seemed short, loop-holed, and at times rather weak due to the focus on Fireteam Osiris versus a fair-share of both teams as well as the capability of using background characters such as Sarah Palmer, Dr. Halsey, Thomas Lasky and even Infinity’s own A.I. Roland who remains as ever faithful and even a voice of reasoning when Buck isn’t around to remain that human-like character that is able to reason and question motives behind what is happening. The only thing that can be left to guess? Spartan Ops Season 2 would be a splendid thing to have as it would give us more idea of what’s going on behind the scenes and would even offer a story-fill-in where the plot holes have been carefully plotted. As we already know from the ending scene of Halo 4, there are a lot of Spartan-IV’s on Infinity, so why not give us a bit more detail behind their activities? Till then? We have more answers than questions since Halo 5: Guardians since the game is almost three fourths completed when it finally begins to find a steady pace. All we can say? We have a lot to look forward to with 343’s lead design on Halo as a franchise and we certainly hope that they do take a few notes as to story, narrative and content design as Halo 5 has plenty of it but not enough to satisfy those wanting a long stay with a campaign driven title.
Our review is based upon the final version that a team member purchased. For information about our ethics policy please clickhere.
Final Score: 6 out of 10
About the Writer:
Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on Twitter, Google+, and or you can find him on PSN with RaivynLyken.
Our photo has been blurred so as to protect our writers information.
Many of you know we’ve been following the Halo 5: Guardians Disc Exchange Program where fans could trade in their Limited Collector’s Edition or Console Code for a physical copy of Halo 5. Digging around as much as we could on the Halo Waypoint forums and even our very own exchange tracking, we received our game this morning. Having had FedEx knocking on the home door to my house/personal office, it was time to grab that.. Little black package? Wait a second, what happened to that Limited Collector’s Edition casing?
That’s a question many of you fans are probably asking. After reaching out to Xbox Support we were given a very blank statement that seems scripted to help with any outraged fans that stated the following, “We are unable to send out the Halo 5 Limited Collector’s Edition item. We are only authorized for the standard game”. To be honest? It seems to have added more fuel to the fire as you can see via the Halo Waypoint – How to trade your code for a physical copy discussion on the latest posts. Even we have commented and confirmed with the fact we’ve gotten the same thing. So did Microsoft change out the statement of players receiving the Limited Collector’s Edition content? So far I personally have received a code for all DLC, but not a Limited Edition disc as they made it seem like we would be getting.
Did you get just a regular copy or a Limited Collector’s Edition copy with the exchange? Let us know in the comments.
About the Writer:
Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitter, Google+, and or you can find him on PSN with RaivynLyken.
With the count down to Halo having begun on Oct. 20th, we decided to upload our unboxing of the console. We do apologize for any volume issues as well as lighting issues as our camera was dying (not the batteries) in the middle of filming this. However, overall? We’re pretty impressed with the console itself.
Halo 5: Guardians is set to launch October 27th, 2015 and is currently available for pre-downloading exclusively through the Xbox Live Marketplace. Stay tuned for our upcoming review in early November.
Cover Art Picture Credit: Microsoft | 343 Studios
About the Writer:
Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitter, Google+, and or you can find him on PSN with RaivynLyken.
About the Writer:
Greg F. is an RPG enthusiast whom absolutely enjoys the niche titles that come across from the East. When it comes to beat-’em-up brawlers such as Senran Kagura, Greg knows the titles just about as good as anyone else, but his passion not-so-secretly sits with his love for retro games from the NES and Sega period. In his free time Greg contributes to B.A.T.G.R. with his knowledge of such feedback.
Update #2: Our exchange has processed completely as our status now says “shipped”. We will see you on the battlefield fellow gamers! Stay tuned for our Halo 5 review!
Update: After several chats with customer support through the “Chat With Us” option we ended up having to contact the phone line service where we were made aware that our Limited Edition game code will be deactivated. Upon deactivated we were made aware that it will take 3-5 days for our physical Limited Edition to be mailed to us. In doing so if we have any problems we are to contact customer support thanks to a gentleman by the name of Robert on their call service.
Do note that users on the official Halo Forums one stated that a Microsoft Agent stated that any codes that came with consoles will not be eligible for this exchange and the exchange will be canceled. While there are mixed bits of information, we will keep you updated on this information as the process happens. At this time? We can confirm that our code for our Console Bundle is in progress as an exchange and we look forward to seeing what Halo 5 looks like upon release next Tuesday.
Original: You probably heard earlier this year that Halo 5: Guardians is going to be a massive install, sitting just around 55GB’s, close to the 60GB’s that Game Informer brought up in an article about a week ago. Truth is? Seems that article is sticking true to its guns according to multiple sources. The game sitting at a 46GB install/download, but also a 9GB update that will require players to download it before being able to play. This means a bit of wait for those with slower internet speeds or even those who decide not to exchange their Halo 5: Guardians Console game codes for regular discs. This offer as stated by the official page is ONLY valid from October 20 through November 1, 2015. So be quick about it if you decide you want a physical copy of the game.
After having reached Microsofts Customer support several times via my own Gamertag and having had a friend reached them, it seems that Microsoft will be exchanging out discs for those who buy the LCE or the console. Do note though, that you can not redeem your code for the game or this exchange is nulled, meaning you are stuck with that 55GB download. Luckily for those who decide to stay with the digital edition of the game; you’ll be getting a nifty little steel case full of goodies. While we can’t confirm 100% at this time that Microsoft will do the exchange for the game coming with the console, it seems rather likely since we’ve been redirected to the exchange program guide for contacting them and how to do the process. IF you want to give it a shot? Go to the Halo 5: Guardians Disc Swap Support Page on Xbox.com, login and chat with customer support for this process. Note that they will only be doing this for codes that have not been redeemed.
Hunt the truth Spartans and stay tuned for our unboxing of the Halo 5: Guardians Console and the Master Chief Controller. We may even have a little surprise on there.
About the Writer:
Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over onTwitter, Google+, and or you can find him on PSN with RaivynLyken.