Dark Souls: Remastered Set to Release This May

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Dark Souls isn’t known just for its dark, gritty, and foreboding lands of Lordran. It’s known as the game that truly pushed the action-RPG mechanics that fans have come to know and love in the direction they have and has even helped re-define what games would strive to be. Today, Bandai Namco has announced that the fame Dark Souls title will be moving onto the Xbox One, PlayStation 4, PC and the Nintendo Switch later this year.

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Dark Souls III: The Ringed City Launches This March

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With the flame once more lit, enemies of old having been slain, players once more find themselves yearning for more. Today our friends at Bandai Namco have announced that DARK SOULS III is about to receive its final DLC coming this March 28th. The DLC will send them chasing after a new enemy to the ends of the world. The literal end of the world that is. The enemy is a mysterious one only known as Slave Knight Gael.

As the closing of the Age of Fire comes forth, the worlds end dawns near and all lands shall converge upon themselves. As the wanderer descends into madness of the Earth, they must uncover the secrets of the world about them, and encounter ancient beasts as they venture to the fabled Ringed City. Here the new cast of characters teeter upon the edge of insanity. Players will be able to find new armor, new weapons, magics, and even fight through the new horrors that await them at every turn.

DARK SOULS III: The Ringed City brings players toe-to-claw against massive beasts in a twisted descent into the bowels of the end of the world,” said Jason Enos, Director of Brand and Latin American Marketing for BANDAI NAMCO Entertainment America Inc. “FromSoftware has crafted visually arresting environments that evoke a sense of destroyed beauty and nail biting encounters that will leave players breathless for more.”

Below, you can check out the newest trailer for The Ringed City DLC, which will leave you itching for more, and only more you will have once it releases March 28th for PC, PS4, and Xbox One for free for Season Pass owners or $14.99 separately.

You can check out our review for DARK SOULS III and the first DLC Ashes of Ariandel


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

What’s Next for Dark Souls III Developer From Software in 2017? Is it Armored Core?

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Courtesy of From Sofware

If this year has been anything, but slow, it’s not a shocker was 2017 prepares to take off with a bang. With titles such as Capcom’s Resident Evil VII: biohazard, Koei Tecmo’s Fate/Stay Extella, and Gravity Rush 2 preparing for their debuts, there’s a lot to be left for wonder about what we should be prepared for this year. From Software, however, is making that curiosity run even deeper when they announced their work on an entirely new IP has begun, but also the fact they’ve confirmed that they are revisiting an old franchise of theirs.

What if, however, they are planning to revisit a franchise they’d once developed a countless set of games for starting back on PlayStation 1? While many would be a bit surprised at this idea, Armored Core, remains a remarkable game from the legendary developer. With many of the core mechanics of Dark Souls, the games both value themselves on a multitude of things ranging from weapons, to armor (the core beig the armor in Armored Core). The helmet, as one would expect, would play the role of the head between the two franchises.

While we are seeing many run and gun games out for fans to enjoy, partially thanks to the renewed joy found from them, Armored Core, is anything other than average due to its punishingly difficult enemies. With Ravens (the pilot/player) controlling them across various missions, fans find themselves fighting forth with every bit of strength and agility their fingers have to offer. However, much can change now thanks to the new consoles fans have to enjoy.

How Would Armored Core Work These Days?

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Courtesy of Studio Japan/From Software

As with any game, it’s hard to imagine a game of this size being anything, but sortie selections, something we’ve gotten accustomed to thanks to the work Digital Extremes has done with Warframe, but there is something that could quite easily change these days. Mission hubs, which allow the players to move across a large world in real time, something we’e come quite accustomed to thanks to the Dark Souls and Bloodborne.

Players, much like in Dark Souls III, would find themselves departing constantly from a central hub such as Firelink Shrine in order to upgrade, repair, and even purchase new gear. Thanks to Armored Core using mobile units and bases, this could work as well for a game on this kind of scale, but would require some hefty work on the behalf of From Software.

It would be hard for them not to take this approach once more, but also, it would take a lot as it would require them to once more rethink the PvP approach to the game. Something that was constantly bickered about by fans in both Armored Core V and Armored Core Verdict Day. The last one struggled rather hard with balancing the need for PvP and story campaign. For now, we’ll have to sit this one out, and see where they just happen to go with it and see where they go as Miyazaki actually hinted at revisiting earlier this year.

Bloodborne 2, Demon’s Souls II, or Something New?

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Courtesy of From Software

When it comes to where the company could go, they have plenty of paths to take thanks to the success of each of their franchises. Their path could rather easily succeed depending on what they decide to do. If there’s anything we can hope for, it’s for From Software to blow the lid off of 2017 thanks to a statement the producers that From Software have made that could very well prepare us for this news.

Depending on where they go, we could see them battling out Game of the Year with Bethesda Zenimax, Naughty Dog and Ubisoft once more. If anything sticks true, Miyazaki will be letting us revisit Armored Core later this year.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you

Sit-Rep: Dark Souls III: Ashes of Ariandel – A Succulent Fruit Hidden in Ashes


Pros:
+Revisiting The Painted World of Ariamis with Ashes of Ariandel
+New boss fights and creatures provide a worthwhile challenge
+New PvP Arena is spectacular and fulfills a PvPers desires
+Very well paced for the small download size offering between 3-4 hours of gameplay

Cons:
-Difficulty at times can be  mind boggling occasions
-Exploring can be difficult for newcomers to the series that started with DSIII.


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Dark Souls 3 has been delivering an enjoyable experience for us since the day we snuffed out the flame of the Soul of Cinder boss for our reviewAshes of Ariandel delivers a very similar experience for fans to enjoy. With a new icy landscape to enjoy, new weapons, armor, and even spells, Ashes of Ariandel isn’t shy on delivering a satisfactory experience for everyone involved. However, the hunt for all of this? It will only last depending on the want players have to fight creatures to farm for their gear or even players just wanting to wipe out the bosses for the experience.

However, this expansion isn’t all-that-difference from the lands we once explored in Dark Souls named “The Painted World of Ariamis”. However, it’s not exactly the same due to where players get to visit. In this world, players will find enemies that are rather diverse, deadly, and will deal just as much damage like any-other-enemy. Players will once more find themselves becoming familiar with enemies such as “The Followers, the Millwood Knights, and even the vicious wolves that wander around. Unlike many of the enemies we’ve met before, they are vicious, they are brutal, and these Viking like enemies that like to blow things up with their weapons.

Unlike many of the places we’ve visited in the game, Ariandel itself is just as deadly as the enemies within it. With treacherous mountain cliffs, false snowbanks that randomly fall from beneath you, Ariandel will leave you in perilous situations as enemies will openly jump you without knowing. While snowy-covered lands may be a large part of the land you explore, players will also find themselves going through buildings within the land, but also they will find themselves exploring the rather deadly path of twisted roots in order to explore the lands below. The only thing that makes this experience saddening is Ariandel itself isn’t all that large as one would hope. Compared to any other zone within the game, Ariandel is almost just a blip on the radar with it only hosting two bosses, around a dozen items to be discovered.

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The one thing that does make this zone a bit troubled isn’t the mobs, how small it is, or how few bosses there are. It’s the fact this zone is packed full of bonfires that allow fans to move through the zone a heck-of-a-lot quicker than they’d like. Unlike Dark Souls world “The Painted World of Ariamis,”fans will find themselves not concerned with moving once more through the lands. Like much of the game compared to the previous entries, Ashes of Ariandel remains tame compared to the rest of the game, and even makes itself feel less challenging than ever before.

This approach, however, doesn’t take away from what the expansion is about. The bosses, the monsters, and even the treacherous terrains are formidable foes that will leave players reeling in pain. As mentioned before, Ashes of Ariandel remains a pivotal point in the direction the next DLC could go. Despite how easy the DLC felt at points, the expansion itself offered up plenty of challenges for me to experience. Whether it was the Millwood Knights or even the wolves hiding within the forest, Ashes of Ariandel’s three hours of play time offered plenty of challenges for me to go through, and became a rather quick awareness check for me to experience. PvP arenas remain locked until players defeat the optional boss that’s hidden within the lands.

While mortality within the game is quite easily tested by players exploring the lands, you can quite easily expect this to shine through in Ashes of Ariandel with the games new arena. For players looking to PvP, Ashes of Ariandel offers up a rather large amount of this to be had. Players can choose from 1v1, 2v2, 3v3 or even blood filled free-for-alls, and the ability to choose whether or not to heal within it. Seeking avenues within each map is quite pleasing as players will find multiple approaches to each encounter, which will allow players to blast back against their enemies or even wither them down to nothing. Worried about spawn camping? There’s none of that to be had here since the game manages to negate this issue with an anti-spawn camp mechanic. This will definitely encourage PvP later in for those that tire of the games campaign.

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Dark Souls III: Ashes of Ariandel – PC, PlayStation 4 (PlayStation 4), Xbox One
Developer: From Software
Publisher: Bandai Namco
Cost: $14.99
Release Date: Now Available

However, with all that said, Dark Souls III: Ashes of Ariandel is an enjoyabl experience that will keep fans busy for hours to come. Fr those looking to PvP, the DLC will keep fans busy for longer than expected as they find themselves exploring the frozen wastelands or even beating other players around until their ashes scatter within the winds.


Our review is based upon the release of the DLC via the games Season Pass.  For information about our ethics policy please click here.


 Final Score: 8 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Dark Souls III’s Frist DLC Ashes of Ariandel Announced While Outlining Other DLC Plans

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Dark Souls III has been a game that continues to separate itself apart from the rest of the genre. From its twisted landscapes, Lovecraftian styled enemies, unique combat style, and difficulty – Dark Souls III still remains a truly alive title for it sfans. Announced for its upcoming release on PlayStation 4, Xbox One, and PC via Steam, Ashes of Ariandel will expand the already existing story for the Dark Souls III storyline.

With Ariandel being as hidden as it is, the land has been defiled, darkened, and it’s the players goal to seek out the cause for this. Players will explore a new landscape never before seen where they will find new weapons, armor sets, and even magic to use. Players will also, for the first time, have a rather new take on the games rather popular competitive PvP mode that’s embedded into the title.

DARK SOULS III: Ashes of Ariandel continues FromSoftware’s track record of providing best-in-class post game downloadable content support,” said Eric Hartness, Vice President of Marketing for BANDAI NAMCO Entertainment America Inc. “With hours of new challenges, new bosses, new mysterious locations to explore, new items to obtain, and new ways to challenge other players online, it’s the perfect time to jump back into one of the best games of 2016.

Ashes of Ariandel is set to release as the first major DLC for Dark Souls III on October 25th, 2016. For non-Season Pass owners, the DLC will run $14.99 USD while the Season Pass itself runs $24.99 USD for all platforms a second DLC is also slated for an early 2017 release. Stay tuned for our upcoming review.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Op-Ed: Why Returning to Bloodborne is Amazing After a Year

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There’s always something unique about games from the team at From Software as well as Sony Studio Japan. Both have created tremendously creative titles and ones that constantly pushed players to the edge of their seats. Even with some of the latest games, it’s hard to say that any of them have really done what titles like Bloodborne and Gravity Rush have done. Bloodborne of course being the one that both teams worked together to create in order to bring hardcore Souls franchise fans over to the PlayStation 4 due to the titles exclusivity.

Anyone that knows me, knows that I’m a glutton for punishment, more punishment, and even more punishment when it comes to difficulty. I spent days, if not weeks conquering Demon’s Souls only to forget to save my trophy progress, back-up my save data, and unfortunately lose it all. That doesn’t mean I haven’t put the game to the back of my mind, but it didn’t have the beckoning Bloodborne did after having been stuck at the notorious boss Gerhman. Having fallen many times to his blunderbuss or even his scythe in its heavy weapon mode, I resumed coming back a good 100+ times only to die in some other manner. Finally I found myself in frustration only to uninstall the game, open up some hard drive space on my PlayStation 4, and move onto other games I had backlogged from being busy as a journalist as well as an office aid.

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After spending almost a year away from Bloodborne and a 1TB HDD upgrade on the review PlayStation 4, I felt it was time to come back to the game since the DLC had launched. Last night was the adventure that I never thought I would have. Why? I didn’t play the game much in coop. I honestly didn’t find the need for it since at the time my internet router (luckily it wasn’t my ISP or the modem) seemed about as dependable as a car with little to no gas going down a highway. You see where this going, I can imagine. After a few small tweaks, new router, new HDD, and even an upgraded internet speed through the ISP, it was time to once more resume Bloodborne, but this time? In coop. As you can imagine, I did run into a few headaches where I found myself being kicked from the games server till falling upon a few suggestions to shut down my PS4 completely, and then restart it after a few minutes. After doing that I was once more on my way to attempting the Chalice Dungeon’s, farming up Blood Echoes, and even once more attempting to slay Gerhman once and for all. Sadly? I didn’t know the little trick about the umbilical cords playing a role into the games ending like I should’ve. Only having had my character use 2/3 needed for the perfect ending? I found myself with the “OK” ending and at the help of my buddy Garret Sullivan (thanks again, man!). After having killed him, it was time to head onto New Game+, but at a speedy pace with his help since I managed to pick up the DLC. 20 bucks for a bunch of new cool stuff and bosses that will make me break my teeth from clenching my jaw? Sounds like fun.

But returning to Bloodborne after a year was something different than what I thought it would be. Rather than being a small adventure of relearning everything, it was like riding a bicycle. Little by little, it all comes back, and players will find themselves once more accustomed to what they had been doing. Sure their sense of direction may be a little off, but not in the manner it might be a game breaker. We’ve all been there. Ever tried to go back to playing a game like Rainbow Six after a few hours of Call of Duty? Yea, doesn’t work out well for some. Trust me, I’d know. Heck even returning to Fallout 4 was a difficult after a few long sessions of Call of Duty or Battlefield. Though I know that is not the topic of today, but let that sink in a bit first.

When returning to Bloodborne there were a few difficulties I was faced with. One, I had to relearn the control scheme to some extent. Luckily I’ve played enough of the Souls games this wasn’t too hard to do, but figuring out a few special commands, that was a different challenge all together. Secondly, figuring out the areas I was using to farm in order to gear out. Thirdly, was the difficulty of re-learning my timing for Gerhman. Fourthly, trying not to walk away from the game again, and successfully not doing so. Fifthly, was talking myself into buying the DLC since my pal Garret has vowed to once more take my filthy casual self through the new content. But what made coming back to Bloodborne unique wasn’t like what you’d expect with games like Call of Duty where everything gets tweaked, rebalanced, and based on how players play. Instead Bloodborne finds itself with a few minor tweaks, upgrades, and eventually all new content, which it recently has. The uniqueness behind it is the fact the game is easy to come back to. While relearning your timing, footing, and pacing may be a bit disorienting at first, Bloodborne is one of those that comes back to you rather quickly once you remember where you were and through a bit of trial and error. If you can get past that? Bloodborne is a game that deserves the appraises it has gotten. It’ll be interesting to see what the future holds for the title.

IF you are interested in our review for the DLC “The Old Hunters” stay tuned to our website for it coming soon.


 

About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.