Indie publisher Microids, just released its first game play trailer for Subject 13. The game itself is still in its Kickstarter campaign phase, but it is nearing completion, as it has only 6 days left to come up with $40,000 it needs, and with $13,000 left to reach they’re goal, they could really use your support, as soon as possible. If they are successful in obtaining the $40,000, in the Kickstarter campaign, they will add support for the Oculus Rift, also upon hearing the fans, Microids decided to add Linux to the list of platforms Subject 13 will be on, assuming the Kickstarter campaign is successful.
In Subject 13, you are in control of physics professor Franklin Fargo, whom became a recluse after the terrible death of his fiancée. One morning, you wake up in an underground facility, seemingly abandoned with no way out and no external contact, other than a mysterious voice that refers to you, Franklin Fargo, as Subject 13. Fargo’s goal is to set himself free somehow, along with discovering the real reason as to why he has been imprisoned.
Throughout the game, you will uncover secret caches and mechanisms that you must discover, analyze, and activate to survive; and hopefully escape the underground bunker. The difficulty of the game scales through progression, so beating the entire game should prove to be a challenge, even for expert puzzle solvers. In all, this game looks to have the potential; after all the man creating it, Paul Cussiet, is responsible for making games like Darkstone, Moto Racer, and Flashback, the best selling French game across the globe. I expect a great puzzler for all.
UBISOFT Announces Ultimate Gaming Adventure / Everest Contest Update
Ubisoft, the developer of the latest installment to the Far Cry series, Far Cry 4, announced the Quest for Everest contest at ComicCon in San Diego yesterday. The winner will be announced at PAX Prime in Seattle, which takes place August 29th through September 1st. The winner will be winning a 15 day/14 night trip, of a lifetime, to Nepal, to hike the Himalayan Mountains. The approximate retail value is $7,000.00, and the winner will be hiking to a Base Camp on Mt. Everest, and will be the first person in the world to play a video game, from that spot on earth. Contestants will need to create a Youtube video entry not exceeding 2 minutes explaining why they’re the most qualified to make the trek. Of course, creativity will be a big factor in judging a winner. Also, I honestly believe you need to be physically fit. Hiking to a base camp on Mt. Everest is not an easy feat being that you’re more than 20,000 feet above sea level. The announcement video also explains that you will be going through training to complete this feat. Obviously there is an inherent risk to climbing Mt. Everest so you can bet that you’ll be signing a disclaimer.
Ubisoft is in the midst of a massive campaign effort, for Far Cry 4, and this contest is just another way Ubisoft is trying to reach potential customers. The contest really does sound like an amazing opportunity for those capable of making creative videos. I definitely look forward to reading about this adventure when it all goes down.
No purchase necessary, void where prohibited. Open to US + DC 21+. Visit www.farcrygame.com/questforeverest/ for complete eligibility requirements and official rules.
Justin DeMaio Joins the Blast Away the Game Review Team!
You have to say; working in the video gaming industry, writing about video games, the lifestyle, and everything in between is a bona-fide dream job for any true gamer. There are very few jobs that you can truly take pleasure in what you do and be passionate about every single day. I’m blessed to be able to contribute to B.A.T.G.R., and the industry, as it really is, a dream for me. This past month, while at QuakeCon 2014 in Dallas, I met most of the B.A.T.G.R team for the first time. I have a good friend, Aaron Johnson, who already is part of the team and when a position opened up, he was instrumental in persuading the team to give me a chance. Now let me be honest; I have never written professionally about anything, in my life. However with being a gamer for nearly 25 years and living the lifestyle for just as long; being able to write and talk about what I do with most of my free time comes very natural and I certainly have plenty to say. So strap on your seatbelt, hang on tight, and enjoy the ride!
I’d like to take this opportunity to tell you a little bit about myself and what I’ve been up to for the past 29 years, but I’ll try to keep it short and to the point. I was born and raised in North Jersey, about 45 minutes from NYC. In the middle of my Freshman year, in High School, we moved to Northern Virginia, about 30 minutes from Washington DC. Obviously it was difficult to move after just starting High School. In Virginia I finished High School and, shortly after, moved again; this time to North Texas, about 30 minutes from Dallas and this is where I currently live. I feel that these experiences have helped shape me into the, well-rounded, person I am today
My first real memory of playing games was on the Super Nintendo. I loved that system; since it was so long ago, I have trouble remembering the games that I played but it was all of the big hits such as Donkey Kong and the like. I also had a Gameboy, Sega Genesis, Dreamcast, PS1, XBOX, and an XBOX 360. Now I currently own a PS3 and PS4. I really enjoy shooters but also enjoy RPG elements, racing, action/adventure, and sports games. I’m a fairly diverse gamer, I did, however, go through a little hiatus from gaming in my mid 20’s where I sold my XBOX 360 and didn’t game for several years. That was until I met Aaron Johnson who introduced me to Borderlands 2. After he introduced me to that, it was only a few months later I went out and bought my PS3. Credit Gearbox Software and Aaron for getting me back into the scene. Now I struggle with managing my gaming time as there just isn’t enough time in the day. Nonetheless, I still manage to put in about 4-20 hours per week gaming. It really varies depending on what’s newly released and what I’m actively playing. I’m active in forums such as Gearbox and PlayStation, have participated in tournaments such as the Apocalypse Last of Us tournament, and am a PlayStation MVP. I really don’t know where gaming will take me in the future but the most important thing to me, about all of this, is to enjoy yourself because I don’t take myself too seriously. That’s what it’s all about for me, fun!
I appreciate you taking the time to read this and get to know me a little bit. I look forward to being an active contributor to B.A.T.G.R.
Trials Fusion Riders of the Rustlands Out Now!
Did riding across metropolitan parks, snow-covered mountains, and boat docks not fill your hearts desire yet? Those of you interested in testing your skill and capability still have more coming your way. As of today, the first of six map packs planned for Trials Fusion™ is available for download. What does this mean? You get new tracks, challenges, editor objects, and achievements (trophies for you PSN guys) to explore with Trials Fusion.
In the new content pack, you will get to see areas that have fallen to decay, that have been ignored by the government, and left to fall apart over time. Players will get to see the forgotten peoples of the Rustlands while also racing their way through rival camps. Doing this will get them to see a new and drastically different visual aspect of the Trials world that we’ve gotten to know through the background narration of the title. This will only give you more time to explore and learn the unique story of the twisted Trials Fusion world.
This new DLC pack includes ten tracks, consisting of six Classic Trials tracks, two Supercross tracks, one Skill Game, and one FMX track. For those of you are wanting to know, there are eighteen new Track Challenges, including secret locations and more hidden squirrels to search for. The track editor will also be scoring dozens of new obstacles for you to access. These obstacles include: wrecked vehicles and warehouses that can be spotted in the Rustlands when racing. This means you can create the most outlandish track you have been looking for within the Trials Fusion world.
The game will remain gaining free updates for players to use, as well as five more DLC’s that will be releasing in the near future. The next in the list is Empire of the Sky, which is set to release in the near by future, and features the floating islands. When is it available? Sometime in August, which means racers have plenty to look forwards to in the near future. The DLC’s can be found on the XBox Marketplace for 4.99 USD each or 19.99 USD when obtained via the Season Pass, which results in more than 30% in savings.
With more than one million players, Trials Fusion continues to gain popularity as riders strive for perfection on each course. The team at RedLynx Studios has no plan to slow down; five more downloadable content packs are being created including Empire of the Sky, the next piece of DLC set in floating islands coming in August, as well as the free updates coming throughout the year that will introduce new features to the game.
For the latest information on Trials Fusion, please visit: www.trialsgame.com and for the latest on all of Ubisoft’s games, please visit ubiblog.com.
Assassins Creed Unity SDCC Hands-on!
I count myself very fortunate when it comes to where I live. San Diego; known as Americas Finest City, also Sunny San Diego. I have a multitude of different options when it comes to my daily entertainment. I can head to the beach, mountains, or even the desert. What make this even more of a lovely city to live in is once a year, we have our annual gathering of nerds… Comic-Con International.
Gratefully, I was able to take some time out of my schedule, and see what the big ruckus, this year, was all about. As always, we have our movie and TV premiers, new comic books are sampled and launched, and video games are demoed and displayed to the hungry masses. One of those games this year happened to be Assassin’s Creed Unity.
Unity is the much anticipated, next-gen entry, in the long running franchise that’s aiming to change everything we know about the series and the mechanics. I had the delightful pleasure of sitting down with a representative from Ubisoft, as I got to demo the game and get a feel for this ambitious new entry.
The demo began with my Assassin perched on the top of the infamous Notre Dame cathedral overlooking the town. I was immensely surprised at the level of detail, and quality that the team has put forth into the world. What even surprised me, moreover, was as the cut scene finished, and the game began, there was no apparent transition what-so-ever. What I mean by that, is that there was no black screen, no framerate, or graphical degradation, nor any freezes or chop. Just one plain, clean transition that left me unknowing that the game had begun, until I was informed by the rep.
As I began to descend the cathedral, I was able to experience one of the games newest mechanics, controlled decent; this enable the player to trail the Assassin’s hand against the wall, controlling both movement speed, and direction, as they run against it during a decent, instead of just jumping down into a crowd. This enables the player to take a much more stealthy game style then what previous entries have.
Once on the ground, I was surprised to see the number of NPC’s (Non playable characters) have increased, quite noticeably, which made the town feel much more alive. The citizens are starving, and on edge as their king flourishes behind his castle walls, and as the civilians begin to rebel, you will have your chance, and choice to take part in their fight. These non-required battles can be helpful to your cause however; lending you the assistance of the underground resistance can help you with larger battles down the road.
This time around, a main focus of the game is going to be its stealth aspect. This is something that was being stressed to me, by the representative, as well as being shown to me through in game mechanics, is that Unity is focusing on changing the Assassin’s Creed formula to a much more stealth based game. For instance; when I went into one of the house to try and track down information regarding where my targets location was. I was welcomingly surprised that there has been the inclusion of a full cover system, as well as a crouch option. These are two features that fans of the franchise have been begging for a very long time, and seeing that the developers have decided to listen to the fans is always a plus. The crouch/cover system in Unity works identical to the system that was used within Watch Dogs; one can only hope that through development that the team will be able to work through the kinks that plagued the system.
Another major change to the game I witnessed was to the long running power of Eagle Vision. Instead of it being an ability that you can toggle on and off at a whim, or even leave it on while exploring. Eagle Pulse, as its being dubbed, will require the player to stay still to use, as well as allowing players to see through walls to properly plan out how they would like to take on the upcoming scenario. As I said, bringing the game into a much more stealth genre.
Yet another change they are bringing to the game will be in the form of combat. Now granted, Assassin’s Creed has never truly been known for having a great combat system under its belt. That’s why when the dev’s decided to take this entry into a different direction; they also brought combat with them. What I mean by that is simple; open combat is not advised, nor is it simple. When fighting against trained armed guards, they are just that… trained armed guards, not a circle pit with swords. From the small taste of combat that I had during my demo, I found that combat has been slowed down for the most part, as well as enemies a much more difficult to kill than previous version. Seeing how methodical combat was with a one-on-one situation, taking on large groups of guards will be suicidal at best.
Besides that, there are bunch of small tweaks here and there that has been included for your pleasure. Like for instance the new wall running system can allow you to run up walls at an angle, versus just straight up it. This will prove to be quite useful in chase sequences I feel. Also they are incorporating a system that allows the player to see all of their objectives, as well as side-quests that are available by climbing to the top of a high building, instead of always having to open up your map constantly.
Lastly, even though I didn’t get to experience it. The new Co-op multiplayer aspect to the title will mainly take place inside of what’s being called social hubs. These hubs replace the boring, stagnant multiplayer lobbies where you had to wait patiently for other to join your game. These hubs will take place within taverns within the game, allowing player to see how many players are currently playing each of the missions, as well as giving them the opportunity to join friend’s mid-play.
Personally, I am extremely excited to get my hands on this game once it is released. I feel that this entry can breathe a breath of fresh air into a series that has stuck to repetitions for too long now, and could possibly usher in a new age of AC games. Assassin’s Creed Unity is available for pre-order now, and is due out on October 28th. Stay tuned to us for the latest updates for Unity when they do become available as well.
SAMMURAI WARRIORS 4: Special Anime Pack Announced
Are you a fan of anime? Are you a Sony Collector’s Edition hunter? Well, you’re in luck, as of today, you can find yourselves placing the SAMURAI WARRIORS 4: Special Anime pack on pre-order. Available on the PlayStation 4, celebrating a decade of SAMURAI WARRIORS! For those of you who want to get your hands on the title, it’ll be hitting shelves, near you, October 21st, on all PlayStation platforms.
For those of you interested in the Special Anime Pack, you’ll be able to find the following within it: “Special Anime Pack” 10th anniversary Collector’s Edition packaging, Samurai Warriors: Legend of the Sanada anime (Blu-Ray Disc), SAMURAI WARRIORS 4 game disc (PS4 only), SAMURAI WARRIORS 4 Official Soundtrack (CD), Special Costume Pack 4: Garcia, Ina, Nene, Oichi, and Ranmaru (DLC), Edit Parts Pack 1 (allows for facial and western themed armor customization (DLC). Is that enough for you to get it? Maybe? Well let’s seal the deal for those of you who love to pre-order. For those of you who prefer to go to GameStop, their following DLC packs are as follows: Scenario Pack 1, which features the stages “Sinister Beauties” and “Men of Charm and Courage, and the following items, “Gold Lacquered Box” and “Lion Censer”. The second DLC in this offer includes Special costumes for Mitsunari Ishida and Toyohisa Shimazu. For those of you who prefer Amazon and Best Buy, you’re in luck. You can get Weapon Pack 1 which features new weapons for over 25 characters, the “Old Costume Pack 2”, which has costumes inspired by the original SAMURAI WARRIORS for Keiji Maeda, Kenshin Uesugi, Kunoichi, and Shingen Takeda.
Official Information from KOEI TECMO Below:
Features:
55 New and Updated Characters— Nobuyuki Sanada and Yoshitsugu Otani join the fray, along withTakatora Todo, Naotora Ii and Munenori Yagyu (previously only available in Japanese releases of SAMURAI WARRIORS) along with major overhauls of appearance and rearrangements in battle moves for fan-favorite characters such as Yukimura Sanada and Nobunaga Oda adding to the diverse range of more than 50 playable characters
Disseminate the Enemy Ranks— Battles are more thrilling than ever with new maneuvers including Hyper Attacks which allow for rapid moment on the battlefield combined with high powered attacks, a powerful Rage Attack which can be reached when the Spirit Gauge is full, deadly finishing moves with Mighty Strikes and the ability to mount and dismount horses seamlessly, additionally existing moves have all been powered up from their previous iterations
New Battle Modes— Enhancements and newly implemented gameplay systems create a deeper and more satisfying combat experience, including the all-new ability to switch between two characters in real-time, adjustments to morale, Officer development and the return of the
popular portable item system found inSAMURAI WARRIORS 3 are just some of the features players will find to gain the advantage in combat
Unfold the rich tapestry of the Warring States era— The Story Mode portrays the tales surrounding the battles by faction, deepening the relationships between characters and is separated into two parts, regional stories, which tell the tales of the officers of various regions around the land such as Kyūshū and Shikoku, and the story of unification, which details events up to the end of the Warring States era
Leave a mark on history— In the new “Chronicle Mode”, while completing various quests, meeting new officers and collecting items, players discover the world of SAMURAI WARRIORS through their own design with more ways to customize than ever before including a vastly upgraded Create Character system
Living World— PlayStation 4 players will experience an even more engaging saga with highly detailed landscapes and breathtaking skies that reflect true to life lighting and shadow effects and battlegrounds packed with significantly more enemies on screen
Cooperative Play and Cross Save functionality— All modes can be played cooperatively via Network Play across the PlayStation 3, PlayStation 4 and PS Vita system, additionally save data can be shared across all three systems
SAMURAI WARRIORS 4 is developed by Omega Force and published in North America by KOEI TECMO America. The PlayStation 3 and PS Vita versions will be available digitally exclusively through the PlayStation® Store for $49.99 and $39.99, respectively. The PlayStation 4 standard edition will be available for $59.99 and the “Special Anime Pack” will be available at participating retailers for $74.99. This title has been rated T for Teen by the ESRB.
Hands-On with The Nvidia Shield at Quakecon 2014
Wrack Interview With Final Boss Entertainment
The Evil Within QuakeCon Hands-On Experience
The Elder Scrolls Online PvP Hands-On Experience
I am not a part of the PC master race by any means, so I wasn’t expecting to enjoy the PvP, in The Elder Scrolls Online all that much. However, I was wrong, just like I was with Child of Light by Ubisoft. The downside was I only was able to play for 30 minutes, before the ESO Quakecon Tournament started, but the good news was, at The Future of Elder Scrolls Online event they gave away free copies of the full game to the first 3000 people, and I was able to procure one, so when I install my copy and play it in-depth, I will give a full review of the game and update my thoughts on the PvP.
All the computers were pre set-up with a specific character, in a specific arena, but the skill points weren’t spent, so until I messed around and figured out how to open up my skill/class menu, another problem was I am not keyboard and mouse savvy in gaming. It took a few deaths to get used to the standard computer hotkeys you use for casting spells, healing, your characters ultimate attack, and your standard movement, though It felt very unnatural, at first. After 10 minutes at the computer, and some guidance from the friendly Bethesda staff, using the mouse and keyboard felt almost as natural as using a DS4 or Xbox One gamepad and I was able to dominate most of those who opposed me, that is until I was bested over and over and over again by none other than a ten year old gamer. I didn’t feel too bad due to not being Pc gamer. But because of the tournament, I couldn’t experience multiple factions or alternate characters in my own alliance, though from what I experienced, The Elder Scrolls Online PvP has potential to compete with the competition.
All the PvP combat takes place in Cyrodiil, and the games 3 major factions are the Aldmeri Dominion, Daggerfall Covenant, and the Ebonheart Pact and the play-area is huge from what the Bethesda representative told me. The PvP mechanics seem very similar to most MMO PvP modes, level up, increase your abilities, unlock different armor and abilities, and ect. This was as far as I got and I didn’t see anything mind blowingly special that grabs your attention, but maybe that was because of my time restriction, though you could easily lose yourself with its current elements.





















