Sword Art Online: Hollow Fragment Review

Originally Published on the Official Blast Away the Game Review Facebook Page  
Written by Josh Turner
 
 

Pros: 
• Fun and addicting MMO styled Combat
• Rewarding crafting system
• Large open environments

Cons: 
• An unimaginable amount of typos, and grammar errors
• Lack of control over allies combat patterns, and equipment
• Ally AI is stupid at best

(Overview) 

This has been a title I’ve been counting the days down to within my head; awaiting it North American release like a good fan boy. Sword Art Online is, in case you missed my previous write up, a Japanese Anime about a VMMORPG where the users have been trapped within the game, unable to log-out and forced to continue playing against they’re own will. There happens to be another stipulation built around all this as well; if they die, or get forcibly removed from the game, they will die in real life.

So, seeing that the show/manga is growing ever more popular, obviously, a video game was right around the corner. The question remained though; how would a game, about being stuck in a VR game, translate over into a handheld adventure.

(Story)
 
 

So, clarifying something upfront with this game; this is non-canon to the events of SAO, and will not follow the same story of the show after floor 75. So to you faithful fans, you know what that means and I will leave it at that for everyone who doesn’t. This game is also two stories in one; Infinity Moment, and Hallow Fragment. Each has their own story arches, as well as unique characters. For Infinity Moment, the story is as follows. After clearing floor 75, Kirito and gang emerges successfully onto the other side, and enters into the unknown land of floor 76. Upon entering, the group quickly finds that for some reason all of their stats (Attack, defense, etc) had been reset to starting level, while they’re actual level had been left in tack. They quickly redouble they’re efforts to clear Floor 100 and in the process forging a new alliance with a strange woman called Strea.

As for Hallow Fragment; while exploring one day, Kirito is randomly teleported into a zone he has never seen before, let alone the fact it isn’t on any of his maps. He quickly encounters a strange girl running through the forest by the name of Philla, behind her is a Skull Reaper. Which is usually the boss of Floor 75, but for some reason is a random foe in this area. Upon exploring, he finds that this new land is ridden with powerful weapons, and rich treasures. However he also finds that this place also is chalk full with powerful new foes, as well as the infamous Laughing Coffin guild.

While searching the new floor they encounter new players who have no knowledge of SAO; Leafa, who is Kirito’s sister who has been playing ALO while he has been trapped in his coma, and strange girl who seems to be suffering from amnesia, after falling from the sky. So yes, as I said, this is completely non-canon, and should not be taken into context with the show or anime. Now granted, even though this is completely non-canon, you may end up like me, and have a bit of an issue wrapping your head around the situation. I understand about making your own unique storyline, but when you discount so many events that have occurred to create your universe, while sampling characters and events that happen in the series it starts to become confusing on exactly where the story is heading.

Now the major, unrelenting draw back for both parts of the game that breaks immersion, as well is just plain annoying is the mind numbing amount of typos throughout the game. Barely a cut scene goes by without at least three words being miss-spelled, as well as grammatical errors, and nonsensical sentences. This is probably one of the sloppiest translations I’ve ever seen in any format, and it just shows the pure laziness on the developers half. This is why there is something called “quality testing”, and that whole team deserves to be fired.

For the actual core story though, this will take you sometime to finish. Clocking in around 80 hours’ worth of game play, SAO for the Vita will keep you busy for quite some time. That is, unless the game begins to annoy you too much.

(Gameplay)

Since SAO is an MMO throughout the show and manga, I have to admit when I first learned that the game was a single player experience, let alone a portable one, it caused me to raise an eyebrow out of concern. Granted, there have been games that mimic the unique world of a MMO and successfully pull it off like FFXII for instance. How they accomplish this is by mimicking an MMO environment, and filling it with NPC’s that are pre-programed to act as humanly as possibly. Think Skyrim. This idea works well on paper; however, collision detection issues make the NPC constantly not only walk into you, and then proceed to bug out, but also walk/run into walls which tends to draw you out of the immersion.
The primary focus of the game, as you might have figured by the name, is sword based combat. This combat is fast, fluid, and very aggressive and is the one major redeeming quality this game has at the end of the day. The combat has two layers of depth to it. You’re simpler, “keep-pounding-square-until-it-dies!” technique or you can take the other approach of leveling each of your weapon skills, as well as crafting the most powerful blades possible.

Either of these approaches can get you to the same end result, but seeing as there is an added level of depth for your true RPG gamer was a welcome change. What isn’t welcome though is the immense amount of grinding that is required for you to become powerful, it also doesn’t help when the exp system in the game is a running joke. Kill an enemy 10-15 levels lower then you, which takes 10 seconds, and gain 250-500 exp. Kill an enemy 30 levels higher than you, which can take 10+ minutes, gain 750-900 exp. As I said… this system is a joke. If you are expecting people to grind their way through your game, you need to include a higher bounty on your higher leveled creatures to reward the player for taking down such a formidable foe.

Besides that, environments are large, but with pre-set paths to explore. Some feel, and looked reused from other Bandi Namco RPG’s. For the most part they are your trope environments like, creepy castle, dark forest, and large valley. There are some unique ones sprinkled in, like some really cool levels where you’re on floated islands in the sky, but they are so few and far in-between that they are barely noticeable. There is also a town you can explore within floor 76, where you can check out Lizbeth’s armor shop, and Agil’s pub. However, I do admit I was disappointed that you can’t check out any other Floors towns, though they show them briefly once you clear the boss.


You do have quite a few options when it comes to weapons. Anything from bows, to great swords will be at your disposal, each with their own skill sets, and growth tree. Each of these weapons will also have their own unique traits in speed, power, etc. These powerful skills can be used in the heat of combat by not only you, but by your ever present AI helper. Only thing is the AI isn’t exactly the smartest in the world, and you have an overall lack of control over their actions. You have your basic commands like “Heal” or “Use Skill” but no real control over if they will act defensively or over aggressively during combat. Which can lead to many headaches in a game where you, or your partner parish, and it’s over.

Gratefully, one might say that this difficultly can be offset by the fact that even the enemy AI is horribly programmed! They are extremely predictable; usually within the first five seconds of combat they will use a special attack, which can be parried. If you are fighting a large group, sometimes one of them will forget that they are attacking you, and just straight up walk away from the battle, or turn their backs on you while you are fighting them. There is the inclusion of Ad-Hoc Multiplayer for up to four players at the same time, but seeing that its Ad-Hoc based, instead of online multiplayer I was unable to test it out, and I doubt it will get much usage because, if you really think about it, do you have four friends who own Vita’s, and are into SAO?

(Graphics & Sound)
 
 


As noted earlier, sword out does have a tendency of reusing the trope designs of your standard RPG game. What add to the level of mediocre that this game excels at is its sub-standard graphics. Where it could be understandable for Infinity Moments half of the game, seeing that these PSP quality graphics are throughout the full game, it was a tad bit of a disappointment. Environments are well detailed, yet washed out. Characters armor and clothing have a lot of interesting designs on them, which are destroyed by the low res graphics that are used in here. What is even more surprising is that seeing a decent amount of screen tearing and frame rate issues in a game that isn’t even technically challenging to the hardware it’s being run on. Gratefully, the cut scenes are hand drawn for the most part, and give it the shows true art style. In these segments the game does become fairly pretty, but knowing that it’s pre-rendered does not help the fact. 


As for sound, this is where the game does have some saving grace. The whole cast of SAO did lend their voices to the game providing a very authentic experience for the fans. However, one thing that was a little bit disappointing is that Kirito is only voiced for the first hour or so of the game, after that he is just text on the screen. It takes a bit away from the experience in the end, but nothing to terrible.
As for the rest of the game sound design, it’s just another thing to add to the list of disappointments. The soundtrack is lazily thrown together, alternating between the better parts of 5 songs depending on what you are doing within the game. Besides that all the random noises you hear in the game sounds like they are cut from a stock soundboard, and lack any real originality.

(Final Verdict)

This was a painful one for me to review. I had my hopes set real high that this could be a killer app for the Vita, let alone a worthwhile Anime game. What it is in all reality is a shameless cash-in that keeps enjoyment on a rudimentary level, yet provides annoyance on so many more. The thing that disappoints me the most is how most of these problems could have been caught with proper quality testing. Which leaves me asking; did the developers really not care, or were the publishers pushing them on a release date that fell within the launch window of season two in America?

Hallow Fragments does have its high points during battle that makes you forget about the faults within the title, but either during the fight, or right afterwards with awkward bugs where your character can become frozen in place. Another place a fan can derive enjoyment from is the story and the characters; however, it is also quickly taken away due to the insane amount of grammatical errors that draws you away from the immersion of the game.

Overall, and I say this being a fan of SAO, I regret paying $40 for this game. Heck, even $30 would be overcharging for it in my opinion. My recommendation would be to wait until it goes down/or on sale for $20. Also, as noted earlier, not only will this game really only be enjoyable by your SAO fan base, it’s also a grind fest. So unless you have the time, and enjoy killing the same enemy for hours on end to become powerful, I would recommend steering clear.

With a heavy heart, I give Sword Art Online: Hollow Fragments for the PS Vita a…

5 out of 10.

THEATRHYTHM: Final Fantasy Gets a Type-0 Treatment

THEATRHYTHM: Final Fantasy Gets a Type-0 Treatment!
  Originally Published on the Official Blast Away the Game Review Facebook Page
 Written by Dustin Murphy




 If you are a fan of THEATRHYTHM: FINAL FANTASY like me, you won’t be disappointed with the latest installment. With the latest information released, players can now to expect to see a glimpse of FINAL FANTASY TYPE-0 before it hits next-gen consoles in the future. These pieces of TYPE-0 will include music, characters, and even scenarios that take place from events within FINAL FANTASY TYPE-0.

 With this information received, fans who are attending PAX Prime 2014 can visit the Square-Enix booth (#3630) and receive a set of rare Collecta-Cards (Machina, Rem, and Ace from FF TYPE-0) that will be available physically and there’s even more to this! Attendees can also unlock the in-game versions with an in-game password for THEATRHYTHM: FINAL FANTASY CURTAIN CALL!

Official Release Information:

 THEATRHYTHM: FINAL FANTASY CURTAIN CALL will be available on Tuesday, September 16 for $39.99 exclusively for the Nintendo 3DS™ system. Pre-orders for the game are now available throughAmazon.com and other participating retailers, and will include the ‘THEATRHYTHM: FINAL FANTASY CURTAIN CALL – REMIX SELECTIONS’ Music CD (five-tracks).

Official Homepage: www.theatrhythm.com
Official Facebook® Page: https://www.facebook.com/theatrhythm
Official Twitter®: @FinalFantasy

Poptropica: Forgotten Islands Offers Kids a Safe Online Game

Poptropica: Forgotten Islands Offers Kids a Safe Online Game
  Originally Published on the Official Blast Away the Game Review Facebook Page
 Written by Dustin Murphy



On October 14th, children of all ages will be able to take on a safe, fun, and amazing title that is available for them to experience an online community with players from all around the world! In this fully open 3D world, players will get to experience fully customizable characters and explore the world while taking on the mission of preventing a shadowy force that seeks to destroy the Forgotten Islands’! 


In this adventure, players will be focused on challenges that help with their reading capabilities as well as their problem-solving skills through game play challenges and mini-games. These challenges should be on-par for most age groups and will help kids learn while they unlock new areas within the islands! Players will also get to unlock clothes, accessories to create their own Poptropica character!

For more information, head over to the www.poptropica3ds.com and stay tuned for our review when it becomes available! For the latest on all of Ubisoft’s games, go check them out over at www.ubiblog.com.

Saban’s Power Rangers Super Megaforce

Saban’s Power Rangers Super Megaforce
Originally Pubished on the Official Blast Away the Game Review Facebook Page

Written by Kennard Prim



 Grab your morphers, megazord toys, and power ranger feety pajamas, Saban’s Power Rangers Super Megaforce is coming to the Nintendo 3DS on October 28th. An update of recent screenshots has arrived to fuel the nostalgia factor of any parent who once watched Power Rangers. The leader of various Ranger teams from previous entries in the franchise will be returning as playable characters in this game. Zeo, Turbo, In Space, Lost Galaxy and Lightspeed Rescue Red Rangers will be joining the fray as players’ progress. A unique feature of this game will be the ability to scan official Power Rangers trading cards with the 3DS camera to provide stats boosts and bonuses to your Rangers in game, giving reason to trade and share your collection with friends. As a longtime fan of Power Rangers, even at my age, I am excited by this game. This game is a great opportunity to introduce the current generation of children into a household hero show that has been around for over two decades. Whether this game will be your guilty pleasure, or a gift for a child in your family, it’s morphing time!

NAtURAL DOCtRINEs’ Terrains Become a Life Saver

NAtURAL DOCtRINEs’ Terrains Become a Life Saver
  Originally Published on the Official Blast Away the Game Review Facebook Page
 Written by Dustin Murphy



Have you ever wondered what it would be like to use the terrain around you to survive where survival seems the bleakest? NAtURAL DOCtRINE is going to do that in a brutal manner this time around. Kadowkawa Games has began to pull every little bit of attention to detail as possible in their first title in the strategy genre. Doing this will put any fan on the edge of their seat as they prepare to get their hands on the title in North America on September 23rd and September 26th for our friends in the European markets on PlayStation Vita, PlayStation 3, and PlayStation 4.


   NAtURAL DOCtRINE features beautiful visuals and very interesting game play that will span between the three consoles with cross-play and cross-save to back those mentioned visuals. In the world of NAtURAL DOCtRINE’s Feste, players will take on and conquer the evils that lurk within the mines just outside of the villages, this also means players will be handed the responsibility of keeping the Fortress like town of Feste alive. In the images that have recently surfaced, players will be using the environment to survive or die. This is something that not many games do. With these attentions to detail, Kadokawa Games has developed one of the most detailed Tactical RPG’s to date that could possibly be considered a champion in difficulty for the strategy genre. With monsters lurking around every corner, lava rivers in some of the mines, and hidden traps lying around; death could be imminent, so are your chances of survival. With treasures hidden around the maps as well as new paths, players will be challenged to explore, but also to pay attention to details. If not, there may be a troll or flood of enemies waiting right around the corner.


Official Information about the Game:

Seasoned explorers and novices alike venture underground into dangerous caves to collect the coveted material known as Pluton. On your first trip into the depths of these mines, your company of explorers quickly realize that things may be direr than you had imagined when you encounter a brand-new type of evil lurking below the surface. Will your band of explorers be able to defeat this new threat and warn the kingdom of their presence before it’s too late?

Square Enix E-store Sale

Square-Enix Online Store Gets a Back to School Sale
  Originally Published on the Official Blast Away the Game Review Facebook Page

                                                              Written by Dustin Murphy

If there is anything that is a bit of a bummer, it’s going back to school. If you ask any gamer; there is nothing fun about school, but Square-Enix has come up with a way to solve that. Starting now, gamers, fans, and anyone alike can head over to the Square-Enix Online store and receive a discount of 20% on a single title. Want Drakengard 3, but also want Final Fantasy X/X-2 HD Remaster (Collector’s Edition for PS3)? That’s not a problem! You can get both for 30% off or if you want, get three or more games and receive up to 50% off!

What games does this include? A lot of them, but the most recognized out of the games are as follows: Drakengard 3, Final Fantasy X/X-2 HD Remaster, Final Fantasy XIV: A Realm Reborn, Lightning Returns: Final Fantasy XIII and Murdered: Soul Suspect. Those games alone are enough to cause someone to jump rather quickly at such an amazing sale. For more information regarding the sale, head on over to the Square-Enix Online Store now:
http://store.na.square-enix.com/store/

Moon Hunters Heads to Kickstarter This Week

Moon Hunters Heads to Kickstarter This Week
Originally Published on the Official Blast Away the Game Review Facebook Page
Written by Dustin Murphy


  Originally Published on the Official Blast Away the Game Review Facebook Page
Written by Dustin Murphy

Ever wondered what else would come around the crowdfunding site Kickstarter? Everyone seems to and that’s good! As of today, we’ve learned that Square-Enix Collective and Kitfox Games have banded together in order to crowdfund Moon Hunters; a pixel-art mythology-building RPG. For those interested, starting August 26th, they can head over to Kickstarter and help fund this title!


Square-Enix’s Collective is a curated platform, one that allows for developers of games to post their ideas, and you, the gamers, to choose whether or not these games should become a released title. These games are not, however, are not developed by Square-Enix, but instead, created by your very own neighbors within the gaming community. Luckily, the developers supported by Square-Enix’s Collective undergo a Team Assessment before they can begin their funding campaign to ensure that the team’s ideas are going to pan out, and they have the capability of delivering their title as Square themselves would.

Not familiar with Kitfox yet? Some of you actually may know them for their critically-acclaimed title by the name of Shattered Planet. The game released on mobile platforms and Steam Store. With it having launched and become such a huge hit, they are now ready to go into full development of Moon Hunters. The problem? They need 45,000 USD in order to complete their project.


Official Information from Square-Enix’s Press Release:


“The team is really eager to show off what we’ve been working on and get more input from the community,” commented Tanya Short, designer on Moon Hunters. “Collective has helped us find our audience for a mythology-building RPG, getting the word out about this beautiful game we’re trying to make.”


“Moon Hunters caught my eye very early on with its great visual style and design bursting with personality – and gamers echoed that with strong support during the game’s feedback campaign,” added Phil Elliott, project lead at Collective. “Since getting to know the team at Kitfox Games over the past 9 months, we’re really happy to be supporting them through their Kickstarter – we’ve learnt a great deal since Collective launched fully in April, and we’ll put all of that experience into this campaign and help the team get the best result they can.”


Before crowdfunding, Kitfox Games underwent a Team Assessment from Collective, a process to assess the developer’s skills, experience and plans for use of funds. This was led by an experienced development director at Square Enix. While this is not a guarantee on the part of Square Enix that the developer will accomplish every goal they’ve set, it’s an indication that we believe they have the capability to deliver a finished product according to their stated aims.


For more information regarding the Square-Enix Collective Visit: http://collective.square-enix.com/projects
For more information about Moon Hunters Visit: http://www.moonhuntersgame.com/



Trials Fusion Empire of the Sky


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 Ubisoft Releases Empire of the Sky for Trials Fusion
  Originally Published on the Official Blast Away the Game Review Facebook Page

Written byJustin DeMaio – PSN ID: CorePuncher

    I almost named this article “Ubisoft Releases Another Controller-Smashing DLC” or “Ubisoft Releases Another DLC That’ll Make you Quit Gaming” but I decided against that. Ubisoft released another Trials Fusion map pack called “Empire of The Sky”. This is their 2nd of six playable downloadable content packs for Trials Fusion. Coming on the heels of “Riders of the Rustlands”, which was the first DLC released for Trials Fusion, “Empire of the Sky” is very similar in terms of layout and just as challenging, if not more. Some games you’re just good at and some games you’re not and I have concluded that I am just simply not good at Trials Fusion. I can get towards the tops of leaderboards on easier difficulty tracks but when it comes to the Hard and Extreme difficulty tracks, I fail and fail again. I’m sure Ubisoft had this in mind when designing these tracks but I just can’t believe that they wanted someone to fault 200 times and still not be able to get past a particular obstacle.  By the way, I did finally get past that one I’m referring to but trust me, there are plenty more to come and some that are way more difficult. Trials Fusion is a great game, don’t get me wrong, but I am either missing something or just not very good at the game, plain and simple. 
   You can pick up this latest DLC track pack (like that?) for $4.99 or for free if you’re a Season Pass holder. “Empire of the Sky” brings new tracks, challenges, editor objects, and trophies. The maps have more of a futuristic design; even one has limited gravity so you kind of float, which is very cool. In total, there are nine new tracks which include one Supercross track, one Skill Game, and one FMX track. Some of the new editor objects include anti-gravity technology, force fields, and floating platforms to help you create some mind-blowing tracks. User created tracks is one of Trials Fusion’s best features.
   While I can’t spend hours upon hours playing Trials Fusion before starting to go crazy, it’s still an excellent game to pick up maybe once or twice a week and play for a little bit. It’s a great change-of-pace game and I look forward to what new and exciting tracks and features that Ubisoft can bring to the game.

PlayStation Network Hit By DDoS Attacks

PlayStation Network Hit by DDoS Attacks

  Originally Published on the Official Blast Away the Game Review Facebook Page
 Written by Dustin Murphy


 With gaming, web browsing, streaming shows, or movies, there’s always that bit of a bump in the internet. Sometimes it’s the service getting overloaded with requests or the ISP unable to keep up with them, but sometimes there’s something more sinister, a group of bored people. As of the past twenty four to forty eight hours, multiple gaming services, and companies have been hit with DDoS attacks. Their games have been rendered offline, extremely slow, or unable to process enough data for everyone to connect. We have heard from multiple support accounts on twitter such as Blizzard Customer Service (@BlizzardCS), PlayStation Customer Service (@AskPlayStation), and even rumours going around that League of Legends as well other services were taken down last night and earlier today (august 23rd and 24th).



However, there are reports coming in that many of the services are beginning to stabilize. So far all services affected have stated that the “attackers” did not obtain any information or personal details. As far as it has been reported, this has simply been a server outage and won’t have any long term effects once the companies get everything up and running back to normal. We’ll report on this if anything else changes from what we do know.


Citizens of Earth Pushed to November

Citizens Earth Gets a New Election Month!
  Originally Published on the Official Blast Away the Game Review Facebook Page
 Written by Dustin Murphy




If you are like me, this game looks like it’s going to be amazing! Playing in a JRPG world as the Vice President of Earth who needs their help! Unfortunately, due to him having spent some of his funding, we have to wait an extra month, but fear not! His election is on its way and we will be able to experience it for 14.99 USD and will be available for the PlayStation 4, PlayStation Vita, Nintendo 3DS, Wii U, and PC. For those wondering, the countdown is coming to an end! Will you be able to stop the Vice President from his leisurely activities since he is seemingly relaxing as we await his appearance on our handheld and home consoles?


 For those who were a bit bummed about the delay, don’t feel down! The game will feature a 30+ hour campaign that plays like a classic JRPG, in both the world and play style! So get ready, prepare those consoles or handhelds, and get prepared for the most entertaining election of your life! 

 

 Stay tuned for our upcoming review this Holiday Season!