Ace Combat Assault Horizon Legacy+ Gets Amiibo Support

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Written by Dustin Murphy

ACAHLP_3DS_2DPackfront_Front

Are you an amiibo collector? If not, then it’s time to start looking at the amiibo’s thanks to the New Nintendo 3DS’ support of the amiibo collectibles. For those of you who started, Nintendo has given you a reason thanks to the closeness of Nintendo and Bandai Namco, players can enjoy unlocking exclusive skins relating to some of their favorite characters such as Samus, Captaon Falcon, Bowser, and even that yellow creature whom loves to chomp down on fruits unlike any other.. Who might that be you wonder? Pac-Man in all his legendary awesomeness.

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This time around, you’ll be able to control these jets that are themed off all these classic characters when the game launches exclusively on the New Nintendo 3DS XL on February 13th of this year! This means you will get a chance to decorate your ships in rather awesome designs thanks to the creativity behind the two companies.

These special ships will include the iconic Mario designed F-22, which is well, one of the most renowned aircrafts to ever gone on a sortie mission, but will be accompanied by Bowser, which will be designed to take the spot of the A-10A, which is renowned for its combat prowess against ground based enemies. So what will you do? Go for Offensive power and durability, or will you provide yourself to be a rather devastating and powerful aerial tank?


About the Writer:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Magic Cat Story To Launch on iOS and Android This Month

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Written by Dustin Murphy

MCS6_Boss BattleMCS9_Costumes

Are you a gamer that likes to game on the go when you can’t have some time with your PC or consoles? Well Netmarble US, Inc., wants to give you a rather captivating story to enjoy. Starting later this month, Netmarble has announced that Magic Cat Story will be landing on both iOS and Android devices and will allow players to enjoy a captivating and unique colour-matching puzzle game, which will have a unique, charming, and enjoyable story. The title will take players through unique lands to face off against unique enemies and take on difficult, but enjoyable boss battles in matches that can be called difficult and aggressive.

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In the story, players will take on the role as, Kevin, a once normal active boy who is has now been turned into a magical feline. His quest and objective? To save his friends from the evil and cruel wizard Constantine and save them all from being turned into animals. Well, rather break the spell that turned them into animals! On their quest, players will take on challenges, solving puzzles, and even learning how to cast spells to power-up your chances of winning!

In order to keep with the companies commitment to quality, graphics, and value, the game will keep to their commitment and bring players a high-quality mobile experience as they compete for high ranks on the games leaderboards. Magic Cat Story will be free-to-download on both the App Store and Google Play Store later in February.


About the Writer:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Community Spotlight: Darnell of the Nezzy Channel on YouTube

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Written by Dustin Murphy

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When it comes to gamers the community is what makes gamers feel truly alive. This is because games, commonalities, and interaction is what makes gamers enjoy and able to relate to another one. Let alone is it because of our favorite franchises and or common enjoyments the same, it’s also because we love to discuss things that would help improve games or even help alter the current state of a game to one that it should have been to begin with.

Today we take a focus to a man who isn’t just passionate about games, but movies, and community. Darnell, better known as his Facebook name on the Destiny: Guardians of the Galaxy group, Darnell Futuristic Ingram has brought gamers who enjoy Destiny and other cooperative games together and given them a place to discuss games of all sorts when not focusing on just Destiny. Let alone does Darnell or “Nezzy” focus on running this group, he is also a YouTube channel owner, movie and game enthusiast that just happens to work at a rather favored store chain of mine: GameStop.

Darnell’s videos range from trailer reviews, to movie reviews, game reviews, and general discussions that focus on game bugs, what to expect, and even just his everyday thoughts on the games current state. So how can you find him? Visit the Destiny: Guardians of the Galaxy Page and even his “The Nezzy Channel” over on YouTube.

Saying Farewell to Joystiq on the Last Days

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Written by Dustin Murphy

WoW_Insider_Farewell

Before I became a journalist, I was an avid fan of Joystiq, a division of AOL’s techcrunch. I was truly excited when I would get up, grab my coffee, sit down on the couch with my phone or netbook and flip through Joystiqs articles. Let alone was I at one point an avid WoW Insider fan who dug through countless hours of news and coverage from the website, I find myself almost in tears at the thought of two of my favorite places to go to closing down, and even sailing into the winds.

It wasn’t until mid 2008 I had heard of Joystiq due to their website Massively and even WoW insider due to World of Warcraft chats as well as even my time playing Dust 514 and even EVE Online. As the years continued I found myself indulged in countless articles, media coverage, and even the rants, silly weekly roundups, and even the hysterical comments the page contained. Though as of today, I sit here with the news that was delivered to us through their main page. They are officially closing shop and the process has already started according to WoW Insider, Massively, and even their main page Joystiq. This means the countless years, amazing content, and even a bit of their stuff has been swallowed whole by the higher ups at Joystiq.

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So what does this mean? That writers, gamers, testers, photographers, everyone that had anything to do with them has been released as the site will be brought completely down on February 3rd, and will be non-existent from then on. It is with a heavy heart that we have to wish them farewell, good luck, and Godspeed as they look at their futures and we can’t wait to hear from them in the future. Below we have decided to publish Brianna Royce of Massively (a division of Joystiq). Below content is copyrighted by her and Joystiq and will be removed upon request of her or Joystiq.

“I have sad news for the Massively staff and community today, news most of you already knew was coming.

This week, we learned our AOL overlords have decided that they no longer wish to be in the enthusiast blog business and are shutting all of them down. This mass-sunset includes decade-old gaming journalism icon Joystiq, and therefore, it includes us. February 3rd, 2015, will be the final day of operation for Massively-that-was.

I would like to be able to tell you truthfully that this is an equitable and just decision that makes some sort of logical sense, but the reality is that our overlords’ decisions have always been unfathomable. I know more of what I know about corporate from reading tech and finance news than through my own job. We all suspected this was coming eventually a year ago when a VP whose name I don’t even know and who never read our site chose to reward our staggering, hard-won 40% year-over-year page view growth by… hacking our budget in half. There’s nothing to do in the face of that kind of logic but throw your hands in the air. It’s not about merit or lack thereof, and it’s not about journalism or gaming being dead or anything grand like that, so there’s no point in taking it personally.

But for me, it’s hard not to. This was a lot more than a job for me. I’ve worked as a lead editor at Massively for just shy of five years, half of that as its boss, and it seeped into my life and became more than a full-time job, even though none of us ever received any benefits. You know that two-week “maternity leave” I took last year when my daughter was born? That was my vacation for the whole year. And I wasn’t alone in that foolishness/dedication; the Massively writers, past and present, bent over backward for the site. I flat out love these guys. I came in here as a geeky copyeditor and am leaving with a fleet of good friends and a much deeper understanding of how and why my favorite genre runs the way it does, and it will forever influence how I play games and whose games I buy.

Massively’s writers are second to none in the MMO genre; I’ll so dearly miss the day-to-day, down-in-the-trenches collaboration with my team. People actually cared about this place. In a year when other sites were finally discovering ethics, we wondered what took them so long because our network already had a transparent ethics policy. We already didn’t play dirty pool. You might not have agreed with all of our opinions — I didn’t always agree with our opinions! — but our hands were clean, and you can’t say that about a lot of sites in this industry. Some sites out there actually employ industry PR as fan writers, out in the open, like it’s no big thing.

That’s your industry now.

We tried to rise above it.

Our whole network did.

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Thank you, PA. 

Massively’s community deserves its kudos too. We had some trolls and some people who made me tear my hair out, but we also had a core of whip-smart regulars who sparked lively, thoughtful debate and inspired us to write more and better. I love our community, and I proved it by hiring several writers straight out of the comment section. I’m really going to miss being challenged to think harder and type faster by you. Where do I go to learn now? Even if I were still just a player, even if I had never worked here, I would be deeply troubled by the vanishing of a site like Massively. It’s just not fair, but it’s happening anyway. 

I would like to thank each and every one of you who sent your condolences and best wishes and #savemassively tweets to us and kept #savejoystiq trending all Tuesday as the rumors began to leak out.There’s even a petition, for skies’ sake. I am sorry we couldn’t overtly confirm it then, but I’m pretty sure most of you reading have been around long enough to understand why. We’ve spent a lot of this week linking those comments to each other to keep our spirits up. Heck, some of our harshest critics and even devs we’ve written about unflatteringly nevertheless rallied around us, and we’re grateful and touched. Really, thank you. You’re genuinely classy in an industry that too frequently isn’t. But then I always knew that MMO players were a special breed of gamer. It’s why I’ve stuck by this genre for over 17 years. Community may be degrading inside of MMOs, but outside of them, nope — I see community every day.

I want to thank my team for standing by me through this brutal and exhausting last year in particular. Jef, who never put up with bullshit and always put the site first. Justin, who never complained and always did so much more than he had to. Eliot, with whom I spent so many mornings arguing just to argue. MJ, whose enthusiasm reminds me games are supposed to be fun. Toli, whose articles make me wish I could write half as well as he. Brendan, whose longevity is surpassed only by his talent and expertise in so many subjects. Larry, who wore any hat I asked him to and always found the inside scoops. And Mike, a consummate professional who for some reason willingly came back to write for me even after I had to lay him off once already. That is how much people love this place.

I would also like to thank my boss at Joystiq, Ludwig Kietzmann. He demonstrated tremendous faith in me to run Massively as a unique outlet in the industry. He insulated us from so much corporate ick, creating a writing-first environment that few internet editors ever experience. He kept us online last year when he could have cut us loose. And he treated the MMO genre with respect, which is nearly unheard of on mainstream gaming sites. /salute, Luddy

Many of you have asked us what’s next. As we’ve been alluding, we are considering striking out as a team on a site that isn’t beholden to indifferent corporate overlords. Those of you who are begging us to crowdfund might get a chance to put your money where your mouths are and help shape that idea. We’ll be releasing more information over the next few weeks as we formulate our plans and will be using oursocial media feeds to communicate when we’re ready. If we go forward, we hope you’ll join us. 

In the meantime, I invite you to follow our writers and share your own Twitter handles in the comments so we can follow you right back. (I mean it: There are some posters here I really don’t want to lose track of.)

​Bree Royce (@nbrianna, blog)

Jef Reahard (@jefreahard)

Justin Olivetti (@Sypster, blog)

Eliot Lefebvre (@Eliot_Lefebvre, blog)

MJ Guthrie (@MJ_Guthrie, blog)

Mike Foster (@MikedotFoster, blog)

Anatoli Ingram (@ceruleangrey)

Brendan Drain (@nyphur)

Larry Everett (@Shaddoe, blog)

The site, I’m told, will be archived and kept online, at least for a while. We’re here until the lights go out on Tuesday. When you can’t run, you crawl, and when you can’t crawl… well, you know how it goes.

-Bree”

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With her news I can only lower my head and just acknowledge that a group of writers that helped inspire me to keep trying, to keep pushing, and forging on the path I am on now has officially been laid off and will be, or so I hope, rejoining the journalistic path they have taken. We look forward to hearing from all of you at Joystiq in the future.

From us here at Blast Away the Game Review, we will miss your works, the website, and the entertaining podcasts that we have witness throughout the years.


About the Writer:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna

Hyperdimension Neptunia: Re;birth1 Now on Steam

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Written by Dustin Murphy

Hyperdimension_Neptunia_Rebirth1

Didn’t get a chance to visit the re-imagined Hyperdimension Neptunia on PlayStation Vita since you didn’t pick it up or don’t have a Vita? As of today, till next week, you can pick up the title for 50% off, which puts it at 14.99 USD until next Thursday. The title was originally only available for the PlayStation Vita, which has been upgraded to allow PC gamers to play the title in all its glory with 1080p graphics, which will allow you to accompany the four goddesses known as CPU’s as Neptune attempts to regain her memory as well as her knowledge of Gameindustri as well as herself. She is joined by Compa, IF and a sentient book only known as Histoire. Do you have what it takes to save the world and attempt to restore Neptunias memory?

Key Features as Listed:

  • Console Wars on PC! Previously only available on console, now you can immerse yourself in the zany JRPG madness of the Hyperdimension Neptunia series for the first time on PC!
  • Fresh to Hi-def! Major graphical updates let you savor the true power of these Goddesses in 1080p!
    Three’s Company! Battle with up to 3 characters on the field, with 3 more as support. Use them to perform special attacks, or swap them out at any time!
  • Gamindustri’s your Oyster! Use “Plans” to customize the game – change up enemy difficulty, dungeon treasures, and more!
  • Wield the Power! Craft unique equipment imbued with one or more abilities!
  • Duel in Dual Audio! Experience the game in either Japanese or English audio.

So what are you waiting for? Get that mouse clicking and head on over to steam and pick up this hilarious title for half off while you can!


About the Writer:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

The B.A.T.G.R. Top 5 Companies to Watch for 2015

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BlastAwaytheGameReview Logo

2014 proved that the big dogs in the industry such as Ubisoft, Capcom, Activision, EA, and even Sega were out for blood with the titles they released. Many of them grabbed the attention they wanted and held it last year. This year will be no exception to that with Sony themselves joining the ring and throwing down some of their largest third party support as well as first support yet. Even with EA lining up two of their biggest title for this year with Battlefield Hardline and even Battlefront, it’ll not be a surprise when we see the triple ‘a’ titles thin out before the holidays due to last years bombardment and this summers. Though the companies to watch won’t be these big names that are entering the ring unless we see Bethesda come out swinging with DOOM and a successful launch of The Elder Scrolls Online: Tamriel Unlimited for consoles. So who do we feel will be the threats for a string of releases this year?

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5. NIS America

Well known for their releases of games such as Disgaea, NAtURAL DOCtRINE, Fairy Fencer F, and Hyperdimension Neptunia V, it won’t be surprising to see NIS America once more take the world by storm by expanding on fan favorite franchises such as Danganronpa (hypothetical at this point), Criminal Girls: Invite Only, Operation Abyss: New Tokyo Legacy, and htoL#NiQ: The Firefly Diary when all of the titles release this spring. However, even with video games, NIS (Nippon Ichi Software) has quite a bit of anime to keep their friends busy with, and will assuredly have a lot to offer when the time comes.

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4. Namco Bandai Games

With as many franchises as they have under their wings, a lot of players have been eyeballing them due to their franchise’s they have, and one in particular is where the eyes are set now: God Eater 2: Rage Burst. This title in specific has caused fans to stand up in wait to see if the fan favored title will get a release in North America, and with the clamoring of voices, it won’t be surprising since the company is also beginning to localize more of their upcoming rare titles.Though with their games One Piece: Pirate Warriors 3, Dragon Ball Xenoverse, and even their upcoming NN3DS exclusive Ace Combat, we can only hope to see a lot more coming out of them in the near future, which means fans may get what they want if the company sees a chance with God Eater 2 due to the success of titles such as Soul Sacrifice/Delta, Toukiden: The Age of Demons, Freedom Wars, and even Monster Hunter.

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3. XSeed Games

If last year and even 2013 was anything as a note, XSeed Games is a company that is not shy at storming the trenches with a barrage of amazing and well rounded games. With their noticeably well done localizations for such franchises as Rune Factory, Ys, the new and fan favorited Akiba’s Trip, Senran Kagura, and even Brandish; XSeed Games is no stranger to giving the fans what they desire most. 2015 already seems to be one they are preparing to start off strong with their upcoming release of Story of Seasons, which has already become highly applauded by those whom experienced it.

If last year, as stated, is anything to look back upon and expect in 2015, those handhelds and consoles will be happy with what is being played on them by fans.

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2. !f Idea Factory

Well known for their smash hit series Hyperdimension Neptunia: Re;birth as well as their upcoming spinoff titles that will surely set a fan base to enjoy and want to play the games even more. At this time it is not going to be surprising to see if the company begins to create new franchises or even publish them to see how far their fan base will span and what platforms they will target in order to do so.

But one thing is for certain, Idea Factory is doing all the right moves in order keep their fans busy.

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1. Koei Tecmo

Koei Tecmo is well known among gamers new and old to the scene. Most will remember them for their famed Tecmo Bowl (Tecmo that is) while others will remember Koei for their titles such as as their publishing of Dynasty Warriors, Samurai Warriors, and even Dead or Alive, which has become a fan favorite within the fighting genre. It will not be surprising to see them take off this year thanks to their franchises such as Toukiden: Kiwami, Dynasty Warriors 8 Empires, Dead or Alive 5: Last Round, and possibly a hopeful expansion upon Samurai Warriors 4 (hypothetical and not announced by Koei Tecmo at this time).

With their success with both Toukiden: The Age of Demons, Dead or Alive 5, Dynasty Warriors 8 Ultimate Edition, and even Samurai Warriors 4, it will not be surprising to see the company once more bombard consoles and handhelds alike with content that will help show that Sony’s sleeper hit handheld the PlayStation Vita and it’s companion ‘console’ the PlayStation TV take advantage of these titles. Now we can only wait and see if the company releases a new Ninja Gaiden that will take advantage of the PlayStation 4’s massive console power.

Out of all the companies who do you see should be some of the most watched for this year? Let us know on the comments!

Hyperdimension Neptunia™ Re;Birth2: Sisters Generation Out Now

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Written by Dustin Murphy

Hyperdimension_Neptunia_RB2_Coverart

Gamindustri is in peril and once more it needs the help of new saviors. This time around players will get to just that with using the sisters as they come to shine like a bright star in this reimagined version of Hyperdimension Neptunia mk2 that originally released on the PlayStation 3. As of today, PlayStation Vita owners can enjoy the title exclusively on PlayStation Vita. The title can be purchased both in physical retail format or digitally through the PlayStation Store. Those in Europe will be able to obtain the retail copy on February 6th while those waiting for digital will be required to wait until February 11th.

With the games release, players whom own the PlayStation TV will also be able to experience the title that features an all new story, a new battle system, newly voied characters, and even new playable characters in order to provide a new as well as refreshing gameplay experience for those long-time Hyperdimension Neptunia fans. Those new to the series, have nothing to fear as you experience a completely new saga within the Neptunia franchise!


About the Writer:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

The Weekly Roundup: Beating Down the End of January

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Written by Dustin Murphy

This week indeed has been a long and interesting one thanks to PAX South down in Texas as well as some of the information that was released outside of it. Some of the biggest news though came directly from there thanks to Randy Pitchford, the head of Gearbox Studio. We’ve learned several big things outside of that as well regarding titles such as Toukiden: Kiwami, Dead or Alive 5 Last Round, Destiny, and even the discontinuation of Nintendo Club as we know it. So lets take a look at the big announcements by Randy Pitchford and his team at Gearbox.

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As stated, the first up is “Borderlands: The Handsome Collection”, which is a big try for Gearbox and publisher 2K to find a home on next generation consoles. In this attempt, much like others have made, is an attempt to make a game updated to the next gen consoles with 1080p as the resoluation and we can hope 60fps as the set framerate. The game will feature all content that is released and will also have some DLC coming up shortly after release, which should set gamers into a huge gaming binge with the hundreds of hours of content that will be readily available at launch this March 24th, for 59.99. For those with a bit of money to splurge there is also a version that 2K is creating 5,000 Borderlands: The Handsome Collection Claptrap-in-a-Box Editions. The limited edition package will also be available March 24, retail for $399 and include a remote-controlled, speaking Claptrap and 12 lithographs.

Pitchford also went on to state that the sales of this version can possibly determine if the studio as well as Gearbox will be putting effort into a remastering of Borderlands and all of its content, which would set players on the next gen consoles with a full array of games to experience all at once. Those who DO have pre-existing characters will also be able to move their characters around so that they do not lose their progress. So hopefully you haven’t sold your copies yet folks!


Toukiden Kiwami_logo

In other news this week we also got a release date for Toukiden: Kiwami as well as all of its pre-order bonuses that have been made available to those who are interested in hunting Oni once more can now enjoy the game on both PlayStation Vita and PlayStation 4 and reap the rewards from continuing on from Toukiden: The Age of Demon’s when it is made available on March 31st, just a week after the release of the Borderlands: The Handsome Collection launch.


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For The Elder Scrolls Online players, we’ve finally received a date for the long-awaited PS4 and Xbox One version as they had been a bit absent in the news as of late. Well this week that changed when Bethesda gave the game a date and a bit of information regarding the game going free-to-play with paid options for members whom have already subscribed or players who wish to join the ESO premier service, which allows for bonus content to be added constantly for them. This will all be available this spring with the launch of The Elder Scrolls Online: Tamriel Unlimited. Starting on June 9th, 2015 players will be able to experience the title on both the PlayStation 4 and Xbox One and PC will get to benefit from the new free-to-play system starting March 19th, which sets them up to save a bit of money for the bombardment of upcoming games this spring.


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This past week we also got to see the release of Patch 2.5 “Before the Fall” when it released on PC, PS3, and PlayStation 4. The patch setup the game to finally conclude with all of the current content so that both veterans and newcomers a like will be able to finish the current raid content, challenges, and prepare for the upcoming release of “Heavensward” when it releases later this spring and brings a large array of new content for both veterans and newcomers to enjoy. This is the content that many players are looking forward to as the game prepares to expand, add new, and fix some of the old stuff to make the game more accessible as well as enjoyable.


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That wasn’t the only game that a mention this week when a member of Destiny’s development team took to NeoGaf and stated that they are not going to have raid gear invalidated by raid gear like they for VoG raiders with gear taking players up to lv. 30 almost 31. They also stated that upgrading exotics will no longer be degraded by being reset, instead now Exotics will keep their upgrades and just see themselves upgraded to the new damage level, which is surely to receive a bit of a sigh of release when – DLC2: House of Wolves – releases this March. Though they didn’t state whether or not that the questing will be more integrated than it was with “The Dark Below”, which is still heavily criticized for being a waste of many and being too short for what it is. According to Luke Smith, a developer ont he title, they don’t want to see that same thing happen again as it dad last time, and they want players to feel like their “gears are being lessened on the grind”, but he also stated that the CE drop rates vs VoG comment “The Forever 29 meme was a killer for us” so they “sat down and talked about the rwards for VoG and the rates vs CE and ended up following the following:

  • increase drop rates globally in CE: we wanted dedicated players to be around 32 or real close by the time Hard mode came out.
  • increase the variability of perks that a given piece can roll.
    the goal here: players would reach 32 easier than 30, but would have more customization and options to build the perfect set (in terms of stats, perks, weapon affinities)”

Even with their approach Destiny still feels a bit of a punch when it comes to vendor gear since the shards and energy have become a major grind for those that aren’t doing Vault of Glass and makes their life a miserable Hell. So why not just make Shards and Energies obtainable by trading in Vanguard and Crucible Points? It’d be logical. Even though they stated, “We want fewer barriers to equipping upgrades. The shard economies erect these barriers between the players and the new piece of gear they just got” and then went on to state, “We’re not intending to adjust the shard economy for this Tier — we don’t want to invalidate player effort (again). But removing the barrier between that new drop you’re excited to get and actually being able to equip it as a member of your arsenal are something we will do going forward.”

So does his statement mean shards and energy will become a thing of the past? We can certainly hope so as I personally have found that as a bit of a punch leading up to that news!


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This week we also got a chance to sit down with the recently published by Atlus title “Citizens of Earth” (click the link for our review), which we found as a game, was amazing. The game borrowed from smash hits like Earthbound, Pokemon and a few others, and left us highly amused as we continued to play it. Even as a failed Kickstarter title, we are glad that a company like Atlus picked it up, and left us giving it a score of 7/10 since it did have a few features that were lacking and would have seemed almost required for folks that decide to buy multiple versions of it that could cross-save if the development team focused on that, but overall, we left amazed by it.


Take a peek at more of this past weeks news by visiting the links below:


About the Writer:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Inside Gaming Culture: Men, Women, and Gaming Pt. 2

Join the Blast Away the Game Review Community on Facebook or Google+
Written by Dustin Murphy

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Last week on “Inside Gaming Culture: Men, Women, and Gaming Pt. 1“,  we looked at some very real issues that have hit the gaming scene within the past few years and only recently has had a significant light shed on it. Gaming, sexism, and harassment. Something that has become a rift inside of our gaming community and has even scared some developers off. Some of this is in part to people flying under a fake flag and stating that they are apart of several movements, others did it just because they can, and well the rest we have no idea of what their motives are. This time around I decided to sit down and look at the aspect of the gaming culture as a male gamer. This included taking a peak and diving into the mind of a gamer that’s just coming up into adulthood.

This required me to sit down and do the same thing I did for the women. As a male gamer it’s hard not to say that I don’t take pride in what I do, but that comes along with anything in life, but with gaming it’s a bit different. I found myself priding on accomplishments, friends, and even that ‘hot gamer chick’ that’s out there. Yes that may sound sexist, and it was meant to. Why? That is very common these days for those who still have a bit of a little boy in them. Sure some women may find that wrong, but it’s there, and men who game do find women who game just as attractive as sometimes a supermodel (not to say she may not grab a guys attention). A lot of this is fueled by the complexity of how men think. We are drawn to something that attracts us, then we look for something of the sort, and ultimately – or so we hope – find what we were searching for.

So I decided to take a look into what guys find attractive about what could be considered sexist and to do this I looked right back at what women found alarming in our last article. I decided to once more dig through the pages I found, this included ones of the women who claimed to be female gamers, and ones that were possibly just doing what they did simply for attention. What I noted was something that should bother me naturally – these women weren’t attractive because they ‘game’; they are attractive because of the fact how they held themselves, what they had shown off of their body, and how little clothing they allowed to cover them up. It was the natural allure that a man has spotting such a thing and the simple thought of, “am I even good enough for a woman like that,” which makes me reflect upon several of the statements that the women who contributed to the last article said. It is definitely these type of women they find alarming because they do put a bad appearance upon other women who game.

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Though I did have after a bit step back and once more take the composure I did when once more speaking with the women, but this time I approached men, some of them were astonished and/or flabbergasted by some of their thoughts pertaining to this. So it was time to break down, rip out my questions, and once more hammer these guys out like I did the women. Sadly, some of them declined to let me use their answers as they felt like the questions were ‘traps’ or even ‘purposely bring out the bad side of male gamers. Oddly enough? That wasn’t true, but instead it was turning some rather hard questions in on them when it comes down to this topic. So lets begin!

I decided to state that gaming does seem to come a bit more natural for us guys, some of us having become a hobby that many of us were raised with, but also the same could say the same about the women who are part of the gaming culture and or are starting to join it. I decided to ask them how their friends and or family felt when they came out as a part of the gaming culture versus just gaming casually, and their answers were almost what would be expected. Almost all of them saying the identical answer, “I really didn’t come out as a gamer or member of this culture. I think, like many who grew up in the late 80’s / 90’s, that it was just who we were. We just played a lot of games and it wasn’t until our generation became more social that we discovered we weren’t alone,” another stating that, “I didn’t really have to come out as a gamer. My pops and I actually gamed together when I was growing up. We’d hammer out hours after hours of games like Super Mario Bro.’s, Duck hunt, Galaga, and even Pac-Man when we’d go to the arcade, so it came natural,” while the last one stated, “I didn’t really start as a gamer. My brother got me started. He’d sit and play games like Super Mario 64 for countless hours and try to get me involved in it. It was great fun and keeps me as a part of the gaming culture that focuses on the more retro games..”

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It was interesting to see that many of them started out the same when it came to gaming: Family and Friends. It was time to ask them though, a secondary question and that was how their families and friends reacted to the fact they like games. If they had hid the fact they are a gamer,how long have they hid it due to the possibility of bad reactions. All of them gave me the exact same answer due to the first answer they had given. They stated that the point was a moot point, to think back on the first question asked. This was good enough of a reply for a small understanding as I was raised much the same way around games, friends, and having a good time. Though one of them did interject, stating, “Growing up I played sports a lot. The guys on the team actually found it weird and often taunted me as a nerd, as an outsider, and even a couch potato. It didn’t bother me though. I knew they played games, they just wanted to look cool.

I knew what he felt, why? I was much the same in many ways later in my life, which lead to a brief discussion over that topic before he, myself, and the others moved onto our next question at hand. Though it did bother me after asking them that. Are gamers really seen that way to those on the outside who don’t understand gaming as a hobby and lifestyle? To me, it seemed that was very true since gaming has come a long ways from just simply two to four people sitting on the floor to share a screen to people playing together half way across the world thanks to modern technology and leaps as well as bounds in gaming development.

After spending a few moments with each of these guys to discuss their standpoints, a few of them were ready and eager to move onto the next question, this time in regards to if their friends didn’t are or if they’d ask what games they play, if they joined them or just simply watched them play. All of them? Stated identical answers, one stating, “My friends when I was little always joined me, man. We’d get together after school on the weekdays, chill out in the house, hammer away at games like Battletoads, Mortal Kombat, or even Killer Instinct. It was a blast,” while another whom I answered my Q&A through personal contact stated in his message, “People tend to gravitate towards those with similar interests. As such, we’d always chat about what our favorite game was or share school yard rumors about our favorite games. Many of these said rumors would tend to be bupkis though. I’m looking at you, Mew in Pokémon,” and another stating, “For me, like the others, it came natural to our friends and family. We grew up in an era where gaming was one of those things that everyone did. So it wasn’t uncommon to see a few boys and girls in the same room throwing it down on Ninja Turtles back on the NES.

This at the time wasn’t uncommon. Growing up when gaming was still, in many ways in its infancy, it wasn’t uncommon to see several boys and girls huddled around consoles and playing a few games together. Heck, back then it was something rather casual, which blurred the lines of what gaming was then and what it has blossomed into now. Unfortunately, much of the blossoming as noted on part one of this series of three pointed out there are some huge issues underlying the the world of gaming. It has come to such a deal where women in many ways seemingly don’t feel proper within the gaming culture because of others. Some of this in-part because of the unfortunate sexism that has joined in on it, or simply because women in gaming have been given a bad name.

Though it could be a simple fix if people just saw each other as a gamer versus their gender they are. This is something a few of us discussed in-depth as it set up our next question almost perfectly. Many of us felt the same on how gender roles shouldn’t play a huge part of gaming as it does now, and back in the 80’s and 90’s, no one cared if you were a male or female as long as the games were fun. So I implied that some of them probably have been gaming for a rather long period of time (it’s not unusual for many of us to have gamed for over 28 years now), and if they had, how did their finds react to them when they were a kid? I also asked if their friends had a problem with them gaming.

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One of the guys stated, “Sadly, growing up when I did, many of the kids didn’t play games, or at least, didn’t enjoy them as much as I did. Occasionally, you’d find someone who played mario or sonic, but rarely did you find anyone who actually played RPGs. As such, growing up a gamer was difficult. Even back then, gaming had a nasty stigma tied to it. For a perfect example, look up the episode of “Step by Step” that covered game addiction. Not only did it put gaming in a negative light, but episodes like this made life hell for kids who were already known to be obsessed with gaming,” another just giving a small laugh, “When I was a kid, we did get taunted for simply just playing games. I lived in a small town most of my life, much like you, and unfortunately that meant going outside was a big deal. We had imaginary wars with water balloon’s, laser tag, and even rubber band guns. The stuff your mom or dad normally told you to be careful while doing. My friends didn’t react badly though, we just gave each other a nudge, and at the end of the day were playing a Sega or SNES together. I wasn’t lucky enough to get my hands on a NES,” but this is where the odds turned as one of the guys decided to turn my own question on me, so it was my turn to answer, which made this all the more interesting, so take heed that this is my reply, “I grew up in a trailer park. My best friend growing up, Erich and I as well as my little brother were in love with video games. So it was natural for us, we would camp outside during the day, come in at night when we weren’t whining that we forgot sunscreen, and hook up two controllers. Our most common games were Teenage Mutant Ninja Turtles, Duck Hunt, and Battletoads. We were ‘pros’ at what we played. Though our friends did give us a lot of crap over what we played, but that was typical for the time. Gaming was still new and so was the idea of being a gamer. Trust me; it wasn’t odd for us to be gamers back then. We just didn’t know what it would turn into today.

We decided to chat about our origins in gaming for a bit, what games we loved, what games we wish we had played, and eventually even our gaming counterparts as we grew up. Some of our friends even found it hilarious that we could remember half the stuff we did since most of us were born in the early to mid 80’s. To some, they’d have been impressed that most of us had cousins, sisters, and or close female friends that we gamed with. We even denoted the ideology that gaming has come a long ways, that now it has turned into a social standing of its own, and within it people from all walks of life. We discussed how cosplay, fandom, and even character design did change over the years, but with it, so has some backlash that hasn’t been needed the way it has been received. This is unfortunate as women have, in many ways, become targets because of a rather male ‘dominated’ society.

In some ways, it has become almost troublesome, and all of us agreed in many ways on the next question that came up, I stated that I know some of them may or may not know about a recent controversy that has been flared up by gaming feminists. Some of them are well known for their YouTube channels and their time in the spotlight. If they know or have read about them – do they feel that these people are doing good for women gamers or do they think these ‘gaming personalities’ caused negative attention? One of the guys stated the best answer out of the group, which made me nod my head and decide to use only his, as many of the guys came to full agreement when I let them read his online reply, “Call it willful ignorance, but I’ve tried to stay away from this controversy. I’ve heard people say it was about how female gamers are treated in real life, but i’ve also heard it referred to as how women are portrayed in video games. If its option 1, then yeah, I’ve seen how women are made fun of in this male dominated society. I admire that these women want to change our culture but the real issue stems from parents letting their kids play online in M rated games where the attitudes of college age dipshits are passed onto middle school dipshits. With regards to option 2, I personally believe there is a genre for everyone. Looking at how women are portrayed in games could leave a bad impression, but look at the strong characters that are also created like Faith in Mirror’s Edge, Chell in Portal, or many others. If they want the industry to change, then continue to create badass female characters. Say what you want about Bayonetta, but she’s pretty kick ass,” but one man did lean over and ask me my take on it.

Oddly I almost found myself having a hard time replying, and thus I answered knowing once it had been asked – they wanted an answer, so take heed as this is my reply, “I feel that these women have in some ways done both good and bad. They’ve brought up a very troubling issue within our community as gamers. We do have weak points that I feel do need taken notice of and worked on. I do feel in many way, women as gamers do feel ostracized because of how we portray them within certain aspects of not just games, but multimedia in general – specifically the multimedia they know we as gamers will look to. Be it games, anime, movies, posters, etc – we are the targets they are looking for. I also feel as though women should feel proud of those characters who are strong and were created for those women who want a strong role. As the guy you all agreed on with his answer – there are some very strong women in games, look at Chell from Portal, look at Faith from Mirror’s Edge, heck look at characters like Nilin from Remember Me, Samus Aran from Metroid, Bayonetta who is over sexualized, but she is strong and can stand on her own. Sure she was created with a sex appeal, but she shows that women are strong and can be sexy at the same time.

If you even want more subtle characters for examples, look at Borderlands. Randy Pitchford and his team created female leads and support characters that are tough as nails and could easily put you and I to shame if they really existed. I do think that the fundamental issue at hand is that we as a community need to realize that women are equal to us. There is not a setting of male gamer or female gamer. I believe that there is only one time for us we should be considered about and that is ‘gamer’,” but one guy decided to fire back, and so we listened, “Even with the strong examples you and John Doe as we will call him used. There is still a real issue at hand. Feminists in the gaming culture or even the multimedia ‘crusade’ are the ones causing this issue. They made problems that didn’t exist, such as GamerGate and Social Justice Warriors exist when they weren’t really needed. There hasn’t really been a huge issue as it is now, but maybe I’m just blind and the recent events with ‘GamerGate’ claims are false and people looking for a flag to fly under. I think women just need to tough it up and realize that most up-and-coming gamer men are just aholes that just need ignored. It’s like I tell my wife – if you are receiving harassment, dish it right back, and send those people to the kitchen to make you a sandwich, it’s that easy.

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Sure the discussion we had and the few gentlemen that sat down and discussed our input upon this topic a little further. The discussion went in-depth to the point I had to sit back and listen to both anonymous man a, b, and c. All of their arguments were well made, and even emphasized on the fact that we do, in ways need groups such as GamerGate, Social Just Warriors, and even the feminists. Why? They all shed light on some very controversial and weak points in the gaming industry as well community. Some of this can be attributed to the need for ethics in journalism, ethics in game development, and even ethics as a community as a whole. That there are problems that have been aimed at and shot down rather quickly. Though some of these topics got us into an even more heated debate, which lead me to having to get the topic back on hand. Though I couldn’t stop thinking about it – what if GamerGate, Social Justice Warriors, and the feminists are right and we have VERY real problems that need nipped in the butt? With (according to a study done by the ESA that can be read about here on Washington Post) females making up over half the gaming community, it’s not a surprise that the gaming culture has been a cesspool waiting for someone to ignite a flame in.

The question at hand is – can this be reversed so that there isn’t a flame being lit to stir controversy? The short answer is actually not as easy as it sounds due to how booth babes, cosplayers, and even artists portray females in multimedia. The answer that seemed only plausible is one answer – not at this time. It would take a major step as a community for the sexism, rudeness, and internet trolling to come to an end. Thanks to the lack of face-to-face, gaming is not as easy as it seems to control, which leaves companies such as Nintendo, Microsoft, and Sony at an impasse where they have to make stipulations to curb the harassment that has been happening for almost ten years or better now. Though I decided to move from my inner thought when the guys got back from their smoke and or coffee breaks and decided to ask them straight forward, “Do you feel that women who portray (i.e. cosplay) female characters to get attention make it a bit harder for women to be apart of the gaming culture?”, there’s no easier way than quoting this question directly.

With John Doe having replied over the internet, I decided to use his answer and let the guys read it, “I enjoy cosplay if its done right. Yes, you can be the ‘Sexy <insert name>’, but if you can’t play the character right, you just look silly. I look at some cosplayers and think, “We’ll, she certainly would be doing that.” I think the main rule for male or female cosplay should be to accurately portray the character without compromising their standards or yours. Whether or not it has a negative impact on gaming culture… hard to say. You see booth babes at many events at car shows and I don’t think that has negative impact on motor enthusiasts,” One of the guys stated, “Yea, I do think cosplay is a bit of an issue since it has become a hard-point within the gaming and even anime culture. Sure it spreads past that, but we’re focusing on this specific formula for this specific culture. I do feel that men, women, and even younger cosplayers have turned the tables on what is and is not acceptable as a whole.

I do feel that, as John Doe from the internet stated, that if not done right, some cosplay is just silly. I do think that we need to really see a formula pop up on what is and is not acceptable. Sure you see booth babes that guys might go and think – ‘hey, this lady is absolutely sexy’, which is typical since we are guys. I’m sure even some ladies would think that too. We just need to learn to draw a line on what we as a person think is and is not acceptable and how we treat women. I don’t think cosplay is exactly compromising standards, I think the people within the community are,” with our youngest there being in his late teens, he stated, “I think that they use the cosplayers to get attention. It works and it works well. It is what helped get me into gaming. I think cosplayers are sexy, which is awesome. It makes me hope that one day I can meet a lady that is into what I am. It’s simple as that.

With all their answers being rather valid it brought one thing to mind – are the cosplayers really the problem or are we as gamers within a culture the problem? The answer seemed to lean towards a grey area where both could possibly be to blame. One being the men and women are both to blame. This being in part due to how we can tend to idolize certain cosplayers, character designs, and or personas within the gaming community. It also shows that the sexuality of the cosplay being done can be a target to negative attention, but so can the booth babes.

Sure we all know what a gamer girl does and does not look like, which means one thing – people need to keep in mind that no one woman and or man will be exactly what we dream of or expect to be with. This is just something that comes natural and should have been common sense from the beginning. Taking back to the internet, I looked over my questions after John Doe had answered another question I asked, which stated that we know there are a lot of people who play games. Some of them are amazing women. Some on the other hand use their capability to sexualize themselves for attention can be a problem. So I asked him how he feels about these ladies and if he felt they put a negative view on women in gaming? His answer in ways is right about the questions I formulated, which meant to put men and women on the hot seat for their answers, and to really think about their responses before handing them out, “Man, these questions feel like traps. There isn’t going to be a right answer period. I’ve known girls who enjoyed the attention they received by flaunting their features, but I also know many who hate being objectified. So, lets take the middle route and just say,’Do what you want without infringing on the rights of others.

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His response was rather accurate, and even the others seem to agree, but I decided to listen to one of the women in the room whom happened to be present, “I in ways agree with John Doe about some of these questions, at least for me only some, feel like traps. Though I would like to interject and respond if I may. There are issues with this. I’ve seen a few, I’m sure you know a few of the personalities we all have in common are. I do feel that some of them have used their physique to gain attention, which unfortunately does give some male and females a bad bit of light on us as a community. I do feel, even as my boyfriend would agree, that there needs to be some form of limitations that these women take. Some of them pose almost nude with gaming peripherals or games, while others show almost as much as cleavage as possible.

Were I a male, I would get the idea that I am being lead on, and unfortunately it can lead to some bad things – people are crazy and will do what they need to get what they want or at least attempt to do so. Because of internet anonymity, no one is safe from what idiots might do,” A few of the guys applauded as one decided to speak up, “I don’t and do feel she has the right idea. Even though this topic is to focus on males, I do think these women need to think twice. They need to evaluate what they are doing for the younger generations. We are seeing a lot of our youth who are or are not gamers becoming sexualized because of role models. WE as a gaming community need young gamer male and females to realize that they don’t need that route. That they can be who they are without worrying about being sexy or sexualized in order to get attention. That they are fine with who they are be them heavy, skinny, chubby, or even handicapped. Everyone’s beautiful and these women are just not showing that in the right way.

After their answers were made, I decided to take a break and drink my coffee. I had to think on their answers as they made some very valid points. What if the point is moot because the internet does provide some form of anonymity to us? Sure we have IP addresses, user names, nicknames, etc, but we are still people behind those names. We are people whom have come to idolize those who speak as our ‘voices’. Because of this we feel as if we have a form of shielding from what we would do in person, but even then, there is still a respect system, one that can truly hurt one’s reputation. One best example of this is the MMO-space where people do still take one’s personal actions in chats, in-game, and even personal performance to heart since they do realize that people are showing their innermost true self. It’s a flaw that gamers have yet had to realize that is truly there within them. Do you think that they should think twice before they do such a thing regarding the last question, John Doe responded, “You should always think twice before doing anything. Always evaluate the possible negative and positive outcomes of any situation before doing something, especially if its public and online.”

When I asked the others about this, they all agreed to that simple answer. Whether it be one that should be thought about or logic, it was the only one they as a group collectively wanted to go with. It is true, however, that we as a society, and even a ‘culture’ need to realize that everything we do should be evaluated in life since every action does have a reaction whether its good or bad, online or offline, and on the phone or in person. It all comes down to that everything comes back to us as an individual or within the gaming culture itself. This set up my next question perfectly. I stated that they may or may not know about the current situation that female gamers are facing due to ethics and sexism within the gaming culture.

I in turn asked the group and John Doe how they felt about the whole approach and the fact women are being harassed within the gaming community, and their replies were rather surprising, “I really don’t like how childish gaming culture is, period. Perhaps women receive more of it than men do, but the online gaming community is filled with assholes. Everyone eventually grows up, lord knows I had to, but it needs to start young. I look at the parents who blindly use video games as baby sitters without keeping tabs on what the child is doing. But, if there is one good outcome of this negative community, its the YouTube videos of kids being disciplined by their parents over an open mic,” another stating that he “felt that women in ways have become their own targets. This is unfortunate because of the fact they are stereotyped by the ones we mentioned above, the ‘personalities to gaming’ and even the feminists, GamerGate, and Social Justice Warrior affiliates. Sure they all have good motives, but two wrongs, no matter what they are, do not make a right. As a collective, we are completely wrong on how things are approached, specifically how women are now being targeted as simple ‘slaves’ within their mindset. I really do think women need to learn to harden themselves as well to overcome the mindset of typical gamer morons that use being a ‘gamer’ as a shield. They aren’t a gamer, they’re using it to cover the fact their parents never spanked their ass or slapped them for being a complete brat. That’s that really. We are given tools as well in order to protect ourselves. I think these women who are being harassed should take to them in order to prevent this.

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With only two people having wished to respond out of the males, it was time to move on. I understood where they came from as my approach in the last article had proven that. Women are targets to harassment because of their gender, immaturity of others, or simply for the fact that women have been put on a ‘sexual pedestal’ because of how others perceive gamer girls to be, which is ‘easy’ as some would have said a while back, but the truth is? They aren’t. Just like you and I, women and gamer men both suffer from their own forms of stereotyping, and in many ways, it is something that we as a whole have to overcome thanks to mainstream media having shined a light on some rather important issues at hand whether it be a good thing or bad. When thinking about it, there is a form of discipline that should be handled when it comes to the upcoming gamer generations.

Parents need to take note of what is happening now, and working on it. To teach their kids that whether or not a gamer is a male or female, who and what they are doesn’t change, that they still deserve the respect they would receive in person whether they are a gamer or not. This is where our last question came up and many answered it. I asked them, just like the women, how they feel overall about being a gamer and If there is a message for the younger generation, and if is there something they’d like to say for them, and their statements were as listed below in our “bullet like list” as we did before.

  • John Doe: I think gaming still has a negative stereotype, albeit, not nearly as bad as the past. It has become a very large part of our culture, something you can see with younger late night hosts like Jimmy Fallon. I’ve had countless parents come into my store and buy video games to play with their kids. But I still see lots of folks who just don’t understand the culture and mock it. Honestly, there is a lot of work to do, but we’ve gone from a long term fad, to a culture that has an average age of 35.
  • Anonymous Guy A: I really think gamers need to sit back, realize that we are both male and female and we all enjoy the same form of outlet. That gaming is a right, not an entitlement and that right can be taken away if abused or at least damaged to an extent that it may not be enjoyable at all. As for the younger generations? I really think they need to learn how to co-exist with the women in gaming. They’re now playing a very important role in society, be it gaming or developing or even journalistic methods, they are there and they aren’t leaving anytime soon.
  • Anonymous Guy B: Just like the guy before me said. Show respect and dignity to other gamers no matter their gender. It’ll be important in the long run for us to co-exist if we want to break the stereotype that we as gamers are known for.
  • Anonymous Guy C: Definitely take into consideration what you do and how you look at things. I think both male and female gamers a like need to break the boundaries of what we are known for and truly show the good in us. This will be important for younger generations to learn.

So what’s your take on this? Do you feel these guys have valid points? Do you want to take a chance and let us know what you think? Feel free to state your comments here, our Facebook Page, our Google+ page or just simply hit us up over on Twitter or simply go to our contact us form and fill it out and we’ll get your answers in on our next “Inside Gaming Culture: Reader Edition” when it comes up!


About the Writer:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Toukiden: Kiwami Gets DLC Pre-Order Information Outlined

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Written by Dustin Murphy

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Toukiden: Kiwami, as it’s known, is Omega Force’s take on a monster hunting experience that leads people to take on many Oni (demon) and slay them at once. With this newest entry still being currently in development, it’s not surprising that that fans are already anticipating it with high regard. With Toukiden: The Age of Demon’s having successfully launched last year on the PlayStation Vita, fans can once more prepare for this experience with new bonus content when Kiwami launches on March 31st, 2015. With this release date coming near, it’s unsurprising that fans are wanting to know about pre-order content. The wait for that content is now over since Koei Tecmo and development team Omega Force have released this information.

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As of today, it is now announced that Toukiden: Kiwami will be getting content for both the PlayStation 4 and PlayStation Vita through both GameStop, which will include armor inspired by the new slayers Reki and Soma’s outfits as well as classic armor from Toukiden’s six original slayers players have become well acquainted with through the original campaign. For those of you who prefer Amazon.com, you will get two special and exclusive pieces of armor: The tenko gloves and a Cthonian Fiend Mask, which will allow players to appear as an Oni while taking them on in combat.

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Stay tuned for our upcoming review of the original release called “Toukiden: The Age of Demon’s” with all the games DLC content as we prepare for the March release of Toukiden: Kiwami.


About the Writer:

Dustin_BATGRDustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.