Might & Magic Heroes VII Pre-Order and Special Editions Outlined

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Written by Dustin Murphy

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Have you been wanting to have a reason to get in on Might & Magic Heroes VII? If so, there is reason for those of you who like to pre-order. As of today, those who preorder Might & Magic Heroes VII will be granted access to the closed beta that starts this spring. Furthermore, the Closed Beta starts on May 25th, 2015, which will allow for players to obtain exclusive in-game portraits once the game releases this September.

Most importantly, Ubisoft has also announced several special editions of the game that will be available at lunch. First and foremost is the standard edition, which features the full game, and the pre-order bonus for those who pre-order. The Deluxe Edition will feature the full game, digital soundtrack, Might & Magic Heroes III HD Edition, as well as additional in-game content that will feature a new Hero and extra scenario-map. Additionally the Collector’s Edition will be featured as a uPlay Shop exclusive and contains the full game as well as the following:

* A Collector’s Edition box
* A 26-cm Yvan figurine displaying Yvan proudly posing after a brilliant victory on the battlefield
* An Artbook
* The official soundtrack in digital format
* Two lithographies
* A full-customized tarot game
* Additional in-game content including a new Hero and an extra scenario-map

Additionally, those who join the Shadow Council, which is available on the Might and Magic Heroes VII website, players will be able to share what knowledge and love they have for the game, but also a way to share their experiences with the game. In turn, players will also get to chat with developers, comment, share, and interact with the team in order to influence the content of the game, and even feel as if they have earned their own award. As part of this initiative, fans have also been able to vote for 2 of the 6 factions that will be available in the final product when it launches. The fans have also chosen what figurine would be enabled with the Collector’s Edition.


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Nintendo’s New Weekly Downloads Listed for the Week

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Written by Dustin Murphy

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Wanting something to do this weekend and the week? Nintendo has come to the rescue with their current digital sales and new releases. Need a Mewtwo for Super Smash Bros.? It’s there. Want some new stuff to race with on Mario Kart 8? That’s here too! Read on and find out more.

This week’s Nintendo Download includes the following featured content:

  • Nintendo eShop on Wii U
    • Mario Kart 8 Update and DLC Pack 2 – The latestMario Kart 8 free software update has crossed the finish line and now you can race like never before in 200CC … if you think you’re fast enough. DLC Pack 2 is here, too, with three new characters, four new vehicles and eight new tracks, all for the thrill of the race. DLC Pack 2 is sold separately for $7.99 individually or bundled with Pack 1 for $11.99 from the in-game shop or the Nintendo eShop.
  • Nintendo eShop on Wii U and Nintendo 3DS
    • Super Smash Bros. DLC – Mewtwo – The Psychic-type Pokémon Mewtwo makes its grand entrance! Make it Mega Evolve into Mega Mewtwo Y in its Final Smash, and then use Psystrike to blow away the opposition. Starting on April 28, you can purchase and download the new fighter Mewtwo in Super Smash Bros. for Wii U and Nintendo 3DS for $3.99 each game or for $4.99 for both versions.
  • Virtual Console on Wii U
    • Mario Kart DS – Race along with Mario and his friends in five single-player modes and over 30 courses. Knock out the competition with your driving skills as you rocket-start the race, use drifting and turbo at critical points and deploy crazy items to gain an advantage.
  • Nintendo eShop on Nintendo 3DS
    • Cube Creator 3D – Craft your own realm in stunning randomly generated worlds in Cube Creator 3D. You can gather resources, combine elements, explore new worlds and combat strange creatures to survive in this expansive, cubic domain. Grab your copy at an introductory price of $4.99 until 8:59 a.m. PT on May 7. Click here to view the trailer for this game.

Nintendo eShop Sales:

  • Nintendo eShop on Wii U
    • Tetrobot & Co. is 70 percent off (reduced from $9.99 to $2.99) until 8:59 a.m. PT on April 30.
    • Cocoto Magic Circus 2 is 66 percent off (reduced from $29.99 to $9.99) until 8:59 a.m. PT onMay 7.
  • Nintendo eShop on Nintendo 3DS

Activities:

  • Mega May is Back! – Vote Today
    • During the entire month of May, Nintendo and Capcom are celebrating our favorite blue bomber, Mega Man, with six game releases on the Virtual Console service for Wii U. The Game Boy Advance versions of Mega Man Zero 2, Mega Man Battle Network 3 Blue, Mega Man Battle Network 3 White, Mega Man Battle Network 4 Red Sun, Mega Man Battle Network 4 Blue Moonand Mega Man & Bass will land on the Nintendo eShop throughout the month. Click here to votefor the first game of Mega May, which will launch May 7. Voting is open until 11:59 p.m. PT onApril 29.
  • International StreetPass Week
    • Take your Nintendo 3DS system on a whirlwind tour without leaving your hometown during International StreetPass Week! Through April 26, collect up to six Mii characters from across Europe, the United States and Canada when you stop by a Nintendo Zone location. U.S. and Canada visitors will even get a special Mii of Reggie Fils-Aime, president of Nintendo of America. Find a Nintendo Zone hotspot near you here.

Theme Shop on Nintendo 3DS:

New themes this week include:

Shin Megami Tensei: Devil Survivor 2: Record Breaker: Apocalypse – Available April 28

Also new this week:

In addition to video games available at retail stores, Nintendo also offers a variety of content that people can download directly to their systems. Nintendo adds new games weekly to the Nintendo eShop on the Wii U console and the Nintendo 3DS family of systems, the Nintendo DSi™ Shop for the Nintendo DSi system and the Wii™ Shop Channel for the Wii console.


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

WARHAMMER Prepares to Invade Total War

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Written by Dustin Murphy

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If you are a fan of Total War and a fan of the famed table top series by the legendary company Games Workshop and their famed series Warhammer: Fantasy Battle, there is something in the works for you. Recently both Sega and Games Workshop have announced that the creative minds over at the team Creative Assembly that they are all teamed up and bringing WARHAMMER to Total War in order to celebrate the 15th year of the Total War franchise.

This newest installment will take itself on through the high fantasy realms for the first time ever, which will change the rules, and a change in how war is scaled by moving it to a size that has never been imagined for Total War. The game will be accessing within the limitlessly deep and rich world of WARHAMMER as it rings in the new era for Total War. Featuring gigantic monsters, flying creatures, heroes of legend and magical spells that weave along the battlefield, players will get to see all of this while thousands of warriors clash across the battlefield in real time.

Unlike it’s turn based companion, Total War: WARHAMMER will find itself digging through the Old World that is filled with unforgiving lands and even treacherous enemies that will cause endless wars and force players to forge cunning alliances they may not have foreseen upon entering the battlefields. With conflicts that will change based upon the race the player pics, players will seek out conquest, glory, and taking on threats that could tear the world around them apart with each sword clash, shield bash, and flying creature they send across the skies.

With three other titles set up, Total War: Warhammer seeks to deliver hundreds upon hundred hours of gameplay for players to enjoy while it awaits to be joined by its two companion titles. Each of these will bring on additional content that packs and the two other installments, the series plans on bringing a story to be told unlike any other.

We’ve always loved the Warhammer universe, and couldn’t wait to approach it with the same colossal scale and authenticity that has characterised our titles for the last 15 years,” said Total War: WARHAMMER Project Lead, Ian Roxburgh. “We’re bringing it to life in a way that nobody’s attempted before.”

Think that’s all? Sega, Creative Assembly, and Games Workshop have released the announcement trailer, which is voiced by celebrated actor Steven Berkoff, for just a taste of this forthcoming match made in gaming heaven.


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Lord of Magna: Maiden Heaven for 3DS Gets Street Dated

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Written by Dustin Murphy

LORD of MAGNA MAIDEN HEAVEN_ logo-highres

As many know, RPG’s are nothing short of a rare breed, one that XSEED Games is known for bringing over such rare titles from Japan, and Lord of Magna: Maiden Heaven is no exception to this rule. Releasing exclusively on the Nintendo 3DS, Lord of Magna: Maiden Heaven will be landing in stores in North America on June 2nd for 39.99 USD and will also land on the Nintendo eShop for the same price at the same time. The first print, however in retail format, will feature the games soundtrack, which features 28 selected songs from the game, but also they will be in high-quality on this CD. Additionally, the title is being headed by the mastermind behind the long-running frachises such as Bokujo, Yoshifumi Hashimoto, creative mastermind behind the acclaimed and long-running Bokujo Monogatari and Rune Factory series, but also the famous Bokujo Monogatari series, which he also is known for the newly released Story of Seasons (our review can be found here). In Story of Seasons he was directly involved in the game’s production and creative vision to provide the best possible experience.

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Lord of Magna: Maiden of Heaven places players as the games young innkeeper by the name of Luchs. While enjoying his peaceful innkeeping days, Luchs discovers a bracelet only known by the name of “Lachyrma”. After having found it, he is taken by surprise by a group of strange creatures, which causes a rather mysterious faerie who just happens to be trapped within a crystal and all her memories having become clouded. Deciding to help her recover her memory, he goes on his strange quest. As they do, they encounter several faeries in a state just like her own, but they all have the same issue: lost memories.

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As players help these faeries, they will take on well known elements from past titles such as tactical combat, role playing leveling, and timing attacks in order to plow through enemies and treat them as they need in order to bring them down in one swift strike. As players turn the battlefield into their favor, players will also be able to take their Nintendo 3DS’ on the go with them using the StreetPass feature in order to participate in Free Battles, but also obtaining new skills, unique items, and even new enemies. The game will feature a fast-forward option for cutscenes for those of you wanting to enjoy combat, but players will also allow for players to customize their experience in order to enjoy it as much as possible. Completed by in-game movies and art galleries, the game will leave players hungering for more as their adventure comes to find a place in their hearts. Will you be there to enjoy it this summer?


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Killing Floor 2 Lands on Steam Early Access

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Written by Dustin Murphy

KF2_April_16

Ever wanted a reason to go into a Zed killing frenzy with a shotgun, assault rifle, or whatever seemingly fits your combat needs? The chance is here starting as of now on Steam. Tripwire Interactive has announced that they have officially released their co-op sci-fi horror FPS title, Killing Floor 2 for Steam Early Access for $29.99 (US), ₤19.99 (UK) and €26.99 (EU). Set up as a highly co-op focused co-op shooter, Killing Floor 2 once more picks p where the highly successful and fan favorited Killing Floor left off, which alone sold 3 million copies since its initial release back in 2009. With weapons leaking out of the woodworks, players can choose from the Pulverizer, Double-Barrel Boomstick (shotgun) or even something as simple as a pistol as they team up with six players in co-op or go head on in solo.

With the Early Access release of KILLING FLOOR 2, we’re starting with a really fun core game,” said John Gibson, President of Tripwire Interactive. “We’re looking forward to dialing in that fun with community feedback during Early Access, and of course expanding that experience with awesome free content!”

At the Steam Early Access launch, players will be able to dive into a fully functional, highly polished subset of KILLING FLOOR 2 content, including:

  •       3 non-linear levels – The dark streets of Burning Paris, the ice covered Outpost, and a re-imagined version of the original Biotics Lab
  •       4 perks – Berserker, Support, Commando and Medic classes
  •       27 weapons – Ranging from shotguns to assault rifles to crazy makeshift hybrid weapons!
  •       11 deadly and terrifying Zeds – All determined to destroy you
  •       7 playable characters – Including fan favorites Mr. Foster and Constable Rob Briar as well as a new female character – Ana Larive
  •       1 new boss character – Enter Hans Volter and his arsenal of devastating weapons and attacks
  •       Mod SDK supporting custom level creation

With their reputation being known, Tripwire has once more carries on by listening to fans, engaging with them, which will remain unchanged with Killing Floor 2 even in Early Access and post launch, Tripwire is known for tweaking the games to provide better experiences for players. As players enjoy the game, Tripwire will be taking feedback in order to iterate their title based upon the player feedback in order to add new maps, monsters, perks, weapons, game types, and more as the game heads up to its launch.

With this information, Players who have chosen to purchase Killing Floor 2 during its Early Access will be entitled to a large amount of free content that will carry over into the games full release later this year, as well as more content for free through the games Full Release and Beyond. Furthermore, players will be able to carry on the legacy of content that Tripwire maintains with its community feedback. Want to enjoy the community? Head onto the official forums to give feedback for those who play during Early Access:  Tripwire Interactive : Killing Floor 2 Early Access Forums

Think they’re done there? As of today, the official soundtrack from Solid State Records is also available for purchase on multiple digital outlets. Gamers looking to experience “the most brutal game sound track ever for the most brutal game ever” can purchase the soundtrack at these online locations: iTunes, Amazon, and Solid State Official Online Store. Stay tuned as we prepare to bring more information forth for you.


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

The Evil Within: The Consequence Seeks to Scare Once More

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Written by Dustin Murphy

The_Evil_Within_The_Consequence_SC02 - Edited

Exploring the world of The Evil Within wasn’t scary enough for you yet and left you wanting more? As of this week, players can go to the PlayStation Store, Xbox Live Market Place, and even Steam in order to pick up their content for 9.99 USD. For those who own the Season Pass, which is priced at 19.99 USD, can obtain the DLC free from the game as needed be. This content is currently available in North America, but for other regions, pricing, date, and/or platform may vary.

In the Evil Within’s DLC’s “The Assignment” and “The Consequence” players get to dive more into the stories behind Juli Kidman, which is main protagonist Sebastian Castellanos’ partner, which leaves her in her own story that is side by side with Sebastians as she seeks out knowledge about her whereabouts during the main campaign of The Evil Within. Within her DLC, Juli will take on new enemies, solve new puzzles, investigate new mysteries behind the world around them, and even attempt to survive new horrors. Within this new DLC, both “The Assignment” and “The Consequence” will give fans of the game a whole new way to survive the gruesome events of The Evil Within and uncover the truth about her hidden motives as well as her mysterious connection to Mobius.


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Op-Ed: So You Want to be a Gaming Journalist Part 1 – Getting Started

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Written by Dustin Murphy

penandpaper

There’s always something that can peak the interest in many when it comes to gaming. For some it’s the minds behind the games, the artists, composers, level designers, 3D model renderers, engine developers, conceptual artists, or even simply the project director’s. These are all things that become a huge part of gaming journalism, but so do the minds behind all the hard work at the publishers office. This in-part is a larger effort than it may seem in order to make games come to life, which leads to multiple opportunities, and some of these even require journalists so that they can bring the information to the masses through multiple outlets. Sometimes this is merely by writing about the games, building up speculation, and even discussing the previous titles or even going as far as playing them in order to see where the new ones can go from where past versions or even stories left off. This means hours of work, study, and taking lots of notes to ensure quality, but also a good and sound argument to the statement you are trying to make. All this work may or may not come with pay, but if you are passionate, you love games, and you want to cover them – what’s to stop you? Are you still interested? Good, lets continue on.


/-/ How to Get Started /-/


This is the part that is the hardest and this is one that also left me crippled at first since I had no idea what to do or how, but luckily, I got in touch with another writer. Who? Mike Futter at GameInformer. So what was his advice? The same advice I’m about to give you. Started a blog, even if it’s through free places such as wordpress, a video blog on YouTube, blogspot, livejournal, tumblr, or something of the sort – this will help you practice and get articles up. This can also help you begin to show your knowledge of games be it reviews or simply opinion editorials. All of these faucets can help show your strong and weak points, so don’t be scared to start out small and work your way up. Remember, always write out your arguments, edit them, and even format the so that you have a statement, an argument, and a defense to your argument if you are doing an editorial. These will help you continue on and work on future works. Ever notice how some articles read that way? It’s a good format to have and it’ll keep you from rambling. Want an example of how mine work? Remember, this won’t always work for you.

Since are going to do an example, I’m going to show you the format I use, it allows me to break articles down into sections so I can continue on, but also adjust to the pace of the reader themselves:

-Introduction
-How to Get Started (Part 1)
-Finding Your Target Audience (Part 1)
-How to Format an Editorial (Part 1)
-How to Format a Review (Part 1)
-Going to Press Events (Part 2)
-Working with Viewers (Part 2)
-How Social Media Can Influence Your Reach (Part 2)
-How to Format an Email to PR Teams (Part 3)
-How to Get in Touch with Developers (Part 3)
-Closing Statements (Part 1 & Part 2)

As you can see these are all set tones, topics, and follow ups to the ideas before them. Granted in the end, there is nothing wrong with moving what topic you are covering first and in what order they will go in within your article. This is something that happens when working on topics whether it is a review, an editorial, or a simply press kit article. Just remember, make it yours, keep it original, and set the tone for your readers.

When getting started as a journalist there are a lot of tricks to the trade to learn, the biggest one of them? Is to get yourself situated so that you are comfortable with the media you are about to cover, but also making sure you know your stuff, and not selling yourself short. This means researching, practicing your writing, and even visiting other websites and simply reading how they format articles, how they cover their topics in order to bring out their news, but also what might be trending if it’s a slow news day, but remember to take what is trending, and make it just that much more exciting. Remember that your content should be something you enjoy, something that strikes you as important, but remember to have it well planned out in the process of doing so. Just remember, your target audience may have kids, adults, teens, elderly, and so-forth in order to find out what they are buying for their kids, so the more information, the better, but sometimes keeping it clean is the best option.


/-/ Finding Your Target Audience /-/


Remember in the last paragraph how I mentioned your target audience? This is one of the most important things of all: Target Audience. When selecting a target audience, there are several things to take into consideration, which is important:

-Age Group
-Types of Games and News to Cover
-Are your articles going to be more targeted towards adults?
-What type of gaming products are you going to cover?
-Will it just be about gaming or the people within gaming also?

These are the type of topics that become extremely important when trying to get started. These building blocks will give you, your group, or simply your readers a base idea of who you are trying to target, and the fact that you want them to be your audience. This will enable you to pick and choose what words to use, topics to cover, and images to show. Due to some games being more angled towards adults rather than teenangers and children, this will help you build a demographic of the gaming crowd you want to connect with, which can help out with bring in new followers, readers, and even community interactions. This will give a general idea of what readers are interested in, but will also help connect better with certain audiences. Knowing your audience also means that you will need to know what products to cover.

This could simply range from games that are imported, hardware, gaming platform(s) to cover, type of games to review, and what genres to review. These will help build even more of an audience depending on how many of the genres actually match your very own. This will help figure out who you are looking to reach out to, the groups you want to get in touch with, but also will help you build up your community. Remember, it never hurts to just start out, see what others are writing, and see what the trends are and attempt to break the trend. It’s something that will help you grow, obtain information, but also find a suitable building ground for your arguments, but also a way to start a thoughtful debate when needed be. So lets move on as I’m sure you’re more interested in learning how to get started versus learning all the basic fundamentals I’m sharing with you that helped us here at Blast Away the Game Review get started.


/-/ How to Format an Editorial /-/


The biggest question i’ve always gotten is how to start out writing an article, formatting an editorial or preparing to write in general. The first part is to build an idea around how and what you wish to discuss, whether the topic is about a new game, a piece of interest going on within the gaming culture or simply an entirely new topic of your own. The first part is learning how to build your argument or even your statement, but once that is done – defending it. Looking at an article is simple, but so is writing. When it comes to writing one or even an editorial? That’s a whole new thing to look at versus just looking at what articles can cover what topics. So what do you do with this idea? Build your introduction, discuss the topic at hand, make a solid background behind it, but also explaining what the editorial is about. This will set up your entire article itself to see if you can hook the readers or not. Through this method you will be able to set up a reader’s understanding of what they are reading about or even what the entire argument is covering.

Much like your introduction next will be your covering of the topic, trying to provide as much information as you can, your body of your entire article to be more precise. Within this body of text you will be working on covering everything you can, but not taking away from your introduced topic, the topic that you used to set your entire statement. Within this article it is help to provide a good argument behind your stance, but behind the good argument, there should be a rather solid and helpful defense that will help you write, but also will help you keep your readers on an understanding of your entire topic.

So what exactly is a ‘defense’ when writing your editorial? Your defense is your capability to bring your argument to a whole, but at the same time, ensuring that you can defend your topic itself and provide a shieldwall against any debates that may be brought up because of it. This defense needs to be as strong as your argument that you started, but also your chance to set up as to why you believe in what you do or see the things the way you do. This is to provide another viewpoint on both bits of the information itself. Doing this is quite tough from time to time, but it will always come out as intended as long as you lay out what each paragraph is about before coming to the conclusion of the article itself. Something you will find quite a bit easier when reading through the editorial.


/-/ How to Write a Review /-/


When writing a view, there are a few things to remember as a gaming journalist, there is a few things to remember are that Pros and Cons should always be at the start. You might find this odd, but it is in the interest of readers who can’t sit and read full reviews, but instead, it is for those readers who may only be capable of reading a few sentences for those few tidbits of information that they are looking for, which sends them into a small bit of searching frenzy, but by providing those tidbits of information at the beginning of the review, those people can get the few pieces of information they want before having to go digging for the review score that has been chosen for it. By doing this you have gained there interested and a chance for them to read completely through the review if they find what they are interested in, which may lead them to wanting more information in turn.

Once the review has been started, it’s hard to build a solid description of how you’ve encountered the game, but a key piece of information that may or may not be forgotten: be unbiased. By being unbiased, readers are given a chance to see an honest review, one that allows the readers to understand how the game was approached, but also the fact that the review was given a just and fair score as well as opinion set upon it. When writing the review it is important to touch down on several things: mechanics, gameplay, story, sound quality, and known bugs, but also details to graphics quality. With all these, it helps players understand what they are getting into when it comes to game content with the title they are purchasing so that they might be able to enjoy it a bit more thoroughly. One of the best things you can do is actually make sure to cover even what platforms the title was or was not played on to give players a just idea of what they are getting into. Do note that it is also a wise idea to state what changes have been made if the review is a review in progress.


/-/ Closing Statement /-/


With all this said, it’s not hard to actually look into what it may or may not take to be a gaming journalist, but what it is hard to do is approach it seriously and work as hard as you can on it. Doing this will enable both a wide array of skills that will be needed to take an approach to being a journalist as well as a critic into the gaming industry. It is these minor steps that will help you get started by starting up your blog, writing your articles, and even getting your editorials into the online world. Just remember, when quoting an articles by someone else, always source them at the bottom, give them the credit when it’s due.


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Review : Story of Seasons (3DS) – Seasons of Farming Fun

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Written by Dustin Murphy

Story of Seasons logo


Pros:
+Charming characters and cast that make the experience timeless
+Resource management will lead players to caution and knowledge of their item counts
+Farms grow slowly over time and can be edited to the players needs as well as wants
+Tutorials are very descriptive and helpful and should carefully read to understand the game
+Well done graphics as well as score to help bring the game to life

Cons:
Character exhaustion sets in quite rapidly
Vendors to ship out items come and go when needed most


StoryofSeasons_Character Customize

It’s no secret that I’m not a veteran to games like Animal Crossing and Harvest Moon, but I do find some enjoyment in them thanks to their overall appeal. These are franchises I didn’t find myself touching and still don’t find myself touching all that much, but there is something special about Story of Seasons that had me set where I couldn’t put the game down whether I was working on growing my farm, attending events, or simply having my character relax beside a river with his fishing lure in the water. But what makes this game so unique and even as addictive as it is?

Man of you may remember that Harvest Moon games were published by Natsume, but that is no longer the case, which is why we are excited to see how the games would do under the hands of XSEED Games. Developed by renown Japanese developer Marvelous, and the new home seems perfectly fit thanks to how the game feels, plays, and even has a newer and catchier name than before when the company was having games published by Natsume. In this continuation of a series that was once known as Harvest Moon that first premiered on the Super Nintendo, Harvest Moon has once more moved on and found itself at home on the Nintendo 3DS, a home that it deserves, and seems like a perfect fit.

Much like many farming games that require item conservation, Story of Seasons follows through a period where players will take on the role of learning how to become a farmer, raising their own form, and even taking on the task of growing a farm, taking care of cows, and even build an amazing house, find a suitor to share your farm with, and take on the trials of spring, summer, fall, and ultimately winter. It’s here that Story of Seasons truly shines and delivers an experience that will lead fans to carefully crafting their farms in order to give a unique experience to those around them. This is where the game becomes unique and even changes up the routine of everyday chores that players will undertake in order to make sure they are able to keep up with their farm itself to ensure that they harvest their grown vegetables, and even fruits. Let alone taking care of the farms cow. So what exactly are the resources I had to learn to manage the most when not undertaking requests, shipping them out, and ensuring that the town itself could grow as a large trading hub? Money, stamina, and well health, because the lower the health, the more stamina each of these tasks required, and in order to make money? I had to complete those tasks in order to be capable of maintaining my characters farm, but also in order to help keeping the farm alive in order for it to expand, which helped my characters standing with the town itself. Running out of Health due to tasks? It causes a “blackout” where the character will awaken in the medical clinic within the village and will require to once more require to take a decent adventure through the towns clinic. When not visiting the doctors from being exhausted or shopping, players will need to remember: chores get slightly tedious and repetitive.

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When looking past the repetition and getting all your characters tasks for the day done, there’s always time to go into town, go to a nearby stream to fish in, go to an event, or simply take time to build items from those harvested in the world around you. In many games, unlike this one, it’s not uncommon to see a gamer like myself or even some of you take time in order to fill up your storage containers so that building with purchased or found blueprints comes a tidbit easier than before. However, outside of this, it’s time to wander around town, talk to the townsfolk, purchase needed items, rent needed farming plots, and even work on your story, but also your romancing, but if you are like me? You go and do chores, have fun, and customize your far constantly in order to expand your territory and make a place that’s nicer for those around your farm. Though the fun of the game quickly begins to fade as the game itself continues on in a rather repetitious manner. However, there is nothing wrong with this as some people will find the replay value rather high due to the content that is available, but also the uniqueness behind this carefully crafted world as well as the relationships players will build with those characters around them.

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Much like any game that requires a certain amount of dedication, Story of Seasons does not press players like titles such as Animal Crossing, instead the game does not pass time while players are gone, and requires them to take on some form of knowledge and remembrance of where they are at, what the controls are, and even a bit of memory so that they can focus on using the games calendar to keep tabs on events, shipment dates, and even how close they are to ending a season, which is quite a fun thing to do when said and done. That being said, Story of Seasons is an overall charming game that brings life to the 3DS in many new ways, but continues on a well carved path that the series is known for, but with a new name, new publisher, and a chance to spread among a new audience the game has a huge chance at success as well as continued chance to grow.


Final Score: 8 out of 10


Ethics Note: This version of the game is based upon a pre-release retail version of the game. Our copy was provided to us by the games publisher. For information about our ethics policy please click hereStory of Seasons is now available on both the Nintendo eShop and local retailers for 39.99 USD


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Travelers 2: Royal Library & the Monster Seal Announced for PS Vita

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Written by Dustin Murphy

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Ever wanted to return the hardcore and die-hard Japanese role playing game genre? If so, it’s time to put on those dungeon crawling boots, lace them up, and put on your best pair of dungeon crawling gloves for fan-service fans. The series will find its debut to American shores later this year thanks to Atlus U.S.A., inc, and AquaPlus, the minds behind Tears to Tiara II: Heir of the Overlord and AquaPazza), fans will be able to grow their part of female warriors, mages, maids, etc, as they explore through vicious and death filled dungeons in Travelers 2. With this games intricate and in-depth class system that also tags along a powerful party management minutiae, players will be unlocking multiple styles of play on the PlayStation Vita and PlayStation TV this year. The game will premier for 39.99 USD in the U.S. and 49.99 USD for Canada in both physical and digital formats.

Ever wanting to explore a new kingdom? Welcome to the Kingdom of Romulea, which has found itself in danger due to the monsters that have filled every inch of it and even taking over the lands, but even worse is the fact they have began to fight against humanity. As players seek to help the Kingdom of Romulea and quell the enemy forces, players will take on the role of Fried, an adventurer whom has traveled from the Royal Library and put a stop to this uprising. In his travels, he has come across a broken shrine along his journey and finds himself in the middle of traveling with multiple unique ladies who will join whether in combat, combat against him, or simply bumping into them.

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During their travel with him, players will find themselves taking on monsters and even powerful mutant girls who must be locked away in order to prevent the spread of even more dangerous foes and ultimately end the enemy uprising. Taken in the first person view, players will find themselves enjoying the artistic appeal of the game as the girls and mutant girls are brought to life in a hand-drawn art style. While enjoying the art, fans will also find themselves defeating enemies within dungeons in order to produce Sealbooks, which will give characters unique bonuses, weapon enchants, and well… And income. With these Sealbooks comes a major mindset that friends will try to enjoy, which can be beyond crucial when trying to progress. When players aren’t digging through dungeons, they will find themselves developing relationships with individual girls in Fried’s party by activating sub-events. Though all is not as easy for the inexperienced; the game focuses heavily upon players focusing on enjoying each of the five base classes, which will allow fans to spe into one of the sub-classes when they can be obtainable, but this also means players will need to learn how to optimize them further while using weapons and armour that will help push their damage and skills even further.

In their experience, fans will also get to enjoy the title with both English Text which is being localized by ATLUS and fully voiced in its original Japanese audio. Dungeon Travelers 2 has not been rated and will be released sometime this summer.


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.

Prepare for 3D Fantasy Zone II W Today

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Written by Dustin Murphy

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Are you one to revisit classic games on your Nintendo 3DS? As of today, Nintendo and Sega have released the game on the Nintendo eShop in its re-mastered state. The game has been released exclusively to for the Nintendo 3DS.

For those unfamiliar with the title’s that launched in 1986 and 1987. The titles allowed for a player to take control over a sentient ship called the Opa-Opa, which is used to fight off enemy invaders of an unknown source. With a re-mastering of the sequel; Fantasy Warzone II W; sega has taken the visuals from 8 bit to 16 bit graphics, but also allowed the developers to inject the game with stereoscopic 3D effects with a large set of new features that include game saves, Stage Select, and even save and resume, but also the capability to adjust difficulty settings.

With these additions, players also get to experience both the re-mastered version of the story mode called “Tears of Opa Opa” and an all newly crafted “Endless Game Mode” that takes place in a mysterious land called “Link Loop Land”, which takes on all the fun within the shooter title.


About the Writer:

DustinBATGRPhoto1Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, MMO’s, Handheld Gaming, and Pizza is insatiable and can’t be softened by even the biggest names in the gaming industry. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. To follow Dustin, hit him up on Twitter over at @GamingAnomaly, find him on his Google+. Wanna game with him? You can find him on PSN with RaivynLyken.