Monster Hunter X is Heading West Renamed as Monster Hunter Generations

For Monster Hunter fans today is one to rejoice for. Capcom has announced that their latest Monster Hunter title Generations will be heading west exclusively for the Nintendo 3DS and will feature one of the most robust set of customizations to date. The series will also serve as a tribute to the last decade of the series and will feature new areas, monsters, and even returning some of the the fan-favored regions.

The game will return the known use of cooperative gameplay via online and local play for fans that want to carry on harder tasks than before. While offering new Hunter Arts to the game, players will see a new aerial style to the game so that fans can take on aerial monsters against one another. For those looking to try out new stuff with fourteen weapon types, field skills, and power-up’s, your chance is coming soon when Monster Hunter X releases on Nintendo 3DS.


 

About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Review: Far Cry Primal – When Surviving Goes Primal

Pros:
+Astonishing graphics, animations, and detail
+An original story that deters from modern emphasis on human survival
+New weapons compliment the year 10,000 B.C. and even feel truly unique
+Lack of multiplayer truly makes the game feel alive and believable

Cons:
-Enemy camps can easily become overwhelming
-Saber tooth tiger feels at times, too powerful, or even not powerful enough
-Woolly Mammoths attack without a warning and will easily kill players


 

 

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I’ll be the first to admit my past few weeks have been busy. I’ve worked on our hands-on for Tom Clancy’s The Division Beta, Warframe, and even started working on The Witch and the Hundred Night: Revival Edition for our friends over at NIS America. While not playing those? I’ve spent a lot of free time on SMITE thanks to our newest writer, Christopher Adee who handed me an Alpha key for PlayStation 4. Deciding to take a break since I’ve been rather excited for Far Cry Primal, I headed down to our local Best Buy, toss down the money for the game, and headed home. With review copies not available, I still felt obligated to bring out the review the game, but also to enjoy it while I could still be hammering out some time on other titles.

Sitting down while it installed, my mind began to wonder what would allow the series to change, and this included what the graphics engine would be like, what weapons would be available, but also what story arch could they approach with letting go of the known formula once used. Sure I expected an approach that would require me to hunt certain creatures, gather certain resources, and even upgrade my weapons, but what I wasn’t expecting was the lush, beautiful, and massive open world. One that is large, sprawling with life, and even viewed through first person so that I would become largely immersed within the world before me. As the game began to start up, I excited grabbed my PlayStation 4’s dual shock controller, plugged in my PlayStation Gold headphones, and even turned off my gaming room lights. From there my adventure began.

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As the opening started, I was given my first glimpses of a rather cinematic experience, one that revealed Takkar and the tribe of Wenja hunters he belonged to as they tracked a herd of woolly mammoths. With food supplies short, they were close to starvation, which put their hunt in a dire situation. The language they used? One I’d never heard before, one that provided even more interest in this newest title, and one that has kept me interested for hours on end. Within opening minutes, the game took a rather familiar turn, Takkar’s tribe was wiped out, him being the lone survivor, I would be prompted to take on his need to survive, which includes him fighting his way through the wilderness to a play of safety. Within the opening hours of the game, I found myself immerse to the extent I was building up the tribe, forging new huts for the freshly recruited Wenja members, and even defending the home village from an Ulda attack only to later begin taming creatures such as wolves, dohle’s, saber tooth tigers, and even cave bears.

With my village built up to 121 people, my pack of animal companion’s almost completely filled up, and even weapons almost maxed out, my mind began to wonder while my focused begun to go outside of the campaign, which has been fantastic, but at the same time rather familiar. With an approach that fits rather perfectly tot he franchise, Far Cry Primal offers something beautiful, unique, and noticeably loved by the developers. The world is alive, it’s realistic, and the graphics are beyond amazing compared to many of this generations games. Even with games like Metal Gear Sold V: The Phantom Pain, Plants vs Zombies Garden Warfare 2, Rise of the Tomb Raider, and even Halo 5: Guardians – graphics have not been a problem for a few games now. Joining those ranks is our latest open world exploration that is primitive, gory, and brutal. One that makes those games almost week in graphics, animation, and lively.

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With this tidbit of graphical and audio prowess, Far Cry Primal is definitely a departure from the guns, the explosions, and modernization we’ve become used to with most of today’s games. With this departure it began to grow easy to appreciate what made this game so unique and the fact it reminded me of a game that I have come to know and love – The Elder Scrolls V: Skyrim. This was no easy achievement for me to hand to the game I’ve become to love, and even enjoy for hours on end. If it’s even possible to compare the two as Far Cry Primal does not call upon magical items, dragons, and even mystical beings, but instead it calls upon the ways of old, and traditions that ancient tribes would call upon during their days. While there are a few games that call upon bows, hammers, and spears, it’s not common in AAA market anymore. Thanks to Far Cry Primal, we are able to experience this and even appreciate it even more-so than ever.

Unlike Skyrim though, Far Cry Primal doesn’t just call upon the need to revive your companion, once entering mountains that are snow covered and cold? Players will find themselves worrying about Takkar’s warmth whether it means lighting a spear on fire or even one of their hammers. They’ll have to worry about sneaking through the plains that are inhabited by their enemy tribes and even worry about resources that can be used to heal themselves, their companion, and even craft their weapons. Let alone will they worry about all those mentioned things, player swill even have to worry about rescuing other Wenja and even protecting their villages and taking out enemy villages. With this bit of a twist, it’s hard not to say that Far Cry Primal hasn’t taken on a realistic twist in order to show that its world could truly have existed at one point. To be honest? I’m not too sure it hadn’t after having played the game as long as I have. But to be honest? If the Far Cry games could do this? What’s not to say that Far Cry couldn’t keep at it with the right amount of tweaking the skill tree, requirements to unlock weapons, and even modify their weapon crafting system a little bit? To be honest, the Far Cry series would be able to rival The Elder Scrolls quite easily if given a few years of development and decision making behind how many skills could be unlocked, and the likes.

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Far Cry Primal – PC, PlayStation 4 (Reviewed), Xbox One
Developer:
Ubisoft Montreal
Publisher: 
Ubisoft
Cost: 
59.99 USD
Release Date: 
Now Available

But what makes this game more unique than past titles? The mechanics have changed a bit. Players will adjust weapons to the situation such as bee bombs to disperse large groups of enemies while switching to the heavy club to go in for close heavy combat. For range? Players will find themselves lobbing spears at enemies while even taking out the long bow for increased range. If a simple arrow doesn’t do justice and enemies are hiding behind some cover? Easy – light the arrow on fire and send it hurling their way to force them out of cover, or simply send your companion after them only to watch them get mauled while you reap the rewards afterwards. But there is something where the game does begin to struggle in the long run.

As players explore it won’t be uncommon for nature to fight back. In the mountains I found myself frustrated as the sound of a woolly mammoth trampling Takkar became all-to-familiar as I found myself muttering obscenities under my breath or even found myself all-in-all walking away for a few minutes to take a break. Once back? I soon encountered myself fending off not just woolly mammoths at night, but even saber toothed tigers, and even wolves as they went roaming across the mountains of Uros, making Takkar’s fight for survival a bit more brutal than easier. This even would show a difficulty when fighting through enemy camps, bonfires, and even territory while trying to once more tame the lands of Uros and become a master of survival while leading a tribe to the top of the food chain.


 

Normally this is where we would post the trailer, but due to this games blood, gore, and nudity. We’re not showing the trailer here, but if you want to? Head on over to YouTube here to view the official Story Trailer.


 

While Far Cry has departed from the approach it once knew, Far Cry Primal has reinvented the franchise for the better. The question at hand is, will Ubisoft follow this formula in the future and do what they’ve done now, but improve upon it? With weapons like the double arrow, the bee bomb, and even the throwing blades, it’ll be interesting to see what Ubisoft has up their sleeves for future content and even improvised content if any are to happen since a season pass is unavailable at this time.


 

Our review is based upon a copy we purchased ourselves due to the demand for review copies being extremely high. We still want to thank Ubisoft for the chances to do this review! For information about our ethics policy please click here.


 Final Score: 9 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Theory Craft (Heavy Spoiler Warning): Warframe and Dark Sector Exist in the Same Universe Part 1

warframe

As many of you know, I have a thing for Warframe, but I also have a thing for Dark Sector. Dark Sector was inexplicably one of the worst, but best games I played in years when it came to pandemic type titles. Little had I known it is what inspired Warframe, I wouldn’t have had as much interest as I do  now, and that is where this first entry in our monthly “Theory Craft” series stars today. The first one is a two part series discussing and explaining the Warframe and Dark Sector history and Part 2 will explain how they come together in some plausible way.

In Warframe, our universe has a very diluted story. For those unfamiliar, Warframe takes place a universe that was recently explained to us through Update 18, where we learn the truth about who Lotus, or rather both the Orookin and the Tenno’s were and are before we can begin closing the gap and linking Dark Sector into the whole thing. Please note, however, none of this is confirmed by DE and is a direct theory created by me.

In the new and first cinematic quest line we begin to learn more about the Lotus and her Sentient name “Natah”. In this latest piece of lore we find out about what has really happened in the warframe universe thus far. Please note, however, there are also no solid dates or timeline, just an idea of what is going on. In the story we learn that the Oro are partially sentient, a creature created from possibly energy. This gives us the founding idea that the Oro could possibly create a symbiotic relationship with whom they bind to, this would give us the idea that the sentient beings such as Hunhow and Natah are possibly immortal and can not age, but also how they gained their abilities to control the special powers the way they do.

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Under the guise of a better future, we learn that the Orokin elite, human civilization was capable of spanning throughout the solar system. They were able to inhabit other planets, further technology advancement, and even go to the extent of entering a golden age. One that places the Orokin minority at the height of this new human empire. In turn, with this age of expansion the Orokin created two lesser and more subservient “races” or perhaps these races were already in place and the Orokin utilized them a bit better. The Grineer, meant to be manual laborers and a war machine, while the Corpus were meant to be administrators, scientists, and bureaucrats. This giving the Corpus the delegation of government, and such with the guidance of the Orokin themselves.

Over the centuries, they would begin to enter a decline, and the Orokin Empire would approach itself becoming near collapse as the resources of the Origin system began to stretch thin. With this happening, discontent would brew across both Orokin and the subservient races they created. This causing the Orokin to head to the nearby Tau system where they would have constructs we know as Solar Rails be placed in so they could instantly travel between the systems. Over time the plan to travel to the Tau system would begin, the Orokin  would begin terraforming (or so we think) and allow this system to become inhabitable. While in the process of this, they would also begin to achieve their own form of sentience in order to evolve past what the Orokin had predicted (This assumption is based upon the order that Shadow Stalker stepped before when he met Hunhow). In turn, the Orokin would travel from the Tau System to the Rail at Pluto, here they would make contact with things that they believed were just machines and discover the newest race; Sentients.

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In view of how the Orokin saw things, the Sentients were probably considered abberations, and in turn, a war wold be started as Orokin’s would force their superiority upon the Sentients, and attempt to wipe them out singlehande. To this efect, the Orokin have taken off more than they could possibly manage as the Old War begins to flare up. In turn, the Sentients would begin to overwhelm their enemy forces by subverting higher levels of technology in order to combat their new enemy. Here we can assume that the Sentients would possibly have used proxies to fight, machines that were designed for specific combat (Warframes?). This is also where it would be safe to assume that the Orokin would discover that Grineer, their slave race, would make great warriors. Here they would begin to clone them, weaponize them with lower tech weapons than what the corpos would have, and sent them to combat the Sentients who are holding down their grasp fairly well in this war.

As the Orokin begin to find their low tech soldiers futility rather low, the Orokin would design a new form of life, the virus known as “technocyte virus”. Rather they would weaponize a virus that had been found on Earth after it had been unleashed. The results of weaponizing the virus ended up being unleashed upon the corpus, where in turn, thousands of troops would be created. The result was not greater than the outcome they had hoped for. The infestation itself would begin to spread like a wild fire, and in turn it would assume a mind of its own, much like it did in Dark Sector. Here it would allow itself to grow as it became obvious in its current stage that the virus would not subvert machines, and so the Sentients themselves were not directly affected. With the Sentient advance barely slowed, the Orokin would grow desperate and would seek to exploit the void. In the story “The Second Dream” we learn that the void energy would leave the Sentients poisoned and they would be unable to enter it. While having put some of their own ships that were designed to expos them to void energy, they accidentally would recreate something that was discovered. This corruption in some way hurt the Oro, allowing the resulting Tenno to channel their raw void energies. The warframes in turn would be built as conduits for them as Tenno weapons.

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In turn, the Tenno would be revealed to be extremely efficient killing machines, and in turn they would be able to push back the Sentient threat as they began to put them on the edge of defeat. Here they would also almost capture the Outer terminus, but in turn, the Sentients would have one last trick. They would sent their own through the void. In turn they send some of their own through the void. Here we learn that Natah is a sentient who was created to subert the Tenno themselves, and likely through the use of Warframes. Here she would arrive to the Origin system, but was not able to prevent the Orokin forces from recapturing and crippling or even destroying Outer Terminus. Here, they would lose contact witht he Tau System and the Orokin would take this as a victory.

Over time we learn Natah would grow to gain control of the Tenno, and with this, she would bring them back to the Orokin rulers. There she would order the Tenno to cut all the Orokin down. With that chaos would be unleashed allowing the Grineer to rebel and the Corpus to flee on their own. With the Infestation out of control, the Orokin, Grineer, and Corpus would remain unchecked. Balance would be lost. Without the forces needed and them being hunted by Natah’s Tenno, the Grineer, Corpus and Orokin would disappear for some time. The Origin System as we now know it would be in chaos. There is no ruler, but the Sentients and Orokin have been reduced to nothing. With Natah now barren from having traveled through Void travel using the Solar Rails, she would fail to execute her fina command and would allow the Tenno to live in their dreams. Here she would dawn the crown of the Lotus and would become the voice to the Tenno.

As their leader, she would gain a foothold on the Origin system by maintaining order. During this time, she would soon realize that her Tenno, rather her children as she sees them, would be doomed. They would die and she would have no way to make more of these Tenno due to the absence of the Orokin. In turn, she must prepare for the inevitable return of the Sentients, thus she hides her children in “The Second Dream” where they would believe they awoke inside their Warframes (the games introduction).

As centuries pass, the Tenno and the Orokin have barely been remembered as the Old War becomes history among the stars. Over time, the Grineer were able to take the Origin System through ruthless domination. Though with it they also had found themselves disfigured and damaged through over cloning, while the Corpus themselves were able to carve a spot in the system through commerce and technology. With some attrition between the two, a war has not been heavily present. Over time the Grineer and the Corpus would begin to discover Orokin artifacts. With these artifacts they would also find small remnants of the Tenno. With this happening, Lotus would realize it’s time for her to awaken her children as the Grineer and Corpus would surely use the Tenno for their own reasons. With the Origin system in a more stable situation, the Tenno would act as infiltrators, but also assassin’s to the Lotus herself. They would complete their objectives without fer of retaliation from either side.

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During this time, The Corpus have begun to rebuild the Outer Terminus while the researcher of the Grineer, Tyl Regor, would find and break into the vault where a Sentient has been resting. Thus the story of the Second Dream had taken place. But there are a few things that do seem to need answered within the Warframe story arch now that it’s theorized and laid out. During the Hidden Messages quest, players will find that during the transitional timeframe where the Tenno were already following Lotus they were still fighting for the Orokin as they would oppose the ancients. This presents that it’s likely that Lotus was sent to directly infiltrate the Orokin, but not to subvert more Tenno to her secret army. This is also backed by the idea that Hunhow, the Sentient, tells his daughter Natah (Lotus) that “We crossed the gap, wombs in ruin, to bring and end to this. We servered the worlds, let them destroy me, why is the sequence not complete?”

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This quote hints at the idea that Natah, rather Lotus, was an insider to the Orokin Empire, there she would take her time to control the Tenno and build an army for the Sentients. This however, also gives the idea that this was used to preserve the Tau System from a Tenno invasion in case their first plan failed. Or… The more possible answer, both of these were possible, and she was to prepare the Tenno for two separate missions at once. The last possibility is a common theory among many. The Lotus wasn’t a Sentient and the infiltration was even more subtle. However, this means she would’ve been an agent from somewhere else and the Lotus’ control over the Tenno would be to see how the best course to fight the Sentients would’ve been taken. But how would this play into Dark Sector, if at all?

In Dark Sector players take the role of Hayden Tenno. An operative who has been discharged from his military service dishonorably, but also a man that works now as a secret agent, and one that does the dirty work for others in turn. Over the course of his story, we witness our protagonist become infected with the technocyte virus by a mysterious creature wearing the Nemesis warframe design we now see on Nyx within Warframe. We in turn through the game take on soldiers using biosuits, high powered weapons, and even the infestation as the virus has begun to run rampant after a failed test that was meant to be contained. As the game goes through, we witness Hayden begin to change. Thanks to his bonding with the virus and not going mad due to congenital analgesia, he was unable to feel pain, therefore the virus didn’t make him go mad during his search for a nanotechnology specialist. With the virus only affecting his right arm, somehow the virus allowed him to create the weapon we have come to know as “Glaive”.

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As players moved through the story, we learn that Hayden’s suit of armor at the end of the game is not caused by the virus, but rather a unique “Warframe” that would enhance his combat abilities and keep him safe. This suit in Warframe would be later named Excalibur and would become an idealistic design for those wanting a close range Warframe. A trademark that carried over with this was also the fact that the Lotus logo could be seen on his left shoulder throughout the game. This hint is possible that Sentients later on could have been created by humans on Earth using biotechnology or even nano-technology to transcend past the virus as it would run rampant through the world rather quickly due to Mezner’s insanity and Hayden’s inability to contain the virus.

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A early stage Jackal before the Corpus made them?

The game also foreshadowed Nemesis as a cross between both the Rhino and Nyx Warframes due to the overall appearance. Another nod towards Dark Sector is the enemy created by the virus known as “Stalker”. Our assumption that this Stalker could also be the one from the game would also give a nod towards the fact that our current Shadow Stalker is maddened by something that happened to him. Rather the fact he was driven mad by either not entering the dream or having been in it to long. Both ideas could be explained at a later date as the story expands.

But how would this link the two games together? Stay tuned for Part 2 coming this week.


 

About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Cheap A$$ Gaming – Free to Play Games We Want on Consoles

Free-to-Play gaming isn’t all that strange of a market to console gamers. It’s a market that users of mobile platforms such as iOS and Android have gotten used to a while back and even PC has become heavily accustomed to before them. Over the years, the market has grown, and we are seeing games that stand in the Triple “A” quality. We’ve seen titles such as DOTA, Smite, Heroes of the Storm,Warframe, Blacklight: Retribution and even League of Legends take the world by storm. These free-to-play games with paid options have been a driving force in game development, but there are always a few that have slipped through the cracks or stand out to the point that they deserve a release on consoles. So we’ve made a short list of ones that.. Well would do quite well on consoles when the time comes.

So you may not be familiar with this classic franchise that kids in the 90’s and 2000’s were growing fans of. The series was not known just for it’s twitch shooting, but for it’s innovative use of vehicles, skin mods, weapon mod’s, modded game modes, and even it’s use of skiing across maps using jet packs while using disc launchers to annihilate your enemies. In recent years the game series was re-implemented by Hi-Rez Studios (Smite and Paladin’s) as a free-to-play on PC with paid options. Now? We feel with the next gen consoles, it might just be time for Hi-Rez to launch the game on next gen and wrestle with games like PlanetSide 2 and Warframe.

We all got to experience that almost awful game Ghost Recon Future Soldier. It wasn’t that the game was bad, it was more-so that the games maps were horribly unbalanced and unlocks didn’t feel noteworthy. Taking note of those changes that were needed, Ubisoft decided to join the free-to-play market with Ghost Recon Phantoms, which takes the best parts of the Ghost Recon franchise and puts them into a market where players can play freely, unlock stuff through the in-game unlock system, or simply buy what they need for cosmetic appeals or even early unlocks. Not something we haven’t seen in other games before.

For anyone familiar with the Legacy of Kain series knows that fans have been clamoring for another game in the franchise. Well with the not-so-finished ending to the series, we’ve been hunkering down for the day the series gets a reboot or even a continuation. While that doesn’t seem in the works, Square Enix did decide to let a company make their new Free-to-Play title, which seems irrevocably like a Legacy of Kain title. The game pits players as vampires against a team of humans. The idea is simple. Beat the objectives needed using two very different play styles in order to wither each others teams to nothing. While this game is still a recent release, Nosgoth does find itself as an enjoyable title for those who want nothing, but pure competition. Plus, it has vampires.

I’ll be the first to admit that I’m guilty of having no-lifed the crap out of the game for nearly 28 levels in a weekend. Sitting around at my cousins house allowed this to happen and allowed me to really get a feel for the games gunner class. The game is very-much a third person title that offers small cosmetics and the likes at the cost of real-life currency. While that may seem like a slight downer, Tera is as big and as crazy as games can get as the development team is constantly putting on contests and community challenges for fans of the game. With how it plays? Tera would fit right in with games like Warframe and even Final Fantasy XIV with a steam-punk twist. Wait… FFXIV has that. Who cares, it’s a great and enjoyable game.

If you ever wanted a replacement for the need to play another Jade Empire-esque game since the game launched, Blade and Soul is a game that doesn’t just seek to be a martial arts filled title with flashy moves and weapons. Instead Blade and Soul is a rather in-depth game that offers tons of customization, gameplay mechanics, and a decent amount of end-game content. While fans in the west have been clamoring for this game, it’ll be interesting if the game doesn’t get enough noise to come to PlayStation 4 and Xbox One within the foreseeable future.

Black Desert is an interesting MMO. With its extremely in-depth character creation, paid options, and even triple “A” style graphics, Black Desert will easily put MMO’s like Final Fantasy XIV and Tera Online in their place for who has the best graphics, bounciest physics, and most realistic graphics engine. Lets not forget it’s third-person like hack-and-slash approach that’ll send enemies flying into the skies.

Dirty Bomb having come out of open beta not long ago, is a game that presses players to play characters that they unlocked via item boxes. These item boxes contain character cards, which players will use to continue playing through the game. These character cards offer characters with unique talents, health, and even appearances. While this approach seems weird, it keeps Dirty Bomb as an interesting and rather entertaining game as they go. If blasting your way through post-apocalyptic London isn’t your idea, then we aren’t sure what is! The game is unique, fun, and quite a bit of a unique twist on team based games.

I’ve actually put a little bit of time into Red 5’s futuristic sci-fi MMO that offers a unique blend of action, shooting, and RPG elements into one. The game takes place after a tragic event happens, the world ends, and a new enemy called “The Chosen” emerge from the ashes of a shuttle. With them came death, war, and the fight to survive for the last remnants of humanity. With them being thinned out, a special group of operatives have arisen, and seek to protect the last bits of humanity in order to keep them safe.

With all of these great titles, it’s hard not to say, which one we want the most, because we do want all of them. It’s just a matter of when they will come to consoles.


 

About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

343 Studio to Honor Fans Tremendous Loss in Halo 5 Update Available Now

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It’s always heart breaking when you hear that someone has suffered an insurmountable loss. One that doesn’t just break your spirit, but breaks you as a person. Personally, I’ve never been one to suffer a loss like Halo fan and recognized community member Adam Bartels (or thecrzedspartan as he’s known in the Halo community) lost his daughters in a tragic electrical fire. Both he and his wife have come through all odds to attempt putting their lives back together and I’m sure they will continue to do so. Thanks to the Halo Community, Adam and his Wife Rebecca were able to raised almost 30,000 USD through their  GoFundMe page. Mr. and Mrs. Bartel, from myself, and the entire team of B.A.T.G.R. our hearts go out to you and we feel for you the best we can. We pray that you two find some peace, and my your daughters rest in peace among the stars.

For those that read the title know that Halo 5 developer 343 Industries is now paying tribute to Adam and his daughters in its own way, with an in-game update containing an emblem and an added feature in an upcoming map. Here’s the announcement about the update in full:

“Last month we learned about a community member’s tragic loss. Adam (aka thecrzedspartan) and his wife Rebecca lost their daughters Trinity and Lena when their lives were claimed by an electrical fire in their family home. As a father, I can only imagine the heartache and pain caused by this loss. In the days following the tragedy, it was inspiring to see the Halo community come together to support Adam and Rebecca in a variety of ways. 

In honor of Adam’s family and his daughters, Trinity and Lena, we’ve created the Spartans Never Walk Alone pack. This pack contains the True Light emblem, which is named after the first initial of each of his daughters’ names, and is the first animated emblem to come to Halo 5. All players will receive this pack as part of this month’s free update.

As well we have included a special feature in our new Arena map, Torque. As players look up and scan the stars above, the names Trinity and Lena will be visible in the night sky. These are but small gestures meant to honor Adam’s daughters, ensuring that their memories are always close at hand within the universe he loves.”

The focus for this update is one that is important more-so than it is for game improvements. 343 Studio’s is using this time to help a fan cope with his loss and help him and his wife find some comfort in a tremendous way. This, however, is not the first time that the industry has done such notions for their fans, but 343 is keeping the gestures alive.

[Source: Halowaypoint]

Our Take:

I have lost friends and family, but never my own flesh and blood. To some extent, I can only imagine the pain that the Bartel’s are going through with their tragic losses. As someone that is a part of the Halo Community, Mr. and Mrs. Bartel my heart goes out to you. You have my deepest condolences for your loss.


 

About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

Monday’s Almost Here, but Hey – New Games are Coming! March 2016 Releases!

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So the Monday blues are almost here. Many of you’ve been settling in from your long weekend off and have decided… That Monday is about to ruin your day. Well it does for many folks and that’s an understatement of how detrimental the day can be. With it being over, we know many weekend warriors are preparing to put their joysticks down for a few days, and pull on their big boy and big girl pants. However, is it really that bad? Not really, here’s why: New games are on the horizon, so lets take a look at the upcoming games list for March.

March 1st: Mortal Kombat XL (Windows PC, Xbox One, and PlayStation 4) – If your setup for Mortal Kombat X only included the original fighters and no season pass? Here’s your entrance to two groups of new fighters including all characters from Season One and a new face never seen before. Did we mention it includes Kombat Pak’s 1 and 2 as well as all their content?

March 3rd: Black Desert Online, (Windows PC) — That trailer above is the real deal. If the game is anywhere as interesting as the trailer, we’ll be playing it off and on.

March 4th: The Legend of Zelda: Twilight Princess HD, (Nintendo Wii U) – Our favourite pointy eared heroes are back on another adventure to save the world around them. This time in a graphical upgrade from the titles original GameCube and Wii graphics.

March 8th: Tom Clancy’s The Division, (Windows PC, Xbox One, and PlayStation 4) – If the world ending through a pandemic wasn’t a realistic thing, we’re sure our attention wouldn’t have been grabbed so heavily by Ubisoft’s Action-RPG MMO title that puts us on the forefront of a world ending viral outbreak. Players will take on the role of Division agents in order to bring peace to the streets of Manhattan.

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March 11th: Hitman(PC, Xbox One, and PlayStation 4): We’ve all been welcomed to Hitman one way or another. This time, Square Enix and IO Interactive have given Agent 47 a once over by taking him into an episodic series that’ll later release as a full series on disc. All we know is? 47 is back, more lethal than ever, and he has gotten a graphical upgrade on the new gen consoles.

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March 15th: Aegis of Earth: Protonovus Assault, (PlayStation Vita): While the game looks interesting, Aegis of Earth: Protonovus Assault is an action-adventure game that seems to be built mostly around strategy tactics. Something that seems quite reasonable for the PlayStation Vita.

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March 15th: Senran Kagura: Estival Versus, (PlayStation Vita and PlayStation 4): There’s no doubt that the busty fighters of Senran Kagura are back. This time they are serving up a new form of beating as they are teleported to a tropical paradise where they’ll be taking on a new set of enemies and formidable foes. This also means they are once more up to no good, but this time on both PlayStation 4 and Vita.

March 15th: EA Sports UFC 2, (PlayStation 4, Windows PC, and Xbox One) – For those fans who don’t get enough UFC in their life. It’s time for them to take it to the ring once more with another EA Sports title.

March 18th: Pokken Tournament, (Nintendo Wii ) – Ever wondered what a true Pokémon fighting game would look like? Well Nintendo is serving that right up for the Nintendo Wii U. Surprisingly this one is skipping out on the Nintendo 3DS.

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March 25th: Hyrule Warriors Legends (Nintendo 3DS) – If you are one that absolutely loves the world of The Legends of Zelda and the idea of a cooperatively created title to become a Dynasty Warriors style game, here’s your chance to experience Nintendo and Koei Tecmo’s work together. The new version will feature new chapters, characters and even amiibo support for those who collect.

March 29th: MLB 16: The Show (PlayStation 3 and PlayStation 4) — I can’t say I’m a huge fan of sports, but sitting down with friends to play a bit of baseball is always a nice thing to have. The game has undergone a few changes to assist in perfecting the game including perks for career mode and bullet time for needed time during key moments in career.

For those of you looking for some things to do, March is going to be a semi-busy month offering a variety of upcoming titles. If these aren’t your cup of tea, we highly suggest checking out Tripwire’s Killing Floor 2 (PC), Warframe (PC, PS4, and Xbox One), Wrack (PC), and even Fractured Space (PC).


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Opinion: Far Cry Primal Reinvents the Franchise Perfectly

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Lets sit down and look at the modern day of games. Today we are surrounded by games that emphasize themselves upon real-world modern-day problems – drugs, weapons, guerilla warfare, third as well as first world problems, and even insane leaders who just deserve to perish. This is a common trend we’ve seen in recent days. With titles such as Call of Duty Advanced Warfare, we got to see the ugly side of privatized military, Far Cry’s 3 and 4 let us see an insane warlord and a rather interesting dictator gone warlord. Sound familiar? It’s a trend that has continued on for the last decade or so. The what and why have changed, but not the overall outcome. In recent days, we’ve seen titles that decide to start breaking the trend, and even go away from the idea all together. Some of them are the fight for humanity, survival of the fittest, and even the simplest things in life – friends and family.

In the past week we’ve finally got to go hands-on with one of the most anticipated games of 2016 – Far Cry Primal from Ubisoft. The title reverts from what we’ve known about the franchise for the past.. Well decade or so. The team has taken off their coats, rolled up their sleeves, and dove ten thousand almost twelve thousand years into humanities history. They’ve decided to let the series shed its old skin and grow anew, much like a phoenix, and their approach has worked rather well. In an extravagant way of displaying their finesse for storytelling, design, and locations this new approach has been exotic to say the least. Their world of Oros is truly believable. The war between tribes, believable, but also the sense for the need to survive comes to the helm of the game. While riding in on a Wooly Mammoth is a sound idea just as much as riding into combat on a saber toothed tiger sounds as fun as it is, the game puts the ideas on a backburner, and even lets it simmer so that players can enjoy the larger details the teams at Ubisoft have designed.

Goodbye guns, bombs, and other fun things. Hello Spears, Clubs, and Pointy Sticks

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When departing from what we’ve known with any modern title in the FPS genre, it’s hard to really categorize where a game belongs, and why. It’s easier said than done on any scale, but it happens as the genre is a generic label, much like cola is for any soda that’s dark in colour. What does work though is the fact that the team has cast away guns, knives, and explosives only to go primitive as we weren’t able to see our ancestors with those mentioned items. Instead they were surviving off clubs made of bone, bows made of wood and animal tendon or even reed peelings, but also knives as well as spears made from wood and stone held together by anything possible clear down to animal hide.

What the game does right is a massive amount of things, but what it does the best is giving us a glimpse of true survival that is brutal, dangerous, and has put humanity on the lowest portion of the food chain. With saber toothed tigers lurking about at every corner, vicious packs of canines, and even those huge wooly mammoths, humanity is at its finest point in the history of the species. In doing so we are able to test out the things that would’ve been used to survive such as the mentioned weapons, spears, clubs, and other pointy items including traps, which have been absent from the series since Far Cry 2. While they were there, they weren’t as useful as they were in Far Cry and Primal has made them return in all their, well almost all their former glory.

This means that players will survive, but they will require knowledge of all their weapons and how to use them accordingly.

Goodbye Modern Languages and Hello Primitive Tongues

Let’s pretend for a second that modern English (especially our American English) has been wiped clean from the map. Same with Italian, Greek, Latin, Russian, and others have been completely wiped off the map. The dialects are all, but modern. Welcome to the new world of Uros. A world that is primitive, brutal, and does not know the modern languages we do. But the question you may be wondering is one I’ll answer. How does this work out? Does it truly make the game more immersive?

At first the game truly can throw someone off since they will be reading the subtitles. Trust me, I’ve been there and done it, but over time it was as if the subtitles no longer existed. I found myself briefly glancing at them to take in the lines the characters were saying only to find myself fascinated with what was going on. The world feels alive, one that we could live and even touch if it were possible to do so. The most amazing part? The fact that Ubisoft’s teams were careful and researched quite a bit before bringing their language in the game to life. The detail shows and even makes the title more immersive than before.

How Far Cry Has Gone from Open World War to Open World Survival

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Some Far Cry fans may hate me for this and call me wrong. While in many ways I am, one thing is true. The series has always been about survival to some extent. Players gather herbs, meat from animals, and crafting materials from the world around them. The difference in Far Cry Primal? Survival is the focus. This means hunting, gathering, working with your tribesmen are going to be at the forefront. With this goes the need for modern medicine, modern knowledge of elements, and back to the stone age survival needs that our true ancestors would’ve had. The use of flint for fire, the need to wonder perilously through caves to find resources. Craft fur clothing for colder climates and even protect your village from impending attacks.

While at first the game may feel similar to former Far Cry titles, the Wenja Tribe (your characters tribe) will feel small at first. One that is on the end of extinction due to enemy tribes, and dangerous hunts. With progression through the game, the tribe will grow, and so will the need to survive as resources will need to be gathered from around the world of Uros. With the need to go further out, so does the need to survive, and the dangers that come with it. This is where the world of Far Cry Primal has expanded and even made itself more dangerous than previous titles as players will worry about snakes, bears, mammoths, saber tooth tigers, wolf packs, and even enemy tribes at every turn. Now if only we had to worry about illness, exhaustion, and the likes in a survival mode. Damn.
Going Back to Modern Could Hurt the Franchise

While working on the review play through we have, it was hard to go back to titles like Far Cry 3 and Far Cry 4. I grew accustomed to Brody and Ajay. They are likable characters in a realistic setting. One that provided fantastical dangers such as enemy troop checkpoints, traffic routes, and even skirmishes, but there is something to be said when removing oneself from the modern day conflicts of life and third world countries to an entirely new setting.

Far Cry Primal – as stated previously – takes away from the need to viciously fight through extremely inhabited areas of people, but instead utilizes the wild life and people to make it more vicious than ever. It takes away the modernized sense of vicious tenacity to bringing down a more humanized sense of survival and discord. Doing this brings a more human approach to it and allows for players to get a glimpse of a world that we had only once imagined. The only issue here? It leaves the yearning desire for the game to go fully into the survival mode where food, water, and overall health does matter. Then again, some may tell me to go play Ark: Survival if that’s the case.

Closing Thoughts

When looking at Far Cry Primal, it was hard to accept the fact the series was going back in time, that it was going to destroy the franchise for what it were. While I was interested in the idea of fighting against the wildlife in that time such as saber tooth tigers, wooly mammoths, wolves, and even wooly rhinos, I was trying to remain not to hyped for a new installment to a series.

While the anticipation grew towards the launch, I can say the outcome has been quite pleasant and even entertaining. So much so that our review will be coming out next week based on the PlayStation 4 version of the game.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Dark Souls III Digital Pre-Orders are Live

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For those looking to venture once more into death defying dungeons, a vast and twisted world that is fully connected, and face dangers that seek to throw a difficult challenge and rewards for completing them in an action-RPG wait no longer. For those waiting to get their hands once more on the Souls franchise can now pre-order the latest installment on Xbox One, PC, and PlayStation 4.

For a limited time on the Xbox One, those who pre-order Dark Souls III will be able to get Dark Souls free through the Xbox 360 Backwards Compatibility.  This means those that haven’t had the experience of Dark Souls can now get it within 7-10 days through the Xbox Message Center once pre-ordered. For those that do pre-order, you can redeem the code through your Xbox One console or at https://xbox.com/redeemcode. For Backward Compatibility information, https://xbox.com/xbox-one/backward-compatibility.

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For those that Pre-Order on PlayStation 4, you will receive a digital version of the game soundtrack as well as a pre-order theme for the PlayStation 4 itself. For those that want to access their soundtrack, it’ll be available starting April 12, 2016. For Steam owners, you will receive the official soundtrack, and for those that already own Dark Souls and Dark Souls II, you will receive $5 USD discount towards your copy of Dark Souls III.

For those wanting the digital Deluxe Edition of the game, you can pre-order it through any of the three platforms. The Deluxe Edition will run for 84.99 USD and will receive the pre-order bonuses listed as well as the Dark Souls III Season Pass, which will expand the games world at a later date.

Will you be able to survive the horrors that await starting Mach 24th, 2016?


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Final Fantasy XIV: Heavesward Gets Patch 3.2 – “The Gears of Change”

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For those of you playing Final Fantasy XIV: Heavensward has received it’s patch 3.2, “The Gears of Change”. The new update features a new hall titled “Hall of the Novice”, where players can embark on specialized tutorial quests that ultimately will help them understand the online groups such as raids, dungeons, and other forms of grouping. The hall also has introduced several new NPCs that are designed to introduce new online gamers to the MMO terms of survival and basic maneuvers. The new mentor system will also provide a more tailored approach to assist those new to the game.

For veterans of the title, the Main Scenario Quests will bring players to the climax of the Dragonsong War as it draws closer, and will also find themselves amidst the storm of change as the story rages on. This also featues two high-level dungeons for Lv. 60 players such as the Antitower, a place of abandoned Sarlayans that has become overrun by magical guardians, and the Lost City of Amdapor (hard) where the evil continues to lurk on after Diabolos has been defeated. Take a peak below at the full list of Patch 3.2 content!

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More exciting content to be implemented in Patch 3.2 includes:

·         Main Scenario Quests: The climax of the Dragonsong War draws closer, and adventurers find themselves in the midst of a storm of change.
·         Two high-level dungeons:  Level 60 players can challenge the Antitower, a place of mystery abandoned by the Sharlayans now overrun by magical guardians, and the Lost City of Amdapor (Hard), where evil continues to lurk following the defeat of Diabolos.
·         Containment Bay S1T7:  This new primal battle pits adventurers against Sephirot, the Fiend, the first of the Warring Triad who has been awoken from his vengeful dreams.
·         Alexander: Midas: The Illuminati are once again gearing up for war in an attempt to conquer the realm. Return to the iron fortress with your allies to take part in the brand-new raid.
·         Further Hildibrand Adventures: New side story quests lead the player to join Nashu at the Holy See of Ishgard on her search for the brave inspector
·         Beast Tribe Quests: Learn more about the trials and tribulations of the Nonmind, exiles from the Gnath colony, who aim to separate themselves from the Onemind.
·         Stone, Sky, Sea: A new training ground to test players’ might against an assortment of striking dummies tailored to the strength of legendary foes
·         The Feast: A new PvP arena to be implemented two weeks after patch 3.2, where the goal is to obtain opponent medals. Individual rating and ranks will be assigned to players and the highest-ranked participants will be awarded a special prize
·         New crafting recipes, hairstyles and more

Further details on Patch 3.2, The Gears of Change, can be found on the promotional website at:
http://na.finalfantasyxiv.com/pr/special/3_2_The_Gears_Of_Change/

The full Patch 3.2 notes can be found at:
http://na.finalfantasyxiv.com/lodestone/topics/detail/c755d756aece79cc9707f5444ad0980ac2b5a39c

Stay tuned for our upcoming write-up regarding Heavensward.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

SENRAN KAGURA: Estival Versus Gets Dated and a “Endless Summer” Edition

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Ever wondered what would happen to those Buxom Brawlers we’ve become familiar with? What about the fact the series is about to bring it’s busy beat-’em’up touch to the PlayStation 4 this year? For those unfamiliar, both the PlayStation Vita version and PlayStation 4 versions of the game will launch on March 15th this year.

With the titles getting dated, our friends at XSEED Games have also revealed that the newest team of badass beauties, the Overseers of the Festival, will be showing their faces in the newest title. For those of us who played the Japanese version have become acquinted with Sayuri, Ryōki, Renka, Hanabi, and Kafuru, who each possess a unique Shinobi Transformation and utilize powerful Ninja Art. These deadly ladies also seem to have taken a liking for their sunny island of paradise where… They’re in another dimension. Our silly ladies from the well known SENRAN series are whisked away and forced to operate the mystical Kagura Millenium Festival that seems to beckon new guests to this deadly island.

In turn, our friends at XSEED Games have also released a packshot of the new “Endless Summer” edition that will release through retailers in March. This release contains a 108-page art book packed full of artwork from the SENRAN KAGURA series, a randomly chosen set of ten 2.5” by 3.5” holographic “pin-up cards” featuring one of the six factions of buxom beauties each in two distinct poses, and a 2-disc soundtrack containing 70 total tracks. Players can grab the Vita version for 39.99 USD or the PS4 version for 49.99 USD.

This should be more than enough to keep you busy for a while! Stay tuned for our review.


 

About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.