Final Fantasy XV Exceeds Five Million in Sales Since Launch

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Since it’s announcement 10 years ago, Final Fantasy XV has been a long-awaited commercial hit for fans of the franchise to obtain, and it remained so up to its launch. Today Square Enix announced that the smash-hit title has exceeded five million copies sold since its launch. This makes Final Fantasy XV the fastest selling game in the history of the Final Fantasy series.

Much of this can be said to be caused by the constant feedback from the developers who were hard at work bringing the large world within the game to life. From its beautiful graphic fidelity to the games open-world freedom, only to be accompanied by the games new combat system, Final Fantasy XV is something of a masterpiece to those whom have endeavored through the games core campaign.

Even post-launch, Square Enix announced that they will be continuing on projects to help expand upon the recently released title along with upcoming DLC that will be launching after it.

To usher in the games release, Square Enix celebrated with fans around the world by launching special launch events for fans to enjoy. If this says anything for the franchise, Square Enix can expect for the games sales to continue growing as fans purchase more of the game as newer content releases.

Since it’s announcement 10 years ago, Final Fantasy XV has been a long-awaited commercial hit for fans of the franchise to obtain, and it remained so up to its launch. Today Square Enix announced that the smash-hit title has exceeded five million copies sold since its launch. This makes Final Fantasy XV the fastest selling game in the history of the Final Fantasy series.

Much of this can be said to be caused by the constant feedback from the developers who were hard at work bringing the large world within the game to life. From its beautiful graphic fidelity to the games open-world freedom, only to be accompanied by the games new combat system, Final Fantasy XV is something of a masterpiece to those whom have endeavored through the games core campaign. Even post-launch, Square Enix announced that they will be continuing on projects to help expand upon the recently released title along with upcoming DLC that will be launching after it.

To usher in the games release, Square Enix celebrated with fans around the world by launching special launch events for fans to enjoy. If this says anything for the franchise, Square Enix can expect for the games sales to continue growing as fans purchase more of the game as newer content releases.

Stay tuned for our upcoming review.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Danganronpa 1&2 Reload to Hit PlayStation 4 Starting in March

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Ready for some craziness? Want to try and escape from an insane and rather ego maniacal Monokuma who wants nothing more than to watch your character die? Then you are in the right place! NIS has announced today that the murder-mystery adventure titles that had previously been released will be heading to PlayStation 4 starting in March of 2017.

Both North America and Europe now have set dates for these two outstanding games as a all-in-one package! Danganronpa: Trigger Happy Havoc, or you can set up on an island in Danganronpa 2: Goodbye Despair for a small insanity filled getaway.

So when exactly can you expect these two titles to land in March? North America you can expect them on March 14th, 2017. Europe can expect the duo to land on March 17th, 2017. 

 


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

 

Titanfall 2’s Angel City DLC Will Drop Nov. 30th. Find Out What’s In Store

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It’s to no ones surprise that Respawn Entertainment’s Titanfall 2 has been a glowing success since its launch just a short few weeks ago. With the company now focusing on what brought the game success, Titanfall 2 is a rather solid game that is working on balancing, bug fixes, and maintaining a healthy community for everyone to keep enjoying. Today, they’ve started discussing what will bring more of that out such as content, longevity, and keeping a pay-wall down from fans who were promised free content for the life of the game.

In the light of that news we’ve learned what is going to come through with this crucial point ranging from maps, modes, and even weapons. While Titan’s themselves have not been mentioned, we’re sure that this will be something critical in the near future for it to remain relevant. To advert players from paywalls, they’ve announced that with the free stuff, they’ll be launching a “Premium Store” that will be home to new skins, camos, and Prime Titans for fans to enjoy, but at a modest price. What’s the modest price? They’ve not yet said. However, they’ve also come to state that these Prime Titans will be available starting Nov. 30th, when Angel City’s Most Wanted DLC launches.

These two new Prime Titans will feature new chasis and assassinations, but will function the same as previous Titans.  Below you can see a list of the content launching with the DLC when it hits consoles in just a short few days.

 

Angel City’s Most Wanted Content Notes:

  • Angel City map: A fan favorite map from Titanfall 1 is reborn for Titanfall 2.
    • Fans that pre-ordered Titanfall 2 will get access to the Angel City map starting on November 30. All other players will get access to the Angel City map starting on December 3rd.
  • Wingman Elite Pistol
  • Titan Kits: Get more customization for your Titan with these all new kits.
    • Ion: Refraction Lens
      • Splitter Rifle splits 5 ways
    • Scorch: Scorched Earth
      • Flame Core ignites the ground, leaving thermite in its wake
    • Northstar: Threat Optics
      • Enemies are highlighted while zooming in
    • Tone: Burst Loader
      • Aiming allows the 40mm to store up to 3 shots to burst fire
    • Legion: Hidden Compartment
      • Power Shot has two charges
    • Ronin: Phase Reflex
      • When doomed, Ronin phases out of danger
  • Pilot Execution: Inner Pieces
    • Phase into an unsuspecting victim
  • Stats screen
  • FAQ menu
  • In-game store
  • GAME MODE TWISTS
    Changing things up and trying out new ways to play is a big part of how we work here at Respawn. We’re carrying that philosophy over to multiplayer with semi-regular events that will change up rule sets on certain games, giving them a “twist” to how you might normally play them. Changes like these force players (and ourselves) to look at the game differently and try some things you may never have tried before.
  • DOUBLE XP WEEKENDS
    Beyond new content and rules that change the game, we’re also big fans of giving excuses for all your friends to pile into Titanfall 2 over a weekend to reap bonus XP, level up faster or unlock a weapon you’ve had your eye on and generally have some fun. Don’t forget to coordinate with your Networks to optimize your happy hour merit madness!
  • TOP NETWORKS RECOGNITION
    Networks represent our grand experiment to make Titanfall 2 a meaningful social experience for all players. Being a part of a Network is a great way to meet new people and get bonuses for playing, so every week you’ll find us calling out a few Networks we think are worth checking out. You can join as many Networks as you like, so make a point to join one that interests you! It’s a great way to meet fellow Pilots and have fun together.
  • SOCIAL GIVEAWAYS
    Make sure to follow @respawn because every Wednesday we’ll get doing random giveaways that could be anything from the Titanfall 2 Art book, signed posters, and much more.

If that’s not enough to keep you interested from the notes directly from Respawn, we’re sure what they’ll be doing in the future will keep you busier than ever. We reviewed Titanfall 2 at a 9/10 in our review just recently. See why it got that score starting now.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Final Fantasy XV’s Official Launch Trailer is Finally Here

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With our departure to Eos coming up quickly starting November 29th, the anticipation grows higher thanks to the constant flow of information about the game coming out. Today, Square Enix has finally released an “Introduction Trailer” that helps highlight the games overall new changes. The trailer gives us a glimpse at the game’s deep story, new real-time combat systems, magic spells, summons, and even our four main characters. It prepares to setup the bro-trip that many fans have been waiting for.

Thanks to the extra development time, Square Enix has also announced that the new free “Crown Update” has allowed them to prepare the game with near features such as minor bug fixes, new gameplay elements, and overall enhancement to the games overall story.

You can take a peak at the list below for a list of all the stuff the update comes with.

  • Improvements to the camera with new options to better assist and track the action in tight space and to improve visibility during battles
  • New event scenes and scenes from KINGSGLAIVE: FINAL FANTASY XV™ and the “Omen” trailer have also been added to the game to make the story and timeline of events easier to follow for newcomers
  • The addition of an ability tree for the “Wait Mode” function which improves the strategic element of this feature
  • Players can obtain the “Beast Whistle” which can be used to call monsters to battle
  • A wider variety of recipes and fish with an addition of a gallery for completionist players who enjoy collecting items
  • Implementation of social media support, allowing the photos Prompto takes along your journey to be uploaded to Facebook and Twitter

Unfortunately, there’s also news that the game has gone on sale prior to its release date, which has caused Hajime Tabata, the Game Director, to issue an official statement that can be read below:

“The November 29th release date is approaching and I sincerely hope everyone enjoys this game with a fresh state of mind. Unfortunately, there has been an unauthorized distribution of the boxed edition of FINAL FANTASY XV in select regions and we have noticed that gameplay footage from people playing these copies has appeared online. Though this type of situation is brought on by various region specific circumstances and may not be something that is completely avoidable, we are very regretful of this situation.

One of the major goals of FINAL FANTASY XV is for everyone to enjoy the story and to discover the surprises together through the simultaneous worldwide release. Due to these recent events, videos with unexpected spoilers could potentially be posted online, so we would like to warn everyone who has been waiting in anticipation for this game.

We will also do everything in our capacity to prevent unauthorized footage from appearing online. We would also like to ask anybody that has obtained an early copy of the game to be respectful to those that are looking forward to the official release and to not spoil the surprises for everyone.

A large and dedicated team have worked extremely hard to make this game and to create a FINAL FANTASY that everyone can enjoy. It would be a huge regret for us if the excitement of the launch was to be spoiled for so many when we are so close to release.

Your understanding and cooperation would be much appreciated so we can celebrate the best possible release together.”

Just as he has suggested, we ask you to keep yourself spoiler free, and await the official reviews, streams, and YouTube videos that will arise post-launch. Stay tuned for our upcoming review.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Yakuza 0 Releases a New Trailer Giving it a Solid ’80s Vibe

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We all know the 1980s were kind a big deal. From colorful clothing, to crazy action films, and malls that bustled thanks to their Arcades. Yakuza 0 isn’t hy of following this as players once more reaquaint with Kazuma Kiryu and Goro Majima. With a lot of stake, it’s time to get away from the modern feel to go back for the classic “Gangster” tyle approach.

The latest trailer comes with flashing lights, neon signs, and even a plentiful amount of entertainment establishments in Japans redlight districts of Kamurocho and Sotenbori. It’s a perfect occasion to put on your best white suit, give it your best Saturday Night Fever appeal, and dance the night way. You’ll even be able to step into the best disco clubs within Japan while also jamming to some of Japan’s best 80s power ballads at the Heroine Karaoke Bar and you can also attend some sporting events by heading to a batting cage. If none of those are for you, you can visit the SEGA HI-TECH LAND arcade to land in on some etro games. There’ll be no shortage of alternative entertainment outlets in Yakuza 0, which will be appearing at the PlayStation Experience 2016.


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you

Review: Killing Floor 2 – Flooring the Audiences with Cooperation

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Pros:
+Intuitively designed class-based system that brings out the importance of each role
+Weapon designs are intriguing, creative, and overly fun
+The gore system puts almost every game to date to shame
+Each level has multiple layers, which ensures no fight is the same
+Character personalities are great and wildly amusing
+Team work is an absolute must
+Rock solid control schemes that transition well from PC to console

Cons:
Needs more cowbell (not really, we’ll pretend this con doesn’t exist)
-Micro-transactions for chest keys could deter some players.


If you’re like me, you’ve begun to groan over the Zombie trope. It’s one that has become overdone across every medium possible. Want to watch a good TV drama with some zombie humor? iZombie has you covered. Want to watch Negan cave in a man’s skull and be grossed out beyond recognition? The Walking Dead has you covered. Want to cooperatively run for your life from zombies? Resident Evil has that covered.

Continue reading

Review: Dishonored 2 – Clocks Tick and Shadows Crawl to Life


Pros:
+Revisions to the core games mechanics have been heavily improved upon
+Gameplay between both Corvo and Emily offers very different games from before
+Each level feels entirely new, refreshing, and even more exciting than before
+Excellently uses story-archs from the previous title

Cons:
-None at this point


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When I first sat at QuakeCon 2015’s opening ceremony with my dad (Vice President), I sat in pure awe as I first got a glimpse of an adult Emily Kaldwin as she moved in on her target, one I would become accustomed to under the name of Jindosh. Over the next year, I began to become a nuisance to my colleagues and friends alike. My excitement for Arkane Studios’ smash-hit Dishonored was well on the way and it would easily sit among my top five most anticipated games of 2016. Soon as the email was received, our review code landed in, I already felt as if my holiday season had started, and Bethesda just happened to be my Santa Clause in disguise.

As I got to my phone, I booted up the PlayStation app, clicked the PlayStation Store Icon, and soon found myself entering my password, and redeeming the code before hitting the “Download to PlayStation 4” button. Within seconds, I easily felt the sense of nostalgia rushing through my veins and the want to get home just as high as my anticipation. Within an hour and a half, I found myself sitting down and starting up the app in order to enjoy the newly released game.

And so it Begins, Corvo and Ms. Kaldwin

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To begin, Dishonored 2 picks up many-a-years later from the original game. Much as one would expect, there’s a few things to look at before wrapping up into a discussion about the story, and the most important part of it is looking at the games core mechanics that have been improved upon. Much like the previous game, Dishonored 2 has managed to improve upon past gameplay mechanics, evolved powers (Emily is an astounding experience to play as). The game works on an almost flawless system that had been developed for the first title, and in-turn, it seems to manage doing so once more in this latest installment.

Unlike her father Corvo Attano, the Royal Bodyguard, Emily Kaldwin is a much different beast in her own rightful nature. With stealth being her emphasis, Emily is all about quick execution in order to provide players with an entirely new experience that Corvo can’t. While his powers remain much the same, his voice actor adds a new element to the title, and even the fresh new coat of paint makes him a viable part of the game itself.

Much like Corvo, Emily comes, as stated, with her own unique set of tools that make her almost, if not more lethal than her father all together. One true showing of this is the fact Emily has an ability that allows her to forgo her fathers approach to combat, allowing her to use abilities such as Domino, which links multiple targets together and causing them to share the same fate as one another. Much like Corvo’s Blink, Emily is also gifted with a similar ability named “Far Reach,” which was presented in the cinematics as Emily quickly moved in on her target. Unlike, Blink, Far Reach leaves Emily viewable while maneuvering till the correct bone charm is equipped, making her unseen as she zips from location to location.

When stepping away from core combat mechanics, which have been fine-tuned to fit both characters, the game has made an example out of what expert level design should be. Maps such as the opening area of Dunwall will serve as an idea of what Arkane Studios has been up to since their announcement of the title just a few short years ago.

This Seems Familiar. Déjà vu Perhaps, Ms. Kaldwin?

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If you’ve played Dishonored you’ll be familiar with the approach to the games opening. This time around we are served a delicious treat of seeing Emily and Corvo as they walk through the palace within Dunwall where Emily serves as Empress Kaldwin. Within minutes players are once more introduced to a common theme that may be a staplepoint for the series, another coup. Within a few more minutes of that, players are given the option of whom they wish to play the game as – Corvo or Emily is the choice you are offered.

For the sake of the review, I selected Emily in order to experience the games new approach. Plus, who doesn’t want to see a traumatized woman release her inner rage on her enemies? Due to the treason that has taken place, my adventure began as Emily was forced to once more flee the safety of her own home, and run for the distant lands of Karnaca, leaving only traces of hope that her now statue-esque like father is alive. Without powers, Emily is forced to evade guards, using gutters, drains, and even underpasses to houses as hiding places to evade getting caught.

Much like DishonoredDishonored 2 takes on a familiar turn as players find themselves trying to escape. We once more meet the outsider. Here he explains to use the order of things, explaining to Emily the path that lie ahead, and the gift he prepares to offer her. The Outsiders Mark. Accepting his offer, Emily is sealed to a familiar fate like her father, and that is to save the lands from the evil hiding within them. Once done with this, Emily is also introduced to a piece of equipment we are all used to, the heart. Just as before, the heart can be used to allow players to find bone charms and runes, which will serve Emily in many great ways during her adventure to overthrow her betrayers.

The World is Yours – Explore It

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Dishonored 2 – PC, PlayStation 4 (Reviewed), and Xbox One
Developer: 
Arkane Studios
Publisher: 
Bethesda Zenimax
Cost: $59.99
Release Date: 
Now Available

Karnaca for all intents and purposes of the game, is a splendidly designed place, from is beautiful city streets to the carefully crafted houses that players can explore – it’s a place worth visiting. It’s massive, it holds secrets, and it offers multiple paths for players to choose from. Want to go whipping from power pole to power pole? That is a viable option for those looking to get through the game while mastering stealth. For those of you who want to go on brutal rampages, the game offers vantage point, and even abilities for you to do so with.

In essence, each map is a cleverly designed area to explore. Let alone does it offer players diversity, the levels all offer unique secrets and journal logs for players to explore. Want a deeper story? You can get that with books, letters, and audiographs that have once more returned from the original game. One of the best things about the game, as stated, is each map is a puzzle. Each one comes with their unique approach and the best place to show this was Jindosh’s Clockwork Mansion. A building that is an ever-evolving puzzle of levers, moving floors, and moving rooms. While I love puzzles, the Clockwork Mansion can prove a formidable foe due to the enemies that lie in wait. Move that room to the left? Well there could be a clockwork soldier there waiting to execute Ms. Kaldwin without hesitation.

While enjoying the mansion as much as I could, the game offers up other challenges such as the Stilton Manor, where the game offers a unique approach while trying not to get discovered by the guards. This is where the largest challenge comes into play as players find themselves scurrying as quickly as possible when it comes to the lands and threats around them. Let alone do you have to worry about being spotted visually, guards will also listen for Emily’s movement, they will search those areas looking for abnormalities in the area around them.

This is what makes Dishonored 2 such a unique game compared to other stealth titles. It’s a game that shows what it’s about, it’s not scared about touting these features in any form whether it’s through promotions or core gameplay mechanics. During my exploration, the music was an entertaining peace that accented the occasions around Emily quite well. It didn’t matter if it was combat, exploration, or even a narrative piece – Dishonored 2 managed to do this quite well during the entirety of my time with the game.

Peeling Away from the Immersion of Karnaca

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While settling down for the grand finale of my first playthrough, Dishonored 2 offered up something rather unique compared to my previous experiences with the franchise. I’ve spent plenty of time between Dishonored and the eventual Definitive Edition that followed suit not long ago. The original title offered much the same delivery in the long run, it offered up political intrigue, mystical witches, and even decisions that could forever change Karnaca for the better or the worst.

Much as you would expect, the story concludes with the capability of delivering future content and even offering players a chance to explore more side-story based quests. Much as one would expect, Dishonored 2 follows closely in the sense of high-expectations and manages to succeed in filling each of those expectations quite well. Whether it was the characters talking, which was superb, or the narrative being pushed forward for us to enjoy, Dishonored 2 manages to sooth any doubts that players may have and even shows how sequels should be done.

Whether it’s the strong design in each level, the open-world exploration, or the creativity behind Emily’s abilities, Dishonored 2 stands out in many ways unforeseen by players, and shows how creative he developers were behind this game and their want to help press the game forward for players to enjoy. Due to Arkane Studios’ want for players to adapt, to modify, and present their gameplay how they wish, Dishonored 2 proves that it’s a game to be reckoned with and will influence future games quite well in the years to come.


Our review is based upon a retail version of the game given to us by the games publisher. For our review, we used a PlayStation 4 Pro with a 7200RPM HDD.  For information about our ethics policy please click here.


 Final Score: 10 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you

Review: Superdimension Neptunia VS Sega Hard Girls – Bringing it Back Like 1994


Pros:
+Nep Nep’s humour is back and funnier than ever
+Sega Hard Girls offer up a breath of fresh air
+The reimagined combat systems are rather enjoyable
+Old areas are back, but with subtle, and enjoyable changes

Cons:
-Rehashed locales
-Difficulty scaling tends to be out-of-wack
-The grind is real, once more, and it’s getting old


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Over the years, here at Blast Away the Game Review, I’ve been the go-to-man when it comes to the Neptunia franchise. I’ve played them all, I’ve enjoyed them all, and I’ve invested many heartfelt hours into each title over the years. Whether it’s been a unique strategy game or even a rather fun beat’em’up brawler that ended up to be rather entertaining, I’ve just about seen it all when it comes to each of the titles.

Despite the fact I played them all, somehow Compile Heart’s has kept it fresh over the years, and has somehow kept me coming back for four main entry titles, a dozen more spin-offs (who’s counting anyways, right?), and even the enhanced remakes that landed on the PlayStation Vita. In turn we’ve somehow ended up here where we ended up with another spin-off that just happens to introduce a slightly new cast, and once more brings Nep Nep, Iffy, and friends into the mix. In the mix comes a new group of characters known as the Sega Hard Girls. In this title, don’t expect to see Neptune as she’s turned to relaxing as the backseat int his title (no I’m serious, she’s literally the backseat, just play it and find out!).

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This latest introduces us to the misadventures of IF, whom just happens to somehow travel through time only to cross paths with the girls from SEGA Hard Girls. If you don’t know who these gals are, they’re from an anime that imagines the SEGA consoles as Japanese schoolgirls. Yep, that’s right, they’re here. Genesis, Deamcast (who just happens to have a VMU on her face), and the rest of the gang. They’re all there for the benefits of the player.

When getting started, many players will take not of one thing, the game starts off on an extremely strong route, one that puts Neptune in the backseat for the game, one that decides to axe her as a playable character. Later in, however, this changes as players will be introduced to a clone, one that can be used in battle, and unfortunately it puts players into the position of knowing that players are once more playing a Neptunia title. For those who want a story, there’s quite a bit of story that’s once more told in a visual novel like title.

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Unfortunately, due to the amount of text, I found myself at times fast-forwarding when the banter became pointless, useless, and didn’t seem to push the story forward. This wasn’t necessarily due to bad writing, which is actually one of the best features of the game, but for the fact that the dialogue would become rather serious from to time. The downside, however, there’s so little character development within all the dialogue, which is strange for the series, none-the-less.

Luckily, the game keeps it rather light as Neptune’s crew manages to deliver a few laughing blows while the SEGA Hard Girls manage to keep the events fresh, enjoyable, and on a more-serious side of things. Something that comes off a bit interesting compared to anything else to be quite honest and even makes this one of the most enjoyable spin-offs in the series, unless you’re all for beating up on zombies that pester the girls in other titles.

When we talk about spin-offs, we’ve found each of them covering place sin different genres, places that extend from RTS, to action-RPG, to simple brawlers that offer a rather enjoyable time. The key differences here are quite noticeable when it comes to combat. Even though the game takes place within an already established system, Superdimension Neptune VS SEGA Hard Girls follows suit in the turn-based RPG element. Except this one is different. Movement in combat eats up your stamina meter, which determines how many times you attack, if you can use items, and even the abilities you can use. This change freshens up an already established system, which is honestly what the series needs, and unfortunately it’s not something we’ll see in Megadimension Neptunia VII, which felt stale after a decent amount of time.

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This title also allows players to manage a squad of four gals. This new system also allows players to place the girls how they want in order to establish their place in combat. Not doing so could quite easily determine how quickly you’ll win or lose. This was something that does come with trial and error as enemies can easily swarm players, hitting multiple girls at once, and bringing players down to their knees. While this does determine how delicately you’ll need to balance your placement, it offers a challenge that is enjoyable and even new to the series. This is something that should quite honestly be implemented later in.

The series has been renowned for trying something new. It is a series that has twisted itself across multiple genres to provide players with the best experiences to date. While you tend to go across familiar places such as Virtua Forest, players will find themselves doing as much as possible in order to enjoy the game and do what they must to have an enjoyable experience. The game adds in new segments that weren’t previously available in past titles. This includes climbing walls, moving across rope-lines, and even dashing across the map, which breaks the monotony of revising old segments within the series.

However, as fresh as these changes may seem, there’s a few things that did carry over that probably shouldn’t have from past titles. This includes the atrocious grind to continue forth, rather long hours of exploring dungeons, but even the need to explore side-quests in order to find yourself getting the experience needed to progress from time-to-time. Luckily, side-quests actually benefit players who want to find the powerful bossed named “Time Eater” a bit weaker than they should. It does put some meaning to all those little tedious missions you’ll need to run around and complete, but to some, it’s just a nuance that needs quashed.

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Superdimension Neptune VS SEGA Hard Girls PlayStation Vita
Developer: 
Compile Heart
Publisher: 
Idea Factory
Cost: 
$39.99
Release Date: 
Now Available

Among many of the games new functions added in, players will find themselves enjoying the game the way they should, and they will even find themselves selecting character classes for each character to use. Much like the characters, each of these classes level-up separately from one another. This means classes such as the Nomad, the Noble Thief, and many others as they will become viable later on in the game.

While the game does carry over the problem of grinding from other titles, Superdimension Neptune VS SEGA Hard Girls offers up many changes that the franchise needs, and even attempts to re-invent an already established series with many of its installments that are already out, and the many more to come in the future.


Our review is based upon a retail version of the game provided to us by the games publisher. For information about our ethics policy please click here.


 Final Score: 7 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you can find him on PSN with RaivynLyken.

Review: Exiles End – Exiling itself to the Shadows


Pros:
+Decent story
+Graphics
+Interesting feature option

Cons:
-Lackluster mechanics
-Stale and repetitive music
-No real direction
-Lack of any back-story
-Over simplified enemies


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For fans of Metroidvania style games, Exile’s End has some outstanding environmental graphics for a 2D platformer. The very approach of being a 2D platformer makes you feel as if your playing a retro title. In fact, Exile’s End has one of the most interesting features I’ve seen for the genre it derives from. This happens to be the option to make the game look as if it is being played on an old school tube television.

The story for Exile’s End starts a bit chaotic and definitely a survival feel. Unfortunately, you get a little info on your actually character. But only enough to make you ask more questions and never get answers. As for the story of the game itself it tends to progress smoothly. With that being said that doesn’t mean its easy to progress or even fun. Just like old Metroid and Castlevania games, Exile’s End doesn’t always tell you where to go and what to do. The title also doesn’t even give you a clear sense of direction most of the time. There are pints in the game even early on where after several hours of running around you may still not now what your supposed to do to progress the game. Along with this if for some reason you mess up somewhere even if your far into the game you cannot backtrack at all. This is due to the fact that the game has no true checkpoint/save point system.

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How it works is if you enter a room no matter what ,the game will auto-save you at the entrance to that room with everything that is currently going on. So if you finish killing an enemy, but you only lived with one point of health and accidental go to next room, you have that single hit point whenever you reload at that checkpoint.  The worst thing about this is the fact that the only way to fix it is you having to start a brand new game. For those in the early game, it may not be such a problem but mid and late game it can cause a real issue for some and even make others not want to play anymore.

The mechanics of game play seem very reminisces of classics but are still a bit lackluster. Due to getting falling damage at the beginning of the game, you are pushed to explore your environments extremely carefully. This entails having to move the camera up and down to look around. However, moving the screen around is terribly slow and takes away from the platforming.

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The environmental dangers such as floor and ceiling spikes can feel terribly cheap as you just can’t be bothered to wait for your screen to move up or down to see them so you can avoid them. Another pat of this is the fact that for at least some time in the beginning of the game all you get is a rock as your weapon. This can and usually does cause quite an issue when facing enemies early on. Then later when you unlock bombs, you’re limited to three, and unlike other weapons you obtain these bombs happen to be hot-keyed to a single button. This can cause a major issue due to the fact that bombs can be used accidentally while in combat. Since they are required for certain parts of the game you’ll find yourself farming to restock your equipment if you run out.

One mechanic that seems to overall well done yet over simplified would have to be the enemies for Exile’s End. They are separated into 2 types, ground and aerial units. The issue here lies in the fact that depending on which your facing it doesn’t matter the actually enemies it is they essentially do the same thing based on which type they are. Aerials fly around and dive every so often and then rinse and repeat.

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Exile’s End – PC, PlayStation 4 (Reviewed), PlayStation Vita
Developer: 
Magnetic Realms
Publisher:
Marvelous USA
Cost: 
$9.99
Release Date: 
Now Available

Not the hardest to deal with and easy to get pattern for most part. Now the ground enemies have a tiny variation but nothing to significant. You have your melee and your melee/range units. The only difference is the fact that the melee/ranged units will fire some kinda range projectile at you every few seconds or so. So definitely could have been more done just so simplified for combat.

The biggest issue with Exile’s End is going to be the music for the game. Every zone or section of the game has its own music theme or as many would refer to it BGM like in the old days. But, each one only has a handful of sounds that make up the songs. This is a major issue cause after several minutes it gets very old and severely repetitive. This can cause you to want to play with the music turned off.

Exile’s End all in all isn’t the best Metroidvania game out there and not necessarily the worst to come from the genre.


Our review is based on a copy provided to us by the games publisher.  For information about our ethics policy please click here.


 Final Score: 3 out of 10


About the Writer:

chris_adeeChris Adee is one of B.A.T.G.R.’s newest writers who seems to love three things. Sleep, games, and MOBA’s when he’s not goofing around on Warframe and SMITE. He also likes games. A lot. Oh and anime. Did we mention anime?

Review: Titanfall 2 – Where Titan’s Roam Free


Pros:
+Takes on the high-paced action of the first title while vastly improving on core mechanics
+PlayStation 4 Pro players will notice a huge increase in performance over standard PS4
+Titans carry their own unique personality, continuing on from the campaign, and bringing more depth to multiplayer.
+Controls are easy, fun, and fresh in an already established mech-filled genre
+Creating communities is easier than ever compared to the first Titanfall
+Insanely fun boss fights within the campaign

Cons:
Latency issues do appear from time-to-time on Xbox One and PlayStation 4
-Lack of maps can grow tiresome after a few days


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October last year is the first time I got my hands on the Xbox One and Titanfall. It was in a few hours that I’d found myself swept away by this game that offered a unique vision of the future. It took humanity beyond the stars, it took us to places unforeseen before in a very real vision, and offered us a story where humanity was falling apart at the seams.

Without proper intervention, it seemed humanity would begin falling apart as it stretched across the Milky Way while trying to ever expand, and move among the stars. However, the title that first launched was riddled with troubles due to its lack of campaign, a solid story, and replayability as it took on a very familiar Call of Duty 4: Modern Warfare feel while combining the amazing things fans of MechWarrior had been experiencing for years on end without a hitch.

Just a few mere days ago, I found myself sitting in front of my Xbox One with a hot cup of coffee in hand, my free hand shaking as I took a sip, and within moments leaning back in my chair as if I’d just been through Hell and back. The truth was? I’d been through an experience that Titanfall hadn’t offered me the first time around. Even with all the ambition it promised from fluid player movement to massive ground battles while giant mechanized machines with their sentient A.I.’s moved across each map to assist their pilots. It’d been an astounding multiplayer experience, but it was only a fraction of what I had hoped it’d be from the former Call of Duty developers Jason West and Vince Zampella who delivered one of the most powerful campaigns ever with Call of Duty 4: Modern Warfare, which to many, is still the best of the games, and will continue being so for years on end.

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Want to be dizzy? This games idea of versatility in exploration may just make that happen.

However, they’ve managed to step past that in recent years as they managed to repair the Titanfall DLC and the games general mismanagement that led to players finding themselves despairingly stuck with a dying community. The damage had been done, but after two years, and a few months, I found myself once more sitting in front of the screen staring at a masterpiece, one that had managed to do everything the first game promised, but remarkably better. It offered a single player campaign, which stood out, created a universe that players can easily believe, it created villains that bled amazing honesty to them, but it also appealed to fans of Iron Giant with Jack Cooper, the main protagonist, and his several thousand pound friend B.T.

My adventure began in an earnest faction as many would imagine for a game that follows the sci-fi genre trope rather well. The game begins with players being thrust into a training simulation where Jack Cooper begins his training as a ground soldier, a man who wants to train to be a “Pilot” and become the best of the best. With a war unraveling before the frontier of space, the Frontier Militia have begun fighting back against the Interstellar Manufacturing Corporation, and want to keep peace among the stars as the IMC seek to make money out of it. Our story, as you expect, is very face-forward with what it wishes to do.

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Our mentor dies, we are granted a promotion to pilot where we team up with our large and powerful Titan, a mech, named BT-7274, but prefers to go by BT for sure. Their objective is quite simple: Survival behind enemy lines. If you’ve ever wondered what Behind Enemy Lines looks like with Starship Troopers, Titanfall 2 does this quite well as players will find themselves fighting against man, machine, Titan, and even inhospitably vile creatures that would rather see them dead.

Much as you’d expect, the campaign starts out generic, unremarkable, and all so familiar as it is essentially Call of Duty, but with massive robots at first, but eventually finds itself easily trotting a distinctive line of emotional grasp that the writers would ascertain a sense of authenticity to their story. While many could easily compare it to Call of Duty, this title easily surpasses the likes of titles such as Advanced WarfareDOOM, and even Call of Duty: Infinite Warfare in the sense of a genuine and believable story. It’s one that gives us a feel for what our futures could very well be like if we were to live long enough to see humanity stretch among the stars. Unlike id Software’s DOOM or Infinity Ward’s Advanced WarfareTitanfall 2 appeals to fans by offering an emotional depth, player control, and a very-real struggle of survival.

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It takes influences from multiple games and mashes them together quite well when it comes to its lightning fast movement that is easily comparable to Capcom’s title Vanquish, while borrowing its insane and enjoyable acrobatics from Lost Planetwhile managing to offer one of my favorite experiences from the smash sleeper hit Binary Domain. As one would imagine, Titanfall 2 borrows all of this quite well in order to help itself grow for both the fronts of campaign and multiplayer while working to evolve itself into something bigger, better, and stronger than before.

When players aren’t rushing towards an enemy with their CAR throwing out rounds, players can easily find themselves sliding after hitting the crouch button while turning their character to face the other way only to unleash bullets behind them, before finding themselves using a grappling hook to grab onto another enemy before unleashing a mighty-powerful bone-crunching blow that could easily send a man to his deathbed.

These type of combat scenarios are quite common in both campaign and multiplayer, which feel like extensions of one another, but without the annoying PvP aspect (campaign wise) to get a feel for the story. As one would expect, regardless of console of choice or PC, Titanfall 2’s controls aren’t just responsive – they are real, they are breathtakingly accurate, and they offer life-like animations that could leave fans drooling over their realism. They are fluid, they are what you’d expect if you had taken their spot, and with a vast array of weapons at your disposal, Titanfall 2 isn’t short of combat scenario variations.

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While combat outside of a titan is fun, the game offers one of its greatest experiences through its combat inside a lumbering hulk of a Titan. This is where the game changes from one experience into another. Much as expected, the Titan vs Titan or Titan vs. Man aspects are much the same in a sense of ferocity and brutal realism. It’s not uncommon to see rocket salvo’s going across the screen, while fellow pilots will lop thermite canisters past you in order to dispose of a possible threat, only to set the battlefield ablaze.

While it sounds as if these massive behemoths are invulnerable, it’s not uncommon to see one go down in a nuclear blast of glory, taking everything near with it, and unleashing a radioactive blast that will take nearby enemies out with it. These lumbering mechs are just as vulnerable as their pilots as each one comes with its own strength, its own weaknesses, and it’s own combat capabilities whether you are piloting B.T. in campaign or say Northstar in multiplayer. The design choices varying between single player and multiplayer offer up a rather intelligent sense of design compared to many games of the genre.

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Each piece of the overall design favors the idea between both man and machine, to offer multiple layers to each map to help transition players between their Titan and being on foot as the pilot. Whether it’s running through the games campaign finding yourself controlling time or in multiplayer phase shifting while rushing a Titan, players will find themselves blasting through enemies in multiple pathways. This also can cause some issues with the overall design to the games levels. Players may find themselves looping back around just as I have on more than one occasion. It’s not often that these problems stem from the idea that there are many paths, many ways through each level, and many hidden pieces within each one (want to find all those helmets? Better not backtrack and end up at the end of the level).

Unfortunately, the flaw with this design isn’t the fact it’s not a great idea, in reality, it is. It’s a perfect idea that translates well several times over, but leaves many players such as myself gripping tightly at our controllers as we’ve had a failure of communication with the level design. What way shouldn’t we go? Should I jump over the fallen tree in order to cross the river or should I go straight into the enemy facilities in order to find my new secret area? Oh right, I’ve fallen and died again while bouncing from pipe to pipe or wall to wall. This is common place unless players find themselves being guided to holograms within the game, and finding each splitting pathway as a new opportunity to experience different situations than ever before. Sometimes even offering better flanking positions against enemies compared to ones discovered previously in either campaign or PvP.

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Customization is heavily lacking in comparison to Titanfall.

While the true faucet to the games enjoyability is the conversations between Jack and B.T., players will find themselves a bit let down by the games multiplayer. Unlike the campaign, however, the multiplayer suffers from a lack of direction that the campaign does. Maps aren’t as open, forthcoming, and enjoyable as the level designs in campaign. Instead many of them feel as if they are re-hashed Call of Duty maps that offer up a discouragingly poor sense of design when it comes to utilizing the games mechs and weaponry for a better cause. Unlike Titanfall the latest title suffers a bit from its rather dramatic changes to fast-paced and multi-level designs within a singular map. Each one feels as if it has been dumbed down to provide a single-minded vision of combat, allowing for choke-points, and teams to take lock down a single map with a single stroke of Titanfall’s.

Unlike the first game, such a thing is not easy to recover from whether it’s in the games rather enjoyable team deathmatch variant titled Attrition or the variant known as “Last Titan Standing,” which is in essence, a team deathmatch form of elimination where the target is destroying the enemy teams Titans as quickly as possible. Unfortunately, unlike the first game, Titanfall 2 seemingly discourages the idea of large scale Titan battles with increased rebuild timers, which resets during intermissions, and forces players to rebuild them between each point whether it’s the main battle or the games intermission variant known as “Epilogue,” which, once more, allows for teams to attempt an evacuation if they’ve lost the match.

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Luckily, all that sounds bad, isn’t bad. Titanfall 2 is seemingly aware of its shortcomings from a developmental standpoint. The gamer designers have somewhat recognized this by separating player, Titan, faction, and even weaponry levels from one another. While some unlocks are only obtained through leveling up, Titanfall 2 offers a modest amount of customization for players to enjoy. While much of it is camo options, banners, or logo’s, players can find themselves enjoying a bit of uniqueness whether it’s the color of their gun, the Titan itself, or even their Titan’s hull sticker, which can be changed as players unlock them.

Unlike past titles that some of the development teams may have worked in in relation to Call of DutyTitanfall 2 lacks on customization in many ways. Many of the gun trees are limited to 3-4 guns, very few scopes, and very few perks for each weapon, which in many ways, hinder the want for progression or the games “Prestige Mode,” which follows suit of the previously mentioned game quite well. Unlike Titanfall, this sequel does a poor job of also allowing players to have the customization’s we saw in the first game. Want to use that Ogre chasis? That’s not happening. Want to use that 40MM on Scorch? That’s not happening either. Each Titan is a prefabricated class for you to enjoy, which takes away from some of the immersion, and even can leave players cringing a bit at this finalized design choice, which we may never see changed back at a later date. Which is kind of saddening as making your Titan match your player identity was fun, it was enjoyable, and it was something that delivered a true sense of enjoyment within the first title. Plus, who doesn’t want their Titan screaming at them in Russian or German? I know I do.

Titanfall 2 – PC, PlayStation 4 (Reviewed), and Xbox One (Reviewed)
Developer: 
Respawn Entertainment
Publisher:
Electronic Arts
Cost: 
$59.99 Standard Edition | $79.99 Deluxe Edition
Release Date: 
Now Available

Despite many of the games flawed missteps, Titanfall 2’s core dynamism establishes a beneficial step for the overall game and allows for chaos to ensue where players deem worthy. Want to jump up and run along a wall, dropping down on an enemy mech, and yanking his core out for your own? That’s rather doable in many of Titanfall 2’s encounters that are commonplace in both the campaign and online elements of the game. It’s one of the many strengths the game offers in a unique fashion.

Overall, the game is enjoyable, it is a nice changed pace from the ever-growing stagnancy that Call of Duty: Infinite Warfare has offered players within weeks of Titanfall 2’s launch, and even offers a campaign that isn’t scared of its own dynamic view. It’s a game that doesn’t just offer immersion, Titanfall 2 is a game that wants players to exchange fire from Titan to Titan, and even encourages them to enjoy its chaotic ways while they play. Even with its shortcomings, Titanfall 2 is quite easily one of this games most enjoyable games, which allows it to almost encompass other titles within the genre, and allows its core design to flow fluidly between single player and multiplayer, without ever losing its identity in the mix.

 Titanfall 2 could easily find its own creativity weaving through future title releases due to its uniqueness and its dynamic story that allows players to immerse themselves as the pilot. If that’s not enough, then the multiplayer alone will draw players in, it will let the ever-growing unique community tools draw them in for hundreds of hours more than they may already be prepared for.

Our review is based upon a retail version of the game we paid for ourselves. For our review, we also used a PlayStation 4 Pro with a 7200RPM HDD and a standard Xbox One for our review.  For information about our ethics policy please click here.


 Final Score: 9 out of 10


About the Writer:

dustin_batgr_prof

Dustin is our native console gamer, PlayStation and Nintendo reviewer who has an appetite for anything that crosses the boarders from across the big pond. His interest in JRPG’s, Anime, Handheld Gaming, and Pizza is insatiable. His elitist attitude gives him direction, want, and a need for the hardest difficulties in games, which is fun to watch, and hilarity at its finest. You can find him over on TwitterGoogle+, and or you